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Longer titles found: Motion interpolation (computer graphics) (view)

searching for Interpolation (computer graphics) 205 found (214 total)

alternate case: interpolation (computer graphics)

Phong shading (610 words) [view diff] no match in snippet view article find links to article

In 3D computer graphics, Phong shading, Phong interpolation, or normal-vector interpolation shading is an interpolation technique for surface shading
Gouraud shading (640 words) [view diff] no match in snippet view article find links to article
(/ɡuːˈroʊ/ goo-ROH), named after Henri Gouraud, is an interpolation method used in computer graphics to produce continuous shading of surfaces represented
Morph target animation (542 words) [view diff] no match in snippet view article find links to article
Morph target animation, per-vertex animation, shape interpolation, shape keys, or blend shapes is a method of 3D computer animation used together with
Shading (1,843 words) [view diff] no match in snippet view article find links to article
depiction of depth perception in 3D models (within the field of 3D computer graphics) or illustrations (in visual art) by varying the level of darkness
Subdivision surface (1,373 words) [view diff] no match in snippet view article find links to article
In the field of 3D computer graphics, a subdivision surface (commonly shortened to SubD surface or Subsurf) is a curved surface represented by the specification
Slerp (1,181 words) [view diff] no match in snippet view article find links to article
In computer graphics, slerp is shorthand for spherical linear interpolation, introduced by Ken Shoemake in the context of quaternion interpolation for
Texture mapping (3,947 words) [view diff] no match in snippet view article find links to article
Texture mapping is a term used in computer graphics to describe how 2D images are projected onto 3D models. The most common variant is the UV unwrap,
Cubic Hermite spline (3,102 words) [view diff] no match in snippet view article find links to article
class of Catmull-Rom splines. SIGGRAPH Computer Graphics, 22(4):199–204, 1988. Two hierarchies of spline interpolations. Practical algorithms for multivariate
Bézier surface (816 words) [view diff] no match in snippet view article find links to article
Bézier surfaces are a type of mathematical spline used in computer graphics, computer-aided design, and finite element modeling. As with Bézier curves
Glossary of computer graphics (6,460 words) [view diff] no match in snippet view article find links to article
This is a glossary of terms relating to computer graphics. For more general computer hardware terms, see glossary of computer hardware terms. Contents
List of computer graphics and descriptive geometry topics (844 words) [view diff] no match in snippet view article find links to article
a list of computer graphics and descriptive geometry topics, by article name. 2D computer graphics 2D geometric model 3D computer graphics 3D modeling
Catmull–Clark subdivision surface (1,085 words) [view diff] no match in snippet view article find links to article
The Catmull–Clark algorithm is a technique used in 3D computer graphics to create curved surfaces by using subdivision surface modeling. It was devised
Perlin noise (1,804 words) [view diff] no match in snippet view article find links to article
picture visual effects. The development of Perlin Noise has allowed computer graphics artists to better represent the complexity of natural phenomena in
Loop subdivision surface (157 words) [view diff] no match in snippet view article find links to article
In computer graphics, the Loop method for subdivision surfaces is an approximating subdivision scheme developed by Charles Loop in 1987 for triangular
Pixelation (497 words) [view diff] no match in snippet view article find links to article
In computer graphics, pixelation (also spelled pixellation in British English) is caused by displaying a bitmap or a section of a bitmap at such a large
List of algorithms (7,945 words) [view diff] no match in snippet view article find links to article
Birkhoff interpolation: an extension of polynomial interpolation Cubic interpolation Hermite interpolation Lagrange interpolation: interpolation using Lagrange
Hierarchical RBF (874 words) [view diff] no match in snippet view article find links to article
In computer graphics, hierarchical RBF is an interpolation method based on radial basis functions (RBFs). Hierarchical RBF interpolation has applications
Doo–Sabin subdivision surface (356 words) [view diff] no match in snippet view article find links to article
In 3D computer graphics, a Doo–Sabin subdivision surface is a type of subdivision surface based on a generalization of bi-quadratic uniform B-splines
Non-uniform rational B-spline (4,626 words) [view diff] no match in snippet view article find links to article
mathematical model using basis splines (B-splines) that is commonly used in computer graphics for representing curves and surfaces. It offers great flexibility
PDE surface (609 words) [view diff] no match in snippet view article find links to article
PDE surfaces are used in geometric modelling and computer graphics for creating smooth surfaces conforming to a given boundary configuration. PDE surfaces
Alpha compositing (2,531 words) [view diff] no match in snippet view article find links to article
In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial
Image scaling (1,854 words) [view diff] no match in snippet view article find links to article
In computer graphics and digital imaging, image scaling refers to the resizing of a digital image. In video technology, the magnification of digital material
Marching squares (1,124 words) [view diff] no match in snippet view article find links to article
In computer graphics, marching squares is an algorithm that generates contours for a two-dimensional scalar field (rectangular array of individual numerical
List of common shading algorithms (319 words) [view diff] no match in snippet view article find links to article
This article lists common shading algorithms used in computer graphics. These techniques can be combined with any illumination model: Flat shading Gouraud
Texture filtering (2,189 words) [view diff] no match in snippet view article find links to article
In computer graphics, texture filtering or texture smoothing is the method used to determine the texture color for a texture mapped pixel, using the colors
Coons patch (386 words) [view diff] no match in snippet view article find links to article
patch, is a type of surface patch or manifold parametrization used in computer graphics to smoothly join other surfaces together, and in computational mechanics
Pose space deformation (740 words) [view diff] no match in snippet view article find links to article
early use of machine learning and neural networks in computer graphics: the radial basis interpolation that is often used to implement PSD is equivalent
Spline (mathematics) (3,784 words) [view diff] no match in snippet view article
