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searching for Source (game engine) 350 found (1051 total)

alternate case: source (game engine)

Marathon Trilogy (4,795 words) [view diff] no match in snippet view article find links to article

systems and to modern versions of Windows and macOS after the game engine was open-sourced in 1999. In the Marathon series, players can navigate futuristic
Open-source video game (16,132 words) [view diff] no match in snippet view article find links to article
open-source tools like Blender, game engines and libraries drove open source and independent video gaming. FLOSS game engines, like the Godot game engine,
Urban Terror (558 words) [view diff] no match in snippet view article find links to article
ioquake3 as the game engine. While the game engine is licensed under the open-source GPL, Urban Terror's game code is closed source and its assets are
Command & Conquer: Generals (3,172 words) [view diff] no match in snippet view article find links to article
Global Liberation Army (GLA). Generals utilizes SAGE (Strategy Action Game Engine), an extended version of the Command & Conquer: Renegade's 3D engine
Video game programmer (3,671 words) [view diff] no match in snippet view article find links to article
skills, but mostly are dictated by the type of game being developed. Game engine programmers create the base engine of the game, including the simulated
List of formerly proprietary software (4,540 words) [view diff] no match in snippet view article find links to article
2016-06-28. Retrieved 2017-06-14. Polyacov, Ivan (2020-03-29). "The game engine is made open source". Steam Community. Valve Corporation. Archived from the original
Command & Conquer: Renegade (1,929 words) [view diff] no match in snippet view article find links to article
Tiberium harvesting and must purchase their own individual equipment. The game engine, called the "Renegade engine" or "Westwood 3D", was developed in-house
Star Wars Jedi Knight: Mysteries of the Sith (2,503 words) [view diff] no match in snippet view article find links to article
eventually leaving to find Katarn. Mysteries of the Sith uses the same game engine as Dark Forces II, the Sith engine, but features several technical improvements
Dynamix (611 words) [view diff] no match in snippet view article find links to article
publisher. They negotiated an agreement with Sierra for the source code to the Tribes 2 game engine. After reworking the code, GarageGames released it as a
William Shatner's TekWar (752 words) [view diff] no match in snippet view article find links to article
Internet Archive library copy "Capstone Source Archive". Lesbird.com. Retrieved 2015-06-21. src-tekwar-source on dukertcm.com Tarason, Dominic (2018-02-19)
ScummVM (5,530 words) [view diff] no match in snippet view article find links to article
Creation Utility for Maniac Mansion Virtual Machine (ScummVM) is a set of game engine recreations. Originally designed to play LucasArts adventure games that
FreeSpace 2 Source Code Project (650 words) [view diff] no match in snippet view article find links to article
The FreeSpace 2 Source Code Project is the project of a group of programmers maintaining and enhancing the game engine for the space combat simulator FreeSpace
The Dark Mod (882 words) [view diff] no match in snippet view article find links to article
released in October 2013 as a standalone game using the open-source id Tech 4 game engine. The Dark Mod takes place in a classic gothic steampunk world
Wolfenstein: Enemy Territory (1,205 words) [view diff] no match in snippet view article find links to article
a freeware standalone game. In January 2004, the source code for the game logic (not the game engine) was released to the benefit of its modding community
Wolfenstein: Enemy Territory (1,205 words) [view diff] no match in snippet view article find links to article
a freeware standalone game. In January 2004, the source code for the game logic (not the game engine) was released to the benefit of its modding community
Star Wars Jedi Knight: Dark Forces II (3,755 words) [view diff] no match in snippet view article find links to article
gameplay improvements over its predecessor. It uses a more powerful game engine, the Sith engine, which supports 3D acceleration using Direct3D 5.0.
OpenMW (963 words) [view diff] no match in snippet view article find links to article
OpenMW is a free and open-source game engine recreation that reimplements the one powering Bethesda Softworks' 2002 open-world role-playing game The Elder
Civilization V (5,839 words) [view diff] no match in snippet view article find links to article
government and military conquest. The game is based on an entirely new game engine with hexagonal tiles instead of the square tiles of earlier games in
Tribes 2 (1,612 words) [view diff] no match in snippet view article find links to article
Torque 3D game engine, on which Tribes 2 is built, was released by GarageGames under the MIT license on September 20, 2012. The Tribes 2 source code beside
Alien Arena (758 words) [view diff] no match in snippet view article find links to article
Windows operating system. The game is powered by the Quake II-based CRX game engine, which has been rewritten to include support for such features as 32-bit
Ion Fury (1,879 words) [view diff] no match in snippet view article find links to article
also implementing a broader range of features. The source code of Ion Fury is part of the EDuke32 source port. In May 2019, it was announced that the band
MonoDevelop (1,425 words) [view diff] no match in snippet view article find links to article
MonoDevelop formerly shipped with Windows and Mac versions of Unity, the game engine by Unity Technologies. It enabled advanced C# scripting, which was used
DarkSpace (2,908 words) [view diff] no match in snippet view article find links to article
publishers, and is run today by a mostly volunteer staff on an open sourced game engine. Players begin by selecting one of three factions. Two factions are
Leaf (Japanese company) (402 words) [view diff] no match in snippet view article
actually play the games with the source code. In addition, a free software game engine, named xlvns, was developed soon after Leaf released its first three
Command & Conquer: Generals – Zero Hour (1,475 words) [view diff] no match in snippet view article find links to article
Radmin VPN (the latest version of the game with patch 1.04 is required). Source code for Zero Hour and the original game was released in 2025. Reception
Turbulenz (661 words) [view diff] no match in snippet view article find links to article
Kingdom, and was focused on HTML5 game development. They created a HTML5 game engine also named Turbulenz. The company published third party video games as
QuakeC (1,137 words) [view diff] no match in snippet view article find links to article
only game engine to use QuakeC. Following engines used DLL game modules for customization written in C, and C++ from id Tech 4 on. The QuakeC source to
Id Software (8,763 words) [view diff] no match in snippet view article find links to article
success with its game engine than id Software over the years, Carmack had no regrets by his decision and continued to focus on open source until his departure
Google Native Client (2,684 words) [view diff] no match in snippet view article find links to article
open-source Unvanquished game makes use of Native Client in the Dæmon game engine in replacement of the Q3VM (Quake III virtual machine). In such game engine
Redneck Rampage (1,796 words) [view diff] no match in snippet view article find links to article
This is the first and only game in the series not to use the Build game engine. Compilations and demos include: The Cuss Pack is an add-on which added
Babylon.js (1,308 words) [view diff] no match in snippet view article find links to article
employees in their free time as a side-project. David Catuhe created the 3D game engine, while David Rousset implemented VR, Gamepad and IndexedDB support. The
0 A.D. (video game) (1,111 words) [view diff] no match in snippet view article
software and free media, using the GNU GPLv2 (or later) license for the game engine source code, and the CC BY-SA license for the game art and music. 0 A.D.
