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searching for Rendering (computer graphics) 353 found (1049 total)

alternate case: rendering (computer graphics)

3D modeling (3,180 words) [view diff] no match in snippet view article find links to article

In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate
Polygon (computer graphics) (312 words) [view diff] no match in snippet view article
computer graphics to compose images that are three-dimensional in appearance, and are one of the most popular geometric building blocks in computer graphics
Computer-generated imagery (4,113 words) [view diff] no match in snippet view article find links to article
Computer-generated imagery (CGI) is a specific-technology or application of computer graphics for creating or improving images in art, printed media, simulators
Image plane (209 words) [view diff] no match in snippet view article find links to article
In 3D computer graphics, the image plane is that plane in the world which is identified with the plane of the display monitor used to view the image that
Particle system (1,341 words) [view diff] no match in snippet view article find links to article
particle system is a technique in game physics, motion graphics, and computer graphics that uses many minute sprites, 3D models, or other graphic objects
Geometry pipelines (459 words) [view diff] no match in snippet view article find links to article
such as that performed by a geometry pipeline, is the first stage in computer graphics systems which perform image generation based on geometric models.
Autodesk Arnold (877 words) [view diff] no match in snippet view article find links to article
Imageworks. Arnold is one of the most widely used photorealistic rendering systems in computer graphics worldwide, particularly in animation and VFX for film and
List of 3D rendering software (183 words) [view diff] no match in snippet view article find links to article
rendering capabilities; these can be found in the List of 3D computer graphics software and List of 3D animation software. See 3D computer graphics software
Eric Lengyel (628 words) [view diff] no match in snippet view article find links to article
of rendering topics, was published in 2019. Lengyel is also the author of the textbook Mathematics for 3D Game Programming and Computer Graphics and
Jim Blinn (688 words) [view diff] no match in snippet view article find links to article
educational use of computer graphics and for expository articles. He is credited with formulating Blinn's Law, which asserts that rendering time tends to remain
Gouraud shading (640 words) [view diff] no match in snippet view article find links to article
goo-ROH), named after Henri Gouraud, is an interpolation method used in computer graphics to produce continuous shading of surfaces represented by polygon meshes
V-Ray (290 words) [view diff] no match in snippet view article find links to article
imagery rendering software application developed by Bulgarian software company Chaos. V-Ray is a commercial plug-in for third-party 3D computer graphics software
ClearType (3,558 words) [view diff] no match in snippet view article find links to article
ClearType is Microsoft's implementation of subpixel rendering technology in rendering text in a font system. ClearType attempts to improve the appearance
Phong shading (610 words) [view diff] no match in snippet view article find links to article
In 3D computer graphics, Phong shading, Phong interpolation, or normal-vector interpolation shading is an interpolation technique for surface shading
Transform, clipping, and lighting (925 words) [view diff] no match in snippet view article find links to article
Transform, clipping, and lighting (T&L or TCL) is a term used in computer graphics. Transformation is the task of producing a two-dimensional view of
Unified shader model (614 words) [view diff] no match in snippet view article find links to article
In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical
Heightmap (624 words) [view diff] no match in snippet view article find links to article
In computer graphics, a heightmap or heightfield is a raster image used mainly as Discrete Global Grid in secondary elevation modeling. Each pixel stores
Gordon Kindlmann (434 words) [view diff] no match in snippet view article find links to article
transfer functions for interactive volume rendering". IEEE Transactions on visualization and computer graphics. pp. 270–285. Retrieved 5 April 2017. Kindlmann
E-on Vue (458 words) [view diff] no match in snippet view article find links to article
Stereoscopic rendering 360/180 VR Panorama Render Option Spherical panoramic rendering Tone mapping options Multipass & G-Buffer Network rendering with HyperVue
Subsurface scattering (1,201 words) [view diff] no match in snippet view article find links to article
Subsurface scattering is important for realistic 3D computer graphics, being necessary for the rendering of materials such as marble, skin, leaves, wax and
Texture atlas (363 words) [view diff] no match in snippet view article find links to article
In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images
Bloom (shader effect) (1,009 words) [view diff] no match in snippet view article
to as light bloom or glow) is a computer graphics effect used in video games, demos, and high-dynamic-range rendering (HDRR) to reproduce an imaging artifact
Vertex pipeline (150 words) [view diff] no match in snippet view article find links to article
monitor. It is possible to eliminate unneeded data from going through the rendering pipeline to cut out extraneous work (called view volume clipping and backface
Poser (software) (1,944 words) [view diff] no match in snippet view article
Poser (and Poser Pro) is a figure posing and rendering 3D computer graphics program distributed by Bondware. Poser is optimized for the 3D modeling of
Tiled rendering (1,771 words) [view diff] no match in snippet view article find links to article
Tiled rendering is the process of subdividing a computer graphics image by a regular grid in optical space and rendering each section of the grid, or tile
Clara.io (395 words) [view diff] no match in snippet view article find links to article
Clara.io is web-based freemium 3D computer graphics software developed by Exocortex, a Canadian software company. The free or "Basic" component of their
Viewport (552 words) [view diff] no match in snippet view article find links to article
polygon viewing region in computer graphics. In computer graphics theory, there are two region-like notions of relevance when rendering some objects to an image
3D reconstruction (3,950 words) [view diff] no match in snippet view article find links to article
In computer vision and computer graphics, 3D reconstruction is the process of capturing the shape and appearance of real objects. This process can be
Point cloud (1,283 words) [view diff] no match in snippet view article find links to article
Correspondence Optimization for Non-Rigid Registration of Depth Scans". Computer Graphics Forum. 27 (5): 1421–1430. doi:10.1111/j.1467-8659.2008.01282.x. ISSN 0167-7055
IMPACT (computer graphics) (249 words) [view diff] no match in snippet view article
IMPACT (sometimes spelled Impact) is a computer graphics architecture for Silicon Graphics computer workstations. IMPACT Graphics was developed in 1995
Remo 3D (224 words) [view diff] no match in snippet view article find links to article
Remo 3D is a 3D computer graphics software specialized in creating 3D models for realtime visualization. As opposed to many other 3D modeling products
Hanspeter Pfister (1,014 words) [view diff] no match in snippet view article find links to article
Surfels: Surface elements as rendering primitives. In Proceedings of the 27th annual conference on Computer graphics and interactive techniques, 335–342
Nvidia RTX (1,174 words) [view diff] no match in snippet view article find links to article
larger algorithm without application-side changes. Aside from computer graphics rendering, OptiX also helps in optical and acoustical design, radiation
Modo (software) (882 words) [view diff] no match in snippet view article
and subdivision surface modeling, sculpting, 3D painting, animation and rendering package developed by Luxology, LLC, which is now merged with and known
Autodesk 3ds Max (2,787 words) [view diff] no match in snippet view article find links to article
3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is
Order-independent transparency (1,108 words) [view diff] no match in snippet view article find links to article
techniques in rasterisational computer graphics for rendering transparency in a 3D scene, which do not require rendering geometry in sorted order for alpha
Surface (1,651 words) [view diff] no match in snippet view article find links to article
technique used for enhancing surface realism in computer graphics is the use of physically-based rendering (PBR) algorithms which simulate the interaction
Per-pixel lighting (796 words) [view diff] no match in snippet view article find links to article
algorithms "Forward Rendering vs. Deferred Rendering". Crow, Franklin C: "Shadow Algorithms for Computer Graphics", Computer Graphics (SIGGRAPH '77 Proceedings)
Texture compression (719 words) [view diff] no match in snippet view article find links to article
of image compression designed for storing texture maps in 3D computer graphics rendering systems. Unlike conventional image compression algorithms, texture
Depth map (900 words) [view diff] no match in snippet view article find links to article
In 3D computer graphics and computer vision, a depth map is an image or image channel that contains information relating to the distance of the surfaces
X3D (1,266 words) [view diff] no match in snippet view article find links to article
royalty-free ISO/IEC standards for declaratively representing 3D computer graphics. X3D includes multiple graphics file formats, programming-language
TrueSpace (992 words) [view diff] no match in snippet view article find links to article
TrueSpace (styled as trueSpace) was a commercial 3D computer graphics and animation software developed by Caligari Corporation, bought-out by Microsoft
Texture filtering (2,189 words) [view diff] no match in snippet view article find links to article
In computer graphics, texture filtering or texture smoothing is the method used to determine the texture color for a texture mapped pixel, using the colors
Eurographics (218 words) [view diff] no match in snippet view article find links to article
providers of computer graphics hardware, software, and applications. Eurographics organizes venues including the Eurographics Symposium on Rendering and High-Performance
Tile-based video game (1,018 words) [view diff] no match in snippet view article find links to article
Top-down perspective Isometric graphics in video games and pixel art Tiled rendering Heightmap Mark J. P. Wolf (15 June 2012). Before the Crash: Early Video
Marc Levoy (1,311 words) [view diff] no match in snippet view article find links to article
