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Apple II, bounce rate, Byte Shop, Cal Newport, capital controls, cleantech, Community Supported Agriculture, deliberate practice, financial independence, follow your passion, Frank Gehry, job satisfaction, job-hopping, knowledge worker, Mason jar, medical residency, new economy, passive income, Paul Terrell, popular electronics, renewable energy credits, Results Only Work Environment, Richard Bolles, Richard Feynman, Richard Feynman, rolodex, Sand Hill Road, side project, Silicon Valley, Skype, Steve Jobs, Steve Wozniak, web application, winner-take-all economy
The initial plan was to make the boards for $25 apiece and sell them for $50. Jobs wanted to sell one hundred, total, which, after removing the costs of printing the boards, and a $1,500 fee for the initial board design, would leave them with a nice $1,000 profit. Neither Wozniak nor Jobs left their regular jobs: This was strictly a low-risk venture meant for their free time. From this point, however, the story quickly veers into legend. Steve arrived barefoot at the Byte Shop, Paul Terrell’s pioneering Mountain View computer store, and offered Terrell the circuit boards for sale. Terrell didn’t want to sell plain boards, but said he would buy fully assembled computers. He would pay $500 for each, and wanted fifty as soon as they could be delivered. Jobs jumped at the opportunity to make an even larger amount of money and began scrounging together start-up capital. It was in this unexpected windfall that Apple Computer was born.
Basic economic theory tells us that if you want something that’s both rare and valuable, you need something rare and valuable to offer in return—this is Supply and Demand 101. It follows that if you want a great job, you need something of great value to offer in return. If this is true, of course, we should see it in the stories of our trio of examples—and we do. Now that we know what to look for, this transactional interpretation of compelling careers becomes suddenly apparent. Consider Steve Jobs. When Jobs walked into Paul Terrell’s Byte Shop he was holding something that was literally rare and valuable: the circuit board for the Apple I, one of the more advanced personal computers in the fledgling market at the time. The money from selling a hundred units of that original design gave Jobs more control in his career, but in classic economic terms, to get even more valuable traits in his working life, he needed to increase the value of what he had to offer.
air freight, Apple II, Bill Gates: Altair 8800, Buckminster Fuller, Byte Shop, computer age, computer vision, corporate governance, El Camino Real, game design, Hacker Ethic, hacker house, Haight Ashbury, John Conway, Mark Zuckerberg, Menlo Park, non-fiction novel, Paul Graham, popular electronics, RAND corporation, reversible computing, Richard Stallman, Silicon Valley, software patent, speech recognition, Steve Jobs, Steve Wozniak, Steven Levy, Stewart Brand, Ted Nelson, Whole Earth Catalog, Y Combinator
Without computer access, Mark Duchaineau later said, “there would have been this big void . . . it would be like you didn’t have your sight, or hearing. The computer is like another sense or part of your being.” Coming to this discovery in the late seventies, Mark was able to get access to computers for his personal use and become a hacker of the Third Generation. While still in high school, he landed a job at the Byte Shop in Hayward. He loved working at the computer shop. He’d do some of everything—repairs, sales, and programming for the store owner as well as the customers who needed custom programs. The fact that he was getting no more than three dollars an hour didn’t bother him: working with computers was pay enough. He kept working at the shop while he attended Cal State at Hayward, where he zipped effortlessly through math and computer courses.
In fact, he found it virtually impossible to retain what he called “the little nitpicking things that I knew I’d never need” that were unfortunately essential for success in Berkeley’s computer science department. So like many Third-Generation hackers, he did not get the benefit of the high-level hacking that took place in universities. He dropped out for the freedom that personal computers would provide, and went back to the Byte Shop. An intense circle of pirates hung out at the shop. Some of them had even been interviewed in an article about software piracy in Esquire that made them seem like heroes. Actually, Mark considered them kind of random hackers. Mark, however, was interested in the kinds of discoveries that it took to break down copy protection and was fairly proficient at breaking copy-protected disks, though he really had no need for the programs on the disks.
