31 results back to index
The Wikipedia Revolution: How a Bunch of Nobodies Created the World's Greatest Encyclopedia by Andrew Lih
Albert Einstein, AltaVista, barriers to entry, Benjamin Mako Hill, c2.com, Cass Sunstein, citation needed, crowdsourcing, Debian, en.wikipedia.org, Firefox, Hacker Ethic, HyperCard, index card, Jane Jacobs, Jason Scott: textfiles.com, jimmy wales, Kickstarter, Marshall McLuhan, Mitch Kapor, Network effects, optical character recognition, Ralph Waldo Emerson, Richard Stallman, side project, Silicon Valley, Skype, slashdot, social software, Steve Jobs, The Death and Life of Great American Cities, The Wisdom of Crowds, urban planning, urban renewal, Vannevar Bush, wikimedia commons, Y2K
Since the Web was not tied to one computer company or encumbered by patents, HTML could be generated and displayed by anyone who had the interest and skill to write a program to translate the codes to the computer screen. Most everything in HyperCard mapped quite well to HTML—text, italics, bold, images, and sounds. And while Ward Cunningham was finding HyperCard easy to use and to derive a prototype from, someone else was also discovering that HyperCard was useful. Viola Shipping HyperCard for free on Macs inspired a whole generation of programmers with the power of hypermedia, even if it didn’t generate any significant revenue for Apple. In 1989, University of California at Berkeley student Pei-Yan Wei played around with HyperCard and was impressed with Apple’s giveaway tool. “HyperCard was very compelling back then, you know graphically, this hyperlink thing, it was just not very global and it only worked on Mac . . . and I didn’t even have a Mac.”
He Wiki_Origins_55 contacted Berners-Lee about writing a Web browser himself and got a positive response. Four days later, Wei emerged and announced to the World Wide Web community that he had made ViolaWWW.17 HyperCard was a product ahead of its time. And even though Apple stopped development and support for it, HyperCard’s influence would be much more profound. Its visual interface and hyperlinking were the inspiration for the first popular Web browser, and even twenty years later, after a dot-com boom and bust, people are still trying to replicate the simplicity and power of HyperCard. HyperCard Revisited In September 1987, HyperCard intrigued Cunningham, but his work at Tektronix would lead him to study how people design software, and he started to write about something called “pattern languages.” Until then, developing software was still considered a complicated and cumbersome task—lots of complexities and intricacies that relied on a guru programmer to work out.
It’s amusing to think of today’s Internet activity happening through sheets of microfilm, but Bush was well ahead of his time on the implications of linking together information seamlessly. As a tool to accomplish this memex function of linking and organizing data, HyperCard had a cult following, as it was easy to use, yet powerful. People could create an interlinked series of documents at the touch of a mouse. This was many years before the first Web browser was even conceived. Fortunately, Cunningham had early access to HyperCard through a former Tektronix employee named Kent Beck, with whom he had worked. Beck had left to work for Apple Computer and happened to be in Oregon on a visit, and gave his old friend Ward something to see. “Kent Beck showed me HyperCard, which he first got his hands on after joining Apple. It was called WildCard then. I was blown away.”14 In HyperCard, Cunningham saw a tool that could help him with his knowledge-sharing project. “I wanted something kind of irregular, something that 48_The_Wikipedia_Revolution didn’t fit in rows and columns.”
Insanely Great: The Life and Times of Macintosh, the Computer That Changed Everything by Steven Levy
Apple II, Apple's 1984 Super Bowl advert, computer age, conceptual framework, Douglas Engelbart, Douglas Engelbart, Dynabook, Howard Rheingold, HyperCard, information retrieval, information trail, John Markoff, Kickstarter, knowledge worker, Marshall McLuhan, Mitch Kapor, Mother of all demos, Productivity paradox, QWERTY keyboard, rolodex, Silicon Valley, skunkworks, speech recognition, Steve Jobs, Steve Wozniak, Steven Levy, Ted Nelson, the medium is the message, Vannevar Bush
(The idea that programming a computer can be done metaphorically instead of in the traditional, painstaking manner is a major lesson taught by Macintosh.) So while thousands used the program to organize information, most of the millions of people owning HyperCard never bothered with HyperTalk. On the other hand, HyperCard's mere presence on millions of Macintoshes was a subtle yet profound cultural milestone. Before HyperCard, those interested in realizing the dreams of Vannevar Bush and Ted Nelson had formed a community that, despite ardent efforts to educate people to their vision, remained on the fringe. These hypertext adherents had been regarded in the same way that linguists treat the fervent proponents of Esperanto-cultists who may have a point to make, but whose cause is doomed. The appearance of HyperCard, the product with hypertext as its heart, changed all that. It was as if the Esperanto people had suddenly been presented with an entirely new culture who spoke Esperanto as their first language!
It would be a virtual cockpit; by pushing its buttons and tweaking its instruments one could retrieve the aggregate wisdom of cyberspace-the equivalent of the libraries of Alexandria, all accessible from a familiar "home" card that automatically appeared when you opened the program. As was the Macintosh itself, HyperCard was a tool that could affect the way you viewed information. By its quick and painless linking process, one could easily see how all sorts of disparate forms of information could be linked to each other. Atkinson had a test program with a number of scanned and hand-drawn images; several featured people wearing hats. If you pressed the cursor on a hat, you would find other images on other cards appearing, linked by the visual concept of hats. Lurking behind that activity was an idea-that information could easily migrate across the boundaries of text, graphics, video, and sound. HyperCard was a primer for the digital age. So if I wanted to make a HyperCard "stack" of personal information, I might have a "home card" reading, ME.
There might even be a RESPONSE button that would yield any letter I wrote commenting upon the review. As Vannevar Bush had hoped for his memex machine, HyperCard was even capable of charting the sorts of connections an individual mentally mapped out all the time. Your own personal web of links could be seen as a fingerprint of your interests. HyperCard, in effect, taught you about your own brain, the leaps of logic and inference it took. No wonder that when the product was finally released one of its several mottoes was "Freedom to Associate." Within a few months after his celestial revelation, Atkinson had a mock-up of the program. But he was reluctant to show it to anyone at Apple. He doubted whether the company would pledge sufficient commitment to fulfill the promise of HyperCard. In addition to the psychic pain of the Magic Slate rejection, Atkinson was smarting from Apple's haphazard support of MacPaint.
Overcomplicated: Technology at the Limits of Comprehension by Samuel Arbesman
algorithmic trading, Anton Chekhov, Apple II, Benoit Mandelbrot, citation needed, combinatorial explosion, Danny Hillis, David Brooks, digital map, discovery of the americas, en.wikipedia.org, Erik Brynjolfsson, Flash crash, friendly AI, game design, Google X / Alphabet X, Googley, HyperCard, Inbox Zero, Isaac Newton, iterative process, Kevin Kelly, Machine translation of "The spirit is willing, but the flesh is weak." to Russian and back, mandelbrot fractal, Minecraft, Netflix Prize, Nicholas Carr, Parkinson's law, Ray Kurzweil, recommendation engine, Richard Feynman, Richard Feynman: Challenger O-ring, Second Machine Age, self-driving car, software studies, statistical model, Steve Jobs, Steve Wozniak, Steven Pinker, Stewart Brand, superintelligent machines, Therac-25, Tyler Cowen: Great Stagnation, urban planning, Watson beat the top human players on Jeopardy!, Whole Earth Catalog, Y2K
We see this trend continuing even today with the iPad, so slick and pristine that I don’t even know how files in it are stored. However, I had HyperCard for our Mac. HyperCard was this strange combination of programming language and exploratory environment. You could create virtual cards, stitch them together, and add buttons and icons that had specific functionality. You could make fun animations and cool sounds and even connect to other cards. If you’ve ever played the classic game Myst, it was originally developed using HyperCard. HyperCard was like a prototypical series of web pages that all lived on your own computer, but it could also do pretty much anything else you wanted. For a kid who was beginning to explore computers, this visual authoring space was the perfect gateway to the machine. One program I built with HyperCard was a rudimentary password generator: it could make a random string you could use as a password, but it also had options to make the random passwords more pronounceable, and hence more memorable over the long term.
One program I built with HyperCard was a rudimentary password generator: it could make a random string you could use as a password, but it also had options to make the random passwords more pronounceable, and hence more memorable over the long term. It was simple, but definitely ahead of its time, in my unstudied opinion. The computer game designer Chaim Gingold calls gateways like HyperCard “magic crayons.” Like the crayon in the children’s book Harold and the Purple Crayon that allows the young hero to draw objects that immediately take on reality, magic crayons are tools that, in Gingold’s words, “allow non-programmers to engage the procedural qualities of the digital medium and build dynamic things.” Even in the Apple world, commonly viewed as sterilized of messy code and computational innards, HyperCard allowed access to the complex powerhouse of the digital domain. HyperCard provided me with the comfort to enter this world, giving me a hint of the possibilities of working under the hood. All complex systems that we interact with have different levels that we can examine, created in technology by the deliberate abstractions we construct and in nature by the abstracting powers of scale and evolution.
., 153 hapax legomena, 54–55, 128, 206 Harold and the Purple Crayon (Johnson), 162 Harvard, John, 90 Heartbleed vulnerability, 97–98 Heaven, Douglas, 82 heavy-tailed distributions, 55–56, 133, 206 hierarchies, 27, 50–51 highly optimized tolerance, 99, 120 Hild (Griffith), 145–46 Hillis, Danny, 23 Hölzle, Urs, 217 Holzmann, Gerard, 21–22 Homer, 129–30 Homer-Dixon, Thomas, 2, 12, 70 Horner, Jack, 79–80, 97 Howard, Luke, 148 Howard, Philip K., 22, 46 HTML, 32 humility: as response to limits of human comprehension, 155–56 as response to technological complexity, 155–56, 158, 165, 167, 170, 174, 176 Huxley, Thomas Henry, 113, 114 HyperCard, 162–63 IBM, 84, 169 IBM 3083 computer, 37 ideas, interconnectivity of, 142 if-then statements, 80–81 Iliad (Homer), 129–30 infield fly rule, 172 infrastructure, 66 accretion in, 42, 100–101 complexity of, 100–101 interconnection of, 2 interconnection of natural world and, 3–4 of Internet, 101–2 replacement of, 46 Ingenuity Gap, The (Homer-Dixon), 2 interaction, 65 in cancer, 126 in catastrophes, 126 in complex systems, 36, 43–51, 62, 65, 146 in financial sector, 126 in legal system, 45–46 of modules, 64 in software, 44–45 interconnectivity, 2, 14–15, 45–46, 103, 128, 135, 146 in financial sector, 24–26, 62, 64 ideas and, 142 and limits of human comprehension, 78–79 modules in, 63–65, 208 in technological complexity, 2, 47–48 unexpected behavior of, see unexpected behavior Internal Revenue Service, 37–38 Internet, 47, 66 evolving function of, 31–32 physical infrastructure of, 101–2 interoperability, 47–48 optimal vs. maximum, 62–63, 64–65 interpreters, of complex systems, 166–67, 229 Ionia, 138–39 iPad, 162 Jeopardy!