for pioneering work in volume rendering, light fields, and computational photography. Levoy first studied computer graphics as an architecture student under
Anisotropic filtering (1,312 words) [view diff] no match in snippet view article find links to article
In 3D computer graphics, anisotropic filtering (AF) is a technique that improves the appearance of textures, especially on surfaces viewed at sharp angles
Loren Carpenter (799 words) [view diff] no match in snippet view article find links to article
Loren C. Carpenter (born February 7, 1947) is a computer graphics researcher and developer. He was a co-founder and chief scientist of Pixar Animation
StrataVision 3D (660 words) [view diff] no match in snippet view article find links to article
StrataVision 3D is a comprehensive 3D computer graphics software package developed by Strata. Features include primitives-based modeling with texturising
LightWave 3D (2,409 words) [view diff] no match in snippet view article find links to article
LightWave 3D is a 3D computer graphics program developed by LightWave Digital. It has been used in films, television, motion graphics, digital matte painting
Graphics pipeline (4,381 words) [view diff] no match in snippet view article find links to article
The computer graphics pipeline, also known as the rendering pipeline, or graphics pipeline, is a framework within computer graphics that outlines the
Sprite (computer graphics) (2,412 words) [view diff] no match in snippet view article
In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term
Voreen (845 words) [view diff] no match in snippet view article find links to article
Volume Rendering for Medical Imaging to CPU, GPU and Many-Core Architectures" (PDF). IEEE Transactions on Visualization and Computer Graphics. 15 (6):
Color bleeding (computer graphics) (71 words) [view diff] no match in snippet view article
In computer graphics and 3D rendering, color bleeding is the phenomenon in which objects or surfaces are colored by reflection of colored light from nearby
Surfel (136 words) [view diff] no match in snippet view article find links to article
a "voxel" (volume element) or a "pixel" (picture element). In 3D computer graphics, the use of surfels is an alternative to polygonal modeling. An object
Paul Debevec (538 words) [view diff] no match in snippet view article find links to article
Paul Ernest Debevec is a researcher in computer graphics at the University of Southern California's Institute for Creative Technologies. He is best known
Vertex (geometry) (915 words) [view diff] no match in snippet view article
edges and 6 faces, the formula implies that it has eight vertices. In computer graphics, objects are often represented as triangulated polyhedra in which
Morph target animation (542 words) [view diff] no match in snippet view article find links to article
transformations for each frame. Morphing Skeletal animation Machinima 3D computer graphics Liu, Chen (2006). "An Analysis of the Current and Future State of
Edwin Catmull (2,183 words) [view diff] no match in snippet view article find links to article
Animation Studios. He has been honored for his contributions to 3D computer graphics, including the 2019 ACM Turing Award. Edwin Catmull was born on March
Paul Debevec (538 words) [view diff] no match in snippet view article find links to article
Paul Ernest Debevec is a researcher in computer graphics at the University of Southern California's Institute for Creative Technologies. He is best known
Pixel geometry (114 words) [view diff] no match in snippet view article find links to article
higher apparent resolution using subpixel rendering. PenTile matrix family Quattron Bayer filter Subpixel rendering Pixel Herman Kruegle (2006). CCTV Surveillance
Volumetric mesh (99 words) [view diff] no match in snippet view article find links to article
In 3D computer graphics and modeling, a volumetric mesh is a polyhedral representation of the interior region of an object. It is unlike polygon meshes
Caustic (optics) (1,125 words) [view diff] no match in snippet view article
refracted into arcs of differing radius, producing the bow. In computer graphics, most modern rendering systems support caustics. Some of them even support volumetric
Kurt Akeley (722 words) [view diff] no match in snippet view article find links to article
Kurt Akeley (born June 8, 1958) is an American computer graphics engineer. Akeley was elected into the National Academy of Engineering in 2005 for contributions
Silicon Studio (1,679 words) [view diff] no match in snippet view article find links to article
Silicon Studio Corporation is a Japanese computer graphics technology company and HR services provider based in Tokyo. As a technology development company
Gooch shading (335 words) [view diff] no match in snippet view article find links to article
technical illustration". Proceedings of the 25th annual conference on Computer graphics and interactive techniques - SIGGRAPH '98. ACM. pp. 447–452. CiteSeerX 10
Low poly (1,447 words) [view diff] no match in snippet view article find links to article
Low poly is a polygon mesh in 3D computer graphics that has a relatively small number of polygons. Low poly meshes occur in real-time applications (e
Glide (API) (407 words) [view diff] no match in snippet view article
proprietary API, and was later open sourced by 3dfx. It was dedicated to rendering performance, supporting geometry and texture mapping primarily, in data
Reflection mapping (1,205 words) [view diff] no match in snippet view article find links to article
In computer graphics, reflection mapping or environment mapping is an efficient image-based lighting technique for approximating the appearance of a reflective
Sparse voxel octree (223 words) [view diff] no match in snippet view article find links to article
A sparse voxel octree (SVO) is a 3D computer graphics rendering technique using a raycasting or sometimes a ray tracing approach into an octree data representation
History of computer animation (14,372 words) [view diff] no match in snippet view article find links to article
early as the 1940s and 1950s, when people began to experiment with computer graphics – most notably by John Whitney. It was only by the early 1960s when
Electric Image Animation System (1,208 words) [view diff] no match in snippet view article find links to article
The Electric Image Animation System (EIAS) is a 3D computer graphics package published by EIAS3D. It currently[when?] runs on the macOS and Windows platforms
Fixed-function (computer graphics) (678 words) [view diff] no match in snippet view article
In computer graphics, fixed-function is a term primarily used to describe 3D graphics APIs and GPUs designed prior to the advent of programmable shaders
OpenGL ES (3,424 words) [view diff] no match in snippet view article find links to article
subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by
Color management (3,576 words) [view diff] no match in snippet view article find links to article
four different rendering intents, listed below. Before the actual rendering intent is carried out, one can temporarily simulate the rendering by soft proofing
Jim Kajiya (97 words) [view diff] no match in snippet view article find links to article
Kajiya is a pioneer in the field of computer graphics. He is perhaps best known for the development of the rendering equation. Kajiya received his PhD from
Harry Shum (889 words) [view diff] no match in snippet view article find links to article
also active in Image-based modeling and rendering, which is an important field in realistic computer graphics. In recent years, since he worked on Bing
Franklin C. Crow (272 words) [view diff] no match in snippet view article find links to article
"Parallel Computing for Graphics." Advances in Computer Graphics, 1990:113-140. "Parallelism in rendering algorithms." in Graphics Interface 88, June 6–10
Visual hull (396 words) [view diff] no match in snippet view article find links to article
reconstructed geometry is only used for rendering from a different viewpoint, the implicit reconstruction together with rendering can be done using graphics hardware
Amy Ashurst Gooch (438 words) [view diff] no match in snippet view article find links to article
current research is part of an interdisciplinary effort involving computer graphics, perceptual psychology, and computational vision. She is interested
Carrara (software) (732 words) [view diff] no match in snippet view article
Carrara is a full-featured 3D computer graphics application featuring figure posing and editing, as well as nature modeling, in addition to traditional
Lance Williams (graphics researcher) (821 words) [view diff] no match in snippet view article
shadow rendering algorithms, facial animation, and antialiasing techniques. Williams was one of the first people to recognize the potential of computer graphics
3D city model (3,149 words) [view diff] no match in snippet view article find links to article
Collada, Keyhole Markup Language) such as supported by CAD, GIS, and computer graphics tools and systems. All components of a 3D city model have to be transformed
Z-order (712 words) [view diff] no match in snippet view article find links to article
Foley, James, Andries van Dam, Steven Feiner, and John Hughes (1987). Computer Graphics: Principles and Practice. Reading, Massachusetts: Addison-Wesley Publishing
Parasolid (343 words) [view diff] no match in snippet view article find links to article
Software. It can be licensed by other companies for use in their 3D computer graphics software products. Parasolid's abilities include model creation and
Web3D (1,093 words) [view diff] no match in snippet view article find links to article
a group of technologies to display and navigate websites using 3D computer graphics. The emergence of Web3D dates back to 1994, with the advent of VRML
Lance Williams (graphics researcher) (821 words) [view diff] no match in snippet view article
shadow rendering algorithms, facial animation, and antialiasing techniques. Williams was one of the first people to recognize the potential of computer graphics
Extreme Graphics (226 words) [view diff] no match in snippet view article find links to article
Extreme Graphics is a computer graphics architecture for Silicon Graphics computer workstations. Extreme Graphics was developed in 1993 and was available
Virtual cinematography (1,835 words) [view diff] no match in snippet view article find links to article
cinematography is the set of cinematographic techniques performed in a computer graphics environment. It includes a wide variety of subjects like photographing
PenTile matrix family (2,727 words) [view diff] no match in snippet view article find links to article
specifically designed to operate with proprietary algorithms for subpixel rendering embedded in the display driver, allowing plug and play compatibility with
Mark Kilgard (261 words) [view diff] no match in snippet view article find links to article
Pages". He is the lead author of the NV path rendering extension—a GPU-accelerated method for rendering vector graphics. Kilgard graduated from Rice University
