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Longer titles found: Unreal Engine 1 (view), Unreal Engine 2 (view), Unreal Engine 3 (view), Unreal Engine 4 (view), Unreal Engine 5 (view)

searching for Unreal Engine 401 found (1893 total)

alternate case: unreal Engine

Blade & Soul (1,167 words) [view diff] exact match in snippet view article find links to article

the White Tiger). Weeks before NCmedia day, NCSoft announced a new Unreal Engine 3-based MMORPG only known by its codename Project [M]. For the next
Marvel 1943: Rise of Hydra (888 words) [view diff] exact match in snippet view article find links to article
also presenting a story trailer that demonstrated the game's use of Unreal Engine 5 and its character animations. The cast was unveiled by Marvel, confirming
Doctor Who: The Eternity Clock (779 words) [view diff] exact match in snippet view article find links to article
Retrieved 1 July 2013. "Doctor Who: The Eternity Clock powered by Unreal Engine 3". Eurogamer.net. 22 February 2012. "BBC Worldwide set to launch major
Titanic: Honor and Glory (1,088 words) [view diff] exact match in snippet view article find links to article
game, which would later be switched over to Unreal Engine 4. The first preview of the game in Unreal Engine 4 was uploaded to YouTube in March 2015, showing
Nickelodeon Kart Racers 3: Slime Speedway (1,110 words) [view diff] exact match in snippet view article find links to article
Composer(s) Carlos Bozzo Diego Villafuerte Series Nicktoons Engine Unreal Engine 4 Platform(s) Nintendo Switch PlayStation 4 PlayStation 5 Windows Xbox
List of graphic adventure games (1,253 words) [view diff] exact match in snippet view article find links to article
Games White Paper Games Windows, PlayStation 4 25 March 2014 Unreal Engine 3 (2014) Unreal Engine 4 (Redux) Moebius: Empire Rising Pinkerton Road Studio Pinkerton
Metal (API) (1,331 words) [view diff] exact match in snippet view article
release date Metal support notes Ark: Survival Evolved Studio Wildcard Unreal Engine 4 29 August 2017 ARMA 3 Virtual Programming Real Virtuality 31 August
G.I. Joe: Operation Blackout (503 words) [view diff] exact match in snippet view article find links to article
GameMill Entertainment EU: Maximum Games Series G.I. Joe Engine Unreal Engine 4 Unreal Engine 5 (Xbox Series X/S) Platform(s) Nintendo Switch PlayStation
Mortal Kombat Mobile (394 words) [view diff] exact match in snippet view article find links to article
Furthermore, the 2.0 update upgraded its graphics engine from Unreal Engine 3 to Unreal Engine 4. Reception At Metacritic, the iOS edition of the game is
Conan Exiles (1,284 words) [view diff] exact match in snippet view article find links to article
Funcom Director(s) Joel Bylos Composer(s) Knut Avenstroup Haugen Engine Unreal Engine 4 Platform(s) PlayStation 4 Windows Xbox One Xbox Series X/S Release
Star Wars Battle Pod (426 words) [view diff] exact match in snippet view article find links to article
original on 2015-03-15. Retrieved 2015-11-09. The game actually uses Unreal Engine 3 Amanda Kooser (2014-10-14). "The arcade strikes back with Star Wars:
Creed: Rise to Glory (259 words) [view diff] exact match in snippet view article find links to article
Cover art Developer(s) Survios Publisher(s) Survios Engine Unreal Engine 4 Unreal Engine 5 Platform(s) Microsoft Windows PlayStation VR Oculus Quest
Battlefleet Gothic: Armada (1,210 words) [view diff] exact match in snippet view article find links to article
Interactive on January 16, 2015. The game was developed using Epic Games' Unreal Engine 4. A Space Marines faction, separate from the Imperial Fleet, is available
X-Men: Destiny (2,481 words) [view diff] exact match in snippet view article find links to article
legal issues between Silicon Knights and Epic Games over the misuse of Unreal Engine 3 code, both X-Men: Destiny and another game, Too Human, were recalled
Fighting EX Layer (1,578 words) [view diff] exact match in snippet view article find links to article
working on a 3D fighting game prototype to familiarise themselves with Unreal Engine 4. They decided to record some footage of the then-untitled prototype
The Wolf Among Us 2 (1,053 words) [view diff] exact match in snippet view article find links to article
the game. The game was being developed on the Unreal Engine 4 before it was upgraded to Unreal Engine 5 during 2023, and will be released in an episodic
Fairytale Fights (474 words) [view diff] exact match in snippet view article find links to article
Jack, The Naked Emperor and more. Fairytale Fights is based on the Unreal Engine 3. The game has a volumetric liquid system, where blood drenches the
Warhammer 40,000: Eternal Crusade (681 words) [view diff] exact match in snippet view article find links to article
Interactive Composer(s) Maxime Goulet Series Warhammer 40,000 Engine Unreal Engine 4 Platform(s) Microsoft Windows Release September 23, 2016 Genre(s)
NASCAR 21: Ignition (807 words) [view diff] exact match in snippet view article find links to article
bought 704Games and received all of their assets. The game is powered by Unreal Engine 4 using rFactor 2's physics engine. On November 11, 2021, a downloadable
Archangel (2017 video game) (406 words) [view diff] exact match in snippet view article
Developer(s) Skydance Interactive Publisher(s) Skydance Interactive Engine Unreal Engine 4 Platform(s) Oculus Rift Microsoft Windows PlayStation VR Release PlayStation
Necromunda: Underhive Wars (633 words) [view diff] exact match in snippet view article find links to article
Publisher(s) Focus Home Interactive Composer(s) Stéphane Primeau Engine Unreal Engine 4 Platform(s) Microsoft Windows PlayStation 4 Xbox One Release 7 September
Warhammer 40,000: Eternal Crusade (681 words) [view diff] exact match in snippet view article find links to article
Interactive Composer(s) Maxime Goulet Series Warhammer 40,000 Engine Unreal Engine 4 Platform(s) Microsoft Windows Release September 23, 2016 Genre(s)
Tom Clancy's Splinter Cell: Essentials (623 words) [view diff] exact match in snippet view article find links to article
March 21, 2006. It is the fourth entry in the series and runs on the Unreal Engine 2. Ubisoft Montreal had been in development of Splinter Cell: Essentials
Archangel (2017 video game) (406 words) [view diff] exact match in snippet view article
Developer(s) Skydance Interactive Publisher(s) Skydance Interactive Engine Unreal Engine 4 Platform(s) Oculus Rift Microsoft Windows PlayStation VR Release PlayStation
Silicon Knights (1,649 words) [view diff] exact match in snippet view article find links to article
after the loss of a court case against Epic Games over the game engine Unreal Engine 3. Epic Games won the case and a counter-suit for $4.45 million on grounds
WWE 2K Battlegrounds (1,029 words) [view diff] exact match in snippet view article find links to article
Interactive Publisher(s) 2K Series WWE 2K Playground Sports Engine Unreal Engine 4 Platform(s) Microsoft Windows Nintendo Switch PlayStation 4 Xbox One
Stargate: Resistance (838 words) [view diff] exact match in snippet view article find links to article
Mountain Entertainment (2009 - March 2010) Publisher(s) FireSky Engine Unreal Engine 3 Platform(s) Microsoft Windows Release February 10, 2010 Genre(s) Third-person
Dragon Quest Treasures (554 words) [view diff] exact match in snippet view article find links to article
Fuminori Ishikawa Composer(s) Koichi Sugiyama Series Dragon Quest Engine Unreal Engine 4 Platform(s) Nintendo Switch, Windows Release Nintendo Switch December
Demon Slayer: Kimetsu no Yaiba – The Hinokami Chronicles (1,563 words) [view diff] exact match in snippet view article find links to article
Mat, Paget (December 13, 2021). "Unreal Engine developers take center stage at The Game Awards 2021". Unreal Engine. Archived from the original on June
American McGee's Grimm (2,798 words) [view diff] exact match in snippet view article find links to article
made in the June 2007 issue of PC Gamer. Spicy Horse Games is using Unreal Engine 3 technology for American McGee's Grimm. There are 23 weekly episodes
Kingdom Hearts IV (1,772 words) [view diff] exact match in snippet view article find links to article
game's reveal trailer was created with Unreal Engine 4, with the final game planned to be made with Unreal Engine 5. Wesley Leblanc of Game Informer felt
Lineage II (1,656 words) [view diff] exact match in snippet view article find links to article
things that [they] were going to create". Developers chose to use the Unreal Engine 2 game engine because of its ability to render outdoor scenes and its
Fable: The Journey (1,338 words) [view diff] exact match in snippet view article find links to article
series. Unlike previous games, Fable: The Journey was developed using Unreal Engine 3. It is the last game by Lionhead Studios before the studio's closure
The Punisher: No Mercy (890 words) [view diff] exact match in snippet view article find links to article
Publisher(s) Sony Computer Entertainment Series The Punisher Engine Unreal Engine 3 Platform(s) PlayStation 3 Release July 2, 2009 Genre(s) First-person
PUBG Mobile (3,151 words) [view diff] exact match in snippet view article find links to article
mobile version. In doing so, they had to create an evolution of the Unreal Engine 4, which was optimized to suit the mobile platform, with a focus on
Mirror's Edge (5,303 words) [view diff] exact match in snippet view article find links to article
interactions with the environment. Although the game is powered by Unreal Engine 3, a new lighting solution, which is able to better reflect colors and
Mortal Kombat Arcade Kollection (568 words) [view diff] exact match in snippet view article find links to article
Warner Bros. Interactive Entertainment Series Mortal Kombat Engine Unreal Engine 3 Platform(s) PlayStation 3, Xbox 360, Microsoft Windows Release August
EFootball (1,036 words) [view diff] exact match in snippet view article find links to article
Xbox One, and Xbox Series X/S on 30 September 2021. It was built using Unreal Engine 4 for the first time in the franchise. On 8 October 2021, Konami announced
One Piece Odyssey (899 words) [view diff] exact match in snippet view article find links to article
Eiichiro Oda Writer(s) Hitoshi Nishio Composer(s) Motoi Sakuraba Engine Unreal Engine 4 Platform(s) PlayStation 4 PlayStation 5 Windows Xbox Series X/S Nintendo
The Walking Dead: Saints & Sinners – Chapter 2: Retribution (1,134 words) [view diff] exact match in snippet view article find links to article
Entertainment Publisher(s) Skydance Interactive Series The Walking Dead Engine Unreal Engine 4 Platform(s) Meta Quest 2 PICO 4 PlayStation VR2 Microsoft Windows
Tron RUN/r (451 words) [view diff] exact match in snippet view article find links to article
Sanzaru Games Publisher(s) Disney Interactive Studios Series TRON Engine Unreal Engine 4 Platform(s) PlayStation 4, Windows, Xbox One Release WW: February
Brothers in Arms: D-Day (493 words) [view diff] exact match in snippet view article find links to article
the Brothers in Arms series for the PlayStation Portable. It uses the Unreal Engine 2 as its technology base. Though labeled as a spin-off, the game's plot
SWAT 4 (1,932 words) [view diff] exact match in snippet view article find links to article
SWAT 4 was built on Irrational Games' Vengeance Engine powered by Unreal Engine 2 technology. Like the rest of the SWAT series, SWAT 4 places heavy
Tales of Arise (3,048 words) [view diff] exact match in snippet view article find links to article
as both character designer and art director. The game is built using Unreal Engine 4. Tales of Arise was originally scheduled to be released for PlayStation
Star Wars 1313 (1,453 words) [view diff] exact match in snippet view article find links to article
to deal with these changes were." It was being developed on top of Unreal Engine 3, as shown in the latest Developer Diary called "Descent to the Underworld"
Marvel Heroes (video game) (4,057 words) [view diff] exact match in snippet view article
Games's Unreal Engine 3, instead of the Unity 3D engine used for Marvel Super Hero Squad Online, with studio director Jeff Lind stating "We love Unreal Engine
Dungeons & Dragons: Dark Alliance (1,293 words) [view diff] exact match in snippet view article find links to article
Wizards of the Coast Composer(s) Vibe Avenue Series Dark Alliance Engine Unreal Engine 4 Platform(s) Microsoft Windows PlayStation 4 PlayStation 5 Xbox One
Vampire: The Masquerade – Bloodhunt (950 words) [view diff] exact match in snippet view article find links to article
Sharkmob Composer(s) Atanas Valkov Series Vampire: The Masquerade Engine Unreal Engine 4 Platform(s) Windows, PlayStation 5 Release April 27, 2022 Genre(s)
Perfect Dark (upcoming video game) (1,903 words) [view diff] exact match in snippet view article
scheduled to utilize Unreal Engine 4. The Initiative joined forces with Crystal Dynamics in 2021 to support development, moving to Unreal Engine 5 to increase
Ark: Survival Evolved (5,810 words) [view diff] exact match in snippet view article find links to article
Series X/S in late 2024. The game is to be released using Unreal Engine 5, instead of Unreal Engine 4 used in the original game. An animated series based
Highlander: The Game (599 words) [view diff] exact match in snippet view article find links to article
Widescreen Games Publisher(s) Square Enix Composer(s) Richard Jacques Engine Unreal Engine 3 Platform(s) Microsoft Windows, PlayStation 3, Xbox 360 Release Cancelled
AirSim (372 words) [view diff] exact match in snippet view article find links to article
as cars and various other objects, built on Epic Games’ proprietary Unreal Engine 4 as a platform for AI research. It is developed by Microsoft and can
