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Longer titles found: Feature levels in Direct3D (view)

searching for Direct3D 57 found (384 total)

alternate case: direct3D

Windows System Assessment Tool (1,310 words) [view diff] exact match in snippet view article find links to article

following tests: Direct3D 9 Aero Assessment Direct3D 9 Batch Assessment Direct3D 9 Alpha Blend Assessment Direct3D 9 Texture Load Assessment Direct3D 9 ALU Assessment
CodeXL (1,447 words) [view diff] exact match in snippet view article find links to article
Trace with CPU timing information. GPU PerfStudio supports Direct3D 10, Direct3D 10.1, Direct3D 11 and OpenGL 4.2. It is described as a lightweight, no installer
Fermi (microarchitecture) (1,585 words) [view diff] exact match in snippet view article
microarchitecture from Nvidia that receives support for Microsoft's rendering API Direct3D 12 feature_level 11. Fermi was followed by Kepler, and used alongside Kepler
ATI TruForm (573 words) [view diff] exact match in snippet view article find links to article
TeraScale. Support for hardware tessellation only became mandatory in Direct3D 11 and OpenGL 4. Tessellation as defined in those APIs is only supported
Standard Portable Intermediate Representation (1,415 words) [view diff] exact match in snippet view article find links to article
September 19th 2024, Microsoft has announced plans to adopt SPIR-V as the Direct3D Interchange format in place of DXIL, beginning support from Shader Model
3DCrafter (142 words) [view diff] exact match in snippet view article find links to article
easy to use drag and drop interface. 3DCrafter is written in C# and uses Direct3D 11. The paid variant of the freeware, it offers a wider options in both
Shading language (1,566 words) [view diff] exact match in snippet view article find links to article
optional alternative to the shader assembly language in Direct3D 9, but became a requirement in Direct3d 10 and higher, where the shader assembly language is
Standard Portable Intermediate Representation (1,415 words) [view diff] exact match in snippet view article find links to article
September 19th 2024, Microsoft has announced plans to adopt SPIR-V as the Direct3D Interchange format in place of DXIL, beginning support from Shader Model
350 nm process (208 words) [view diff] exact match in snippet view article find links to article
Arduino UNO. Nvidia RIVA 128 (1997) GPU RIVA 128 gains support as preferred Direct3D developer platform press release, Nvidia, accessed December 3, 2023. "Propeller
DirectX Raytracing (642 words) [view diff] exact match in snippet view article find links to article
Retrieved 2020-10-27. stevewhims. "Managing Graphics Pipeline State in Direct3D 12 - Win32 apps". docs.microsoft.com. Retrieved 2020-11-16. "DirectX Raytracing
Jaguar (microarchitecture) (1,049 words) [view diff] exact match in snippet view article
9 2 ACEs 32 MiB ESRAM 204 3DBD/DVD/CD 1× 2.5" SATA hard drive USB 3.0 Direct3D 11.2 and 12 Fully Dolby Atmos, DTS:X, and Windows Sonic S/PDIF Xbox One
Cg (programming language) (1,938 words) [view diff] exact match in snippet view article
Introduction". developer.download.nvidia.cn. "Writing HLSL Shaders in Direct3D 9 (Windows)". msdn.microsoft.com. 24 May 2021. "Cg FAQ". NVIDIA DesignWorks
Zorin OS (777 words) [view diff] exact match in snippet view article find links to article
maintained: Zorin OS 12.3 16 March 2018 4.13.0-xx Wine compatibility built-in, Direct3D 10 and 11 support Old version, not maintained: Zorin OS 12.4 13 September
Civilization: Beyond Earth (2,508 words) [view diff] exact match in snippet view article find links to article
Beyond Earth. Unlike OpenGL or Direct3D until version 11, LORE employs a stateless concept as implemented by Mantle, Direct3D 12 and Vulkan. While Civilization:
MicroStation (1,343 words) [view diff] case mismatch in snippet view article find links to article
upon the changes made by V8. The XM edition includes a completely revised Direct3d-based graphics subsystem, PDF References, task navigation, element templates
S3 Texture Compression (1,995 words) [view diff] exact match in snippet view article find links to article
gradients than DXT2/3. BC4 and BC5 (Block Compression 4 and 5) are added in Direct3D 10. They reuse the alpha channel encoding found in DXT4/5 (BC3). BC4 stores
HyperBlade (1,092 words) [view diff] exact match in snippet view article find links to article
graphics accelerators so consumers would have a title which supported Direct3D out of the box. Reception Computer Games Magazine said "After a few games
Cube mapping (2,082 words) [view diff] exact match in snippet view article find links to article
Mapping Techniques stevewhims (2021-01-06). "Cubic Environment Mapping (Direct3D 9) - Win32 apps". learn.microsoft.com. Retrieved 2024-08-21. Greene, N
3Dc (493 words) [view diff] exact match in snippet view article find links to article