Memory Machines: The Evolution of Hypertext by Belinda Barnet
augmented reality, Benoit Mandelbrot, Bill Duvall, British Empire, Buckminster Fuller, Claude Shannon: information theory, collateralized debt obligation, computer age, conceptual framework, Douglas Engelbart, Douglas Engelbart, game design, hiring and firing, Howard Rheingold, HyperCard, hypertext link, information retrieval, Internet Archive, John Markoff, linked data, mandelbrot fractal, Marshall McLuhan, Menlo Park, nonsequential writing, Norbert Wiener, publish or perish, Robert Metcalfe, semantic web, Steve Jobs, Stewart Brand, technoutopianism, Ted Nelson, the scientific method, Vannevar Bush, wikimedia commons
I could have included several others from that period – most obviously NoteCards, Office Workstations Limited’s Guide, KMS, Microcosm, or Apple’s very popular HyperCard program released in 1987. The latter systems were all commercialized in some form, but HyperCard was the most successful, largely because it was bundled free with every Macintosh sold after 1987 (Nielsen 1995). HyperCard is the elephant in the pre-Web hypertext room; it popularized hypermedia before the Web and introduced the concept of linking to the general public. In some media accounts, one could be forgiven for thinking there was no hypertext before HyperCard (as New Scientist’s Helen Knight implies in her piece on pre-Web hypertext, ‘The Missing Link’ (2012, 45)). Actually computer-based hypertext had been around for twenty years before HyperCard, and the systems we will explore in this book were all built (or imagined) well before its release in 1987.
Many of the early pre-Web hypertext fictions were written in Storyspace. Some were not – including Judy Malloy’s beautiful ‘narrabase’ programs that generated stories that changed each time you read them, by randomizing retrieval from a database (the most famous of these is Uncle Roger (1986), available on the Web).11 We might also include here John McDaid’s Uncle Buddy’s Phantom Funhouse, which was produced in Hypercard (1992). This also makes use of a navigational ‘map’ and topographic metaphor. Both Malloy’s and McDaid’s work remarkably prefigure the movement in contemporary e-literature toward what Victoria Vesna, following Lev Manovich, calls ‘database aesthetics’ (Vesna 2007, 234).12 Those hypertexts that were written in Storyspace had a strange ‘preoccupation with the “topography” of hypertext’ (Ciccoricco 2007, 197).
It was an exciting time, recalls John Smith; it was the first large international conference devoted to hypertext, and ‘the hypertext community discovered that it was bigger than anyone realized’ (Smith 2011). Joyce and Bolter were there, at their ‘famous, but not mythological rickety table, where we sat outside the plenary sessions’ (Joyce 2011a), and Smith was there with his Textlab colleagues presenting the Writing Environment (Smith actually co-chaired the conference with Frank Halasz). Andy van Dam gave his legendary keynote presentation, as we saw in the chapter on HES. Apple presented HyperCard with much pomp and ceremony, but it was met with an undertone of disdain (as Joyce recalls it); the feeling was ‘we all knew systems that had a good deal more functionality, like FRESS, and we sort of resented being told, “here’s hypertext”’ (Joyce 2011a). Ted Nelson also presented a paper on Xanadu (‘All for One and One for All’) and Janet Walker presented a paper on the Document Examiner. ‘It was fabulous,’ recalls Joyce, ‘the whole hypertext world discovered one another’ (Joyce 2011a).
Broad Band: The Untold Story of the Women Who Made the Internet by Claire L. Evans
"side hustle", 4chan, Ada Lovelace, Albert Einstein, British Empire, colonial rule, computer age, crowdsourcing, dark matter, dematerialisation, Doomsday Book, Douglas Engelbart, Douglas Engelbart, Douglas Hofstadter, East Village, Edward Charles Pickering, game design, glass ceiling, Grace Hopper, Gödel, Escher, Bach, Haight Ashbury, Harvard Computers: women astronomers, Honoré de Balzac, Howard Rheingold, HyperCard, hypertext link, index card, information retrieval, Internet Archive, Jacquard loom, John von Neumann, Joseph-Marie Jacquard, knowledge worker, Leonard Kleinrock, Mahatma Gandhi, Mark Zuckerberg, Menlo Park, Mother of all demos, Network effects, old-boy network, On the Economy of Machinery and Manufactures, packet switching, pets.com, rent control, RFC: Request For Comment, rolodex, semantic web, Silicon Valley, Skype, South of Market, San Francisco, Steve Jobs, Steven Levy, Stewart Brand, subscription business, technoutopianism, Ted Nelson, telepresence, Whole Earth Catalog, Whole Earth Review, women in the workforce, Works Progress Administration, Y2K
Installed on all the campus workstations, NoteCards became a vital tool for sharing ideas across disciplines, and its influence flowed beyond PARC’s borders. In 1987, Apple released a NoteCards–like application, HyperCard, which came bundled with Apple Macintosh and Apple IIGS computers and became the most popular hypermedia system ever developed before the advent of the World Wide Web. People used it to build databases, write branching novels, and create PowerPoint–like presentation slides. Popular games, like the bestselling CD-ROM Myst, were prototyped in HyperCard. Within Apple, it was often used to test out interface design ideas, and some publishers even issued magazines as HyperCard “stacks.” Nineteen eighty-seven was a banner year for hypertext, as it happens. Beyond the release of HyperCard, it marked the first academic hypertext conference, Hypertext ’87, in Chapel Hill, North Carolina. Academic conferences of this type can forge intellectual communities out of atomized researchers, and this is what happened in North Carolina.
.), 72 Haight-Ashbury Switchboard, 97 Hall, Wendy, 155–61, 160, 165, 167, 168, 169–174 Hanson, Pete, 85 Hardt-English, Pam, 96–101, 103–4 hardware, 33, 38–39, 44–45, 51–52, 64, 66, 69, 71, 73, 74, 76–77, 79, 80, 177 Harrenstein, Ken, 114–15 Harris, Josh, 187, 199 Harvard Computers, 23 Harvard University, 10, 54, 153 Computation Laboratory, 34–36, 54, 57–58 Hopper at, 31–37, 54, 56, 58, 63, 117 Mark I computer, 18, 31–39, 46, 59, 79 Mark II computer, 34, 38, 54, 79 Hawes, Mary, 69, 70 Haystack Radio Observatory, 93 Hearst Communications, 217, 220 Her Interactive, 233 Hewlett-Packard, 167 High Performance Computing Act, 136–37 Hitchhiker’s Guide to the Galaxy, The (Adams), 171, 174 Hofstadter, Douglas, 67 Holberton, Elizabeth “Betty” (née Snyder), 39, 43, 44, 47–49, 51, 53, 56–62, 68, 70, 73, 98, 108, 125 Honeywell, 73, 86, 93, 96 Hopper, Grace, 27–40, 30, 44, 46, 52, 53–55, 56, 57–60, 63, 64–74, 75–76, 78, 80, 93, 98, 101, 108, 119, 242 at EMCC, 56–59 at Harvard, 31–37, 54, 56, 58, 63, 117 in navy, 29–31, 75 Hopper, Vincent, 27–29, 54 Horn, Stacy, 134–42, 144–52, 147, 180–81, 202–3, 209, 242 hosts, 113, 118 addresses of, 120–21 ARPANET Host Table, 113, 114, 120 domains and, 120–21 HTML (Hypertext Markup Language), 154, 196 HyperCard, 165, 168, 169, 183, 184 hypertext, 153–74, 177, 186, 203, 222 conferences on, 165, 167–69 HyperCard and, 165, 168, 169, 183, 184 Microcosm and, 159–61, 160, 164, 167, 168, 170–74 NoteCards and, 164–66, 168, 170 World Wide Web and, 168–70, 201 Hypertext Markup Language (HTML), 154, 196 IBM, 64, 65, 69, 73, 75, 79, 161, 186, 197 EMCC and, 60 ENIAC and, 43, 44 Mark I and, 32–34 OS/360 and, 76 Icon CMT, 188, 189, 193 identity and, 143–44 Idol, Billy, 185–86, 188 Industrial Revolution, 12 information, 25, 121, 122, 161 packets of, 110, 126, 202 information superhighway, 136–37, 146, 151 Instagram, 139, 149 Intel, 124 Interface Message Processor (IMP), 86–87 Intermedia, 162, 170 Internet, 93, 96, 99, 100, 109–10, 115–18, 121, 122, 127, 129, 131, 133, 135, 139, 145, 151, 153–54, 177, 189, 190, 202, 204, 222 addresses, 113–14, 120–21 ARPANET and, see ARPANET browsers, see browsers cyberfeminism and, 238–42 domains, 120–21 dot-com bubble and, see dot-com bubble egalitarian vision of, 119, 212 e-mail, 110, 116, 130, 170 High Performance Computing Act and, 136–37 identity and, 143–44 misogyny and violence on, 240–41 see also World Wide Web Internet Explorer, 172 Internet Hall of Fame, 118 Interval Research, 227–29, 231, 235 iVillage, 214, 216–21 Jacquard, Joseph-Marie, 12 Jacquard loom, 12–13, 20 Janowitz, Mary, 104–7 Jargon File, 71–72 Jennings, Betty Jean, 39, 40, 43–52, 45, 53, 56, 57, 59, 61, 62 Johnson, Katherine, 24–25 Joyce, James, 154 Karp, Peggy, 114 Kay, Alan, 226 Kennedy, John F., Jr., 137 Kidd, Alison, 166–67 Kilmer, Joyce, 127 kilogirls, 11, 24, 70, 80 Klein, Renate, 240 Knapp, Sue, 73 Koss, Adele Mildred, 73 Kretchmar, Laurie, 213, 217 LambdaMOO, 143 Langley Research Center, 24–25 Laurel, Brenda, 223–36 Laybourne, Geraldine, 216 Learning Company, The, 233, 235 Leary, Timothy, 226 Lefkowitz, Joan, 105–7 Leopold’s, 101, 130 Levi’s, 214, 215 Levy, Jaime, 181–93, 183, 185, 195–203, 242 Levy, Steven, 91 Lichterman, Ruth, 39, 40, 43, 48, 49 Liebowitz, Annie, 99 Life on the Screen (Turkle), 229 Light, Jennifer S., 50 links, 161, 168 anchor, 162 dead, 170–72, 174, 201 metadata and, 159, 174 Microcosm and, 159–61, 160, 164, 167, 168, 170–74 on World Wide Web, 168–70 Lipkin, Ephrem, 98, 101, 102 Longest Cave, The (Brucker and Watson), 88 looms, 11–13, 20 Los Angeles, Calif., 129–30 Lost Illusions (Balzac), 200 Lovelace, Ada, 13–24, 15, 42, 52, 74, 80, 238, 242 Ludd, Ned, 12 Luddites, 12 Macie, Chris, 96–98, 104, 105 magazines, online, see electronic publishing magnetic tape, 60–62, 79, 110 Malloy, Judy, 164 Mammoth Cave, 83–88, 90–92 Manhattan Project, 10, 36 Margolis, Jane, 222 Mariner I, 76 Mark I computer, 18, 31–39, 46, 59, 79 Mark II computer, 34, 38, 54, 79 Marshall, Cathy, 162–70, 173 mathematics, mathematicians, 9–14, 16–18, 20–22, 24, 25, 32, 34, 36, 37, 39, 66, 67, 157 MATH-MATIC, 69 Mattel, 230, 233–35 Mauchly, John, 40–43, 45–46, 48, 49, 51, 55–57, 79 Eckert-Mauchly Computer Corporation (EMCC), 55–63, 73 Maupassant, Guy de, 200 McDaniel, Marleen, 210–14, 216, 217, 219–20 McNulty, Kathleen “Kay,” 39, 42, 43, 49, 56 Media Metrix, 217, 220 Menabrea, L.
