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searching for OpenGL++ 545 found (1324 total)

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WebGL (2,655 words) [view diff] no match in snippet view article find links to article

WebGL and OpenGL calls to available platform-specific APIs. ANGLE currently provides access to OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D
Apple Developer Tools (1,340 words) [view diff] no match in snippet view article find links to article
viewing/editing Statistics gathering OpenGL call traces with stack traces and timings An integrated environment to develop and debug OpenGL GPU programs (Shaders) under
Mesa (computer graphics) (9,314 words) [view diff] no match in snippet view article
Mesa3D and The Mesa 3D Graphics Library, is an open source implementation of OpenGL, Vulkan, and other graphics API specifications. Mesa translates these specifications
Vulkan (5,174 words) [view diff] no match in snippet view article find links to article
graphics and computing. It was intended to address the shortcomings of OpenGL, and allow developers more control over the GPU. It is designed to support
OpenGL ES (3,424 words) [view diff] no match in snippet view article find links to article
OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering
Adreno (3,082 words) [view diff] no match in snippet view article find links to article
memory. It supports Direct3D feature level 9_3 in addition to OpenGL ES 3.0, OpenGL ES 2.0, OpenGL ES 1.1, OpenVG 1.1, EGL 1.4, Direct3D Mobile, SVGT 1.2 Adreno
Java OpenGL (1,021 words) [view diff] no match in snippet view article find links to article
Java OpenGL (JOGL) is a wrapper library that allows OpenGL to be used in the Java programming language. It was originally developed by Kenneth Bradley
IRIX (1,800 words) [view diff] no match in snippet view article find links to article
In IRIX, SGI originated the XFS file system and the industry-standard OpenGL graphics API. SGI originated the IRIX name in the 1988 release 3.0 of the
OpenGL Shading Language (1,372 words) [view diff] no match in snippet view article find links to article
OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL
Core OpenGL (717 words) [view diff] no match in snippet view article find links to article
Core OpenGL, or CGL, is Apple Inc.'s Macintosh Quartz windowing system interface to the OS X implementation of the OpenGL specification. CGL is analogous
PowerVR (4,874 words) [view diff] no match in snippet view article find links to article
for video encoding, decoding, associated image processing and DirectX, OpenGL ES, OpenVG, and OpenCL acceleration. PowerVR also develops AI accelerators
Basic4GL (861 words) [view diff] no match in snippet view article find links to article
for openGL) is an interpreted, open source version of the BASIC programming language which features support for 3D computer graphics using OpenGL. While
Xgl (1,370 words) [view diff] no match in snippet view article find links to article
modern graphics cards via their OpenGL drivers, layered on top of OpenGL. It supports hardware acceleration of all X, OpenGL and XVideo applications and graphical
BeOS (3,325 words) [view diff] no match in snippet view article find links to article
1996 with a new browser with MPEG and QuickTime video formats. It supports OpenGL, remote access, and Power Macintosh. In 1996, Apple Computer CEO Gil Amelio
GLX (884 words) [view diff] no match in snippet view article find links to article
(initialism for "OpenGL Extension to the X Window System") is an extension to the X Window System core protocol providing an interface between OpenGL and the X
List of Nvidia graphics processing units (13,345 words) [view diff] no match in snippet view article find links to article
section Direct3D – Maximum version of Direct3D fully supported. OpenGL – Maximum version of OpenGL fully supported. OpenCL – Maximum version of OpenCL fully
Tessellation (computer graphics) (620 words) [view diff] no match in snippet view article
real-time rendering, data is tessellated into triangles, for example in OpenGL 4.0 and Direct3D 11. A key advantage of tessellation for realtime graphics
Radeon (5,431 words) [view diff] no match in snippet view article find links to article
limited to OpenGL version 3.3 and OpenGL ES 3.0. all drivers in Mesa 3D with Version 11.x (last 11.2.2) are as of Mai 2016 limited to OpenGL version 4
AIGLX (492 words) [view diff] no match in snippet view article find links to article
for OpenGL compositing window managers to function with hardware acceleration. There are two ways in which a windowing system can allow an OpenGL implementation
PHIGS (944 words) [view diff] no match in snippet view article find links to article
1990s. Subsequently, a combination of features and power led to the rise of OpenGL, which became the most popular professional 3D API of the mid to late 1990s
Quadro (5,124 words) [view diff] no match in snippet view article find links to article
Mode Quadro Driver 340: OpenGL 3.3, OpenCL 1.1, DirectX 10.0/10.1 (End-of-Life) Fermi (GFxxx): OpenCL 1.1, OpenGL 4.5, some OpenGL 2016 Features with Quadro
EGL (API) (540 words) [view diff] no match in snippet view article
EGL is an interface between Khronos rendering APIs (such as OpenGL, OpenGL ES or OpenVG) and the underlying native platform windowing system. EGL handles
LWJGL (522 words) [view diff] no match in snippet view article find links to article
commonly used in developing video games and multimedia titles, such as Vulkan, OpenGL, GLFW, OpenAL and OpenCL. The primary goal of the project is to provide
HLSL2GLSL (204 words) [view diff] no match in snippet view article find links to article
shaders written in High Level Shader Language (HLSL) for Direct3D 9 into the OpenGL Shading Language (GLSL). HLSL2GLSL was originally released by ATI Technologies
SGI Onyx (650 words) [view diff] no match in snippet view article find links to article
Onyx is a series of visualization systems designed and manufactured by SGI, introduced in 1993 and offered in two models, deskside and rackmount, codenamed
Warp3D (919 words) [view diff] no match in snippet view article find links to article
hardware would be able to be used. Hyperion Entertainment developers created OpenGL subset called MiniGL sitting on top of Warp3D to ease porting of games such
OpenVG (1,200 words) [view diff] no match in snippet view article find links to article
graphic chip that supports OpenGL/OpenGL ES. Mazatech AmanithVG GLE – commercial. Built on top of OpenGL 1.1+ and OpenGL ES 1.x. Claim “achieving better
Graphics pipeline (4,381 words) [view diff] no match in snippet view article find links to article
graphics application programming interfaces (APIs), such as Direct3D, OpenGL and Vulkan were developed to standardize common procedures and oversee the
Shader (2,505 words) [view diff] no match in snippet view article find links to article
programmed depends on the target environment. The official OpenGL and OpenGL ES shading language is OpenGL Shading Language, also known as GLSL, and the official
Metal (API) (1,331 words) [view diff] no match in snippet view article
created by Apple, debuting in iOS 8. Metal combines functions similar to OpenGL and OpenCL in one API. It is intended to improve performance by offering
Tao Framework (216 words) [view diff] no match in snippet view article find links to article
to popular graphics and gaming libraries like OpenGL and SDL. It was originally developed by the C# OpenGL programmer Randy Ridge, and since its start many
List of Intel graphics processing units (3,033 words) [view diff] no match in snippet view article find links to article
Graphics. These chips added support for texture combiners allowing support for OpenGL 1.3. Intel's first DirectX 9 GPUs with hardware Pixel Shader 2.0 support
IRIS GL (665 words) [view diff] no match in snippet view article find links to article
reworked various system calls, and released IRIS GL as the industry standard OpenGL. In 1982, SGI began development of IRIS GL. It soon became much more popular
X video extension (1,011 words) [view diff] no match in snippet view article find links to article
system with limited OpenGL acceleration function, specifically the lack of an OpenGL Framebuffer Object or pbuffer, the use of an OpenGL environment like
Löve (game framework) (975 words) [view diff] no match in snippet view article
functions of the host machine through the libraries SDL and OpenGL, or since version 0.10 also OpenGL ES 2 and 3. Fonts can be rendered by the FreeType engine
Khronos Group (1,411 words) [view diff] no match in snippet view article find links to article
a cross-platform computation API OpenGL, a cross-platform computer graphics API OpenGL ES, a derivative of OpenGL for use on mobile and embedded systems
Compiz (2,369 words) [view diff] no match in snippet view article find links to article
GNOME Panel, or KWin in KDE Plasma Workspaces. Internally Compiz uses the OpenGL library as the interface to the graphics hardware. Initially, Compiz only
Video game programming (2,976 words) [view diff] no match in snippet view article find links to article
Quake II, which uses OpenGL, was ported from Windows to Linux by a fan of the game. OpenGL is a standard maintained by the OpenGL Architecture Review Board
KWin (306 words) [view diff] no match in snippet view article find links to article
Keramik. Currently available compositing backends include OpenGL 1.2, OpenGL 2.0, OpenGL 3.1 and OpenGL ES 2.0. As of KDE 4.3 the following effects are built-in:
Widget toolkit (385 words) [view diff] no match in snippet view article find links to article
back-ends to interface with multiple ones and also with rendering APIs such as OpenGL, OpenVG, or EGL. The look and feel of the graphical control elements can
OpenGL Utility Toolkit (714 words) [view diff] no match in snippet view article find links to article
The OpenGL Utility Toolkit (GLUT) is a library of utilities for OpenGL programs, which primarily perform system-level I/O with the host operating system
LeapFrog Didj (220 words) [view diff] no match in snippet view article find links to article
Nickelodeon, and Marvel. The Didj runs on a customized Linux distribution with OpenGL, plus homebrew applications and demos. Didji Racing: Tiki Tropics Foster's
Quake II engine (1,650 words) [view diff] no match in snippet view article find links to article
out-of-the-box support for hardware-accelerated graphics, specifically OpenGL, along with the traditional software renderer. Another interesting feature
Simple DirectMedia Layer (2,613 words) [view diff] no match in snippet view article find links to article
object loading, networking and timers. For 3D graphics, it can handle an OpenGL, Vulkan, Metal, or Direct3D11 (older Direct3D version 9 is also supported)
Graphics library (324 words) [view diff] no match in snippet view article find links to article
covered here. Some APIs use Graphics Library (GL) in their name, notably OpenGL and WebGL. Allegro ANGLE Cairo (graphics) DFPSR https://dawoodoz.com/dfpsr
Krita (1,442 words) [view diff] no match in snippet view article find links to article
also runs on Windows, macOS, Haiku, Android, and ChromeOS, and features an OpenGL-accelerated canvas, colour management support, an advanced brush engine
Polygonal modeling (2,028 words) [view diff] no match in snippet view article find links to article
Official Guide to Learning OpenGL, Version 1.4, Fourth Edition by OpenGL Architecture Review Board ISBN 0-321-17348-1 OpenGL(R) Reference Manual : The
Mantle (API) (2,248 words) [view diff] no match in snippet view article
starting in 2013. Mantle was designed as an alternative to Direct3D and OpenGL, primarily for use on personal computers. In 2015, Mantle's public development
PhyreEngine (675 words) [view diff] no match in snippet view article find links to article
PlayStation Vita, PlayStation Portable, Nintendo Switch, Microsoft Windows (for OpenGL and DirectX 11), Google Android and Apple iOS. PhyreEngine has been adopted
Mantle (API) (2,248 words) [view diff] no match in snippet view article
starting in 2013. Mantle was designed as an alternative to Direct3D and OpenGL, primarily for use on personal computers. In 2015, Mantle's public development
Dim3 (441 words) [view diff] no match in snippet view article find links to article
tools." dim3 has an entry in DevMaster's 3D engines database. dim3 uses OpenGL for rendering, JavaScript for scripting, XML for data and Simple DirectMedia
CEGUI (827 words) [view diff] no match in snippet view article find links to article
performed by a back-end Rendering Module. CEGUI provides modules for Direct3D, OpenGL, the OGRE 3D engine, and the Irrlicht Engine. Other modules can be written
RIVA 128 (1,778 words) [view diff] no match in snippet view article find links to article
good OpenGL support. With RIVA 128, Nvidia began their quest for top-quality OpenGL support, eventually resulting in the board being a capable OpenGL performer
FireMonkey (967 words) [view diff] no match in snippet view article find links to article
Direct2D on Windows Vista, Windows 7, Windows 8 and Windows 10, OpenGL on macOS, OpenGL ES on iOS and Android, and on Windows platforms where Direct2D
RIVA TNT (1,221 words) [view diff] no match in snippet view article find links to article
most other OpenGL games at the time). The 3dfx MiniGL driver was not a fully featured OpenGL driver, but a wrapper that mapped certain OpenGL functions
4A Engine (581 words) [view diff] no match in snippet view article find links to article
Light, Metro Exodus, and Arktika.1. It supports Direct3D APIs 9 through 12, OpenGL 3.2, Nvidia PhysX, and Nvidia 3D Vision. The engine was developed in Ukraine
Blinn–Phong reflection model (1,614 words) [view diff] no match in snippet view article find links to article
Blinn–Phong is a shading model used in OpenGL and Direct3D's fixed-function pipeline (before Direct3D 10 and OpenGL 3.1), and is carried out on each vertex
Unigine (1,942 words) [view diff] no match in snippet view article find links to article
DirectX 9, DirectX 10, DirectX 11, OpenGL, OpenGL ES and PlayStation 3, while initial versions (v0.3x) only supported OpenGL. UNIGINE 1 provided C++, C#, and
AMD FirePro (2,707 words) [view diff] no match in snippet view article find links to article
for Windows 7, 8.1 for OpenGL 4.4 and OpenCL 2.0, when Hardware is prepared with firepro driver 14.502.1045. Vulkan 1.0 and OpenGL 4.5 possible for GCN
OpenTK (137 words) [view diff] no match in snippet view article find links to article
superseding the Tao Framework. It provides access to graphics tools contained in OpenGL, OpenCL, and OpenAL to a variety of CLR-based languages (C#, F#, etc.).