Mass Effect Legendary Edition (3,186 words) [view diff] exact match in snippet view article find links to article
feasibility of porting the games from their original engine, Unreal Engine 3, to Unreal Engine 4. BioWare eventually determined that the amount of work required
Minecraft Dungeons (2,918 words) [view diff] exact match in snippet view article find links to article
for Xbox One, Windows 10, PlayStation 4, and Nintendo Switch using Unreal Engine 4. Console ports are being done by Double Eleven. With the continued
MultiVersus (4,977 words) [view diff] exact match in snippet view article find links to article
game mode. For the full launch, Player First Games rebuilt the game in Unreal Engine 5 to support better netcode and visuals, however as a result of the
Graven (video game) (487 words) [view diff] exact match in snippet view article
Slipgate Ironworks Publisher(s) 3D Realms Fulqrum Publishing Engine Unreal Engine 4 Platform(s) Windows PlayStation 5 Xbox Series X/S Release Microsoft
Mortal Kombat vs. DC Universe (4,174 words) [view diff] exact match in snippet view article find links to article
2008. Mortal Kombat vs. DC Universe was developed using Epic Games' Unreal Engine 3, and was the first Mortal Kombat title developed solely for the seventh
Daylight (video game) (641 words) [view diff] exact match in snippet view article
Microsoft Windows and PlayStation 4. It was the first game to be powered by Unreal Engine 4. The player's goal in each level is to search for notes and logs from
Midnight Star (video game) (986 words) [view diff] exact match in snippet view article
Alex Seropian Writer(s) John Scalzi Composer(s) Serj Tankian Engine Unreal Engine 3 Platform(s) iOS Release February 5, 2015 Genre(s) First-person shooter
Jump Force (3,581 words) [view diff] exact match in snippet view article find links to article
by Spike Chunsoft and published by Bandai Namco. The game is using Unreal Engine 4, and was created in commemoration of the 50th anniversary of Weekly
Graven (video game) (487 words) [view diff] exact match in snippet view article
Slipgate Ironworks Publisher(s) 3D Realms Fulqrum Publishing Engine Unreal Engine 4 Platform(s) Windows PlayStation 5 Xbox Series X/S Release Microsoft
Wild Blood (video game) (839 words) [view diff] exact match in snippet view article
Dewavrin Mei Dong Sheng Artist(s) Gwenael Heliou Arthur Hugot Engine Unreal Engine 3 Platform(s) Android, iOS Release September 6, 2012 Genre(s) Hack and
Injustice 2 (9,219 words) [view diff] exact match in snippet view article find links to article
Injustice 2 runs on the Mortal Kombat X engine (Unreal Engine 3), with the mobile version running on Unreal Engine 4. Injustice 2 released in North America on
Land of the Dead: Road to Fiddler's Green (1,037 words) [view diff] exact match in snippet view article find links to article
Brainbox Games Publisher(s) Groove Games Designer(s) Josh Druckman Engine Unreal Engine 2 Platform(s) Windows, Xbox Release NA: October 20, 2005 AU: November
The Black Eyed Peas Experience (730 words) [view diff] exact match in snippet view article find links to article
Developer(s) Ubisoft Quebec (Wii) iNiS (Xbox 360) Publisher(s) Ubisoft Engine Unreal Engine 3 (Xbox 360) Platform(s) Wii, Xbox 360 Release NA: November 8, 2011
Tribes: Vengeance (2,002 words) [view diff] exact match in snippet view article find links to article
Universal Games in October 2004. It was built on an enhanced version of the Unreal Engine 2.5, which Irrational Games called the Vengeance engine. Part of the
Singularity (video game) (2,233 words) [view diff] exact match in snippet view article
for Windows, PlayStation 3 and Xbox 360. It is built on Epic Games' Unreal Engine 3. Singularity is a first-person shooter with horror elements. A main
Battlegrounds Mobile India (2,088 words) [view diff] exact match in snippet view article find links to article
Sean Hyunil Sohn Composer(s) Tom Salta Series PUBG Universe Engine Unreal Engine 4 Platform(s) Android iOS iPadOS Release Android 2 July 2021 iOS/iPadOS
Stencyl (838 words) [view diff] exact match in snippet view article find links to article
Mugen Pie in the Sky Reality Lab RenderWare RPG Maker Sim RPG Maker Unreal Engine 1 Virtools Virtual Theatre Voxel Space Zero Zillions of Games 2000s
Alien Breed 2: Assault (805 words) [view diff] exact match in snippet view article find links to article
Assault Developer(s) Team17 Publisher(s) Team17 Series Alien Breed Engine Unreal Engine 3 Platform(s) Microsoft Windows, Xbox 360 (Xbox Live Arcade), PlayStation
X-Men Origins: Wolverine (video game) (3,195 words) [view diff] exact match in snippet view article
The game was developed primarily by Raven Software through the use of Unreal Engine 3. Its ESRB rating has varied widely across platforms, with the non-Nintendo
Asura's Wrath (3,841 words) [view diff] exact match in snippet view article find links to article
to show a different face to players. The game was developed on the Unreal Engine 3, which was specially licensed by Capcom for the task, and aided significantly
The Walking Dead: Saints & Sinners (2,218 words) [view diff] exact match in snippet view article find links to article
Furhmann Composer(s) Michael David Peter Series The Walking Dead Engine Unreal Engine 4 Platform(s) Oculus Rift Microsoft Windows PlayStation VR Oculus Quest
Ride (video game) (605 words) [view diff] exact match in snippet view article
Programmer(s) Salvatore Fiduccia Artist(s) Mauro Ferrari Luca Naitza Engine Unreal Engine 4 (Ride 3 and 4) Platform(s) Microsoft Windows PlayStation 3 PlayStation
Alliance of Valiant Arms (1,533 words) [view diff] exact match in snippet view article find links to article
first-person shooter video game, developed by now-defunct Red Duck, Inc. using Unreal Engine 3. Since then, Neowiz has taken over the development and publishing
Batman: Arkham City Lockdown (1,039 words) [view diff] exact match in snippet view article find links to article
Anthony J. Rod Composer(s) Nick Arundel Series Batman: Arkham Engine Unreal Engine 3 Platform(s) iOS, Android Release iOS December 7, 2011 Android June
Stargate Worlds (2,163 words) [view diff] exact match in snippet view article find links to article
from Stargate Worlds in late 2006 along with announcing the use of Unreal Engine 3. This was also the first public release on the Stargate Worlds computer-generated
Thor: God of Thunder (2,597 words) [view diff] exact match in snippet view article find links to article
(Nintendo DS) Composer(s) Inon Zur Jake Kaufman (Nintendo DS) Engine Unreal Engine 3 (non-Nintendo versions) Infernal (Wii and 3DS versions) Platform(s)
Borderlands: The Handsome Collection (1,371 words) [view diff] exact match in snippet view article find links to article
June 4, 2020. Kreiner, Joe (February 3, 2015). "Unreal Engine Developers at PAX South". Unreal Engine. Retrieved October 27, 2021. "Borderlands: The Handsome
TNA Impact! (video game) (2,353 words) [view diff] exact match in snippet view article
Brock Feldman Artist(s) Paul Interrante Composer(s) Dale Oliver Engine Unreal Engine 3 (PS3/Xbox 360) Platform(s) PlayStation 2 PlayStation 3 Xbox 360 Wii
Magic: The Gathering – Battlegrounds (1,674 words) [view diff] exact match in snippet view article find links to article
Adams Artist(s) Christopher Bretz Composer(s) Stephen Geering Engine Unreal Engine 2 Platform(s) Windows, Xbox Release NA: November 19, 2003 EU: November
Brothers in Arms: Earned in Blood (1,374 words) [view diff] exact match in snippet view article find links to article
engine as Brothers in Arms: Road to Hill 30, which is based on the Unreal Engine 2. Reception Brothers in Arms: Earned in Blood received "generally favorable"
Overkill's The Walking Dead (2,006 words) [view diff] exact match in snippet view article find links to article
Hampus Gross Composer(s) Daniel Rydberg Series The Walking Dead Engine Unreal Engine 4 Platform(s) Windows Release November 6, 2018 Genre(s) First-person
Umbra (3D technology company) (1,052 words) [view diff] exact match in snippet view article
Unity 3 release. Umbra is also available as a plug-in for Unreal Engine 3 and Unreal Engine 4. Umbra's technology is used in many major video games such
Cyberdimension Neptunia: 4 Goddesses Online (479 words) [view diff] exact match in snippet view article find links to article
cooperative multiplayer option. This is the first Neptunia game to use Unreal Engine 4, as well as the first spin-off game to be released on the PlayStation
Ghostbusters (2016 video game) (1,059 words) [view diff] exact match in snippet view article
Arkin Dan Glasl Composer(s) Grant Kirkhope Series Ghostbusters Engine Unreal Engine 4 Platform(s) Windows, PlayStation 4, Xbox One Release NA: July 12,
Hood: Outlaws & Legends (1,064 words) [view diff] exact match in snippet view article find links to article
Publisher(s) Focus Home Interactive Director(s) Andrew Willans Engine Unreal Engine 4 Platform(s) Microsoft Windows PlayStation 4 PlayStation 5 Xbox One
Godfall (769 words) [view diff] exact match in snippet view article find links to article
confirmed for release on the PlayStation 5. The game was developed with Unreal Engine 4. At their E3 2021 press conference, Gearbox announced that Godfall
Leisure Suit Larry: Box Office Bust (1,477 words) [view diff] exact match in snippet view article find links to article
Composer(s) Jay Waters Oliver Wood Series Leisure Suit Larry Engine Unreal Engine 3 Platform(s) Microsoft Windows, Xbox 360, PlayStation 3 Release EU:
WWE Immortals (1,375 words) [view diff] exact match in snippet view article find links to article
Hernandez Mike Lee Programmer(s) Peter Bennett Anthony J. Rod Engine Unreal Engine 3 Platform(s) Android iOS Release January 15, 2015 Genre(s) Fighting
Alien Rage (1,277 words) [view diff] exact match in snippet view article find links to article
Network) developed by CI Games, then known as City Interactive, using Unreal Engine 3. The game has single-player and competitive multiplayer modes. In
Lineage W (638 words) [view diff] exact match in snippet view article find links to article
to convert all elements in Lineage from 2.5D to 3D, NCSoft has used Unreal Engine 4 to develop this game. It supports NCSoft in-house AI-Translation that
Dungeon Defenders (2,231 words) [view diff] exact match in snippet view article find links to article
defense and action role-playing game. It is based on a showcase of Unreal Engine 3 named Dungeon Defense. The game takes place in a fantasy setting where
Marvel Future Revolution (1,194 words) [view diff] exact match in snippet view article find links to article
Revolution Developer(s) Netmarble Monster Publisher(s) Netmarble Engine Unreal Engine 4 Platform(s) Android, iOS Release WW: August 25, 2021 Genre(s) Action
Chōsoku Henkei Gyrozetter (709 words) [view diff] exact match in snippet view article find links to article
Engine Unreal Engine 3 Platform Arcade Released 31 May 2012 Video game Developer Square Enix Genre Digital Card RPG/Racing Engine Unreal Engine 3 Platform
MotoGP 18 (542 words) [view diff] exact match in snippet view article find links to article
Developer(s) Milestone srl Publisher(s) Milestone srl Series MotoGP Engine Unreal Engine 4 Platform(s) PlayStation 4 Windows Xbox One Nintendo Switch Release
Brothers: A Tale of Two Sons (2,147 words) [view diff] exact match in snippet view article find links to article
505 Games. During development, its working title was P13. The game uses Unreal Engine 3, and was developed in collaboration with Swedish-Lebanese award-winning
Gundam Evolution (407 words) [view diff] exact match in snippet view article find links to article
(Console) Bandai Namco Online (PC) Composer(s) Tadayoshi Makino Engine Unreal Engine 4 Platform(s) Windows PlayStation 4 PlayStation 5 Xbox One Xbox Series
X-COM: Enforcer (1,113 words) [view diff] exact match in snippet view article find links to article
original on October 24, 2001. Retrieved February 26, 2024. "Spiele mit Unreal Engine - Von 1998 bis heute". GameStar (in German). Webedia. Archived from
Men of Valor (934 words) [view diff] exact match in snippet view article find links to article
Microsoft Windows and Xbox platforms. Men of Valor is based on the Unreal Engine 2 and simulates infantry combat during the Vietnam War, more specifically
Brothers in Arms: Double Time (319 words) [view diff] exact match in snippet view article find links to article
Gearbox Software Publisher(s) Ubisoft Series Brothers in Arms Engine Unreal Engine 2 Platform(s) Wii, OS X Release Wii NA: September 23, 2008 AU: September
Gravel (video game) (260 words) [view diff] exact match in snippet view article
Square Enix Designer(s) Irvin Zonca Artist(s) Manuel Capitani Engine Unreal Engine 4 Platform(s) Microsoft Windows, PlayStation 4, Xbox One, MacOS, Linux
MotoGP 20 (264 words) [view diff] exact match in snippet view article find links to article
Developer(s) Milestone srl Publisher(s) Milestone srl Series MotoGP Engine Unreal Engine 4 Platform(s) Microsoft Windows PlayStation 4 Xbox One Nintendo Switch
Renegade X (454 words) [view diff] exact match in snippet view article find links to article
"About Renegade X". Retrieved March 7, 2015. "Renegade X (UT3) mod for Unreal Engine 3". ModDB. September 30, 2009. Retrieved March 7, 2015. "Renegade X
Seven Knights (3,209 words) [view diff] exact match in snippet view article find links to article
character view to Four Emperor Lord, Ace. It was built on latest version of Unreal Engine 5, with using same character design and pixel shadder of Seven Knight
The Vanishing of Ethan Carter (1,669 words) [view diff] exact match in snippet view article find links to article
