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Glossary of computer graphics (6,477 words) [view diff] no match in snippet view article find links to article

This is a glossary of terms relating to computer graphics. For more general computer hardware terms, see glossary of computer hardware terms. Contents
Reflection (computer graphics) (774 words) [view diff] no match in snippet view article
Reflection in computer graphics is used to render reflective objects like mirrors and shiny surfaces. Accurate reflections are commonly computed using
Planar projection (241 words) [view diff] no match in snippet view article find links to article
Planar projections are the subset of 3D graphical projections constructed by linearly mapping points in three-dimensional space to points on a two-dimensional
Mode X (486 words) [view diff] no match in snippet view article find links to article
Additionally, Abrash enabled the VGA's planar memory mode (also called "unchained mode"). Even though planar memory mode is a documented part of the
Angle of incidence (optics) (402 words) [view diff] no match in snippet view article
reflection and angle of refraction are other angles related to beams. In computer graphics and geography, the angle of incidence is also known as the illumination
Nonobtuse mesh (231 words) [view diff] no match in snippet view article find links to article
In computer graphics, a nonobtuse triangle mesh is a polygon mesh composed of a set of triangles in which no angle is obtuse, i.e. greater than 90°. If
Geometric primitive (1,347 words) [view diff] no match in snippet view article find links to article
In vector computer graphics, CAD systems, and geographic information systems, a geometric primitive (or prim) is the simplest (i.e. 'atomic' or irreducible)
Tessellation (computer graphics) (620 words) [view diff] no match in snippet view article
In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable
Combinatorial map (1,498 words) [view diff] no match in snippet view article find links to article
was introduced informally by J. Edmonds for polyhedral surfaces which are planar graphs. It was given its first definite formal expression under the name
Newell's algorithm (364 words) [view diff] no match in snippet view article find links to article
Newell's Algorithm is a 3D computer graphics procedure for elimination of polygon cycles in the depth sorting required in hidden surface removal. It was
UVW mapping (296 words) [view diff] no match in snippet view article find links to article
UVW mapping is a mathematical technique for coordinate mapping. In computer graphics, it most commonly maps an object's surface in R 2 {\displaystyle \mathbb
3D projection (4,468 words) [view diff] no match in snippet view article find links to article
used design element; notably, in engineering drawing, drafting, and computer graphics. Projections can be calculated through employment of mathematical
Stencil buffer (2,391 words) [view diff] no match in snippet view article find links to article
correctly. The stencil buffer and its modifiers can be accessed in computer graphics by using APIs like OpenGL, Direct3D, Vulkan or Metal. The stencil
Hidden-line removal (1,403 words) [view diff] no match in snippet view article find links to article
In 3D computer graphics, solid objects are usually modeled by polyhedra. A face of a polyhedron is a planar polygon bounded by straight line segments
Local feature size (178 words) [view diff] no match in snippet view article find links to article
Local feature size refers to several related concepts in computer graphics and computational geometry for measuring the size of a geometric object near
Computer representation of surfaces (1,359 words) [view diff] no match in snippet view article find links to article
In technical applications of 3D computer graphics (CAx) such as computer-aided design and computer-aided manufacturing, surfaces are one way of representing
Loft (3D) (142 words) [view diff] no match in snippet view article
create complicated smooth 3D shapes in CAD and other 3D modeling software. Planar cross-sections of the desired shape are defined at chosen locations. Algorithms
Hamiltonian path problem (2,518 words) [view diff] no match in snippet view article find links to article
efficiency of the NoC. Rendering engines are a form of software used in computer graphics to generate images or models from input data. In three dimensional
Computer graphics (computer science) (1,273 words) [view diff] no match in snippet view article
Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term
Cutaway drawing (655 words) [view diff] no match in snippet view article find links to article
