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Longer titles found: List of first-person shooter engines (view)

searching for First-person shooter engine 6 found (77 total)

alternate case: first-person shooter engine

Ken Silverman (583 words) [view diff] exact match in snippet view article find links to article

can now be found on Silverman's website. The Build engine is a first-person shooter engine created by Ken Silverman for 3D Realms from 1993 to 1996. The
Cybiko (1,195 words) [view diff] exact match in snippet view article find links to article
with the latter requiring the Cybiko to be held horizontally. A first-person shooter engine was written, on which the game Lost in Labyrinth is built, similar
Amulets & Armor (623 words) [view diff] exact match in snippet view article find links to article
features commonly associated with fantasy role-playing games in a first-person shooter engine before this was common (while it did not innovate these features)
Star Wars: Droid Works (2,473 words) [view diff] exact match in snippet view article find links to article
clips from the original Star Wars trilogy. It uses the same first-person shooter engine as many other contemporary LucasArts' titles. The game was built
Crusaders of Might and Magic (2,054 words) [view diff] exact match in snippet view article find links to article
full-length game's worth of assets and retrofit an existing first-person shooter engine to handle third-person combat. In the end, both games shipped
Metroid Prime (6,514 words) [view diff] exact match in snippet view article find links to article
he suggested a new Metroid game after seeing their prototype first-person shooter engine. In 2000 and early 2001, four games in development at Retro were