Wizards Brand, Stewart, Every Man a God, Afterword: 2010 Brautigan, Richard, Revolt in 2100 Broken Flowers (movie), Afterword: 2010 Brotherhood (Brøderbund) Software, The Brotherhood, The Brotherhood, The Brotherhood, Frogger, Wizard vs. Wizards Buchanan, Bruce, Life Budge, Bill, Summer Camp Bueche, Chuck, Frogger, Applefest, Applefest Bug (robot) program, Winners and Losers, Winners and Losers Bunnell, David, Every Man a God Burnstein, Malcolm, Revolt in 2100 Burroughs computer, The Wizard and the Princess Byte (measurement), Every Man a God Byte magazine, Tiny BASIC, Tiny BASIC Byte Shop, Applefest C California Polytechnic, Pomona Campus, The Wizard and the Princess Call Computer service, Woz Cambridge urchins, The Tech Model Railroad Club Captain Crunch, Woz, Woz, Secrets, The Brotherhood, Applefest Carlston, Doug, The Brotherhood, The Brotherhood, Applefest Carlston, Gary, The Brotherhood, The Brotherhood Carmack, John, Afterword: 2010 Carnegie-Mellon University, Life, Life Carpetbaggers, The (Robbins), The Wizard and the Princess Cassette recorders, The Brotherhood CBS opening, Spacewar Charles Adams Associates, Greenblatt and Gosper, Greenblatt and Gosper Chat program, Woz Chess program, The Tech Model Railroad Club, The Hacker Ethic Chicken Hawk system, Every Man a God Chinese food, Greenblatt and Gosper Choplifter game, Frogger Christie, Agatha, The Wizard and the Princess Circle Algorithm hack, Spacewar CL 9, Afterword: 2010 Clements, Bob, The Midnight Computer Wiring Society Clue board game, The Wizard and the Princess Coarsegold, The Wizard and the Princess, The Third Generation Coats, Tracy, Wizard vs.
Computer: A History of the Information Machine by Martin Campbell-Kelly, William Aspray, Nathan L. Ensmenger, Jeffrey R. Yost
Ada Lovelace, air freight, Alan Turing: On Computable Numbers, with an Application to the Entscheidungsproblem, Apple's 1984 Super Bowl advert, barriers to entry, Bill Gates: Altair 8800, borderless world, Buckminster Fuller, Build a better mousetrap, Byte Shop, card file, cashless society, cloud computing, combinatorial explosion, computer age, deskilling, don't be evil, Douglas Engelbart, Dynabook, fault tolerance, Fellow of the Royal Society, financial independence, Frederick Winslow Taylor, game design, garden city movement, Grace Hopper, informal economy, interchangeable parts, invention of the wheel, Jacquard loom, Jacquard loom, Jeff Bezos, jimmy wales, John von Neumann, linked data, Mark Zuckerberg, Marshall McLuhan, Menlo Park, natural language processing, Network effects, New Journalism, Norbert Wiener, Occupy movement, optical character recognition, packet switching, PageRank, pattern recognition, pirate software, popular electronics, prediction markets, pre–internet, QWERTY keyboard, RAND corporation, Robert X Cringely, Silicon Valley, Silicon Valley startup, Steve Jobs, Steven Levy, Stewart Brand, Ted Nelson, the market place, Turing machine, Vannevar Bush, Von Neumann architecture, Whole Earth Catalog, William Shockley: the traitorous eight, women in the workforce, young professional
Some of them, such as Byte and Popular Computing, followed in the tradition of the electronics hobby magazines, while others, such as the whimsically titled Dr. Dobb’s Journal of Computer Calisthenics and Orthodontia, responded more to the computer-liberation culture. The magazines were important vehicles for selling computers by mail order, in the tradition of hobby electronics. Mail order was soon supplanted, however, by computer stores such as the Byte Shop and ComputerLand, which initially had the ambiance of an electronics hobby shop: full of dusty, government-surplus hardware and electronic gadgets. Within two years, ComputerLand would be transformed into a nationwide chain, stocking shrink-wrapped software and computers in colorful boxes. While it had taken the mainframe a decade to be transformed from laboratory instrument to business machine, the personal computer was transformed in just two years.
He quickly took up the new microprocessor technology and, within a few weeks, had thrown together a computer based on the MOS Technology 6502 chip. He and Jobs called it the “Apple,” for reasons that are now lost in time, but possibly as a nod to the Beatles’ record label. While Jobs never cared for the “nit-picking technical debates” of the Homebrew computer enthusiasts, he did recognize the latent market they represented. He therefore cajoled Wozniak into developing the Apple computer and marketing it, initially through the Byte Shop. The Apple was a very crude machine, consisting basically of a naked circuit board and lacking a case, a keyboard, a screen, or even a power supply. Eventually about two hundred were sold, each hand-assembled by Jobs and Wozniak in the garage of Jobs’s parents. In 1976 Apple was just one of dozens of computer firms competing for the dollars of the computer hobbyist. Jobs recognized before most, however, that the microcomputer had the potential to be a consumer product for a much broader market if it were appropriately packaged.
