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searching for OpenAL 13 found (88 total)

alternate case: openAL

Jake2 (773 words) [view diff] exact match in snippet view article find links to article

October 2012, a fork using the current version of Java OpenGL and Java OpenAL has been made available on a git repository. The game can be played online
C-Media (330 words) [view diff] exact match in snippet view article find links to article
September 2008. While there is an article promoting new Xear3D EX with OpenAL support, replacement drivers are not available at the current time. As of
Arjan Brussee (277 words) [view diff] exact match in snippet view article find links to article
LinkedIn. "Interview - Carlo Vogelsang on Lightning Quick 3D Audio with OpenAL". 30 June 2003. Archived from the original on 9 May 2006. Retrieved 1 May
Leadwerks (665 words) [view diff] exact match in snippet view article find links to article
code. An AI navigation system is included, based on the Recast library. OpenAL is used for audio. Leadwerks Game Engine is marketed as an easy to learn
List of game engines (273 words) [view diff] exact match in snippet view article find links to article
GPL-3.0-or-later (version 1 and 2) Cross-platform, compatible with OpenGL, OpenAL, and Newton Game Dynamics libraries; defining features include ability for
Wojciech Zaremba (633 words) [view diff] case mismatch in snippet view article find links to article
company. The aim of the project is to create safe artificial intelligence. In OpenAl, Zaremba works as robotics research manager. Zaremba sits on the advisory
List of game engine recreations (1,992 words) [view diff] exact match in snippet view article find links to article
of the C&C Red Alert engine. Written from scratch in C++, using SDL2 and OpenAL "Red Alert Plus Plus". Facebook. Retrieved 2016-07-04. An open source re-implementation
Ambisonic reproduction systems (2,714 words) [view diff] exact match in snippet view article find links to article
reproduction in games, and to allow reasonably accurate native 5.1 playback. An OpenAL game audio backend and decoder for this setup is commercially available
List of Java frameworks (12 words) [view diff] exact match in snippet view article find links to article
that enables cross-platform access to popular native APIs such as OpenGL, OpenAL, and OpenCL. Micronaut A modern, JVM-based, full-stack framework for building
Mono (software) (5,976 words) [view diff] exact match in snippet view article
Silverlight that uses Mono. OpenTK, a managed binding for OpenGL, OpenCL and OpenAL. QtSharp, C# bindings for the Qt framework. Resco MobileBusiness, a cross-platform
Unreal Engine (10,819 words) [view diff] exact match in snippet view article find links to article
ISBN 9780735714137. "Interview - Carlo Vogelsang on Lightning Quick 3D Audio with OpenAL". Creative Labs. June 30, 2003. Archived from the original on August 10
Dolphin (emulator) (8,051 words) [view diff] exact match in snippet view article
Dolphin was released, featuring back-end improvements to OpenGL rendering and OpenAL audio, broader controller support, networking enhancements, and performance
List of commercial video games with later released source code (17,141 words) [view diff] exact match in snippet view article find links to article
mention here, but the essential purpose of v227 is to add DirectX9 and OpenAL support as well as mending everything that needs mending. Epic are aware