Display list (1,580 words) [view diff] no match in snippet view article find links to article
while systems that do not are as opposed to immediate mode systems. In OpenGL, display lists are useful to redraw the same geometry or apply a set of
Intel GMA (5,633 words) [view diff] no match in snippet view article find links to article
and OpenGL 1.4 with ARB extensions on Windows. Integrated graphics found on Q33, Q35, G31 and G33 chipsets. It supports Pixel Shader 2.0 with OpenGL 1.4
OpenGL SC (145 words) [view diff] no match in snippet view article find links to article
OpenGL for Safety Critical applications (OpenGL SC) is a subset of the OpenGL 3D graphics application programming interface (API) designed to meet the
OpenGL Architecture Review Board (150 words) [view diff] no match in snippet view article find links to article
The OpenGL Architecture Review Board (ARB) was an industry consortium that governed the OpenGL specification. It was formed in 1992, and defined the conformance
PSGL (182 words) [view diff] no match in snippet view article find links to article
rendering API available additionally to GCM and OpenGL for Sony's PlayStation 3. PSGL is based on OpenGL ES and Nvidia's CG. A previous version of PSGL
GTK Scene Graph Kit (1,152 words) [view diff] no match in snippet view article find links to article
merged into 3.90. Having OpenGL (or OpenGL ES) support in GDK facilitates a slightly better control of the graphics pipeline; OpenGL is well suited for compositing
Java 3D (770 words) [view diff] no match in snippet view article find links to article
Java platform. It runs on top of either OpenGL or Direct3D until version 1.6.0, which runs on top of Java OpenGL (JOGL). Since version 1.2, Java 3D has
Silicon Graphics (7,317 words) [view diff] no match in snippet view article find links to article
resulting OpenGL API to be cheaply licensed by SGI's competitors, and set up an industry-wide consortium to maintain the OpenGL standard (the OpenGL Architecture
Java Bindings for OpenGL (650 words) [view diff] no match in snippet view article find links to article
Java Binding for the OpenGL API is a JSR API specification (JSR 231) for the Java Platform, Standard Edition which allows to use OpenGL on the Java (software
Radeon R100 series (2,502 words) [view diff] no match in snippet view article find links to article
Technologies. The line features 3D acceleration based upon Direct3D 7.0 and OpenGL 1.3, and all but the entry-level versions offloading host geometry calculations
Open Inventor (1,231 words) [view diff] no match in snippet view article find links to article
graphics toolkit designed by SGI to provide a higher layer of programming for OpenGL. Its main goals are better programmer convenience and efficiency. Open Inventor
Moai (software) (335 words) [view diff] no match in snippet view article
hosting and deployment of game services. Moai developers use Lua, C++ and OpenGL, to build mobile games that span smartphones and cloud. Several commercial
AMD Software (2,781 words) [view diff] no match in snippet view article find links to article
AMD Software, but instead by some other software, which (for example) is OpenGL-certified: AMD FireStream product line for GPGPU in supercomputers and such
Graphics processing unit (8,446 words) [view diff] no match in snippet view article find links to article
intervening period, Microsoft worked closely with SGI to port OpenGL to Windows NT. In that era, OpenGL had no standard driver model for competing hardware accelerators
High-dynamic-range rendering (2,478 words) [view diff] no match in snippet view article find links to article
summary (PDF) A HDRR Implementation with OpenGL 2.0 OpenGL HDRR Implementation High Dynamic Range Rendering in OpenGL (PDF) Microsoft's technical brief on
GeForce 9 series (2,892 words) [view diff] no match in snippet view article find links to article
texels/s fill rate 7.6 GB/s memory bandwidth Supports DirectX 10, SM 4.0 OpenGL 2.1 compliance Supports 1st generation PureVideo HD technology with partial
Multi-monitor (1,632 words) [view diff] no match in snippet view article find links to article
graphics buffer. One possible scenario for programming is to present to OpenGL or DirectX a continuous, virtual frame buffer in which the OS or graphics
Abstraction layer (777 words) [view diff] no match in snippet view article find links to article
use layers of abstraction include the OSI model for network protocols, OpenGL, and other graphics libraries, which allow the separation of concerns to
Radeon HD 2000 series (3,400 words) [view diff] no match in snippet view article find links to article
cards do not fully comply with OpenGL 2+ as the hardware does not support all types of non-power of two (NPOT) textures. OpenGL 4+ compliance requires supporting
Radeon X1000 series (2,988 words) [view diff] no match in snippet view article find links to article
photolithography process. The R520 is the foundation for a line of DirectX 9.0c and OpenGL 2.0 3D accelerator X1000 video cards. It is ATI's first major architectural
Cg (programming language) (1,938 words) [view diff] no match in snippet view article
Cg/HLSL language exist: the Nvidia Cg compiler (cgc) which outputs DirectX or OpenGL and the Microsoft HLSL which outputs DirectX shaders in bytecode format
Shading language (1,566 words) [view diff] no match in snippet view article find links to article
languages dominated the market;[citation needed] they are described below. The OpenGL Architecture Review Board established the ARB assembly language in 2002
Radeon R400 series (2,004 words) [view diff] no match in snippet view article find links to article
Technologies, was the company's basis for its 3rd-generation DirectX 9.0/OpenGL 2.0-capable graphics cards. Used first on the Radeon X800, the R420 was
IUP (software) (481 words) [view diff] no match in snippet view article
custom developed controls using graphics APIs such as CD - Canvas Draw or OpenGL. IUP's distinguishing features include: ANSI C API, one of the few plain
Vertex buffer object (1,052 words) [view diff] no match in snippet view article find links to article
A vertex buffer object (VBO) is an OpenGL feature that provides methods for uploading vertex data (position, normal vector, color, etc.) to the video device
XForms (toolkit) (172 words) [view diff] no match in snippet view article
Forms Library by Mark Overmars, converted from IRIS GL (a precursor to OpenGL that also included calls to create windows and manage events) to X11. A
RGBE image format (455 words) [view diff] no match in snippet view article find links to article
Greg Ward provides code to handle RGBE files in his Radiance renderer. OpenGL mandates support for an analogous RGB9_E5 color (not render) format, where
Intel Graphics Technology (4,715 words) [view diff] no match in snippet view article find links to article
Haswell compared to OpenGL 4.5 being exposed on the i965 driver. Additionally, Crocus allows for OpenGL ES 3.2 rather than OpenGL ES 3.1 on Haswell. Aside
Cairo (graphics) (1,541 words) [view diff] no match in snippet view article
both Xlib and XCB, Win32 GDI, OS X Quartz Compositor, the BeOS API, OS/2, OpenGL contexts (directly and via glitz), local image buffers, PNG files, PDF,
Raylib (1,283 words) [view diff] no match in snippet view article find links to article
Linux, macOS, Raspberry Pi Android and HTML5 Support for OpenGL 1.1, 2.1, 3.3, 4.3 and OpenGL ES 2.0, 3.0 as graphic API Image, textures and fonts loading
Simple and Fast Multimedia Library (1,469 words) [view diff] no match in snippet view article find links to article
SFML handles creating and input to windows, and creating and managing OpenGL contexts. It also provides a graphics module for simple hardware acceleration
Mali (processor) (4,719 words) [view diff] no match in snippet view article
Mali DP500, DP550 and DP650. ARM also supplies tools to help in authoring OpenGL ES shaders named Mali GPU Shader Development Studio and Mali GPU User Interface
Radeon HD 7000 series (2,283 words) [view diff] no match in snippet view article find links to article
is found on APUs whose GPUs are branded with the Radeon HD 7000 series. OpenGL 4.x compliance requires supporting FP64 shaders. These are implemented by
Core Video (367 words) [view diff] no match in snippet view article find links to article
Core Image, and Quartz Extreme, since final playback is composed on an OpenGL surface. Although Core Video was introduced with the release of Mac OS X
Kelvin (microarchitecture) (236 words) [view diff] no match in snippet view article
with the GeForce 3 and 4 series. DirectX 8.0 (8.1 in the original Xbox) OpenGL 1.2 (1.5; 1.4 in the original Xbox) Shader Model 1.3 Vertex Shader 1.1 Max
QuteMol (317 words) [view diff] no match in snippet view article find links to article
application. QuteMol was the first system to use the capabilities of GPUs through OpenGL shaders to offer an array of innovative visual effects. QuteMol visualization
XScreenSaver (1,475 words) [view diff] no match in snippet view article find links to article
Cocoa ("jwxyz"). To allow the OpenGL 1.3-based hacks to run natively on iOS and Android systems, which only support OpenGL ES, XScreenSaver contains an
Vivante Corporation (1,116 words) [view diff] no match in snippet view article find links to article
pivot, Vivante developed a range of GPU cores that are compliant with the OpenGL ES 1.1 and 2.0 standards as well as the OpenVG standard. Created by VeriSilicon
Mali (processor) (4,719 words) [view diff] no match in snippet view article
Mali DP500, DP550 and DP650. ARM also supplies tools to help in authoring OpenGL ES shaders named Mali GPU Shader Development Studio and Mali GPU User Interface
Vivante Corporation (1,116 words) [view diff] no match in snippet view article find links to article
pivot, Vivante developed a range of GPU cores that are compliant with the OpenGL ES 1.1 and 2.0 standards as well as the OpenVG standard. Created by VeriSilicon
Fahrenheit (graphics API) (1,409 words) [view diff] no match in snippet view article
Direct3D and OpenGL. It was designed primarily by Microsoft and SGI and also included work from an HP-Microsoft joint effort. Direct3D and OpenGL are low-level
CodeXL (1,447 words) [view diff] no match in snippet view article find links to article
errors, reduce memory transaction overhead, visualize OpenCL/OpenGL buffers and images and OpenGL textures as pictures or as spreadsheet data, and in this
MacOS Mojave (3,086 words) [view diff] no match in snippet view article find links to article
Metal library instead. OpenGL is a cross-platform graphics framework designed to support a wide range of processors. Apple chose OpenGL in the late 1990s to
OpenAL (2,054 words) [view diff] no match in snippet view article find links to article
positional audio. Its API style and conventions deliberately resemble those of OpenGL. OpenAL is an environmental 3D audio library, which can add realism to a
DirectX Graphics Infrastructure (225 words) [view diff] no match in snippet view article find links to article
rendered frames to a window or monitor for display. Both Direct3D 10 and OpenGL applications in Windows Vista work through DXGI. Windows 8 introduced a
Direct Rendering Infrastructure (3,548 words) [view diff] no match in snippet view article find links to article
hardware acceleration for the Mesa implementation of OpenGL. DRI has also been adapted to provide OpenGL acceleration on a framebuffer console without a display
XScreenSaver (1,475 words) [view diff] no match in snippet view article find links to article
Cocoa ("jwxyz"). To allow the OpenGL 1.3-based hacks to run natively on iOS and Android systems, which only support OpenGL ES, XScreenSaver contains an
Direct3D (10,167 words) [view diff] no match in snippet view article find links to article
adopt OpenGL as the official 3D rendering API for games as well as workstation applications. (see OpenGL vs. Direct3D) Rather than adopt OpenGL as a gaming
Asahi Linux (1,387 words) [view diff] no match in snippet view article find links to article
continue without him. A Vulkan driver is in a working prototype and OpenGL 4.6 and OpenGL ES 3.2 are supported. This driver is currently the only fully-compliant
ANGLE (software) (926 words) [view diff] no match in snippet view article
translates OpenGL ES 2/3 calls to DirectX 9, 11, OpenGL, Vulkan or Metal API calls. It is a portable version of OpenGL but with limitations of OpenGL ES standard
Canvas element (1,494 words) [view diff] no match in snippet view article find links to article
drawing API, it also supports the WebGL API to allow 3D rendering with OpenGL ES. Canvas was initially introduced by Apple for use in their own Mac OS
LibGDX (2,698 words) [view diff] no match in snippet view article find links to article
libGDX is a free and open-source game-development application framework written in the Java programming language with some C and C++ components for performance
Quartz Compositor (638 words) [view diff] no match in snippet view article find links to article
renderers in the Quartz technologies family. The bitmap output from Quartz 2D, OpenGL, Core Image, QuickTime, or other process is written to a specific memory
DirectX (6,216 words) [view diff] no match in snippet view article find links to article
cross-platform OpenGL and the Windows-only Direct3D. Incidentally, OpenGL was supported at Microsoft by the DirectX team. If a developer chose to use the OpenGL 3D
Utah teapot (2,076 words) [view diff] no match in snippet view article find links to article
for a scene with a light setup. Some programming libraries, such as the OpenGL Utility Toolkit, even have functions dedicated to drawing teapots. The teapot
Radeon HD 8000 series (1,516 words) [view diff] no match in snippet view article find links to article
Mantle API and Vulkan API OpenGL 4.5 support for TeraScale 2 with AMD Crimson Beta (driver version 15.30 or higher) OpenGL 4.5 and Vulkan 1.0 support
OpenSceneGraph (1,812 words) [view diff] no match in snippet view article find links to article
visualization and modeling. The toolkit is written in standard C++ using OpenGL, and runs on a variety of operating systems including Microsoft Windows
List of Intel Pentium processors (3,933 words) [view diff] no match in snippet view article find links to article
Intel HD Graphics, with 4 execution units, and supports DirectX 11, OpenGL 4.0, OpenGL ES 3.0 and OpenCL 1.1 (on Windows). J2900 supports Intel Quick Sync
Radeon HD 3000 series (2,127 words) [view diff] no match in snippet view article find links to article
cards do not fully comply with OpenGL 2+ as the hardware does not support all types of non-power of two (NPOT) textures. OpenGL 4+ compliance requires supporting
Radeon HD 5000 series (2,055 words) [view diff] no match in snippet view article find links to article
cards do not fully comply with OpenGL 2+ as the hardware does not support all types of non-power of two (NPOT) textures. OpenGL 4+ compliance requires supporting
Adaptive scalable texture compression (1,001 words) [view diff] no match in snippet view article find links to article
Compression". ASTC was adopted as an official extension for both OpenGL and OpenGL ES by the Khronos Group on 6 August 2012. On Linux, all Gallium 3D
Page description language (655 words) [view diff] no match in snippet view article find links to article
from graphics application programming interfaces (APIs) such as GDI and OpenGL that can be called by software to generate graphical output. Various page
CrossBridge (650 words) [view diff] no match in snippet view article find links to article
in Flash Player 11 (known as Stage3D). Using CrossBridge, Adobe ported OpenGL for use within Flash Player Stage3D and released it as an open-source project
Fraps (701 words) [view diff] no match in snippet view article find links to article
developed by Beepa. It can capture from software that uses DirectX and OpenGL, such as PC games. Fraps is proprietary and commercial software, but it
WGL (API) (112 words) [view diff] no match in snippet view article
between OpenGL and the windowing system interface of Windows. WGL is analogous to EGL, which is an interface between rendering APIs such as OpenCL, OpenGL, OpenGL
Marble (software) (319 words) [view diff] no match in snippet view article
without the need for hardware acceleration, but it can be extended to use OpenGL. An important user-experience objective being that the application start
GLFW (385 words) [view diff] no match in snippet view article find links to article
lightweight utility library for use with OpenGL. It provides programmers with the ability to create and manage windows and OpenGL contexts, as well as handle joystick
Visual3D Game Engine (578 words) [view diff] no match in snippet view article find links to article
MonoGame, with it first being built upon managed wrappers for Direct3D and OpenGL. Visual3D is also notable for providing its game development tools as integrated
Nokia 500 (253 words) [view diff] no match in snippet view article find links to article
version 010.029, but it runs smoothly after the 11.33 update. Instead of an OpenGL ES GPU, the 500 features a simpler OpenVG GPU, so, even though 3D apps work
Free and open-source graphics device driver (5,794 words) [view diff] no match in snippet view article find links to article
calculations from the CPU to the GPU, they usually use a special-purpose API like OpenGL or Direct3D and do not address the hardware directly. Because all translation
Drishti (client) (400 words) [view diff] no match in snippet view article
APAC '07. Among other software, Drishti uses Qt for the GUI widgets and OpenGL Extension Wrangler Library (GLEW). Volumetric view of a tooth in Drishti
Glide (API) (407 words) [view diff] no match in snippet view article
but further refinement of Microsoft's Direct3D and the appearance of full OpenGL implementations from other graphics card vendors, in addition to growing
Core Image (1,279 words) [view diff] no match in snippet view article find links to article
the Core Image Kernel Language, which shares a subset of commands with OpenGL Shading Language (GLSL). When a compatible GPU is available, the Core Image
Id Tech 6 (1,444 words) [view diff] no match in snippet view article find links to article
