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Find link is a tool written by Edward Betts.Longer titles found: Adaptive scalable texture compression (view), S3 Texture Compression (view), Ericsson Texture Compression (view)
searching for Texture compression 15 found (56 total)
alternate case: texture compression
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data formats and APIs, 2D and 3D audio with effects, background texture compression / decompression, user input, hardware accelerated math, Max and MayaStar Wars: Bounty Hunter (3,143 words) [view diff] exact match in snippet view article find links to article
count on GameCube. The GameCube's texture compression allowed them to use high-resolution textures. Texture compression also allowed for improved colorCedega (software) (1,201 words) [view diff] exact match in snippet view article
Cedega without the Point2Play GUI, copy protection support, and texture compression through its own repositories with mixed LGPL, AFPL and bstring licensingNintendo European Research & Development (1,166 words) [view diff] exact match in snippet view article find links to article
gesture tracking for Nintendo Switch Sports Rendering, WYSIWYG, texture compression and animations for The Legend of Zelda: Tears of the Kingdom DownloadableDirect3D (10,167 words) [view diff] exact match in snippet view article find links to article
exchange for the time-to-market advantage to the licensing vendor. S3 texture compression support was one such feature, renamed as DXTC for purposes of inclusionGlTF (2,119 words) [view diff] exact match in snippet view article find links to article
realistically rendered as 3D assets. The KTX 2.0 extension for universal texture compression enables 3D models in the glTF format to be highly compressed andTegra (7,998 words) [view diff] case mismatch in snippet view article find links to article
whilst consuming significantly less power. Support Adaptive Scalable Texture Compression. In late April 2014, Nvidia shipped the "Jetson TK1" developmentHigh-dynamic-range rendering (2,480 words) [view diff] exact match in snippet view article find links to article
noticeable loss, which is prevalent on previous versions of DirectX HDR texture compression techniques. It is possible to develop HDRR through GLSL shader startingATI Rage (2,549 words) [view diff] exact match in snippet view article find links to article
eight million triangles/s, better texture filtering, DirectX 6.0 texture compression, AGP 4×, DVI support, and a Rage Theater chip for composite and S-VideoAdreno (3,075 words) [view diff] exact match in snippet view article find links to article
division to Qualcomm. Support up to 320x240 Defender3 and Stargate have Texture compression Adreno 130 is rebrand of Imageon 3D All models support the followingSeverance: Blade of Darkness (2,368 words) [view diff] exact match in snippet view article find links to article
256x256, whereas other games already used 1024x1024 resolution with texture compression in 2000-2001). The soundtrack of the game allegedly contains non-copyrightedMali (processor) (4,702 words) [view diff] case mismatch in snippet view article
cache coherency for the L2 cache with the CPU. Adaptive Scalable Texture Compression (ASTC) is supported by Mali-T620, T720/T760, T820/T830/T860/T880PowerVR (4,880 words) [view diff] exact match in snippet view article find links to article
8-bit paletted texture support. While the chip supported S3TC/DXTC texture compression, only the (most commonly used) DXT1 format was supported. SupportMicrosoft Talisman (2,286 words) [view diff] exact match in snippet view article find links to article
system have since become common in most accelerators. In particular, texture compression is now widely used. On more recent cards, compression has also beenMesa (computer graphics) (9,314 words) [view diff] case mismatch in snippet view article
and OpenGL ES 3.2. RadeonSI is also ready for OpenGL ES 3.2. ASTC Texture Compression Support and Compatibility Modus Support for OpenGL 4.4 (3.1 in 18