Hammerfight (613 words) [view diff] no match in snippet view article find links to article
which time the underlying engine known as "Haaf's Game Engine" was made cross-platform and open-sourced. Another version of the game was released in 2010
Doom 3 (8,259 words) [view diff] no match in snippet view article find links to article
ignoring the events of the previous games. Doom 3 utilizes the id Tech 4 game engine, which has since been licensed out to other developers, and later released
Shadow Warrior (1997 video game) (2,776 words) [view diff] no match in snippet view article
source code for Shadow Warrior (including compiled Build engine object code) under the GPL-2.0-or-later license, which resulted in the first source port
Empires: Dawn of the Modern World (2,436 words) [view diff] no match in snippet view article find links to article
mapping and a new physics engine. According to Goodman, reusing the game engine enabled the team to place its full concentration on gameplay, without
Yo Frankie! (538 words) [view diff] no match in snippet view article find links to article
the game on the DVD, one with the Blender Game Engine, and a version with Crystal Space. The Blender Game Engine version of the game is titled "A Furry Vendetta"
Yo Frankie! (538 words) [view diff] no match in snippet view article find links to article
the game on the DVD, one with the Blender Game Engine, and a version with Crystal Space. The Blender Game Engine version of the game is titled "A Furry Vendetta"
Redneck Rampage Rides Again (672 words) [view diff] no match in snippet view article find links to article
macOS on June 18. The game is supported by the BuildGDX, Rednukem and Raze source ports. Redneck Rampage Rides Again is the sequel to Redneck Rampage and
Scripted sequence (401 words) [view diff] no match in snippet view article find links to article
occur when triggered by player location or actions that play out in the game engine. Some scripted sequences are used to play short cutscenes that the player
Quake Army Knife (1,514 words) [view diff] no match in snippet view article find links to article
partitioning, brushes are turned into meshes that can be rendered by the game engine. Additionally, for engines that support it, Bézier surfaces can be used
Starling Framework (462 words) [view diff] no match in snippet view article find links to article
developers (and built by the same team). GameBuilder Studio is an Open Source Game Engine and visual WYSIWYG tool for creating professional cross-platform 2D
BeamNG.drive (1,894 words) [view diff] no match in snippet view article find links to article
of Rigs of Rods developers gathered and decided to improve upon the open-source software with a spiritual successor. BeamNG opened its website, beamng.com
Keen Software House (1,401 words) [view diff] no match in snippet view article find links to article
Keen Software House's technological know-how and proprietary VRAGE game engine has allowed the company to create games that leverage elements of science
Blood (video game) (3,776 words) [view diff] no match in snippet view article
unlike other Build engine games (Duke Nukem 3D and Shadow Warrior), the source code for Blood has not officially been released, however multiple incomplete
FreeSpace 2 (6,155 words) [view diff] no match in snippet view article find links to article
Volition released the source code for the game engine under a non-commercial license. This code became the core of the FreeSpace 2 Source Code Project, which
Witchaven (2,446 words) [view diff] no match in snippet view article find links to article
finished. Around 2006, a former Capstone programmer Les Bird released the source code of Witchaven and Witchaven II; the derived EGwhaven patches were included
The Lord of the Rings: The Battle for Middle-earth (1,936 words) [view diff] no match in snippet view article find links to article
them shows snippets of the movies (whereas battle cutscenes use the game engine). Some mandatory missions represent important events. Between these the
Visual Pinball (1,189 words) [view diff] no match in snippet view article find links to article
Visual Pinball ("VP") is a freeware and source available video game engine for pinball tables and similar games such as pachinko machines. It includes
Rayman Raving Rabbids (1,161 words) [view diff] no match in snippet view article find links to article
controlled by players from the outside world. The game used Pixar as the main source of inspiration for the plot. During development of the game, Nintendo unveiled
Witchaven II: Blood Vengeance (1,084 words) [view diff] no match in snippet view article find links to article
shooters coming out at the time. The game is supported by the BuildGDX source port. The sequel's gameplay system is very similar but features some other
Simple DirectMedia Layer (2,616 words) [view diff] no match in snippet view article find links to article
is also supported) context. A common misconception is that SDL is a game engine. However, the library is suited to building games directly, or is usable
GarageGames (1,166 words) [view diff] no match in snippet view article find links to article
2012-06-30. "Torque Game Engine - Engine Details". DevMaster.net. O'Conner, Alice (2012-09-11). "Torque 3D engine going open-source and free". Shacknews
List of free and open-source software packages (5,398 words) [view diff] no match in snippet view article find links to article
alternative with penguins instead of lemmings Luanti – An open source voxel game engine GLtron Endless Sky – Space trading and combat simulation FlightGear
Total Annihilation (4,013 words) [view diff] no match in snippet view article find links to article
for Total Annihilation, independently developed the open-source 3D graphics Spring game engine. The Total Annihilation 3D project began in 2006. Former
Theme Hospital (4,786 words) [view diff] no match in snippet view article find links to article
America in 2010. Revival attempts have been made with the development of open-source remakes such as CorsixTH. The player is required to build an environment
RollerCoaster Tycoon 2 (3,024 words) [view diff] no match in snippet view article find links to article
ported to RollerCoaster Tycoon Classic in 2017. OpenRCT2, an open-source game engine recreation, was first released in 2015. In RollerCoaster Tycoon 2
Duke Nukem 3D (8,430 words) [view diff] no match in snippet view article find links to article
original game's three episodes, which was heavily modified to suit the game engine. This version was initially released in South America only. In 2015,
AssaultCube (942 words) [view diff] no match in snippet view article find links to article
for free on Microsoft Windows, Linux, macOS, FreeBSD and Android. The game engine is free software, but parts of the accompanying game media, such as the
Slender: The Eight Pages (2,307 words) [view diff] no match in snippet view article find links to article
was developed by independent developer Mark J. Hadley using the Unity game engine and was released in June 2012 by his one-man studio Parsec Productions
Indie Game Jam (898 words) [view diff] no match in snippet view article find links to article
by a group of game designer-programmers, the event featured a shared game engine technology and worked on by other designer-programmers for a single long
Quake III Arena (6,337 words) [view diff] no match in snippet view article find links to article
later id game Doom 3. On August 19, 2005, id Software released the complete source code for Quake III Arena under the GNU General Public License v2.0 or later
Rockstar San Diego (6,730 words) [view diff] no match in snippet view article find links to article
Diego has operated an internal game engine team that develops Rockstar Games's proprietary Rockstar Advanced Game Engine, which is used in most of the
COLLADA (1,079 words) [view diff] no match in snippet view article find links to article
engines now support COLLADA,[citation needed] including: Ardor3D Blender Game Engine[a] C4 Engine CryEngine 2 FireMonkey Godot GLGE Irrlicht Engine Mathematica
PowerSlave (3,170 words) [view diff] no match in snippet view article find links to article
with a cross-platform game engine". GamingOnLinux. Retrieved 2022-03-19. Liam Dawe (6 February 2020). "Raze - a new open source fork of EDuke32 backed
Telltale Games (8,698 words) [view diff] no match in snippet view article find links to article
episodic release schedule over digital distribution, creating its own game engine, the Telltale Tool, to support this. It closed in October 2018 after
Nancy Drew: Sea of Darkness (744 words) [view diff] no match in snippet view article find links to article
Drew, and is also the last game to use Her Interactive's proprietary game engine. The next game, Midnight in Salem, uses Unity. ESRB rates the game 10+
PICO-8 (1,684 words) [view diff] no match in snippet view article find links to article
PICO-8 is a virtual machine and game engine created by Lexaloffle Games. It is a fantasy video game console that mimics the limited graphical and sound
Tales of Maj'Eyal (1,173 words) [view diff] no match in snippet view article find links to article
digital distribution platforms such as Steam and GOG. The game's TE4 game engine source code is licensed under GNU GPLv3, while the game's assets are licensed
Star Wars Jedi Knight: Jedi Academy (5,492 words) [view diff] no match in snippet view article find links to article
to either the light side or the dark side. Jedi Academy uses the same game engine as Jedi Outcast, the id Tech 3, but features several technical improvements
Super 3D Noah's Ark (1,068 words) [view diff] no match in snippet view article find links to article
Hellraiser for $50,000, along with a license to use the Wolfenstein 3D game engine from id Software, believing that the fast, violent action of Wolfenstein
Role-playing game creation software (314 words) [view diff] no match in snippet view article find links to article
RPG Playground -- A (Free!) RPG Making Game Engine, retrieved 2021-06-13 "KonsolScript and Game Engine". SourceForge. 8 December 2016. "GPL license". OHRRPGCE-Wiki
Kart racing game (834 words) [view diff] no match in snippet view article find links to article
one of the highest-grossing mobile games. Gregory, Jason (2009-06-09). Game Engine Architecture. CRC Press. p. 19. ISBN 978-1439879184. Retrieved 2014-11-27
Quest for Bush (233 words) [view diff] no match in snippet view article find links to article
Context - 2006-09-26 review from Gameology.org Further screenshots of the game and comparison of the source files with the original - 2009-12-23 (German)
Tanki Online (1,244 words) [view diff] no match in snippet view article find links to article
Game" and "Best Technology" awards.Tanki Online used the company's own game engine, Alternativa3D, which ran on the Adobe Flash platform. The release took
First-person shooter (15,723 words) [view diff] no match in snippet view article find links to article
Capstone moved onto another new game engine after this game. Still, Corridor 7 was so appreciated that it got to be source-ported only five years after its
Dragon Age: Inquisition – The Descent (1,366 words) [view diff] no match in snippet view article find links to article
dwarven allies, the Inquisition sets out on an expedition to investigate the source of the earthquakes. Much of the pack's dialogue consists of interactions
Space Station 13 (1,658 words) [view diff] no match in snippet view article find links to article
action role-playing multiplayer video game running on the freeware BYOND game engine, originally released in 2003. The game is set on a futuristic space station;
List of Mac software (2,598 words) [view diff] no match in snippet view article find links to article