Terrain cartography (2,876 words) [view diff] no match in snippet view article find links to article
with the advent of computers and computer graphics perspective rendering has become mainstream. A typical terrain rendering application consists of a terrain
2D geometric model (247 words) [view diff] no match in snippet view article find links to article
logos, the glyphs of a font, etc. They are an essential tool of 2D computer graphics and often used as components of 3D geometric models, e.g. to describe
Octree (1,452 words) [view diff] no match in snippet view article find links to article
complex solid objects using octree encoding" Level of detail rendering in 3D computer graphics Spatial indexing Nearest neighbor search Efficient collision
Scalable Link Interface (2,510 words) [view diff] no match in snippet view article find links to article
graphics processing units (GPUs) to share the workload when rendering real-time 3D computer graphics. Ideally, identical GPUs are installed on the motherboard
Michael F. Cohen (1,164 words) [view diff] no match in snippet view article find links to article
Contributions to Computer Graphics for “his groundbreaking work in numerous areas of research—radiosity, motion simulation & editing, light field rendering, matting
Scene graph (2,230 words) [view diff] no match in snippet view article find links to article
object off for rendering to the renderer. Some implementations might render the object directly, which invokes the underlying rendering API, such as DirectX
The Visualization Handbook (786 words) [view diff] no match in snippet view article find links to article
also commonly cited as a reference for scientific visualization and computer graphics in published papers, with almost 500 citations documented on Google
Tone mapping (3,444 words) [view diff] no match in snippet view article find links to article
Tone mapping is a technique used in image processing and computer graphics to map one set of colors to another to approximate the appearance of high-dynamic-range
Vertex buffer object (1,052 words) [view diff] no match in snippet view article find links to article
video device for non-immediate-mode rendering. VBOs offer substantial performance gains over immediate mode rendering primarily because the data reside
Jos Stam (497 words) [view diff] no match in snippet view article find links to article
December 1965 in The Hague, Netherlands) is a researcher in the field of computer graphics, focusing on the simulation of natural physical phenomena for 3D-computer
HOOPS Visualize (464 words) [view diff] no match in snippet view article find links to article
HOOPS Visualize is a 3D computer graphics software designed to render graphics across both mobile and desktop platforms. HOOPS Visualize provides 3D Graphics
Chromium (computer graphics) (310 words) [view diff] no match in snippet view article
Framework for Interactive Rendering on Clusters" (PDF). Written at San Diego. Proceedings of the 29th Annual Conference on Computer Graphics and Interactive Techniques
Mobile 3D Graphics API (635 words) [view diff] no match in snippet view article find links to article
specification for developing Java ME applications that produce 3D computer graphics on embedded devices such as mobile phones and PDAs. Originally developed
Normal mapping (2,303 words) [view diff] no match in snippet view article find links to article
In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation
Elan Graphics (403 words) [view diff] no match in snippet view article find links to article
Elan Graphics is a computer graphics architecture for Silicon Graphics computer workstations. Elan Graphics was developed in 1991 and was available as
OpenGL Performer (781 words) [view diff] no match in snippet view article find links to article
on the fly for performance reasons, allowing the various passes of a rendering task to be performed in parallel in multiple threads. Performer allowed
List of common shading algorithms (319 words) [view diff] no match in snippet view article find links to article
This article lists common shading algorithms used in computer graphics. These techniques can be combined with any illumination model: Flat shading Gouraud
Harvard Laboratory for Computer Graphics and Spatial Analysis (1,793 words) [view diff] no match in snippet view article find links to article
The Harvard Laboratory for Computer Graphics and Spatial Analysis (1965 to 1991) pioneered early cartographic and architectural computer applications
WGL (API) (112 words) [view diff] no match in snippet view article
interface of Windows. WGL is analogous to EGL, which is an interface between rendering APIs such as OpenCL, OpenGL, OpenGL ES or OpenVG and the native platform
Bézier surface (816 words) [view diff] no match in snippet view article find links to article
Bézier surfaces are a type of mathematical spline used in computer graphics, computer-aided design, and finite element modeling. As with Bézier curves
Display list (1,580 words) [view diff] no match in snippet view article find links to article
Foley, James D.; Van Dam, Andries (1982). Fundamentals of Interactive Computer Graphics. Addison-Wesley Publishing Company, Inc. pp. 19, 93–94, 394, 400–404
Spatial anti-aliasing (3,270 words) [view diff] no match in snippet view article find links to article
a lower resolution. Anti-aliasing is used in digital photography, computer graphics, digital audio, and many other applications. Anti-aliasing means removing
Multiple Render Targets (298 words) [view diff] no match in snippet view article find links to article
3D computer graphics, Multiple Render Targets, or MRT, is a feature of modern graphics processing units (GPUs) that allows the programmable rendering pipeline
Local maximum intensity projection (209 words) [view diff] no match in snippet view article find links to article
in Computer Graphics. Sato Y.; Shiraga N.; Nakajima S.; Tamura S. & Kikinis R. (1998). "Local Maximum Intensity Projection (LMIP): A New Rendering Method
Julie Dorsey (794 words) [view diff] no match in snippet view article find links to article
scientist specializing in computer graphics. With architecture as a driving application, her research in computer graphics has included work on high-dynamic-range
Local maximum intensity projection (209 words) [view diff] no match in snippet view article find links to article
in Computer Graphics. Sato Y.; Shiraga N.; Nakajima S.; Tamura S. & Kikinis R. (1998). "Local Maximum Intensity Projection (LMIP): A New Rendering Method
Cutscene (1,949 words) [view diff] no match in snippet view article find links to article
feature "on the fly" rendering, using the gameplay graphics to create scripted events. Cutscenes can also be pre-rendered computer graphics streamed from a
Thomas A. DeFanti (1,018 words) [view diff] no match in snippet view article find links to article
Thomas Albert "Tom" DeFanti (born September 18, 1948) is an American computer graphics researcher and pioneer. His work has ranged from early computer animation
AGG (181 words) [view diff] no match in snippet view article find links to article
Agg or AGG may refer to: As an acronym: Anti-Grain Geometry, computer graphics rendering library Aesthetic group gymnastics, gymnastics in a group Abnormal
Font rasterization (964 words) [view diff] no match in snippet view article find links to article
about rasterization, with an emphasis on ClearType CS 354 Computer Graphics — path rendering; University of Texas at Austin Texts Rasterization Exposures
David Salesin (188 words) [view diff] no match in snippet view article find links to article
scientist. He has worked in computer graphics, three-dimensional and four-dimensional mathematics, and photorealistic rendering. Until 2019, he was the director
FurryBall (184 words) [view diff] no match in snippet view article find links to article
FurryBall is 3D computer graphics software and plug-in for real-time GPU production quality unbiased rendering. It is also a biased final frame renderer
Relief map (75 words) [view diff] no match in snippet view article find links to article
3D physical representation of terrain Relief mapping (computer graphics), the 3D digital rendering of texture, which may simulate shadows Topographic map
List of 3D modeling software (79 words) [view diff] no match in snippet view article find links to article
objects, as 3D computer graphics, also called 3D modeling. Comparison of computer-aided design software List of 3D computer graphics software List of
MASSIVE (software) (570 words) [view diff] no match in snippet view article
rigid body dynamics and graphics processing unit (GPU) based hardware rendering. Massive Software has also created several pre-built agents ready to perform
Kavita Bala (830 words) [view diff] no match in snippet view article find links to article
special interest group on computer graphics, ACM SIGGRAPH, for "fundamental contributions to physically-based and scalable rendering, material modeling, perception
Brazil R/S (551 words) [view diff] no match in snippet view article find links to article
was capable of photorealistic rendering using fast ray tracing and global illumination. It was used by computer graphics artists to generate content for
Physically based animation (2,135 words) [view diff] no match in snippet view article find links to article
Physically based animation is an area of interest within computer graphics concerned with the simulation of physically plausible behaviors at interactive
3Delight (618 words) [view diff] no match in snippet view article find links to article
3Delight, now 3DelightNSI, is a 3D computer graphics software that runs on Windows, macOS (both Intel and Apple Silicon) and Linux (both x86-64 and AWS
Cheetah3D (575 words) [view diff] no match in snippet view article find links to article
Cheetah3D is a computer graphics program for 3D modelling, animation and rendering. It is written in Cocoa for macOS. The program is aimed at beginning
Cinema 4D (1,027 words) [view diff] no match in snippet view article find links to article
released for BeOS. On Linux, Cinema 4D is available as a commandline rendering version. From R12 to R20, Cinema 4D was available in four variants. A
Vertex painting (128 words) [view diff] no match in snippet view article find links to article
In 3D computer graphics software, vertex painting refers to interactive editing tools for modifying vertex attributes directly on a 3D polygon mesh, using
Texture splatting (360 words) [view diff] no match in snippet view article find links to article
In computer graphics, texture splatting is a method for combining different textures. It works by applying an alphamap (also called a "weightmap" or a
Alpha to coverage (218 words) [view diff] no match in snippet view article find links to article
Alpha to coverage is a multisampling computer graphics technique, that replaces alpha blending with a coverage mask. This achieves order-independent transparency
Splat (136 words) [view diff] no match in snippet view article find links to article