to the engine. The PC version of the engine is based on Vulkan API and OpenGL API. John Carmack started talking about his vision regarding the engine
Standard Portable Intermediate Representation (1,415 words) [view diff] no match in snippet view article find links to article
incorporated in the core specification of OpenCL 2.1, the Vulkan API, and OpenGL version 4.6. SPIR-V is a high-level intermediate language, exchanged in
OpenGL Utility Library (206 words) [view diff] no match in snippet view article find links to article
The OpenGL Utility Library (GLU) is a computer graphics library for OpenGL. It consists of a number of functions that use the base OpenGL library to provide
AMD FireMV (245 words) [view diff] no match in snippet view article find links to article
these are marketed by ATI as mainly 2D cards, the FireMV 2250 cards support OpenGL 2.0 since it is based on the RV516 GPU found in the Radeon X1000 series
Mednafen (607 words) [view diff] no match in snippet view article find links to article
Doesn't Need A Frickin' Excellent Name), formerly known as Nintencer, is an OpenGL and SDL multi-system free software wrapper that bundles various original
Retained mode (475 words) [view diff] no match in snippet view article find links to article
Retrieved 7 May 2020. "OpenGL". Retrieved 4 May 2020. "OpenGL Driver Support". NVIDIA Developer. 2013-08-19. Retrieved 2020-08-21. "OpenGL - The Industry's
Goldmont (1,202 words) [view diff] no match in snippet view article find links to article
Intel HD Graphics with DirectX 12, OpenGL 4.6 with latest Windows 10 driver update (OpenGL 4.5 on Linux), OpenGL ES 3.2 and OpenCL 2.0 support. HEVC
Framebuffer object (380 words) [view diff] no match in snippet view article find links to article
The frame buffer object architecture (FBO) is an extension to OpenGL for doing flexible off-screen rendering, including rendering to a texture. By capturing
List of toolkits (141 words) [view diff] no match in snippet view article find links to article
Multidimensional hierarchical toolkit Sun Java Wireless Toolkit OCR SDK, OCR Toolkit OpenGL Utility Toolkit (GLUT) Open Inventor 3D graphics API Qt Motif Natural Language
ATI Rage (2,549 words) [view diff] no match in snippet view article find links to article
Reality Lab, QuickDraw 3D Rave, Criterion RenderWare, and Argonaut BRender. OpenGL drivers are available for the professional 3D and CAD community and Heidi
Radeon HD 4000 series (2,209 words) [view diff] no match in snippet view article find links to article
cards do not fully comply with OpenGL 2+ as the hardware does not support all types of non-power of two (NPOT) textures. OpenGL 4+ compliance requires supporting
Godot (game engine) (4,666 words) [view diff] no match in snippet view article
fibonacci(n - 2) Godot 3.x's graphics engine uses OpenGL ES 3.0 for all supported platforms; otherwise, OpenGL ES 2.0 is used. Vulkan is supported starting
Stellarium (software) (683 words) [view diff] no match in snippet view article
functionality, lacking some features of the desktop version. All versions use OpenGL to render a realistic projection of the night sky in real time.[citation
KInfoCenter (126 words) [view diff] no match in snippet view article find links to article
Interfaces OpenGL Partitions PCI PCMCIA Processor Protocols Samba Status SCSI Storage Devices USB Devices X-Server Wayland X-Server OpenGL Interrupts
Graphics Device Interface (1,678 words) [view diff] no match in snippet view article find links to article
hardware rasterization for 3D. Modern games usually use DirectX, Vulkan, or OpenGL instead. In GDI, a device context (DC) defines the attributes of text and
Goldmont (1,202 words) [view diff] no match in snippet view article find links to article
Intel HD Graphics with DirectX 12, OpenGL 4.6 with latest Windows 10 driver update (OpenGL 4.5 on Linux), OpenGL ES 3.2 and OpenCL 2.0 support. HEVC
Open Cascade Technology (1,464 words) [view diff] no match in snippet view article find links to article
services for displaying geometry in 3D Viewer; implements a compact OpenGLOpenGL ES renderer, supporting conventional Phong, real-time PBR metal-roughness
PyMOL (730 words) [view diff] no match in snippet view article find links to article
program having been written in the programming language Python. PyMOL uses OpenGL Extension Wrangler Library (GLEW) and FreeGLUT, and can solve Poisson–Boltzmann
Solar2D (1,080 words) [view diff] no match in snippet view article find links to article
Fire TV and Android TV. Solar2D uses integrated Lua layered on top of C++/OpenGL to build graphic applications. The software has two operational modes: the
Rasterisation (838 words) [view diff] no match in snippet view article find links to article
side of the triangle. This rule is implemented e.g. by Direct3D and many OpenGL implementations (even though the specification doesn't define it and only
OpenGL Performer (781 words) [view diff] no match in snippet view article find links to article
on top of OpenGL for the purpose of enabling hard real-time visual simulation applications. OpenGL Performer was developed by SGI. OpenGL Performer is
Id Tech 5 (1,204 words) [view diff] no match in snippet view article find links to article
computer; however, the demo used only a single core with single-threaded OpenGL implementation running on a 512 MB 7000 class Quadro video card. id Tech
ARB assembly language (1,057 words) [view diff] no match in snippet view article find links to article
which can be characterized as an assembly language. It was created by the OpenGL Architecture Review Board (ARB) to standardize GPU instructions controlling
MonoGame (971 words) [view diff] no match in snippet view article find links to article
capabilities of MonoGame come from either OpenGL, OpenGL ES, or DirectX. Since MonoGame version 3, OpenGL 2 has been the focus for capabilities. The
Marmalade (software) (858 words) [view diff] no match in snippet view article
rendering capabilities of mobile devices either by using the OpenGL ES API directly (both OpenGL ES 1.x and 2.x are supported) or by using the functionality
RPCS3 (906 words) [view diff] no match in snippet view article find links to article
It is in active development, targeting x86-64 and ARM64 CPUs featuring OpenGL and Vulkan as backend renderers. As of August 2024, nearly 70% of PlayStation
Kivy (framework) (686 words) [view diff] no match in snippet view article
TUIO, and OS-specific multitouch events; a graphic library using only OpenGL ES 2, and based on Vertex Buffer Object and shaders; a wide range of widgets
GDK (996 words) [view diff] no match in snippet view article find links to article
used solely by window managers are not exposed in GDK. GDK supports OpenGL (or OpenGL ES) for better control of the graphics pipeline. GdkFrameClock was
Gameswf (163 words) [view diff] no match in snippet view article find links to article
iOS and Android, using GCC and MSVC. It includes code for rendering with OpenGL ES. The rendering module is factored out so that the code can be ported
S3 Texture Compression (1,995 words) [view diff] no match in snippet view article find links to article
computer graphics. Its subsequent inclusion in Microsoft's DirectX 6.0 and OpenGL 1.3 (via the GL_EXT_texture_compression_s3tc extension) led to widespread
GeForce 500 series (1,667 words) [view diff] no match in snippet view article find links to article
Nvidia GeForce 500 series supports Direct3D 12.0 (feature level 11.0), OpenGL 4.6, and OpenCL 1.1. The refreshed Fermi chip includes 512 stream processors
Psychtoolbox for MATLAB (169 words) [view diff] no match in snippet view article find links to article
its MATLAB extensions (in C) were rewritten to be more modular and use OpenGL. Psychtoolbox is offered alongside many alternative toolboxes for programming
Radeon HD 6000 series (2,774 words) [view diff] no match in snippet view article find links to article
version "Northern Island (VLIW4)" is found on "HD 6900" branded products. OpenGL 4.x compliance requires supporting FP64 shaders. These are implemented by
BALL (930 words) [view diff] no match in snippet view article find links to article
developed by the BALL project team, is a C++ application of BALL using Qt, and OpenGL with the real-time ray tracer RTFact as render back-ends. For both, BALLView
GeForce 400 series (2,045 words) [view diff] no match in snippet view article find links to article
manufactured by TSMC in a 40 nm process. It is Nvidia's first chip to support OpenGL 4.0 and Direct3D 11. No products with a fully enabled GF100 GPU were ever
RenderMan Interface Specification (795 words) [view diff] no match in snippet view article find links to article
common with OpenGL (developed by the now-defunct Silicon Graphics), despite the two APIs being targeted to different sets of users (OpenGL to real-time
GeForce 100 series (375 words) [view diff] no match in snippet view article find links to article
API support DirectX Direct3D 10.0 Shader Model 4.0 OpenCL OpenCL 1.1 OpenGL OpenGL 3.3 History Predecessor GeForce 9 series Successor GeForce 200 series
Glaze3D (902 words) [view diff] no match in snippet view article find links to article
Glaze3D 4800 models, was supposed to offer full support for DirectX 7, OpenGL 1.2, AGP 4×, 4× anisotropic filtering, full-screen anti-aliasing and a host
Jake2 (788 words) [view diff] no match in snippet view article find links to article
platforms as well, due to utilizing Jogl's OpenGL fixed function emulation via OpenGL ES2, or directly via OpenGL ES1. Joal enhancements further allows audio
Mark Kilgard (261 words) [view diff] no match in snippet view article find links to article
at Silicon Graphics, he authored the OpenGL Utility Toolkit, better known as GLUT, to make it easy to write OpenGL-based 3D examples and demos. The primary
CUDA (4,134 words) [view diff] no match in snippet view article find links to article
programming to use GPU resources, in contrast to prior APIs like Direct3D and OpenGL, which require advanced skills in graphics programming. CUDA-powered GPUs
Triangle strip (1,055 words) [view diff] no match in snippet view article find links to article
facing alternating directions. OpenGL has built-in support for triangle strips. Fixed function OpenGL (deprecated in OpenGL 3.0) has support for triangle
Radeon R300 series (2,714 words) [view diff] no match in snippet view article find links to article
graphics cards. This GPU features 3D acceleration based upon Direct3D 9.0 and OpenGL 2.0, a major improvement in features and performance compared to the preceding
KDE Plasma 5 (2,319 words) [view diff] no match in snippet view article find links to article
devices. The graphical interface was fully migrated to QML, which uses OpenGL for hardware acceleration, providing better performance and reduced power
Acer Liquid Z520 (229 words) [view diff] no match in snippet view article find links to article
GeForce with tesselation, instant rendering and vertex array object from OpenGL ES 3.0, or else Adreno 320. For Liquid variant, it uses 1.6 GHz dual core
Radeon 400 series (2,775 words) [view diff] no match in snippet view article find links to article
cards do not fully comply with OpenGL 2+ as the hardware does not support all types of non-power of two (NPOT) textures. OpenGL 4+ compliance requires supporting
GeForce 200 series (899 words) [view diff] no match in snippet view article find links to article
support DirectX Direct3D 10.0 or 10.1 Shader Model 4.1 OpenCL OpenCL 1.1 OpenGL OpenGL 3.3 History Predecessor GeForce 9 series Variant GeForce 300 series
DirectFB (353 words) [view diff] no match in snippet view article find links to article
DirectFBGL is an OpenGL extension for DirectFB/XDirectFB that uses Direct Rendering Infrastructure (DRI) in the Mesa 3D library to support OpenGL hardware acceleration
Comparison of screencasting software (571 words) [view diff] no match in snippet view article find links to article
recording the entire desktop OpenGL: Specifies whether the product supports recording from video games and software that employ OpenGL to render digital image
Quake Army Knife (1,514 words) [view diff] no match in snippet view article find links to article
Glide, OpenGL or Direct3D renderer. Views have three modes: wireframe, solid color and textured, and supports transparency and lighting in OpenGL mode.
MiniGL (438 words) [view diff] no match in snippet view article find links to article
MiniGL is an incomplete implementation of the OpenGL specification which implements enough of the API to allow 3D video games in the late 1990s to run
Pixelmator Classic (777 words) [view diff] no match in snippet view article find links to article
interface for work with images. Pixelmator Classic uses Core Image and OpenGL technologies that use the Mac's video card for image processing. Pixelmator
TeraScale (microarchitecture) (3,111 words) [view diff] no match in snippet view article
with DirectX 11 and OpenGL 4. TeraScale 1 based GPU's (HD 2000, 3000 and 4000 series) are only conformant to Direct3D 10 and OpenGL 3.3 and implements
Turing (microarchitecture) (1,114 words) [view diff] no match in snippet view article
Rate Image functionalities are accessible using DirectX 12, Vulkan and OpenGL extensions on Windows and Linux platforms. Windows 10 October 2018 update
Shadow mapping (2,410 words) [view diff] no match in snippet view article find links to article
same as the one used to render the shadow map in the first step (under OpenGL this is the product of the modelview and projection matrices). This will
Irrlicht Engine (1,505 words) [view diff] no match in snippet view article find links to article
German term for a will-o'-the-wisp. Irrlicht supports 3D rendering via OpenGL, DirectX 8, 9 and internal software rasterizers. DirectX 8 is not supported
MSM7000 (530 words) [view diff] no match in snippet view article find links to article
CPU cores the chips contain such hardware as 2D graphics hardware, 3D (OpenGL ES 1.1) graphics hardware, media acceleration hardware (for video decode
Fyne (software) (1,205 words) [view diff] no match in snippet view article
desktop and mobile platforms/versions from a single code base. Fyne uses OpenGL to provide cross-platform graphics. It is inspired by the principles of
Stage3D (1,819 words) [view diff] no match in snippet view article find links to article
shading, pixel shading, and mesh rendering. Transparently executed using OpenGL (on Mac OS X and Linux) and DirectX (on Microsoft Windows). Accelerated
Boids (1,117 words) [view diff] no match in snippet view article find links to article
JavaScript implementation with Phaser Framework 3D Boids Simulation using OpenGL, used by the BBC's Natural History Unit Live In-Browser 3D Simulation of
Matrox G400 (2,129 words) [view diff] no match in snippet view article find links to article
its near-total lack of credible OpenGL support. Matrox made it very clear that they were committed to supporting OpenGL, however, and development rapidly
Chromium (computer graphics) (310 words) [view diff] no match in snippet view article
Chromium is an OpenGL implementation. Unlike other OpenGL implementations, Chromium does not render the OpenGL command stream to a raster image in order
BrookGPU (773 words) [view diff] no match in snippet view article find links to article
upgraded and faster OpenGL backend which uses framebuffer objects instead of PBuffers and harmonised the code around standard OpenGL interfaces instead
Radeon 200 series (2,863 words) [view diff] no match in snippet view article find links to article
(Northern Islands or Evergreen) is found on R5 235X and below branded products. OpenGL 4.x compliance requires supporting FP64 shaders. These are implemented by
Fast and Realistic OpenGL Displayer (344 words) [view diff] no match in snippet view article find links to article
Realistic OpenGL Displayer (FROG) is a generic framework dedicated to visualize events in a given geometry. It has been written in C++ and use OpenGL cross-platform
QtiPlot (254 words) [view diff] no match in snippet view article find links to article
functions like curve fitting. Plotting of 3D data can be rendered using OpenGL using the Qwt3D libraries. The program is also extensible to a considerable
FooBillard (263 words) [view diff] no match in snippet view article find links to article
FooBillard is a free and open-source, OpenGL-based sports simulation video game. FooBillard supports several kinds of billiard games: carom billiards (three-cushion
Software rendering (1,323 words) [view diff] no match in snippet view article find links to article
D3D9 & OpenGL ES 2 client software. The swrast, softpipe, & LLVMpipe renderers inside Mesa work as a shim at the system level to emulate an OpenGL 1.4–3
SGI Prism (204 words) [view diff] no match in snippet view article find links to article
with graphics hardware. The Prism uses the Linux operating system and the OpenGL software library. Three models of the SGI Prism are Power, Team and Extreme
Chromium (computer graphics) (310 words) [view diff] no match in snippet view article
Chromium is an OpenGL implementation. Unlike other OpenGL implementations, Chromium does not render the OpenGL command stream to a raster image in order
Bandicam (482 words) [view diff] no match in snippet view article find links to article
Game Recording mode, which can record the target created in DirectX or OpenGL. And the last is the Device Recording mode which records Webcams and HDMI
Ericsson Texture Compression (665 words) [view diff] no match in snippet view article find links to article
base color for its half of the 4×4 group. This format is a part of the OpenGL ES graphics standard extensions for embedded devices such as mobile phones
List of Intel Celeron processors (4,647 words) [view diff] no match in snippet view article find links to article
Intel HD Graphics, with 4 execution units, and supports DirectX 11, OpenGL 4.0, OpenGL ES 3.0 and OpenCL 1.1 (on Windows). J1800 and J1900 support Intel
Horde3D (370 words) [view diff] no match in snippet view article find links to article
for plugins including physics. The engine was originally built on top of OpenGL 2.0 A plugin to use the engine with the Bullet Physics API also exists.