Python Torque (game engine) – game creation software Visual Studio Code – code editor and IDE with debugging features WebKit – open source application framework
The Witcher (video game) (3,333 words) [view diff] no match in snippet view article
the in-game environments in 3ds Max and then exporting them into the game engine, rather than using a tile-based system. This allowed the developers to
FIFA 21 (3,099 words) [view diff] no match in snippet view article find links to article
surrounded by controversy due to it being classified as a loot box and a source of online gambling. In January 2019, EA agreed to stop selling FIFA points
Chrome (387 words) [view diff] no match in snippet view article find links to article
DirectX S3 Chrome, a series of graphics accelerators Chrome Engine, a game engine developed by Techland Chrome (video game), a 2003 sci-fi first-person
Football Manager (4,576 words) [view diff] no match in snippet view article find links to article
Interactive lost the naming rights to Eidos Interactive but retained the game engine and data, and re-branded the game Football Manager with their new publisher
Larva Mortus (275 words) [view diff] no match in snippet view article find links to article
shooter video game developed by independent developer Rake in Grass. The source code of the Torque 2D based game was made available by the developer under
Madden NFL 21 (2,448 words) [view diff] no match in snippet view article find links to article
this could be one of the worst years in franchise history."[self-published source] Player response to Madden NFL 21 has been overwhelmingly negative. On June
Unvanquished (video game) (865 words) [view diff] no match in snippet view article
Official website Source code repository on GitHub Original project repository on SourceForge.net Project wiki Daemon game engine Source code repository
Wolfenstein 3D (9,168 words) [view diff] no match in snippet view article find links to article
mid-1991, programmer John Carmack experimented with making a fast 3D game engine by restricting the gameplay and viewpoint to a single plane, producing
Scaleform GFx (990 words) [view diff] no match in snippet view article find links to article
provides APIs for direct communication between Flash content and the game engine, and pre-built integrations for popular engines such as Unity, Unreal
Project Darkstar (1,415 words) [view diff] no match in snippet view article find links to article
Project Darkstar is a discontinued open source framework for MMOG development, written in Java and deployed as game engine middleware. Project Darkstar began
MegaGlest (948 words) [view diff] no match in snippet view article find links to article
the term MegaGlest is usually used to refer to the complete game, the game engine, referred to as MegaGlest Engine, may also be used to create separate
Star Wars: Jedi Knight (4,811 words) [view diff] no match in snippet view article find links to article
Outcast was developed by Raven Software and powered by the id Tech 3 game engine. It was released for Windows, Mac, Xbox and GameCube. Star Wars Jedi
Shogo: Mobile Armor Division (2,289 words) [view diff] no match in snippet view article find links to article
the real robot mecha genre. It is the first game to use the LithTech game engine. The game was received positively by critics, and it shipped 100,000
Silicon Studio (1,679 words) [view diff] no match in snippet view article find links to article
Renders Real Time awesomeness". Guru3D.com. "Xenko is Going Open Source". Stride Game Engine. 2014-10-17. Retrieved 2024-03-10. "Silicon Studio releasing
Indiana Jones and the Infernal Machine (6,058 words) [view diff] no match in snippet view article find links to article
to some degree (I did have some fun) if you can put up with all the game engine flaws." Neil Harris of The Electric Playground gave it 7.5 out of 10
Silicon Studio (1,679 words) [view diff] no match in snippet view article find links to article
Renders Real Time awesomeness". Guru3D.com. "Xenko is Going Open Source". Stride Game Engine. 2014-10-17. Retrieved 2024-03-10. "Silicon Studio releasing
MegaGlest (948 words) [view diff] no match in snippet view article find links to article
the term MegaGlest is usually used to refer to the complete game, the game engine, referred to as MegaGlest Engine, may also be used to create separate
Until Dawn: Rush of Blood (1,531 words) [view diff] no match in snippet view article find links to article
announced in December that the game was also developed using the Decima game engine that was modified with Havok physics from Until Dawn, and was previewed
Grand Theft Auto V (13,852 words) [view diff] no match in snippet view article find links to article
Rockstar Games' studios around the world. The proprietary Rockstar Advanced Game Engine (RAGE) was overhauled for the game to improve its draw distance rendering
Neverwinter Nights (2002 video game) (6,953 words) [view diff] no match in snippet view article
game mechanics based on the Dungeons & Dragons 3rd edition rules. The game engine was designed around an Internet-based model for running a massively multiplayer
List of Doom ports (11,445 words) [view diff] no match in snippet view article find links to article
designs, monsters and game engine, with some ports offering content not included in the original DOS version. Since the Doom engine's source code was released
Trespasser (video game) (3,670 words) [view diff] no match in snippet view article
Attenborough as John Hammond, reprising his role from the film series. The game engine of Trespasser was advanced for its time and required a fast and powerful
GlTF (2,119 words) [view diff] no match in snippet view article find links to article
divergence between the ISO/IEC and Khronos specifications. The open-source game engine Godot supports importing glTF 2.0 files since version 3.0 and export
Avernum (2,429 words) [view diff] no match in snippet view article find links to article
respectively. The latter games are entirely original built on a newer game engine and not a remake of any previous game. The Avernum games, like other
Bio Menace (814 words) [view diff] no match in snippet view article find links to article
it was built on a licensed version of id Software's Commander Keen game engine. Apart from the engine and music, all in-game content was created by
Ignite (266 words) [view diff] no match in snippet view article find links to article
developers and IT professionals hosted by Microsoft. Ignite (game engine), a game engine for EA Sports games Ignite (microprocessor), a stack-based RISC
Fan game (2,721 words) [view diff] no match in snippet view article find links to article
freeware Mega Man game. In 2008, Christian Whitehead created his own game engine, known as the Retro Engine, for use in the Sonic the Hedgehog fan game
Minecraft (20,883 words) [view diff] no match in snippet view article find links to article
to work with, remembering "If you had two song files at once, it [the game engine] would actually crash. There were so many more weird glitches like that
Unreal (1998 video game) (4,739 words) [view diff] no match in snippet view article
Microsoft Windows in May 1998. It was powered by Unreal Engine, an original game engine. The game reached sales of 1.5 million units by 2002. Since the release
Wolfire Games (465 words) [view diff] no match in snippet view article find links to article
using the Unity game engine) Receiver – 2012 – Linux, Mac OS X, Windows (developed for the 2012 7dfps challenge using the Unity game engine) Desperate Gods –
Blitz Research (278 words) [view diff] no match in snippet view article find links to article
Research released the programing language Monkey along with Monkey X, a game engine producing C++, C#, Java, JavaScript, and ActionScript code, among other
Inside (video game) (4,624 words) [view diff] no match in snippet view article
Limbo's custom game engine. The team switched to Unity to simplify development, adding their own rendering routines, later released as open source, to create
Death Stranding (8,217 words) [view diff] no match in snippet view article find links to article
of the PlayStation 4, spent two weeks in January 2016 looking for a game engine on which to develop the game. One candidate was used to develop a teaser
Battlefield Hardline (5,144 words) [view diff] no match in snippet view article find links to article
Dao (Kelly Hu), he follows the drug supply chain from the streets to the source. In a series of increasingly off-the-books cases, the two detectives come
Command & Conquer Remastered Collection (1,098 words) [view diff] no match in snippet view article find links to article
This code, which was used to create the remastered games' back-end game engine, allows people to create game mods that can be played through the games'
Transport Tycoon (2,834 words) [view diff] no match in snippet view article find links to article
October 2013 based on the sequel, Chris Sawyer's Locomotion. A fan-made game engine recreation OpenTTD is also available. In November 2024, Atari acquired
Simple and Fast Multimedia Library (1,469 words) [view diff] no match in snippet view article find links to article
landscapes and architecture. is::Engine, 2D C++ game engine for Android and PC. Free and open-source software portal Allegro ClanLib Cross-platform support
RuneScape (9,291 words) [view diff] no match in snippet view article find links to article
formed later that year. In 2004, as the game's popularity grew, the game engine was rewritten and released as RuneScape 2, with the original version
Multi Theft Auto (1,934 words) [view diff] no match in snippet view article find links to article
the game Grand Theft Auto: San Andreas and is built upon a now open source game engine that has been in development for several years and is the only project
Dead State (2,031 words) [view diff] no match in snippet view article find links to article
Mitsoda as the project lead. The game utilized The Age of Decadence's game engine, although it was later upgraded to Torque 3D. The game initially carried
Star Wars Jedi Knight II: Jedi Outcast (6,913 words) [view diff] no match in snippet view article find links to article
army with the Force. Jedi Outcast was developed using a more powerful game engine, id Tech 3. The hack and slash combat introduced in Dark Forces II was
KAGE (125 words) [view diff] no match in snippet view article find links to article
the call sign KAGE-FM until 2015 KAGE: Alternative Game Engine, a free and open-source game engine Kaze Green Economy, an environmentally friendly charcoal
List of commercial open-source applications and services (99 words) [view diff] no match in snippet view article find links to article
This is a list of notable commercial open-source applications, adopting business models for open-source software, alphabetized by the product/service
ARToolKit (695 words) [view diff] no match in snippet view article find links to article
applications. ARToolKit is also available as a plugin for the Unity game engine for example to align a virtual camera within Unity with a real-world
Heretic (video game) (2,203 words) [view diff] no match in snippet view article
player is unable to progress further. On January 11, 1999, the source code of the game engine used in Heretic was published by Raven Software under a license
OpenClonk (1,014 words) [view diff] no match in snippet view article find links to article
project is a continuation of the Clonk game series and game engine, which are now discontinued. The source code is available under the ISC license and game
Anthem (video game) (6,004 words) [view diff] no match in snippet view article