of Ethan Carter was ported to Unreal Engine 4, and was released for the PlayStation 4 on July 15, 2015. The Unreal Engine 4 port was released for the PC
Red Steel (2,359 words) [view diff] exact match in snippet view article find links to article
Australian video game magazine Hyper that the game runs on a modified Unreal Engine 2.5. He said that much of the Ubisoft staff had worked on the engine
Hot Wheels Unleashed (1,587 words) [view diff] exact match in snippet view article find links to article
Mat, Paget (December 13, 2021). "Unreal Engine developers take center stage at The Game Awards 2021". Unreal Engine. Archived from the original on June
Alien Breed Evolution (1,004 words) [view diff] exact match in snippet view article find links to article
Evolution Developer(s) Team17 Publisher(s) Team17 Series Alien Breed Engine Unreal Engine 3 Platform(s) Xbox 360 Microsoft Windows PlayStation 3 Release Xbox
Alien Breed 3: Descent (813 words) [view diff] exact match in snippet view article find links to article
Descent Developer(s) Team17 Publisher(s) Team17 Series Alien Breed Engine Unreal Engine 3 Platform(s) Microsoft Windows, Xbox 360 (Xbox Live Arcade), PlayStation
Brothers in Arms: Furious 4 (873 words) [view diff] exact match in snippet view article find links to article
Furious 4 Developer(s) Gearbox Software Series Brothers in Arms Engine Unreal Engine 3 Platform(s) Microsoft Windows, PlayStation 3, Xbox 360 Release Cancelled
Abyss Odyssey (1,129 words) [view diff] exact match in snippet view article find links to article
Odyssey Developer(s) ACE Team Publisher(s) Atlus Sega (Windows) Engine Unreal Engine 3 Platform(s) Windows, PlayStation 4, PlayStation 3, Xbox 360 Release
Soulcalibur VI (3,235 words) [view diff] exact match in snippet view article find links to article
elements compared to previous games in the series. The game utilizes Unreal Engine 4, the same engine used in Bandai Namco's previous fighting game, Tekken
Rock of Ages (video game) (1,157 words) [view diff] exact match in snippet view article
game developed by ACE Team and published by Atlus USA. It uses the Unreal Engine 3. The game was released for Xbox 360 in August 2011, for Microsoft
Ace Combat 7: Skies Unknown (4,591 words) [view diff] exact match in snippet view article find links to article
content. It is the first game in the Ace Combat franchise to be built on Unreal Engine 4. Ace Combat 7 received generally positive reviews from critics and
Game of Thrones (2012 video game) (2,139 words) [view diff] exact match in snippet view article
Cyanide Publisher(s) NA: Atlus USA PAL: Focus Home Interactive Engine Unreal Engine 3 Platform(s) Microsoft Windows, PlayStation 3, Xbox 360 Release NA:
Batman: Arkham VR (2,155 words) [view diff] exact match in snippet view article find links to article
references to a murder, shrapnel, and the Penguin. The game was built using Unreal Engine 4. Reception Batman: Arkham VR received "mixed or average" reviews from
F1 Manager 2022 (1,165 words) [view diff] exact match in snippet view article find links to article
game since F1 Manager of EA Sports in 2000. The game is developed with Unreal Engine 4. It is developed and published by Frontier Developments, a British
Satisfactory (1,146 words) [view diff] exact match in snippet view article find links to article
exclusivity on the Epic Games Store. The game was originally built using Unreal Engine 4 as the studio had past experience with it for their previous titles
CD Projekt (7,041 words) [view diff] exact match in snippet view article find links to article
REDengine to use Unreal Engine 5. In April 2022, Studio CTO Paweł Zawodny said that the decision to change engines came down to Unreal Engine 5's new focus
Silent Hill f (1,385 words) [view diff] exact match in snippet view article find links to article
Composer(s) Akira Yamaoka Kensuke Inage Dai Xaki Series Silent Hill Engine Unreal Engine 5 Platform(s) PlayStation 5 Windows Xbox Series X/S Genre(s) Survival
Code Vein (2,025 words) [view diff] exact match in snippet view article find links to article
five". Gematsu. Retrieved July 16, 2020. "Code Vein Is Being Made With Unreal Engine 4, Developed On A Separate Line From God Eater", Siliconera, June 19
Predator: Hunting Grounds (1,160 words) [view diff] exact match in snippet view article find links to article
IllFonic Composer(s) Jamieson Trotter Otto Andelin Mark Rutherford Engine Unreal Engine 4 Platform(s) PlayStation 4 Windows PlayStation 5 Xbox Series X/S Release
Six Days in Fallujah (2,985 words) [view diff] exact match in snippet view article find links to article
Highwire Games Publisher(s) Victura Composer(s) Elliot Leung Engine Unreal Engine 4 Platform(s) Microsoft Windows PlayStation 4 PlayStation 5 Xbox One
Throne and Liberty (1,244 words) [view diff] exact match in snippet view article find links to article
moved from a proprietary game engine that was used in Guild Wars to Unreal Engine 4. By November, the game was called Project TL. By February 2022, Project
Saw II: Flesh & Blood (3,061 words) [view diff] exact match in snippet view article find links to article
The game expands technically on the previous game, also using the Unreal Engine 3. Gameplay alterations include the ability to use the environment to
Necromunda: Hired Gun (1,654 words) [view diff] exact match in snippet view article find links to article
Longuépée Artist(s) Aurélien Hubert Composer(s) Olivier Zuccaro Engine Unreal Engine 4 Platform(s) Microsoft Windows PlayStation 4 PlayStation 5 Xbox One
Alien Swarm (1,442 words) [view diff] exact match in snippet view article find links to article
Publisher(s) Valve Composer(s) Mike Morasky Engine Source (Remake) Unreal Engine 2 (Mod) Platform(s) Microsoft Windows Release July 19, 2010 April 20
TNN Outdoors Pro Hunter (275 words) [view diff] exact match in snippet view article find links to article
Developer(s) DreamForge Intertainment Publisher(s) ASC Games Engine Unreal Engine 1 Platform(s) Microsoft Windows Release NA: November 19, 1998 Genre(s)
Might & Magic Heroes VII (655 words) [view diff] exact match in snippet view article find links to article
Composer(s) Rob King Paul Romero Series Heroes of Might and Magic Engine Unreal Engine 3 Platform(s) Microsoft Windows Release September 29, 2015 Genre(s)
Harry Potter and the Prisoner of Azkaban (video game) (1,929 words) [view diff] exact match in snippet view article
Composer(s) Jeremy Soule Ian Stocker (GBA) Series Wizarding World Engine Unreal Engine 2 (Microsoft Windows) RenderWare (PlayStation 2, Xbox, GameCube) Platform(s)
Batman: Arkham Origins (mobile) (1,328 words) [view diff] exact match in snippet view article
Ed Boon Producer(s) Erin Piepergerdes Series Batman: Arkham Engine Unreal Engine 3 Platform(s) iOS Android Release iOS WW: October 16, 2013 Android WW:
Moto Racer 4 (165 words) [view diff] exact match in snippet view article find links to article
Alessio (6 October 2015). "Moto Racer 4 Announced, Will Be Powered By Unreal Engine 4". WCCF Tech. Archived from the original on 26 October 2015. Retrieved
Rad (video game) (772 words) [view diff] exact match in snippet view article
Programmer(s) Chad Dawson Artist(s) Derek Brand Composer(s) David Earl Engine Unreal Engine 4 Platform(s) Windows Nintendo Switch PlayStation 4 Xbox One Release
Tetris Effect (2,450 words) [view diff] exact match in snippet view article find links to article
the game was released on February 22, 2023. It was also upgraded to Unreal Engine 5 to take advantage of the PlayStation VR2. Tetris Effect utilizes a
Killing Floor 2 (3,395 words) [view diff] exact match in snippet view article find links to article
PlayStation 4 and August 2017 for Xbox One. The game utilizes Epic Games' Unreal Engine 3. A sequel, Killing Floor 3, is in development. Killing Floor 2 is
Might & Magic Heroes VII (655 words) [view diff] exact match in snippet view article find links to article
Composer(s) Rob King Paul Romero Series Heroes of Might and Magic Engine Unreal Engine 3 Platform(s) Microsoft Windows Release September 29, 2015 Genre(s)
Tribes: Ascend (1,391 words) [view diff] exact match in snippet view article find links to article
Artist(s) Sean McBride Composer(s) Chris Rickwood Series Tribes Engine Unreal Engine 3 Platform(s) Microsoft Windows Release April 12, 2012 Genre(s) First-person
Mass Effect 3: Citadel (1,618 words) [view diff] exact match in snippet view article find links to article
Sam Hulick Cris Velasco Sascha Dikiciyan Series Mass Effect Engine Unreal Engine 3 Platform(s) PlayStation 3 Windows Xbox 360 Release March 5, 2013 Genre(s)
Samurai Shodown (2019 video game) (2,526 words) [view diff] exact match in snippet view article
games will use Unreal Engine 4 in order to give a better graphical presentation. Samurai Shodown became the first SNK game to use Unreal Engine 4. First announced
Lineage 2: Revolution (691 words) [view diff] exact match in snippet view article find links to article
Developer(s) Netmarble Neo Publisher(s) Netmarble Series Lineage Engine Unreal Engine 4 Platform(s) Android, iOS, iPadOS Release KOR: December 14, 2016 WW:
One-Punch Man: A Hero Nobody Knows (856 words) [view diff] exact match in snippet view article find links to article
Publisher(s) Bandai Namco Entertainment Series One-Punch Man Engine Unreal Engine 4 Platform(s) PlayStation 4 Windows Xbox One Release JP: February 27
Like a Dragon: Ishin! (3,855 words) [view diff] exact match in snippet view article find links to article
PlayStation 5, Windows, Xbox One, and Xbox Series X/S. It was developed using Unreal Engine 4, and received a worldwide release unlike the original game. The remake
The Awesome Adventures of Captain Spirit (1,471 words) [view diff] exact match in snippet view article find links to article
dialogue trees were improved to allow responses while moving. Using the Unreal Engine 4, Dontnod developed a new facial and physics animation system and designed
Battalion 1944 (408 words) [view diff] exact match in snippet view article find links to article
released on 23 May 2019. The game is set during World War II and runs on Unreal Engine 4. Bulkhead is a collaborative effort between companies Deco Digital
Let It Die (video game) (1,319 words) [view diff] exact match in snippet view article
Takashi Kasahara Writer(s) Muga Takeda Composer(s) Akira Yamaoka Engine Unreal Engine 3 Platform(s) PlayStation 4 Microsoft Windows Release PlayStation 4
Moonbase Alpha (982 words) [view diff] exact match in snippet view article find links to article
station faster and earn high rankings. The game was designed using the Unreal Engine 3. NASA announced in December 2009 that a demo of the game would be
Monster Energy Supercross: The Official Videogame (534 words) [view diff] exact match in snippet view article find links to article
Videogame Developer(s) Milestone srl Publisher(s) Milestone srl Engine Unreal Engine 4 Platform(s) PlayStation 4, Xbox One, Windows, Nintendo Switch, PlayStation
Duke Nukem 3D: Reloaded (793 words) [view diff] exact match in snippet view article find links to article
team to work with. It was also stated the game would be based on the Unreal Engine 3 and would not require any other game for it to run. On November 4
Psychonauts in the Rhombus of Ruin (1,102 words) [view diff] exact match in snippet view article find links to article
Writer(s) Tim Schafer Composer(s) Peter McConnell Series Psychonauts Engine Unreal Engine 4 Platform(s) PlayStation 4 Microsoft Windows Release PlayStation 4
Transformers: Rise of the Dark Spark (2,612 words) [view diff] exact match in snippet view article find links to article
of Transformers: Rise of the Dark Spark are powered by Epic Games' Unreal Engine 3 and utilize the Havok physics engine. Unlike Fall of Cybertron and
Phantom Breaker: Battle Grounds (1,005 words) [view diff] exact match in snippet view article find links to article
Rocket Panda Games announced a complete remaster of the game using Unreal Engine 5, titled Phantom Breaker: Battle Grounds Ultimate. It is scheduled
Mortal Online (1,078 words) [view diff] exact match in snippet view article find links to article
Online's player-controlled, sandbox-style game design; it's powered by Unreal Engine 3 and features a skill-based, real-time combat system. It was followed
The King of Fighters XV (6,794 words) [view diff] exact match in snippet view article find links to article
Fighters All Star (2018). It is the first game in the series created using Unreal Engine 4, and the first to implement GGPO rollback networking. Taking place
Sherlock Holmes: Crimes & Punishments (2,517 words) [view diff] exact match in snippet view article find links to article
or condemning them. The game is the first in the series to use the Unreal Engine 3, and was inspired by Arthur Conan Doyle's original stories. The game
Sanctum (2011 video game) (566 words) [view diff] exact match in snippet view article
Developer(s) Coffee Stain Studios Publisher(s) Coffee Stain Studios Engine Unreal Engine 3 Platform(s) Microsoft Windows, OS X Release Microsoft Windows WW:
Vampire: The Masquerade – Bloodlines 2 (2,466 words) [view diff] exact match in snippet view article find links to article
Skidmore Composer(s) Eímear Noone Series Vampire: The Masquerade Engine Unreal Engine 5 Platform(s) PlayStation 5 Windows Xbox Series X/S Release October
Trover Saves the Universe (1,470 words) [view diff] exact match in snippet view article find links to article
Artist(s) Mikey Spano JD Cragg Writer(s) Spencer McCurnin Steve Cha Engine Unreal Engine 4 Platform(s) PlayStation 4 Microsoft Windows Nintendo Switch Xbox One
Shark Tale (video game) (1,380 words) [view diff] exact match in snippet view article
