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searching for Graphics pipeline 22 found (69 total)

alternate case: graphics pipeline

SGI VPro (424 words) [view diff] exact match in snippet view article find links to article

(PB&J) ASIC, and associated SDRAM. The buzz ASIC is a single-chip graphics pipeline. It operates at 251 MHz and contains on-chip SRAM. The buzz ASIC has
HOOPS Visualize (464 words) [view diff] exact match in snippet view article find links to article
capable of handling a range of graphics entities, together with a graphics pipeline and interaction handling algorithms. It includes clash detection,
ULTRAY2000 (701 words) [view diff] exact match in snippet view article find links to article
scheduled for the fall of 2005. ULTRAY2000 adopted a design where a fixed graphics pipeline architecture coexists with an advanced instruction programmable core
Marmalade (software) (858 words) [view diff] exact match in snippet view article
Retrieved 2014-03-24. "Floating your boat - Marmalade's newly-optimised graphics pipeline". Marmalade SDK blog. 5 October 2012. Archived from the original on
Video game publisher (1,963 words) [view diff] exact match in snippet view article find links to article
Wii is centered around the use of the Wii Remote and not around the graphics pipeline. When publishing for game consoles, game publishers take on the burden
Jim Blinn (688 words) [view diff] case mismatch in snippet view article find links to article
ISBN 1-55860-455-3 Blinn, James F.: Jim Blinn's Corner: A Trip Down The Graphics Pipeline, Morgan Kaufmann Publishers, Inc., ISBN 1-55860-387-5 Blinn, James
DirectX Raytracing (642 words) [view diff] case mismatch in snippet view article find links to article
Developer Blog. 2018-03-19. Retrieved 2020-10-27. stevewhims. "Managing Graphics Pipeline State in Direct3D 12 - Win32 apps". docs.microsoft.com. Retrieved
Guard-band clipping (129 words) [view diff] case mismatch in snippet view article find links to article
to be processed. Giesen, Fabian (5 July 2011). "A trip through the Graphics Pipeline". The ryg Blog. Retrieved 6 April 2022. Microsoft MSDN NVidia Development
SGI Dogfight (5,012 words) [view diff] exact match in snippet view article find links to article
assembler instead of C was not allowed. Calls to the SGI hardware graphics pipeline were "emulated", translated on-the-go to calls to the PC Reality board's
Frame rate control (466 words) [view diff] case mismatch in snippet view article find links to article
führt. Dr. Lindsey Fraser (2021-04-20). "Diagnosing and Disabling Dithering in the Graphics Pipeline". VPixx Technologies Inc. Retrieved 2024-02-01.
Software rendering (1,325 words) [view diff] exact match in snippet view article find links to article
sometimes useful to let the CPU assume some or all functions in a graphics pipeline. As a result, there are a number of general-purpose software packages
Mantle (API) (2,248 words) [view diff] exact match in snippet view article
provide faster draw routines, and allow greater control over the graphics pipeline by eliminating certain aspects of hardware abstraction inherent to
VAXstation (2,086 words) [view diff] exact match in snippet view article find links to article
essentially a VAX 8250 packaged in a deskside enclosure with a 3D graphics pipeline developed jointly with Evans & Sutherland. It was the only VAXstation
RemoteFX (1,369 words) [view diff] exact match in snippet view article find links to article
were added to RemoteFX. RemoteFX Adaptive Graphics: The RemoteFX graphics pipeline dynamically adapts to various runtime conditions, such as graphic
Slime Rancher 2 (521 words) [view diff] exact match in snippet view article find links to article
that handles graphical features. This required a new approach to the graphics pipeline compared to the one used in the previous game. Diaz, Ana (June 13
PlayStation (console) (13,856 words) [view diff] exact match in snippet view article
apply shading and textures to them: the rasterisation stage of the graphics pipeline. Sony's custom 16-bit sound chip supports ADPCM sources with up to
Feature levels in Direct3D (1,608 words) [view diff] case mismatch in snippet view article find links to article
Retrieved 2012-07-02. "GameFest 2008: Introduction to the Direct3D 11 Graphics Pipeline". Microsoft. Slide 56. Archived from the original on 2013-01-28.
Android version history (11,146 words) [view diff] exact match in snippet view article find links to article
screen composition and display refresh. Triple buffering in the graphics pipeline. CPU input boost. Synchronizing touch to vsync timing. Enhanced accessibility
The Mechanical Universe (4,198 words) [view diff] case mismatch in snippet view article find links to article
12, 2018. Blinn, Jim (1996). Jim Blinn's Corner: A Trip Down the Graphics Pipeline. Morgan Kaufmann. p. 44. ISBN 9781558603875. Sweet, William (1984)
Pixelmator (728 words) [view diff] exact match in snippet view article find links to article
for Pixelmator Classic users, featuring a redesigned interface, a graphics pipeline rewritten using Metal, Apple silicon support and a greater focus on
Alan Wake 2 (7,492 words) [view diff] exact match in snippet view article find links to article
rendered in-parallel while making less calls for data from memory. The graphics pipeline is also shorter with mesh shaders as opposed to a traditional vertex
RDNA 2 (2,977 words) [view diff] exact match in snippet view article find links to article
and INT8 are new supported data types for RDNA 2 CUs. The RDNA 2 graphics pipeline has been reconfigured and reordered for greater performance-per-watt