unknown reasons. The Anthem and the Shapers are revered by some as the source of all life. Centuries before the start of the game, humanity was enslaved
Dystopia (disambiguation) (157 words) [view diff] no match in snippet view article
frightening. Dystopia may also refer to: Dystopia (video game), a 2005 Source Game Engine modification Dystopia (band), a sludge metal/crust punk band Dystopia
Visual programming language (3,445 words) [view diff] no match in snippet view article find links to article
procedural textures, particle systems and post processing effects. Blender Game Engine (Graphical logic editor) Buildbox Clickteam Fusion, a 2D game creation
Doom (1993 video game) (10,997 words) [view diff] no match in snippet view article
darker game focused on fighting demons with technology, using a new 3D game engine from the lead programmer, John Carmack. The designer Tom Hall initially
Re-Logic (1,691 words) [view diff] no match in snippet view article find links to article
exclusive in 2019 and to the royalty fee that was announced by the Unity game engine in 2023. Based in Floyds Knobs, Indiana, Re-Logic was founded during
Rewrite (programming) (571 words) [view diff] no match in snippet view article
fig pattern Code refactoring Open source software development Technical debt Development hell Porting Game engine recreation Reverse engineering Spolsky
Roblox (9,472 words) [view diff] no match in snippet view article find links to article
created using a dialect of the programming language Lua and the platform's game engine, Roblox Studio. While Roblox is free-to-play, it features in-game purchases
Might and Magic V: Darkside of Xeen (1,627 words) [view diff] no match in snippet view article find links to article
Computing in 1993. Based on the Might and Magic III: Isles of Terra game engine, it is the fifth game in the Might and Magic series, and is a direct
LucasArts adventure games (4,997 words) [view diff] no match in snippet view article find links to article
After 1997, these games transitioned into 3D graphics with the GrimE game engine. Common features between the games include in-joke references to both
Chukong Technologies (996 words) [view diff] no match in snippet view article find links to article
headquartered in Beijing. Chukong maintains four core business practices: game engine development, mobile game development, publishing, and developer community
Mass Effect: Andromeda (9,710 words) [view diff] no match in snippet view article find links to article
Andromeda was not as well received as its predecessors.[self-published source][better source needed] In his review for Forbes, Paul Tassi predicted that Mass
Bionic Commando Rearmed (3,621 words) [view diff] no match in snippet view article find links to article
cowboys of the American Old West, citing actor Sam Elliott as an additional source of inspiration. 3D artists noticed early in development that due to the
OpenArena (805 words) [view diff] no match in snippet view article find links to article
OpenArena is a free and open-source video game. It is a first-person shooter, and a clone of Quake III Arena. The OpenArena project was established on
List of applications using Lua (2,131 words) [view diff] no match in snippet view article find links to article
is a game platform with its own game engine. It uses a modified version of Lua 5.1 called Luau. Rockbox, the open-source digital audio player firmware,
Off-Road Velociraptor Safari (1,474 words) [view diff] no match in snippet view article find links to article
period of eight weeks by a small team of developers, using the Unity game engine. The idea was originally drawn onto a whiteboard, after the drawing remained
QOI (image format) (1,374 words) [view diff] no match in snippet view article
Community made plugins are available in GIMP, Paint.NET and XnView MP. The game engine GameMaker has used a combination of bzip2 and QOI as the default storage
Compressed file library (148 words) [view diff] no match in snippet view article find links to article
encrypted in the CFL. CFL is used by X-Forge, the multi-platform wireless 3D game engine developed by Fathammer Ltd. It is also used by IMVU for its 3D character
Tom Clancy's The Division (5,192 words) [view diff] no match in snippet view article find links to article
multiplayer. This game also marked the debut of Massive and Ubisoft's Snowdrop game engine. Tom Clancy's The Division received generally positive reviews from critics
The Lord of the Rings: The Battle for Middle-earth II (4,989 words) [view diff] no match in snippet view article find links to article
effect. It really isn't just an effect, because it actually comes from a source which is a true continuation of that character." On January 13, 2006, Electronic
List of filename extensions (F–L) (968 words) [view diff] no match in snippet view article
graph editor software. GO Go source code file Go (Programming language) GODOT Godot (game engine) Project File Godot (game engine) GPX GPS eXchange Format
Godot (135 words) [view diff] no match in snippet view article find links to article
Wright: Ace Attorney - Trials and Tribulations Godot (game engine), a free and open-source game engine Godot, the first tunnel boring machine for Elon Musk's
Falcon 4.0: Allied Force (1,048 words) [view diff] no match in snippet view article find links to article
Fighting Falcon in a series of missions in the Balkans. The game engine is based on the source code of the original 1998 Falcon 4.0 from MicroProse, and
The Bard's Tale Construction Set (671 words) [view diff] no match in snippet view article find links to article
for the creation of dungeon crawl video games based on the Bard's Tale game engine. It was developed by Interplay Productions in 1991 and distributed by
Canabalt (2,192 words) [view diff] no match in snippet view article find links to article
ActionScript 3 source code, which he used to port Canabalt to HTML5 using the HaxeFlixel game engine, a version of Saltsman's Flixel game engine utilizing
Jake2 (788 words) [view diff] no match in snippet view article find links to article
Jake2 is a Java port of the GPL release of the Quake II game engine. The 0.9.1 version of Jake2 was shown by the JOGL team for JavaOne 2004, to present
Green Ronin Publishing (913 words) [view diff] no match in snippet view article find links to article
Studios.: 372  They also created Fantasy AGE using the 'Adventure Game Engine' (source: [6]) Green Ronin Publishing won the 2003 Silver Ennie Award for
Stride (223 words) [view diff] no match in snippet view article find links to article
cloud-based collaboration tool Stride (game engine), a free and open-source 2D and 3D cross-platform game engine STRIDE (algorithm), an algorithm for identifying
Ubisoft (10,857 words) [view diff] no match in snippet view article find links to article
The Snowdrop game engine was co-developed by Massive Entertainment and Ubisoft for Tom Clancy's The Division. The core of the game engine is powered by
CyberCIEGE (997 words) [view diff] no match in snippet view article find links to article
to control access to workstations and physical areas. The CyberCIEGE game engine consumes a “scenario development language” that describes each scenario
Ryan C. Gordon (2,614 words) [view diff] no match in snippet view article find links to article
Hammerfight for later bundles. As part of this he ported the Haaf's Game Engine to Linux and Mac OS X, and released his port under a free software license
Ghost Pirates of Vooju Island (552 words) [view diff] no match in snippet view article find links to article
German publisher dtp entertainment. The game is built on the open-source Panda3D game engine. The game had limited commercial success but was nonetheless followed
Constructive solid geometry (1,135 words) [view diff] no match in snippet view article find links to article
this system, as does Hammer (the native Source engine level editor), and Torque Game Engine/Torque Game Engine Advanced. CSG is popular because a modeler
Role-playing game (4,423 words) [view diff] no match in snippet view article find links to article
person. In video RPGs, many of the functions of a GM are fulfilled by the game engine. However, some multi-player video RPGs also allow for a participant to
Call to Arms (2018 video game) (2,015 words) [view diff] no match in snippet view article
shortly after, Kramer said that the game would make use of an updated GEM game engine to allow for better game performance. After another routine release of
The Dark Eye: Demonicon (2,469 words) [view diff] no match in snippet view article find links to article
development studio named Noumena Studios. The team now has 45-50 developers (Source Kalypso Media) and the game was released in 2013. The game was originally
World Racing 2 (1,028 words) [view diff] no match in snippet view article find links to article
It is possible to play with a steering wheel. World Racing 2 uses a game engine called the 3D Landscape Engine, developed in-house by Synetic. One of
WildTangent (973 words) [view diff] no match in snippet view article find links to article
and freeing WildTangent from liability. WildTangent owns the Genesis3D game engine created by Eclipse Entertainment in 1997. The engine was announced on
Star Wars Episode I: Battle for Naboo (4,106 words) [view diff] no match in snippet view article find links to article
similarities between the two games, the development team designed a new game engine for Battle for Naboo and included land- and water-based combat in addition
North Atlantic '86 (881 words) [view diff] no match in snippet view article find links to article
game developer during North Atlantic's production. The title reuses the game engine from his first two games, with upgrades. He followed it with Carrier
Development of Fez (4,162 words) [view diff] no match in snippet view article find links to article
was to write the level editor and game engine. Fez was first announced in July 2007 on The Independent Gaming Source. A trailer released in October 2007
Zixx (3,037 words) [view diff] no match in snippet view article find links to article
inside a virtual realm. In Zixx Level One, Elliott Digital used the game engine LithTech to create the animation, the first time this had been done for
Pathologic (1,595 words) [view diff] no match in snippet view article find links to article
October 2015. A remake was developed by Ice-Pick Lodge in the Unity game engine and released as Pathologic 2 in May 2019 by tinyBuild. The player can
Dead Space (2023 video game) (4,625 words) [view diff] no match in snippet view article
Battlefield Hardline, which allowed them to become accustomed to the Frostbite game engine, which Electronic Arts was mandating for all of its in-house games. Visceral
Bump mapping (732 words) [view diff] no match in snippet view article find links to article
2019-05-26. Retrieved 2011-08-05. Lengyel, Eric (July 2019). Foundations of Game Engine Development, Volume 2: Rendering. Terathon Software LLC. ISBN 978-0-9858117-5-4
Cross-platform software (4,362 words) [view diff] no match in snippet view article find links to article
Cocos2d: an open-source toolkit and game engine for developing 2D and simple 3D cross-platform games and applications. Codename One: an open-source Write Once
J.R.R. Tolkien's The Lord of the Rings, Vol. I (1990 video game) (974 words) [view diff] no match in snippet view article
Lord of the Rings, Vol. I at MobyGames J.R.R. Tolkien's The Lord of the Rings, Vol. I at Amiga Hall of Light Open source game engine reimplementation
TGE (81 words) [view diff] no match in snippet view article find links to article
Australian transportation and logistics company Torque (game engine), an open-source 3D game engine Sharpe Field (IATA: TGE), a private American airport