original on September 10, 2006. Retrieved June 29, 2023. "Spiele mit Unreal Engine - Von 1998 bis heute". www.gamestar.de (in German). "2 in 1: DreamWorks'
XCOM 2: War of the Chosen (1,399 words) [view diff] exact match in snippet view article find links to article
Publisher(s) 2K Director(s) Jake Solomon (creative) Series XCOM Engine Unreal Engine 3.5 Platform(s) PlayStation 4 Windows Xbox One Linux macOS Nintendo
Scivelation (206 words) [view diff] exact match in snippet view article find links to article
found and the game was reintroduced as Scivelation, running on the Unreal Engine 3 and being developed for PC, Xbox 360 and PlayStation 3. Later, it
The Caligula Effect (1,428 words) [view diff] exact match in snippet view article find links to article
March 15, 2019. The remake, developed by the studio Historia using Unreal Engine 4, features upgraded visuals and gameplay, a new playable female protagonist
Spyro Reignited Trilogy (2,464 words) [view diff] exact match in snippet view article find links to article
scheme at any point from the pause menu. Reignited Trilogy uses the Unreal Engine 4 game engine. After initially being scheduled for release on September
Tony Hawk's Pro Skater HD (1,681 words) [view diff] exact match in snippet view article find links to article
amalgamation of levels collected from the first two installments, remade using Unreal Engine 3 for Microsoft Windows, PlayStation 3 and Xbox 360. Downloadable content
Blackwater (video game) (963 words) [view diff] exact match in snippet view article
Zombie Studios Publisher(s) 505 Games Producer(s) Pantierra LLC Engine Unreal Engine 3 Platform(s) Xbox 360 Release NA: October 25, 2011 EU: November 4,
Supersonic Acrobatic Rocket-Powered Battle-Cars (465 words) [view diff] exact match in snippet view article find links to article
Chandler Justin Washington Composer(s) Adam B. Metal Tony Porter Engine Unreal Engine 3 Platform(s) PlayStation 3 Release NA: October 9, 2008 EU: February
World War II Combat: Road to Berlin (382 words) [view diff] exact match in snippet view article find links to article
art Developer(s) Direct Action Games Publisher(s) Groove Games Engine Unreal Engine 2 Platform(s) Windows, Xbox Release Xbox NA: January 24, 2006 Windows
Tom Clancy's Ghost Recon 2 (1,903 words) [view diff] exact match in snippet view article find links to article
Composer(s) Bill Brown Tom Salta Series Tom Clancy's Ghost Recon Engine Unreal Engine 2 (PS2) Platform(s) Xbox, PlayStation 2, GameCube Release Xbox, PS2
Gears of War: Ultimate Edition (3,408 words) [view diff] exact match in snippet view article find links to article
versions of the Unreal Engine 3 as well as Unreal Engine 4: the majority of the editor-facing features were drawn from Unreal Engine 3, while the developers
Cyber Danganronpa VR: The Class Trial (1,003 words) [view diff] exact match in snippet view article find links to article
complete the tech demo quickly, the developers made use of the game engine Unreal Engine 4. The tech demo was released digitally for the PlayStation 4 on October
Adventure Pinball: Forgotten Island (681 words) [view diff] exact match in snippet view article find links to article
released in 2001 by Electronic Arts for Microsoft Windows. The game uses Unreal Engine 1 which was previously only used for first-person shooter games. The
Turok (video game) (2,028 words) [view diff] exact match in snippet view article
GameTrailers, which gave the game 8.3/10, highlighted the game's use of the Unreal Engine 3, believing it to be "the best use of the tech outside of Epic's own
MU Legend (203 words) [view diff] exact match in snippet view article find links to article
at the G-Star 2011 Expo in Busan in November. The game is based on Unreal Engine 3 and shares familiar features with Mu Online as distinctive UI and
Brothers in Arms: Hell's Highway (2,085 words) [view diff] exact match in snippet view article find links to article
Neumann Composer(s) Ed Lima Duncan Watt Series Brothers in Arms Engine Unreal Engine 3 Platform(s) PlayStation 3, Xbox 360, Microsoft Windows Release PlayStation
Ni no Kuni mobile games (1,979 words) [view diff] exact match in snippet view article find links to article
Android, iOS, and Windows on May 25, 2022. Cross Worlds was created using Unreal Engine 4. The game's story follows a beta tester for a fictional virtual reality
Section 8 (video game) (1,869 words) [view diff] exact match in snippet view article
TimeGate Studios and published by SouthPeak Games. It utilizes the Unreal Engine 3 and was released for Microsoft Windows, PlayStation 3 and Xbox 360
Installation 01 (914 words) [view diff] exact match in snippet view article find links to article
Team) for Microsoft Windows, macOS, and Linux operating systems in Unreal Engine 5. Installation 01 is a fan-made, multiplayer-only project originally
Betrayer (video game) (1,411 words) [view diff] exact match in snippet view article
Developer(s) Blackpowder Games Publisher(s) Blackpowder Games Engine Unreal Engine 3 Platform(s) Microsoft Windows Release March 24, 2014 (2014-03-24)
Daemon X Machina (1,388 words) [view diff] exact match in snippet view article find links to article
Toaki Usami Mitsuhiro Kitadani Yusuke Yamauchi Junichi Nakatsuru Engine Unreal Engine 4 Platform(s) Nintendo Switch Windows Release Nintendo Switch September
Marvel's Midnight Suns (4,139 words) [view diff] exact match in snippet view article find links to article
"Strategy/Simulation Game of the Year". "Awesome Unreal Engine-powered games of 2022". Unreal Engine. 2022-01-06. Archived from the original on 2022-01-18
New State Mobile (1,028 words) [view diff] exact match in snippet view article find links to article
Publisher(s) Krafton Producer(s) Minkyu Park Series PUBG Universe Engine Unreal Engine 4 Platform(s) iOS, iPadOS, Android Release November 11, 2021 Genre(s)
Killing Floor (video game) (1,982 words) [view diff] exact match in snippet view article
Childers Artist(s) David Hensley Composer(s) zYnthetic Dirge Engine Unreal Engine 2 Platform(s) Windows, OS X, Linux Release Windows May 14, 2009 OS X
AEW Fight Forever (3,894 words) [view diff] exact match in snippet view article find links to article
Publisher(s) THQ Nordic Director(s) Hideyuki "Geta" Iwashita Engine Unreal Engine 4 Platform(s) Nintendo Switch PlayStation 4 PlayStation 5 Microsoft
Thief: Deadly Shadows (2,754 words) [view diff] exact match in snippet view article find links to article
Xbox. The game is powered by a heavily modified and tweaked version of Unreal Engine 2, which Ion Storm had previously used in Deus Ex: Invisible War. The
Tom Clancy's Splinter Cell (video game) (5,044 words) [view diff] exact match in snippet view article
series and games created by Looking Glass Studios, and was built using Unreal Engine 2. Originally released as an Xbox exclusive in 2002, the game was ported
XCOM: Chimera Squad (1,979 words) [view diff] exact match in snippet view article find links to article
Zach Bush Composer(s) Phill Boucher Drew Jordan Series XCOM Engine Unreal Engine 3 Platform(s) Windows Release April 24, 2020 Genre(s) Turn-based tactics
Styx: Master of Shadows (1,245 words) [view diff] exact match in snippet view article find links to article
Shards of Darkness was announced on 14 October 2015. It is powered by Unreal Engine 4, and has a larger budget than the original Master of Shadows. The
Brothers in Arms: Road to Hill 30 (3,378 words) [view diff] exact match in snippet view article find links to article
once again into action. Brothers in Arms uses a modified version of Unreal Engine 2 with various effects such as motion blur, colored and lighting, anisotropic
Outlast (2,834 words) [view diff] exact match in snippet view article find links to article
Red Barrels Writer(s) J. T. Petty Composer(s) Samuel Laflamme Engine Unreal Engine 3 Platform(s) Microsoft Windows PlayStation 4 Xbox One Linux OS X Nintendo
Open Season (video game) (1,692 words) [view diff] exact match in snippet view article
Ubisoft Quebec Publisher(s) Ubisoft Composer(s) Shawn K. Clement Engine Unreal Engine 2 Platform(s) Game Boy Advance, GameCube, Nintendo DS, PlayStation 2
Beyond a Steel Sky (960 words) [view diff] exact match in snippet view article find links to article
state is not what it appears to be. The game's design utilized the Unreal Engine 4, focusing on cel-shaded 3D graphics, including comic book-styled text
Deadpool (video game) (3,210 words) [view diff] exact match in snippet view article
charge of the game's development. The game was created using Epic Games' Unreal Engine 3 technology, which also powers High Moon's Transformers: Fall of Cybertron
Sorcery (video game) (407 words) [view diff] exact match in snippet view article
Christopher M. Hunt Joakim Wejdemar Composer(s) Mark Mancina Engine Unreal Engine 3 Platform(s) PlayStation 3 Release NA: May 22, 2012 EU: May 23, 2012
Kingdom Hearts HD 2.8 Final Chapter Prologue (3,329 words) [view diff] exact match in snippet view article find links to article
collection for its aesthetic quality. Square Enix developers utilized the Unreal Engine 4 used to make Kingdom Hearts III in all three titles. This allowed
H-Hour: World's Elite (716 words) [view diff] exact match in snippet view article find links to article
Initial development and assets were created using Unreal Engine 3 and later transitioned to Unreal Engine 4. The game is being developed for Microsoft Windows
Clive Barker's Undying (2,641 words) [view diff] exact match in snippet view article find links to article
"Undying coming for the Mac". GameSpot. Retrieved 2024-01-19. "Spiele mit Unreal Engine - Von 1998 bis heute". GameStar (in German). Webedia. Archived from
Lost Ark (video game) (1,803 words) [view diff] exact match in snippet view article
development began in 2011 under the codename "Project T". The game uses Unreal Engine 3. It originally only supported DirectX 9 but was updated to also support
LWJGL (522 words) [view diff] exact match in snippet view article find links to article
SAGE Shark 3D Silent Storm engine Source Titan Unigine Unity Unreal Engine 2 Unreal Engine 3 Virtools 2.5 Vicious Engine Vision Visual3D Game Engine 2010s
World War II Combat: Iwo Jima (412 words) [view diff] exact match in snippet view article find links to article
Nelson Patrick Coughlin James Smith Composer(s) Alex Guilbert Engine Unreal Engine 2 Platform(s) Windows, Xbox Release Xbox NA: July 21, 2006 Windows NA:
Stranglehold (video game) (4,631 words) [view diff] exact match in snippet view article
Windows, PlayStation 3 and Xbox 360. It is Midway's first game to use Unreal Engine 3. Stranglehold is a sequel to John Woo's 1992 Hong Kong action film
Werewolf: The Apocalypse – Earthblood (2,985 words) [view diff] exact match in snippet view article find links to article
Apocalypse – Earthblood was developed by Cyanide in the game engine Unreal Engine 4, with cooperation from White Wolf Publishing to help make the game
Fable Legends (1,734 words) [view diff] exact match in snippet view article find links to article
Marek Walton Andrew Walsh Composer(s) Russell Shaw Series Fable Engine Unreal Engine 4 Platform(s) Windows Xbox One Release Cancelled Genre(s) Action role-playing
Lemony Snicket's A Series of Unfortunate Events (video game) (1,850 words) [view diff] exact match in snippet view article
Developer(s) Adrenium Games Publisher(s) Activision JAMDAT (mobile) Engine Unreal Engine 2 (PC) Platform(s) Game Boy Advance GameCube PlayStation 2 Windows Xbox
The Agency: Covert Ops (1,296 words) [view diff] exact match in snippet view article find links to article
Developer(s) SOE Seattle Publisher(s) Sony Online Entertainment Engine Unreal Engine 3[citation needed] Platform(s) PlayStation 3, Microsoft Windows Release
Life Is Strange (video game) (9,314 words) [view diff] exact match in snippet view article
the digital view of the same theme. Running on an improved version of Unreal Engine 3, it makes use of the tools and special effects like lighting and depth
50 Cent: Blood on the Sand (1,990 words) [view diff] exact match in snippet view article find links to article
Andrew Taylor Writer(s) Kamran Pasha Composer(s) Swizz Beatz Engine Unreal Engine 3 Platform(s) PlayStation 3, Xbox 360 Release EU: February 20, 2009
Dragon Ball Z: Kakarot (2,825 words) [view diff] exact match in snippet view article find links to article
Asada Noriko Murakami Keisuke Ito Eisei Kudo Series Dragon Ball Engine Unreal Engine 4 Platform(s) PlayStation 4 Xbox One Windows Nintendo Switch Stadia
Hail to the Chimp (497 words) [view diff] exact match in snippet view article find links to article
Publisher(s) Gamecock Media Group Composer(s) Michael Salvatori Engine Unreal Engine 3 Platform(s) Xbox 360, PlayStation 3 Release NA: June 30, 2008 (PS3)
Final Fantasy VII: The First Soldier (895 words) [view diff] exact match in snippet view article find links to article
Nojima Sachie Hirano Composer(s) Shotaro Shima Ryo Furukawa Engine Unreal Engine 4 Platform(s) Android, iOS Release November 17, 2021 Genre(s) Third
Street Fighter V (6,993 words) [view diff] exact match in snippet view article find links to article
part of Capcom's Street Fighter series, it was developed using the Unreal Engine 4 engine and was a console-exclusive on Sony's platform. Similar to
Yoshi's Crafted World (2,392 words) [view diff] exact match in snippet view article find links to article
Kirby's Epic Yarn with its yarn-based themes. The game was built using Unreal Engine 4. In June 2018, Nintendo confirmed that the game was delayed and would
Surf's Up (video game) (1,167 words) [view diff] exact match in snippet view article