restricted to very simple and regularly shaped of often only a small number of planar slices into the outside object. breakaway : a cutaway realized by a single
Graphics software (517 words) [view diff] no match in snippet view article find links to article
In computer graphics, graphics software refers to a program or collection of programs that enable a person to manipulate images or models visually on
3D modeling (3,162 words) [view diff] no match in snippet view article find links to article
In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate
Texel (graphics) (403 words) [view diff] no match in snippet view article
In computer graphics, a texel, texture element, or texture pixel is the fundamental unit of a texture map. Textures are represented by arrays of texels
Shader lamps (255 words) [view diff] no match in snippet view article find links to article
typically used to compute the deformation caused by the non perpendicular, non-planar or even complex projection surface. Complex objects (or aggregation of multiple
Image-based modeling and rendering (477 words) [view diff] no match in snippet view article find links to article
In computer graphics and computer vision, image-based modeling and rendering (IBMR) methods rely on a set of two-dimensional images of a scene to generate
Quadtree (4,786 words) [view diff] no match in snippet view article find links to article
linear feature representations: edge pyramids and edge quadtrees". Computer Graphics and Image Processing. 17 (3). Elsevier: 211–224. doi:10.1016/0146-664X(81)90002-2
3D computer graphics (2,043 words) [view diff] no match in snippet view article find links to article
3D computer graphics, sometimes called CGI, 3D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of
Supertoroid (810 words) [view diff] no match in snippet view article find links to article
In geometry and computer graphics, a supertoroid or supertorus is usually understood to be a family of doughnut-like surfaces (technically, a topological
Unbiased rendering (460 words) [view diff] no match in snippet view article find links to article
In computer graphics, unbiased rendering or photorealistic rendering are rendering techniques that avoid systematic errors, or statistical bias, in computing
Clipping (computer graphics) (949 words) [view diff] no match in snippet view article
Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest.
Computer graphics (8,858 words) [view diff] no match in snippet view article find links to article
Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film
Oblique projection (1,586 words) [view diff] no match in snippet view article find links to article
perspective. Foley, James (1997). Computer Graphics. Boston: Addison-Wesley. ISBN 0-201-84840-6. Ingrid Carlbom, Joseph Paciorek, Planar Geometric Projections and
Pixel (3,601 words) [view diff] no match in snippet view article find links to article
graphics Foley, J. D.; Van Dam, A. (1982). Fundamentals of Interactive Computer Graphics. Reading, MA: Addison-Wesley. ISBN 0201144689. Rudolf F. Graf (1999)
Radiosity (computer graphics) (2,676 words) [view diff] no match in snippet view article
In 3D computer graphics, radiosity is an application of the finite element method to solving the rendering equation for scenes with surfaces that reflect
Gnomonic projection (1,521 words) [view diff] no match in snippet view article find links to article
structural geology for analyzing the orientations of fault planes. In computer graphics and computer representation of spherical data, cube mapping is the
Bidirectional reflectance distribution function (2,891 words) [view diff] no match in snippet view article find links to article
opaque surface. It is employed in the optics of real-world light, in computer graphics algorithms, and in computer vision algorithms. The function takes
Point location (2,223 words) [view diff] no match in snippet view article find links to article
applications in areas that deal with processing geometrical data: computer graphics, geographic information systems (GIS), motion planning, and computer
Marching squares (1,125 words) [view diff] no match in snippet view article find links to article
In computer graphics, marching squares is an algorithm that generates contours for a two-dimensional scalar field (rectangular array of individual numerical
3D rendering (1,541 words) [view diff] no match in snippet view article find links to article
3D rendering is the 3D computer graphics process of converting 3D models into 2D images on a computer. 3D renders may include photorealistic effects or
Computer-generated imagery (4,115 words) [view diff] no match in snippet view article find links to article