Becoming Steve Jobs: The Evolution of a Reckless Upstart Into a Visionary Leader by Brent Schlender, Rick Tetzeli
Albert Einstein, Apple II, Apple's 1984 Super Bowl advert, Bill Gates: Altair 8800, Byte Shop, computer age, corporate governance, El Camino Real, Isaac Newton, Jony Ive, market design, McMansion, Menlo Park, Paul Terrell, popular electronics, QWERTY keyboard, Ronald Reagan, Sand Hill Road, side project, Silicon Valley, Silicon Valley startup, skunkworks, Steve Ballmer, Steve Jobs, Steve Wozniak, Steven Levy, Stewart Brand, Tim Cook: Apple, Wall-E, Watson beat the top human players on Jeopardy!, Whole Earth Catalog
Pixar’s Ed Catmull likes to say that since you can’t control the luck itself, which is bound to come your way for better and for worse, what matters is your state of preparedness to deal with it. Steve had a kind of hyperawareness of his surroundings that allowed him to leap at opportunities that presented themselves. So when Paul Terrell, the owner of the Byte Shop computer store in nearby Mountain View, introduced himself to Steve and Woz after the presentation and let them know he was impressed enough to want to talk about doing some business together, Steve knew exactly what to do. The very next day he borrowed a car and drove over to the Byte Shop, Terrell’s humble little store on El Camino Real, Silicon Valley’s main thoroughfare. Terrell surprised him, saying that if the two Steves could deliver fifty fully assembled circuit boards with all the chips soldered into place by a certain date, he would pay them $500 a pop—in other words, ten times what Steve and Woz had been charging club members for the printed circuit boards alone.
Founders at Work: Stories of Startups' Early Days by Jessica Livingston
8-hour work day, affirmative action, AltaVista, Apple II, Brewster Kahle, business process, Byte Shop, Danny Hillis, don't be evil, fear of failure, financial independence, Firefox, full text search, game design, Googley, HyperCard, illegal immigration, Internet Archive, Jeff Bezos, Maui Hawaii, Menlo Park, nuclear winter, Paul Buchheit, Paul Graham, Peter Thiel, Richard Feynman, Richard Feynman, Sand Hill Road, side project, Silicon Valley, slashdot, social software, software patent, South of Market, San Francisco, Startup school, stealth mode startup, Steve Ballmer, Steve Jobs, Steve Wozniak, web application, Y Combinator
C H A P T 3 E R Steve Wozniak Cofounder, Apple Computer If any one person can be said to have set off the personal computer revolution, it might be Steve Wozniak. He designed the machine that crystallized what a desktop computer was: the Apple II. Wozniak and Steve Jobs founded Apple Computer in 1976. Between Wozniak’s technical ability and Jobs’s mesmerizing energy, they were a powerful team. Woz first showed off his home-built computer, the Apple I, at Silicon Valley’s Homebrew Computer Club in 1976. After Jobs landed a contract with the Byte Shop, a local computer store, for 100 preassembled machines, Apple was launched on a rapid ascent. Woz soon followed with the machine that made the company: the Apple II. He single-handedly designed all its hardware and software—an extraordinary feat even for the time. And what’s more, he did it all while working at his day job at Hewlett-Packard. The Apple II was presented to the public at the first West Coast Computer Faire in 1977.
They made the PC boards, they stuffed the parts in, they wave-soldered it. Steve would drive down and then drive them back to his garage. We did use the garage at his place—we had a lab bench there and we would plug in the PC boards of the Apple Is and test them on a keyboard. If they worked, we’d put them in a box. If they didn’t work, we’d fix them and put them in a box. Eventually, Steve Steve Wozniak 45 would drive the boxes down to the Byte Shop in Mountain View or wherever and get paid, in cash. We had the parts on credit and we got paid in cash. That was the only way we could do the Apple Is. Livingston: So you’d keep self-funding? Wozniak: Yes, we kept self-funding and we probably built up a bank account of about $10,000. Not a huge amount, but it was enough to move into an office. Steve really wanted to make a company. Livingston: Where was the first office?