He’d had his conference paper rejected, but he’d come to San Antonio anyway, to show off a new system to the hypertext crowd. He’d brought Robert Caillau, a colleague from CERN, the European Organization for Nuclear Research. The pair was demonstrating a distributed hypertext system Berners-Lee had built to make sharing data on networked computers across their massive Swiss campus a little easier. To anyone who saw it in 1991, it would have looked something like NoteCards or Apple’s HyperCard: small graphical “pages” connected by links. The major difference was that these pages didn’t all live on the same computer; Berners-Lee and Caillau, in the hopes of making data accessible to physicists outside of CERN, had built their hypertext system on the backbone of the academic Internet. They called it the World Wide Web. To demonstrate the World Wide Web, Berners-Lee and Caillau brought their own computer with them on the plane from Geneva: a ten-thousand-dollar jet-black NeXT cube, at the time the only machine capable of running Berners-Lee’s graphical World Wide Web browser.
Valley of Genius: The Uncensored History of Silicon Valley (As Told by the Hackers, Founders, and Freaks Who Made It Boom) by Adam Fisher
Airbnb, Albert Einstein, AltaVista, Apple II, Apple's 1984 Super Bowl advert, augmented reality, autonomous vehicles, Bob Noyce, Brownian motion, Buckminster Fuller, Burning Man, Byte Shop, cognitive dissonance, disintermediation, don't be evil, Donald Trump, Douglas Engelbart, Dynabook, Elon Musk, frictionless, glass ceiling, Hacker Ethic, Howard Rheingold, HyperCard, hypertext link, index card, informal economy, information retrieval, Jaron Lanier, Jeff Bezos, Jeff Rulifson, John Markoff, Jony Ive, Kevin Kelly, Kickstarter, knowledge worker, life extension, Marc Andreessen, Mark Zuckerberg, Marshall McLuhan, Maui Hawaii, Menlo Park, Metcalfe’s law, Mother of all demos, move fast and break things, move fast and break things, Network effects, new economy, nuclear winter, PageRank, Paul Buchheit, paypal mafia, peer-to-peer, Peter Thiel, pets.com, pez dispenser, popular electronics, random walk, risk tolerance, Robert Metcalfe, rolodex, self-driving car, side project, Silicon Valley, Silicon Valley startup, skunkworks, Skype, social graph, social web, South of Market, San Francisco, Startup school, Steve Jobs, Steve Wozniak, Steven Levy, Stewart Brand, Ted Nelson, telerobotics, The Hackers Conference, the new new thing, Tim Cook: Apple, tulip mania, V2 rocket, Whole Earth Catalog, Whole Earth Review, Y Combinator
Kristina Woolsey: I came in ’85 when the HyperCard stuff started. Bill Atkinson spontaneously decided to do the product. He and a small team just popped this thing out. Al Alcorn: HyperCard was developed by Bill and two or three guys in Advanced Technology and—it wasn’t supposed to be released. Products are supposed to be released by Product Development, not by Advanced Technology, understand? But Gassée, who succeeded Jobs as head of Macintosh development, wasn’t going to have it. So Bill and his team just conspired. And while Jean-Louis Gassée did his French thing and went off for a two-week summer vacation on the beach in the south of France, Bill just released it. And when Gassée got back he was furious, but he couldn’t stop it because HyperCard was really well received. It got great press.
We all sit on the shoulders of giants. We’re all inspired by these ideas. Bill Atkinson: I viewed what was later called HyperCard as being a software erector set—where you could plug together prefab pieces and make your own software. Kristina Woolsey: It was basically a way to take your personal documents and link them together. Just remember, when the Macintosh came out, it had an object on it that no one had ever seen. Nineteen eighty-four is when the mouse was something you could buy on a machine. And the mouse and linking go together. If you have a pointing device, linking is a natural piece. You can click on this, click on that. Fundamentally the mouse and linking are the same. Bill Atkinson: Looking back, I sort of see that HyperCard was kind of like the first glimmer of a web browser—but chained to a hard drive. Fabrice Florin: Then immediately after the group discussion people went downstairs.
Michael Stern: Devices in your pocket, social networking, social media, a notion of an electronic community, anytime-anywhere communication, handheld devices that could enable you to do just about anything from shopping to research to talking to your mother. It’s all there, in that book he wrote. He was at Apple to help springboard the project and get it funded. Al Alcorn: So Marc was pushing this thing, and he infected Bill Atkinson and some of the other guys with this idea. Andy Hertzfeld: Marc met with Bill Atkinson, who had just finished HyperCard and was kind of looking around for what to do next. And he got Bill really excited about it. So one day right after my friend Burrell Smith went insane and I was dealing with that emotionally shattering experience and all of the fallout there, I get a phone call from Bill, incredibly excited, “You’ve got to see this new thing at Apple! It’s the next thing!” And my first thought was, Oh my God, Bill went insane too!?
Simple and Usable Web, Mobile, and Interaction Design by Giles Colborne
Take a look at websites and magazines like Wired or the Guardian online and you’ll see they’re really designed around a regular, asymmetric grid. rganize Download from WoweBook.com Before After Download from WoweBook.com Size and location When you’re laying out items on your grid, here are some tips for size and positioning. Make important things big, even if that means making them out of scale. The illustration opposite is similar to one featured in one of the first books on interface design I read—Apple’s HyperCard Stack Design Guidelines. If you’re designing a sports news website, then making the golf ball as large as the soccer ball may not be accurate, but the alternative would be to make it look as though the Masters was less important than MLS. Sports fans can debate that, but sports editors would prefer to give them equal prominence. Less important items should be smaller. Emphasize the difference in importance as much as you can, otherwise the user will get distracted.
., Image 918432 Page 79, Photo courtesy iStockphoto, © Mark Wragg, Image 13558859 Page 81, Photo courtesy iStockphoto, © tolgakolcak, Image 7265127 Page 83, Photo courtesy iStockphoto, © Peter Garbet, Image 5742149 Page 87, Photo courtesy iStockphoto, © Conrad Lottenbach, Image 3131848 Page 101, Photo courtesy iStockphoto, © mphotoi, Image 3431237 Page 103, Photo thanks to DDB UK; Illustrator: Pete Mould Page 105, Photo: Ray Yuen Page 109, Photo courtesy iStockphoto, © malerapaso, Image 12566021 (picture frame) Page 109, Photo courtesy iStockphoto, © wsfurlan, Image 8528913 (mobile phone) Part 5 Organize Page 115, Photo courtesy iStockphoto, © PLAINVIEW, Image 13334346 Page 123, Photo courtesy iStockphoto, © Luis Santana, Image 2329511 Page 125, Photo courtesy iStockphoto, © Thomas Arbour, Image 12878280 Page 129, Photo courtesy iStockphoto, © Anna Yu, Image 8162485 (basketball) Page 129, Photo courtesy iStockphoto, © Matteo Rinaldi, Image 12117545 (golf ball) Page 129, Photo courtesy iStockphoto, © Tomasz Pietryszek, Image 12133382 (tennis ball) Page 129, Photo courtesy iStockphoto, © Chris Scredon, Image 7337356 (soccer ball) Page 131, Photo: Copyright Transport for London Page 133, Photo: Copyright Adam Wilson Page 135, Photo thanks to Andrew Skudder Part 6 Hide Page 149, Photo courtesy iStockphoto, © James Pauls, Image 3098674 Page 155, Photo courtesy iStockphoto, © Steve Harmon, Image 1035401 Page 157, Photo courtesy iStockphoto, © Alina555, Image 4716967 redits Download from WoweBook.com Part 7 Displace Page 165, Photo courtesy iStockphoto, © Matt Jeacock, Image 9316437 Page 169, Photo courtesy iStockphoto, © Neustockimages, Image 7418248 Page 171, Photo courtesy Honda PR Page 173, Photo courtesy iStockphoto, © Matt Jeacock, Image 13726223 Page 177, Photo courtesy iStockphoto, © René Mansi, Image 184532 Part 8 Before we go Page 181, Photo © Ricky Leong Page 185, Photo courtesy iStockphoto, © Matt Jeacock, Image 12394740 P H OTO C R E D I T S • 189 Download from WoweBook.com This page intentionally left blank Download from WoweBook.com Index A C Adaptive Path, 14 Caddick, Richard, 84 Adobe Illustrator, 152–153 camcorders, Flip, 40 Amazon online checkout page, 94 shopping flexibility, 170 Apple autofocus feature, 180 focus capturing moments, 184 on most used features, 112 Apple Store, Tokyo, 104–105 recording and sharing, 36 data detectors, 175 simplicity of design, 4–5 HyperCard Stack Design Guidelines, 128 user experience description, 38 cameras, SLR digital cameras, 24 iPhone Cavalcanti, Mariana, 106 description, 46 character of simple products, 10 focusing camera, 180 Colville, Alan, 52, 68 original features, 64 Comic Life app, 154 RunKeeper app, 162–163, 176 complexity Things app, 32–34 conservation of, 180 iPod, 26, 180 versus effectiveness, 12–13 iTunes, 122 intranets, managers versus salespeople, 8 Macintosh, 154, 180 Safari web browser, 88–89 website’s Tech Specs, 152 versus simplicity, installing printers, 2–3 unsustainability, 6 B Basecamp (37signals), 64 usage instructions, 12 BBC, 144 constraints of simple product design, 18 Best Buy’s online checkout page, 94 control issues, 34 Bing versus Google searches, 10 The Co-operative Bank, 84–85 BlackBerry features, 64 Cultured Code, 50, 74 Blogger, 64 Braunstein, Ariel, 4 INDEX • 191 Download from WoweBook.com D most frequently used, 112–113 Dattilo, Fran, 106 searching versus browsing, 122–123 DDB’s Volkswagen advertisement, 102–103 size, 128–129 design features, 56–59.
., 78 hiding design features, 60–61, 138–139 focusing on necessities, 64–65, 108 core controls versus precision controls, 146–147 prioritizing features, 82 criteria for hiding, 156 cues and clues, 152–153 E customizing Elise (Lotus), 64 automatically, 144–145 emotional needs, 32–34 hiding infrequently used features, 142–143 expert users, 24 core controls versus precision controls, 146–147 versus mainstream users, 30 versus other users, 26–27 F Facebook, 142, 180 fake simplicity, 12–13 disclosure progressive, 146–147 staged, 148–149 ease of finding, 154–155 infrequently used but necessary, 140–141 revealing when needed, 150–151 Hilton, Paris, 38, 40 Flip camcorders, 40 INDEX • 193 Download from WoweBook.com The Human Interface, 154 versus expert users, 30 HyperCard Stack Design Guidelines, 128 versus other users, 28–29 setting options and preferences, 93 I iGoogle, 142 Marriott website’s home page, 106–107 Illustrator (Adobe), 152–153 Merholz, Peter, 14 Insanely Great: The Life and Times of Macintosh, the Computer that Changed Everything, 50 Microsoft iPhone (Apple) focusing camera, 180 original features, 64 RunKeeper app, 162–163, 176 iPod (Apple), 26, 180 iTunes (Apple), 122 Iyengar, Dr.