Quake (video game) (11,674 words) [view diff] no match in snippet view article
gameplay could be worked on in earnest, Carmack would need to build the game engine which was a significant undertaking, and took much longer than anticipated
C Sharp (programming language) (8,539 words) [view diff] no match in snippet view article
NET Framework distribution). The Unity game engine uses C# as its primary scripting language. The Godot game engine has implemented an optional C# module
IL-2 Sturmovik: Cliffs of Dover (1,869 words) [view diff] no match in snippet view article find links to article
second generation in the IL-2 Sturmovik series because it runs its own game engine instead of sharing it with the two other generations. Similar to the
Free software (5,526 words) [view diff] no match in snippet view article find links to article
OpenSSL's manual page. Creating a 3D car racing game using the Blender Game Engine. Replicant smartphone OS, an Android-based system that is 100% free software
Interactive urinal (1,564 words) [view diff] no match in snippet view article find links to article
versions of Toylets are playable in the video game Yakuza Kiwami 2. Open source hardware project. The Pinect, a hand-free game console for pissoirs named
Autodesk Media and Entertainment (2,305 words) [view diff] no match in snippet view article find links to article
the creative finishing products Flame, Flare, Lustre, Smoke, Stingray game engine (discontinued, but still supported until end of subscription). Discreet
Kivy (framework) (686 words) [view diff] no match in snippet view article
for direct access to the microphone and speaker. KivEnt, entity-based game engine for Kivy. Kivy Garden, widgets and libraries created and maintained by
Bos Wars (630 words) [view diff] no match in snippet view article find links to article
first v1.0 public release was in March 2004. In June 2007, the Stratagus game engine was merged with BOS and the game became known as Bos Wars. There have
Call of Duty 4: Modern Warfare (7,812 words) [view diff] no match in snippet view article find links to article
respawn infinitely, a notable feature in Call of Duty game engines. The game engine has also been used for the development of two other Activision games
Gaijin Entertainment (2,068 words) [view diff] no match in snippet view article find links to article
is an open-source game engine used by Gaijin Entertainment in War Thunder, Enlisted, CRSED: F.O.A.D. and other titles. It was open sourced under the BSD-3
List of commercial video games with available source code (10,714 words) [view diff] no match in snippet view article find links to article
features provided by a game engine, but not necessarily an accurate representation of the original game. Free and open-source software portal Video games
Corona Labs Inc. (1,208 words) [view diff] no match in snippet view article find links to article
collective product, simply called "Corona." In 2019, Corona's game engine became open-source. In February 2020, Corona announced that it would be closing
Chromium Embedded Framework (1,540 words) [view diff] no match in snippet view article find links to article
environment Unity – game engine Unreal Engine – game engine Xojo – uses CEF with its HTMLViewer control on Windows Free and open-source software portal Electron
Video game modding (6,497 words) [view diff] no match in snippet view article find links to article
when id developed their next game, Doom, they purposely separated the game engine and other aspects related to the game's operation from the game levels
TripleA (1,001 words) [view diff] no match in snippet view article find links to article
more like a game engine [...]". TripleA was also used and mentioned in computer science related scientific publications due to its open source nature and
SimCity (2013 video game) (7,681 words) [view diff] no match in snippet view article
on August 26, 2012. Retrieved September 24, 2012. "SimCity GlassBox Game Engine Part 2". Electronic Arts. Archived from the original on April 26, 2012
Organ Trail (1,115 words) [view diff] no match in snippet view article find links to article
Ben Perez, Michael Block, and Ryan Wiemeyer. The game uses the Unity game engine. An expanded version, The Organ Trail: Director's Cut, was released on
Wolfram Language (1,381 words) [view diff] no match in snippet view article find links to article
a link was added to make Wolfram libraries compatible with the Unity game engine, giving game developers access to the language's high-level functions
BSP (395 words) [view diff] no match in snippet view article find links to article
format), used in games such as the Quake series and games that use the Source game engine Blog service provider, a company offering blog services Board support
Criterion Games (2,316 words) [view diff] no match in snippet view article find links to article
programme, with its third iteration, released in 2000, first providing full game engine capabilities. The first game to use this version was Burnout, which Criterion
Baldur's Gate: Dark Alliance II (4,826 words) [view diff] no match in snippet view article find links to article
Studios after Interplay went bankrupt. The use of the Dark Alliance game engine led to a lawsuit filed by the engine's creators, Snowblind Studios, against
Star Wars: Rebel Assault II: The Hidden Empire (2,272 words) [view diff] no match in snippet view article find links to article
Return of the Jedi. The game makes use of Lucasarts' proprietary INSANE game engine. The game received mixed reception upon release. While critics generally
Development of Doom (4,621 words) [view diff] no match in snippet view article find links to article
sequel Spear of Destiny. John Carmack was working on an improved 3D game engine from those games, and the team wanted to have their next game take advantage
Crashlytics (1,498 words) [view diff] no match in snippet view article find links to article
2015, Crashlytics announces support for Unity, the most popular mobile game engine. In December 2015, Crashlytics announces support for Apple's tvOS. In
Exile (1995 video game series) (1,973 words) [view diff] no match in snippet view article
World (2018); the remakes featured an enhanced game engine and expanded storylines. While the game engine itself remained relatively similar between all
Physically based rendering (1,079 words) [view diff] no match in snippet view article find links to article
be found in the 2013 title Remember Me, that despite being built on a game engine not natively supporting this technology (Unreal Engine 3) was properly
Tremulous (1,740 words) [view diff] no match in snippet view article find links to article
stable version 1.1.0 released on March 31, 2006, the game change its game engine to ioquake3, a modified id Tech 3 engine. In 2008, Tony J. White of the
Amen: The Awakening (192 words) [view diff] no match in snippet view article find links to article
of reasons, one of which being that its overall scope and proprietary game engine was far too ambitious, given computer hardware of the time. On Christmas
Unofficial patch (5,784 words) [view diff] no match in snippet view article find links to article
the game engine of the Thief series. Sometimes fans even completely reverse-engineer source code from the original program binary. With the source code
Digimon Survive (3,442 words) [view diff] no match in snippet view article find links to article
the game being re-developed from scratch and switched to a different game engine. This, along with the impact of the COVID-19 pandemic, resulted in the
Horizon Forbidden West (10,761 words) [view diff] no match in snippet view article find links to article
assuming control of Aloy, must venture into the Forbidden West to find the source of a mysterious plague that kills all it infects. The player can explore
Tony Hawk's Pro Skater 2 (4,980 words) [view diff] no match in snippet view article find links to article
to iPhone OS devices in 2010. Tony Hawk's Pro Skater 2 uses the same game engine as its predecessor while improving the graphics and gameplay, most notably
KataGo (962 words) [view diff] no match in snippet view article find links to article
KataGo is a free and open-source computer Go program, capable of defeating top-level human players. First released on 27 February 2019, it is developed
SuperTux (861 words) [view diff] no match in snippet view article find links to article
DirectMedia Layer as cross-platform middlelayer targeting OpenGL and OpenAL. Game engine and physics engine are own developed. The game's metadata are S-Expressions
Southpaw (193 words) [view diff] no match in snippet view article find links to article
Chicago White Sox Southpaw Technology, an open-source software company Southpaw engine, a video game engine for the Game Boy Advance Southpaw, a NODAL-related
To the Moon (2,768 words) [view diff] no match in snippet view article find links to article
2014. Amaryllis Kulla ported the game with the open-source and cross-platform RPG Maker XP game engine recreation MKXP. Later this engine was also used for
GFA BASIC (1,324 words) [view diff] no match in snippet view article find links to article
game Another World, including scene design and game scripting; only the game engine (polygon rendering and music) was done in assembler. This editor was
StarCraft (9,594 words) [view diff] no match in snippet view article find links to article
the 1996 Electronic Entertainment Expo and used a modified Warcraft II game engine. StarCraft also marked the creation of Blizzard Entertainment's film
King (company) (4,758 words) [view diff] no match in snippet view article
2016. Kerr, Chris (19 May 2020). "King has open sourced and relinquished control of the Defold game engine". Gamasutra. Archived from the original on 26
Video game remake (3,282 words) [view diff] no match in snippet view article find links to article
remakes and remasters High-definition remasters for PlayStation consoles Game engine recreation "Video Game Ports, Remakes, Remasters, and Reboots Explained"
List of CLI languages (1,024 words) [view diff] no match in snippet view article find links to article
PeachPie. UnityScript JavaScript-like language, specific to the Unity game engine. Deprecated in favor of C#. IKVM A Java virtual machine that can be used
Game development kit (2,241 words) [view diff] no match in snippet view article find links to article
consoles. They may be partnered with game development tools, special game engine licenses, and other middleware to aid video game development. GDKs are
IRacing (2,774 words) [view diff] no match in snippet view article find links to article
companies, Orontes Games and Monster Games; the former developed the Orontes game engine used in its 2020 off-road racing game Drag, while the latter has created
Three.js (954 words) [view diff] no match in snippet view article find links to article
doob (2021-03-04), mrdoob/three.js, retrieved 2021-03-04 O3D Unity (game engine) "Khronos Releases Final WebGL 1.0 Specification". Khronos Group. March
Open gaming (1,936 words) [view diff] no match in snippet view article find links to article
games.design community. The name stood for "Freeform Universal Donated Game Engine" until Steffan O'Sullivan changed 'donated' to 'DIY' in 1995. One reason
Jailbreak (disambiguation) (298 words) [view diff] no match in snippet view article
of MS Paint Adventures Jailbreak: Source, a 2007 multiplayer computer game modification of the Source game engine Jailbreak (Roblox game), a 2017 cops
Apex (840 words) [view diff] no match in snippet view article find links to article