Quartz Composer (1,861 words) [view diff] no match in snippet view article find links to article
presentations and creating animated screensavers. Quartz Composer uses OpenGL (including GLSL), OpenCL (only in Mac OS X Snow Leopard and later), OpenAL
Brian Paul (357 words) [view diff] no match in snippet view article find links to article
is a free software/open source graphics library that provides a generic OpenGL implementation for rendering three-dimensional graphics on multiple platforms
JMonkeyEngine (1,788 words) [view diff] no match in snippet view article find links to article
its default renderer, and also supports another renderer based on Java OpenGL. jMonkeyEngine is community-centric and open-source. It is released under
Allegro Common Lisp (554 words) [view diff] no match in snippet view article find links to article
MOP, Unicode, SSL streams, implementations of various Internet protocols, OpenGL interface. The first version of Allegro Common Lisp was finished at the
ILNumerics (671 words) [view diff] no match in snippet view article find links to article
Windows Forms applications. Hardware accelerated drawing is available via OpenGL. A software renderer is provided for legacy hardware, based on GDI+ and
Radeon 300 series (2,205 words) [view diff] no match in snippet view article find links to article
cards do not fully comply with OpenGL 2+ as the hardware does not support all types of non-power of two (NPOT) textures. OpenGL 4+ compliance requires supporting
PsychoPy (750 words) [view diff] no match in snippet view article find links to article
achieved through use of the wxPython widget library for the application and OpenGL for graphics calls. It is also capable of generating and delivering auditory
Stencil buffer (2,391 words) [view diff] no match in snippet view article find links to article
and its modifiers can be accessed in computer graphics by using APIs like OpenGL, Direct3D, Vulkan or Metal. The stencil buffer typically shares the same
Xsgi (455 words) [view diff] no match in snippet view article find links to article
the X keyboard extension (XKB) for Xsgi. Xsgi supports the X11, IRIS GL, OpenGL, Display PostScript, and PEX PHIGS rendering models. Jeff Weinstein, "NFB
Goldmont Plus (507 words) [view diff] no match in snippet view article find links to article
2MB in Goldmont Updated Gen 9 Intel HD Graphics with DirectX 12, OpenGL 4.6, OpenGL ES 3.2 and OpenCL 2.0 support. HEVC Main10 & VP9 10-bit Profile2 hardware
Dolphin (emulator) (8,163 words) [view diff] no match in snippet view article
September 2013, only a handful of devices contained the hardware to support OpenGL ES 3.0, with Google officially supporting the standard in software since
RenderDoc (374 words) [view diff] no match in snippet view article find links to article
analysis of single frames from any application that uses Vulkan, D3D11, OpenGL & OpenGL ES, or D3D12. RenderDoc also allows the user to manipulate a captured
Google Native Client (2,684 words) [view diff] no match in snippet view article find links to article
the Chrome Web Store). NaCl runs hardware-accelerated 3D graphics (via OpenGL ES 2.0), sandboxed local file storage, dynamic loading, full screen mode
Java 2D (1,041 words) [view diff] no match in snippet view article find links to article
translates them into vector graphic image files. Since Java SE 6, Java2D and OpenGL have become interoperable, allowing, for example, the drawing of animated
Immediate mode (computer graphics) (640 words) [view diff] no match in snippet view article
the CPU. Examples of immediate mode rendering systems include Direct2D, OpenGL and Quartz. There are some immediate mode GUIs that are particularly suitable
OpenFrameworks (630 words) [view diff] no match in snippet view article find links to article
and Arturo Castro. OpenFrameworks is written in C++ and built on top of OpenGL. It runs on Microsoft Windows, macOS, Linux, iOS, Android and Emscripten
Lightspark (291 words) [view diff] no match in snippet view article find links to article
ActionScript 1.0 and 2.0 (AVM1) code. Lightspark supports OpenGL-based rendering and uses OpenGL shaders (GLSL). The player is compatible with H.264 Flash
Matplotlib (1,250 words) [view diff] no match in snippet view article find links to article
There is also a procedural "pylab" interface based on a state machine (like OpenGL), designed to closely resemble that of MATLAB, though its use is discouraged
DevIL (522 words) [view diff] no match in snippet view article find links to article
(ILUT), mirroring the corresponding parts of OpenGL (although the OpenGL Utility Toolkit is not part of the OpenGL specification). It was originally called
Glu (80 words) [view diff] no match in snippet view article find links to article
band God Lives Underwater (EP) Gula language (Chad) Guyana Labour Union OpenGL Utility Library, a computer graphics library Glue (disambiguation) This
SRGB (3,226 words) [view diff] no match in snippet view article find links to article
programming interfaces for 3D graphics, OpenGL and Direct3D, have both incorporated support for the sRGB gamma curve. OpenGL supports textures with sRGB gamma
FLTK (1,660 words) [view diff] no match in snippet view article find links to article
others. Made to accommodate 3D graphics programming, it has an interface to OpenGL, but it is also suitable for general GUI programming. Using its own widget
OpenEV (247 words) [view diff] no match in snippet view article find links to article
elevation data. The application also has image editing capabilities and uses OpenGL to display elevation data in three-dimensions. The original version of OpenEV
Librem 5 (2,539 words) [view diff] no match in snippet view article find links to article
i.MX 8M Quad Core processor with an integrated GPU which supports OpenGL 3.0, OpenGL ES 3.1, Vulkan 1.0 and OpenCL 1.2 with default drivers; however, since
3D Maze (623 words) [view diff] no match in snippet view article find links to article
3D Maze is the name given to a screensaver, created in OpenGL, that was present in Microsoft Windows from Windows 95 until it was discontinued after Windows
VOGL (227 words) [view diff] no match in snippet view article find links to article
VOGL is a debugger for the OpenGL rendering API intended to be used in the development of video games. VOGL was originally written at RAD Game Tools and
List of 3D graphics libraries (362 words) [view diff] no match in snippet view article find links to article
Mantle developed by AMD. Mesa Metal developed by Apple. OpenGL and the OpenGL Shading Language OpenGL ES 3D API for embedded devices. OptiX 7.0 and Latest
X.Org Server (4,004 words) [view diff] no match in snippet view article find links to article
using OpenGL. Glamor is a generic, hardware independent, 2D acceleration driver for the X server that translates the X render primitives into OpenGL operations
Parallels Desktop for Mac (5,282 words) [view diff] no match in snippet view article find links to article
video RAM (VRAM), VGA and SVGA video adapter with VESA 3.0 support and OpenGL and DirectX 10.1 acceleration, A 1.44 MB floppy drive, which can be mapped
Pixel buffer (127 words) [view diff] no match in snippet view article find links to article
Pixel buffer or pBuffer is a feature in OpenGL and OpenGL ES platform interfaces which allows for off-screen rendering. It is specified as an extension
GLScene (156 words) [view diff] no match in snippet view article find links to article
GLScene is a free OpenGL-based library for Delphi, C++ and Free Pascal. It provides visual components and objects allowing description and rendering of
SprutCAM (373 words) [view diff] no match in snippet view article find links to article
64-bit 64-bit Memory 8 GB RAM 32 GB RAM Video OpenGL-capable card (OpenGL 1.2) 512 MB OpenGL-capable card (OpenGL 1.5) 1 GB or higher Storage HDD with at least
Radeon R200 series (2,853 words) [view diff] no match in snippet view article find links to article
This GPU features 3D acceleration based upon Microsoft Direct3D 8.1 and OpenGL 1.3, a major improvement in features and performance compared to the preceding
Celestia (2,522 words) [view diff] no match in snippet view article find links to article
such as Stellarium. Celestia can display objects of various scales using OpenGL. Celestia is available for AmigaOS 4, Linux, macOS, Microsoft Windows, Xbox
Vala (programming language) (1,838 words) [view diff] no match in snippet view article
libraries that are not based on GObject such as the multimedia library SDL and OpenGL. Vala is a programming language that combines the high-level build-time
Silvermont (1,608 words) [view diff] no match in snippet view article find links to article
11, OpenGL 4.0, and OpenCL 1.1 support. OpenGL 4.0 is supported with 10.18.10.5161 WHQL and later drivers. On Android, Silvermont graphics is OpenGL ES
Glossary of computer graphics (6,460 words) [view diff] no match in snippet view article find links to article
the CPU overhead in preparing and submitting rendering commands in the OpenGL pipeline. A compromise between the traditional GL API and other high-performance
Pure Data (1,618 words) [view diff] no match in snippet view article find links to article
Linux, Mac OS X, Windows), it is possible to create and manipulate video, OpenGL graphics, images, etc., in realtime with extensive possibilities for interactivity
IrisVision (839 words) [view diff] no match in snippet view article find links to article
the day. It has the first variant of IRIS GL ported to the PC, predating OpenGL. In 1988, Silicon Graphics introduced the MIPS-based workstation computer
Clipping (computer graphics) (949 words) [view diff] no match in snippet view article
for iOS (3D): SCNCamera (Adjusting Camera Perspective) Clipping in OpenGL: OpenGL Technical FAQs: Clipping, Culling, and Visibility Testing Bertoline
Pure Data (1,618 words) [view diff] no match in snippet view article find links to article
Linux, Mac OS X, Windows), it is possible to create and manipulate video, OpenGL graphics, images, etc., in realtime with extensive possibilities for interactivity
Rockchip (4,995 words) [view diff] no match in snippet view article find links to article
an OpenGL ES 3.1-class GPU. 64bits Octa-Core Cortex-A53, up to 1.5 GHz High-performance PowerVR SGX6110 GPU with support for OpenGL 3.1 and OpenGL ES
X-Win32 (496 words) [view diff] no match in snippet view article find links to article
screen-shot tool saves to a PNG file. OpenGL support - X-Win32 uses the GLX extension which allows for OpenGL Support X-Win32 Flash is a version of X-Win32
Green Kenue (341 words) [view diff] no match in snippet view article find links to article
analysis, and visualization tool for hydrologic modellers. It is a Windows/OpenGL-based graphical user interface, integrating environmental databases and
Nouveau (software) (1,851 words) [view diff] no match in snippet view article
software can only be used together with Wine on Linux. The rendering interface OpenGL is being developed by the Khronos Group. Implementations of this API are
Video wall (2,365 words) [view diff] no match in snippet view article find links to article
Chromium is an OpenGL system for interactive rendering on graphics clusters. By providing a modified OpenGL library, Chromium can run OpenGL-based applications
XIO (372 words) [view diff] no match in snippet view article find links to article
InfiniteReality2 cards (Onyx, Origin variation) XC: Crosstown converter BUZZ: "OpenGL-on-a-Chip" ASIC used in ODYSSEY/VPro graphics (V6/V8/V10/V12) The XIO employs
OpenKODE (101 words) [view diff] no match in snippet view article find links to article
a cross-platform abstraction layer for other media technologies such as OpenGL ES, OpenVG, OpenMAX AL and OpenSL ES. Besides of being an umbrella specification
AMD FireStream (1,734 words) [view diff] no match in snippet view article find links to article
was partnered with new APIs to provide higher performance than existing OpenGL and Direct3D shader APIs could provide, beginning with Close to Metal, followed
SketchFighter 4000 Alpha (234 words) [view diff] no match in snippet view article find links to article
originally published by Ambrosia Software for Mac OS X. SketchFighter uses OpenGL and a custom game engine to create visuals for all elements of the game
Celsius (microarchitecture) (164 words) [view diff] no match in snippet view article
Celsius and used with the GeForce 256 and GeForce 2 series. DirectX 7.0 OpenGL 1.2 (1.5) Max VRAM size bumped to 128MB NV10, 17 million transistor NV11
Wayland (protocol) (9,741 words) [view diff] no match in snippet view article
of API calls that serve a similar purpose as EGL does for OpenGL & OpenGL ES or GLX for OpenGL on X11. Vulkan WSI includes support for Wayland from day
HOOPS Visualize (464 words) [view diff] no match in snippet view article find links to article
graph Able to use many different contexts for rendering, including DirectX, OpenGL, as well as software and hardcopy Interfaces with C, C++, C#, and Java Out-of-core
Clang (2,730 words) [view diff] no match in snippet view article find links to article
products, including the iOS SDK and Xcode 3.1. An OpenGL code compiler for OS X that converts OpenGL calls into more fundamental calls for graphics processing
Web3D (1,093 words) [view diff] no match in snippet view article find links to article
platforms, WebGL implementations leverage ANGLE to translate OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Among notable WebGL frameworks are A-Frame
Compositing manager (3,019 words) [view diff] no match in snippet view article find links to article
managers using OpenGL include Compiz, KWin, and the Quartz Compositor, while Desktop Window Manager currently uses DirectX 9. OpenGL is still not fully
3Dlabs (1,426 words) [view diff] no match in snippet view article find links to article
low-cost OpenGL accelerator chip. 3Dlabs was a member of the OpenGL Architecture Review Board and played an important role in the development of OpenGL 2.0
WebGPU (833 words) [view diff] no match in snippet view article find links to article
prototype implementing a new API that could run in Chromium with OpenGL, or standalone with OpenGL and Metal. NXT borrowed concepts from all of Vulkan, Direct3D
Build (game engine) (3,935 words) [view diff] no match in snippet view article
Realms released the Duke Nukem 3D source code, I thought somebody would do a OpenGL or Direct3D port. Well, after a few months passed, I saw no sign of somebody
Perl OpenGL (827 words) [view diff] no match in snippet view article find links to article
Perl OpenGL (POGL) is a portable, compiled wrapper library that allows OpenGL to be used in the Perl programming language. POGL provides support for most
GraphCalc (168 words) [view diff] no match in snippet view article find links to article
benefits from modern computers' memory, speed, and graphics acceleration (OpenGL) GraphCalc was developed by Brendan Fields and Mike Arrison, computer science
AnTuTu (786 words) [view diff] no match in snippet view article find links to article
shows game performance. New OpenGL based 2D benchmark. 3 26-11-2012 Support for four cores and new graphics chips. Support OpenGL ES 2.0 3D benchmark for
Quartz (graphics layer) (405 words) [view diff] no match in snippet view article
macOS graphics model Rendering QuickDraw Core OpenGL Quartz 2D Core Image Core Animation Core Video ColorSync QuickTime Metal (API) Compositing Quartz
Radeon 500 series (802 words) [view diff] no match in snippet view article find links to article
Retrieved April 20, 2018. "AMD Adrenalin 18.4.1 Graphics Driver Released (OpenGL 4.6, Vulkan 1.1.70) - Geeks3D". www.geeks3d.com. May 2018. "AMD Open Source
Id Tech 4 (2,549 words) [view diff] no match in snippet view article find links to article
which are widely recognized as significant advances in the field. This OpenGL-based game engine has also been used in Quake 4, Prey, Enemy Territory:
Displacement mapping (828 words) [view diff] no match in snippet view article find links to article
rendering systems like PhotoRealistic RenderMan, while realtime APIs, like OpenGL and DirectX, were only starting to use this feature. One of the reasons
GeForce 256 (1,296 words) [view diff] no match in snippet view article find links to article
Initially, it was only somewhat beneficial in certain situations in a few OpenGL-based 3D first-person shooters, most notably Quake III Arena. Benchmarks
InfiniteReality (2,787 words) [view diff] no match in snippet view article find links to article
designed explicitly for use in conjunction with the OpenGL graphics library and implements most of the OpenGL pipeline in hardware. The implementation is partitioned
Panda3D (1,233 words) [view diff] no match in snippet view article find links to article
scene graph exposes the functionality of OpenGL and DirectX in a fairly literal form. For instance, OpenGL and DirectX both have fog capabilities. To
Hexen II (1,603 words) [view diff] no match in snippet view article find links to article
version of the Quake engine. Hexen II, by way of the Quake engine, uses OpenGL for 3D acceleration. However, due to the prevalence of 3dfx hardware at
High-Level Shader Language (914 words) [view diff] no match in snippet view article find links to article
and higher. HLSL is analogous to the GLSL shading language used with the OpenGL standard. It is very similar to the Nvidia Cg shading language, as it was
Crystal Space (369 words) [view diff] no match in snippet view article find links to article
less independent plugins. The client programs use the plugins, such as the OpenGL 3D renderer, by registering them via Crystal Space's Shared Class Facility
C4 Engine (1,857 words) [view diff] no match in snippet view article find links to article