Nickelodeon Splat Pack, a collection of filmmakers Texture splat, a computer graphics effect Splatt, Cornwall, a small village in Cornwall SPLAT-COSMETICA
Scan line (268 words) [view diff] no match in snippet view article find links to article
is displayed. This is sometimes used today as a visual effect in computer graphics. The term is used, by analogy, for a single row of pixels in a raster
Steven Collins (332 words) [view diff] no match in snippet view article find links to article
of several companies in the area of computer graphics and video games. Formerly a professor of computer graphics in the Department of Computer Science
Screen space ambient occlusion (512 words) [view diff] no match in snippet view article find links to article
Screen space ambient occlusion (SSAO) is a computer graphics technique for efficiently approximating the ambient occlusion effect in real time. It was
View synthesis (316 words) [view diff] no match in snippet view article find links to article
In computer graphics, view synthesis, or novel view synthesis, is a task which consists of generating images of a specific subject or scene from a specific
Diamond-square algorithm (739 words) [view diff] no match in snippet view article find links to article
diamond-square algorithm is a method for generating heightmaps for computer graphics. It is a slightly better algorithm than the three-dimensional implementation
SNA (computer graphics) (51 words) [view diff] no match in snippet view article
Org Server developed by Intel as a replacement for UXA. EXA UXA Direct Rendering Infrastructure Glamor Larabel, Michael (2011-06-04). "Intel Just Released
Sponza Palace (386 words) [view diff] no match in snippet view article find links to article
Atrium" 3D computer graphics model, created for a rendering contest and now a widely used reference model for global illumination rendering. Wikimedia
Digital Geometric Kernel (527 words) [view diff] no match in snippet view article find links to article
software development framework and a set of components for enabling 3D computer graphics computer-aided design (3D/CAD) function in Windows applications, developed
Paul Haeberli (262 words) [view diff] no match in snippet view article find links to article
workstations. He was also involved in non-photorealistic rendering (NPR) techniques in computer graphics, producing software to implement this approach. He
Color bleeding (73 words) [view diff] no match in snippet view article find links to article
Color bleeding may refer to: Color bleeding (computer graphics), an effect in 3D rendering where objects cast a hue onto other objects Color bleeding
N-World (537 words) [view diff] no match in snippet view article find links to article
Hacker News". news.ycombinator.com. "My primary focus in life has been computer graphics, and my first language... - Hacker News". ycombinator.com. Retrieved
Daniel Thalmann (715 words) [view diff] no match in snippet view article find links to article
the University of Montreal, in Canada, where he started to work on computer graphics and animation. Then, he came back to Switzerland and founded the virtual
Interlacing (bitmaps) (536 words) [view diff] no match in snippet view article
may not be clear to viewers when the image has finished rendering, unlike non-interlaced rendering, where progress is apparent (remaining data appears as
Evans & Sutherland (1,583 words) [view diff] no match in snippet view article find links to article
Evans & Sutherland is an American computer graphics firm founded in 1968 by David Evans and Ivan Sutherland. Its current products are used in digital
Simple and Fast Multimedia Library (1,469 words) [view diff] no match in snippet view article find links to article
graphics module for simple hardware acceleration of 2D computer graphics which includes text rendering using FreeType, an audio module that uses OpenAL, replaced
Simple and Fast Multimedia Library (1,469 words) [view diff] no match in snippet view article find links to article
graphics module for simple hardware acceleration of 2D computer graphics which includes text rendering using FreeType, an audio module that uses OpenAL, replaced
Brian A. Barsky (1,299 words) [view diff] no match in snippet view article find links to article
a professor at the University of California, Berkeley, working in computer graphics and geometric modeling as well as in optometry and vision science
Isosurface (753 words) [view diff] no match in snippet view article find links to article
more than 3 dimensions. Isosurfaces are normally displayed using computer graphics, and are used as data visualization methods in computational fluid
Multi-exposure HDR capture (4,904 words) [view diff] no match in snippet view article find links to article
"Optical Splitting Trees for High-Precision Monocular Imaging". IEEE Computer Graphics and Applications. 27 (2): 32–42. doi:10.1109/MCG.2007.45. PMID 17388201
Geometric primitive (1,347 words) [view diff] no match in snippet view article find links to article
In vector computer graphics, CAD systems, and geographic information systems, a geometric primitive (or prim) is the simplest (i.e. 'atomic' or irreducible)
Wavefront .obj file (2,478 words) [view diff] no match in snippet view article find links to article
package. It is an open file format and has been adopted by other 3D computer graphics application vendors. The OBJ file format is a simple data-format that
Andries van Dam (904 words) [view diff] no match in snippet view article find links to article
Hypertext Editing System (HES) in the late 1960s. He co-authored Computer Graphics: Principles and Practice along with J.D. Foley, S.K. Feiner, and John
Digital elevation model (3,352 words) [view diff] no match in snippet view article find links to article
digital elevation model (DEM) or digital surface model (DSM) is a 3D computer graphics representation of elevation data to represent terrain or overlaying
4D reconstruction (431 words) [view diff] no match in snippet view article find links to article
In computer vision and computer graphics, 4D reconstruction is the process of capturing the shape and appearance of real objects along a temporal dimension
Photo-consistency (175 words) [view diff] no match in snippet view article find links to article
using photo consistency as a check condition in Image-based modeling and rendering applications. 3D Volumetric Reconstruction. Image registration. Multi-view
Guard-band clipping (129 words) [view diff] no match in snippet view article find links to article
Guard band clipping is a technique used by digital rendering hardware and software designed to minimize the amount of clipping performed. Instead of clipping
Cube mapping (2,082 words) [view diff] no match in snippet view article find links to article
In computer graphics, cube mapping is a method of environment mapping that uses the six faces of a cube as the map shape. The environment is projected
Cobalt (CAD program) (1,469 words) [view diff] no match in snippet view article
and tolerancing (GD&T). 3D computer graphics software 3D computer graphics 3D modeling Comparison of 3D computer graphics software Freeform surface modelling
Fahrenheit (graphics API) (1,409 words) [view diff] no match in snippet view article
Fahrenheit was an effort to create a unified high-level API for 3D computer graphics to unify Direct3D and OpenGL. It was designed primarily by Microsoft
Depth peeling (127 words) [view diff] no match in snippet view article find links to article
In computer graphics, depth peeling is a method of order-independent transparency. Depth peeling has the advantage of being able to generate correct results
Stereoscopic video game (2,148 words) [view diff] no match in snippet view article find links to article
to be seen. There are two primary rendering techniques employed in stereoscopic video games: 2D + depth rendering, and dual rendered 3D. This technique
Digital Effects (studio) (402 words) [view diff] no match in snippet view article
studio at 321 West 44th street in New York City. It was the first computer graphics house in New York City when it opened in 1978, and operated until
Luxo Jr. (2,249 words) [view diff] no match in snippet view article find links to article
Lasseter aimed to finish the short film for the 1986 SIGGRAPH, an annual computer graphics conference attended by thousands of industry professionals. The film
Constructive solid geometry (1,135 words) [view diff] no match in snippet view article find links to article
visually complex objects by combining a few primitive ones. In 3D computer graphics and CAD, CSG is often used in procedural modeling. CSG can also be
Popping (computer graphics) (680 words) [view diff] no match in snippet view article
In 3D computer graphics, popping refers to an undesirable visual effect that occurs when the transition of a 3D object to a different pre-calculated level
OpenFlight (420 words) [view diff] no match in snippet view article find links to article
needed], tried to focus more on visual aesthetics for non-real-time based rendering graphics packages. The OpenFlight file format is still widely used today
Wavefront Technologies (969 words) [view diff] no match in snippet view article find links to article
Wavefront Technologies was a computer graphics company that developed and sold animation software used in Hollywood motion pictures and other industries
Computer representation of surfaces (1,359 words) [view diff] no match in snippet view article find links to article
In technical applications of 3D computer graphics (CAx) such as computer-aided design and computer-aided manufacturing, surfaces are one way of representing
Kubity (1,402 words) [view diff] no match in snippet view article find links to article
together several technologies: 3D design, data compression, decimation and rendering optimization, web and mobile transfer, and virtual reality headset integration
VistaPro (976 words) [view diff] no match in snippet view article find links to article
versions, for 32-bit Amigas, support the MC68881/68882 FPU, speeding up rendering considerably when such a chip is present. The PC version runs in MS-DOS
Chromium (disambiguation) (176 words) [view diff] no match in snippet view article
number 24. Chromium may also refer to: Chromium (computer graphics), a system for OpenGL rendering on clusters of computers Chromium (web browser), the
Framebuffer (2,626 words) [view diff] no match in snippet view article find links to article
363385, S2CID 11160780 Noll, A. Michael (March 1971). "Scanned-Display Computer Graphics". Communications of the ACM. 14 (3): 145–150. doi:10.1145/362566.362567
Nelson Max (349 words) [view diff] no match in snippet view article find links to article
scientific visualization, computer animation, photorealistic computer graphics rendering, multi-view stereo reconstruction, and augmented reality. In
Showplace (409 words) [view diff] no match in snippet view article find links to article
Showplace is a 3D computer graphics program. It was released in the 1990s by Pixar with versions for Apple Macintosh and Microsoft Windows. The Mac version