Intertwingled: The Work and Influence of Ted Nelson (History of Computing) by Douglas R. Dechow
3D printing, Apple II, Bill Duvall, Brewster Kahle, Buckminster Fuller, Claude Shannon: information theory, cognitive dissonance, computer age, conceptual framework, Douglas Engelbart, Douglas Engelbart, Dynabook, Edward Snowden, game design, HyperCard, hypertext link, information retrieval, Internet Archive, Jaron Lanier, knowledge worker, linked data, Marc Andreessen, Marshall McLuhan, Menlo Park, Mother of all demos, pre–internet, RAND corporation, semantic web, Silicon Valley, software studies, Steve Jobs, Steve Wozniak, Stewart Brand, Ted Nelson, the medium is the message, Vannevar Bush, Wall-E, Whole Earth Catalog
Primitive personal computer languages made it difficult to store text strings longer than 256 characters, but even with those limitations, the program worked well. 8.6 “Everything Is Deeply Intertwingled” The quotation that serves as the heading for this section appeared on page D2 in the Dream Machines half of Ted’s book, Computer Lib/Dream Machines . Ted was key to the development of hypertext, but he’s disappointed that we didn’t make links that work in both directions. Even one-way links can be amazing. I had a transformative experience with a Hypercard program called The Dungeon of Class Gifts. It trained lawyers about the rules for group inheritance. It’s very light-hearted and breezy. After each page of explanation, you’re asked a question with two possible answers. If you choose the right answer, you advance to the next screen. Choose the wrong one, and you’re sent to a screen picturing an explosion. The screen says “a mind is a terrible thing to waste” and then the computer sends you back to the beginning of the lesson.
Some of the conference attendees were actually around when that book was published, and they have unpacked its importance for personal computing. I just want to talk about hypertext. One of the main things I want to emphasise is that for many years it was up to Nelson to promote the idea of a world-wide hypertext publishing system. It may be self-evident, even pedestrian today, but it certainly wasn’t in the 1960s and 1970s—right into the 1980s people were still building workstation-based hypertext systems. HyperCard, the elephant in the pre-Web hypertext room that introduced the concept of linking to the general public, was a stand-alone system. NoteCards, Guide, etc., none of these were globe-spanning open publishing systems. Even in the 1980s, it seemed wacky. In a 1988 paper given at Oxford that Nelson provided to the participants of this conference (I hadn’t seen it before) called “Hypertext: the Manifest Destiny of Literature” Nelson writes, hopeful as ever:The key problem is…to create a universal literary medium, an unbounded storage and delivery system as simple in concept as the book and library, unrestricted as to what screens you may see it on, unrestricted in its organization, unimpeachable in its authenticity, and as quickly available as a phone call.
I began to hear about Ted and Doug Engelbart, both of whom equally inspired me: Ted talking about everything being deeply intertwingled, and Doug, talking about augmenting the human intellect. Again, I don’t need to tell this audience about these two men. When I give talks to a non-expert audience I always include reference to them because it was their ideas—I hadn’t met them at this point—that inspired me. The year of 1987 was a key one for hypertext. It was the year of the first ACM Hypertext conference, and the year Apple released HyperCard. It was also the year that the archive of the Earl Mountbatten of Burma arrived at the University of Southampton. Mountbatten was a cousin of the Queen, and very famous in the UK for his various military leadership roles during and after the Second World War and as the last Viceroy of India. What does this have to do with my research story? The Mountbatten family estate is just outside Southampton, and after he died in the 1970s, the University of Southampton took over custodianship of his archive, which consisted of about 250,000 papers, 50,000 photos, audio recordings of his speeches and various film and video recordings.
Track Changes by Matthew G. Kirschenbaum
active measures, Apple II, Apple's 1984 Super Bowl advert, Bill Gates: Altair 8800, Buckminster Fuller, commoditize, computer age, corporate governance, David Brooks, dematerialisation, Donald Knuth, Douglas Hofstadter, Dynabook, East Village, en.wikipedia.org, feminist movement, forensic accounting, future of work, Google Earth, Gödel, Escher, Bach, Haight Ashbury, HyperCard, Jason Scott: textfiles.com, Joan Didion, John Markoff, John von Neumann, Kickstarter, low earth orbit, mail merge, Marshall McLuhan, Mother of all demos, New Journalism, Norman Mailer, pattern recognition, pink-collar, popular electronics, RAND corporation, rolodex, Ronald Reagan, self-driving car, Shoshana Zuboff, Silicon Valley, social web, Stephen Hawking, Steve Jobs, Steve Wozniak, Steven Levy, Stewart Brand, technoutopianism, Ted Nelson, text mining, thinkpad, Turing complete, Vannevar Bush, Whole Earth Catalog, Y2K, Year of Magical Thinking
(So integral is this experience to some users’ confidence and comfort at the keyboard that Model M devotees have been known to stockpile spares.)33 Friedrich Nietzsche famously declared that our writing tools shape our thoughts, a terse aphorism whose own presentation as such reflects the influence of the Malling-Hansen Writing Ball (an early typewriter whose keys were arranged in a half-sphere) that he began using in 1882 as his eyesight deteriorated.34 Word processors, futuristic in design but also often awkward or arbitrary in their actual operation, provoked just such reflections among writers. “Do we think differently about what we are writing if we are writing it with a reed pen or a pen delicately whittled from the pinion of a goose, or a steel pen manufactured in exact and unalterable replication in Manchester,” asked William Dickey, a poet who would experiment with Apple’s HyperCard software late in his life. “Do we feel differently, is the stance and poise of our physical relationship to our work changed, and if it is, does that change also affect the nature and forms of our ideas?”35 Dickey’s self-questioning here anticipates the exigencies of what McGann would come to term the scholar’s art, for the questions Dickey asks are unresolvable absent close and careful attention to the particulars of individual writers and their writing instruments.
“A document,” he laments, “can only consist of what can be printed.”63 Jay David Bolter, a classicist who was an early advocate for computers as writing tools, rendered much the same verdict, concluding that word processing was “nostalgic” in its respect for the aesthetics of print.64 In this view, the promise and potential of newer, more experimental modes of electronic writing—including nonlinear hypertext, a term Nelson himself coined and has popularized throughout his career—is at odds with a technological paradigm whose highest achievement lies in mimicking the appearance of something that might have come from Gutenberg’s own press.65 Scholarly interest in the history of electronic literature has similarly gravitated overwhelmingly toward those authors who sought to reimagine our definitions of the literary through branching, multimodal, and interactive narratives or poetic compositions. “A story that changes every time you read it,” in the words of one of the form’s most accomplished practitioners, Michael Joyce.66 The most important platforms for this kind of experimentation were HyperCard (first released by Apple in 1987), Storyspace (initially co-designed by Joyce with Bolter and John B. Smith, and developed since 1990 by Eastgate Systems), and then the Web itself.67 Interactive fiction—so-called “text adventures,” which had a brief commercial vogue in the early 1980s through the success of a company named Infocom—have also increasingly been explored by scholars.68 Lori Emerson, among the best of recent academic critics, has carefully detailed the ways in which poets like bpNichol, Geof Huth, and Paul Zelevansky each leveraged the programmable capabilities of the early Apple II line of computers to craft innovative on-screen textual compositions.69 The texts thus produced are indeed striking, harbingers of a new aesthetic intimately tied to the procedural capabilities of digital media but also knowingly reaching back to Concrete Poetry, Surrealism, and other well-documented movements.
Dickey’s essay introduces a symposium on “The Writer and the Computer” that also includes contributions from Wendell Berry (who, as we will see in Chapter 7, does not buy a computer), Sven Birkerts, Robert Pinsky (co-author of the interactive fiction game Mindwheel), Rob Swigart (author of the adventure game Portal), and P. Michael Campbell. Notably, this issue of NER/BLQ is also its tenth anniversary issue, and, as its editors remark at the outset, reflects the journal’s ongoing commitment to engaging “Subjects That Matter” (v). For more on Dickey’s HyperCard poetry, which remains unpublished, see his essay “Poem Descending a Staircase,” in Hypermedia and Literary Studies, eds. Paul Delany and George P. Landow (Cambridge: MIT Press, 1994), 143–152. 36. Matt Schudell, “Lucille Clifton, Md. Poet Laureate and National Book Award Winner,” Washington Post, February 21, 2010, http://www.washingtonpost.com/wp-dyn/content/article/2010/02/20/AR2010022003419.html. 37.
The Innovators: How a Group of Inventors, Hackers, Geniuses and Geeks Created the Digital Revolution by Walter Isaacson
1960s counterculture, Ada Lovelace, AI winter, Alan Turing: On Computable Numbers, with an Application to the Entscheidungsproblem, Albert Einstein, AltaVista, Apple II, augmented reality, back-to-the-land, beat the dealer, Bill Gates: Altair 8800, bitcoin, Bob Noyce, Buckminster Fuller, Byte Shop, c2.com, call centre, citizen journalism, Claude Shannon: information theory, Clayton Christensen, commoditize, computer age, crowdsourcing, cryptocurrency, Debian, desegregation, Donald Davies, Douglas Engelbart, Douglas Engelbart, Douglas Hofstadter, Dynabook, El Camino Real, Electric Kool-Aid Acid Test, en.wikipedia.org, Firefox, Google Glasses, Grace Hopper, Gödel, Escher, Bach, Hacker Ethic, Haight Ashbury, Howard Rheingold, Hush-A-Phone, HyperCard, hypertext link, index card, Internet Archive, Jacquard loom, Jaron Lanier, Jeff Bezos, jimmy wales, John Markoff, John von Neumann, Joseph-Marie Jacquard, Leonard Kleinrock, Marc Andreessen, Mark Zuckerberg, Marshall McLuhan, Menlo Park, Mitch Kapor, Mother of all demos, new economy, New Journalism, Norbert Wiener, Norman Macrae, packet switching, PageRank, Paul Terrell, pirate software, popular electronics, pre–internet, RAND corporation, Ray Kurzweil, RFC: Request For Comment, Richard Feynman, Richard Stallman, Robert Metcalfe, Rubik’s Cube, Sand Hill Road, Saturday Night Live, self-driving car, Silicon Valley, Silicon Valley startup, Skype, slashdot, speech recognition, Steve Ballmer, Steve Crocker, Steve Jobs, Steve Wozniak, Steven Levy, Steven Pinker, Stewart Brand, technological singularity, technoutopianism, Ted Nelson, The Coming Technological Singularity, The Nature of the Firm, The Wisdom of Crowds, Turing complete, Turing machine, Turing test, Vannevar Bush, Vernor Vinge, Von Neumann architecture, Watson beat the top human players on Jeopardy!, Whole Earth Catalog, Whole Earth Review, wikimedia commons, William Shockley: the traitorous eight
After graduating from Purdue, he got a job at an electronic equipment company, Tektronix, where he was assigned to keep track of projects, a task similar to what Berners-Lee faced when he went to CERN. To do this he modified a superb software product developed by one of Apple’s most enchanting innovators, Bill Atkinson. It was called HyperCard, and it allowed users to make their own hyperlinked cards and documents on their computers. Apple had little idea what to do with the software, so at Atkinson’s insistence Apple gave it away free with its computers. It was easy to use, and even kids—especially kids—found ways to make HyperCard stacks of linked pictures and games. Cunningham was blown away by HyperCard when he first saw it, but he found it cumbersome. So he created a supersimple way of creating new cards and links: a blank box on each card in which you could type a title or word or phrase. If you wanted to make a link to Jane Doe or Harry’s Video Project or anything else, you simply typed those words in the box.
Dan Bricklin, “How the Blogger Deal Happened,” blog posting, Apr. 15, 2001, http://danbricklin.com/log/blogger.htm; Dan Bricklin, Bricklin on Technology (Wiley, 2009), 206. 76. Livingston, Founders at Work, 2289, 2302. 77. Author’s interview with Ev Williams. 78. Author’s interview with Ev Williams. 79. Author’s interview with Ev Williams. 80. Andrew Lih, The Wikipedia Revolution (Hyperion, 2009), 1111. See also Ward Cunningham and Bo Leuf, The Wiki Way: Quick Collaboration on the Web (Addison-Wesley, 2001); Ward Cunningham, “HyperCard Stacks,” http://c2.com/~ward/HyperCard/; Ward Cunningham, keynote speech, Wikimania, Aug. 1, 2005. 81. Ward Cunningham, “Invitation to the Pattern List,” May 1, 1995, http://c2.com/cgi/wiki?InvitationToThePatternsList. 82. Ward Cunningham, correspondence on the etymology of wiki, http://c2.com/doc/etymology.html. 83. Tim Berners-Lee interview, Riptide Project, Schornstein Center, Harvard, 2013. 84. Kelly Kazek, “Wikipedia Founder, Huntsville Native Jimmy Wales, Finds Fame Really Cool,” News Courier (Athens, AL), Aug. 12, 2006. 85.
