InfinitePerformance. VPro provides some very advanced capabilities such as per-pixellighting, also known as "phong shading", (through the SGIX_fragment_lighting
subdivision and Loop subdivision Some MAESTRO-2G extensions include, per-pixellighting (where the lighting is calculated per pixel instead of per vertex)
shaders in 2005. However, users have been slow to leverage modern per-pixellighting techniques in their games. The developers theorize that this is because
by importing various 3D models into it. The Editor is capable of per-pixellighting, bump and specular mapping, real-time lighting and/or baked lighting
high-resolution textures, 3D models used as architecture in maps, GLSL per-pixellighting effects, parallax mapping, normal mapping, ragdoll physics using the
physics software for improved real-world physics simulation, dynamic per-pixellighting, bump mapping, normal mapping, and specular highlighting. Along with
their time creating richer content for the web. Keyframe animation Per-pixellighting directional lights, spot lights and point lights Normal mapping Animated
Game Engine made to support advanced technologies including shaders, per-pixellighting, and massive terrains. This version of the engine has been ported
features such as unified lighting and shadowing, real-time fully dynamic per-pixellighting and stencil shadowing. The game became id's best selling game to date
animations and scripting that showed real-time with fully dynamic per-pixellighting and stencil shadowing, and GUI surfaces that add extra interactivity