The Dream Machine: J.C.R. Licklider and the Revolution That Made Computing Personal by M. Mitchell Waldrop
Ada Lovelace, air freight, Alan Turing: On Computable Numbers, with an Application to the Entscheidungsproblem, Albert Einstein, anti-communist, Apple II, battle of ideas, Berlin Wall, Bill Duvall, Bill Gates: Altair 8800, Byte Shop, Claude Shannon: information theory, computer age, conceptual framework, cuban missile crisis, double helix, Douglas Engelbart, Dynabook, experimental subject, fault tolerance, Frederick Winslow Taylor, friendly fire, From Mathematics to the Technologies of Life and Death, Haight Ashbury, Howard Rheingold, information retrieval, invisible hand, Isaac Newton, James Watt: steam engine, Jeff Rulifson, John von Neumann, Menlo Park, New Journalism, Norbert Wiener, packet switching, pink-collar, popular electronics, RAND corporation, RFC: Request For Comment, Silicon Valley, Steve Crocker, Steve Jobs, Steve Wozniak, Steven Levy, Stewart Brand, Ted Nelson, Turing machine, Turing test, Vannevar Bush, Von Neumann architecture, Wiener process
Not only were new brands of machines flooding the market by the dozens, if not by the hundreds, there were also users' groups for every microcomputer imaginable, as well as pan-micro groups such as the legendary Homebrew Computer Club, which held its first meeting in a Palo Alto garage in March 1975. There were magazines such as Byte, which debuted in August 1975, and the software periodical Dr. Dobbs Journal of Computer Calisthenics and Orthodontia (motto: "Running Light without Over- byte"), which published its first issue in 1976. There were specialty stores like the Byte Shop and ComputerLand, the latter soon to be a nationwide chain. And increasingly there were young entrepreneurs who were beginning to imagine that consumers might want to use these machines-people who weren't hobbyists, who weren't technically sophisticated, and who had no desire to pick up a soldering iron. Maybe, just maybe, these micros might appeal to the mass market. At this late date it's impossible to say exactly where this notion came from, though a big part of it was undoubtedly the MIT vision of information utilities, plus the resulting computer-utilities boom.
., 68-69, 140 Babbage, Charles, 38, 103 backups, development of, 234 Backus,John, 165, 171n Backus-Naur form notation, 171n Ballistics Research Laboratory, 44,45,425 Balzer, Bob, 282 "Bandwagon, The" (Shannon), 94 Baran, Paul, 276, 278, 469 Barker, Ben, 299, 302 BASIC, 190, 292, 431 BasIc Input/Output System (BIOS), 435 INDEX 491 BasIc Operatmg System (BOS), 252 batch processing, 143-44, 154, 163,171,180,190,202,232, 233,246,254,292,318 Bateson, Gregory, 57, 83 Bausch and Lomb, 347 BCC 500, 346, 350, 364 Bechtolshelm, Andreas, 438n-39n behavlOnsm, 70-74, 96-97, 128, 130-32, 139 BehavIOrism (Watson), 70 Bell, Gordon, 248, 361, 439, 461 Belleville, Bob, 448, 449 Bell Systems TechmcalJournal, 74 Bell Telephone Laboratones, 34-35, 37, 43, 54, 75, 76, 77, 80,101, 118, 161n, 235,252, 253,295,315,417 Bennet, Joe, 107 Beranek, Leo, 13-14, 17, 105, 150,158,179,194,237 Berkeley, U mverslty of Califorma at,211,212,239,256,25 262,264,285,427 Berkeley Computer Corporation, 346 Berkeley System Distribution 4.2 Umx, 427 Berlin, Technical University of, 313 Berlm, Umverslty of, 41 Berlin Blockade, 93, 99 Berners-Lee, Tim, 465-66 Berry, Clifford, 37 Bethe, Hans, 42 Bigelow, JulIan, 54, 86-87 Bma, Enc, 466n bmary anthmetlc, 33, 34-36 binary choice, 32 bmary numbers, 36-37 BIOS (BasIc Input/Output Sys- tem), 435 Blrkenstock, James, 116 "bit," 81 bit-mapping, 366-68 Bitnet, 457 Bletchley Park, 80 Blue, AI, 266-67, 274, 396-97 Bobrow, Damel, 167, 354, 386, 451 Boggs, David, 375, 381-82, 386, 