replacement for polynomials in interpolation, then as a tool to construct smooth and flexible shapes in computer graphics. It is commonly accepted that
Phong reflection model (2,224 words) [view diff] no match in snippet view article find links to article
of points on a surface designed by the computer graphics researcher Bui Tuong Phong. In 3D computer graphics, it is sometimes referred to as "Phong shading"
Bézier curve (6,981 words) [view diff] no match in snippet view article find links to article
BEH-zee-ay, French pronunciation: [bezje]) is a parametric curve used in computer graphics and related fields. A set of discrete "control points" defines a smooth
Linear interpolation (1,550 words) [view diff] no match in snippet view article find links to article
Ptolemy. The basic operation of linear interpolation between two values is commonly used in computer graphics. In that field's jargon it is sometimes
Bicubic interpolation (3,894 words) [view diff] no match in snippet view article find links to article
In mathematics, bicubic interpolation is an extension of cubic spline interpolation (a method of applying cubic interpolation to a data set) for interpolating
Computer animation (5,905 words) [view diff] no match in snippet view article find links to article
refers to moving images. Modern computer animation usually uses 3D computer graphics. Computer animation is a digital successor to stop motion and traditional
B-spline (5,717 words) [view diff] no match in snippet view article find links to article
B-splines are widely used in fields like computer-aided design (CAD) and computer graphics, where they shape curves and surfaces through a set of control points
Digital differential analyzer (graphics algorithm) (685 words) [view diff] no match in snippet view article
In computer graphics, a digital differential analyzer (DDA) is hardware or software used for interpolation of variables over an interval between start
3D lookup table (319 words) [view diff] no match in snippet view article find links to article
the lattice values must be interpolated; most products use trilinear interpolation. 3D LUTs are used extensively in the movie production chain, as part
Lagrangian–Eulerian advection (419 words) [view diff] no match in snippet view article find links to article
technique mainly used for the visualization of unsteady flows. The computer graphics generated by the technique can help scientists visualize changes in
Midpoint circle algorithm (2,646 words) [view diff] no match in snippet view article find links to article
In computer graphics, the midpoint circle algorithm is an algorithm used to determine the points needed for rasterizing a circle. It is a generalization
Noise (spectral phenomenon) (588 words) [view diff] no match in snippet view article
Noise in computer graphics refers to various pseudo-random functions used to create textures, including: Gradient noise, created by interpolation of a lattice
Trilinear interpolation (2,598 words) [view diff] no match in snippet view article find links to article
points. Trilinear interpolation is frequently used in numerical analysis, data analysis, and computer graphics. Trilinear interpolation is the extension
Marching tetrahedra (996 words) [view diff] no match in snippet view article find links to article
Marching tetrahedra is an algorithm in the field of computer graphics to render implicit surfaces. It clarifies a minor ambiguity problem of the marching
Spatial anti-aliasing (3,270 words) [view diff] no match in snippet view article find links to article
a lower resolution. Anti-aliasing is used in digital photography, computer graphics, digital audio, and many other applications. Anti-aliasing means removing
Moving least squares (632 words) [view diff] no match in snippet view article find links to article
around the point at which the reconstructed value is requested. In computer graphics, the moving least squares method is useful for reconstructing a surface
Asynchronous reprojection (464 words) [view diff] no match in snippet view article find links to article
Asynchronous reprojection is a class of computer graphics technologies aimed at ensuring a virtual reality headset is responsive to user motion even when
Smoothstep (2,453 words) [view diff] no match in snippet view article find links to article
Smoothstep is a family of sigmoid-like interpolation and clamping functions commonly used in computer graphics, video game engines, and machine learning
Inverse distance weighting (1,383 words) [view diff] no match in snippet view article find links to article
the Harvard Laboratory for Computer Graphics: a Poster Exhibit" (PDF). Shepard, Donald (1968). "A two-dimensional interpolation function for irregularly-spaced
Lance Williams (graphics researcher) (821 words) [view diff] no match in snippet view article
Litwinowicz) Computer Graphics (SIGGRAPH '94 Proceedings) 409-412. • “View Interpolation Image Synthesis," (with Shenchang Eric Chen) Computer Graphics (SIGGRAPH
Trigonometric tables (1,648 words) [view diff] no match in snippet view article find links to article
an appropriate interpolation method. Interpolation of simple look-up tables of trigonometric functions is still used in computer graphics, where only modest
Color gradient (1,302 words) [view diff] no match in snippet view article find links to article
a gradient is a continuous colormap, a type of color scheme. In computer graphics, the term swatch has come to mean a palette of active colors. real
Bézier triangle (1,495 words) [view diff] no match in snippet view article find links to article
surface that is created by (linear, quadratic, cubic or higher degree) interpolation of control points. A general nth-order Bézier triangle has (n +1)(n + 2)/2
Rendering (computer graphics) (14,115 words) [view diff] no match in snippet view article
by removing noise from path traced images. A large proportion of computer graphics research has worked towards producing images that resemble photographs
Rational motion (1,803 words) [view diff] no match in snippet view article find links to article
applications in animation in computer graphics (key frame interpolation), trajectory planning in robotics (taught-position interpolation), spatial navigation
Timewarp (computer graphics) (275 words) [view diff] no match in snippet view article
subsections of animated scenes that might employ dozens of related interpolation curves. Rather than adjust the timing of every curve within the subsection
Frame rate (2,644 words) [view diff] no match in snippet view article find links to article
rate, which are expressed in hertz. Additionally, in the context of computer graphics performance, FPS is the rate at which a system, particularly a GPU
Reconstruction filter (1,267 words) [view diff] no match in snippet view article find links to article
high-frequency 'mirrors'). This is an implementation of the Whittaker–Shannon interpolation formula. Ideally, both filters should be brickwall filters, constant
Geometric primitive (1,347 words) [view diff] no match in snippet view article find links to article