components Microsoft Developer Network article on Block Compression in Direct3D 10 What is a Normal Map? CREATING AND USING NORMAL MAPS Creating Normal
Utah GLX (117 words) [view diff] exact match in snippet view article find links to article
Wayland implements direct rendering over EGL/GBM "Utah-GLX / Mailing Lists / Search". Utah-GLX Homepage Historical view at OpenGL and Direct3D v t e
Clayton Walnum (196 words) [view diff] exact match in snippet view article find links to article
and software reviews, as well as a large number of programs. Microsoft Direct3D Programming: Kick Start Sams Teach Yourself Game Programming With Directx
Hellbender (video game) (412 words) [view diff] exact match in snippet view article
are intense--especially if you have a 3D accelerator card that supports Direct3D" The game sold 250,000 units. "Online Gaming Review". 1997-02-27. Archived
Non-photorealistic rendering (2,073 words) [view diff] exact match in snippet view article find links to article
Rendering with Pixel and Vertex Shaders". In Engel, Wolfgang F. (ed.). Direct3D Shaderx: Vertex & Pixel Shader Tips and Techniques. 87Wordware Game Developer's
Alex St. John (355 words) [view diff] exact match in snippet view article find links to article
from the original on 2002-06-25. Retrieved 2007-05-11. "Alex St. John on Direct3D, OpenGL, and John Carmack". rmitz.org. Wild Tangent website Nyriad.io website
Delphi (software) (2,070 words) [view diff] exact match in snippet view article
Android and Linux (x64). The GUI parts of FireMonkey are largely based on Direct3D and OpenGL. FireMonkey is not compatible with VCL; they are two separate
Mipmap (1,314 words) [view diff] exact match in snippet view article find links to article
processing) Scale space Spatial anti-aliasing "Texture Filtering with Mipmaps (Direct3D 9)". microsoft.com. Microsoft. "Texture Filtering with Mipmaps". microsoft
Star Wars 1313 (1,453 words) [view diff] exact match in snippet view article find links to article
Underworld". The diary video shows the game running in 64-bit mode with the Direct3D 11 rendering path. On March 1, 2013, it was reported that the game had
Order-independent transparency (1,108 words) [view diff] exact match in snippet view article find links to article
Transparency". Journal of Computer Graphics Techniques. 2 (2): 122–141. "Optimizing Dreamcast Microsoft Direct3D Performance". Microsoft. 1999-03-01.
Oxide Games (769 words) [view diff] exact match in snippet view article find links to article
Microsoft's DirectX 12 lead, Max McMullen, Microsoft's principal lead for Direct3D. In April 2020 AMD and Oxide Games announced a multi-year partnership to
Firefox early version history (5,637 words) [view diff] exact match in snippet view article find links to article
default Graphic rendering is now hardware-accelerated using Direct3D 9 (Windows XP), Direct3D 10 (Windows Vista & 7), and OpenGL on Mac OS Direct2D Hardware
Windows Phone 8 (2,660 words) [view diff] exact match in snippet view article find links to article
optional) DirectX graphics hardware support with hardware acceleration for Direct3D using programmable GPU Multi-touch capacitive touch screen with minimum
ZooCube (630 words) [view diff] exact match in snippet view article find links to article
eventually completed after 3 years in development, with the help of the Direct3D graphics API, as well as a 3D graphics chip lent to him by 3dfx. Nalin
Firefox early version history (5,637 words) [view diff] exact match in snippet view article find links to article
default Graphic rendering is now hardware-accelerated using Direct3D 9 (Windows XP), Direct3D 10 (Windows Vista & 7), and OpenGL on Mac OS Direct2D Hardware
Panzer Commander (460 words) [view diff] exact match in snippet view article find links to article
and six campaigns - three German and three Russian. The game also offers Direct3D acceleration, an expansive scenario editor, and highly receptive multiplayer
Findev (737 words) [view diff] exact match in snippet view article find links to article
hardware independence for advanced 3D graphics. It contains shaders and other Direct3D 8/9 class capabilities. SwiftShader was sold to Google in 2015 for US$1
SiS 6326 (570 words) [view diff] exact match in snippet view article find links to article
128 or 40% less than an ATI Rage Pro in terms of frames per second in Direct3D benchmarks, and simply could not play Quake 2 due to its lack of OpenGL
AMD CrossFire (2,466 words) [view diff] exact match in snippet view article find links to article
for DirectGMA applications with multiple AMD GPUs in conjunction with Direct3D 11, OpenGL and OpenCL: https://github.com/GPUOpen-LibrariesAndSDKs/DirectGMA_P2P
GeForce 800M series (1,318 words) [view diff] exact match in snippet view article find links to article
GTX 860M High-end GeForce GTX 870M GeForce GTX 880M API support DirectX Direct3D 12.0 (feature level 11_0) Shader Model 6.7 (Maxwell), Shader Model 6.5