consoles) Ubisoft Quebec (PSP, DS, GBA) Publisher(s) Ubisoft Engine Unreal Engine 2 (PC, consoles) Platform(s) Windows, Mac OS X, PlayStation 3, Xbox
Deadfall Adventures (882 words) [view diff] exact match in snippet view article find links to article
looking it for their own purposes. Deadfall Adventures was developed with Unreal Engine 3. It is reportedly inspired by action-adventure books and movies such
Hour of Victory (1,462 words) [view diff] exact match in snippet view article find links to article
for Microsoft Windows. It was the first World War II game to use the Unreal Engine 3. Three Allied agents are assembled: Firstly, Special Operations Officer
Lost Odyssey (5,832 words) [view diff] exact match in snippet view article find links to article
by the middle of development, but they pulled through. The game used Unreal Engine 3 as middleware due to it being at the forefront of engine technology
Ride to Hell: Retribution (2,504 words) [view diff] exact match in snippet view article find links to article
Producer(s) Graham James Writer(s) Tom Smetham Composer(s) Rival Sons Engine Unreal Engine 3 Platform(s) PlayStation 3 Windows Xbox 360 Release NA: 25 June 2013
Tom Clancy's Rainbow Six: Vegas (3,142 words) [view diff] exact match in snippet view article find links to article
Composer(s) Paul Haslinger Series Tom Clancy's Rainbow Six Engine Unreal Engine 3 Unreal Engine 2 (PSP) Platform(s) Windows, Xbox 360, PlayStation 3, PlayStation
Advent Rising (2,210 words) [view diff] exact match in snippet view article find links to article
Cameron Dayton Composer(s) Tommy Tallarico Michael Richard Plowman Engine Unreal Engine 2 Platform(s) Windows Xbox OnLive Release NA: May 31, 2005 (Xbox) NA:
Deus Ex (video game) (7,592 words) [view diff] exact match in snippet view article
and lead composer Alexander Brandon. The game was build using the Unreal Engine, which led to issues with coding and NPC behavior. Due to technical
Ride to Hell: Retribution (2,504 words) [view diff] exact match in snippet view article find links to article
Producer(s) Graham James Writer(s) Tom Smetham Composer(s) Rival Sons Engine Unreal Engine 3 Platform(s) PlayStation 3 Windows Xbox 360 Release NA: 25 June 2013
Smite (video game) (4,810 words) [view diff] exact match in snippet view article
Smite World Championship. It will be developed by Titan Forge Games in Unreal Engine 5. Additionally, Titan Forge Games have announced they plan to continue
Choplifter HD (1,002 words) [view diff] exact match in snippet view article find links to article
Publisher(s) inXile Entertainment Konami (Xbox 360) Series Choplifter Engine Unreal Engine 3 Platform(s) Microsoft Windows, PlayStation 3, Xbox 360, Ouya, Android
Deadfall Adventures (882 words) [view diff] exact match in snippet view article find links to article
looking it for their own purposes. Deadfall Adventures was developed with Unreal Engine 3. It is reportedly inspired by action-adventure books and movies such
Hour of Victory (1,462 words) [view diff] exact match in snippet view article find links to article
for Microsoft Windows. It was the first World War II game to use the Unreal Engine 3. Three Allied agents are assembled: Firstly, Special Operations Officer
Planet of the Apes: Last Frontier (893 words) [view diff] exact match in snippet view article find links to article
FoxNext The Imaginarium Creative England Series Planet of the Apes Engine Unreal Engine 4 Platform(s) PlayStation 4 Xbox One Microsoft Windows Release PlayStation
Shenmue III (5,082 words) [view diff] exact match in snippet view article find links to article
staff from the original team returned. Shenmue III was developed using Unreal Engine 4. Shenmue III was released on November 19, 2019, 18 years after Shenmue
Mass Effect 3: From Ashes (1,620 words) [view diff] exact match in snippet view article find links to article
Developer(s) BioWare Publisher(s) Electronic Arts Series Mass Effect Engine Unreal Engine 3 Platform(s) Microsoft Windows Xbox 360 PlayStation 3 Wii U Release
Pneuma: Breath of Life (282 words) [view diff] exact match in snippet view article find links to article
the fundamental nature of reality. The game was designed to test the Unreal Engine 4 and Physically Based Rendering. The game intends players to think
Dragon Quest XI (4,083 words) [view diff] exact match in snippet view article find links to article
its story. The PlayStation 4, Windows, and Switch versions use the Unreal Engine 4 game engine and had developmental assistance from ORCA Inc, while
Rise of the Argonauts (1,678 words) [view diff] exact match in snippet view article find links to article
Daniel Cabuco Writer(s) Rico Sablan Composer(s) Tyler Bates Engine Unreal Engine 3 Platform(s) Microsoft Windows, PlayStation 3, Xbox 360 Release AU:
The Bard's Tale IV: Barrows Deep (1,498 words) [view diff] exact match in snippet view article find links to article
2015. It was fully funded after only 12 days. The game is built using Unreal Engine 4. The development team will make use of photogrammetry to create textures
Guilty Gear Xrd (4,805 words) [view diff] exact match in snippet view article find links to article
part of the Guilty Gear series. Guilty Gear Xrd was developed using Unreal Engine 3, with cel-shaded graphics in place of the series traditional hand
Granblue Fantasy Versus (1,829 words) [view diff] exact match in snippet view article find links to article
Hidenori Maezawa Nao Tokisawa Azusa Chiba Series Granblue Fantasy Engine Unreal Engine 4 Platform(s) PlayStation 4 Windows Release PlayStation 4 JP/AS: February
Yaiba: Ninja Gaiden Z (2,183 words) [view diff] exact match in snippet view article find links to article
Bryan Keithley Composer(s) Grant Kirkhope Series Ninja Gaiden Engine Unreal Engine 3 Platform(s) PlayStation 3 Xbox 360 Microsoft Windows Release PlayStation
The Lord of the Rings: Gollum (2,901 words) [view diff] exact match in snippet view article find links to article
trapped in the mines of Moria behind its locked entrance. The game uses Unreal Engine 4 and supports deep learning super sampling (DLSS). In contrast to soundtracks
Goat Simulator (4,949 words) [view diff] exact match in snippet view article find links to article
physics engine with ragdoll physics for the goat and human models within Unreal Engine 3, a game engine they were familiar with from the Sanctum series. In-game
Diabolical Pitch (1,187 words) [view diff] exact match in snippet view article find links to article
Manufacture Publisher(s) Microsoft Studios Producer(s) Goichi Suda Engine Unreal Engine 3 Platform(s) Xbox 360 Release April 4, 2012 Genre(s) Action Sports
Snap! (programming language) (1,241 words) [view diff] exact match in snippet view article
SAGE Shark 3D Silent Storm engine Source Titan Unigine Unity Unreal Engine 2 Unreal Engine 3 Virtools 2.5 Vicious Engine Vision Visual3D Game Engine 2010s
Battleborn (video game) (4,441 words) [view diff] exact match in snippet view article
in the future. Kreiner, Joe (February 3, 2015). "Unreal Engine Developers at PAX South". Unreal Engine. Archived from the original on October 28, 2021
Killer Is Dead (2,632 words) [view diff] exact match in snippet view article find links to article
Composer(s) Akira Yamaoka Ryo Koike Yasuhiro Isoda Kouta Kanno Engine Unreal Engine 3 Platform(s) PlayStation 3, Xbox 360, Windows Release August 1, 2013
Gears of War 4 (4,134 words) [view diff] exact match in snippet view article find links to article
modes, and 60 in its multiplayer modes, both at 1080p. The game uses Unreal Engine 4. Similarly to Halo 5: Guardians, the game employs a dynamic scaling
Call of Cthulhu (video game) (2,769 words) [view diff] exact match in snippet view article
of stealth and psychological horror. The game will be built on the Unreal Engine 4 game engine. It will be more closely based on the Call of Cthulhu
Bless Online (787 words) [view diff] exact match in snippet view article find links to article
initially announced as BLESS, back in 2011. Bless was developed with Unreal Engine 3, a game engine by Epic Games. Bless' western version was cancelled
Dust 514 (3,753 words) [view diff] exact match in snippet view article find links to article
Games reached an agreement with Epic Games China in 2010 to license Unreal Engine 3 for use in Dust 514. During E3 2011, it was confirmed that Dust 514
Undertow (video game) (691 words) [view diff] exact match in snippet view article
Developer(s) Chair Entertainment Publisher(s) Chair Entertainment Engine Unreal Engine 3 Platform(s) Xbox 360 Release November 21, 2007 Genre(s) Shooter Mode(s)
Mass Effect 2 (10,035 words) [view diff] exact match in snippet view article find links to article
controls. Like its predecessor, Mass Effect 2 was built using Epic Games' Unreal Engine 3 in conjunction with a framework that BioWare specifically developed
Exteel (1,904 words) [view diff] exact match in snippet view article find links to article
Publisher(s) NCSOFT Designer(s) Shin, Young Taek Composer(s) Inon Zur Engine Unreal Engine 2 (modified) Platform(s) Microsoft Windows Release KOR: December 4,
A Hat in Time (3,652 words) [view diff] exact match in snippet view article find links to article
Breakfast and published by Humble Bundle. The game was developed using Unreal Engine 3 and funded through a Kickstarter campaign, which nearly doubled its
Ghostbusters: Spirits Unleashed (1,811 words) [view diff] exact match in snippet view article find links to article
Developer(s) IllFonic Publisher(s) IllFonic Series Ghostbusters Engine Unreal Engine 4 Platform(s) Microsoft Windows Nintendo Switch PlayStation 4 PlayStation
The Solus Project (390 words) [view diff] exact match in snippet view article find links to article
Studios Grip Digital Publisher(s) Teotl Studios Grip Digital Engine Unreal Engine 4 Platform(s) Microsoft Windows Xbox One PlayStation 4 Release Microsoft
Assassin's Creed Chronicles (2,855 words) [view diff] exact match in snippet view article find links to article
One. China is the first title in the franchise to utilize Epic Games' Unreal Engine 3. On December 8, 2015, Ubisoft announced that India would be released
Black College Football: BCFX: The Xperience (277 words) [view diff] exact match in snippet view article find links to article
One and Xbox Series S/X backwards compatibility list. BCFx uses the Unreal Engine 3 game engine. BCFX reception by critics was mixed, receiving a 3.5/10
Batman: Arkham Asylum (12,133 words) [view diff] exact match in snippet view article find links to article
Arkham Asylum: A Serious House on Serious Earth graphic novel. Built on Unreal Engine 3, Arkham Asylum's production underwent several variations, refining
Splitgate (987 words) [view diff] exact match in snippet view article find links to article
feature development on Splitgate to focus on a sequel created using Unreal Engine 5. The sequel, entitled Splitgate 2, was revealed on July 18, 2024 and
S.T.A.L.K.E.R. 2: Heart of Chornobyl (3,410 words) [view diff] exact match in snippet view article find links to article
years later in 2018, with the development restarted and powered by Unreal Engine 5. It was scheduled to release for Windows and Xbox Series X/S on 8
Bless Online (787 words) [view diff] exact match in snippet view article find links to article
initially announced as BLESS, back in 2011. Bless was developed with Unreal Engine 3, a game engine by Epic Games. Bless' western version was cancelled
Magna Carta: Tears of Blood (1,055 words) [view diff] exact match in snippet view article find links to article
Junko Okazaki Composer(s) Sung-Woon Jang Series Magna Carta Engine Unreal Engine 2 Platform(s) PlayStation 2, PlayStation Portable Release PlayStation
Contrast (video game) (1,097 words) [view diff] exact match in snippet view article
Whitney Clayton Writer(s) Alex Epstein Composer(s) Nicolas Marquis Engine Unreal Engine 3 Platform(s) Windows PlayStation 3 PlayStation 4 Xbox 360 Xbox One
Dark Void (1,783 words) [view diff] exact match in snippet view article find links to article
Michael Bowman Writer(s) Jeffrey Howell Composer(s) Bear McCreary Engine Unreal Engine 3 Platform(s) Microsoft Windows, PlayStation 3, Xbox 360 Release NA:
Samurai Jack: Battle Through Time (2,050 words) [view diff] exact match in snippet view article find links to article
Tomoyo Nishimoto Shinya Chikamori Akari Kaida Series Samurai Jack Engine Unreal Engine 4 Platform(s) iOS macOS Nintendo Switch PlayStation 4 Windows Xbox One
Scum (video game) (1,026 words) [view diff] exact match in snippet view article
full release initially scheduled for some time in 2021. The game uses Unreal Engine 4. The gameplay takes place in Croatia where up to 80 players per server
Fatal Inertia (1,384 words) [view diff] exact match in snippet view article find links to article
PlayStation 3 version was initially delayed because of difficulties with the Unreal Engine 3 on the console, due to the cell processor's architecture. The game
Sherlock Holmes Chapter One (1,430 words) [view diff] exact match in snippet view article find links to article
Frogwares Composer(s) Viacheslav Pakalin Series Sherlock Holmes Engine Unreal Engine 4 Platform(s) Microsoft Windows PlayStation 4 PlayStation 5 Xbox Series
Mass Effect 3: Leviathan (1,799 words) [view diff] exact match in snippet view article find links to article
Composer(s) Cris Velasco Sascha Dikiciyan Series Mass Effect Engine Unreal Engine 3 Platform(s) Microsoft Windows PlayStation 3 Xbox 360 Release August
Global Agenda (2,415 words) [view diff] exact match in snippet view article find links to article
class-based shooter online team-based game by Hi-Rez Studios developed using Unreal Engine 3. Global Agenda was started in 2005 as the studio's first project.