through a set of API web pages and a wiki. The C4 Engine is based on the OpenGL library on Windows, Mac, Linux, and iOS platforms, and it uses a one-pass-per-light
TAChart (226 words) [view diff] no match in snippet view article find links to article
series. Apart from a screen canvas, output is possible in form of SVG, OpenGL, printer, WMF, and other formats. TAChart is bundled with the Lazarus Component
Arm Norway (158 words) [view diff] no match in snippet view article find links to article
and Austin design centres to develop graphics processing units for OpenGL, OpenGL ES, DirectX and Vulkan three-dimensional rendering, with emphasis on
GlueGen (171 words) [view diff] no match in snippet view article find links to article
to C native libraries. It was originally developed for Java OpenGL (JOGL), a Java OpenGL library, although the project has since been separated so it
Kodi (software) (10,808 words) [view diff] no match in snippet view article
graphics (GPU) that support OpenGL ES, OpenGL, or EGL, or Direct3D with device drivers that support OpenGL ES 2.0, or OpenGL 1.3 or later with GLSL, or
Randi J. Rost (372 words) [view diff] no match in snippet view article find links to article
Randi was a core contributor to the development of the OpenGL Shading Language and the OpenGL API that supports it, as well as one of the first programmers
S3 Chrome (1,461 words) [view diff] no match in snippet view article find links to article
Pro, with a revamped 3D engine supporting DirectX 9 Shader Model 2.0 / OpenGL 1.4 called Innovation (codename). Chrome9 HC3, Chrome9 HCM, and Chrome9
3dfx (5,930 words) [view diff] no match in snippet view article find links to article
Carmack released a 1997 version of Quake that used the OpenGL API. The MiniGL translated OpenGL commands into Glide, and gave 3dfx the advantage as the
Mpv (media player) (1,635 words) [view diff] no match in snippet view article
video output: mpv includes a customizable video output driver based on OpenGL as well as the Vulkan API, which supports over 100 options for controlling
Blender Game Engine (749 words) [view diff] no match in snippet view article find links to article
game engine back in line with modern game engines. Like Blender, it uses OpenGL, a cross-platform graphics layer, to communicate with graphics hardware
Tremont (microarchitecture) (534 words) [view diff] no match in snippet view article
Goldmont Plus 4 MB shared L3 cache Gen 11 GPU with DirectX 12, OpenGL 4.6, Vulkan 1.3, OpenGL ES 3.2 and OpenCL 3.0 support. 10 W thermal design power (TDP)
Mac gaming (4,192 words) [view diff] no match in snippet view article find links to article
has eased the porting of many games, including 3D games through use of OpenGL, and more recently, Apple's own Metal API API. Virtualization technology
SGI VPro (424 words) [view diff] no match in snippet view article find links to article
could not be used in SGI MIPS workstations. All VPro boards support the OpenGL ARB imaging extensions, allowing for hardware acceleration of numerous imaging
List of Rockchip products (4,467 words) [view diff] no match in snippet view article find links to article
rich interfaces and peripherals. And software supports multiple APIs: OpenGL ES 3.2, Vulkan 1.0, OpenCL 1.1/1.2, OpenVX1.0, AI interfaces support TensorFlow
List of rendering APIs (346 words) [view diff] no match in snippet view article find links to article
possible software fallbacks. OpenGL and the OpenGL Shading Language OpenGL ES 3D API for embedded devices OpenGL SC a version of openGL for safety critical systems
VMware Workstation Player (1,311 words) [view diff] no match in snippet view article find links to article
Documentation changes 5.0 22 August 2012 Windows 8 support New User Interface OpenGL 2.1 for Linux Virtual Machines SuperSpeed USB 3.0 Support for Windows 8
Impressive (software) (577 words) [view diff] no match in snippet view article
While hardware with graphics processing units (GPU) supporting OpenGL 2.0 or OpenGL ES 2.0 are required, Impressive even runs on the Raspberry Pi. Impressive
Delta3D (724 words) [view diff] no match in snippet view article find links to article
functionality. The Delta3D engine renders using the Open Graphics Library (OpenGL) that imports a whole list of diverse file formats (.flt, .3ds, .obj, even
Digital Image Processing with Sound (717 words) [view diff] no match in snippet view article find links to article
detailed tutorial Handling images & movie files (QuickTime, OpenGL) Render and move 3D models (OpenGL) Video signal input (QuickTime, video texture) Video input
Multisample anti-aliasing (1,410 words) [view diff] no match in snippet view article find links to article
supersampling can be used without much performance hit.) According to the OpenGL GL_ARB_multisample specification, "multisampling" refers to a specific optimization
Fixed-function (247 words) [view diff] no match in snippet view article find links to article
development and enhancements of the newer shader-based architectures. OpenGL, OpenGL ES and DirectX (Direct3D) are all 3D graphics APIs that went through
Arm Norway (158 words) [view diff] no match in snippet view article find links to article
and Austin design centres to develop graphics processing units for OpenGL, OpenGL ES, DirectX and Vulkan three-dimensional rendering, with emphasis on
I.MX (3,549 words) [view diff] no match in snippet view article find links to article
L1 caches and 128KB L2 caches) + Video Processing Unit (VPU) + 3D GPU (OpenGL ES 1.1) + IPU + security block. It supports mDDR-SDRAM at 133 MHz. The 3D
COLLADA (1,025 words) [view diff] no match in snippet view article find links to article
character skinning and morph targets, rigid body dynamics, support for OpenGL ES materials, and shader effects for multiple shading languages including
Warhammer 40,000: Dawn of War III (2,588 words) [view diff] no match in snippet view article find links to article
and Linux versions on June 8 the same year. Linux version uses both the OpenGL and Vulkan graphics APIs, while the macOS port uses Apple's Metal. The factions
Mobile 3D Graphics API (635 words) [view diff] no match in snippet view article find links to article
Callow, Miettinen and Vaarala: Developing Mobile 3D Applications With OpenGL ES and M3G, SIGGRAPH 2005: Courses Alessio Malizia: Mobile 3D Graphics,
Blitz Research (278 words) [view diff] no match in snippet view article find links to article
Unlike all the other Blitz programming languages, BlitzMax can use either OpenGL or DirectX. In 2011, Blitz Research released the programing language Monkey
Utah GLX (117 words) [view diff] no match in snippet view article find links to article
fully free and open-source basic hardware-accelerated 3D renderer using the OpenGL rendering API on Linux kernel-based operating systems. Utah GLX predates
FreeBASIC (766 words) [view diff] no match in snippet view article find links to article
programs that make a call to the SCREEN command. Its backend defaults to OpenGL on Linux and DirectX on Microsoft Windows. This abstraction makes FBgfx
XQuartz (499 words) [view diff] no match in snippet view article find links to article
for hardware-accelerated 2D graphics (in versions prior to 2.1), hardware OpenGL acceleration and integration with Aqua, the macOS graphical user interface
List of rendering APIs (346 words) [view diff] no match in snippet view article find links to article
possible software fallbacks. OpenGL and the OpenGL Shading Language OpenGL ES 3D API for embedded devices OpenGL SC a version of openGL for safety critical systems
Orange Book (217 words) [view diff] no match in snippet view article find links to article
Directives and Permitted Conventions for the English Bridge Union A book about OpenGL Shading Language The Orange Book, volume 2 (1970) of the British series
Citra (emulator) (982 words) [view diff] no match in snippet view article
September 2023, support for Vulkan was added as an experimental alternative to OpenGL. In March 2024, Nintendo and Yuzu developer Tropic Haze LLC reached a settlement
Glbinding (168 words) [view diff] no match in snippet view article find links to article
cross-platform C++ binding for OpenGL which is solely based on the new XML-based OpenGL API specification (gl.xml). It is a fully fledged OpenGL API binding, compatible
OpenSG (594 words) [view diff] no match in snippet view article find links to article
used freely. It runs on Windows, Linux, Solaris and OS X and is based on OpenGL. Its main features are advanced multithreading and clustering support (with
Glee (139 words) [view diff] no match in snippet view article find links to article
earlier version of Microsoft Automatic Graph Layout, a .NET library GLee, or OpenGL Easy Extension library, a C/C++ library Happiness, or glee, an emotion Glee
Nvidia GameWorks (179 words) [view diff] no match in snippet view article find links to article
Nvidia hardware. In addition, the suite contains sample code for DirectX and OpenGL developers, as well as tools for debugging, profiling, optimization, and
GeForce 300 series (568 words) [view diff] no match in snippet view article find links to article
API support DirectX Direct3D 10.1 Shader Model 4.1 OpenCL OpenCL 1.1 OpenGL OpenGL 3.3 History Predecessor GeForce 9 series Variant GeForce 200 series
Jaguar (microarchitecture) (1,049 words) [view diff] no match in snippet view article
3DBD/DVD 1× 2.5" SATA hard drive Easily replaceable hard drive USB 3.0 OpenGL 4.2, GNM, GNMX and PSSL Dolby Atmos (BD) S/PDIF PS VR PS4 additional modules
VGL (66 words) [view diff] no match in snippet view article find links to article
company VirtualGL, software to redirect 3D rendering for Unix and Linux OpenGL applications VG1 (disambiguation) VGI (disambiguation) This disambiguation
OpenSCAD (796 words) [view diff] no match in snippet view article find links to article
fast previewing of models using z-buffering, OpenSCAD employs OpenCSG and OpenGL. The 3D model position can be interactively manipulated in the view with
Shotcut (579 words) [view diff] no match in snippet view article find links to article
of various file formats. Scrubbing and transport control are assisted by OpenGL GPU-based processing and a number of video and audio filters are available
Vladimir Vukićević (447 words) [view diff] no match in snippet view article find links to article
Khronos Group in order to create a royalty-free standard API for OpenGL and OpenGL ES 2.0 capabilities, which produced the WebGL specification. In 2008
Poser (software) (1,944 words) [view diff] no match in snippet view article
(Interactively work with morphs) 6.0 March 2005 Curious Labs; e-frontier OpenGL Hardware acceleration Image-based lighting, Ambient Occlusion Cartoon outline
SGI Octane (1,236 words) [view diff] no match in snippet view article find links to article
VPro boards support the OpenGL (MARDIGRAS is OpenGL 1.1 + SGI Extensions, and VPro upgraded support to OpenGL 1.2) and OpenGL ARB imaging extensions,
Rankine (microarchitecture) (199 words) [view diff] no match in snippet view article
reference to Macquorn Rankine and used with the GeForce FX series. DirectX 9.0a OpenGL 1.5 (2.1) Shader Model 2.0a Vertex Shader 2.0a Max VRAM size bumped to 256MB
Visualization Library (737 words) [view diff] no match in snippet view article find links to article
an open source C++ middleware for 2D/3D graphics applications based on OpenGL 4, designed to develop portable applications for the Microsoft Windows,
Scan-Line Interleave (401 words) [view diff] no match in snippet view article find links to article
intended for use with simulations using various graphics APIs such as OpenGL, Glide, or Primary Image's own Tempest API. Support for the MultiGen OpenFlight
Linux kernel interfaces (1,648 words) [view diff] no match in snippet view article find links to article
implemeted on top of lower-level APIs. Examples: Implementation of the OpenGL and Vulkan specifications in proprietary Linux graphics drivers and the
Features new to Windows 11 (3,249 words) [view diff] no match in snippet view article find links to article
Windows 11 added support for OpenCL 1.2 via CLon12 and OpenGL 3.3 via GLon12, open source OpenCL and OpenGL implementations on top DirectX 12 via Mesa Gallium
Screamer 4x4 (187 words) [view diff] no match in snippet view article find links to article
graphics hardware acceleration, allowing to choose between Glide, Direct3D and OpenGL renderers. In North America, the game was part of a $20 budget range from
ClanLib (208 words) [view diff] no match in snippet view article find links to article
mobile platforms. It has full hardware accelerated graphics support through OpenGL, and also a software renderer. ClanLib also helps in playing sound, using
AMD PowerTune (1,370 words) [view diff] no match in snippet view article find links to article
cards do not fully comply with OpenGL 2+ as the hardware does not support all types of non-power of two (NPOT) textures. OpenGL 4+ compliance requires supporting
Core Animation (292 words) [view diff] no match in snippet view article find links to article
macOS graphics model Rendering QuickDraw Core OpenGL Quartz 2D Core Image Core Animation Core Video ColorSync QuickTime Metal (API) Compositing Quartz
Freedesktop.org (1,248 words) [view diff] no match in snippet view article find links to article
chipsets which have support for OpenGL/EGL/GBM APIs Mesa 3D, an implementation of several graphics APIs such as Vulkan and OpenGL Pixman, a low-level software
PCSX2 (1,344 words) [view diff] no match in snippet view article find links to article
16 GB RAM. Graphics hardware DirectX 11, OpenGL 3.3, or Vulkan 1.1 support and 2 GB VRAM. DirectX 12, OpenGL 4.6, Vulkan 1.3, or Metal support and 4 GB
Blitz BASIC (1,446 words) [view diff] no match in snippet view article find links to article
object-oriented concepts and modifying the graphics API to better suit OpenGL. BlitzMax was also the first of the Blitz languages to represent strings
GeForce 3 series (1,708 words) [view diff] no match in snippet view article find links to article
via TSMC 150 nm fabrication process All models support Direct3D 8.0 and OpenGL 1.3 All models support 3D Textures, Lightspeed Memory Architecture (LMA)
Radeon X800 series (738 words) [view diff] no match in snippet view article find links to article
cards do not fully comply with OpenGL 2+ as the hardware does not support all types of non-power of two (NPOT) textures. OpenGL 4+ compliance requires supporting
GLBasic (1,305 words) [view diff] no match in snippet view article find links to article
GLBasic SDK comes with an IDE, debugger, and a graphics engine built on OpenGL (or OpenGL ES) for the platforms Windows, Linux, Mac OS X, iOS, and WebOS. For
DirectDraw (501 words) [view diff] no match in snippet view article find links to article
which translates into OpenGL. cnc-ddraw and ts-ddraw from CnCNet, a Command & Conquer multiplayer network. Translates into GDI, OpenGL (with GLSL support)
GPUOpen (2,218 words) [view diff] no match in snippet view article find links to article
Name Source code API OS Task CodeXL CodeXL Direct3D, OpenGL, OpenCL, Vulkan Linux Windows software development tool suite that includes a GPU debugger
VDPAU (1,910 words) [view diff] no match in snippet view article find links to article
there is an independently developed back-end driver that in turn uses OpenGL (for drawing and scaling), and VA-API if available (for decoding). It has
Namco System N2 (1,022 words) [view diff] no match in snippet view article find links to article
the system would be based on a NVIDIA GeForce graphics card, using the OpenGL API. Both Namco System N2 and Namco System ES1 use the Linux operating system
Skia Graphics Engine (381 words) [view diff] no match in snippet view article find links to article
output GPU-accelerated rendering by using: ANGLE backend, which translates OpenGL ES calls into vendor's native APIs Vulkan, and Metal. Scalable Vector Graphics
GeForce 6 series (4,232 words) [view diff] no match in snippet view article find links to article
Model 3.0 support (compliant with Microsoft DirectX 9.0c specification and OpenGL 2.0). The Scalable Link Interface (SLI) allows two GeForce 6 cards of the
Java OpenAL (123 words) [view diff] no match in snippet view article find links to article
Microsoft Windows, Mac OS X, and Linux. Like its graphical counterpart, Java OpenGL (JOGL), JOAL was developed using the GlueGen utility, a program that generates
Homogeneous coordinates (3,958 words) [view diff] no match in snippet view article find links to article
Tom; "OpenGL Programming Guide", 4th Edition, ISBN 978-0-321-17348-5, published December 2004. Page 38 and Appendix F (pp. 697-702) Discuss how OpenGL uses
TGL (87 words) [view diff] no match in snippet view article find links to article
Japanese game company Tiger Lake series Intel CPUs Transparent OpenGL, part of OpenGL Multipipe TGL (golf league), a golf league formed in partnership
Java OpenAL (123 words) [view diff] no match in snippet view article find links to article
Microsoft Windows, Mac OS X, and Linux. Like its graphical counterpart, Java OpenGL (JOGL), JOAL was developed using the GlueGen utility, a program that generates
Biosphere3D (717 words) [view diff] no match in snippet view article find links to article
up-to-date drivers is needed. You can also use the OpenGL Extensions Viewer to verify that OpenGL 4.0 is supported. Source code is OS portable (Source
Mac OS X 10.1 (731 words) [view diff] no match in snippet view article find links to article
complained that there were still not enough. Faster 3D (OpenGL performs 20% faster) — The OpenGL drivers and handling were vastly improved in this version
OCaml (4,156 words) [view diff] no match in snippet view article find links to article
2D using OpenGL: let () = ignore (Glut.init Sys.argv); Glut.initDisplayMode ~double_buffer:true (); ignore (Glut.createWindow ~title:"OpenGL Demo"); let