In vector computer graphics, CAD systems, and geographic information systems, a geometric primitive (or prim) is the simplest (i.e. 'atomic' or irreducible)
Box spline (1,796 words) [view diff] no match in snippet view article find links to article
splines (B-splines) and are generally used for multivariate approximation/interpolation. Geometrically, a box spline is the shadow (X-ray) of a hypercube projected
Visualization (graphics) (3,072 words) [view diff] no match in snippet view article
visualization application is the field of computer graphics. The invention of computer graphics (and 3D computer graphics) may be the most important development
Resel (251 words) [view diff] no match in snippet view article find links to article
(link) Waldo R. Tobler, S. Kennedy (July 1985). "Smooth multidimensional interpolation". Geographical Analysis. 17 (3): 251–257. Bibcode:1985GeoAn..17..251T
Vector graphics (3,095 words) [view diff] no match in snippet view article find links to article
Vector graphics are a form of computer graphics in which visual images are created directly from geometric shapes defined on a Cartesian plane, such as
Triangulated irregular network (620 words) [view diff] no match in snippet view article find links to article
In computer graphics, a triangulated irregular network (TIN) is a representation of a continuous surface consisting entirely of triangular facets (a triangle
Strata 3D (839 words) [view diff] no match in snippet view article find links to article
extruded objects, new texture channels and controls including Fresnel interpolation, new photon rendering, and rendering quality and speed improvements
MakeHuman (2,174 words) [view diff] no match in snippet view article find links to article
MakeHuman is a free and open source 3D computer graphics middleware designed for the prototyping of photorealistic humanoids. It is developed by a community
Function representation (724 words) [view diff] no match in snippet view article find links to article
Representation (FRep or F-Rep) is used in solid modeling, volume modeling and computer graphics. FRep was introduced in "Function representation in geometric modeling:
Morphing (1,544 words) [view diff] no match in snippet view article find links to article
the algorithm of Beier and Neely can be used. In or before 1986, computer graphics company Omnibus created a digital animation for a Tide commercial
Michael F. Cohen (1,164 words) [view diff] no match in snippet view article find links to article
Michael F. Cohen is an American computer scientist and researcher in computer graphics. He is currently a Senior Fellow at Meta in their Generative AI Group
Computer graphics lighting (2,794 words) [view diff] no match in snippet view article find links to article
Computer graphics lighting encompasses the range of techniques used to simulate light within computer graphics. These methods vary in computational complexity
Line drawing algorithm (1,602 words) [view diff] no match in snippet view article find links to article
In computer graphics, a line drawing algorithm is an algorithm for approximating a line segment on discrete graphical media, such as pixel-based displays
Bui Tuong Phong (588 words) [view diff] no match in snippet view article find links to article
Phong reflection model and the Phong shading interpolation method, techniques widely used in computer graphics. He published the description of the algorithms
Point-normal triangle (755 words) [view diff] no match in snippet view article find links to article
vertices of the flat triangle as well as the corresponding normals. For computer graphics applications, additionally a linear or quadratic interpolant of the
Bilinear (125 words) [view diff] no match in snippet view article find links to article
Bilinear sampling (also called "bilinear filtering"), a method in computer graphics for choosing the color of a texture Bilinear form, a type of mathematical
Nearest neighbor value interpolation (479 words) [view diff] no match in snippet view article find links to article
In mathematics applied to computer graphics, nearest neighbor value interpolation is an advanced method of image interpolation. This method fills the empty
Akima spline (898 words) [view diff] no match in snippet view article find links to article
The Akima spline has become the algorithm of choice for several computer graphics applications. Its advantage over the cubic spline curve is its stability
Comparison gallery of image scaling algorithms (293 words) [view diff] no match in snippet view article find links to article
containing text. "Edge-Directed Interpolation". Retrieved 19 February 2016. Xin Li; Michael T. Orchard. "NEW EDGE DIRECTED INTERPOLATION" (PDF). 2000 IEEE International
Texture mapping unit (994 words) [view diff] no match in snippet view article find links to article
In computer graphics, a texture mapping unit (TMU) is a component in modern graphics processing units (GPUs). They are able to rotate, resize, and distort
Closest point method (640 words) [view diff] no match in snippet view article find links to article
{\displaystyle \Delta t=0.1\Delta x^{2}} and degree-four interpolation polynomials for the interpolations. Second-order centered differences are used for the
Phong (89 words) [view diff] no match in snippet view article find links to article
Blinn–Phong shading model Bui Tuong Phong - creator of the Phong shading interpolation method and reflection model. Phong-Kniang language Nam Phong (disambiguation)
Lookup table (3,068 words) [view diff] no match in snippet view article find links to article
Nearest-neighbor interpolation Shift register lookup table Palette, a.k.a. color lookup table or CLUT – for the usage in computer graphics 3D lookup table
Natural-neighbor interpolation (699 words) [view diff] no match in snippet view article find links to article
; Hamann, B. (2006). "Discrete Sibson interpolation". IEEE Transactions on Visualization and Computer Graphics. 12 (2): 243–253. doi:10.1109/TVCG.2006
Lightmap (903 words) [view diff] no match in snippet view article find links to article
commonly applied to static objects in applications that use real-time 3D computer graphics, such as video games, in order to provide lighting effects such as
Fractal compression (2,701 words) [view diff] no match in snippet view article find links to article
interpolant. Fractal interpolation maintains geometric detail very well compared to traditional interpolation methods like bilinear interpolation and bicubic interpolation
Voxel (3,018 words) [view diff] no match in snippet view article find links to article
Feiner (1990). "Spatial-partitioning representations; Surface detail". Computer Graphics: Principles and Practice. The Systems Programming Series. Addison-Wesley
Blend modes (3,940 words) [view diff] no match in snippet view article find links to article
(alternatively blending modes or mixing modes) in digital image editing and computer graphics are used to determine how two layers are blended with each other.