Single instruction, multiple data (4,251 words) [view diff] exact match in snippet view article find links to article
they rely heavily on operations with 4-dimensional vectors. Microsoft's Direct3D 9.0 now chooses at runtime processor-specific implementations of its own
Field of view in video games (1,181 words) [view diff] exact match in snippet view article find links to article
view Master Games List http://www.wsgf.org/mgl "Projection Transform (Direct3D 9)". Microsoft. 2012-07-20. Retrieved 2012-08-12. The Escapist Magazine
Vampire: The Masquerade – Redemption (8,597 words) [view diff] exact match in snippet view article find links to article
more general API designed to support a wide range of hardware such as Direct3D. However, once a basic engine was in place in Glide, the programmers turned
Polygon (4,236 words) [view diff] case mismatch in snippet view article find links to article
Soc. Series 3 Volume 2, 1952, pp 82–97 "opengl vertex specification". "direct3d rendering, based on vertices & triangles". 6 January 2021. Schirra, Stefan
Hardware overlay (1,399 words) [view diff] exact match in snippet view article find links to article
(In Windows Vista, each hardware overlay is more correctly known as a Direct3D surface). Then the system's GPU assembles each of the windows into a single
Build (game engine) (3,935 words) [view diff] exact match in snippet view article
the Duke Nukem 3D source code, I thought somebody would do a OpenGL or Direct3D port. Well, after a few months passed, I saw no sign of somebody working
Minifloat (1,961 words) [view diff] exact match in snippet view article find links to article
GPUs used an "fp24" floating-point format (1.7.16). "Full Precision" in Direct3D 9.0 is a proprietary 24-bit floating-point format. Microsoft's D3D9 (Shader
Windows Phone 8.1 (4,436 words) [view diff] exact match in snippet view article find links to article
optional) DirectX graphics hardware support with hardware acceleration for Direct3D using programmable GPU Multi-touch capacitive touch screen with minimum
Interstate '76 (2,168 words) [view diff] exact match in snippet view article find links to article
all sorts of 3D support. Anyone who played the previous release with the Direct3D patch we gave away last issue will know what to expect; if you don't have
Windows NT 4.0 (3,918 words) [view diff] exact match in snippet view article find links to article
release of Service Pack 3 in mid-1997. However advanced hardware accelerated Direct3D and DirectSound multimedia features were never available on Windows NT
Comparison of platform virtualization software (1,224 words) [view diff] exact match in snippet view article find links to article
Pack (PUEL) and Guest Additions (GPLv2) Yes Yes Yes Yes OpenGL 2.0 and Direct3D 8/9 Yes branched Yes Yes Yes Yes Retired (Until 6.0; Linux only) Oracle
Wipeout 2097 (3,027 words) [view diff] exact match in snippet view article find links to article
reviewed the PC version in GameSpot, assessing that "The PC version's Direct3D support gives this new release a nice face-lift, while still keeping intact
Need for Speed (9,798 words) [view diff] exact match in snippet view article find links to article
vehicles. The PC version was also the first game in the series to support Direct3D hardware. High Stakes, developed by EA Canada and EA Seattle, was released
Animation:Master (613 words) [view diff] exact match in snippet view article find links to article
Ambient Occlusion render setting, OpenGL3 (and higher), Windows 32bit Direct3D realtime driver removed, GPU-post effects and native support for SAO, Polygon
Martin Mystère: Operation Dorian Gray (687 words) [view diff] exact match in snippet view article find links to article
Druuna: Morbus Gravis and Syberia) and animated with 3DS Max. The game uses Direct3D retained mode that has been discontinued by Microsoft. Reception The game
Xbox 360 technical specifications (4,915 words) [view diff] exact match in snippet view article find links to article
discrete instructions. The VMX128 was also modified by the addition of Direct3D (D3D) compressed data format. This led to an approximate 50 percent savings
List of Doom ports (11,445 words) [view diff] exact match in snippet view article find links to article
features are a true 3D polygonal engine with colored lighting and software, Direct3D and OpenGL renderers, freelook support, 3D floors, and support for Boom's
Softimage (company) (3,750 words) [view diff] exact match in snippet view article
Colors at Vertices (painting, OpenGL, Softimage + mr rendering, Saaphire), Direct3D Export / Import, and RenderMap (baking light maps). In 1998, v3.8 brought
Features new to Windows 8 (13,142 words) [view diff] exact match in snippet view article find links to article
color surface formats (565, 5551, 4444) are mandatory in Windows 8, and Direct3D 11 Video supports YUV 4:4:4/4:2:2/4:2:0/4:1:1 video formats with 8, 10