Computer-generated imagery (CGI) is a specific-technology or application of computer graphics for creating or improving images in art, printed media, simulators
Anisotropy (2,639 words) [view diff] no match in snippet view article find links to article
is the same in one direction, not all directions). In the field of computer graphics, an anisotropic surface changes in appearance as it rotates about
Harvard Laboratory for Computer Graphics and Spatial Analysis (1,793 words) [view diff] no match in snippet view article find links to article
The Harvard Laboratory for Computer Graphics and Spatial Analysis (1965 to 1991) pioneered early cartographic and architectural computer applications
Parallel rendering (813 words) [view diff] no match in snippet view article find links to article
application of parallel programming to the computational domain of computer graphics. Rendering graphics can require massive computational resources for
Wire-frame model (708 words) [view diff] no match in snippet view article find links to article
In 3D computer graphics, a wire-frame model (also spelled wireframe model) is a visual representation of a three-dimensional (3D) physical object. It
Fluid animation (985 words) [view diff] no match in snippet view article find links to article
Fluid animation refers to computer graphics techniques for generating realistic animations of fluids such as water and smoke. Fluid animations are typically
Painter's algorithm (1,467 words) [view diff] no match in snippet view article find links to article
priority fill) is an algorithm for visible surface determination in 3D computer graphics that works on a polygon-by-polygon basis rather than a pixel-by-pixel
Alpha compositing (2,531 words) [view diff] no match in snippet view article find links to article
In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial
Painter's algorithm (1,467 words) [view diff] no match in snippet view article find links to article
priority fill) is an algorithm for visible surface determination in 3D computer graphics that works on a polygon-by-polygon basis rather than a pixel-by-pixel
Godfried Toussaint (1,217 words) [view diff] no match in snippet view article find links to article
neighbor algorithm, cluster analysis), motion planning, visualization (computer graphics), knot theory (stuck unknot problem), linkage (mechanical) reconfiguration
Global illumination (1,145 words) [view diff] no match in snippet view article find links to article
(GI), or indirect illumination, is a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes. Such algorithms
Translation (geometry) (1,720 words) [view diff] no match in snippet view article
axes). These translations are often called surge, sway, and heave. 2D computer graphics#Translation Advection Change of basis Parallel transport Rotation
Isometric projection (1,431 words) [view diff] no match in snippet view article find links to article
producing a three-dimensional effect. Despite the name, isometric computer graphics are not necessarily truly isometric—i.e., the x, y, and z axes are
Shader (1,858 words) [view diff] no match in snippet view article find links to article
In computer graphics, a shader is a programmable operation which is applied to data as it moves through the rendering pipeline. Shaders can act on data
Shading (1,845 words) [view diff] no match in snippet view article find links to article
depiction of depth perception in 3D models (within the field of 3D computer graphics) or illustrations (in visual art) by varying the level of darkness
Physically based rendering (1,079 words) [view diff] no match in snippet view article find links to article
Physically based rendering (PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics
Ray casting (4,029 words) [view diff] no match in snippet view article find links to article
and image rendering. It is essentially the same as ray tracing for computer graphics where virtual light rays are "cast" or "traced" on their path from
Hidden-surface determination (1,556 words) [view diff] no match in snippet view article find links to article
In 3D computer graphics, hidden-surface determination (also known as shown-surface determination, hidden-surface removal (HSR), occlusion culling (OC)
Kinematic chain (1,075 words) [view diff] no match in snippet view article find links to article
includes the fixed link. Spacial linkages used d = 3 {\displaystyle d=3} and planar linkages use d = 3 {\displaystyle d=3} . This result is known as the
Boolean operations on polygons (704 words) [view diff] no match in snippet view article find links to article
on one or more sets of polygons in computer graphics. These sets of operations are widely used in computer graphics, CAD, and in EDA (in integrated circuit