Luiz Velho (240 words) [view diff] no match in snippet view article find links to article
June 1956) is a Brazilian applied mathematician working primarily on computer graphics and computer vision. He is a full researcher and professor at Instituto
Scenery generator (871 words) [view diff] no match in snippet view article find links to article
does a generation of multifractals then integrates them until finally rendering them onto the screen. These techniques are typically done “on-the-fly”
Precomputed Radiance Transfer (253 words) [view diff] no match in snippet view article find links to article
Precomputed Radiance Transfer (PRT) is a computer graphics technique used to render a scene in real time with complex light interactions being precomputed
Tom Hudson (programmer) (1,003 words) [view diff] no match in snippet view article
where he wrote type-in video games and utilities, including his first 3D rendering program, and tutorial columns for Atari BASIC and 6502 assembly language
Terragen (769 words) [view diff] no match in snippet view article find links to article
developed and published by Planetside Software. It can be used to create renderings and animations of landscapes. Released in stages (tech preview and beta)
Metasequoia (software) (149 words) [view diff] no match in snippet view article
4 is 3D polygon modeling software created by Osamu Mizuno for 3D computer graphics. Frequently abbreviated as "Metaseq" or "Meta" it is a patch and poly
Alias Systems Corporation (818 words) [view diff] no match in snippet view article find links to article
engineering (Hall) efforts which led to the Wavefront Advanced Visualizer computer graphics system. Later, in July 2003, the company's name was changed from Alias|Wavefront
Lightmap (903 words) [view diff] no match in snippet view article find links to article
commonly applied to static objects in applications that use real-time 3D computer graphics, such as video games, in order to provide lighting effects such as
Karl Sims (1,066 words) [view diff] no match in snippet view article find links to article
Karl Sims (born 1962) is a computer graphics artist and researcher, who is best known for using particle systems and artificial life in computer animation
Spherical harmonic lighting (384 words) [view diff] no match in snippet view article find links to article
Spherical harmonic (SH) lighting is a family of real-time rendering techniques that can produce highly realistic shading and shadowing with comparatively
VTK (797 words) [view diff] no match in snippet view article find links to article
The Visualization Toolkit (VTK) is a free software system for 3D computer graphics, image processing and scientific visualization. VTK is distributed
Alessandro Pepe (298 words) [view diff] no match in snippet view article find links to article
childhood years. His interest for Computer Graphics emerged early on, during his high school years, where he mastered rendering techniques on the Amiga platform
Volumetric capture (3,272 words) [view diff] no match in snippet view article find links to article
create these worlds using modeling and rendering techniques developed over decades since the birth of computer graphics. Visual effects in movies and video
Jane Wilhelms (278 words) [view diff] no match in snippet view article find links to article
American biologist and computer scientist known for her contributions to computer graphics, including work on anatomical simulation of humans and animals and
Time Leap (1,059 words) [view diff] no match in snippet view article find links to article
Front Wing's first title to feature 3D computer graphics, as well as utilizes anti-aliasing and HDR rendering technologies. The gameplay in Time Leap
Infini-D (275 words) [view diff] no match in snippet view article find links to article
Infini-D is a discontinued 3D computer graphics program developed by Specular International. It was continued up to version 4.5 by MetaCreations when
Tracing (321 words) [view diff] no match in snippet view article find links to article
rendering images of three-dimensional scenes such that the global illumination is faithful to reality Ray tracing (graphics), techniques in computer graphics
William Reeves (animator) (483 words) [view diff] no match in snippet view article
the Jedi (1983) (computer graphics: Industrial Light & Magic) The Adventures of André and Wally B. (1984) (forest design and rendering/models: Andre/Wally)
Registration authority (1,158 words) [view diff] no match in snippet view article find links to article
for rendering 3D computer graphics ISO/IEC 9593—API standard for rendering 3D computer graphics ISO 9636—information technology – computer graphics ISO
University of Utah School of Computing (2,609 words) [view diff] no match in snippet view article find links to article
contributions to computer graphics and computer animation. These contributions include: Gouraud shading Phong reflection model Phong shading rendering equation
Libart (244 words) [view diff] no match in snippet view article find links to article
Prior to being replaced with Cairo, it had been used as the anti-aliased rendering engine for the Gnome Canvas and for Gill, the Gnome Illustration app.
Schlick's approximation (327 words) [view diff] no match in snippet view article find links to article
In 3D computer graphics, Schlick’s approximation, named after Christophe Schlick, is a formula for approximating the contribution of the Fresnel factor
Shadertoy (609 words) [view diff] no match in snippet view article find links to article
learning and teaching 3D computer graphics in a web browser. Shadertoy is an online community and platform for computer graphics professionals, academics
Deep Learning Anti-Aliasing (1,162 words) [view diff] no match in snippet view article find links to article
Salvi, Marco. "A Survey of Temporal Antialiasing Techniques" (PDF). Computer Graphics Forum. 39 (2): 607–621. doi:10.1111/cgf.14018 – via Behind the Pixels
CG artist (205 words) [view diff] no match in snippet view article find links to article
CG artists (also known as computer graphics artists) create 2D and 3D art, usually for cinema, advertising or animation movies. A CG artist's work usually
The Advanced Visualizer (956 words) [view diff] no match in snippet view article find links to article
Microsoft purchasing Softimage in an attempt to take over the 3D computer graphics market. Silicon Graphics responded by purchasing Alias Systems Corporation
Tom Duff (685 words) [view diff] no match in snippet view article find links to article
University of Toronto. Duff worked at the New York Institute of Technology Computer Graphics Lab and the Mark Williams Company in Chicago before moving to Lucasfilm's
Human image synthesis (3,657 words) [view diff] no match in snippet view article find links to article
field of a human face". Proceedings of the 27th annual conference on Computer graphics and interactive techniques - SIGGRAPH '00. ACM. pp. 145–156. doi:10
Three.js (954 words) [view diff] no match in snippet view article find links to article
programming interface (API) used to create and display animated 3D computer graphics in a web browser using WebGL. The source code is hosted in a repository
Cityspace (381 words) [view diff] no match in snippet view article find links to article
worlds like Second Life, and enabled participants to contribute 3D computer graphics and digital imagery to a collaborative real-time rendered 3D virtual
Eovia (288 words) [view diff] no match in snippet view article find links to article
November 2000, with offices in both the US and France. The company's 3D computer graphics software products were aimed towards professional and amateur artists
Molecular graphics (2,075 words) [view diff] no match in snippet view article find links to article
used on chemistry journal covers artistically. Prior to the use of computer graphics in representing molecular structure, Robert Corey and Linus Pauling
Cinematic rendering (873 words) [view diff] no match in snippet view article find links to article
In medical diagnostics, cinematic rendering is an image processing technique applied to create three-dimensional, photorealistic images of cross-sectional
Projection augmented model (3,048 words) [view diff] no match in snippet view article find links to article
intuitiveness of physical models with the flexibility and functionality of computer graphics, such as the ability to be quickly altered, animated, saved and updated
SHRDLU (1,728 words) [view diff] no match in snippet view article find links to article
terminal. Later additions were made at the computer graphics labs at the University of Utah, adding a full 3D rendering of SHRDLU's "world". The name SHRDLU
Digital outcrop model (1,883 words) [view diff] no match in snippet view article find links to article
architecture from photographs. Proceedings of the 23rd annual conference on Computer graphics and interactive techniques, SIGGRAPH '96, New Orleans, USA. Riegl
Sphere mapping (364 words) [view diff] no match in snippet view article find links to article
In computer graphics, sphere mapping (or spherical environment mapping) is a type of reflection mapping that approximates reflective surfaces by considering
Michael Kass (1,556 words) [view diff] no match in snippet view article find links to article
best known for his work in computer graphics and computer vision. He has won an Academy Award and the SIGGRAPH Computer Graphics Achievement Award and is
Glossary of machine vision (3,530 words) [view diff] no match in snippet view article find links to article
calculations and rendering 2D images. Such images may be for later display or for real-time viewing. Despite these differences, 3D computer graphics rely on many
Kees van Overveld (442 words) [view diff] no match in snippet view article find links to article
through fisheyed representation of nodes" US 6057843 A "Computer graphics system and method of rendering polygons" US 20030016232 A1 "Embedding and detecting
Irregular z-buffer (514 words) [view diff] no match in snippet view article find links to article
algorithm designed to solve the visibility problem in real-time 3-d computer graphics. It is related to the classical z-buffer in that it maintains a depth
Gaussian splatting (1,466 words) [view diff] no match in snippet view article find links to article
text. Computer graphics Neural radiance field Volume rendering Westover, Lee Alan (July 1991). "SPLATTING: A Parallel, Feed-Forward Volume Rendering Algorithm"
Timewarp (computer graphics) (275 words) [view diff] no match in snippet view article
Continuous curves that are normally applied to parametric modeling and rendering attributes are instead applied to the local clock value, which effectively
John Warnock (2,807 words) [view diff] no match in snippet view article find links to article
invented the Warnock algorithm for hidden surface determination in computer graphics. It works by recursive subdivision of a scene until areas are obtained
Andrew Glassner (508 words) [view diff] no match in snippet view article find links to article
