Find link

language:

jump to random article

Find link is a tool written by Edward Betts.

searching for Bump mapping 18 found (98 total)

alternate case: bump mapping

PICA200 (823 words) [view diff] case mismatch in snippet view article find links to article

(2×2) Phong Shading Cel Shading Perspective-Correct Texture Mapping Dot3 Bump Mapping/Normal Mapping. Shadow Mapping Shadow Volumes Self-Shadowing Light-mapping
Intel 2700G (599 words) [view diff] case mismatch in snippet view article find links to article
Pixel Alpha Blending Bilinear, trilinear, and anisotropic filtering Dot3 Bump Mapping. Full-screen AA (supersampling) Z-buffer Internal ARGB rendering Hardware
Hollywood (graphics chip) (653 words) [view diff] no match in snippet view article
texture. This was frequently used to simulate pixel shader effects such as bump-mapping, or to perform effects such as cel shading. On the GameCube, Factor 5's
PlayStation 2 technical specifications (3,815 words) [view diff] exact match in snippet view article find links to article
million/s (75-pixel triangle with Z, A, T and fog) GS effects include: Dot3 bump mapping (normal mapping), mipmapping, spherical harmonic lighting, alpha blending
Shade 3D (946 words) [view diff] case mismatch in snippet view article find links to article
Collision Detection, new Polygon Modeling Tools, Hair Salon, Parallax Bump Mapping, improvements to PoserFusion, previewing and HDRI import and export.
D3DX (988 words) [view diff] exact match in snippet view article find links to article
the tangent-space frame of a mesh that is used for effects like normal/bump mapping, parallax mapping and anisotropic lighting models. It handles vertices
Counter-Strike: Source (1,357 words) [view diff] exact match in snippet view article find links to article
game was "much more detailed, featuring many more polygons per model, bump mapping and other graphical enhancements" compared to the original. On August
Dielectric Shader (207 words) [view diff] exact match in snippet view article find links to article
two dielectric materials. Frosted glass using Dielectric and Spekle bump mapping. Solid glass letters with an IOR of 1.333. Two solid dielectric objects
Quantum Redshift (1,779 words) [view diff] no match in snippet view article find links to article
demonstrated the technical capabilities of the console, highlighting the "bump-mapping, snazzy water effects, lush and expansive environments (and) silky smooth
GeForce 256 (1,296 words) [view diff] exact match in snippet view article find links to article
also added support for cube environment mapping and dot-product (Dot3) bump mapping. The integration of the transform and lighting hardware into the GPU
ATI TruForm (573 words) [view diff] exact match in snippet view article find links to article
"Geometric processor". Before the adoption of pixel shader-enhanced bump mapping methods such as normal and parallax mapping that simulate higher mesh
Voodoo2 (1,130 words) [view diff] exact match in snippet view article find links to article
Level of Detail (LOD) mipmapping Supports multiple textures per pixel. Bump mapping through texture composition. Edge anti-aliasing. Hardware triangle set-up
Secret Service 2 (186 words) [view diff] exact match in snippet view article find links to article
launchers Graphics system with real-time lighting, particle effects, bump mapping, spectacular lighting, stencil shadowing and highly detailed environments
Id Tech 4 (2,549 words) [view diff] exact match in snippet view article find links to article
Voodoo 2, but these are unable to render the per-pixel lighting and bump mapping. Id Tech 4 added several new graphical features absent in its predecessor
PowerVR (4,931 words) [view diff] case mismatch in snippet view article find links to article
features such as 8-layer multitexturing (not 8-pass) and Environment Mapped Bump Mapping (EMBM); Full Scene Anti-Aliasing (FSAA) and Trilinear/Anisotropic filtering
Marvel: Ultimate Alliance (4,905 words) [view diff] no match in snippet view article find links to article
graphics, saying that it "features a lot of great lighting, particle, and bump-mapping effects absent from the other versions". He went on to comment: "Even
Tomb Raider: The Last Revelation (5,310 words) [view diff] exact match in snippet view article find links to article
could incorporate additional graphical elements and techniques such as bump mapping which were unachievable on the PlayStation hardware. The Tomb Raider
ULTRAY2000 (701 words) [view diff] exact match in snippet view article find links to article
embedded graphics systems based on the texture mapping (specifically bump mapping, cube mapping, multitexturing, etc.) and procedural texturing reduced