HP Veer (782 words) [view diff] no match in snippet view article find links to article
processing engine than one without. The Adreno 205 GPU supports OpenGL ES 2.0, OpenGL ES 1.1, OpenVG 1.1, EGL 1.3, Direct3D Mobile, SVGT 1.2 and DirectDraw
Row- and column-major order (2,316 words) [view diff] no match in snippet view article find links to article
default in Eigen and Armadillo (both for C++). A special case would be OpenGL (and OpenGL ES) for graphics processing. Since "recent mathematical treatments
VMware Fusion (1,865 words) [view diff] no match in snippet view article find links to article
Coinciding with the release, VMware implemented support for TPM 2.0 and OpenGL 4.3, along with improvements to VMware Tools on Windows 11. VMware Fusion
GeForce GTX 10 series (3,349 words) [view diff] no match in snippet view article find links to article
0b, dual link DVI Supported APIs are: Direct3D 12 (feature level 12_1), OpenGL 4.6, OpenCL 3.0 and Vulkan 1.3 In OpenCL 3.0, OpenCL 1.2 functionality has
GeForce 600 series (2,731 words) [view diff] no match in snippet view article find links to article
Direct3D 12.0 (feature level 11_0) Shader Model 6.5 OpenCL OpenCL 3.0 OpenGL OpenGL 4.6 Vulkan Vulkan 1.2 SPIR-V History Predecessor GeForce 500 series
ATI TruForm (573 words) [view diff] no match in snippet view article find links to article
Support for hardware tessellation only became mandatory in Direct3D 11 and OpenGL 4. Tessellation as defined in those APIs is only supported by newer TeraScale
Polyworld (236 words) [view diff] no match in snippet view article find links to article
selection and evolutionary algorithms. It uses the Qt graphics toolkit and OpenGL to display a graphical environment in which a population of trapezoid agents
Quake II (6,208 words) [view diff] no match in snippet view article find links to article
only implemented through later patches, Quake II was released with native OpenGL support. Quake II was also the first id Software game not to be released
Voreen (845 words) [view diff] no match in snippet view article find links to article
(GPL). Voreen is written in C++ utilizing the Qt framework and using the OpenGL rendering acceleration API, and is able to achieve high interactive frame
ViEWER (168 words) [view diff] no match in snippet view article find links to article
immersive three-dimensional environments. It was created using C++ and OpenGL, and has been used by Dr. Brian Dyre, Dr. Steffen Werner, Dr. Ernesto Bustamante
Chromium (disambiguation) (176 words) [view diff] no match in snippet view article
Chromium may also refer to: Chromium (computer graphics), a system for OpenGL rendering on clusters of computers Chromium (web browser), the open source
Coin3D (425 words) [view diff] no match in snippet view article find links to article
mode 3D graphics API used to provide a higher layer of programming for OpenGL. The API provides a number of common graphics rendering constructs to developers
Kitty (terminal emulator) (326 words) [view diff] no match in snippet view article
Mouse support (for example in Vim) Multiple copy/paste buffers like in Vim OpenGL rendering "Release 0.41.1". 3 April 2025. Retrieved 24 April 2025. "kitty
VAO (73 words) [view diff] no match in snippet view article find links to article
Eastern Administrative Okrug of Moscow, Russia Vertex Arrays Object, an OpenGL feature similar to Vertex Buffer Object (VBO) Vienna Art Orchestra, a European
Clip coordinates (389 words) [view diff] no match in snippet view article find links to article
Programming:OpenGL Official OpenGL website Archived 2011-02-26 at the Wayback Machine Dave Shreiner; OpenGL Architecture Review Board (2006). OpenGL programming
List of molecular graphics systems (632 words) [view diff] no match in snippet view article find links to article
Proprietary Windows, Linux, Mac [self-published source?] Based on OpenInventor/OpenGL; focusing on life and biomedical sciences. Ascalaph Designer MM MD QM Proprietary
Canvas (GUI) (565 words) [view diff] no match in snippet view article
associated with the Qt project in C++, OpenSceneGraph, a 3D graphics API using OpenGL in C++, the OGRE engine, based on a scene graph, supports multiple scene
AMD PowerPlay (1,477 words) [view diff] no match in snippet view article find links to article
cards do not fully comply with OpenGL 2+ as the hardware does not support all types of non-power of two (NPOT) textures. OpenGL 4+ compliance requires supporting
KDE Image Plugin Interface (307 words) [view diff] no match in snippet view article find links to article
collections. Print wizard is a tool to print images at the same time. GPS Sync. OpenGL Imageviewer is a tool which lets the user perform actions such as zooming
Xinerama (741 words) [view diff] no match in snippet view article find links to article
cannot be combined with a 16-bit screen. In some[which?] implementations, OpenGL direct-rendering only works on one screen. Windows that should show 3D graphics
PlaidML (249 words) [view diff] no match in snippet view article find links to article
performance. Internally, PlaidML makes use of the Tile eDSL to generate OpenCL, OpenGL, LLVM, or CUDA code. It enables deep learning on devices where the available
Cube (video game) (1,502 words) [view diff] no match in snippet view article
Pocket PC devices with 3D acceleration such as Dell Axim x50v. It uses OpenGL and SDL. Cube has both single-player and multiplayer gameplay. The game
GPU virtualization (2,447 words) [view diff] no match in snippet view article find links to article
may outweigh the benefits. Wrapped to OpenGL using WineD3D. Compatibility profile. Experimental. Wrapped to OpenGL using WineD3D. Experimental. In fixed
Modul8 (185 words) [view diff] no match in snippet view article find links to article
Modul8 was started with the intention of providing a tool for VJing in openGL. The first public release was in 2004, followed by version 2 in 2005. While
Chris Melissinos (804 words) [view diff] no match in snippet view article find links to article
Java gaming technologies including Project Darkstar, and Java bindings for OpenGL, OpenAL and Jinput. Melissinos is a prolific speaker, regularly speaking
GeForce 700 series (2,787 words) [view diff] no match in snippet view article find links to article
Shader Model 6.5 (Kepler) or Shader Model 5.1 (Fermi) OpenCL OpenCL 3.0 OpenGL OpenGL 4.6 Vulkan Vulkan 1.2 (Kepler) Vulkan 1.3 (Maxwell) SPIR-V History Predecessor
GPlates (1,818 words) [view diff] no match in snippet view article find links to article
Mac OS X, Microsoft Windows and Linux. GPlates is written in C++ and uses OpenGL to render its 3D globe and 2D map views. It uses Qt as a GUI framework.
Anim8or (1,036 words) [view diff] no match in snippet view article find links to article
Anim8or is a freeware OpenGL-based 3D modeling and animation program by R. Steven Glanville, a software engineer at NVidia. Currently at stable version
XGP (1,023 words) [view diff] no match in snippet view article find links to article
"option" as well. Graphics Accelerator: 1.5 million polygons per second (OpenGL ES supported) Sound: 64Polys 44.1 kHz, 16 bit stereo sound Network: WiFi
Xvfb (581 words) [view diff] no match in snippet view article find links to article
necessary. Xvfb supports several X Protocol Extensions, such as Compositing and OpenGL GLX support via Mesa. Xvfb is primarily used for testing: Since it shares
Graphics Environment for Multimedia (123 words) [view diff] no match in snippet view article find links to article
Environment for Multimedia (GEM) is a set of externals (libraries) that provide OpenGL graphics functionality to Pure Data, a graphical programming language for
Glut (158 words) [view diff] no match in snippet view article find links to article
a 2007 historical overview by Alex Wright OpenGL Utility Toolkit (GLUT), a library of utilities for OpenGL programs Overproduction (also called glut)
Projective texture mapping (587 words) [view diff] no match in snippet view article find links to article
is covered in section 2.11.4 "Generating Texture Coordinates" from the OpenGL 2.0 specification. Eye linear texture coordinate generation is a special
Hybrid Graphics (248 words) [view diff] no match in snippet view article find links to article
Graphics Ltd. The company's most important product of that time was the OpenGL based graphics library SurRender 3D (1996–2000). In 2000 Hybrid launched
Xephyr (203 words) [view diff] no match in snippet view article find links to article
screen updates. Xorg's version of Xephyr uses only software rendering for OpenGL, but Feng Haitao has developed a forked version of Xephyr which can do
GeForce 800M series (1,318 words) [view diff] no match in snippet view article find links to article
Shader Model 6.5 (Kepler) or Shader Model 5.1 (Fermi) OpenCL OpenCL 3.0 OpenGL OpenGL 4.6 Vulkan Vulkan 1.2 (Kepler) Vulkan 1.3 (Maxwell) SPIR-V History Predecessor
Leadwerks (665 words) [view diff] no match in snippet view article find links to article
Leadwerks is written in the C++ programming language and makes use of the OpenGL 4.0 graphics API. Newton Dynamics is used for physics. Scripting is provided
Visual Molecular Dynamics (1,234 words) [view diff] no match in snippet view article find links to article
many other Unix operating systems and completing the first full-featured OpenGL version. The first version of VMD for the Microsoft Windows platform was
Radeon 600 series (576 words) [view diff] no match in snippet view article find links to article
Shader Model 6.7 (GCN 4th gen) or Shader Model 6.5 OpenCL OpenCL 2.1 OpenGL OpenGL 4.6 Vulkan Vulkan 1.2 (GCN 1st gen and GCN 3rd gen for Windows) Vulkan
ODROID (1,332 words) [view diff] no match in snippet view article find links to article
quad-core and ARM Cortex-A7 @ 1.2 GHz quad-core CPUs PowerVR SGX544MP3 (OpenGL ES 2.0, OpenGL ES 1.1, and OpenCL 1.1 EP) 2 GB LPDDR3 PoP (Package on Package)
Matrox G200 (1,156 words) [view diff] no match in snippet view article find links to article
problem was its OpenGL support. Throughout most of its life G200 had to get by, in popular games such as Quake II, with a slow OpenGL-to-Direct3D wrapper
LLVM (3,269 words) [view diff] no match in snippet view article find links to article
used in the OpenGL pipeline of Mac OS X Leopard (v10.5) to provide support for missing hardware features. Graphics code within the OpenGL stack can be
OpenCL (10,691 words) [view diff] no match in snippet view article find links to article
strided copies; Improved OpenGL interoperability through efficient sharing of images and buffers by linking OpenCL and OpenGL events. On November 15, 2011
AMD Eyefinity (1,971 words) [view diff] no match in snippet view article find links to article
cards do not fully comply with OpenGL 2+ as the hardware does not support all types of non-power of two (NPOT) textures. OpenGL 4+ compliance requires supporting
Edward Angel (51 words) [view diff] no match in snippet view article find links to article
published numerous books and journal articles including many successful titles on OpenGL. Vita at UNM Computer Science "Angel Home Page". v t e v t e v t e
OpenCL (10,691 words) [view diff] no match in snippet view article find links to article
strided copies; Improved OpenGL interoperability through efficient sharing of images and buffers by linking OpenCL and OpenGL events. On November 15, 2011
LLVM (3,269 words) [view diff] no match in snippet view article find links to article
used in the OpenGL pipeline of Mac OS X Leopard (v10.5) to provide support for missing hardware features. Graphics code within the OpenGL stack can be
Edward Angel (51 words) [view diff] no match in snippet view article find links to article
published numerous books and journal articles including many successful titles on OpenGL. Vita at UNM Computer Science "Angel Home Page". v t e v t e v t e
GeForce FX series (2,102 words) [view diff] no match in snippet view article find links to article
the NV34 GPU received a new member with the FX 5500. All models support OpenGL 1.5 (2.1 (software) with latest drivers) The GeForce FX series runs vertex
Geometry instancing (432 words) [view diff] no match in snippet view article find links to article
separate stream. The same functionality is available in Vulkan core, and the OpenGL core in versions 3.1 and up but may be accessed in some earlier implementations
Radeon X700 series (709 words) [view diff] no match in snippet view article find links to article
cards do not fully comply with OpenGL 2+ as the hardware does not support all types of non-power of two (NPOT) textures. OpenGL 4+ compliance requires supporting
NetWars (417 words) [view diff] no match in snippet view article find links to article
development of clones such as Ingmar Frank's NetWarsGL for Win32 platforms with OpenGL in 2002 to 2004, or the Botolib-based NetWorst. "Upgrade to NetWare Lite
Radeon X300-X600 series (639 words) [view diff] no match in snippet view article find links to article
cards do not fully comply with OpenGL 2+ as the hardware does not support all types of non-power of two (NPOT) textures. OpenGL 4+ compliance requires supporting
Quartz 2D (669 words) [view diff] no match in snippet view article find links to article
how the drawing should be presented: in a window, sent to a printer, an OpenGL layer, or off-screen. Each context rasterizes the drawing at the desired
Intel Arc (2,317 words) [view diff] no match in snippet view article find links to article
DirectX 11 & 12 and Vulkan graphics APIs, with the older DirectX 9 & 10 and OpenGL APIs being supported via a real-time compatibility layer built into Intel's
Quake (video game) (11,569 words) [view diff] no match in snippet view article
real-time 3D rendering and had early support for 3D acceleration through OpenGL. After Doom helped popularize multiplayer deathmatches, Quake added various
Speed Dreams (5,931 words) [view diff] no match in snippet view article find links to article
different scenarios available. As of version 2.0, Speed Dreams still relies on OpenGL 1.3 for rendering. Due to the new graphical and physical features, computing
Unvanquished (video game) (865 words) [view diff] no match in snippet view article
2024-11-27. Among the features to OpenWolf were 64-bit support, a modern OpenGL 3.2 renderer shared from XreaL Larabel, Michael (2012-07-01). "Unvanquished:
Video Coding Engine (2,542 words) [view diff] no match in snippet view article find links to article
cards do not fully comply with OpenGL 2+ as the hardware does not support all types of non-power of two (NPOT) textures. OpenGL 4+ compliance requires supporting
Compute kernel (359 words) [view diff] no match in snippet view article find links to article
shaders" written in a shading language (managed by a graphics API such as OpenGL), or embedded directly in application code written in a high level language
SiS 6326 (570 words) [view diff] no match in snippet view article find links to article
late as 1999, being the only version with an OpenGL ICD included, which finally allowed it to run some OpenGL games such as GLQuake, Quake 2,and Quake 3
S3 Savage (1,486 words) [view diff] no match in snippet view article find links to article
or NVIDIA Riva TNT2. In OpenGL games such as Quake II, Savage4 performed about as well as G400 did with its slow initial OpenGL support and was far behind
Adobe Pixel Bender (195 words) [view diff] no match in snippet view article find links to article
syntax is based on GLSL, and a Pixel Bender program is analogous to an OpenGL fragment shader, and is intended to be a loosely typed version of C++. Adobe
Borland Graphics Interface (670 words) [view diff] no match in snippet view article find links to article
unit. BGI was less powerful than modern graphics libraries such as SDL or OpenGL, since it was designed for 2D presentation graphics instead of event-based
Kurt Akeley (722 words) [view diff] no match in snippet view article find links to article
the RealityEngine. Akeley also led the design and documentation of the OpenGL graphics software specification, which was supported by Silicon Graphics
Mali-400 MP (244 words) [view diff] no match in snippet view article find links to article
implementation. The Mali-400 GPU scaled from 1–4 cores and was the world’s first OpenGL ES 2.0 conformant multi core GPU. Focusing on reduced power and bandwidth
Radeon 8000 series (2,429 words) [view diff] no match in snippet view article find links to article
This GPU features 3D acceleration based upon Microsoft Direct3D 8.1 and OpenGL 1.3, a major improvement in features and performance compared to the preceding
Sentinel Returns (1,765 words) [view diff] no match in snippet view article find links to article
Glide wrapper, which translate Glide calls respectively into Direct3D or OpenGL calls. This game looks very different from its predecessor. While in The
Binary Runtime Environment for Wireless (2,626 words) [view diff] no match in snippet view article find links to article
vast majority of features for mobile phones, such as WiFi connectivity, OpenGL ES 1.0, support for 3G, GPS, QWERTY-based keypads, and support for mobile
PandaBoard (994 words) [view diff] no match in snippet view article find links to article
graphics processor and provides 1080p HDMI output. This GPU supports OpenGL ES 2.0, OpenGL ES 1.1, OpenVG 1.1 and EGL 1.3. The situation for Linux - X11 utilizing
OpenFX (API) (1,161 words) [view diff] no match in snippet view article
informative messages or ask questions to the user, handle multithreading, use OpenGL for processing, etc. Each plugin is described by a list of parameters and
OS X Mavericks (2,703 words) [view diff] no match in snippet view article find links to article
longer periods of time and desktop Macs to run cooler. Apple now supports OpenGL 4.1 Core Profile and OpenCL 1.2. Server Message Block version 2 (SMB2) is