Computer graphics lighting (2,794 words) [view diff] no match in snippet view article find links to article
Computer graphics lighting encompasses the range of techniques used to simulate light within computer graphics. These methods vary in computational complexity
Boundary representation (1,099 words) [view diff] no match in snippet view article find links to article
Faceted boundary representation a simplified surface model constructed by planar surfaces only Bézier curve Bézier surface Combinatorial maps Coons surface
Cone tracing (756 words) [view diff] no match in snippet view article find links to article
anti-aliasing Amanatides, John (1984). "Ray tracing with cones". ACM SIGGRAPH Computer Graphics. 18 (3): 129. CiteSeerX 10.1.1.129.582. doi:10.1145/964965.808589
Texture mapping (4,010 words) [view diff] no match in snippet view article find links to article
Texture mapping is a term used in computer graphics to describe how 2D images are projected onto 3D models. The most common variant is the UV unwrap,
Ray tracing (graphics) (7,821 words) [view diff] no match in snippet view article
In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital
Mipmap (1,319 words) [view diff] no match in snippet view article find links to article
In computer graphics, a mipmap (mip being an acronym of the Latin phrase multum in parvo, meaning "much in little") is a pre-calculated, optimized sequence
Catmull–Clark subdivision surface (1,085 words) [view diff] no match in snippet view article find links to article
The Catmull–Clark algorithm is a technique used in 3D computer graphics to create curved surfaces by using subdivision surface modeling. It was devised
Scanline rendering (1,058 words) [view diff] no match in snippet view article find links to article
rendering) is an algorithm for visible surface determination, in 3D computer graphics, that works on a row-by-row basis rather than a polygon-by-polygon
Diffusion curve (356 words) [view diff] no match in snippet view article find links to article
v t e Computer graphics Vector graphics Diffusion curve Pixel 2D graphics Alpha compositing Layers Text-to-image 2.5D Isometric graphics Mode 7 Parallax
2.5D (4,550 words) [view diff] no match in snippet view article find links to article
to handle several thousand polygons (the most basic element of 3D computer graphics) per second and the usage of 3D specialized graphics processing units
Euclidean planes in three-dimensional space (2,819 words) [view diff] no match in snippet view article find links to article
{\displaystyle \mathbb {R} ^{3}} . A plane segment or planar region (or simply "plane", in lay use) is a planar surface region; it is analogous to a line segment
Point in polygon (1,530 words) [view diff] no match in snippet view article find links to article
problem in computer graphics shows two common approaches (ray casting and angle summation) in use as early as 1974. An attempt of computer graphics veterans
Isometric video game graphics (3,292 words) [view diff] no match in snippet view article find links to article
producing a three-dimensional (3D) effect. Despite the name, isometric computer graphics are not necessarily truly isometric—i.e., the x, y, and z axes are
Binary space partitioning (3,048 words) [view diff] no match in snippet view article find links to article
they are in k-d trees or quadtrees. When used in computer graphics to render scenes composed of planar polygons, the partitioning planes are frequently
Parallax scrolling (1,866 words) [view diff] no match in snippet view article find links to article
Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion
Multiview orthographic projection (3,179 words) [view diff] no match in snippet view article find links to article
In technical drawing and computer graphics, a multiview projection is a technique of illustration by which a standardized series of orthographic two-dimensional
Fragment (computer graphics) (328 words) [view diff] no match in snippet view article
In computer graphics, a fragment is the data necessary to generate a single pixel's worth of a drawing primitive in the frame buffer. These data may include
Checkerboard rendering (476 words) [view diff] no match in snippet view article find links to article
sparse rendering, also known as checkerboarding for short, is a 3D computer graphics rendering technique, intended primarily to assist graphics processing
Back-face culling (1,400 words) [view diff] no match in snippet view article find links to article
In computer graphics, back-face culling determines whether a polygon that is part of a solid needs to be drawn. Polygons that face away from the viewer