., ref1, ref2 Hayes Smartmodem, ref1 Heart, Frank, ref1 “Heath Robinson,” ref1 Heinlein, Robert, ref1, ref2 Hells Angel, ref1 Hennessy, John, ref1 Herschel, John, ref1 Hertzfeld, Andy, ref1 Herzfeld, Charles, ref1, ref2, ref3 Hewlett, William, ref1, ref2, ref3, ref4 Hewlett-Packard, ref1, ref2, ref3, ref4, ref5, ref6, ref7, ref8 High Performance Computing Act (1991), ref1, ref2 Higinbotham, William, ref1 Hilbert, David, ref1, ref2, ref3, ref4, ref5, ref6 Hiltzik, Michael, ref1 Hingham Institute Study Group, ref1 hippies, ref1, ref2, ref3, ref4, ref5 Hiroshima, ref1n His Majesty’s Government Code and Cypher School, ref1 Hitler, Adolf, ref1, ref2 Hoddeson, Lillian, ref1 Hodges, Andrew, ref1 Hoefler, Don, ref1 Hoerni, Jean, ref1, ref2, ref3, ref4 Hoff, Ted, ref1, ref2 Hofstadter, Douglas, ref1 Holberton, Betty Snyder, see Snyder, Betty Hollerith, Herman, ref1, ref2 Homebrew Computer Club, ref1, ref2, ref3, ref4, ref5, ref6, ref7, ref8, ref9, ref10 Home Terminal Club, ref1 Honeywell, ref1, ref2, ref3, ref4 Hoover Dam, ref1 Hopper, Grace, ref1, ref2, ref3, ref4, ref5, ref6, ref7, ref8 communication skills of, ref1, ref2 on ENIAC’s lack of programmability, ref1 hired at Eckert-Mauchley, ref1 subroutines perfected by, ref1 Hopper, Vincent, ref1 HotWired, ref1 HotWired.com, ref1 Hourihan, Meg, ref1 House, David, ref1 House of Lords, ref1, ref2 Huffington, Arianna, ref1 Huffington Post, ref1 Human Brain Project, ref1 Human-Computer Interaction Group, ref1 human-machine interaction, ref1, ref2, ref3, ref4, ref5, ref6, ref7, ref8, ref9, ref10, ref11, ref12, ref13, ref14, ref15, ref16 Hush-A-Phone case, ref1 hydrogen bomb, ref1, ref2 HyperCard, ref1 hypertext, ref1, ref2 limitation of, ref1 Hypertext Markup Language (HTML), ref1, ref2, ref3, ref4 Hypertext Transfer Protocol (HTTP), ref1 IAS Machine, ref1 IBM, ref1, ref2, ref3, ref4, ref5, ref6, ref7, ref8, ref9, ref10, ref11, ref12, ref13, ref14, ref15, ref16, ref17 dress code at, ref1 founding of, ref1 Gates’s deal with, ref1 Jobs’s criticism of, ref1 Mark I history of, ref1, ref2 Mark I of, ref1, ref2, ref3, ref4 IBM 704, ref1 IBM 1401, ref1 Idea Factory, The (Gertner), ref1 Illich, Ivan, ref1, ref2 imitation game, ref1 incompleteness theorem, ref1, ref2 indeterminacy, ref1 individualism, ref1 Industrial Revolution, ref1, ref2, ref3, ref4, ref5 two grand concepts of, ref1 Infocast, ref1 Information Processing Techniques Office (IPTO), ref1, ref2, ref3, ref4, ref5 Information Sciences, Inc.
The Mythical Man-Month by Brooks, Jr. Frederick P.
An especially promising trend is the use of mass-market packages as the platforms on which richer and more customized products are built. A truck-tracking system is built on a shrink-wrapped database and communications package; so is a student information system. The want ads in computer magazines offer hundreds of HyperCard stacks and customized templates for Excel, dozens of special functions in Pascal for MiniCad or functions in AutoLisp for AutoCad. Metaprogramming. Building HyperCard stacks, Excel templates, or MiniCad functions is sometimes called metaprogramming, the construction of a new layer that customizes function for a subset of a package's users. The metaprogramming concept is not new, only resurgent and renamed. In the early 1960s, computer vendors and many big management information systems (MIS) shops had small groups of specialists who crafted whole application programming languages out of macros in assembly language.
The Invisible Web: Uncovering Information Sources Search Engines Can't See by Gary Price, Chris Sherman, Danny Sullivan
AltaVista, American Society of Civil Engineers: Report Card, bioinformatics, Brewster Kahle, business intelligence, dark matter, Donald Davies, Douglas Engelbart, Douglas Engelbart, full text search, HyperCard, hypertext link, information retrieval, Internet Archive, joint-stock company, knowledge worker, natural language processing, pre–internet, profit motive, publish or perish, search engine result page, side project, Silicon Valley, speech recognition, stealth mode startup, Ted Nelson, Vannevar Bush, web application
Another twenty years would pass before Xerox implemented the first mainstream hypertext program, called NoteCards, in 1985. A year later, Owl Ltd. created a program called Guide, which functioned in many respects like a contemporary Web browser, but lacked Internet connectivity. Bill Atkinson, an Apple Computer programmer best known for creating MacPaint, the first bitmap painting program, created the first truly popular hypertext program in 1987. His HyperCard program was specifically for the Macintosh, and it also lacked Net connectivity. Nonetheless, the program proved popular, and the basic functionality and concepts of hypertext were assimilated by Microsoft, appearing first in standard help systems for Windows software. Weaving the Web The foundations and pieces necessary to build a system like the World Wide Web were in place well before Tim Berners-Lee began his tinkering.
.), 249 HotBot, 57–58, 112 hotel and properties database, 180 Hotel-Motel Master List, 340 hotelguide.Com, 340 Hotlinks, 113 House Floor Proceedings, Current, 313 Housing And Urban Development Environmental Maps (E-Maps), 357 Houston Real-Time Traffic Map, 316 How Far Is It?, 337 How Much Is That?, 174 HSTAT (Health Care Decisionmaking), 250 HTML (HyperText Markup Language) communications and, 18 creation of, 11 direct vs. indirect URLs, 79–81 forms, 64–65 HTTP (HyperText Transfer Protocol), 11 HUD Homes for Sale, 193 HUDOC, 275 Human Resources Canada, 174–175 human resources, O*Net, 186–187 humanities, Cambridge University, 39 HyperCard, 10 hypertext definition, 2 directory use of, 22 search engines and, 62–63 Xanadu and, 10 Xerox implementation, 10 HyperText Markup Language (HTML), 11, 62 hypertext query languages, 132 HyperText Transfer Protocol (HTTP), 11 I IBM, 29, 72, 132, 202 IDEA (Electronic Directory of European Institutions), 233 420 The Invisible Web Idealab, 15 Idealist, 191 IFLA (Directory of National Union Catalogs), 160–161 IIE (Institute of International Education) passports, 211 images.
Congress, 237–238 Lobbyist Search Canada, 237–238 Lobbyists Lists (Florida), 308 Lobbyists Public Registry (Ontario), 308 Lobbyists Spending on Georgia Lawmakers, 307–308 Local Harvest, 328 logical operators, Boolean, 6 London Stock Exchange Listed Company Directory, 185 London Theatre Guide, 224 London Times, 89 London Transport System, 340 LookSmart, 22–26 lookup services, 187–188 Los Angeles Times, 89–90, 287 lotteries (U.K.), 236 Lotus Knowledge Base, 201 Lycos, 15, 112 Lycos Company Online, 165 M Macintosh HyperCard, 10 magazines, full text, 105 Mailbox and Packing Store Database, 334 mailing lists, 7 Major League Baseball Player Search, 339 Major Malls (DMM), Directory of, 193 Making of America (MOA) Project, 264–265 Makulowich, John, 12 malls, directory of, 193 mammography, certified centers, 252 Man and the Biosphere Species Database, 346–347 Manufacturer and User Facility Device Experience Database (MAUDE), 254 MapBlast, 97, 337 Maporama, 337 Mapquest, 97 maps, 40, 97, 316, 335–337, 357 Maptech Map Server, 337 Marcus Garvey and UNIA Papers, 265 Marin Institute for the Prevention of Alcohol and Other Drug Problems, 243 Marine Recreational Fisheries Statistics Survey Database, 172 Marine Safety Information System (MSIS), U.S.C.G., 386 Marines Body Fat Calculator, U.S., 256 424 The Invisible Web maritime information resources, 386–387 marketing information resources, 188–189 Mark’s Online Domain Names Search, 203 MARNA (Maritime Nautical) Database, 269 Marriage and Divorce Verification (Colorado), 308 Marriage Inquiry System (Clark County, NV/Las Vegas), 308 Martindale-Hubbel Lawyer Locator, 272–273 Martindale’s Calculators Online Center, 323 MasterCard/Maestro/Cirrus ATM Locator, 335 Material Safety Data Sheets (MSDS), 355–356 mathematics information resources, 208, 362.
Creative Selection: Inside Apple's Design Process During the Golden Age of Steve Jobs by Ken Kocienda
1960s counterculture, anti-pattern, Apple's 1984 Super Bowl advert, bash_history, Charles Lindbergh, conceptual framework, Donald Knuth, en.wikipedia.org, HyperCard, Kickstarter, Lao Tzu, premature optimization, profit motive, QWERTY keyboard, Richard Feynman, Richard Stallman, Robert X Cringely, Silicon Valley, Steve Ballmer, Steve Jobs, Steven Levy, zero-sum game
When the iPhone arrived in stores, many people couldn’t wait to get one. One of those people was Bill Atkinson. As I walked past the front of the Apple Store and turned left down Kipling Street in Palo Alto, and peered ahead to see the end of the line in the distance, I saw him. Bill Atkinson, the software virtuoso, graphics whiz, one of the visionary contributors to the original Macintosh, developer of revolutionary apps like MacPaint and HyperCard. Since Bill had left Apple long ago, he had to wait in line just like everyone else. Except Bill was never just like everyone else. He was excitedly holding court for the small clutch of people around him who knew who he was. He was energetic, and he was waving his arms around a little. As I walked up to him, I noticed he was gesticulating toward something in his hand, a curious-looking, phone-shaped something.
Coders at Work by Peter Seibel
Ada Lovelace, bioinformatics, cloud computing, Conway's Game of Life, domain-specific language, don't repeat yourself, Donald Knuth, fault tolerance, Fermat's Last Theorem, Firefox, George Gilder, glass ceiling, Guido van Rossum, HyperCard, information retrieval, Larry Wall, loose coupling, Marc Andreessen, Menlo Park, Metcalfe's law, Perl 6, premature optimization, publish or perish, random walk, revision control, Richard Stallman, rolodex, Ruby on Rails, Saturday Night Live, side project, slashdot, speech recognition, the scientific method, Therac-25, Turing complete, Turing machine, Turing test, type inference, Valgrind, web application
But if you take that about two levels more, you're into stuff that's actually educational—you could build simple dynamic models that you could interact with. It's a lot like Flash but it's simpler and more integrated with programming. From there, I just think of it as being possibly a nice environment for embedding lots of little dynamic, educational examples. A decade or two ago there was HyperCard and lots of teachers were able to understand that and do useful things in it. It's really strange that that whole experience didn't naturally go right into the Web. I think there's still a role to be filled there with tools as simple as HyperCard and as immediate as the Web. It would be cool if it went that way. Seibel: You've famously been involved in five or seven or however many generations of Smalltalk implementations. Let's start with the first Smalltalk that you did in BASIC. You had a couple pages of notes from Alan Kay that you had to make real.