BrailleNote Apex, a personal digital assistant for the blind Apex, a game engine created by Avalanche Studios Apex (racing), the point a car should touch
Development of Grand Theft Auto V (9,389 words) [view diff] no match in snippet view article find links to article
help design the city's road networks. The proprietary Rockstar Advanced Game Engine (RAGE) was overhauled to increase its draw distance rendering capabilities
SWF (2,339 words) [view diff] no match in snippet view article find links to article
Remi Arnaud (2011). "3D in a Web Browser". In Eric Lengyel (ed.). Game Engine Gems 2. CRC Press. pp. 207–212. ISBN 978-1-56881-437-7. "Stage3D vs WebGL
Silent Hill: Origins (3,680 words) [view diff] no match in snippet view article find links to article
Angeles Climax branch, who closed down after facing issues with the game engine and the vision of the game; the script, monsters, and level design were
Apex (840 words) [view diff] no match in snippet view article find links to article
BrailleNote Apex, a personal digital assistant for the blind Apex, a game engine created by Avalanche Studios Apex (racing), the point a car should touch
List of free and open-source Android applications (1,840 words) [view diff] no match in snippet view article find links to article
Portal: Free and open-source software List of free and open-source software packages List of open-source mobile phones List of open-source hardware projects
Quake II (6,208 words) [view diff] no match in snippet view article find links to article
the release of the Quake II engine's source code, several updates from third-party projects to the game engine have been created; the most prominent
Perfect Dark (8,713 words) [view diff] no match in snippet view article find links to article
features with its predecessor and runs on an upgraded version of its game engine. GoldenEye 007 director Martin Hollis led the game's production for the
Sound design (4,036 words) [view diff] no match in snippet view article find links to article
middleware to integrate audio into the game engine. Audio middleware is a third-party toolset that sits between the game engine and the audio hardware. Interactivity
The Colony (video game) (703 words) [view diff] no match in snippet view article
360-degree circle, The Colony used 256 "pseudo-degrees" which allowed the game engine to rotate the player's perspective using only one byte of data. Bit-map
X3D (1,266 words) [view diff] no match in snippet view article find links to article
free Open Source 3D modeling software for Microsoft Windows Unity, a game engine which can be used online via a browser plugin Virtual tour Virtual Environment
Exo (album) (2,019 words) [view diff] no match in snippet view article
with environments designed by Contemporary artist Tabor Robak using the game engine Unity. Reviews for Exo from music journalists were favorable in general
Medal of Honor: Airborne (3,747 words) [view diff] no match in snippet view article find links to article
Professional ratings Review scores Source Rating Game Music Online 7/10
Wreckfest (2,027 words) [view diff] no match in snippet view article find links to article
series and the cult 1989 racer Street Rod. A notable feature of the game engine is the use of soft-body damage modelling, which enables location-based
Firebrand Games (494 words) [view diff] no match in snippet view article find links to article
including TrackMania and Need for Speed. Several of these use the in-house game engine titled 3D Octane. In May 2011, the company stated its desire to develop
Xaitment (323 words) [view diff] no match in snippet view article find links to article
xaitment released two new plug-ins, xaitMap and xaitControl for the Unity Game Engine. The full versions are available for PC (Windows and Linux), PlayStation
Qt (software) (5,267 words) [view diff] no match in snippet view article
notation software SoulseekQT, a P2P file-sharing client Source 2 engine tools a 3D video game engine developed by Valve Spyder, a Python IDE Stellarium, a
SCP – Containment Breach (1,376 words) [view diff] no match in snippet view article find links to article
Secret Laboratory". SCP: Unity, a remake of the game made in the Unity game engine. And the virtual reality remake SCP: Labrat. Rikkonen, Joonas. "Releases"
DOSBox (3,076 words) [view diff] no match in snippet view article find links to article
2019, 8. Keyboard Layout. Hietala, Otto (April 26, 2011). Developing a Game Engine With SDL (PDF) (Thesis). Kajaani University of Applied Sciences. p. 15
OpenAL (2,060 words) [view diff] no match in snippet view article find links to article
Blender – 3D modelling and rendering tool uses OpenAL for its built-in game engine[needs update?] 3DMark06 – Gamer's benchmarking tool Dolphin (emulator)
Open-source Unicode typefaces (1,360 words) [view diff] no match in snippet view article find links to article
There are Unicode typefaces which are open-source and designed to contain glyphs of all Unicode characters, or at least a broad selection of Unicode scripts
DeFRaG (3,493 words) [view diff] no match in snippet view article find links to article
character is moving on the ground (running) or is airborne (jumping), the game engine always strives to limit its speed. However, already in the original Quake
Jagged Alliance 2 (5,007 words) [view diff] no match in snippet view article find links to article
the game engine, graphics and the creation of a detailed world, and originally expected to release in October 1998. Currie explains the game engine had
Ring (programming language) (1,867 words) [view diff] no match in snippet view article
language keywords and operators. This could be done many times in the same source file, and is useful for Translating the keywords from English to other human
American McGee's Alice (5,979 words) [view diff] no match in snippet view article find links to article
disfigured by her injured psyche. American McGee's Alice uses the id Tech 3 game engine, which was previously used in Quake III Arena and redesigned for this
Microsoft XNA (2,171 words) [view diff] no match in snippet view article find links to article
XNA, while still being considered a Metro application in Windows 8. Game engine Game development tool MonoGame Adobe AIR Win2D "XNA Game Studio 4.0 Refresh"
Remaster (3,213 words) [view diff] no match in snippet view article find links to article
black-and-white-films. More significant than low resolution is the age of the original game engine and simplicity of the original 3D models. Older computers and video game
Sacred 2: Fallen Angel (2,387 words) [view diff] no match in snippet view article find links to article
Like its predecessor, the game takes place in a fantasy setting. A new game engine allows the game to be rendered in perspective correct 3D, while retaining
List of .NET libraries and frameworks (2,703 words) [view diff] no match in snippet view article find links to article
It only runs on Windows operating systems. This is a cross-platform game engine developed by Unity Technologies and used to develop video games for PC
Trinigy (377 words) [view diff] no match in snippet view article find links to article
re-branded Havok Vision Engine. The Vision Engine is a cross-platform 3D game engine middleware specifically targeted to the games industry. It currently
CD Projekt (7,041 words) [view diff] no match in snippet view article find links to article
top-down perspective, similar to Dark Alliance and Diablo, and used the game engine which powered Mortyr. Iwiński and Kiciński pitched the demo to a number
Catacomb 3-D (1,440 words) [view diff] no match in snippet view article find links to article
1989–1990. It was followed up with Catacomb II, which used the same game engine with new levels. The first release of Catacomb 3-D was called Catacomb
Bloom (shader effect) (1,009 words) [view diff] no match in snippet view article
game engines such as Quake Live, Cube 2: Sauerbraten and the Spring game engine. The effect was popular in 7th-generation games, which were released
Silicon Glen (1,528 words) [view diff] no match in snippet view article find links to article
technology companies are established in Silicon Glen, including: Unity (game engine) Microsoft Amazon.com Codeplay FanDuel IBM Oracle Corporation Rockstar
Game development tool (616 words) [view diff] no match in snippet view article find links to article
modification in mind and include numerous tools for game customizing. Game engine "Top 30 Game Development Tools". Startup Stash. Retrieved 2023-05-15
Eastern Front (1941) (3,270 words) [view diff] no match in snippet view article
in-game time, and the game ends on 29 March 1942, after 41 turns. The game engine includes a number of features that increases the depth of the simulation
HAL Laboratory (1,184 words) [view diff] no match in snippet view article find links to article
clone programmed by Satoru Iwata; ex-CEO of Nintendo and HAL Laboratory) Source: Avenger Billiards Bowling Clowns Gorf Jupiter Lander Kickman Le Mans Max
Hexen II (1,603 words) [view diff] no match in snippet view article find links to article
start with melee weapons. It also introduced minor enhancements to the game engine, mostly related to user interface, level scripts, particle effects (rain
Phyz (502 words) [view diff] no match in snippet view article find links to article
and games. There is no specified correlation between Phyz and reality. Source: Deformable and breakable objects (soft body dynamics). N-body particle
Ultima Online (6,306 words) [view diff] no match in snippet view article find links to article
content updates. The release of Kingdom Reborn in 2007 brought a new game engine with upgraded visuals. In preparation for the launch of the Stygian Abyss
Cg (programming language) (1,938 words) [view diff] no match in snippet view article
OpenEmu Panda3D PCSX2 PlayStation 3 RetroArch R.U.S.E. Snes9x Unity game engine Unreal Engine Computer programming Computer graphics Vertex and pixel
Statue of John Plankinton (665 words) [view diff] no match in snippet view article find links to article
Austin Jacobs T. A. Chapman Memorial Nature Belle Oops, Missed Space Game Engine Company No. 10 William A. Starke Memorial Steel Reborn Red Flower Rising
Tales from the Borderlands (3,299 words) [view diff] no match in snippet view article find links to article
elements. Although the series received some criticism due to the aging game engine and repetition of gameplay from past Telltale Games, Tales from the Borderlands
Statue of John Plankinton (665 words) [view diff] no match in snippet view article find links to article
Austin Jacobs T. A. Chapman Memorial Nature Belle Oops, Missed Space Game Engine Company No. 10 William A. Starke Memorial Steel Reborn Red Flower Rising
Ultima Online (6,306 words) [view diff] no match in snippet view article find links to article
content updates. The release of Kingdom Reborn in 2007 brought a new game engine with upgraded visuals. In preparation for the launch of the Stygian Abyss
Internet leak (4,727 words) [view diff] no match in snippet view article find links to article
leak source code by making mistakes when mastering. Two releases of Space Quest II contained parts of the source code to Sierra's AGI game engine, and
List of platform-independent GUI libraries (104 words) [view diff] no match in snippet view article find links to article
that can be ported to multiple computing platforms with no change to its source code. List of widget toolkits List of rich web application frameworks Richard
List of freeware video games (1,888 words) [view diff] no match in snippet view article find links to article
novel released to celebrate April Fools' Day. MUGEN, a custom fighting game engine. The Museum of Broken Memories, an adventure game by Jonas Kyratzes.