Collision detection (4,887 words) [view diff] no match in snippet view article find links to article
a classic problem of computational geometry with applications in computer graphics, physical simulation, video games, robotics (including autonomous
S3 Texture Compression (1,995 words) [view diff] no match in snippet view article find links to article
by Iourcha et al. of S3 Graphics, Ltd. for use in their Savage 3D computer graphics accelerator. The method of compression is strikingly similar to the
Harvard Laboratory for Computer Graphics and Spatial Analysis (1,793 words) [view diff] no match in snippet view article find links to article
The Harvard Laboratory for Computer Graphics and Spatial Analysis (1965 to 1991) pioneered early cartographic and architectural computer applications
Volume rendering (2,829 words) [view diff] no match in snippet view article find links to article
In scientific visualization and computer graphics, volume rendering is a set of techniques used to display a 2D projection of a 3D discretely sampled
Image warping (419 words) [view diff] no match in snippet view article find links to article
McMillan, Leonard “An Image-Based Approach to Three-Dimensional Computer Graphics”, Dissertation, 1997 Renders, Jens "ImWIP: Open-source image warping
Bresenham's line algorithm (3,722 words) [view diff] no match in snippet view article find links to article
"Apparatus and method for performing perspectively correct interpolation in computer graphics", published 1998-04-14, assigned to Canon KK  "Michael Abrash's
Photometric stereo (1,415 words) [view diff] no match in snippet view article find links to article
assumption. In this section, a few of these are listed. Historically, in computer graphics, the commonly used model to render surfaces started with Lambertian
Level set (data structures) (1,262 words) [view diff] no match in snippet view article
Differential constructions over the narrow band domain edge require careful interpolation and domain alteration schemes to stabilise the solution. This O ( n
Polynomial interpolation (9,027 words) [view diff] no match in snippet view article find links to article
In numerical analysis, polynomial interpolation is the interpolation of a given data set by the polynomial of lowest possible degree that passes through
Radial basis function (1,738 words) [view diff] no match in snippet view article find links to article
exhibiting sufficiently simple chaotic behaviour and 3D reconstruction in computer graphics (for example, hierarchical RBF and Pose Space Deformation). The sum
Geodat (1,168 words) [view diff] no match in snippet view article find links to article
project in 1979 by hiring a researcher from the Harvard Laboratory for Computer Graphics and Spatial Analysis, Michael Mainelli, to explore how to automate
Geodat (1,168 words) [view diff] no match in snippet view article find links to article
project in 1979 by hiring a researcher from the Harvard Laboratory for Computer Graphics and Spatial Analysis, Michael Mainelli, to explore how to automate
Light field (4,662 words) [view diff] no match in snippet view article find links to article
illumination function is an idealized function used in computer vision and computer graphics to express the image of a scene from any possible viewing position
Outline of geometry (914 words) [view diff] no match in snippet view article find links to article
reflection Similarity Similarity transformation Homothety Shear mapping 2D computer graphics 2D geometric model Altitude Brahmagupta's formula Bretschneider's
Geometry processing (4,211 words) [view diff] no match in snippet view article find links to article
Geometry processing is a common research topic at SIGGRAPH, the premier computer graphics academic conference, and the main topic of the annual Symposium on
Affine transformation (3,477 words) [view diff] no match in snippet view article find links to article
multiplying the respective matrices. This property is used extensively in computer graphics, computer vision and robotics. Suppose you have three points that
Line integral convolution (2,201 words) [view diff] no match in snippet view article find links to article
Integral Convolution". Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques. SIGGRAPH '95. Los Angeles, California
Shadow mapping (2,410 words) [view diff] no match in snippet view article find links to article
shadowing projection is a process by which shadows are added to 3D computer graphics. This concept was introduced by Lance Williams in 1978, in a paper
Adaptive histogram equalization (1,269 words) [view diff] no match in snippet view article find links to article
1974. R. A. Hummel: Image Enhancement by Histogram Transformation. Computer Graphics and Image Processing 6 (1977) 184195. S. M. Pizer, E. P. Amburn, J
Joseph Sgro (2,884 words) [view diff] no match in snippet view article find links to article
satisfies Craig interpolation. He further showed that the Souslin-Kleene closure of the open set quantifier logic fails Craig Interpolation which implies
Mesh generation (5,322 words) [view diff] no match in snippet view article find links to article
such as finite element calculations (engineering) or ray tracing (computer graphics) on triangles, but we do not know how to perform these operations
MB-Lab (1,329 words) [view diff] no match in snippet view article find links to article
used to handle the relations between human parameters, the non-linear interpolation used to define the age, mass and tone, the auto-modelling engine based
Quaternions and spatial rotation (11,740 words) [view diff] no match in snippet view article find links to article
arbitrary axis. Rotation and orientation quaternions have applications in computer graphics, computer vision, robotics, navigation, molecular dynamics, flight
Nickson Fong (1,337 words) [view diff] no match in snippet view article find links to article
Nickson Fong (born 1969) is a Singaporean computer graphics artist and the first Singaporean to receive an Academy Award. Sent by his father for art lessons
Polygonal chain (1,005 words) [view diff] no match in snippet view article find links to article