But that Stockholm syndrome aside, and Microsoft stagnating the Web aside, language design can do well to take a kernel idea or two and push them hard. Seibel: Were you aware of NewtonScript at all? Eich: Only after the fact did someone point it out to me and I realized, “Hey, they've got something like our scope chain in their parent link and our single prototype.” I think it was convergent evolution based on Self. And the DOM event handlers—part of the influence there was HyperTalk and Atkinson's HyperCard. So I was looking not only at Self and Scheme, but there were these onFoo event handlers in HyperTalk, and that is what I did for the DOM onClick and so on. One more positive influence, and this is kind of embarrassing, was awk. I mean, I was an old Unix hacker and Perl was out, but I was still using awk for various chores. And I could've called these first-class functions anything, but I called them “function” mainly because of awk.
Possiplex by Ted Nelson
Any sufficiently advanced technology is indistinguishable from magic, Bill Duvall, Brewster Kahle, Buckminster Fuller, cuban missile crisis, Donald Knuth, Douglas Engelbart, Douglas Engelbart, HyperCard, Jaron Lanier, John Markoff, Kevin Kelly, Marc Andreessen, Marshall McLuhan, Murray Gell-Mann, nonsequential writing, pattern recognition, post-work, RAND corporation, semantic web, Silicon Valley, Steve Jobs, Stewart Brand, Ted Nelson, Thomas Kuhn: the structure of scientific revolutions, Vannevar Bush, Zimmermann PGP
(We were briefly engaged.) ''Soon we’ll be reading and writing on computer screens,' late 1980s (after HyperCard came out) In the early sixties I tried to tell everybody my vision-‘Soon we’ll be reading and writing on computer screens. 'And there'll be new forms of publication for the screen. ‘And you’ll be able to call up any document out of millions. 'And everyone will be able to publish in this new medium. 'And there'll be many new kinds of connection among them. ‘And you’ll be able to see every quotation in its original context. 'And you'll be able to quote without limit without permission. ‘And there’ll be an automatic royalty to each author for the part they wrote.' And in the late 1980s, after HyperCard came out, people I'd talked to earlier would say-- 'Oh, I get it, that's what you were talking about!'
Future Perfect: The Case for Progress in a Networked Age by Steven Johnson
Airbus A320, airport security, algorithmic trading, banking crisis, barriers to entry, Bernie Sanders, call centre, Captain Sullenberger Hudson, Cass Sunstein, Charles Lindbergh, cognitive dissonance, credit crunch, crowdsourcing, dark matter, Dava Sobel, David Brooks, Donald Davies, future of journalism, hive mind, Howard Rheingold, HyperCard, Jane Jacobs, John Gruber, John Harrison: Longitude, Joi Ito, Kevin Kelly, Kickstarter, lone genius, Mark Zuckerberg, mega-rich, meta analysis, meta-analysis, Naomi Klein, Nate Silver, Occupy movement, packet switching, peer-to-peer, Peter Thiel, planetary scale, pre–internet, RAND corporation, risk tolerance, shareholder value, Silicon Valley, Silicon Valley startup, social graph, Steve Jobs, Steven Pinker, Stewart Brand, The Death and Life of Great American Cities, Tim Cook: Apple, urban planning, US Airways Flight 1549, WikiLeaks, William Langewiesche, working poor, X Prize, your tax dollars at work
We need to be reminded of what life was like before the Web. I made my monthly pilgrimages to College Hill because I was interested in the Mac, which was, it should be said, a niche interest in 1987, though not that much of a niche. Apple was one of the world’s largest creators of personal computers, and by far the most innovative. But if you wanted to find out news about the Mac—new machines from Apple, the latest word on the upcoming System 7 or HyperCard, or any new releases from the thousands of software developers or peripheral manufacturers—if you wanted to keep up with any of this, there was just about one channel available to you, as a college student in Providence, Rhode Island. You read Macworld. Even then, even if you staked out the College Hill Bookstore, waiting for issues hot off the press, you were still getting the news a month or two late, given the long lead times of a print magazine back then.
In the Plex: How Google Thinks, Works, and Shapes Our Lives by Steven Levy
23andMe, AltaVista, Anne Wojcicki, Apple's 1984 Super Bowl advert, autonomous vehicles, book scanning, Brewster Kahle, Burning Man, business process, clean water, cloud computing, crowdsourcing, Dean Kamen, discounted cash flows, don't be evil, Donald Knuth, Douglas Engelbart, Douglas Engelbart, El Camino Real, fault tolerance, Firefox, Gerard Salton, Gerard Salton, Google bus, Google Chrome, Google Earth, Googley, HyperCard, hypertext link, IBM and the Holocaust, informal economy, information retrieval, Internet Archive, Jeff Bezos, John Markoff, Kevin Kelly, Kickstarter, Mark Zuckerberg, Menlo Park, one-China policy, optical character recognition, PageRank, Paul Buchheit, Potemkin village, prediction markets, recommendation engine, risk tolerance, Rubik’s Cube, Sand Hill Road, Saturday Night Live, search inside the book, second-price auction, selection bias, Silicon Valley, skunkworks, Skype, slashdot, social graph, social software, social web, spectrum auction, speech recognition, statistical model, Steve Ballmer, Steve Jobs, Steven Levy, Ted Nelson, telemarketer, trade route, traveling salesman, turn-by-turn navigation, undersea cable, Vannevar Bush, web application, WikiLeaks, Y Combinator
The timeline continued to the work of Douglas Engelbart, whose team at the Stanford Research Institute devised a linked document system that lived behind a dazzling interface that introduced the metaphors of windows and files to the digital desktop. Then came a detour to the brilliant but erratic work of an autodidact named Ted Nelson, whose ambitious Xanadu Project (though never completed) was a vision of disparate information linked by “hypertext” connections. Nelson’s work inspired Bill Atkinson, a software engineer who had been part of the original Macintosh team; in 1987 he came up with a link-based system called HyperCard, which he sold to Apple for $100,000 on the condition that the company give it away to all its users. But to really fulfill Vannevar Bush’s vision, you needed a huge system where people could freely post and link their documents. By the time Berners-Lee had his epiphany, that system was in place: the Internet. While the earliest websites were just ways to distribute academic papers more efficiently, soon people began writing sites with information of all sorts, and others created sites just for fun.
From Gutenberg to Google: electronic representations of literary texts by Peter L. Shillingsburg
British Empire, computer age, double helix, HyperCard, hypertext link, interchangeable parts, invention of the telephone, means of production, optical character recognition, pattern recognition, Saturday Night Live, Socratic dialogue
A prototype edition of Marcus Clark’s His Natural Life using jitm, though still under construction, provides a sense of how this form of presentation gives flexibility to users.29 jitm is not without faults: the tools associated with jitm are in developmental stages, and are neither user friendly nor elegant. A users’ manual and help files were not yet ready in 2004. Interface design is inelegant and ‘‘clunky.’’ But jitm has the potential to address all these problems. More importantly, it currently functions on a MacIntosh (Apple) computer, and it operates within the HyperCard Software environment. This means that jitm is fully functional as a tool only in the Mac world though to viewers it is available with any browser on the Internet. Furthermore, perspectives generated by jitm are savable, portable, and browse-able html, sgml, or xml files. They can be displayed on any web-browser. As an unexpected benefit of its divided-file structure, jitm provides a preliminary way to deal with conflicting overlapping structural systems, a currently fatal weakness in the sgml-xml implementations.
Revolution in the Valley: The Insanely Great Story of How the Mac Was Made by Andy Hertzfeld
There is still a long way to go before the Macintosh dream is fully realized, and perhaps the best stories are yet to come. Cast of Characters Bill Atkinson Jef Raskin recruited Bill to work for Apple in the spring of 1978. His work on the QuickDraw graphics package was the foundation of both the Lisa and the Macintosh user interfaces. Later, he single-handedly wrote MacPaint, the first great application for the Macintosh, followed by HyperCard in 1987. He co-founded General Magic in 1990 to develop personal intelligent communicators. Since 1996, he’s been a full-time nature photographer and has recently published a beautiful book of mineral photographs titled Within the Stone. Bob Belleville After a stint at Xerox where he was one of the main hardware designers of the Xerox Star, Bob joined the Mac team in May 1982 as the software manager.
Wonderland: How Play Made the Modern World by Steven Johnson
Ada Lovelace, Alfred Russel Wallace, Antoine Gombaud: Chevalier de Méré, Berlin Wall, bitcoin, Book of Ingenious Devices, Buckminster Fuller, Claude Shannon: information theory, Clayton Christensen, colonial exploitation, computer age, conceptual framework, crowdsourcing, cuban missile crisis, Drosophila, Edward Thorp, Fellow of the Royal Society, game design, global village, Hedy Lamarr / George Antheil, HyperCard, invention of air conditioning, invention of the printing press, invention of the telegraph, Islamic Golden Age, Jacquard loom, Jacques de Vaucanson, James Watt: steam engine, Jane Jacobs, John von Neumann, joint-stock company, Joseph-Marie Jacquard, land value tax, Landlord’s Game, lone genius, mass immigration, megacity, Minecraft, moral panic, Murano, Venice glass, music of the spheres, Necker cube, New Urbanism, Oculus Rift, On the Economy of Machinery and Manufactures, pattern recognition, peer-to-peer, pets.com, placebo effect, probability theory / Blaise Pascal / Pierre de Fermat, profit motive, QWERTY keyboard, Ray Oldenburg, spice trade, spinning jenny, statistical model, Steve Jobs, Steven Pinker, Stewart Brand, supply-chain management, talking drums, the built environment, The Great Good Place, the scientific method, The Structural Transformation of the Public Sphere, trade route, Turing machine, Turing test, Upton Sinclair, urban planning, Victor Gruen, Watson beat the top human players on Jeopardy!, white flight, white picket fence, Whole Earth Catalog, working poor, Wunderkammern
A cluster of innovations emerges, all experimenting with different variations on a single theme, until one specific solution arises that reaches critical mass and kills off its rivals. Think of the ecosystem of computer networks in the early 1990s: proprietary services like AOL and CompuServe; file-sharing protocols like Fetch or Gopher; private bulletin-board communities like The WELL or ECHO; hypertext experiments like Storyspace or HyperCard. Behind all these marginal new platforms, a shared consensus was visible: people were going to start consuming and sharing news, documents, personal information, and other media through hypertextual networks. But it was unclear whether a single platform would unite all these disparate activities, until the World Wide Web became the de facto standard in the mid-1990s. The process happened faster than it did in the days of West End illusion, but the underlying pattern was the same: early experiments, followed by explosive diversity, followed by radical consolidation.