S. Glassner (born 1960) is an American expert in computer graphics, well known in computer graphics community as the originator and editor of the Graphics
Filter Forge (374 words) [view diff] no match in snippet view article find links to article
Filter Forge is a computer graphics program for Windows and Mac that allows users to create procedural textures and modify images. It can be used as a
RenderMan (150 words) [view diff] no match in snippet view article find links to article
standard communications protocol (or interface) between 3D computer graphics programs and rendering programs to describe three-dimensional scenes and turn
Kwan-Liu Ma (1,234 words) [view diff] no match in snippet view article find links to article
California, Davis. His research interests include visualization, computer graphics, human computer interaction, and high-performance computing. Ma received
ROAM (276 words) [view diff] no match in snippet view article find links to article
ROAM:Terrain Visualization in Games ROAM homepage ROAM white paper (PDF) Fast Terrain Rendering using Geometrical Mipmapping Willem H. de Boer v t e v t e
Point-normal triangle (755 words) [view diff] no match in snippet view article find links to article
vertices of the flat triangle as well as the corresponding normals. For computer graphics applications, additionally a linear or quadratic interpolant of the
Catmull–Clark subdivision surface (1,085 words) [view diff] no match in snippet view article find links to article
The Catmull–Clark algorithm is a technique used in 3D computer graphics to create curved surfaces by using subdivision surface modeling. It was devised
Deep Learning Super Sampling (3,809 words) [view diff] no match in snippet view article find links to article
2025. "NVIDIA Blackwell GeForce RTX 50 Series Opens New World of AI Computer Graphics". NVIDIA Newsroom. Retrieved 2025-01-07. Lin, Henry; Burnes, Andrew
List of 3D graphics libraries (362 words) [view diff] no match in snippet view article find links to article
ease the processes in all stages of computer graphics generation. These APIs have also proved vital to computer graphics hardware manufacturers, as they provide
Texture mapping unit (994 words) [view diff] no match in snippet view article find links to article
In computer graphics, a texture mapping unit (TMU) is a component in modern graphics processing units (GPUs). They are able to rotate, resize, and distort
Channel (digital image) (975 words) [view diff] no match in snippet view article
non-uniform background. In 3D computer graphics, multiple channels are used for additional control over material rendering; e.g., controlling specularity
Triangulated irregular network (620 words) [view diff] no match in snippet view article find links to article
In computer graphics, a triangulated irregular network (TIN) is a representation of a continuous surface consisting entirely of triangular facets (a triangle
Bella Render (software) (344 words) [view diff] no match in snippet view article
Bella Render is a spectral physically-based rendering engine developed by Diffuse Logic, a software company based in Barcelona, Spain. It has native plugins
Text mode (2,116 words) [view diff] no match in snippet view article find links to article
set; at the same time, contrasted to graphics mode or other kinds of computer graphics modes. Text mode applications communicate with the user by using command-line
Vector slime (391 words) [view diff] no match in snippet view article find links to article
physical realism. Older vector slime implementations kept old copies of the rendering result from simple vector objects in RAM, and selected scan-lines from
Radiosity (79 words) [view diff] no match in snippet view article find links to article
and the emitted radiation. Radiosity (computer graphics), a rendering algorithm which gives a realistic rendering of shadows and diffuse light. This disambiguation
Quantitative Invisibility (208 words) [view diff] no match in snippet view article find links to article
Invisibility Appel, A., "The Notion of Quantitative Invisibility and the Machine Rendering of Solids," Proceedings ACM National Conference, Thompson Books, Washington
Universal 3D (640 words) [view diff] no match in snippet view article find links to article
Universal 3D (U3D) is a compressed file format standard for 3D computer graphics data. The format was defined by a special consortium called 3D Industry
Local coordinates (669 words) [view diff] no match in snippet view article find links to article
surrounding objects and their interrelationships. (Topological space) In computer graphics and computer animation, local coordinate spaces are also useful for
Graphics Turing test (314 words) [view diff] no match in snippet view article find links to article
In computer graphics the graphics Turing test is a variant of the Turing test, the twist being that a human judge viewing and interacting with an artificially
UV mapping (678 words) [view diff] no match in snippet view article find links to article
is used in calculating quaternion rotations, a common operation in computer graphics. UV texturing permits polygons that make up a 3D object to be painted
Virtual human (3,082 words) [view diff] no match in snippet view article find links to article
skin generation, representation, and rendering. Accurate and performant simulation requires modern computer graphics techniques such as compute and tessellation
Volume ray casting (1,044 words) [view diff] no match in snippet view article find links to article
community and platform for Computer graphics professionals, academics and enthusiasts who share, learn and experiment with rendering techniques and procedural
Phong reflection model (2,224 words) [view diff] no match in snippet view article find links to article
of points on a surface designed by the computer graphics researcher Bui Tuong Phong. In 3D computer graphics, it is sometimes referred to as "Phong shading"
Lucy Gilbert (287 words) [view diff] no match in snippet view article find links to article
became interested in computer graphics. She was let go a year later and hired by Autographix, where she went on font rendering, as well as a large-scale
Solid modeling (3,497 words) [view diff] no match in snippet view article find links to article
distinguished within the broader related areas of geometric modeling and computer graphics, such as 3D modeling, by its emphasis on physical fidelity. Together
3D (416 words) [view diff] no match in snippet view article find links to article
may refer to: A three-dimensional space in mathematics 3D computer graphics, computer graphics that use a three-dimensional representation of geometric
Triad (monitors) (121 words) [view diff] no match in snippet view article
are similarly composed of these 3 fundamental colours. Pixel Subpixel rendering Shadow mask Aperture grille Poynton, Charles (3 January 2003). Digital
Cyber Studio (476 words) [view diff] no match in snippet view article find links to article
precursor to 3D Studio Max. CAD-3D is a basic polygonal 3D modeling and rendering program. An operator can assemble a scene out of geometric primitives
Bounding interval hierarchy (1,107 words) [view diff] no match in snippet view article find links to article
numerical errors can result in a non-detected intersection and thus rendering errors (holes in the geometry) due to the missed ray-object intersection
Line integral convolution (2,201 words) [view diff] no match in snippet view article find links to article
Integral Convolution". Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques. SIGGRAPH '95. Los Angeles, California
Alembic (computer graphics) (542 words) [view diff] no match in snippet view article
Alembic is an interchangeable computer graphics file format developed by Sony Pictures Imageworks and Industrial Light & Magic. It was announced at SIGGRAPH
Marching squares (1,124 words) [view diff] no match in snippet view article find links to article
In computer graphics, marching squares is an algorithm that generates contours for a two-dimensional scalar field (rectangular array of individual numerical
Mark Pelczarski (492 words) [view diff] no match in snippet view article find links to article
needed] Pelczarski wrote a monthly column for Softalk magazine about computer graphics programming, and those columns were later collected into a book, Graphically
3DCrafter (142 words) [view diff] no match in snippet view article find links to article
boolean operation and animation operation. It also includes a built-in rendering engine. "about". amabilis software. 2012-05-18. Retrieved 2021-08-10.
S3 Texture Compression (1,995 words) [view diff] no match in snippet view article find links to article
by Iourcha et al. of S3 Graphics, Ltd. for use in their Savage 3D computer graphics accelerator. The method of compression is strikingly similar to the
Cranston/Csuri Productions (350 words) [view diff] no match in snippet view article find links to article
computer animation technology created by Ohio State University's Computer Graphics Research Group (CGRG). Several of the CGRG researchers recruited into
Tom Porter (computer scientist) (1,226 words) [view diff] no match in snippet view article
Keith Packard. "Porter-Duff compositing" is now a key technique in computer graphics. Porter is listed as one of Pixar's 40 founding employees at the time
QuteMol (322 words) [view diff] no match in snippet view article find links to article
Molecular Visualization". IEEE Transactions on Visualization and Computer Graphics. 12: 1237–1244. doi:10.1109/TVCG.2006.115. Chumakov, Oleg (2024-03-26)
Hierarchical RBF (874 words) [view diff] no match in snippet view article find links to article
In computer graphics, hierarchical RBF is an interpolation method based on radial basis functions (RBFs). Hierarchical RBF interpolation has applications
Bresenham's line algorithm (3,722 words) [view diff] no match in snippet view article find links to article
algorithm, and one of the earliest algorithms developed in the field of computer graphics. An extension to the original algorithm called the midpoint circle
Gonioreflectometer (274 words) [view diff] no match in snippet view article find links to article
Marc & Hanrahan, Pat. 1996. Light field rendering. In Proceedings of the 23rd annual conference on Computer graphics and interactive techniques. McAllister
Bounding volume (2,301 words) [view diff] no match in snippet view article find links to article
In computer graphics and computational geometry, a bounding volume (or bounding region) for a set of objects is a closed region that completely contains
First-person shooter engine (3,174 words) [view diff] no match in snippet view article find links to article
environment, something still not common in engines years later. Game rendering for this early generation of FPS were already from the first-person perspective
Unreal Engine (4,090 words) [view diff] no match in snippet view article find links to article
Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal.
