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searching for Physically based rendering 27 found (79 total)

alternate case: physically based rendering

Pneuma: Breath of Life (282 words) [view diff] case mismatch in snippet view article find links to article

reality. The game was designed to test the Unreal Engine 4 and Physically Based Rendering. The game intends players to think outside of the box to solve
Silicon Studio (1,679 words) [view diff] exact match in snippet view article find links to article
global illumination technology, such as Enlighten, and Mizuchi, a physically based rendering engine. As a video game developer, Silicon Studio has worked on
Kavita Bala (830 words) [view diff] no match in snippet view article find links to article
visual recognition." Her early research focused on realistic, physically-based rendering and includes seminal work on scalable rendering, notably the development
List of common 3D test models (703 words) [view diff] case mismatch in snippet view article find links to article
renaissance-style hallway. Matt Pharr; Greg Humphreys (26 August 2010). Physically Based Rendering: From Theory to Implementation. Morgan Kaufmann. p. 493. ISBN 978-0123750792
Computer graphics lighting (2,794 words) [view diff] case mismatch in snippet view article find links to article
Moving Frostbite to Physically Based Rendering 3.0. SIGGRAPH. Pharr, Matt; Humphreys, Greg; Wenzel, Jakob (2016). Physically Based Rendering: From Theory to
Cone tracing (756 words) [view diff] exact match in snippet view article find links to article
1145/964965.808589. Matt Pharr, Wenzel Jakob, Greg Humphreys. "Physically based rendering: From theory to implementation - 7.1 Sampling Theory". https://www
Schlick's approximation (327 words) [view diff] no match in snippet view article find links to article
equations Schlick, C. (1994). "An Inexpensive BRDF Model for Physically-based Rendering" (PDF). Computer Graphics Forum. 13 (3): 233–246. CiteSeerX 10
Jim Blinn (688 words) [view diff] case mismatch in snippet view article find links to article
S2CID 8043767. Pharr, Matt; Jakob, Wenzel; Humphreys, Greg (2017). Physically Based Rendering: From Theory to Implementation (Third ed.). Morgan Kaufmann Publishers
Metropolis light transport (516 words) [view diff] exact match in snippet view article find links to article
a freeware rendering system that uses MLT A Practical Introduction to Metropolis Light Transport Unbiased physically based rendering on the GPU v t e
IClone (1,850 words) [view diff] no match in snippet view article find links to article
iClone 7 included the latest visual technologies such as PBR (Physically-based Rendering), GI (Global Illumination), IBL (Image-based lighting), and a
GPUOpen (2,218 words) [view diff] no match in snippet view article find links to article
ProRender SDK (formerly FireRender) GitHub OpenCL Linux, macOS, Windows physically-based rendering engine RadeonRays SDK (formerly FireRays) GitHub DirectX 12, Vulkan
LightWave 3D (2,409 words) [view diff] case mismatch in snippet view article find links to article
January 1, 2018, NewTek released Lightwave 2018. Features include: Physically Based Rendering System, Render & Light Buffers, New Volumetric Engine, OpenVDB
Aliasing (2,770 words) [view diff] case mismatch in snippet view article find links to article
64, pp. 983–995 Pharr, Matt; Humphreys, Greg. (28 June 2010). Physically Based Rendering: From Theory to Implementation. Morgan Kaufmann. ISBN 978-0-12-375079-2
CryEngine (2,549 words) [view diff] case mismatch in snippet view article find links to article
animations Sound moods Water volume caustics UV mapping editor PBR (Physically Based Rendering) CryEngine 1 was first made and used for the first-person shooter
Rightware (582 words) [view diff] exact match in snippet view article find links to article
hardware. Kanzi Engine: real-time graphics engine, combining physically based rendering with an automotive-grade runtime. Feature packs: Kanzi Connect
Sampling (signal processing) (3,131 words) [view diff] case mismatch in snippet view article
ISBN 1563962837. Matt Pharr, Wenzel Jakob and Greg Humphreys, Physically Based Rendering: From Theory to Implementation, 3rd ed., Morgan Kaufmann, November
Luminous Engine (3,564 words) [view diff] exact match in snippet view article find links to article
particle adjustment of position, velocity and other properties Physically based rendering Physics simulation, including cloth simulation with real-time
PCon.planner (971 words) [view diff] exact match in snippet view article find links to article
This is the first version of the interior design software to use physically based rendering (PBR) and with it a new material model, which, as of fall 2018
Mitchell–Netravali filters (772 words) [view diff] case mismatch in snippet view article find links to article
Humphreys, Greg (November 2016). "Sampling and Reconstruction". Physically Based Rendering: From Theory to Implementation (3rd ed.). San Francisco: Morgan
Bidirectional reflectance distribution function (2,885 words) [view diff] case mismatch in snippet view article find links to article
ISBN 978-3-540-43097-1. Matt, Pharr; Greg Humphreys (2004). Physically Based Rendering (1st ed.). Morgan Kaufmann. p. 1019. ISBN 978-0-12-553180-1. Schaepman-Strub
Athena Parthenos (4,501 words) [view diff] exact match in snippet view article find links to article
Zeus in Olympia, and the temple of Apollo in Bassai using 3D physically based rendering (Doctoral thesis). UCL (University College London). Boardman,
Oolite (video game) (2,288 words) [view diff] exact match in snippet view article
have received an eye-catching makeover as well. This fusion of physically based rendering techniques and effects produces spectacular Oolite visuals that
Ubisoft (10,857 words) [view diff] exact match in snippet view article find links to article
and uses a multithreaded renderer, running on fully deferred physically based rendering pipeline with some technological twists to allow for more advanced
Trainz (4,786 words) [view diff] no match in snippet view article find links to article
announced a new version of Trainz featuring better graphics, Physically-Based Rendering, Parallax Occlusion Mapping and more content than ever before
Arithmetic (16,396 words) [view diff] case mismatch in snippet view article find links to article
ISBN 978-3-11-086970-5. Pharr, Matt; Jakob, Wenzel; Humphreys, Greg (2023). Physically Based Rendering: From Theory to Implementation (4 ed.). MIT Press. ISBN 978-0-262-37403-3
Deus Ex: Mankind Divided (9,923 words) [view diff] no match in snippet view article find links to article
basic framework to create the Dawn Engine. The team introduced physically-based rendering as part of the redesign, and the engine was optimized for the
List of Yale University people (23,881 words) [view diff] exact match in snippet view article find links to article
formalization and reference implementation of the concepts behind physically based rendering Yoav Shoham (Ph.D. 1987), Allan Newell Award winner, Professor