Fuller Memorandum by Stross, Charles
Any sufficiently advanced technology is indistinguishable from magic, Beeching cuts, British Empire, cognitive dissonance, complexity theory, congestion charging, dumpster diving, finite state, Firefox, HyperCard, invisible hand, land reform, linear programming, MITM: man-in-the-middle, peak oil, post-work, security theater, sensible shoes, side project, Sloane Ranger, telemarketer, Turing machine
It's an important piece of the history of computing, leaked to the public as a think-piece commissioned by the Atlantic Weekly in 1945; most of the readers thought it was a gosh-wow-by-damn good idea, but were unlikely to realize that a number of the things had actually been built, using a slush fund earmarked for the Manhattan Project. The product of electromechanical engineering at its finest, not to mention its most horrendously complex, each Memex cost as much as a B-29 bomber--and contained six times as many moving parts, most of them assembled by watchmakers. It wasn't until HyperCard showed up on the Apple Mac in 1987 that anything like it reached the general public. I believe Angleton's Memex is the only one that is still working, much less in day-to-day use, and to say it takes black magic to keep it running would be no exaggeration. I approach the seat with considerable caution, and not just because I'm absolutely certain he will have taken steps to ensure that anyone who sits in it without his approval and pushes the big red on button will never push another button in their (admittedly short) life; he knows how to use the thing, but if I crash it or break the cylinder head gasket or something and he comes back, the only shoes I'd be safe in would be a pair of NASA-issue moon boots (and maybe not even then).
The Hacker Crackdown by Bruce Sterling
Apple II, back-to-the-land, game design, ghettoisation, Haight Ashbury, Howard Rheingold, HyperCard, index card, informal economy, Jaron Lanier, Mitch Kapor, pirate software, plutocrats, Plutocrats, Silicon Valley, Steve Wozniak, Steven Levy, Stewart Brand, The Hackers Conference, the scientific method, Whole Earth Catalog, Whole Earth Review
In 1991, the Well's list of conferences looked like this: CONFERENCES ON THE WELL WELL "Screenzine" Digest (g zine) Best of the WELL - vintage material - (g best) Index listing of new topics in all conferences - (g newtops) Business - Education ---------------------- Apple Library Users Group(g alug) Agriculture (g agri) Brainstorming (g brain) Classifieds (g cla) Computer Journalism (g cj) Consultants (g consult) Consumers (g cons) Design (g design) Desktop Publishing (g desk) Disability (g disability) Education (g ed) Energy (g energy91) Entrepreneurs (g entre) Homeowners (g home) Indexing (g indexing) Investments (g invest) Kids91 (g kids) Legal (g legal) One Person Business (g one) Periodical/newsletter (g per) Telecomm Law (g tcl) The Future (g fut) Translators (g trans) Travel (g tra) Work (g work) Electronic Frontier Foundation (g eff) Computers, Freedom & Privacy (g cfp) Computer Professionals for Social Responsibility (g cpsr) Social - Political - Humanities --------------------------------- Aging (g gray) AIDS (g aids) Amnesty International (g amnesty) Archives (g arc) Berkeley (g berk) Buddhist (g wonderland) Christian (g cross) Couples (g couples) Current Events (g curr) Dreams (g dream) Drugs (g dru) East Coast (g east) Emotional Health@@@@ (g private) Erotica (g eros) Environment (g env) Firearms (g firearms) First Amendment (g first) Fringes of Reason (g fringes) Gay (g gay) Gay (Private)# (g gaypriv) Geography (g geo) German (g german) Gulf War (g gulf) Hawaii (g aloha) Health (g heal) History (g hist) Holistic (g holi) Interview (g inter) Italian (g ital) Jewish (g jew) Liberty (g liberty) Mind (g mind) Miscellaneous (g misc) Men on the WELL@@ (g mow) Network Integration (g origin) Nonprofits (g non) North Bay (g north) Northwest (g nw) Pacific Rim (g pacrim) Parenting (g par) Peace (g pea) Peninsula (g pen) Poetry (g poetry) Philosophy (g phi) Politics (g pol) Psychology (g psy) Psychotherapy (g therapy) Recovery## (g recovery) San Francisco (g sanfran) Scams (g scam) Sexuality (g sex) Singles (g singles) Southern (g south) Spanish (g spanish) Spirituality (g spirit) Tibet (g tibet) Transportation (g transport) True Confessions (g tru) Unclear (g unclear) WELL Writer's Workshop@@@(g www) Whole Earth (g we) Women on the WELL@(g wow) Words (g words) Writers (g wri) @@@@Private Conference - mail wooly for entry @@@Private conference - mail sonia for entry @@Private conference - mail flash for entry @ Private conference - mail reva for entry # Private Conference - mail hudu for entry ## Private Conference - mail dhawk for entry Arts - Recreation - Entertainment ----------------------------------- ArtCom Electronic Net (g acen) Audio-Videophilia (g aud) Bicycles (g bike) Bay Area Tonight@@(g bat) Boating (g wet) Books (g books) CD's (g cd) Comics (g comics) Cooking (g cook) Flying (g flying) Fun (g fun) Games (g games) Gardening (g gard) Kids (g kids) Nightowls@ (g owl) Jokes (g jokes) MIDI (g midi) Movies (g movies) Motorcycling (g ride) Motoring (g car) Music (g mus) On Stage (g onstage) Pets (g pets) Radio (g rad) Restaurant (g rest) Science Fiction (g sf) Sports (g spo) Star Trek (g trek) Television (g tv) Theater (g theater) Weird (g weird) Zines/Factsheet Five(g f5) @Open from midnight to 6am @@Updated daily Grateful Dead ------------- Grateful Dead (g gd) Deadplan@ (g dp) Deadlit (g deadlit) Feedback (g feedback) GD Hour (g gdh) Tapes (g tapes) Tickets (g tix) Tours (g tours) @Private conference - mail tnf for entry Computers ----------- AI/Forth/Realtime (g realtime) Amiga (g amiga) Apple (g app) Computer Books (g cbook) Art & Graphics (g gra) Hacking (g hack) HyperCard (g hype) IBM PC (g ibm) LANs (g lan) Laptop (g lap) Macintosh (g mac) Mactech (g mactech) Microtimes (g microx) Muchomedia (g mucho) NeXt (g next) OS/2 (g os2) Printers (g print) Programmer's Net (g net) Siggraph (g siggraph) Software Design (g sdc) Software/Programming (g software) Software Support (g ssc) Unix (g unix) Windows (g windows) Word Processing (g word) Technical - Communications ---------------------------- Bioinfo (g bioinfo) Info (g boing) Media (g media) NAPLPS (g naplps) Netweaver (g netweaver) Networld (g networld) Packet Radio (g packet) Photography (g pho) Radio (g rad) Science (g science) Technical Writers (g tec) Telecommunications(g tele) Usenet (g usenet) Video (g vid) Virtual Reality (g vr) The WELL Itself --------------- Deeper (g deeper) Entry (g ent) General (g gentech) Help (g help) Hosts (g hosts) Policy (g policy) System News (g news) Test (g test) The list itself is dazzling, bringing to the untutored eye a dizzying impression of a bizarre milieu of mountain-climbing Hawaiian holistic photographers trading true-life confessions with bisexual word-processing Tibetans.
Working Effectively With Legacy Code by Michael Feathers
It seemed like most of the industry was struggling with the same issues at roughly the same time. Frankly, every day people new to the industry confront these issues when they encounter object-oriented code for the first time. In the 1980s, Ward Cunningham and Kent Beck were dealing with this issue. They were trying to help people start to think about design in terms of objects. At the time, Ward was using a tool named Hypercard, which allows you to create cards on a computer display and form links among them. Suddenly, the insight was there. Why not use real index cards to represent classes? It would make them tangible and easy to discuss. Should we talk about the Transaction class? Sure, here is its card—on it we have its responsibilities and collaborators. CRC stands for Class, Responsibility, and Collaborations. You mark up each card with a class name, its responsibilities, and a list of its collaborators (other classes that this class communicates with).
Dreaming in Code: Two Dozen Programmers, Three Years, 4,732 Bugs, and One Quest for Transcendent Software by Scott Rosenberg
A Pattern Language, Benevolent Dictator For Life (BDFL), Berlin Wall, c2.com, call centre, collaborative editing, conceptual framework, continuous integration, Donald Knuth, Douglas Engelbart, Douglas Engelbart, Douglas Hofstadter, Dynabook, en.wikipedia.org, Firefox, Ford paid five dollars a day, Francis Fukuyama: the end of history, George Santayana, Grace Hopper, Guido van Rossum, Gödel, Escher, Bach, Howard Rheingold, HyperCard, index card, Internet Archive, inventory management, Jaron Lanier, John Markoff, John von Neumann, knowledge worker, Larry Wall, life extension, Loma Prieta earthquake, Menlo Park, Merlin Mann, Mitch Kapor, new economy, Nicholas Carr, Norbert Wiener, pattern recognition, Paul Graham, Potemkin village, RAND corporation, Ray Kurzweil, Richard Stallman, Ronald Reagan, Ruby on Rails, semantic web, side project, Silicon Valley, Singularitarianism, slashdot, software studies, source of truth, South of Market, San Francisco, speech recognition, stealth mode startup, stem cell, Stephen Hawking, Steve Jobs, Stewart Brand, Ted Nelson, Therac-25, thinkpad, Turing test, VA Linux, Vannevar Bush, Vernor Vinge, web application, Whole Earth Catalog, Y2K
Just as Noble and Biddle had found with their study of reusable software objects, there is nothing uniform about a line of code. There is no reliable relationship between the volume of code produced and the state of completion of a program, its quality, or its ultimate value to a user. Andy Hertzfeld tells a relevant tale from the early days at Apple about his mentor Bill Atkinson, a legendary software innovator who created Quickdraw and Hypercard. Atkinson was responsible for the graphic interface of Apple’s Lisa computer (a predecessor of the Macintosh). When the Lisa team’s managers instituted a system under which engineers were expected to fill out a form at the end of each week reporting how many lines of code they had written, Atkinson bridled. “He thought that lines of code was a silly measure of software productivity,” wrote Hertzfeld in his account of Macintosh history, Revolution in the Valley.
Howard Rheingold by The Virtual Community Homesteading on the Electronic Frontier-Perseus Books (1993)
Apple II, Brewster Kahle, Buckminster Fuller, commoditize, conceptual framework, Douglas Engelbart, Douglas Engelbart, Electric Kool-Aid Acid Test, experimental subject, George Gilder, global village, Hacker Ethic, Haight Ashbury, Howard Rheingold, HyperCard, John Markoff, Kevin Kelly, knowledge worker, license plate recognition, loose coupling, Marshall McLuhan, Menlo Park, meta analysis, meta-analysis, Mitch Kapor, packet switching, Panopticon Jeremy Bentham, profit motive, RAND corporation, Ray Oldenburg, rent control, RFC: Request For Comment, Ronald Reagan, Saturday Night Live, Steve Jobs, Steve Wozniak, Steven Levy, Stewart Brand, technoutopianism, Ted Nelson, telepresence, The Great Good Place, The Hackers Conference, urban decay, Whole Earth Catalog, Whole Earth Review, young professional
(g spud) Comics (g comics) Restaurants (g rest) Fun (g fun) Star Trek (g trek) Jokes (g jokes) Television (g tv) EDUCATION AND PLANNING ---------- Apple Library Environment (g environ) Users (g alug) Earthquake (g quake) Brainstorming (g brain) Homeowners (g home) Biosphere II (g bio2) Indexing (g indexing) Co-Housing (g coho) Network Design (g design) Integrations (g origin) Education (g ed) Science (g science) Energy (g power) Transportation (g transport) 26-04-2012 21:42 howard rheingold's | the virtual community 9 de 27 http://www.rheingold.com/vc/book/2.html Whole Earth (g we) Review GRATEFUL DEAD ---------- Grateful Dead (g gd) Tapes (g tapes) Deadlit (g deadlit) Tickets (g tix) GD Hour (g gdh) Tours (g tours) Feedback (g feedback) Tours (g tours) COMPUTERS AI/Forth /Realtime (g real Mac System7 (g mac7) -time) MIDI (g midi) Amiga (g amiga) NAPLPS (g naplps) Apple (g apple) NeXt (g next) Arts and Graphics (g gra) OS/2 (g os2) Computer Books (g cbook) Printers (g print) CP/M (g cpm) Programmer's (g net) Desktop (g desk) Net Publishing Scientific (g scicomp) Hacking (g hack) computing Hypercard (g hype) Software IBM PC (g ibm) Design Internet (g inter- Software/ (g soft- net) Programming ware) LANs (g lan) Software (g ssc) Laptop (g lap) Support Macintosh (g mac) Unix (g unix) Mactech (g mactech) (g mactech) Virtual (g vr) Mac Network Admin (g macadm) Reality (g sdc) Windows (g windows) Word (g word) Processing THE WELL ITSELF ---------- Deeper technical (g deeper) Hosts (g host) Policy (g policy) (g meta- System News (g sysnews) well) Test (g test) General technical (g gentech) Public (g public) WELLcome and help (g well) programmers (g public) view MetaWELL 26-04-2012 21:42 howard rheingold's | the virtual community 10 de 27 http://www.rheingold.com/vc/book/2.html Virtual (g vc) Communities (g vc) SOME POPULAR PRIVATE CONFERENCES ON THE WELL Mail the hosts listed for information on their criteria for admission.