iterative procedure for the polygonal approximation of plane curves", Computer Graphics and Image Processing, 1 (3): 244–256, doi:10.1016/S0146-664X(72)80017-0
Michael Kass (1,556 words) [view diff] no match in snippet view article find links to article
fair interpolation using Catmull-Clark surfaces," Siggraph 1993: 35-44 M. Kass and G. Miller, "Rapid, stable fluid dynamics for computer graphics," Siggraph
Types of mesh (1,820 words) [view diff] no match in snippet view article find links to article
to compute solutions of partial differential equations and render computer graphics, and to analyze geographical and cartographic data. A mesh partitions
Snap rounding (261 words) [view diff] no match in snippet view article find links to article
algorithms, see https://doi.org/10.1016/j.comgeo.2012.02.011 Snap (computer graphics) Csaba D. Toth; Joseph O'Rourke; Jacob E. Goodman (13 April 2004)
Natron (software) (1,113 words) [view diff] no match in snippet view article
large sample project by François "CoyHot" Grassard, a professional computer graphics artist and teacher, demonstrating that Natron could execute interactively
OpenGL ES (3,424 words) [view diff] no match in snippet view article find links to article
subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by
Wavefront .obj file (2,478 words) [view diff] no match in snippet view article find links to article
package. It is an open file format and has been adopted by other 3D computer graphics application vendors. The OBJ file format is a simple data-format that
Pitteway triangulation (553 words) [view diff] no match in snippet view article find links to article
Laboratory for Computer Graphics and Spatial Analysis, Harvard University, pp. 1–18. McLain, D. H. (1976), "Two dimensional interpolation from random data
Timeline of computer animation (863 words) [view diff] no match in snippet view article find links to article
2025-02-13. CG101: A Computer Graphics Industry Reference ISBN 073570046X Unique and personal histories of early computer graphics production, plus a comprehensive
Progressive-iterative approximation method (8,005 words) [view diff] no match in snippet view article find links to article
related B-Spline curve fitting". Journal of Computer-Aided Design & Computer Graphics. 31 (9): 1574–1580. Huang, Zheng-Da; Wang, Hui-Di (2020). "On a progressive
Digital elevation model (3,352 words) [view diff] no match in snippet view article find links to article
digital elevation model (DEM) or digital surface model (DSM) is a 3D computer graphics representation of elevation data to represent terrain or overlaying
Material point method (3,504 words) [view diff] no match in snippet view article find links to article
(MPM3D-F90) and free trial version (MPM3D) Taichi - Physically Based Computer Graphics Library – open source MPM code available Anura3D open source – software
Address geocoding (3,771 words) [view diff] no match in snippet view article find links to article
accurately locating addresses. In 1964, the Harvard Laboratory for Computer Graphics and Spatial Analysis developed groundbreaking software code – e.g
Scan conversion (594 words) [view diff] no match in snippet view article find links to article
converter (pictured). Scan conversion serves as a bridge between TV and computer graphics technology. VESA Analog-to-digital converter Digital-to-analog converter
Cube mapping (2,082 words) [view diff] no match in snippet view article find links to article
In computer graphics, cube mapping is a method of environment mapping that uses the six faces of a cube as the map shape. The environment is projected
Quaternion (12,666 words) [view diff] no match in snippet view article find links to article
space – Special orthogonal group Slerp – Spherical linear interpolation in computer graphics Split-quaternion – Four-dimensional associative algebra over
Volume ray casting (1,044 words) [view diff] no match in snippet view article find links to article
based on Open Inventor) Shadertoy - online community and platform for Computer graphics professionals, academics and enthusiasts who share, learn and experiment
Virtual human (3,082 words) [view diff] no match in snippet view article find links to article
and rendering. Accurate and performant simulation requires modern computer graphics techniques such as compute and tessellation shaders. Skeletal animation
Supersampling (1,026 words) [view diff] no match in snippet view article find links to article
ISBN 978-1584505167. Cook, R. L. (1986). "Stochastic sampling in computer graphics". ACM Transactions on Graphics. 5 (1): 51–72. doi:10.1145/7529.8927
Biarc (1,594 words) [view diff] no match in snippet view article find links to article
where they meet. Biarcs are commonly used in geometric modeling and computer graphics. They can be used to approximate splines and other plane curves by
Aliasing (2,770 words) [view diff] no match in snippet view article find links to article
1988). Reconstruction filters in computer-graphics (PDF). ACM SIGGRAPH International Conference on Computer Graphics and Interactive Techniques. Vol. 22
Microstructures in 3D printing (2,253 words) [view diff] no match in snippet view article find links to article
"Stress-Constrained Thickness Optimization for Shell Object Fabrication". Computer Graphics Forum. 36 (6): 368–380. doi:10.1111/cgf.12986. Bendsøe, Martin Philip;
Outline of trigonometry (706 words) [view diff] no match in snippet view article find links to article
Architecture Astronomy Biology Cartography Chemistry Civil engineering Computer graphics Cryptography Crystallography Economics Electrical engineering Electronics
Cartesian coordinate system (5,520 words) [view diff] no match in snippet view article find links to article
and many more. They are the most common coordinate system used in computer graphics, computer-aided geometric design and other geometry-related data processing
Barycentric coordinate system (8,177 words) [view diff] no match in snippet view article find links to article
to cones. Generalized barycentric coordinates have applications in computer graphics and more specifically in geometric modelling. Often, a three-dimensional