Volume cartography (475 words) [view diff] no match in snippet view article find links to article
Cartography can organize the images into layers, a process called volume rendering. Ein Gedi is a community that was destroyed by fire during the reign of
Pseudo-transparency (354 words) [view diff] no match in snippet view article find links to article
window's background pixmap. Recent technologies such as DirectFB, Direct Rendering Infrastructure, and hardware compositing via OpenGL allow X client applications
Interactive skeleton-driven simulation (820 words) [view diff] no match in snippet view article find links to article
Dynamics Computer animation Skeletal animation Morph target animation 3D computer graphics Development of Spore Interactive Character Animation Using Dynamic
Silhouette edge (609 words) [view diff] no match in snippet view article find links to article
In computer graphics, a silhouette edge on a 3D body projected onto a 2D plane (display plane) is the collection of points whose outwards surface normal
Homogeneous coordinates (3,958 words) [view diff] no match in snippet view article find links to article
Homogeneous coordinates have a range of applications, including computer graphics and 3D computer vision, where they allow affine transformations and
Source Filmmaker (1,182 words) [view diff] no match in snippet view article find links to article
Source Filmmaker (often abbreviated as SFM) is a free 3D computer graphics software tool published by Valve for creating animated films, which uses the
Digital differential analyzer (graphics algorithm) (685 words) [view diff] no match in snippet view article
In computer graphics, a digital differential analyzer (DDA) is hardware or software used for interpolation of variables over an interval between start
ATI Technologies (3,001 words) [view diff] no match in snippet view article find links to article
chip with TV tuner card and the first chip that enabled display of computer graphics on a TV set. The cards featured 3D acceleration powered by ATI's 3D
Geometry Center (586 words) [view diff] no match in snippet view article find links to article
and closed in 1998. The focus of the center's work was the use of computer graphics and visualization for research and education in pure mathematics and
The Adventures of André & Wally B. (952 words) [view diff] no match in snippet view article find links to article
is a 1984 American animated short film produced by the Lucasfilm Computer Graphics Project, a division of Lucasfilm and the predecessor of Pixar. The
Clipmap (690 words) [view diff] no match in snippet view article find links to article
In computer graphics, clipmapping is a method of clipping a mipmap to a subset of data pertinent to the geometry being displayed. This is useful for loading
Text-based game (1,621 words) [view diff] no match in snippet view article find links to article
not—it is used strictly for text-based worlds. The introduction of computer graphics into the mix therefore caused a second spate of naming, in order to
Christopher R. Johnson (1,878 words) [view diff] no match in snippet view article find links to article
M. Tory. Pathways for Theoretical Advances in Visualization. IEEE Computer Graphics and Applications, pp. 103–112, July, 2017. M. Larsen, K. Moreland
Fiber simulation (349 words) [view diff] no match in snippet view article find links to article
Hair Modeling: Styling, Simulation, and Rendering". IEEE Transactions on Visualization and Computer Graphics. 13 (2): 213–234. CiteSeerX 10.1.1.132.1734
Amiga Reflections (406 words) [view diff] no match in snippet view article find links to article
Amiga Reflections is 3D modeling and rendering software developed by Carsten Fuchs for the Amiga. It was later renamed Monzoom. The first bookware release
Compositing manager (3,019 words) [view diff] no match in snippet view article find links to article
translating windows into one of a number of displays and virtual desktops. Computer graphics technology allows for visual effects to be rendered in real time such
Bedrich Benes (1,153 words) [view diff] no match in snippet view article find links to article
Beneš 10 November 1967) is a computer scientist and a researcher in computer graphics. He is a professor and associate head of computer science at Purdue
Matthias Niessner (591 words) [view diff] no match in snippet view article find links to article
academic, and entrepreneur[citation needed] working in the fields of computer graphics and computer vision. He is a professor of Computer Science at the
Pixelization (777 words) [view diff] no match in snippet view article find links to article
woodcut print to a pixelized image and finally to a wireframe model computer graphics image. Westworld (1973) was the first feature film to use digital
Peter Wonka (247 words) [view diff] no match in snippet view article find links to article
Foundation Career Award. His main contributions lie in the areas of computer graphics, scientific visualization and image processing. Peter Wonka received
MeVisLab (2,854 words) [view diff] no match in snippet view article find links to article
an open source, multi-platform volume rendering engine, maintained by the Visualization and Computer Graphics Research Group (VisCG) at the University
History of CAD software (2,022 words) [view diff] no match in snippet view article find links to article
Fetter from Boeing coined the term "computer graphic" in 1960. A computer graphics department was established in 1962, and by 1965 had begun to make
Virtual camera system (2,391 words) [view diff] no match in snippet view article find links to article
Camera Control and Directing" (PDF). International Conference on Computer Graphics and Interactive Techniques. 23rd. New York: 217–224. Archived from
Full-motion video (3,051 words) [view diff] no match in snippet view article find links to article
Cobra Command were entirely original. The use of pre-rendered 3D computer graphics for video sequences also date back to two arcade laserdisc games introduced
Aspen Movie Map (1,605 words) [view diff] no match in snippet view article find links to article
Computer Graphics and Applications, Nov. 1986, pp. 56–67. Lippman, Andrew, "Movie-maps: An application of the optical videodisc to computer graphics,"
Distance transform (552 words) [view diff] no match in snippet view article find links to article
shape for computer graphics" (PDF). In Brown, Judith R.; Akeley, Kurt (eds.). Proceedings of the 27th Annual Conference on Computer Graphics and Interactive
Machinima (10,214 words) [view diff] no match in snippet view article find links to article
Machinima (/məˈʃiːnɪmə, -ˈʃɪn-/) is the use of real-time computer graphics engines to create a cinematic production. The word "Machinima" is a portmanteau
Facial motion capture (1,633 words) [view diff] no match in snippet view article find links to article
cameras or laser scanners. This database may then be used to produce computer graphics (CG), computer animation for movies, games, or real-time avatars.
Bad Apple!! (1,672 words) [view diff] no match in snippet view article find links to article
programs. In June 2014, the "8088 Domination" demo included a section rendering the "Bad Apple!!" shadow video on a 1981 IBM 5150 at 640×200 resolution
Leif Kobbelt (396 words) [view diff] no match in snippet view article find links to article
Science with a specialization in Computer Graphics. Since 2001 he is the head of the Institute for Computer Graphics and Multimedia at RWTH Aachen university
RAMDAC (873 words) [view diff] no match in snippet view article find links to article
converters (DACs) with a small static random-access memory (SRAM) used in computer graphics display controllers or video cards to store the color palette and
Natron (software) (1,113 words) [view diff] no match in snippet view article
large sample project by François "CoyHot" Grassard, a professional computer graphics artist and teacher, demonstrating that Natron could execute interactively
ICEM Surf (558 words) [view diff] no match in snippet view article find links to article
methods ICEM Surf Master ICEM Surf Magic ICEM Surf Realtime – Offers rendering tools for designer to generate a photo-realistic representation of the
SIMNET (1,786 words) [view diff] no match in snippet view article find links to article
Personal Displays." Computer Graphics, 28(2), 127 Pimental, K., and Blau, B. (1994), "Teaching Your System To Share." IEEE computer graphics and applications
Specular highlight (2,509 words) [view diff] no match in snippet view article find links to article
example, see image on right). Specular highlights are important in 3D computer graphics, as they provide a strong visual cue for the shape of an object and
Digital Michelangelo Project (870 words) [view diff] no match in snippet view article find links to article
(PDF). SIGGRAPH '00: Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques: 131–144. ISBN 9781581132083. "Michelangelo's
Lightwork Design Ltd. (947 words) [view diff] no match in snippet view article find links to article
Company News Archive". BeLight. Retrieved 21 August 2012. "Software". Computer Graphics World. 32 (10): 47–48. 2009. Garimella, Neeta. "Understanding and
Line drawing algorithm (1,602 words) [view diff] no match in snippet view article find links to article
In computer graphics, a line drawing algorithm is an algorithm for approximating a line segment on discrete graphical media, such as pixel-based displays
Digistar (2,159 words) [view diff] no match in snippet view article find links to article
Digistar is the first computer graphics-based planetarium projection and content system. It was designed by Evans & Sutherland and released in 1983. The
Morphological antialiasing (216 words) [view diff] no match in snippet view article find links to article
Gutierrez (2012). "SMAA: Enhanced Subpixel Morphological Antialiasing". Computer Graphics Forum (Proc. EUROGRAPHICS 2012). 31 (2). JIMENEZ2012_CGF. Retrieved
Sunbeam (693 words) [view diff] no match in snippet view article find links to article
used by some members of the computer graphics industry Jacob's Ladder Light shafts, sometimes used in the computer graphics industry, such as the game
Collision detection (4,887 words) [view diff] no match in snippet view article find links to article
a classic problem of computational geometry with applications in computer graphics, physical simulation, video games, robotics (including autonomous
Computer-aided design (2,684 words) [view diff] no match in snippet view article find links to article
been a major driving force for research in computational geometry, computer graphics (both hardware and software), and discrete differential geometry.