GeForce 8 series (4,604 words) [view diff] no match in snippet view article find links to article
a significantly reduced 3D-performance, and is capable of DirectX 10.1, OpenGL 3.3 and Shader 4.1. This card is also known as "GeForce 8400 GS Rev. 3"
List of computer standards (272 words) [view diff] no match in snippet view article find links to article
version 0.6.96". Open Document V1.2 approved as OASIS Standard "Khronos OpenGL® Registry - the Khronos Group Inc". Archived from the original on May 22
GeForce 4 series (2,993 words) [view diff] no match in snippet view article find links to article
Direct3D 7.0 NV1x Direct3D 8.0a NV2x Vertex Shader 1.1 Pixel Shader 1.3 OpenGL OpenGL 1.3 History Predecessor GeForce 3 series Successor GeForce FX series
Tesla (microarchitecture) (1,163 words) [view diff] no match in snippet view article
model. The driver supports Direct3D 10 Shader Model 4.0 / OpenGL 2.1 (later drivers have OpenGL 3.3 support) architecture. The design is a major shift for
Unified shader model (614 words) [view diff] no match in snippet view article find links to article
designing hardware intended to support an API offering a unified shader model. OpenGL 3.3 (which offers a unified shader model) can still be implemented on hardware
Cave automatic virtual environment (1,162 words) [view diff] no match in snippet view article find links to article
use today: OpenSG, OpenSceneGraph, and OpenGL Performer. OpenSG and OpenSceneGraph are open source; while OpenGL Performer is free, its source code is
Alyssa Rosenzweig (796 words) [view diff] no match in snippet view article find links to article
engineer at Collabora, she led the Panfrost project, developing free software OpenGL drivers for the Mali GPU to support accelerated graphics in upstream Mesa
Wrapper library (440 words) [view diff] no match in snippet view article find links to article
Generator) Some examples of existing wrapper libraries: Pthreads for WIN32 OpenGL Bindings for Python MySQL++ JavaCV WineD3D Wrapper function Wrapper pattern
Allegro (software library) (560 words) [view diff] no match in snippet view article
multi-thread safe. By default, the library is now hardware-accelerated using OpenGL or DirectX rendering backends where appropriate. Many of the addons that
First-person shooter engine (3,174 words) [view diff] no match in snippet view article find links to article
hardware accelerated graphics (id Software later reworked Quake to add OpenGL support to the game). GoldSrc, the engine derived from the Quake engine
EPSXe (1,056 words) [view diff] no match in snippet view article find links to article
than an official BIOS. GPU: Most GPU plug-ins run with either Direct3D, OpenGL, or the Glide API, and are available as freeware or open-source. Many GPU
MiniGLX (264 words) [view diff] no match in snippet view article find links to article
specification for an application programming interface which facilitates OpenGL rendering on systems without windowing systems, e.g. Linux without an X
Abuse (video game) (1,123 words) [view diff] no match in snippet view article
source port" on base of the previous works which enabled custom resolutions, OpenGL rendering, and Xbox 360 controller support, and fixed the music. Reception
GameMaker (2,466 words) [view diff] no match in snippet view article find links to article
The engine uses Direct3D on Windows, UWP, and Xbox One; OpenGL on macOS and Linux; OpenGL ES on Android and iOS, WebGL or 2d canvas on HTML5, and proprietary
Instruments (software) (372 words) [view diff] no match in snippet view article
also stores the data for future reference. Graphics and inner workings of OpenGL and Metal. Energy diagnostics and "dead" objects. UI automation and Core
GL Golf (107 words) [view diff] no match in snippet view article find links to article
GL Golf is a 3D Golf game based on OpenGL for macOS designed by Nuclear Nova Software. It mimics a golf game with such common items as 504 different holes
Mercury (crystallography) (468 words) [view diff] no match in snippet view article
object oriented C++. The C++ Qt library is used for building the GUI and OpenGL for three-dimensional graphics rendering. The primary objective of the first
Gamebryo (596 words) [view diff] no match in snippet view article find links to article
platforms including Microsoft Windows (DirectX 6–11), Mac, iOS, Android, Linux (OpenGL), GameCube, Wii, PlayStation, PS2, PSP, PS3, PS4, Xbox, Xbox 360, and Xbox
Texture filtering (2,189 words) [view diff] no match in snippet view article find links to article
on the covered texels, via texture minification. Graphics APIs such as OpenGL allow the programmer to set different choices for minification and magnification
Game Sprockets (1,346 words) [view diff] no match in snippet view article find links to article
OS X included many of the same features in the built-in libraries, while OpenGL replaced RAVE as the 3D acceleration layer. NetSprocket lives on as OpenPlay
Texture compression (719 words) [view diff] no match in snippet view article find links to article
supported by special function units in modern Graphics processing units. OpenGL and OpenGL ES, as implemented on many video accelerator cards and mobile GPUs
Hydra Engine (229 words) [view diff] no match in snippet view article find links to article
basic concept behind the hardware is to intercept Microsoft DirectX or OpenGL sent to the video cards from the CPU and split these up to divide the calculation
SceneKit (480 words) [view diff] no match in snippet view article find links to article
designed to provide an easy-to-use layer over the lower level APIs like OpenGL and Metal. SceneKit maintains an object based scene graph, along with a
Fragment processing (161 words) [view diff] no match in snippet view article find links to article
(2006). OpenGL Shading Language. Addison-Wesley. ISBN 0-321-33489-2. McReynolds, Tom; Blythe, David (2005). Advanced Graphics Programming Using OpenGL. Elsevier
Triangle mesh (1,047 words) [view diff] no match in snippet view article find links to article
storing and working with a mesh in computer memory are possible. With the OpenGL and DirectX APIs there are two primary ways of passing a triangle mesh to
DirectDraw Surface (260 words) [view diff] no match in snippet view article find links to article
Software. Dominé, Sébastien (March 11, 2003). "Using Texture Compression in OpenGL". NVIDIA Corporation. Archived from the original (PDF) on November 20, 2004
Qt (software) (5,267 words) [view diff] no match in snippet view article
BlackBerry hardware so far (or N9 in the MeeGo port). Qt OpenGL Legacy module containing the OpenGL classes from Qt 4. In Qt 5 the similar functionality in
Apple Configurator (119 words) [view diff] no match in snippet view article find links to article
key Core Animation Core Audio Core Data Core Foundation Core Image Core OpenGL Core Text Core Video CUPS Cover Flow Darwin Dock FileVault Fonts Foundation
Nvidia Ion (1,588 words) [view diff] no match in snippet view article find links to article
were released in mid-2009.[citation needed] Ion GPUs are DirectX 10.0 and OpenGL 3.3 compliant. They also support CUDA and OpenCL. They can play 1080p H
PC Building Simulator (1,501 words) [view diff] no match in snippet view article find links to article
game is compatible with the Windows operating system, and utilizes the OpenGL programming interface. PC Building Simulator features real life parts from
S2TC (159 words) [view diff] no match in snippet view article find links to article
random. S2TC was created to provide an alternative to S3TC for open source OpenGL implementations which were legally constrained from implementing patented
Website (1,766 words) [view diff] no match in snippet view article find links to article
Siteefy. Archived from the original on 17 May 2021. Retrieved 17 May 2021. "OpenGL ES for the Web". khronos.org. 19 July 2011. Archived from the original on
Transform, clipping, and lighting (925 words) [view diff] no match in snippet view article find links to article
Direct3D 7) was the first release of that API to support hardware T&L, OpenGL had supported it much longer and was typically the purview of older professionally
Computer graphics (8,842 words) [view diff] no match in snippet view article find links to article
computers adopted common frameworks for graphics processing such as DirectX and OpenGL. Since then, computer graphics have only become more detailed and realistic
Early iPhone systems-on-chip (1,495 words) [view diff] no match in snippet view article find links to article
integrated GPU, a PowerVR SGX535. The S5L8920 thus supports OpenGL 2.0, OpenGL ES 2.0, OpenGL ES 1.1 with the Extension Pack and OpenVG 1.0.1 & 1.1. A NOR
Audio Units (283 words) [view diff] no match in snippet view article find links to article
key Core Animation Core Audio Core Data Core Foundation Core Image Core OpenGL Core Text Core Video CUPS Cover Flow Darwin Dock FileVault Fonts Foundation
Hugin (software) (933 words) [view diff] no match in snippet view article
(Canada) Hugin was also accepted to Summer of Code 2008. Projects were: Fast, OpenGL accelerated preview by James Alastair Legg, mentored by Pablo d'Angelo Automated
SGI O2 (1,073 words) [view diff] no match in snippet view article find links to article
SGI for the O2. It was developed to be a low-cost implementation of the OpenGL 1.1 architecture with ARB image extensions in both software and hardware
Libx (graphics library) (119 words) [view diff] no match in snippet view article
executable demonstrating the capability to load models and render them using OpenGL. The two libraries are: This one parses the actual file and generates an
Core Audio (214 words) [view diff] no match in snippet view article find links to article
key Core Animation Core Audio Core Data Core Foundation Core Image Core OpenGL Core Text Core Video CUPS Cover Flow Darwin Dock FileVault Fonts Foundation
Libre Computer Project (760 words) [view diff] no match in snippet view article find links to article
Cortex-A53 @ 1.4GHz Cryptography Extensions 2G + 2P ARM Mali-450 @ 500MHz OpenGL ES 1.1 / 2.0 OpenVG 1.1 Multi-Media Processor Decoders VP9 P2 4K60 H.265
Laser Arena (326 words) [view diff] no match in snippet view article find links to article
two instead of one) for a limited time. The graphics engine offers Glide, OpenGL, and software rendering. Multiplayer supports up to 8 players either competitively
Font Book (344 words) [view diff] no match in snippet view article find links to article
key Core Animation Core Audio Core Data Core Foundation Core Image Core OpenGL Core Text Core Video CUPS Cover Flow Darwin Dock FileVault Fonts Foundation
Unified Video Decoder (3,162 words) [view diff] no match in snippet view article find links to article
cards do not fully comply with OpenGL 2+ as the hardware does not support all types of non-power of two (NPOT) textures. OpenGL 4+ compliance requires supporting
Extensible Computational Chemistry Environment (190 words) [view diff] no match in snippet view article find links to article
Operating system Linux, Microsoft Windows (with a XServer program that supports OpenGL), Mac OS X License Open Source. Educational Community License version 2
Freescape (710 words) [view diff] no match in snippet view article find links to article
Freeware version of Driller for PC A modern reimplementation of Freescape, in OpenGL IGN article about the Freescape games Freescape Engine full games list
RivaTuner (476 words) [view diff] no match in snippet view article find links to article
for overclocking. It allows the user to perform driver-level Direct3D and OpenGL tweaking through a graphical interface, and also enables low-level hardware
AVFoundation (195 words) [view diff] no match in snippet view article find links to article
key Core Animation Core Audio Core Data Core Foundation Core Image Core OpenGL Core Text Core Video CUPS Cover Flow Darwin Dock FileVault Fonts Foundation
PCSX-Reloaded (1,050 words) [view diff] no match in snippet view article find links to article
drive functions, a model first established in PSEmu Pro, it uses Peops OpenGL plugin for graphics on default but can also use Pete's OpenGL2, gpuBladeSoft
Chromium B.S.U. (709 words) [view diff] no match in snippet view article find links to article
by OpenGL. The game demands hardware acceleration in order to reliably maintain a steady frame rate. Therefore, software implementations of OpenGL are
Gambas (2,651 words) [view diff] no match in snippet view article find links to article
such as new components that could use GTK+ or SDL for drawing or utilize OpenGL acceleration. Gambas 2.x versions can load up and run Gambas 1.x projects
Id Tech 7 (798 words) [view diff] no match in snippet view article find links to article
jobs. 1 million fewer lines of code, due in part to the removal of the OpenGL render-engine Unified HDR lighting and shadowing Full HDR support on PS4
Archos 43 (161 words) [view diff] no match in snippet view article find links to article
microSD slot Display 480 × 854 px, 4.3 in (11 cm) diagonal Graphics 3D OpenGL ES 2.0 Sound speaker, microphone, headset jack Input Touch screen Camera
X-Moto (629 words) [view diff] no match in snippet view article find links to article
completely 2D, but utilizing 3D hardware acceleration (OpenGL) for faster rendering. An optional non-OpenGL ultra low requirements vector wireframe render mode
Danger from the Deep (393 words) [view diff] no match in snippet view article find links to article
and Microsoft Windows by utilizing SDL and OpenGL. Hardware addressed is OpenGL 1.5 (while recommending "OpenGL 2.0 or greater") with around 256 MB of RAM
CGL (100 words) [view diff] no match in snippet view article find links to article
Catalyst Game Labs Core OpenGL: Apple Computer's Macintosh Quartz windowing system interface to the Mac OS X implementation of the OpenGL specification Conway's
Oids (1,881 words) [view diff] no match in snippet view article find links to article
a version of OIDS.X was released for Mac OS X, which added support for OpenGL which resulted in smoother gameplay. All the sounds were recreated in 16-bit
CuBox (689 words) [view diff] no match in snippet view article find links to article
an ARM v6/v7-compliant superscalar processor core, Vivante GC600 OpenGL 3.0 and OpenGL ES 2.0 capable 2D/3D graphics processing unit, Marvell vMeta HD
RSX Reality Synthesizer (1,712 words) [view diff] no match in snippet view article find links to article
high-dynamic-range rendering Interfaces: Cell FlexIO API support: PSGL (based on OpenGL ES 1.1 and Nvidia Cg) Texture compression: Support for S3TC Texture filtering:
Multiple Render Targets (298 words) [view diff] no match in snippet view article find links to article
to other shaders or as texture maps applied to 3D models. Introduced by OpenGL 2.0 and Direct3D 9, MRT can be invaluable to real-time 3D applications such
Kronos (366 words) [view diff] no match in snippet view article find links to article
an American non-profit member-funded industry consortium maintaining the OpenGL standard Kronos Foods, a manufacturer of gyros Kronos International [de]
Radiosity (computer graphics) (2,668 words) [view diff] no match in snippet view article
implementation of shooting & sorting variant of progressive radiosity algorithm with OpenGL acceleration, extending from GLUTRAD by Colbeck) Radiosity Renderer and
NV1 (1,229 words) [view diff] no match in snippet view article find links to article
direction away from QTM due to the popularity of the triangle polygon-based OpenGL and DirectX, NVIDIA abandoned further development of the NV2 and started
Open Cobalt (1,724 words) [view diff] no match in snippet view article find links to article
education, research, and the activities of virtual organizations. By leveraging OpenGL-based 3D graphics, Open Cobalt supports highly scalable collaborative data
Cycada (compatibility layer) (612 words) [view diff] no match in snippet view article
the iOS version of Yelp, Apple's iBooks software and 3D benchmarks using OpenGL. Consequent to the release of the white paper, hardware GPS support was
Video game programmer (3,671 words) [view diff] no match in snippet view article find links to article
physics calculations. Almost all PC games also use either the DirectX, OpenGL APIs or some wrapper library to interface with hardware devices. Various
ARM Cortex-A15 (1,366 words) [view diff] no match in snippet view article find links to article
8 GFLOPS = 48 PS + 24 VU × 0.672 × 2 (96.8 GFLOPS)(support DirectX 11+, OpenGL 4.X, and PhysX) 32-bit dual-channel DDR3L or LPDDR3 up to 933 MHz (1866 MT/s
GeForce GTX 16 series (1,730 words) [view diff] no match in snippet view article find links to article
developer.nvidia.com. NVIDIA. April 24, 2013. Retrieved May 30, 2022. "OpenGL Driver Support | NVIDIA Developer". developer.nvidia.com. NVIDIA. August
Swizzling (computer graphics) (271 words) [view diff] no match in snippet view article
\begin{bmatrix}4\\4\\1\\2\end{bmatrix}}.} Z-order curve Lawlor, Orion. "OpenGL ARB_fragment_program Quick Reference ("Cheat Sheet")". University of Alaska
Mumble (software) (1,126 words) [view diff] no match in snippet view article
1.2, the overlay works with most Direct3D 9/10 and OpenGL applications on Windows and has OpenGL support for Linux and Mac OS X. Support for DirectX
Curie (microarchitecture) (185 words) [view diff] no match in snippet view article
GeForce 6 and 7 series. Curie was followed by Tesla. DirectX 9.0c (9_3) OpenGL 2.1 Shader Model 3.0 Nvidia PureVideo (first generation) Reintroduced support
Gazebo (simulator) (1,429 words) [view diff] no match in snippet view article
modern fork "Gazebo". Gazebo Classic integrated the ODE physics engine, OpenGL rendering, and support code for sensor simulation and actuator control.