Deep Learning Super Sampling (3,692 words) [view diff] no match in snippet view article find links to article
2025. "NVIDIA Blackwell GeForce RTX 50 Series Opens New World of AI Computer Graphics". NVIDIA Newsroom. Retrieved 2025-01-07. Lin, Henry; Burnes, Andrew
Centripetal Catmull–Rom spline (2,178 words) [view diff] no match in snippet view article find links to article
In computer graphics, the centripetal Catmull–Rom spline is a variant form of the Catmull–Rom spline, originally formulated by Edwin Catmull and Raphael
Map algebra (1,987 words) [view diff] no match in snippet view article find links to article
raster as part of the IMGRID project at the Harvard Laboratory for Computer Graphics and Spatial Analysis, which he eventually transformed into the Map
Plotting algorithms for the Mandelbrot set (7,005 words) [view diff] no match in snippet view article find links to article
modifying the above pseudocode and also using the concept of linear interpolation would yield for each pixel (Px, Py) on the screen do x0:= scaled x coordinate
Free viewpoint television (818 words) [view diff] no match in snippet view article find links to article
Smolic at the Heinrich-Hertz Institute. 3D reconstruction Rendering (computer graphics) Volumetric video Tanimoto, Masayuki. "FTV (free-viewpoint television)
List of Vietnamese inventions and discoveries (4,346 words) [view diff] no match in snippet view article find links to article
rendered pixel. Phong shading algorithm: an interpolation technique for surface shading invented by computer graphics pioneer Bui Tuong Phong. Phong shading
Fire/Jericho (606 words) [view diff] no match in snippet view article find links to article
particular, the Prodigy were dissatisfied with the quality of the computer graphics, even though it had been by far their most expensive video production
Pyramid (image processing) (1,435 words) [view diff] no match in snippet view article
P. J. (May 1981). "Fast filter transform for image processing". Computer Graphics and Image Processing. 16: 20–51. doi:10.1016/0146-664X(81)90092-7
Bernstein polynomial (4,491 words) [view diff] no match in snippet view article find links to article
proof for the Weierstrass approximation theorem. With the advent of computer graphics, Bernstein polynomials, restricted to the interval [0, 1], became
University of Utah College of Engineering (3,126 words) [view diff] no match in snippet view article find links to article
supports initiatives in: Applied computation Artificial intelligence Computer graphics Computer systems Program analysis Data management, analysis, and visualization
Waldo Tobler bibliography (1,478 words) [view diff] no match in snippet view article find links to article
Nira; Wahba, Grace; Wong, Wing-Hung (1979). "Smooth Pycnophylactic Interpolation for Geographical Regions: Comment". Journal of the American Statistical
Neural style transfer (2,118 words) [view diff] no match in snippet view article find links to article
"Image analogies". Proceedings of the 28th annual conference on Computer graphics and interactive techniques. ACM. pp. 327–340. doi:10.1145/383259.383295
Lissajous curve (1,739 words) [view diff] no match in snippet view article find links to article
ISSN 0262-4079. McCormack, Tom (9 May 2013). "Did 'Vertigo' Introduce Computer Graphics to Cinema?". rhizome.org. Retrieved 18 December 2020. "The ABC's of
Data model (GIS) (5,297 words) [view diff] no match in snippet view article
raster or vector: SYMAP (by Howard Fisher, Harvard Laboratory for Computer Graphics and Spatial Analysis, developed 1963–1967) produced raster maps, although
VisualFEA (861 words) [view diff] no match in snippet view article find links to article
exhibiting the complex computational processes with the aid of interactive computer graphics. The topics covered by the educational functions are as follows. Mathematical
Tim Chartier (616 words) [view diff] no match in snippet view article find links to article
won the Euler Book Prize in 2020, and of When Life is Linear: From Computer Graphics to Bracketology (2015), which won the Beckenbach Book Prize in 2017
List of University of Utah people (5,491 words) [view diff] no match in snippet view article find links to article
the first node outside of California, as well as forming the first computer graphics research group. The University of Utah offers more than 100 undergraduate
Roland William Fleming (4,499 words) [view diff] no match in snippet view article find links to article
methods from experimental psychology, computational neuroscience, computer graphics and machine learning. Fleming’s early works focused on the visual
PNG (8,633 words) [view diff] no match in snippet view article find links to article
The original PNG specification was authored by an ad hoc group of computer graphics experts and enthusiasts. Discussions and decisions about the format
Geodesic grid (1,347 words) [view diff] no match in snippet view article find links to article
Kwan-Liu (2013-06-01). "Interactive Ray Casting of Geodesic Grids". Computer Graphics Forum. 32 (3pt4): 481–490. CiteSeerX 10.1.1.361.7299. doi:10.1111/cgf
Saffron Type System (1,213 words) [view diff] no match in snippet view article find links to article
Adaptively Sampled Distance Fields: A General Representation of Shape for Computer Graphics, SIGGRAPH 2000 Conference Proceedings, Sarah F. Frisken, Ronald N
Smoothing (628 words) [view diff] no match in snippet view article find links to article
Smoothness Statistical signal processing Subdivision surface, used in computer graphics Window function Simonoff, Jeffrey S. (1998) Smoothing Methods in Statistics
Map (4,372 words) [view diff] no match in snippet view article find links to article
when GIS is not involved, most cartographers now use a variety of computer graphics programs to generate new maps. Interactive, computerized maps are
Multidimensional sampling (2,010 words) [view diff] no match in snippet view article find links to article
{\displaystyle \Omega } . This interpolation formula is the higher-dimensional equivalent of the Whittaker–Shannon interpolation formula. As an example suppose
InfiniteReality (2,787 words) [view diff] no match in snippet view article find links to article