List of free and open-source software packages (5,398 words) [view diff] no match in snippet view article find links to article
icons, pixel art Blender – Computer graphics software featuring modeling, sculpting, texturing, rigging, simulation, rendering, camera tracking, video editing
Chris Lilley (computer scientist) (1,119 words) [view diff] no match in snippet view article
the Computer Graphics Unit at the University of Manchester as a technical author and electronic teaching specialist in the field of Computer Graphics and
Charles D. Hansen (484 words) [view diff] no match in snippet view article find links to article
(1 January 2004). "Editor's note". IEEE Transactions on Visualization and Computer Graphics. 10 (1): 1. doi:10.1109/TVCG.2004.1260753. ISSN 1077-2626.
Bézier curve (6,981 words) [view diff] no match in snippet view article find links to article
BEH-zee-ay, French pronunciation: [bezje]) is a parametric curve used in computer graphics and related fields. A set of discrete "control points" defines a smooth
Uncanny valley (8,790 words) [view diff] no match in snippet view article find links to article
meaningful patterns or images in random or vague stimuli Ray tracing – Rendering method Reborn doll – Hyper-realistic doll Screen-door effect – Visual
Eben Fiske Ostby (389 words) [view diff] no match in snippet view article find links to article
Eben Fiske Ostby (born February 24, 1955) is a pioneer computer graphics software developer, animator, and technical director for motion pictures. Ostby
Hemicube (62 words) [view diff] no match in snippet view article find links to article
Hemicube can mean: Hemicube (computer graphics), a concept in 3D computer graphics rendering Hemicube (geometry), an abstract regular polytope Demihypercube
Sutherland–Hodgman algorithm (609 words) [view diff] no match in snippet view article find links to article
Clipping (computer graphics) Clipping (in rasterisation) Line clipping algorithms Mel Slater, Anthony Steed, Yiorgos Chrysanthou: Computer Graphics and Virtual
Comparison of computer-aided design software (946 words) [view diff] no match in snippet view article find links to article
(beta software). For all-purpose 3D programs, see Comparison of 3D computer graphics software. CAD refers to a specific type of drawing and modelling software
Distinguishable interfaces (839 words) [view diff] no match in snippet view article find links to article
achieved by manual design of graphical symbols. The mass availability of computer graphics supported the introduction of approaches that make better use of the
Bryce (software) (1,035 words) [view diff] no match in snippet view article
Bryce, also often referred to colloquially as Bryce3D, is a 3D modeling, rendering and animation program specializing in fractal landscapes. The name is
Sprite multiplexing (423 words) [view diff] no match in snippet view article find links to article
Sprite multiplexing is a computer graphics technique where additional sprites (moving images) can be drawn on the screen, beyond the nominal maximum.
Portal (577 words) [view diff] no match in snippet view article find links to article
Portal, a screen-enhanced smart speaker Portal rendering, an optimization technique in 3D computer graphics Portals network programming API, a high-performance
Ryan (film) (6,191 words) [view diff] no match in snippet view article
recruited to work on the film. The core development team consisted of one computer graphics supervisor, four animators, one texture mapper, one renderer, two
Khronos Group (1,411 words) [view diff] no match in snippet view article find links to article
OpenCL, a cross-platform computation API OpenGL, a cross-platform computer graphics API OpenGL ES, a derivative of OpenGL for use on mobile and embedded
Pacific Data Images (3,637 words) [view diff] no match in snippet view article find links to article
needed to produce it. Pacific Data Images outlived all the other computer graphics studios that existed in the early 1980s. One of the reasons for this
Scan-Line Interleave (401 words) [view diff] no match in snippet view article find links to article
a single output. It is an application of parallel processing for computer graphics, meant to increase the processing power available for graphics. 3DFX's
Jump flooding algorithm (1,273 words) [view diff] no match in snippet view article find links to article
Centroidal Voronoi Tessellation". IEEE Transactions on Visualization and Computer Graphics. 17 (3): 345–356. doi:10.1109/TVCG.2010.53. hdl:10722/132211. ISSN 1077-2626
Fredo Durand (544 words) [view diff] no match in snippet view article find links to article
Computer Graphics Group. He works on both computer graphics and vision, spanning topics such as computational photography, differentiable rendering,
Michael J. Black (2,831 words) [view diff] no match in snippet view article find links to article
Department in research focused on computer vision, machine learning, and computer graphics. He is also an Honorary Professor at the University of Tübingen. Black
SGI algorithm (170 words) [view diff] no match in snippet view article find links to article
Steven Skiena & Amitabh Varshney (1996). Optimizing triangle strips for fast rendering (PDF). Visualization 1996. IEEE. pp. 319–326. Retrieved 2012-08-31.
LuxCoreRender (1,608 words) [view diff] no match in snippet view article find links to article
software portal LuxCoreRender is a free and open-source physically based rendering software. It began as LuxRender in 2008 before changing its name to LuxCoreRender
3D reconstruction from multiple images (3,002 words) [view diff] no match in snippet view article find links to article
there has been a significant demand for 3D content in application to computer graphics, virtual reality and communication, which also demanded a change in
Indexed color (3,134 words) [view diff] no match in snippet view article find links to article
file storage (cassette tapes and low density floppy disks). Notable computer graphics systems extensively (or even exclusively) using pseudocolor palettes
Multilinear principal component analysis (990 words) [view diff] no match in snippet view article find links to article
Image-Based Rendering", M. A. O. Vasilescu and D. Terzopoulos, Proc. ACM SIGGRAPH 2004 Conference Los Angeles, CA, August, 2004, in Computer Graphics Proceedings
GigaMesh Software Framework (2,588 words) [view diff] no match in snippet view article find links to article
(2015-08-06). "A Survey of Geometric Analysis in Cultural Heritage". Computer Graphics Forum. 35 (1): 4–31. CiteSeerX 10.1.1.722.6692. doi:10.1111/cgf.12668
Softimage 3D (758 words) [view diff] no match in snippet view article find links to article
Laurent Lauzon, began developing an integrated 3D modeling, animation, and rendering package with a graphical interface targeted at visual artists. The software
Framebuffer object (380 words) [view diff] no match in snippet view article find links to article
Shaders or other manipulations. This allows for many of today's popular computer graphics effects to be carried out, including the addition of a blurring or
Plasticity (software) (100 words) [view diff] no match in snippet view article
operations Real-time rendering SpaceMouse support Blender Bridge - Real-time sync between Plasticity and Blender List of 3D computer graphics software List of
List of algorithms (7,945 words) [view diff] no match in snippet view article find links to article
object in 3D computer graphics Phong shading: an algorithm to interpolate surface normal-vectors for surface shading in 3D computer graphics Slerp (spherical
Polygon (4,236 words) [view diff] no match in snippet view article find links to article
base of each cell are also polygons. In computer graphics, a polygon is a primitive used in modelling and rendering. They are defined in a database, containing
Paradigm Entertainment (1,747 words) [view diff] no match in snippet view article find links to article
perhaps best known for its vehicle simulation games. Founded as a 3D computer graphics company in 1990, Paradigm primarily worked on realistic flight simulation
Mortal Kombat 4 (3,640 words) [view diff] no match in snippet view article find links to article
the series, and one of the first made by Midway overall, to use 3D computer graphics. It is also the last game of the series to have an arcade release
Form-Z (760 words) [view diff] no match in snippet view article find links to article
had been used to create starship shots in a Star Trek movie. CAD 3D computer graphics software 3D modeling Comparison of CAD editors for AEC Pierluigi Serraino:
C3D Toolkit (1,582 words) [view diff] no match in snippet view article find links to article
in C++ . It can be licensed by other companies for use in their 3D computer graphics software products. The most widely known software in which C3D Toolkit
Bidirectional scattering distribution function (964 words) [view diff] no match in snippet view article find links to article
field of a human face". Proceedings of the 27th annual conference on Computer graphics and interactive techniques - SIGGRAPH '00. ACM. pp. 145–156. doi:10
LDR (84 words) [view diff] no match in snippet view article find links to article
United Kingdom LDraw filename extension Low-dynamic-range rendering in 3D computer graphics Light Dependent Resistor Lateral digit reduction in birds
Architectural animation (677 words) [view diff] no match in snippet view article find links to article
animations in their marketing programs. Computer animation 3D computer graphics Architectural rendering “Understanding BIM: The Past, Present and Future” Routledge
Aladdin4D (898 words) [view diff] no match in snippet view article find links to article
Aladdin4D is a computer program for modeling and rendering three-dimensional graphics and animations, currently running on AmigaOS and macOS platforms
Java OpenGL (1,021 words) [view diff] no match in snippet view article find links to article
tooltips, and other widgets) on top of OpenGL rendering. Draw 3D OpenGL graphics on top of Java2D rendering (see here for a button with an OpenGL icon)
Jarkko Oikarinen (468 words) [view diff] no match in snippet view article find links to article
Oulu in 1999, in areas of computer graphics and medical imaging. During these years he focused on telemedicine, volume rendering, signal processing and computed