Voxel (3,057 words) [view diff] no match in snippet view article find links to article
Feiner (1990). "Spatial-partitioning representations; Surface detail". Computer Graphics: Principles and Practice. The Systems Programming Series. Addison-Wesley
Pattern formation (1,816 words) [view diff] no match in snippet view article find links to article
biology, physics, and science, and can readily be simulated with computer graphics, as described in turn below. Biological patterns such as animal markings
Ray marching (537 words) [view diff] no match in snippet view article find links to article
Ray marching is a class of rendering methods for 3D computer graphics where rays are traversed iteratively, effectively dividing each ray into smaller
Oren–Nayar reflectance model (1,234 words) [view diff] no match in snippet view article find links to article
into two categories: diffuse and specular. In computer vision and computer graphics, the diffuse component is often assumed to be Lambertian. A surface
Lloyd's algorithm (1,935 words) [view diff] no match in snippet view article find links to article
compression techniques in information theory. Lloyd's method is used in computer graphics because the resulting distribution has blue noise characteristics
Reyes rendering (1,058 words) [view diff] no match in snippet view article find links to article
computer graphics to render photo-realistic images. It was developed in the mid-1980s by Loren Carpenter and Robert L. Cook at Lucasfilm's Computer Graphics
Warnock algorithm (335 words) [view diff] no match in snippet view article find links to article
algorithm invented by John Warnock that is typically used in the field of computer graphics. It solves the problem of rendering a complicated image by recursive
Rendering (computer graphics) (14,109 words) [view diff] no match in snippet view article
by removing noise from path traced images. A large proportion of computer graphics research has worked towards producing images that resemble photographs
Applications of dual quaternions to 2D geometry (1,473 words) [view diff] no match in snippet view article find links to article
The planar quaternions make up a four-dimensional algebra over the real numbers. Their primary application is in representing rigid body motions in 2D
Axonometric projection (1,335 words) [view diff] no match in snippet view article find links to article
openGL. Elsevier. p. 502. ISBN 1-55860-659-9. Godse, A. P. (1984). Computer graphics. Technical Publications. p. 29. ISBN 81-8431-558-9.[permanent dead
Volume rendering (2,829 words) [view diff] no match in snippet view article find links to article
In scientific visualization and computer graphics, volume rendering is a set of techniques used to display a 2D projection of a 3D discretely sampled
Motherboard (3,045 words) [view diff] no match in snippet view article find links to article
any expansion cards at all; higher-end systems for 3D gaming and computer graphics typically retained only the graphics card as a separate component
Subpixel rendering (1,728 words) [view diff] no match in snippet view article find links to article
Thomas (2013). "Low-Cost Subpixel Rendering for Diverse Displays". Computer Graphics Forum. 33 (1): 199–209. doi:10.1111/cgf.12267. S2CID 9851327. http://jankautz
Parallel projection (2,212 words) [view diff] no match in snippet view article find links to article
Press. p. 22. ISBN 0-8014-7280-6. Desai, Apurva A. (22 October 2008). Computer Graphics. PHI Learning Pvt. Ltd. p. 242. ISBN 978-81-203-3524-0. Krikke, Jan
Descriptive geometry (1,817 words) [view diff] no match in snippet view article find links to article
and in art. The theoretical basis for descriptive geometry is provided by planar geometric projections. The earliest known publication on the technique was
Volumetric display (3,113 words) [view diff] no match in snippet view article find links to article
representation of an object in three physical dimensions, as opposed to the planar image of traditional screens that simulate depth through a number of different
Cel shading (3,132 words) [view diff] no match in snippet view article find links to article
shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color instead of a shade gradient
Skybox (video games) (871 words) [view diff] no match in snippet view article
Top-down perspective Vector game Topics 2D computer graphics Parallax scrolling Pixel art Sprite 3D computer graphics 3D rendering Polygon Pre-rendering Cel
William Fetter (2,119 words) [view diff] no match in snippet view article find links to article
2002), was an American graphic designer and pioneer in the field of computer graphics. He explored the perspective fundamentals of computer animation of