real-time graphics system". Proceedings of the 24th annual conference on Computer graphics and interactive techniques - SIGGRAPH '97. USA: ACM Press/Addison-Wesley
Straight skeleton (2,179 words) [view diff] no match in snippet view article find links to article
implementation". SCCG 98: Proceedings of the 14th Spring Conference on Computer Graphics. pp. 210–218.. Huber, Stefan (2012). Computing Straight Skeletons
Flow map (2,217 words) [view diff] no match in snippet view article find links to article
techniques that have yet to be improved upon, even in the age of computer graphics. During the 1980s, Waldo Tobler conducted experiments to create flow
Academy Award for Technical Achievement (280 words) [view diff] no match in snippet view article find links to article
original concept and pioneering work; and Douglas Smythe and the Computer Graphics Department of Industrial Light & Magic for the development and the
Refresh rate (2,064 words) [view diff] no match in snippet view article find links to article
144 Hz stereo, and 90 Hz non-stereo is 180 Hz stereo. Most low-end computer graphics cards and monitors cannot handle these high refresh rates, especially
Geographic information system (13,199 words) [view diff] no match in snippet view article find links to article
commercially. In 1964, Howard T. Fisher formed the Laboratory for Computer Graphics and Spatial Analysis at the Harvard Graduate School of Design (LCGSA
Image editing (3,491 words) [view diff] no match in snippet view article find links to article
cases subtle, but can improve the appearance of some photographs. In computer graphics, the enhancement of an image is the process of improving the quality
Ringing artifacts (3,411 words) [view diff] no match in snippet view article find links to article
1988). Reconstruction filters in computer-graphics (PDF). ACM SIGGRAPH International Conference on Computer Graphics and Interactive Techniques. Vol. 22
Aleatoric music (2,572 words) [view diff] no match in snippet view article find links to article
GRAPHITE '06: Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia, Kuala
Minimal surface (2,993 words) [view diff] no match in snippet view article find links to article
the old parametric methods, but also demonstrated the importance of computer graphics to visualise the studied surfaces and numerical methods to solve the
Spiral (4,360 words) [view diff] no match in snippet view article find links to article
S2CID 22532724. Harary, G., Tal, A., 2011. The natural 3D spiral. Computer Graphics Forum 30 (2), 237 – 246 [1] Archived 2015-11-22 at the Wayback Machine
Seam carving (1,246 words) [view diff] no match in snippet view article find links to article
Content Aware Scaling. As the license is non-exclusive, other popular computer graphics applications (e. g. GIMP, digiKam, and ImageMagick) as well as some
Computer vision (7,809 words) [view diff] no match in snippet view article find links to article
between the fields of computer graphics and computer vision. This included image-based rendering, image morphing, view interpolation, panoramic image stitching
Direct3D (10,167 words) [view diff] no match in snippet view article find links to article
in interactive media ties. Direct3D contains many commands for 3D computer graphics rendering; however, since version 8, Direct3D has superseded the DirectDraw
Thin plate energy functional (1,422 words) [view diff] no match in snippet view article find links to article
SIGGRAPH 96, Computer Graphics Proceedings, Annual Conference Series. Retrieved January 3, 2016. Halstead, Mark (1993). "Efficient, Fair Interpolation using
Prefix sum (5,591 words) [view diff] no match in snippet view article find links to article
"A Survey of General-Purpose Computation on Graphics Hardware". Computer Graphics Forum. 26 (1): 80–113. doi:10.1111/j.1467-8659.2007.01012.x. Ofman
SRGB (3,225 words) [view diff] no match in snippet view article find links to article
shifted power law Actually using the sRGB standard became important as computer graphics software started to calculate in linear light levels in the late 1990s
Inpainting (2,361 words) [view diff] no match in snippet view article find links to article
"Image Inpainting". Proceedings of the 27th annual conference on Computer graphics and interactive techniques – SIGGRAPH '00. pp. 417–424. doi:10.1145/344779
Light field microscopy (5,024 words) [view diff] no match in snippet view article find links to article
optics picture and the wave optics picture. The Stanford University Computer Graphics Laboratory published their first prototype LFM in 2006 and has been
Branch and bound (2,432 words) [view diff] no match in snippet view article find links to article
Learning and Prediction in Computer Vision". Foundations and Trends in Computer Graphics and Vision. 6 (3–4): 185–365. CiteSeerX 10.1.1.636.2651. doi:10.1561/0600000033
Voronoi diagram (5,504 words) [view diff] no match in snippet view article find links to article
be used in derivations of the capacity of a wireless network. In computer graphics, Voronoi diagrams are used to calculate 3D shattering / fracturing
Bayesian optimization (2,323 words) [view diff] no match in snippet view article find links to article
applied to solve a wide range of problems, including learning to rank, computer graphics and visual design, robotics, sensor networks, automatic algorithm
Dead reckoning (3,574 words) [view diff] no match in snippet view article find links to article
1971, p. 580. Lengyel, Eric. Mathematics for 3D Game Programming And Computer Graphics. Second Edition. Charles River Media, 2004. Gil Tene and Martin Thompson
Positive-definite kernel (4,346 words) [view diff] no match in snippet view article find links to article
applications that boil down to data fitting are rapid prototyping and computer graphics. Here one often uses implicit surface models to approximate or interpolate
Interlaced video (5,150 words) [view diff] no match in snippet view article find links to article
interlaced television sets typically do not display sharp detail. When computer graphics appear on a standard television set, the screen is either treated
