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searching for LucasArts adventure games 13 found (56 total)

alternate case: lucasArts adventure games

Kay E. Kuter (494 words) [view diff] case mismatch in snippet view article find links to article

Velasco / the casino croupier in Grim Fandango, both well-known LucasArts Adventure games of the 1990s. He was probably best known to video game fans as
Fester Mudd: Curse of the Gold (270 words) [view diff] case mismatch in snippet view article find links to article
Steam platforms. The game was designed with elements of typical Lucasarts adventure games from the 90s. It was originally meant to be a trilogy, but some
Simon Jeffery (427 words) [view diff] exact match in snippet view article find links to article
achieve critical acclaim or great sales; follow-ups to classic LucasArts adventure games, Full Throttle: Hell on Wheels and Sam & Max: Freelance Police
Valiant Hearts: The Great War (4,846 words) [view diff] exact match in snippet view article find links to article
experience working on a puzzle game, they took inspiration from old LucasArts adventure games as well as titles like The Cave. Valiant Hearts utilises UbiArt
Adventure Game Studio (844 words) [view diff] exact match in snippet view article find links to article
other Sierra releases. LucasFan Games have done the same with LucasArts adventure games. Category:Adventure Game Studio games "Exploring The Studious
The Sydney Mystery (749 words) [view diff] exact match in snippet view article find links to article
Brendan Reville was inspired by many story-driven Sierra and LucasArts adventure games to create his own, and distanced his title from other FMV video
La Grande, Oregon (2,420 words) [view diff] exact match in snippet view article find links to article
screenwriter and film director Ron Gilbert, a computer game designer, LucasArts adventure games Steve House, professional climber and mountain guide John F. Nugent
Tass Times in Tonetown (1,418 words) [view diff] exact match in snippet view article find links to article
commands (e.g. "TAKE HOOPLET") to interact with the game, but like LucasArts adventure games (or the later Sierra games), they also use an intuitive GUI. The
Talking bird (4,015 words) [view diff] case mismatch in snippet view article find links to article
Her habitual refrain: "Pieces of eight! Pieces of eight!" Two LucasArts Adventure Games—Indiana Jones and the Fate of Atlantis and Monkey Island 2: LeChuck's
Uncharted: Drake's Fortune (5,856 words) [view diff] exact match in snippet view article find links to article
designer Tim Schafer, well known as the creator of the early LucasArts adventure games such as The Secret of Monkey Island, has also lauded the game
Toonstruck (5,174 words) [view diff] exact match in snippet view article find links to article
and unlike the first, Flux is not present. Similarly to the LucasArts adventure games, it is not possible to die in the game, and there are no dead-ends
Steven Spielberg (23,112 words) [view diff] exact match in snippet view article find links to article
Spielberg has been an avid gamer since 1974. Spielberg played many of LucasArts adventure games, including the first Monkey Island games. In 1995, Spielberg helped
Broken Sword: The Shadow of the Templars (6,987 words) [view diff] no match in snippet view article find links to article
acting, and writing. Edge stated that Broken Sword was superior to LucasArts' adventure games, such as Monkey Island and The Dig, and believed it to be an "adventure