Unknown Horizons (848 words) [view diff] no match in snippet view article find links to article
Anno 1602. The project uses Flexible Isometric Free Engine (FIFE) as game engine and features isometric 2D graphics. Since FIFE also is in development
PhysX (2,217 words) [view diff] no match in snippet view article find links to article
development environment for creating interactive 3D graphics ForgeLight, a game engine developed by the former Sony Online Entertainment. Futuremark's 3DMark06
Cortex Command (738 words) [view diff] no match in snippet view article find links to article
programming applet and simple scripting. The game engine was designed and built by Dan Tabár, using several open-source libraries. The GUI was built by Jason
Doom (franchise) (4,541 words) [view diff] no match in snippet view article
the original Doom started in 1992, when John Carmack developed a new game engine, the Doom engine, while the rest of the id Software team finished the
Quake modding (1,568 words) [view diff] no match in snippet view article find links to article
first game, Half-Life, itself built on modifications of the Quake II game engine. In 1997, a "total conversion" Quake mod named "Alien Quake" replaced
GNU General Public License (15,490 words) [view diff] no match in snippet view article find links to article
for niche use cases like game engine (GPL) with game scripts (CC BY-SA). David A. Wheeler has advocated that free/open source software developers use only
Homeworld (6,541 words) [view diff] no match in snippet view article find links to article
multiplayer and the licensed Yes song; the "remastered" version adds a new game engine for the two games, and upgraded visuals, graphical effects, models, and
Nvidia Optimus (1,478 words) [view diff] no match in snippet view article find links to article
when it finds any of the following three call types: DX Calls: Any 3D game engine or DirectX application will trigger these calls DXVA Calls: Video playback
K. Eric Drexler (1,937 words) [view diff] no match in snippet view article find links to article
software and editor, free and open-source software with an MIT License; built on the Godot open-source game engine. Chemical vapor deposition, a type
Reverse engineering (7,094 words) [view diff] no match in snippet view article find links to article
tools and resources that assist in analyzing game binaries, dissecting game engine behavior, thus contributing to a deeper understanding of game technology
Granite Bay High School (1,017 words) [view diff] no match in snippet view article find links to article
School game development club teaches and develops games using the Unity game engine along with its related assets. As a subsection of the club, their competitive
Radon Labs (312 words) [view diff] no match in snippet view article find links to article
in 1994. Radon Labs is the creator of the Nebula Device, an open source 3D game engine. Radon Labs released its engine under MIT license in 2006 and a
Authoring system (427 words) [view diff] no match in snippet view article find links to article
management system SCORM Experience API Web design program XML editor Game engine Martinez, Juan (27 October 2016). "The Best eLearning Tools". PC Mag
Devil May Cry 2 (8,142 words) [view diff] no match in snippet view article find links to article
The story is told primarily through a mixture of cutscenes using the game engine, with several pre-rendered full motion videos. Handled by a different
Grome (911 words) [view diff] no match in snippet view article find links to article
software List of supported engines: OGRE OpenSceneGraph Torque (game engine) Unity (game engine) Unreal Engine Joint announcement of collaboration with GarageGames
Red Eclipse (977 words) [view diff] no match in snippet view article find links to article
Eclipse, version 1.0 ("Ides Edition"), debuted on March 15, 2011. The game engine is written in C++ and uses SDL with OpenGL as its cross-platform graphics
Rage 2 (2,362 words) [view diff] no match in snippet view article find links to article
Software games. Rage 2 utilizes Avalanche Studios' proprietary Apex game engine instead of id Tech, which had been used for the predecessor. The Apex
Crysis 2 (5,355 words) [view diff] no match in snippet view article find links to article
adaptation of the game. It was the first game to showcase the CryEngine 3 game engine and the first game using the engine to be released on consoles. A sequel
Square Enix (13,366 words) [view diff] no match in snippet view article find links to article
being restricted to a specific platform: this led to the creation of a game engine named Crystal Tools, which is compatible with the PlayStation 3, the
Child of Light (4,223 words) [view diff] no match in snippet view article find links to article
October 2021, respectively. The game is powered by the UbiArt Framework game engine. The game's story takes place in the fictional land of Lemuria. Aurora
Freeciv (2,955 words) [view diff] no match in snippet view article find links to article
Archived from the original (PDF) on 20 March 2013. Brian Schwab (2009). AI Game Engine Programming. Course Technology. pp. 234–240. ISBN 9781584506287. T. Lau
Call of Duty: Advanced Warfare (7,439 words) [view diff] no match in snippet view article find links to article
first entry in the Call of Duty series since Call of Duty 2 to feature a game engine that has had its majority re-written and built from scratch. For the
Cutscene (1,949 words) [view diff] no match in snippet view article find links to article
motion video. Real time cutscenes are rendered on-the-fly using the same game engine as the graphics during gameplay. This technique is also known as Machinima
Miner Wars 2081 (811 words) [view diff] no match in snippet view article find links to article
gamers through the forums. Miner Wars 2081 is running on the VRAGE Voxel game engine built and tailored specifically for the title. The company is also working
Natural Selection 2 (1,243 words) [view diff] no match in snippet view article find links to article
same. A game engine originally dubbed "Evolution" was developed specifically for the game. It has since been renamed "Spark". The game engine utilizes
Goethe–Schiller Monument (Milwaukee) (832 words) [view diff] no match in snippet view article
Austin Jacobs T. A. Chapman Memorial Nature Belle Oops, Missed Space Game Engine Company No. 10 William A. Starke Memorial Steel Reborn Red Flower Rising
List of WebGL frameworks (82 words) [view diff] no match in snippet view article find links to article
glTF, OBJ No MIT (engine), proprietary (cloud-hosted editor) Open-source 3D game engine alongside a proprietary cloud-hosted creation platform that allows
Free and open-source graphics device driver (5,823 words) [view diff] no match in snippet view article find links to article
Samsung Galaxy-series modem drivers. When applications such as a 3D game engine or a 3D computer graphics software shunt calculations from the CPU to
Tres Lunas (901 words) [view diff] no match in snippet view article find links to article
game. Modelworks was used to create the 3D models and Newlook is the game engine, level editor and music sequencer used to create the final game. Both
Video game programming (2,976 words) [view diff] no match in snippet view article find links to article
and may combine two or more languages; For example, Unity, a popular game engine, has different pieces written in C, C++, and C#. For consoles, the support
Mercedes-Benz Truck Racing (478 words) [view diff] no match in snippet view article find links to article
World Racing. That game uses a significantly improved version of the game engine on which Mercedes-Benz Truck Racing is based. Mercedes-Benz Truck Racing
FBX (820 words) [view diff] no match in snippet view article find links to article
library for loading and extracting parts from a FBX file. The Godot game engine can import FBX files without using the FBX SDK. In Godot 3.2 this was
PC game (7,918 words) [view diff] no match in snippet view article find links to article
hardware. It is not unusual for a game company to use a third-party game engine, or third-party libraries for a game's AI or physics. Multiplayer gaming
Strife (1996 video game) (3,253 words) [view diff] no match in snippet view article
Software. After the game's official support ended, game engine recreations of Strife were created by Doom source port developers through reverse engineering
Command & Conquer (5,441 words) [view diff] no match in snippet view article find links to article
heavily on science fiction technologies and introduces a new isometric game engine featuring varying level terrain to give the impression of a true 3D environment
MOD (file format) (1,022 words) [view diff] no match in snippet view article
Wavefront .obj format. The extension for some games using the Vassal game engine. The extension for Fortran module files. The extension for legacy Visual
Overrun! (222 words) [view diff] no match in snippet view article find links to article
was designed by Gary Grigsby and released in 1989. It is based on the game engine and mechanics of Grigsby's earlier Typhoon of Steel, itself adapted from
I Wanna Be the Guy (1,954 words) [view diff] no match in snippet view article find links to article
small group of fans remastered the game using the Yuuutu community fan game engine and Game Maker 8. The remaster was acknowledged by Kayin himself, citing
James Bond 007: Nightfire (3,140 words) [view diff] no match in snippet view article find links to article
Gearbox Software handled the Windows version. Gearbox utilized the GoldSrc game engine by id Software and Valve Corporation, though it was heavily modified
Ethnic Cleansing (video game) (2,343 words) [view diff] no match in snippet view article
made". Ethnic Cleansing was developed using Genesis3D, an open-source 3D game engine, and its Reality Factory set of tools. Using an existing engine
Q (disambiguation) (1,255 words) [view diff] no match in snippet view article
open-source x86 emulator for Mac OS X Q (equational programming language), functional programming language based on term rewriting Q (game engine), 3D
Statue of Abraham Lincoln (Milwaukee) (797 words) [view diff] no match in snippet view article
Austin Jacobs T. A. Chapman Memorial Nature Belle Oops, Missed Space Game Engine Company No. 10 William A. Starke Memorial Steel Reborn Red Flower Rising