Hunter (Björk song) (4,121 words) [view diff] no match in snippet view article
tracking markers were applied to her head and face for subsequent computer graphics work. A second performance was later shot with the singer's face marked
Collage (4,568 words) [view diff] no match in snippet view article find links to article
portal Altered book Appropriation (art) Assemblage (art) Card-making Computer graphics Cut-up technique Décollage Détournement Illustration Mixed media Panography
Radeon R100 series (2,502 words) [view diff] no match in snippet view article find links to article
Tapestry Architecture - ATI Radeon 256 Preview". "Alex Vlachos - Computer Graphics". "ATI Radeon LE 32MB DDR". "OC3D Forums". "AMD Radeon HD 6900 (AMD
Bart Stops to Smell the Roosevelts (2,669 words) [view diff] no match in snippet view article find links to article
Kricfalusi animated the 2D parts, he had John Kedzie to help him with the computer graphics and Sarah Harkey and Tommy Tanner to do the assistant animation. In
Smoothed-particle hydrodynamics (9,785 words) [view diff] no match in snippet view article find links to article
Yoichiro Kawaguchi (2007). Smoothed particle hydrodynamics on GPUs. Computer Graphics International. pp. 63–70. Alejandro Crespo; Jose M. Dominguez; Anxo
Swarm intelligence (5,034 words) [view diff] no match in snippet view article find links to article
distributed behavioral model". Proceedings of the 14th annual conference on Computer graphics and interactive techniques. Association for Computing Machinery. pp
Sine and cosine (7,025 words) [view diff] no match in snippet view article find links to article
Prentice Hall, ISBN 978-0131469686 Vince, John (2023), Calculus for Computer Graphics, Springer, doi:10.1007/978-3-031-28117-4, ISBN 978-3-031-28117-4 Young
MadWorld (4,412 words) [view diff] no match in snippet view article find links to article
Martin (June 2009). "It's a Mad, Mad, Mad, MadWorld". Vol. 32, no. 6. Computer Graphics World. Thomason, Steve (August 2008). "It's a Mad World After All"
Euler's rotation theorem (4,497 words) [view diff] no match in snippet view article find links to article
ability to minimize round-off errors. Also, in computer graphics the ability to perform spherical interpolation between quaternions with relative ease is of
Discrete cosine transform (11,971 words) [view diff] no match in snippet view article find links to article
compressed 3D scalar data", IEEE Transactions on Visualization and Computer Graphics, 1: 29–43, doi:10.1109/2945.468390 Chan, S.C.; Liu, W.; Ho, K.I. (2000)
Simplex (7,872 words) [view diff] no match in snippet view article find links to article
simplifies the analysis of mixed strategies. In geometric design and computer graphics, many methods first perform simplicial triangulations of the domain
List of Vietnamese Americans (6,329 words) [view diff] no match in snippet view article find links to article
Bui Tuong Phong (1942–1975) – computer graphics pioneer; inventor of Phong reflection model and Phong shading interpolation method Duy-Loan Le – Prominent
Noise reduction (4,522 words) [view diff] no match in snippet view article find links to article
computational data sets". IEEE Transactions on Visualization and Computer Graphics. 11 (2): 149–159. doi:10.1109/TVCG.2005.35. ISSN 1941-0506. PMID 15747638
Finite element method (7,940 words) [view diff] no match in snippet view article find links to article
Rayleigh–Ritz method SDC Verifier Space mapping STRAND7 Tessellation (computer graphics) Weakened weak form Hoang, Viet Ha; Schwab, Christoph (2005). "High-dimensional
Image scanner (8,464 words) [view diff] no match in snippet view article find links to article
Users Benefit from Advances in Gray Scale, Color, and Resolution". Computer Graphics World. 12 (9). PennWell Publishing: 43 et seq – via Gale. "Peripheral
Computer mouse (13,641 words) [view diff] no match in snippet view article find links to article
human intelligence. That November, while attending a conference on computer graphics in Reno, Nevada, Engelbart began to ponder how to adapt the underlying
Tetrahedron (9,506 words) [view diff] no match in snippet view article find links to article
beneficial in numerical simulations, finite element analysis, and computer graphics. One of the commonly used subdivision methods is the Longest Edge
The Simpsons opening sequence (10,976 words) [view diff] no match in snippet view article find links to article
Kricfalusi animated the 2D parts, he had John Kedzie to help him with the computer graphics and Sarah Harkey and Tommy Tanner to do the assistant animation. The
Glossary of geography terms (A–M) (29,045 words) [view diff] no match in snippet view article
not indigenous. digital elevation model (DEM) A three-dimensional computer graphics representation of a geographic terrain surface created from elevation
Square root algorithms (12,349 words) [view diff] no match in snippet view article find links to article
15% with one iteration of Newton's method on the following line. In computer graphics it is a very efficient way to normalize a vector. float invSqrt(float
Glossary of artificial intelligence (29,481 words) [view diff] no match in snippet view article find links to article
analysis, information retrieval, bioinformatics, data compression, and computer graphics. Cobweb An incremental system for hierarchical conceptual clustering
List of datasets for machine-learning research (14,620 words) [view diff] no match in snippet view article find links to article
Probabilistic Integration of Shape, Texture and Margin Features". Computer Graphics and Imaging / 798: Signal Processing, Pattern Recognition and Applications
Speed Dreams (5,938 words) [view diff] no match in snippet view article find links to article
mapping, achieved using trackgen in conjunction with external 3D computer graphics software. While the .AC format is natively handled by the AC3D software
Acorn Archimedes (30,349 words) [view diff] no match in snippet view article find links to article
Wilson, Roger (November 1989). The Acorn Outline Font Manager. Fifth Computer Graphics Workshop. Monterey, California: USENIX Association. pp. 25–36. Bell