Dreadnought (video game) (286 words) [view diff] exact match in snippet view article
Developer(s) Six Foot Yager Development Publisher(s) Grey Box Engine Unreal Engine 4 Platform(s) PlayStation 4 Microsoft Windows Release PlayStation 4
Session: Skate Sim (931 words) [view diff] exact match in snippet view article find links to article
passion for the sport. Houde stated the game would be developed using Unreal Engine 4. Originally, the team had planned to build the game in Unity, but
Tony Hawk's Pro Skater 5 (3,045 words) [view diff] exact match in snippet view article find links to article
Disruptive Games Fun Labs Publisher(s) Activision Series Tony Hawk's Engine Unreal Engine 3 Platform(s) PlayStation 3 PlayStation 4 Xbox 360 Xbox One Release
Robert Ludlum's The Bourne Conspiracy (2,117 words) [view diff] exact match in snippet view article find links to article
Valdez Designer(s) Daniel Badilla Composer(s) Paul Oakenfold Engine Unreal Engine 3 Platform(s) PlayStation 3, Xbox 360 Release NA: June 3, 2008 AU: June
Sherlock Holmes: The Devil's Daughter (1,947 words) [view diff] exact match in snippet view article find links to article
Publisher(s) Frogwares Bigben Interactive Series Sherlock Holmes Engine Unreal Engine 3 Platform(s) Microsoft Windows PlayStation 4 Xbox One Nintendo Switch
Tom Clancy's Ghost Recon Advanced Warfighter (3,374 words) [view diff] exact match in snippet view article find links to article
Composer(s) Tom Salta Series Tom Clancy's Ghost Recon Engine Diesel (PC) Unreal Engine 2 (Xbox) Platform(s) Xbox 360, Xbox, PlayStation 2, Microsoft Windows
RoboBlitz (398 words) [view diff] exact match in snippet view article find links to article
Sky Entertainment and released on November 6, 2006. It was the first Unreal Engine 3 game alongside Gears of War to be released. Blitz is a technician
Tron: Evolution (2,458 words) [view diff] exact match in snippet view article find links to article
Sascha Dikiciyan Cris Velasco Kevin Manthei Daft Punk Series Tron Engine Unreal Engine 3 Aurora Engine Platform(s) Microsoft Windows Xbox 360 PlayStation 3
Terminator: Resistance (2,865 words) [view diff] exact match in snippet view article find links to article
Chris Detyna Leszek Górniak Jakub Gawlina Series Terminator Engine Unreal Engine 4 Platform(s) PlayStation 4 Windows Xbox One PlayStation 5 Xbox Series
BlackSite: Area 51 (1,567 words) [view diff] exact match in snippet view article find links to article
the damage caused by the Xeno spores. The game uses Midway's modified Unreal Engine 3. This allows for more realistic graphics and effects, such as having
Mass Effect: Pinnacle Station (1,660 words) [view diff] exact match in snippet view article find links to article
Studios Publisher(s) Microsoft Game Studios Series Mass Effect Engine Unreal Engine 3 Platform(s) Xbox 360 Microsoft Windows Release August 25, 2009 Genre(s)
Sanctum 2 (692 words) [view diff] exact match in snippet view article find links to article
Publisher(s) Coffee Stain Studios Reverb Publishing (consoles) Engine Unreal Engine 3 Platform(s) Microsoft Windows, OS X, Linux, PlayStation 3, Xbox 360
Eve: Valkyrie (1,739 words) [view diff] exact match in snippet view article find links to article
headset. In May 2014, CCP announced that the game would utilize the Unreal Engine 4, moving on from the Unity engine. The source code for the original
Destroy All Humans! Path of the Furon (1,974 words) [view diff] exact match in snippet view article find links to article
Lender Composer(s) Garry Schyman Series Destroy All Humans! Engine Unreal Engine 3 Platform(s) PlayStation 3, Xbox 360 Release NA: December 1, 2008 (X360)
Moss (video game) (1,247 words) [view diff] exact match in snippet view article
Polyarc Publisher(s) Polyarc Composer(s) Jason Graves Engine Unreal Engine 4 Unreal Engine 5 (PS5) Platform(s) PlayStation 4 Windows Oculus Quest PlayStation
Fat Princess (2,490 words) [view diff] exact match in snippet view article find links to article
SuperVillain Studios (PSP) Publisher(s) Sony Computer Entertainment Engine Unreal Engine 3 Platform(s) PlayStation 3 PlayStation Portable Release July 30, 2009
Tropico 6 (1,403 words) [view diff] exact match in snippet view article find links to article
Chris Bateman Richard Boon Composer(s) Dynamedion Series Tropico Engine Unreal Engine 4 Platform(s) Microsoft Windows macOS Linux SteamOS PlayStation 4 Xbox
DNF Duel (1,207 words) [view diff] exact match in snippet view article find links to article
Kang Kyusang Composer(s) Go Younghwa Series Dungeon & Fighter Engine Unreal Engine 4 Platform(s) Windows PlayStation 4 PlayStation 5 Nintendo Switch Release
Octopath Traveler (3,705 words) [view diff] exact match in snippet view article find links to article
Writer(s) Kakunoshin Futsuzawa Composer(s) Yasunori Nishiki Engine Unreal Engine 4 Platform(s) Nintendo Switch Windows Stadia Xbox One PlayStation 4
The Ascent (video game) (1,819 words) [view diff] exact match in snippet view article
Xbox Series X/S and Xbox One on 29 July 2021. It was developed using Unreal Engine 4 by a team of 12 people and is Neon Giant's debut in the industry.
Transformers: War for Cybertron (4,406 words) [view diff] exact match in snippet view article find links to article
the PAL region release following on June 25, 2010. It is powered by Unreal Engine 3. Physics for the game are handled using the Havok physics library
Hunted: The Demon's Forge (1,578 words) [view diff] exact match in snippet view article find links to article
Artist(s) Robert Nesler Craig Drageset Composer(s) Kevin Riepl Engine Unreal Engine 3 Platform(s) Microsoft Windows PlayStation 3 Xbox 360 Release NA: May
The Sinking City (3,210 words) [view diff] exact match in snippet view article find links to article
this made handcrafting the entire town unfeasible, Frogwares turned to Unreal Engine 4 and followed the example of city generation techniques pioneered in
Teenage Mutant Ninja Turtles: Out of the Shadows (video game) (1,432 words) [view diff] exact match in snippet view article
Frechette Jason Henderson Series Teenage Mutant Ninja Turtles Engine Unreal Engine 3 Platform(s) PlayStation 3 Xbox 360 Microsoft Windows Release Xbox
Crackdown 3 (2,334 words) [view diff] exact match in snippet view article find links to article
credited in the game's packaging and on the end credits. The game uses Unreal Engine 4 and features a Dolby Atmos soundtrack. Crackdown 3 was set to be released
New Tales from the Borderlands (2,043 words) [view diff] exact match in snippet view article find links to article
of Borderlands 3 than the original Tales, and the game is powered by Unreal Engine 4. New Tales from the Borderlands retains the episodic structure of
The Mage's Tale (637 words) [view diff] exact match in snippet view article find links to article
Producer(s) Brian Fargo Composer(s) Ged Grimes Series The Bard's Tale Engine Unreal Engine 4 Platform(s) Microsoft Windows, Oculus Rift, PlayStation 4 Release
State of Decay 2 (1,928 words) [view diff] exact match in snippet view article find links to article
Undead Labs and published by Microsoft Studios. It was developed using Unreal Engine 4. The game was announced on June 13, 2016, at Microsoft's E3 Xbox briefing
Scalebound (2,368 words) [view diff] exact match in snippet view article find links to article
Composer(s) Hitomi Kurokawa Naoto Tanaka Christopher Lennertz Engine Unreal Engine 4 Platform(s) Windows Xbox One Release Cancelled Genre(s) Action role-playing
Day One: Garry's Incident (845 words) [view diff] exact match in snippet view article find links to article
Frederic O'Aoust Melissa Lachance Composer(s) Francois-Xavier Dupas Engine Unreal Engine 3 Platform(s) Microsoft Windows Release WW: 25 September 2013 Genre(s)
Prodigy Tactics (566 words) [view diff] exact match in snippet view article find links to article
Studio Publisher(s) Forever Entertainment PlayWay Ultimate Games Engine Unreal Engine 4 Platform(s) Windows Release September 28, 2018 Genre(s) Tactical role-playing
Lollipop Chainsaw (3,422 words) [view diff] exact match in snippet view article find links to article
James Gunn Composer(s) Akira Yamaoka Mac Nobuka Jimmy Urine Engine Unreal Engine 3 Platform(s) PlayStation 3 Xbox 360 RePOP Nintendo Switch PlayStation
The Sinking City (3,210 words) [view diff] exact match in snippet view article find links to article
this made handcrafting the entire town unfeasible, Frogwares turned to Unreal Engine 4 and followed the example of city generation techniques pioneered in
The Park (video game) (1,248 words) [view diff] exact match in snippet view article
Gavin Whelan Composer(s) Simon Poole Series The Secret World Engine Unreal Engine 4 Platform(s) Windows, PlayStation 4, Xbox One, Nintendo Switch Release
Everspace (808 words) [view diff] exact match in snippet view article find links to article
Publisher(s) Rockfish Games Designer(s) Hans-Christian Kühl Engine Unreal Engine 4 Platform(s) macOS Microsoft Windows Xbox One Linux PlayStation 4 Nintendo
State of Mind (video game) (1,141 words) [view diff] exact match in snippet view article
Moment of Silence. Production began in 2015. The game was developed with Unreal Engine 4. State of Mind features a low-poly art style inspired in part by the
Adrift (video game) (1,919 words) [view diff] exact match in snippet view article
game engine. The game's functionality was rebuilt for use with the Unreal Engine 4. Adrift was officially announced on June 4, 2014, prior to the full
El Chavo Kart (512 words) [view diff] exact match in snippet view article find links to article
series reprised their roles in the game. The game is developed with Unreal Engine 3, and features graphics that mimic the series' art style. Each character
Silent Hill: Downpour (3,749 words) [view diff] exact match in snippet view article find links to article
objects. Silent Hill: Downpour was developed by Vatra Games, using the Unreal Engine 3. Given the working title Silent Hill 8 at the Electronic Entertainment
Demons' Score (271 words) [view diff] exact match in snippet view article find links to article
Maeyamada Kenji Ito Kohei Tanaka Hidenori Iwasaki Ryo Yamazaki Engine Unreal Engine 3 Platform(s) iOS, Android Release 19 September 2012 Genre(s) Rhythm
Ether One (3,875 words) [view diff] exact match in snippet view article find links to article
version was released on 5 May 2015, which rebuilt the entire game in Unreal Engine 4, allowing for graphical enhancements and additional language support
Gotham Knights (video game) (3,556 words) [view diff] exact match in snippet view article
and the Court of Owls as antagonists. Gotham Knights was developed in Unreal Engine 4. PlayStation 4 and Xbox One versions of the game were in development
This Is Vegas (345 words) [view diff] exact match in snippet view article find links to article
Software Publisher(s) Warner Bros. Interactive Entertainment Engine Unreal Engine 3 Platform(s) Microsoft Windows PlayStation 3 Xbox 360 Release Cancelled
King's Bounty II (607 words) [view diff] exact match in snippet view article find links to article
Bounty II Developer(s) 1C Entertainment Publisher(s) Prime Matter Engine Unreal Engine 4 Platform(s) Nintendo Switch PlayStation 4 Windows Xbox One PlayStation
High on Life (video game) (1,912 words) [view diff] exact match in snippet view article
Yavorsky Colby Wahl Writer(s) Alec Robbins Composer(s) Tobacco Engine Unreal Engine 4 Platform(s) Microsoft Windows Xbox One Xbox Series X/S PlayStation