AC3D (330 words) [view diff] no match in snippet view article find links to article
released onto the internet in 1994 (the GL graphics were replaced with OpenGL). A Microsoft Windows port followed when the X11 interface was dropped in
Curie (microarchitecture) (185 words) [view diff] no match in snippet view article
GeForce 6 and 7 series. Curie was followed by Tesla. DirectX 9.0c (9_3) OpenGL 2.1 Shader Model 3.0 Nvidia PureVideo (first generation) Reintroduced support
SmartQ 5 (370 words) [view diff] no match in snippet view article find links to article
usable for storage) AC97 audio codec & PCM 24-bit audio SoC graphics unit, OpenGL ES 1.1/2.0, 4M triangles/sec @133Mhz (Transform only) Integrated Wi-Fi 802
Ampere (microarchitecture) (1,211 words) [view diff] no match in snippet view article
Direct3D Direct3D 12.0 Shader Model Shader Model 6.8 OpenCL OpenCL 3.0 OpenGL OpenGL 4.6 CUDA Compute Capability 8.6 Vulkan Vulkan 1.3 Media Engine Encode
Half-precision floating-point format (1,967 words) [view diff] no match in snippet view article find links to article
environments to store pixels, including MATLAB, OpenEXR, JPEG XR, GIMP, OpenGL, Vulkan, Cg, Direct3D, and D3DX. The advantage over 8-bit or 16-bit integers
VirtualBox (4,681 words) [view diff] no match in snippet view article find links to article
graphics acceleration (including OpenGL up to (but not including) 3.0 and Direct3D 9.0c via Wine's Direct3D to OpenGL translation in versions prior to
Wine (software) (7,768 words) [view diff] no match in snippet view article
contains a DirectX 12 implementation for Vulkan API, and DirectX 11.2 for OpenGL. Direct2D support has been updated to Direct2D 1.2. Wine 4.0 also allows
List of programming languages (1,331 words) [view diff] no match in snippet view article find links to article
G-code GDScript (Godot) Geometric Description Language (GDL) GEORGE Gleam OpenGL Shading Language (GLSL) GNU E GNU Guile (GNU Ubiquitous Intelligent Language
Unreal (1998 video game) (4,739 words) [view diff] no match in snippet view article
unstable, slow, and had many graphics quality issues. Unreal also had official OpenGL support. Unreal Introduction theme (Flight Castle) 31-second sample from
Pygame (821 words) [view diff] no match in snippet view article find links to article
access) - the "official" Pygame Subset for Android (PGS4A) pyOpenGL - Python OpenGL Bindings Pygame-SDL2 - a reimplementation of Pygame APIs on top of SDL2
Worley noise (424 words) [view diff] no match in snippet view article find links to article
diagram Perlin noise Simplex noise Patrick Cozzi; Christophe Riccio (2012). OpenGL Insights. CRC Press. pp. 113–115. ISBN 978-1-4398-9376-0. Worley, Steven
Constellation (5,823 words) [view diff] no match in snippet view article find links to article
Celestia free 3D realtime space-simulation (OpenGL) Stellarium realtime sky rendering program (OpenGL) Strasbourg Astronomical Data Center Files on
Apprentice Video (164 words) [view diff] no match in snippet view article find links to article
for demuxing and decoding of audio/video, Portaudio for audio rendering, OpenGL for video rendering, and Libass for rich subtitle rendering. Apprentice
List of Java APIs (494 words) [view diff] no match in snippet view article find links to article
3D J3D A scene graph-based 3D API. available here Java OpenGL JOGL A wrapper library for OpenGL. available here Java USB for Windows (none) A USB communication
Cinema 4D (1,027 words) [view diff] no match in snippet view article find links to article
lights and physically correct lighting. Integration of Python Support of OpenGL 3 Support for PPC CPUs 2011 Cinema 4D R13 released. New Physical Render
Tegra (7,998 words) [view diff] no match in snippet view article find links to article
graphics processing unit with support for Direct3D 12, OpenGL ES 3.1, CUDA 6.5, OpenGL 4.4/OpenGL 4.5, and Vulkan. Nvidia claims that it outperforms both
Cinelerra (3,256 words) [view diff] no match in snippet view article find links to article
processing improvements, compositor improvements, limited DVD subtitle support, OpenGL support for compositing and many effects, motion tracking improvements."
Kahoot! (1,031 words) [view diff] no match in snippet view article find links to article
teacher client was implemented as a Java application, in combination with OpenGL for graphics, while the student clients were implemented on Java 2 Micro
Remote Graphics Software (489 words) [view diff] no match in snippet view article find links to article
server) and the receiver (for the client device). The software supports OpenGL and Microsoft DirectX. The software is sold stand alone for servers, virtual
Android-x86 (831 words) [view diff] no match in snippet view article find links to article
to better suit the platform, such as the kernel and HALs. The OS enables OpenGL ES hardware acceleration via Mesa if supported GPUs are detected, including
3DMLW (543 words) [view diff] no match in snippet view article find links to article
of checking XSD constraints. The rendering engine uses industry standard OpenGL. It can be plugged into 3DMLW Plug-in Interface and consists of a scene
Chris Hecker (1,336 words) [view diff] no match in snippet view article find links to article
on the development of physics technology for games and lobbied for the OpenGL standard for graphics display. The company never actually shipped a commercial
Collabora (1,079 words) [view diff] no match in snippet view article find links to article
free and open source XR platform and OpenXR Runtime for Linux Zink, an OpenGL implementation on top of Vulkan via Mesa Gallium NVK, a new open-source
Geometry pipelines (459 words) [view diff] no match in snippet view article find links to article
GeForce line of graphics cards from Nvidia was the first to support full OpenGL and Direct3D hardware geometry processing in the consumer PC market, while
Xming (568 words) [view diff] no match in snippet view article find links to article
set of fonts. It features support of several languages and has Mesa 3D, OpenGL, and GLX 3D graphics extensions capabilities. The Xming X server is based
Speakable items (436 words) [view diff] no match in snippet view article find links to article
key Core Animation Core Audio Core Data Core Foundation Core Image Core OpenGL Core Text Core Video CUPS Cover Flow Darwin Dock FileVault Fonts Foundation
General-purpose computing on graphics processing units (7,033 words) [view diff] no match in snippet view article find links to article
primitives, as supported by the two major APIs for graphics processors, OpenGL and DirectX. This cumbersome translation was obviated by the advent of general-purpose
GLGE (programming library) (143 words) [view diff] no match in snippet view article
the use of WebGL, a native browser JavaScript API giving direct access to OpenGL ES 2, allowing for the use of hardware accelerated 2D and 3D applications
GeForce 2 series (2,109 words) [view diff] no match in snippet view article find links to article
applications, the GeForce 2 GTS outperforms its predecessor by up to 40%. In OpenGL games (such as Quake III), the card outperforms the ATI Radeon DDR and 3dfx
Art of Illusion (1,626 words) [view diff] no match in snippet view article find links to article
systems or for cases, where a self-extracting package can not be used. OpenGL acceleration is available for interactive rendering. Absolute minimum requirements
Olex2 (566 words) [view diff] no match in snippet view article find links to article
wxWidgets. Olex2 has an extended HTML based interface, enhanced by Pillow and OpenGL graphics. The software is provided as pre-built binaries for Windows, Mac
Silicon Integrated Systems (1,226 words) [view diff] no match in snippet view article find links to article
AMD K6 series or Cyrix 6x86. The graphics controller had Direct3D 6.0 and OpenGL support, although it was a very low-performance product for 3D acceleration
File System Visualizer (285 words) [view diff] no match in snippet view article find links to article
File System Visualizer, also known as fsv, is a 3D file browser using OpenGL, written by Daniel Richard G. It is a clone of SGI's fsn file manager for
Natron (software) (1,113 words) [view diff] no match in snippet view article
least 3GB of RAM (8GB recommended) A graphic card that supports OpenGL 2.0 or OpenGL 1.5 with a few commonly available extensions (ARB_texture_non_power_of_two
Apple Push Notification service (719 words) [view diff] no match in snippet view article find links to article
key Core Animation Core Audio Core Data Core Foundation Core Image Core OpenGL Core Text Core Video CUPS Cover Flow Darwin Dock FileVault Fonts Foundation
TextEdit (596 words) [view diff] no match in snippet view article find links to article
key Core Animation Core Audio Core Data Core Foundation Core Image Core OpenGL Core Text Core Video CUPS Cover Flow Darwin Dock FileVault Fonts Foundation
VMware Workstation (2,884 words) [view diff] no match in snippet view article find links to article
removed 9.0 23 August 2012 USB 3.0 support for Linux and Windows 8 guests OpenGL driver for Linux guests Improved graphics subsystem Restricted Virtual Machines
PICA200 (823 words) [view diff] no match in snippet view article find links to article
shaders, with a fixed-function fragment stage. It is advertised as supporting OpenGL ES 1.1 with certain proprietary extensions. The PICA200 has up to 4 programmable
Ivy Bridge (microarchitecture) (2,647 words) [view diff] no match in snippet view article
or 12. Intel HD Graphics with DirectX 11, OpenGL 4.0, and OpenCL 1.2 support on Windows. On Linux, OpenGL 4.2 is supported since Mesa 17.1. Support for
Core Text (282 words) [view diff] no match in snippet view article find links to article
key Core Animation Core Audio Core Data Core Foundation Core Image Core OpenGL Core Text Core Video CUPS Cover Flow Darwin Dock FileVault Fonts Foundation
Reminders (Apple) (379 words) [view diff] no match in snippet view article
key Core Animation Core Audio Core Data Core Foundation Core Image Core OpenGL Core Text Core Video CUPS Cover Flow Darwin Dock FileVault Fonts Foundation
GP2X (2,690 words) [view diff] no match in snippet view article find links to article
the GP2X, and allows for the GP2X to run basic OpenGL functions. In January 2007, the renderer's OpenGL functions allowed for the 3D roleplaying game Egoboo
List of Qualcomm Snapdragon systems on chips (8,353 words) [view diff] no match in snippet view article find links to article
32K+32K L1 cache GPU features Adreno 200 (from Software rendered or Adreno 130) OpenGL ES 1.1 OpenVG 1.0 Direct3D Mobile Unified shader model 5-way VLIW DSP features
VoiceOver (705 words) [view diff] no match in snippet view article find links to article
key Core Animation Core Audio Core Data Core Foundation Core Image Core OpenGL Core Text Core Video CUPS Cover Flow Darwin Dock FileVault Fonts Foundation
Nvidia Optimus (1,478 words) [view diff] no match in snippet view article find links to article
since beta version 435.17 officially supports Optimus render offloading for OpenGL and Vulkan applications under the name "PRIME". The binary Nvidia driver
"Hello, World!" program (1,937 words) [view diff] no match in snippet view article find links to article
on 5 May 2016. Retrieved 27 December 2015. Vries, Joey de (2020). Learn OpenGL - Graphics Programming. Kendall & Welling. p. 26. ISBN 978-90-90-33256-7
Night Shift (software) (757 words) [view diff] no match in snippet view article
key Core Animation Core Audio Core Data Core Foundation Core Image Core OpenGL Core Text Core Video CUPS Cover Flow Darwin Dock FileVault Fonts Foundation
AGL (214 words) [view diff] no match in snippet view article find links to article
names for Unicode characters Apple Graphics Library, the Apple API for OpenGL Automotive Grade Linux, an open operating system and framework for automotive
Disk Utility (572 words) [view diff] no match in snippet view article find links to article
key Core Animation Core Audio Core Data Core Foundation Core Image Core OpenGL Core Text Core Video CUPS Cover Flow Darwin Dock FileVault Fonts Foundation