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Find link is a tool written by Edward Betts.searching for Texture filtering 21 found (71 total)
alternate case: texture filtering
GeForce 400 series
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contains 4 texture filtering units for every texture address unit. The complete GF100 die contains 64 texture address units and 256 texture filtering unitsGeForce 500 series (1,667 words) [view diff] exact match in snippet view article find links to article
contains 4 texture filtering units for every texture address unit. The complete GF110 die contains 64 texture address units and 256 texture filtering unitsMicropolygon (222 words) [view diff] exact match in snippet view article find links to article
execution, and allows shaders to compute spatial derivatives (e.g. for texture filtering) by comparing values at neighboring micropolygon vertices.[citationList of Nvidia graphics processing units (13,342 words) [view diff] exact match in snippet view article find links to article
texture address units and 64 texture filtering units unlike G92 which contains 64 texture address units and 64 texture filtering units Compute CapabilityRSX Reality Synthesizer (1,693 words) [view diff] exact match in snippet view article find links to article
NV47 (GeForce 7 series) Endianness: Little-endian Texture units: 24 texture filtering (TF), 8 vertex texture addressing (TA) Texel fillrate: 12.0 gigatexels/secXenos (graphics chip) (877 words) [view diff] exact match in snippet view article
ALUs × 0.5 GHz (500 MHz)) 240 GFLOPS MEMEXPORT shader function 16 texture filtering units (TF) and 16 texture addressing units (TA) 16 filtered samplesKerkythea (482 words) [view diff] exact match in snippet view article find links to article
scattering Faked caustics Faked translucency Dispersion Anti-aliasing (Texture filtering, edge antialiasing) Selection rendering Surface and material instancingATI Rage (2,549 words) [view diff] exact match in snippet view article find links to article
video textures, texture lighting Single clock bilinear and trilinear texture filtering and texture compositing Perspective-correct mip-mapped texturing withMicrosoft Flight Simulator 98 (867 words) [view diff] exact match in snippet view article find links to article
implemented better haze/visibility effects, "virtual cockpit" views, texture filtering, and sunrise/sunset effects. Reception By November 1997, Flight SimulatorRadeon R200 series (2,853 words) [view diff] exact match in snippet view article find links to article
number of times the card is forced into multi-pass rendering. The texture filtering capabilities of R200 are also improved over its predecessor. For anisotropicVoodoo2 (1,130 words) [view diff] exact match in snippet view article find links to article
with scanline interleaved configuration. Bi-linear and tri-linear texture filtering. Level of Detail (LOD) mipmapping Supports multiple textures per pixelAMD FireStream (1,734 words) [view diff] exact match in snippet view article find links to article
(recursive or otherwise) are supported to 32 levels. Only bilinear texture filtering is supported; mipmapped textures and anisotropic filtering are notLance Williams (graphics researcher) (821 words) [view diff] exact match in snippet view article
(NYIT). While at NYIT, Williams invented the mipmapping technique for texture filtering, which is ubiquitously used today by graphics hardware for PCs andGeForce 8 series (4,604 words) [view diff] exact match in snippet view article find links to article
texture address units and 64 texture filtering units unlike G92 which contains 64 texture address units and 64 texture filtering units 3 To calculate theInfiniteReality (2,787 words) [view diff] exact match in snippet view article find links to article
from the TM ASICs are forwarded to the appropriate TF ASIC, where texture filtering, texture environment combination with interpolated color and fog applicationRadeon 8000 series (2,429 words) [view diff] exact match in snippet view article find links to article
number of times the card is forced into multi-pass rendering. The texture filtering capabilities of R200 are also improved over its predecessor. For anisotropicS3 Texture Compression (1,995 words) [view diff] exact match in snippet view article find links to article
causes a black border surrounding the transparent area when linear texture filtering and alpha test is used, due to colors being interpolated between thePlayStation 2 technical specifications (3,815 words) [view diff] exact match in snippet view article find links to article
texture mapping, edge-AAx2 (poly sorting required), bilinear, trilinear texture filtering, multi-pass, palletizing (6:1 ratio 4-bit; 3:1 ratio 8-bit), offscreenGeForce 2 series (2,109 words) [view diff] exact match in snippet view article find links to article
a hardware bug; NSR's unique ability to do single-cycle trilinear texture filtering supports this suggestion. This doubles the texture fillrate per clockHistory of Microsoft Flight Simulator (4,720 words) [view diff] exact match in snippet view article find links to article
implemented better haze/visibility effects, "virtual cockpit" views, texture filtering, and sunrise/sunset effects. By November 1997, Flight Simulator 98Direct3D (10,167 words) [view diff] exact match in snippet view article find links to article
WDDM preload, require 8-bits of subtexel and sub-mip precision on texture filtering, 16K texture limits, Gather4(support for multi-component textures