The Future of Ideas: The Fate of the Commons in a Connected World by Lawrence Lessig
AltaVista, Andy Kessler, barriers to entry, business process, Cass Sunstein, commoditize, computer age, creative destruction, dark matter, disintermediation, disruptive innovation, Donald Davies, Erik Brynjolfsson, George Gilder, Hacker Ethic, Hedy Lamarr / George Antheil, Howard Rheingold, Hush-A-Phone, HyperCard, hypertext link, Innovator's Dilemma, invention of hypertext, inventory management, invisible hand, Jean Tirole, Jeff Bezos, Joseph Schumpeter, Kenneth Arrow, Larry Wall, Leonard Kleinrock, linked data, Marc Andreessen, Menlo Park, Mitch Kapor, Network effects, new economy, packet switching, peer-to-peer, peer-to-peer model, price mechanism, profit maximization, RAND corporation, rent control, rent-seeking, RFC: Request For Comment, Richard Stallman, Richard Thaler, Robert Bork, Ronald Coase, Search for Extraterrestrial Intelligence, SETI@home, Silicon Valley, smart grid, software patent, spectrum auction, Steve Crocker, Steven Levy, Stewart Brand, Ted Nelson, Telecommunications Act of 1996, The Chicago School, transaction costs, zero-sum game
The computers simply could not communicate with each other.49 Berners-Lee thus began to think about a system to enable linking among documents—through a process called “hypertext”—and to build this linking on top of the protocols of the Internet. His ideal was a space where any document in principle could be linked to any other and where any document published was available to anyone. The components of this vision were nothing new. Hypertext—links from one document to another—had been born with Vannevar Bush,50 and made famous by Bill Atkinson's HyperCard on the Apple Macintosh. The world where documents could all link to each other was the vision of Robert Fano in an early article in the Proceedings of the IEEE. 51 But Berners-Lee put these ideas together using the underlying protocol of the Internet. Hyperlinked documents would thus be available to anyone with access to the Internet, and any document published according to the protocols of the World Wide Web would be available to all.
Coders: The Making of a New Tribe and the Remaking of the World by Clive Thompson
2013 Report for America's Infrastructure - American Society of Civil Engineers - 19 March 2013, 4chan, 8-hour work day, Ada Lovelace, AI winter, Airbnb, Amazon Web Services, Asperger Syndrome, augmented reality, Ayatollah Khomeini, barriers to entry, basic income, Bernie Sanders, bitcoin, blockchain, blue-collar work, Brewster Kahle, Brian Krebs, Broken windows theory, call centre, cellular automata, Chelsea Manning, clean water, cloud computing, cognitive dissonance, computer vision, Conway's Game of Life, crowdsourcing, cryptocurrency, Danny Hillis, David Heinemeier Hansson, don't be evil, don't repeat yourself, Donald Trump, dumpster diving, Edward Snowden, Elon Musk, Erik Brynjolfsson, Ernest Rutherford, Ethereum, ethereum blockchain, Firefox, Frederick Winslow Taylor, game design, glass ceiling, Golden Gate Park, Google Hangouts, Google X / Alphabet X, Grace Hopper, Guido van Rossum, Hacker Ethic, HyperCard, illegal immigration, ImageNet competition, Internet Archive, Internet of things, Jane Jacobs, John Markoff, Jony Ive, Julian Assange, Kickstarter, Larry Wall, lone genius, Lyft, Marc Andreessen, Mark Shuttleworth, Mark Zuckerberg, Menlo Park, microservices, Minecraft, move fast and break things, move fast and break things, Nate Silver, Network effects, neurotypical, Nicholas Carr, Oculus Rift, PageRank, pattern recognition, Paul Graham, paypal mafia, Peter Thiel, pink-collar, planetary scale, profit motive, ransomware, recommendation engine, Richard Stallman, ride hailing / ride sharing, Rubik’s Cube, Ruby on Rails, Sam Altman, Satoshi Nakamoto, Saturday Night Live, self-driving car, side project, Silicon Valley, Silicon Valley ideology, Silicon Valley startup, single-payer health, Skype, smart contracts, Snapchat, social software, software is eating the world, sorting algorithm, South of Market, San Francisco, speech recognition, Steve Wozniak, Steven Levy, TaskRabbit, the High Line, Travis Kalanick, Uber and Lyft, Uber for X, uber lyft, universal basic income, urban planning, Wall-E, Watson beat the top human players on Jeopardy!, WikiLeaks, women in the workforce, Y Combinator, Zimmermann PGP, éminence grise
She told me she hadn’t figured out if she would sell it to them yet. “People who aren’t sexist get the best compression!” she laughs. Women coders get mistaken as PR lightweights. Black and Latino programmers also get mistaken for security or housekeeping. That’s one of the things that happened to Erica Baker, a build-release engineer for Slack when I met her in 2017. Baker had grown up as a nerdy African American kid teaching herself QBasic and Hypercard, and eventually wound up working for Google in Atlanta. She faced some racist comments: She had a coworker who said “Does your boyfriend beat you?” she recalls. She eventually moved to Google’s Mountain View office, where at one point a temp mistook her for security, and another employee mistook her for an administrative assistant. When she asked to be put in training programs to move up into new technical levels, she never got in, though she “saw white dude after white dude get the chance to do it.”
Game Over Press Start to Continue by David Sheff, Andy Eddy
affirmative action, air freight, Alexey Pajitnov wrote Tetris, Apple II, Apple's 1984 Super Bowl advert, Buckminster Fuller, game design, HyperCard, inventory management, James Watt: steam engine, Jaron Lanier, Marshall McLuhan, Mikhail Gorbachev, pattern recognition, profit motive, revision control, Ronald Reagan, Silicon Valley, Steve Jobs, Steve Wozniak
The amount of information that could be switched was scant and the process was slow. Takeda’s gang tackled the limits with new kinds of chips called MMCs (Memory Map Controllers). They made the system do things that the Famicom’s 8-bit processor could never have approached on its own. Years after the Famicom was introduced, games seemed to get more and more complex. It was as if the old Apple II were suddenly powering Hypercard. Takeda’s chips, by taking on some of the Famicom’s processing power, essentially added RAM and other specific powers to the machine. The Famicom could do things it was never designed to do: images could scroll diagonally, objects could move quicker, and far more could happen at one time. The system itself still had only 2 kilobytes of RAM, but this was supplemented by the custom-designed sets of circuits with specialized functions in the MMCs.
He’s written articles about the web for Practical Web Design, MX Developer’s Journal, Macworld magazine, and CreativePro.com. He welcomes feedback about this book by email: email@example.com. (If you’re seeking technical help, however, please refer to the sources listed in Appendix A.) About the Creative Team Nan Barber (editor) has worked with the Missing Manual series since its inception—long enough to remember HyperCard stacks. Holly Bauer (production editor) lives in Ye Olde Cambridge, MA. She’s a production editor by day and an avid home cook, prolific DIYer, and mid-century modern design enthusiast by evening/weekend. Email: firstname.lastname@example.org. Carla Spoon (proofreader) is a freelance writer and copy editor. An avid runner, she works and feeds her tech gadget addiction from her home office in the shadow of Mount Rainier.
Masterminds of Programming: Conversations With the Creators of Major Programming Languages by Federico Biancuzzi, Shane Warden
Benevolent Dictator For Life (BDFL), business intelligence, business process, cellular automata, cloud computing, commoditize, complexity theory, conceptual framework, continuous integration, data acquisition, domain-specific language, Douglas Hofstadter, Fellow of the Royal Society, finite state, Firefox, follow your passion, Frank Gehry, general-purpose programming language, Guido van Rossum, HyperCard, information retrieval, iterative process, John von Neumann, Larry Wall, linear programming, loose coupling, Mars Rover, millennium bug, NP-complete, Paul Graham, performance metric, Perl 6, QWERTY keyboard, RAND corporation, randomized controlled trial, Renaissance Technologies, Ruby on Rails, Sapir-Whorf hypothesis, Silicon Valley, slashdot, software as a service, software patent, sorting algorithm, Steve Jobs, traveling salesman, Turing complete, type inference, Valgrind, Von Neumann architecture, web application
That’s the beauty of PostScript. You can run at that higher level in terms of how you describe what you want to produce and only bind it at the last moment to a specific device. Interfaces to Longevity How can a designer think about longevity for a general programming language? Are there specific steps to take? John: A lot of languages go after a specific problem. Remember the one Atkinson did, HyperCard. He made what I would believe is the most common mistake that people make and that’s not to make it a full programming language. You have to have control, you have to have branching, you have to have looping, you have to have all the mathematics and everything that makes up a full programming language or else you’ll hit a brick wall at some point in the future. People would look at us and say, “Why are you putting in all the trig functions?
Founders at Work: Stories of Startups' Early Days by Jessica Livingston
8-hour work day, affirmative action, AltaVista, Apple II, Brewster Kahle, business cycle, business process, Byte Shop, Danny Hillis, David Heinemeier Hansson, don't be evil, fear of failure, financial independence, Firefox, full text search, game design, Googley, HyperCard, illegal immigration, Internet Archive, Jeff Bezos, Joi Ito, Justin.tv, Larry Wall, Maui Hawaii, Menlo Park, Mitch Kapor, nuclear winter, Paul Buchheit, Paul Graham, Peter Thiel, Richard Feynman, Robert Metcalfe, Ruby on Rails, Sam Altman, Sand Hill Road, side project, Silicon Valley, slashdot, social software, software patent, South of Market, San Francisco, Startup school, stealth mode startup, Steve Ballmer, Steve Jobs, Steve Wozniak, web application, Y Combinator
I didn’t know any better. Why wouldn’t somebody take us seriously? Livingston: Was there a cold call that you made that turned out to be pivotal? Kraus: No, the pivotal things were all unintentional. Like the way we got turned on to the Web: it was about ’94 and we were deciding between two technologies for the interface. How do you present search technology to the user if it’s not a command line? One was HyperCard and the other was this Web thing. And Graham, wisely, chose the Web. I believe it was because of that particular chance moment that we ended up being web-oriented and got known as a web search thing. The intentional things were rarely pivotal in those early days, but the being persistent, following-your-nose thing made a big difference. The chain of events that led to our funding had no connection.