416 Bohr, Niels, 91 Bolt, Richard, 105, 150 Bolt Beranek and Newman, 3, 114, 150-57, 175, 179, 190, 194,237-38,314,320,360, 376,380,394 and ARPA network, 294-304 BOS (BasIc Operating System), 252 Boston Computer SOCiety, 436 Boston Herald, 20 bounded rationality, 134-37 Bowmar Brain, 428 Brand, Stewart, 388, 421 Bravo, 384, 409 Bncklm, Dan, 315 Bntlsh Postal Service, 275 Broca, Paul, 11 Brooks, Fred, 252 Brown, Gordon, 220 Brownstein, Chuck, 462 Bruner, Jerome, 139 "bug," 40 Bulletin of the Atomic Sczenllsts, 85 Burchard, John, 109, 126-27, 149 Burks, Arthur W., 87 Burmaster, David, 307-8, 316, 317n,455 Bush, Vannevar, 23, 24-31, 34, 46,76,82,185,465 desk library Idea of, 27-29 Differential Analyzer and, 25-26 Individual empowerment Idea of, 28-29 Wiener's Idea rejected by, 29-30 Buslcom, 339 "byte," 246-47 Byte, 433 Byte Shop, 433 C (language), 168,319,426 Califorma Network, 226 Cambndge ProJect, 315-17 Cambndge University, 100 Cape Cod System, 115 Card, Stuart, 346, 354, 363, 383 Carlson, Chester, 333 Carnegie Institution, 26-27 Carnegie Mellon U mverslty, 241, 258,340,361,438 Carnegie Tech, 134, 190,209, 239-41,313 cathode-ray tube, 87, 113, 242 Center for Cogmtlve Studies, 139-40 Central IntellIgence Agency (CIA), 316, 339 central processing umt (CPU), 60, 164 Cerf, Vinton, 282, 301, 302, 321, 322-23, 327, 328-29, 331, 375,378-80,381,398,41 420,456 CERN, 465 Ceruzzl, Paul, 429 chaos theory, 124 character generators, 362 Cheadle, Ed, 358, 359 Chomsky, Noam, 130-33, 138 chunklng, 130, 132, 138 Church, Alonzo, 52, 53, 172n CIA (Central Intelligence Agency), 316, 339 CircUits, electronic, 32-33 circuit sWitching, 272 CISCO Systems, 464 Clapp, Verner, 185 Clark, James, 419, 466n Clark, Wesley, 141, 143-45, 147, 149,152,173,188-90,218, 261, 262, 273-74, 337, 341, 343,345, 369n Clarke, Arthur C., 76 Cleven, Buck, 224-25, 256 Cltnton, BIll, 461 clocks, In computers, 234 coaxial cable, 374 Cobol, 168, 246 cognitive neurOSCience, 97, 139-40,181 COgrtlllve RevolutIOn m Psychology, The (Baars), 68 cognItive SCIence, 57, 96-97, 240 Cohen, Danny, 282 command and control systems, 176,200-203,207-8, 217-18,276 Commodore PET, 434 common sense, formaltzlng of, 162 commUnIcation, 23, 56, 76, 82, 184 architecture of, 77 channels of, 78, 79 five stages of, 77-78 see also Information theory communIcation englneenng, 82 CommumcatlOns of the ACM, 240, 426 compact discs, 79 Compaq, 441n Compatible Tlme-Shanng Sys- tem (CTSS), 190-91, 221-24,228-36,243,248, 319,414 as open system, 231 reltabIlIty of, 233-34 compilers, 165 Complex Computer, 35-36, 37 complex mformatlon processing, 136-37, 162 complex numbers, 35 compressIOn algonthms, 267 Compton, Karl, 18, 26, 103 CompuServe,424 492 INDEX "Computer as a CommUnIcation Device, The" (Llckltder and Taylor), 264 "Computer In the University, The" (Perils), 180 ComputerLand, 433 computers: analog, 25, 30, 101 business applications for, 188, 447-48 clocks In, 234 digital, 30, 31, 98, 103 emotional Impact of, 64 human symbiosIs with, 4-6, 147-50, 175-86, 194-95, 254,255,262,288,354,363 languages, see languages, com- puter laptop, 387 memory In, see memory, 10 computers microcomputers, 428-38, 452-53 minicomputers, 334, 365, 424, 425,431 notebook, 361-62, 367 open architecture of, 422-23 from operator-supervised to programmable, 37-40 perceptions of, 142-44 personal, 4-5, 116n, 188, 189, 257,261-62,343,358-59, 360,363-70,386,428-3 445-48 real-time, 101-5 and revolt agamst mamframe, 421-28 senal vs. parallel, 61 supercomputers, 425 theory of, 33-34, 47-48, 88-92 von Neumann's functIOnal units of, 60 Wiener's push for, 29-30 see also specific computers Computers and the World of the Future (Licklider), 180 computer SCience, 86 Computer SCIences Laboratory (CSL), 340, 344-45, 351-55, 363,368,370,387,401,444, 450-51 computer utIlities, 292-93, 343, 433 "Computing Machinery and Intelligence" (Tunng), 122 concept manIpulation, 215 Connection Machine, 419 control, Wiener's theory of, 23, 56, 82 Control Data Corporation, 249 Conway, Lynn, 419 Cooper, Robert, 457 cooperative modelIng, 184 Corbato, Fernando, 165-66, 173-75, 190-92, 207, 208, 221,228-30,233-36, 243-47, 249, 250, 251, 253, 25 268, 304,312-14,470 Cornerstone, 436 Corporation for NatIOnal Research InItiatives, 457 Cosmic Cube, 419 Couleur, John, 250 CouncIl on Library Resources, 185 Courant, Richard, 21 Courant Institute, 169 CP/M, 434-35 Crawford, Perry, 102 Cray, Seymour, 249, 425 Cnck, FrancIs, 89 Crocker, Steve, 282, 283-87, 300-303,321-22,372, 394-95,397 Crowther, WIll, 297, 298-301, 321 CRT displays, 347-48 CSL, see Computer SCIences Lab- oratory CSnet, 458-59 CTSS, see Compatible Tlme- Shanng System Curne, Malcolm, 398-99 Curry, Jim, 345 cybernetICs, 82-93, 98, 121-26, 160-61 Cybernetics (Wiener), 84, 91, 92, 121 response to, 95-96 Dahl, Ole-Johan, 357 DanIel, Stephen, 427 DARPA (Defense Advanced Research Projects Agency), 396 Dartmouth College, 138, 159-60, 167, 190, 292 Data General, 334, 365, 424, 431 DatamatIOn, 292 data vlsualtzatlon, 267 Davies, Donald, 275, 278 dBase, 435 D D R&E (duector of defense research and engmeenng), 198,402 Dealer Meetmgs, 353-54 Dealers of Llghtnmg (HIltzlk), 441 DEC (Digital EqUIpment Corpo- ratIOn), 147, 154-57, 175, 188,210,248,251,261,292, 313,334,350,416,421-24, 428, 431, 439-40, 440n-41n, 454 deCiban, 80 decldabtllty problem, 48-53, 58 decimal math, 34-36 DECnet,416 DECSYSTEM 10,434 DEC Systems Research Center, 451 Defender antiballIstic-missile program, 278 Defense Advanced Research Pro- Jects Agency (DARPA), 396 Defense CommunIcations Agency, 277, 406 Defense Department, U.S., 1-6, 101, 198, 199,224,266, 278-79,280-81 air defense and, 100, 104, 112, 115 Deltamax, 113-14 Dendral, 397-98 DennIs, Jack, 187, 221, 244, 250 Dertouzos, Michael, 412-13, 416-17,453 Descartes, Rene, 22 descnptlon copier, 88-89 desktop publIshmg, 392 Deutsch, Peter, 346 Differential Analyzer, 24, 25-26, 31,32,37,44,62 Digital Research, 434-35 direction centers, 117, 119 director of defense research and englOeenng (DDR&E), 198, 402 Disk Operatmg System (DOS), 252,435 Disney, Walt, 338 displays, 242, 359, 366, 402 desktop, 178-79 DNA, 89 Dr.
Commodore: A Company on the Edge by Brian Bagnall
Apple II, Bill Gates: Altair 8800, Byte Shop, Claude Shannon: information theory, computer age, Douglas Engelbart, Firefox, game design, index card, inventory management, Isaac Newton, low skilled workers, Menlo Park, packet switching, pink-collar, popular electronics, prediction markets, pre–internet, QWERTY keyboard, Robert X Cringely, Silicon Valley, special economic zone, Steve Jobs, Steve Wozniak, Ted Nelson
“In the early days, it was pure hackers and hobbyists. It wasn’t a mainstream magazine but it was published like one. It was big and thick on shiny stock but it was hardly polished. The early days were like the Wild West frontier.” In college, Yannes earned his tuition by assembling computers. “One of the things I would do to earn some money was to build computer kits for the science lab or the computer lab,” he recalls. “At a local Byte Shop, I built these systems and got them working. There were a lot of people coming in who wanted computers but they weren’t interested in building their own and particularly debugging it because a lot of them weren’t very reliable designs back then.” Using some of his earnings, Yannes purchased a more expensive synthesizer kit from PAiA. “I ended up getting one of their modular systems when I was in college,” he says.