LawBreakers (2,275 words) [view diff] exact match in snippet view article find links to article
Nanni Artist(s) Tramell Isaac Composer(s) Jason Graves Jack Wall Engine Unreal Engine 4 Platform(s) Microsoft Windows PlayStation 4 Release August 8, 2017
TERA (video game) (2,220 words) [view diff] exact match in snippet view article
GameSpot. CBS Interactive. Retrieved 19 May 2017. Gaudiosi, John. "Unreal Engine 3 Pushes New MMO TERA Beyond Traditional RPGs". unrealengine.com. Epic
Five Nights at Freddy's: Help Wanted (2,678 words) [view diff] exact match in snippet view article find links to article
Studios Publisher(s) Scott Cawthon Series Five Nights at Freddy's Engine Unreal Engine 4 Platform(s) PlayStation 4 Windows Nintendo Switch Oculus Quest Android
Dead Island 2 (4,043 words) [view diff] exact match in snippet view article find links to article
(2016–2019) Lemne, Bengt (August 21, 2014). "How Dead Island 2 pushed Unreal Engine 4 beyond its early limits". Game Reactor. Archived from the original
Homefront (video game) (3,572 words) [view diff] exact match in snippet view article
C.J. Kershner Composer(s) Matthew Harwood Series Homefront  Engine Unreal Engine 3 Platform(s) Microsoft Windows PlayStation 3 Xbox 360 Release NA: March
Fuga: Melodies of Steel (1,014 words) [view diff] exact match in snippet view article find links to article
Noguchi Composer(s) Chikayo Fukuda Series Little Tail Bronx Engine Unreal Engine 4 Platform(s) Microsoft Windows Nintendo Switch PlayStation 4 PlayStation
DmC: Devil May Cry (5,691 words) [view diff] exact match in snippet view article find links to article
Dante would be the only one controlled by the player. The game uses Unreal Engine 3. Dante's design was originally meant to be similar to that of previous
Super Monday Night Combat (790 words) [view diff] exact match in snippet view article find links to article
Developer(s) Uber Entertainment Publisher(s) Uber Entertainment Engine Unreal Engine 3 Platform(s) Microsoft Windows Release April 18, 2012 Genre(s) Third-person
America's Army: Rise of a Soldier (757 words) [view diff] exact match in snippet view article find links to article
Designer(s) Jason Amerine Composer(s) Jared Emerson-Johnson Engine Unreal Engine 2 Platform(s) Xbox Release NA: November 15, 2005 PAL: February 24, 2006
Legendary (video game) (1,891 words) [view diff] exact match in snippet view article
and twitchy crosshairs as well as Spark Unlimited managing "to take Unreal Engine 3 and make it look like a 1997 Half-Life mod". X360 Magazine (later
Octopath Traveler: Champions of the Continent (718 words) [view diff] exact match in snippet view article find links to article
Writer(s) Kakunoshin Futsuzawa Composer(s) Yasunori Nishiki Engine Unreal Engine 4 Platform(s) Android, iOS Release JP: October 28, 2020 WW: July 27
UFL (video game) (582 words) [view diff] exact match in snippet view article
began in 2016, and lasted for eight years. The game was built using Unreal Engine 5. UFL was first revealed with a teaser trailer during Gamescom in 2021
Darwin Project (608 words) [view diff] exact match in snippet view article find links to article
Developer(s) Scavengers Studio Publisher(s) Scavengers Studio Engine Unreal Engine 4 Platform(s) Microsoft Windows, Xbox One, PlayStation 4 Release January
Bravely Default II (2,309 words) [view diff] exact match in snippet view article find links to article
Ikushima Writer(s) Yura Kubota Tomoyoshi Nagai Composer(s) Revo Engine Unreal Engine 4 Platform(s) Nintendo Switch Windows Release Nintendo Switch February
Fury (video game) (611 words) [view diff] exact match in snippet view article
Gamecock Media Group Designer(s) Auran Composer(s) Pedro Camacho Engine Unreal Engine 3 Foliage: SpeedTree Platform(s) Windows Release October 16, 2007 Genre(s)
Grip: Combat Racing (605 words) [view diff] exact match in snippet view article find links to article
ambigram. Developer(s) Caged Element Publisher(s) Wired Productions Engine Unreal Engine 4 Platform(s) Nintendo Switch PlayStation 4 Windows Xbox One Release
Bleeding Edge (video game) (671 words) [view diff] exact match in snippet view article
Tucker Producer(s) Dominic Mathews Artist(s) Aaron McElligot Engine Unreal Engine 4 Platform(s) Xbox One Microsoft Windows Release 24 March 2020 Genre(s)
Nemezis: Mysterious Journey III (129 words) [view diff] exact match in snippet view article find links to article
after Detalion S.C's shutdown), published by PlayWay S.A, powered by Unreal Engine 4, and the sequel to Schizm: Mysterious Journey and Schizm II: Chameleon
Bleeding Edge (video game) (671 words) [view diff] exact match in snippet view article
Tucker Producer(s) Dominic Mathews Artist(s) Aaron McElligot Engine Unreal Engine 4 Platform(s) Xbox One Microsoft Windows Release 24 March 2020 Genre(s)
Train Sim World (3,687 words) [view diff] exact match in snippet view article find links to article
of train driving services or changing switches. It was developed in Unreal Engine 4. Released on 16 March 2017, CSX Heavy Haul consisted of one playable
Bus Simulator 21 (620 words) [view diff] exact match in snippet view article find links to article
Studios and published by Astragon Entertainment. It is developed on the Unreal Engine 4. It is the sixth in the Bus Simulator series, and is the direct sequel
Crash Team Rumble (2,401 words) [view diff] exact match in snippet view article find links to article
Mandy Benanav Composer(s) Stephan Vankov Series Crash Bandicoot Engine Unreal Engine 4 Platform(s) PlayStation 4 PlayStation 5 Xbox One Xbox Series X/S Release
Darwin Project (608 words) [view diff] exact match in snippet view article find links to article
Developer(s) Scavengers Studio Publisher(s) Scavengers Studio Engine Unreal Engine 4 Platform(s) Microsoft Windows, Xbox One, PlayStation 4 Release January
Homeworld 3 (1,926 words) [view diff] exact match in snippet view article find links to article
Writer(s) Martin Cirulis Composer(s) Paul Ruskay Series Homeworld Engine Unreal Engine 4 Platform(s) Windows Release May 13, 2024 Genre(s) Real-time strategy
Mortal Kombat X (7,037 words) [view diff] exact match in snippet view article find links to article
Furthermore, the 2.0 update upgraded its graphics engine from Unreal Engine 3 to Unreal Engine 4. The app has 50 million downloads on Android. Reception Mortal
Black Knight Sword (1,878 words) [view diff] exact match in snippet view article find links to article
Writer(s) Goichi Suda Ren Yamazaki Composer(s) Akira Yamaoka Engine Unreal Engine 3 Platform(s) PlayStation 3, Xbox 360 Release NA: December 11, 2012
The Artful Escape (2,297 words) [view diff] exact match in snippet view article find links to article
Francis Vendetti in June 2015 to help them develop the title on the Unreal Engine 4. The studio then got approval through the Steam Greenlight program
Scarlet Nexus (2,156 words) [view diff] exact match in snippet view article find links to article
reached 2 million players. Morgan, Thomas (July 1, 2021). "Scarlet Nexus: Unreal Engine 4 deployed to excellent effect on PS5 and Xbox Series consoles". Eurogamer
Rock of Ages 2: Bigger & Boulder (620 words) [view diff] exact match in snippet view article find links to article
Benaducci Artist(s) Edmundo Bordeu Composer(s) Patricio Meneses Engine Unreal Engine 4 Platform(s) PlayStation 4, Windows, Xbox One, Nintendo Switch Release
Triangle Strategy (3,022 words) [view diff] exact match in snippet view article find links to article
high definition and 3D visual effect. The game was developed using Unreal Engine 4. A free demo was also released to the public upon announcement. In
Homefront (video game) (3,572 words) [view diff] exact match in snippet view article
C.J. Kershner Composer(s) Matthew Harwood Series Homefront  Engine Unreal Engine 3 Platform(s) Microsoft Windows PlayStation 3 Xbox 360 Release NA: March
Rising Storm 2: Vietnam (1,341 words) [view diff] exact match in snippet view article find links to article
successor to Rising Storm 2: Vietnam The game is being developed in Unreal Engine 5. In 2023, development was postponed due to publisher issues, but EG7
Thief (2014 video game) (3,249 words) [view diff] exact match in snippet view article
May 17, 2018. Scammell, David (April 4, 2013). "Confirmed: Thief uses Unreal Engine 3, not UE4". VideoGamer.com. Retrieved January 23, 2014. "Thief Reboot
Damnation (video game) (1,405 words) [view diff] exact match in snippet view article
Codemasters Designer(s) Jacob Minkoff Writer(s) Michael Urbanski Engine Unreal Engine 3 Platform(s) Microsoft Windows, PlayStation 3, Xbox 360 Release EU:
Nero (video game) (418 words) [view diff] exact match in snippet view article
Director(s) Chamira Jayasinghe Producer(s) Chamira Jayasinghe Engine Unreal Engine 4 Platform(s) Microsoft Windows OS X Release Microsoft Windows: September
Tom Clancy's Rainbow Six: Vegas 2 (2,781 words) [view diff] exact match in snippet view article find links to article
Béland Composer(s) Paul Haslinger Series Tom Clancy's Rainbow Six Engine Unreal Engine 3 Platform(s) PlayStation 3, Xbox 360, Microsoft Windows Release PlayStation
C4 Engine (1,857 words) [view diff] exact match in snippet view article find links to article
SAGE Shark 3D Silent Storm engine Source Titan Unigine Unity Unreal Engine 2 Unreal Engine 3 Virtools 2.5 Vicious Engine Vision Visual3D Game Engine 2010s
Bus Simulator 18 (727 words) [view diff] exact match in snippet view article find links to article
Stillalive Studios and published by Astragon Entertainment. It is powered by Unreal Engine 4 and was released in June 2018 for Windows and in September 2019 for
Tower of Guns (660 words) [view diff] exact match in snippet view article find links to article
Tower of Guns Developer(s) Terrible Posture Games Engine Unreal Engine 3 Platform(s) Microsoft Windows, Linux, OS X, PlayStation 3, PlayStation 4, Xbox
Slender: The Arrival (2,886 words) [view diff] exact match in snippet view article find links to article
game, Blue Isle announced a remastered version of the game made in Unreal Engine 5 which was released on October 18, of that year, including a redesign
Earth Defense Force: Iron Rain (616 words) [view diff] exact match in snippet view article find links to article
Baba Shinya Chikamori Akari Kaida Series Earth Defense Force Engine Unreal Engine 4 Platform(s) PlayStation 4, Windows Release PlayStation 4 April 11
Into the Stars (307 words) [view diff] exact match in snippet view article find links to article
Publisher(s) Iceberg Interactive Composer(s) Jack Wall Jim Lordeman Engine Unreal Engine 4 Platform(s) Microsoft Windows Release WW: March 4, 2016 Genre(s) Space
The Ball (video game) (794 words) [view diff] exact match in snippet view article
title for the Ouya console. Reception The original mod entered the Unreal Engine 3 Make Something Unreal contest and picked up multiple awards, including
Flashback (2013 video game) (1,472 words) [view diff] exact match in snippet view article
Flashback Developer(s) VectorCell Publisher(s) Ubisoft Engine Unreal Engine 3 Platform(s) Xbox 360, Microsoft Windows, PlayStation 3 Release Xbox 360
Transformers: Fall of Cybertron (4,723 words) [view diff] exact match in snippet view article find links to article
PlayStation 3 and Xbox 360 releases. The game is powered by Epic Games' Unreal Engine 3 and utilizes the Havok physics engine. Some characters who previously
Shadow of the Beast (2016 video game) (1,403 words) [view diff] exact match in snippet view article
