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searching for Shadow mapping 10 found (108 total)

alternate case: shadow mapping

PICA200 (823 words) [view diff] case mismatch in snippet view article find links to article

Perspective-Correct Texture Mapping Dot3 Bump Mapping/Normal Mapping. Shadow Mapping Shadow Volumes Self-Shadowing Light-mapping Environment Mapping/Reflection
Shadow Matching (267 words) [view diff] exact match in snippet view article find links to article
Shadow matching (a.k.a. Shadow mapping) is a new positioning method that improves positioning accuracy of global navigation satellite systems (GNSS) in
Away3D (1,426 words) [view diff] exact match in snippet view article find links to article
real-time lighting using Phong shading or Gouraud shading. It also supports shadow mapping, particle animation and skeletal animation. AwayJS can render 2D and
GameCube technical specifications (223 words) [view diff] exact match in snippet view article find links to article
emboss bump mapping, Dot3 bump mapping (normal mapping), lightmapping, shadow mapping, shadow volumes, planar projection shadows, environment mapping, mipmapping
Messiah (software) (982 words) [view diff] exact match in snippet view article
shadows, with full control of samples. Area lights Volumetric lighting Shadow mapping Caustics Whilst messiah:studio offers no native modelling tools it is
Red Eclipse (977 words) [view diff] no match in snippet view article find links to article
rendering and lighting techniques — most notably deferred shading, better shadow-mapping, and support for reflection and refraction. Red Eclipse 2.0 ("Jupiter
Larrabee (microarchitecture) (2,972 words) [view diff] exact match in snippet view article
GPUs: render target read, order-independent transparency, irregular shadow mapping, and real-time raytracing. More recent GPUs such as ATI's Radeon HD
Build (game engine) (3,935 words) [view diff] exact match in snippet view article
more modern effects such as real-time dynamic colored lighting and shadow mapping, specular and normal mapping, and other shader-based features in addition
Nintendo DS (9,038 words) [view diff] exact match in snippet view article find links to article
render to texture, lightmapping, environment mapping, shadow volumes, shadow mapping, distance fog, edge marking, fade-in/fade-out, and edge-AA. Sprite special
Unreal Engine 5 (2,705 words) [view diff] exact match in snippet view article find links to article
Maps is another component added in Unreal Engine 5 described as "a new shadow mapping method used to deliver consistent, high-resolution shadowing that works