OpenRCT2 (865 words) [view diff] no match in snippet view article find links to article
Retrieved 11 May 2022. Dawe, Liam (12 October 2022). "RollerCoaster Tycoon 2 game engine OpenRCT2 gets another big upgrade". GamingOnLinux. Allister, Brimble
Spartan: Total Warrior (5,217 words) [view diff] no match in snippet view article find links to article
game was well received, with critics praising the combat mechanics, game engine, controls, and, especially, the game's sense of scale. Common points
Charles Cecil (4,540 words) [view diff] no match in snippet view article find links to article
Lure of the Temptress (1992), Cecil conceived with others an innovative game engine, called Virtual Theatre, that was designed by Tony Warriner. Cecil's
Google Cardboard (2,692 words) [view diff] no match in snippet view article find links to article
applications: one for the Android operating system using Java, one for the game engine Unity using C#, and one for the iOS operating system. After initially
Fast inverse square root (4,650 words) [view diff] no match in snippet view article find links to article
notation. Morgan Kaufmann. ISBN 1-55860-860-5. Eberly, David (2001). 3D Game Engine Design. Morgan Kaufmann. ISBN 978-1-55860-593-0. Goldberg, David (1991)
Soccer Kid (4,141 words) [view diff] no match in snippet view article find links to article
the Manchester United franchise at Krisalis Software and uses the same game engine as with Arabian Nights, another title made by the developer. After making
Electron (disambiguation) (272 words) [view diff] no match in snippet view article
Electron, a brand of credit or debit cards Electron engine, a video game engine by Obsidian Entertainment L-188W "Electron", an Argentine Navy version
Styx (Windmill game) (222 words) [view diff] no match in snippet view article
variant from Andrew Jenner, called Styx Remastered. Styx uses the same game engine as two other Windmill Software games, The Exterminator and Moonbugs,
Prey (2006 video game) (4,574 words) [view diff] no match in snippet view article
the first of a number of games to be running on unique, cutting edge game engine technology, developed in house. In this sense the project played the
Image file format (3,299 words) [view diff] no match in snippet view article find links to article
ASCII format) .MB (Maya Binary format) .OBJ Wavefront OpenGEX – Open Game Engine Exchange PLY POV-Ray scene description language PRC STEP SKP STL – A
Oddworld (3,473 words) [view diff] no match in snippet view article find links to article
Molluck the Glukkon has decided to use the factory's Mudokon slaves as a source of meat. At the end of the game's introductory sequence, which is a retrospective
Texture filtering (2,189 words) [view diff] no match in snippet view article find links to article
Archived from the original (PDF) on 2016-06-06. Retrieved 2017-02-14. "Game Engine Design: Texture Mapping" (PDF). uncc.edu. Texture Magnification. Archived
AFH (105 words) [view diff] no match in snippet view article find links to article
which gives the ability to accelerate by jumping backwards on the Source game engine This disambiguation page lists articles associated with the title
Pangea Software (323 words) [view diff] no match in snippet view article find links to article
wrote The Ultimate Game Programming Guide, a book about programming a 3D game engine for Mac OS X. Since 2006, Pangea has also provided a panoramic photography
Frictional Games (1,424 words) [view diff] no match in snippet view article find links to article
installment of the Amnesia series. The HPL Engine is Frictional's in-house game engine. It is named after writer H. P. Lovecraft. The first iteration of the
Postal (video game) (2,660 words) [view diff] no match in snippet view article
by radio personality Rick Hunter. Postal uses RSPiX, a cross-platform game engine developed internally at RSP that was previously used for the company's
Erika Ishii (2,525 words) [view diff] no match in snippet view article find links to article
2021. "Natural 20 - YouTube". YouTube. Retrieved November 12, 2021. "Game Engine | Geek and Sundry". geekandsundry.com. Archived from the original on
OpenGL (6,045 words) [view diff] no match in snippet view article find links to article
of Vulkan. Atypical Games, with support from Samsung, updated their game engine to use Vulkan, rather than OpenGL, across all non-Apple platforms. The
Doom modding (4,432 words) [view diff] no match in snippet view article find links to article
levels, graphics, sound effects, and music are stored separately from the game engine, in "WAD" files, allowing for third parties to make new games without
List of C Sharp software (264 words) [view diff] no match in snippet view article find links to article
a game engine with an editor written in C# HandBrake, a free and open-source transcoder for digital video files. KeePass, a free and open-source password
Doom II (3,971 words) [view diff] no match in snippet view article find links to article
release of the original game that allowed them to do more with their game engine by making much larger and more intricate levels. The game still consists
F1 Career Challenge (404 words) [view diff] no match in snippet view article find links to article
had previously licensed. Because of the progressing potential of the game engine, several assets were re-imagined in order to make them more realistic
List of free flight simulators (165 words) [view diff] no match in snippet view article find links to article
2000 Linux Air Combat Maestro MusicVR Microsoft Flight Pie in the sky (game engine) Red Baron Rise of Flight: The First Great Air War Second Life SGI Dogfight
ZZT (3,983 words) [view diff] no match in snippet view article find links to article
December 3, 2021. Retrieved December 3, 2021. Fiadotau, Mikhail (2016). "Game Engine Conventions and Games that Challenge them: Subverting Conventions as
Raspberry Pi (18,828 words) [view diff] no match in snippet view article find links to article
beginners. V-Play Game Engine – a cross-platform development framework that supports mobile game and app development with the V-Play Game Engine, V-Play apps
Video game development (12,468 words) [view diff] no match in snippet view article find links to article
programming disciplines roles include: Physics – the programming of the game engine, including simulating physics, collision, object movement, etc.; AI –
SpellForce 3: Soul Harvest (1,813 words) [view diff] no match in snippet view article find links to article
released for Microsoft Windows on 28 May 2019. While it uses the same game engine and assets as SpellForce 3, Soul Harvest does not require the player
The Elder Scrolls II: Daggerfall (4,356 words) [view diff] no match in snippet view article find links to article
including French, Russian, Spanish, and German. There are also fan-made game engine rewrite projects for Daggerfall, which aim for native compatibility with
XCOM (4,101 words) [view diff] no match in snippet view article find links to article
was quickly created by MicroProse's internal team; based on the same game engine and used largely identical gameplay mechanics. Apocalypse took several
Bungie (7,391 words) [view diff] no match in snippet view article find links to article
project. Inspired by the shooter game Wolfenstein 3D, Jones wrote a 3D game engine for the Mac. Bungie's next game was intended to be a 3D port of Minotaur
System Shock 2 (8,645 words) [view diff] no match in snippet view article find links to article
having taken over Rebecca's body. System Shock 3 will use the Unity game engine, with a teaser shown during Unity's press event at the 2019 Game Developers
Blackboard system (2,520 words) [view diff] no match in snippet view article find links to article
computer game. The user presses some buttons and interacts with the game engine. While the user interacts with the game, a plan trace is created. That
Manhunt 2 (7,723 words) [view diff] no match in snippet view article find links to article
Manhunt 2 received mixed reviews from critics: the improved gameplay, game engine, plot twists, darker storyline, and use of extreme violence was praised
Timeline of computing 2020–present (23,759 words) [view diff] no match in snippet view article find links to article
become more challenging in general. Open 3D Engine – a game engine that is free and open source software (FOSS) and has Linux support – was released. Researchers
Higurashi When They Cry (10,390 words) [view diff] no match in snippet view article find links to article
events that occur there in 1983. The games are built on the NScripter game engine and the Microsoft Windows operating system. The first game in the series
Lightmap (903 words) [view diff] no match in snippet view article find links to article
single texture sheets, and rendering the maps themselves. Alternatively game engine pipelines may include custom lightmap creation tools. An additional consideration
Nifflas (2,073 words) [view diff] no match in snippet view article find links to article
in some mods but due to the closed source Multimedia Fusion game engine no source ports. In 2010, based on the source code and with support of Nifflas,
Grand Theft Auto VI (7,188 words) [view diff] no match in snippet view article find links to article
akin to Fortnite. The game is expected to use the Rockstar Advanced Game Engine. The game became highly anticipated in the years before its announcement
Adobe Flash Player (13,059 words) [view diff] no match in snippet view article find links to article
Code Remi Arnaud (2011). "3D in a Web Browser". In Eric Lengyel (ed.). Game Engine Gems 2. CRC Press. pp. 208–212. ISBN 978-1-56881-437-7. Archived from
Rail Simulator (804 words) [view diff] no match in snippet view article find links to article
reviewers. IGN awarded 7.0 out of 10, praising the title's attention to its source material. Some jagged graphics were criticized (with foliage going through
Ōkami (11,899 words) [view diff] no match in snippet view article find links to article
2007, it was also awarded the best "Animation in a Game Engine", "Art Direction in a Game Engine", "Outstanding Original Adventure Game", and "Game of
Assassin's Creed (20,419 words) [view diff] no match in snippet view article find links to article
Ubisoft and developed mainly by its studio Ubisoft Montreal using the game engine Anvil and its more advanced derivatives. Created by Patrice Désilets