during E3 2015. The game was released on May 17, 2016. The game uses the Unreal Engine 4 as its underlying engine technology, and Audiokinetic Wwise for audio
Monster Madness: Battle for Suburbia (993 words) [view diff] exact match in snippet view article find links to article
Artificial Studios Immersion Games Publisher(s) SouthPeak Games Engine Unreal Engine 3 Platform(s) Xbox 360, Microsoft Windows Release NA: June 12, 2007
Star Wars: Republic Commando (3,482 words) [view diff] exact match in snippet view article find links to article
Christopher Williams Steve Matulac Composer(s) Jesse Harlin Engine Unreal Engine 2 Platform(s) Microsoft Windows Xbox Nintendo Switch PlayStation 4 Release
XCOM: Enemy Within (2,162 words) [view diff] exact match in snippet view article find links to article
Wittbecker Liam Collins Composer(s) Michael McCann Series XCOM Engine Unreal Engine 3 Platform(s) Microsoft Windows, Linux, OS X, iOS, Android, PlayStation
APB: All Points Bulletin (2,982 words) [view diff] exact match in snippet view article find links to article
(2010-2018) Little Orbit (2018-present) Designer(s) David Jones Engine Unreal Engine 3 Platform(s) Microsoft Windows Xbox One PlayStation 4 Release Microsoft
Tony Hawk's Pro Skater 1 + 2 (3,551 words) [view diff] exact match in snippet view article find links to article
who previously worked on ports for several Tony Hawk games, using Unreal Engine 4. According to Vicarious Visions' chief operating officer Simon Ebejer
PixARK (410 words) [view diff] exact match in snippet view article find links to article
PixARK Developer(s) Snail Games Publisher(s) Snail Games Engine Unreal Engine 4 Platform(s) Microsoft Windows, Xbox One, PlayStation 4, Nintendo Switch
Styx: Shards of Darkness (1,367 words) [view diff] exact match in snippet view article find links to article
Rémi Guerin Mathieu Weschler Composer(s) Henri-Pierre Pellegrin Engine Unreal Engine 4 Platform(s) Microsoft Windows PlayStation 4 Xbox One Release 14 March
Flashback (2013 video game) (1,472 words) [view diff] exact match in snippet view article
Flashback Developer(s) VectorCell Publisher(s) Ubisoft Engine Unreal Engine 3 Platform(s) Xbox 360, Microsoft Windows, PlayStation 3 Release Xbox 360
Epic Mickey (5,765 words) [view diff] exact match in snippet view article find links to article
Windows, Xbox One and Xbox Series X/S. The remake was developed in Unreal Engine 4, deviating from the Gamebryo engine used in the original game. Reception
Transformers: Fall of Cybertron (4,723 words) [view diff] exact match in snippet view article find links to article
PlayStation 3 and Xbox 360 releases. The game is powered by Epic Games' Unreal Engine 3 and utilizes the Havok physics engine. Some characters who previously
Shadow of the Beast (2016 video game) (1,403 words) [view diff] exact match in snippet view article
during E3 2015. The game was released on May 17, 2016. The game uses the Unreal Engine 4 as its underlying engine technology, and Audiokinetic Wwise for audio
Assetto Corsa Competizione (2,420 words) [view diff] exact match in snippet view article find links to article
graphics engine used in the studio's previous title Assetto Corsa to Unreal Engine 4 to ensure graphics engine support for night races and realistic weather
Rock of Ages 3: Make & Break (736 words) [view diff] exact match in snippet view article find links to article
Berendsen Daniel Felipe Ramirez Composer(s) Patricio Meneses Engine Unreal Engine 4 Platform(s) Nintendo Switch PlayStation 4 Windows Xbox One Google
Mass Effect 3: Omega (2,206 words) [view diff] exact match in snippet view article find links to article
Developer(s) BioWare Publisher(s) Electronic Arts Series Mass Effect Engine Unreal Engine 3 Platform(s) Microsoft Windows PlayStation 3 Xbox 360 Release November
Fable (2004 video game) (4,826 words) [view diff] exact match in snippet view article
September 2014). "Fable Anniversary will support modding with included Unreal Engine 3 editor". PC Gamer. Future plc. Archived from the original on 12 September
APB: All Points Bulletin (2,982 words) [view diff] exact match in snippet view article find links to article
(2010-2018) Little Orbit (2018-present) Designer(s) David Jones Engine Unreal Engine 3 Platform(s) Microsoft Windows Xbox One PlayStation 4 Release Microsoft
Saw (video game) (5,635 words) [view diff] exact match in snippet view article
trailer, Brash Entertainment confirmed that the game would utilize the Unreal Engine 3 and be released for the Xbox 360, PlayStation 3, PlayStation 2, and
Back 4 Blood (2,165 words) [view diff] exact match in snippet view article find links to article
Mackenzie Composer(s) Martin Stig Andersen Nathan Whitehead Engine Unreal Engine 4 Platform(s) PlayStation 4 PlayStation 5 Windows Xbox One Xbox Series
Frontlines: Fuel of War (1,651 words) [view diff] exact match in snippet view article find links to article
N-Fusion Interactive Publisher(s) THQ Composer(s) Matthew Harwood Engine Unreal Engine 3 Platform(s) Microsoft Windows Xbox 360 Release NA: February 25, 2008
Rising Storm (video game) (697 words) [view diff] exact match in snippet view article
Developer(s) Tripwire Interactive Publisher(s) Tripwire Interactive Engine Unreal Engine 3 Platform(s) Microsoft Windows Release May 30, 2013 Genre(s) First-person
Gears Tactics (2,707 words) [view diff] exact match in snippet view article find links to article
Bissell Composer(s) Edward Patrick White Series Gears of War Engine Unreal Engine 4 Platform(s) Windows Xbox One Xbox Series X/S Release Windows April
Afterfall: Insanity (2,292 words) [view diff] exact match in snippet view article find links to article
professionalized under Nicolas Entertainment Group in mid-2008. It uses Unreal Engine 3, making it compatible with both Windows and Linux. During development
Last Year (video game) (954 words) [view diff] exact match in snippet view article
Publisher(s) Elastic Games (2014–2022) Undaunted Games (2023–present) Engine Unreal Engine 4 Platform(s) Windows Release 18 December 2018 (Discord) 10 December
Guilty Gear Strive (4,503 words) [view diff] exact match in snippet view article find links to article
trailer under the working title New Guilty Gear, showcasing the new Unreal Engine 4 graphics and Wall Break mechanic in EVO 2019. Two days later, the
Turning Point: Fall of Liberty (2,687 words) [view diff] exact match in snippet view article find links to article
Unlimited Publisher(s) Codemasters Composer(s) Michael Giacchino Engine Unreal Engine 3 Platform(s) Microsoft Windows, PlayStation 3, Xbox 360 Release NA:
Hatred (video game) (3,349 words) [view diff] exact match in snippet view article
justify anything. I want the player to ask: why." The game uses the Unreal Engine 4 game engine and Nvidia PhysX physics. The Unreal logo was removed
Chocobo GP (1,562 words) [view diff] exact match in snippet view article find links to article
Asami Composer(s) Hidenori Iwasaki Series Final Fantasy Chocobo Engine Unreal Engine 4 Platform(s) Nintendo Switch Release March 10, 2022 Genre(s) Kart racing
Alice: Madness Returns (5,114 words) [view diff] exact match in snippet view article find links to article
J. Berg Composer(s) Jason Tai Marshall Crutcher Chris Vrenna Engine Unreal Engine 3 Platform(s) Windows PlayStation 3 Xbox 360 Release NA: June 14, 2011
World War 3 (video game) (395 words) [view diff] exact match in snippet view article
Games Publisher(s) Wishlist Games, The 4 Winds Entertainment Engine Unreal Engine 4 Platform(s) Microsoft Windows Release October 19, 2018 (early access)
Rokh (video game) (799 words) [view diff] exact match in snippet view article
contain crafting and survival elements. The game was developed using Unreal Engine 4. The game was made available for early access on May 16, 2017. Development
Viscera Cleanup Detail (1,131 words) [view diff] exact match in snippet view article find links to article
Cleanup Detail Developer(s) RuneStorm Publisher(s) RuneStorm Engine Unreal Engine 3 Platform(s) Microsoft Windows, MacOS Release WW: 23 October 2015 Genre(s)
Rising Thunder (video game) (1,047 words) [view diff] exact match in snippet view article
Radiant Entertainment's Seth Killian. It was confirmed it would utilize Unreal Engine 4 and an updated version of GGPO titled GGPO3. Rising Thunder had external
The Turing Test (video game) (1,250 words) [view diff] exact match in snippet view article
Interactive, the developer of The Turing Test. The game was developed using Unreal Engine 4. The Turing Test was in a pre-production phase for six months, where
Teotl Studios (150 words) [view diff] exact match in snippet view article find links to article
jointly developed with Talawa Games, in August 2012. Their latest Unreal Engine 4 game is The Solus Project that was co-developed by Grip Digital. Bassey
Destructible environment (576 words) [view diff] exact match in snippet view article find links to article
Siege (AnvilNext 2.0), and BattleBit Remastered (Unity), The Finals (Unreal Engine 5) Deformable body Dynamic terrain Terrain rendering "Good Idea, Bad
SpongeBob SquarePants: The Cosmic Shake (1,839 words) [view diff] exact match in snippet view article find links to article
Alden Jake Boring Aaron Kaplan Series SpongeBob SquarePants Engine Unreal Engine 4 Platform(s) Microsoft Windows Nintendo Switch PlayStation 4 Xbox One
Clash: Artifacts of Chaos (1,053 words) [view diff] exact match in snippet view article find links to article
Jonas Kyratzes Composer(s) Patricio Meneses Series Zeno Clash Engine Unreal Engine 4 Platform(s) Windows PlayStation 4 PlayStation 5 Xbox One Xbox Series
NBA Playgrounds (1,119 words) [view diff] exact match in snippet view article find links to article
Interactive Publisher(s) Mad Dog Games Series NBA 2K Playground Sports Engine Unreal Engine 4 Platform(s) Microsoft Windows Nintendo Switch PlayStation 4 Xbox One
Earth No More (480 words) [view diff] exact match in snippet view article find links to article
Earth No More Developer(s) Radar Group Engine Unreal Engine 3 Platform(s) Microsoft Windows, PlayStation 3, Xbox 360 Release Cancelled Genre(s) First-person
Aliens: Colonial Marines (6,347 words) [view diff] exact match in snippet view article find links to article
over a decade to develop. Colonial Marines was built using Epic Games' Unreal Engine 3, but Gearbox spent a considerable amount of preproduction time developing
Twin Mirror (1,622 words) [view diff] exact match in snippet view article find links to article
Writer(s) Hélène Henry Matthew Ritter Composer(s) David Wingo Engine Unreal Engine 4 Platform(s) Microsoft Windows PlayStation 4 Xbox One Release 1 December
Abzû (4,295 words) [view diff] exact match in snippet view article find links to article
easy-to-use platform with tools and technology to create the game. Unreal Engine 4 was still quite new at this time, but it was chosen after the team
XIII (2003 video game) (4,425 words) [view diff] exact match in snippet view article
onomatopoeic words contained in bubbles for sound effects. It uses Unreal Engine 2 because it was "really strong for level design" and allowed development
Rime (video game) (1,956 words) [view diff] exact match in snippet view article
Rob Yescombe Raúl Rubio Munárriz Composer(s) David García Díaz Engine Unreal Engine 4 Platform(s) PlayStation 4 Windows Xbox One Nintendo Switch Release
Unmechanical (537 words) [view diff] exact match in snippet view article find links to article
NA: Teotl Studios EU: Crimson Cow WW: Grip Games (Extended) Engine Unreal Engine 3 Platform(s) Microsoft Windows iOS Xbox One PlayStation 3 PlayStation