Schwarz lantern (2,899 words) [view diff] no match in snippet view article find links to article
applications in computer graphics and for the finite element method for scientific and engineering simulations. In computer graphics, scenes are often
Layers (digital image editing) (629 words) [view diff] no match in snippet view article
editors Digital image editing Raster graphics Image processing Sprite (computer graphics) mit_u (13 December 2012). "ハイパー・グラフィック・ツール LALF (その2) -技術編-" [Hyper
Parallel curve (5,013 words) [view diff] no match in snippet view article find links to article
normal to the cutter trajectory at every point. In the area of 2D computer graphics known as vector graphics, the (approximate) computation of parallel
Petersen's theorem (1,479 words) [view diff] no match in snippet view article find links to article
arbitrary topology", Proc. 25th Conf. Eur. Assoc. for Computer Graphics (Eurographics '04), Computer Graphics Forum, vol. 23, pp. 371–379, arXiv:cs.CG/0405036
Beam tracing (663 words) [view diff] no match in snippet view article find links to article
to simulate wave propagation. It was developed in the context of computer graphics to render 3D scenes, but it has also been used in other similar areas
Software rendering (1,325 words) [view diff] no match in snippet view article find links to article
image from a model by means of computer software. In the context of computer graphics rendering, software rendering refers to a rendering process that is
Linkage (mechanical) (3,493 words) [view diff] no match in snippet view article
methods of Reuleaux and Burmester and form KINSYN, an interactive computer graphics system for linkage design The modern study of linkages includes the
Weakly simple polygon (399 words) [view diff] no match in snippet view article find links to article
is the boundary. This type of weakly simple polygon can arise in computer graphics and CAD as a computer representation of polygonal regions with holes:
Coot (software) (1,425 words) [view diff] no match in snippet view article
macromolecules, typically of proteins or nucleic acids, using 3D computer graphics. It is primarily focused on building and validation of atomic models
Shadow volume (2,278 words) [view diff] no match in snippet view article find links to article
Shadow volume is a technique used in 3D computer graphics to add shadows to a rendered scene. It was first proposed by Frank Crow in 1977 as the geometry
Scaling (geometry) (1,609 words) [view diff] no match in snippet view article
eigenspace with largest eigenvalue. In projective geometry, often used in computer graphics, points are represented using homogeneous coordinates. To scale an
Autodesk 3ds Max (2,787 words) [view diff] no match in snippet view article find links to article
3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is
Solid Modeling Solutions (1,680 words) [view diff] no match in snippet view article find links to article
Modeling Solutions (SMS) was a software company that specialized in 3D computer graphics geometry software. SMS was acquired by Nvidia Corporation of Santa
Spectral rendering (369 words) [view diff] no match in snippet view article find links to article
In computer graphics, spectral rendering is a technique in which a scene's light transport is modeled with real wavelengths. This process is typically
Shadow mapping (2,410 words) [view diff] no match in snippet view article find links to article
shadowing projection is a process by which shadows are added to 3D computer graphics. This concept was introduced by Lance Williams in 1978, in a paper
Vertex (curve) (674 words) [view diff] no match in snippet view article
(1996); Craizer, Teixeira & Balestro (2018) Agoston, Max K. (2005), Computer Graphics and Geometric Modelling: Mathematics, Springer, ISBN 9781852338176
Minkowski addition (2,968 words) [view diff] no match in snippet view article find links to article
of 2D computer graphics (with various uses, notably by Donald E. Knuth in Metafont), and as the solid sweep operation of 3D computer graphics. It has
Orthographic projection (1,668 words) [view diff] no match in snippet view article find links to article
nd{bmatrix}}={\begin{bmatrix}v_{x}\\v_{y}\\0\\1\end{bmatrix}}} In computer graphics, one of the most common matrices used for orthographic projection
Non-uniform rational B-spline (4,626 words) [view diff] no match in snippet view article find links to article
mathematical model using basis splines (B-splines) that is commonly used in computer graphics for representing curves and surfaces. It offers great flexibility
Mode 7 (1,171 words) [view diff] no match in snippet view article find links to article
v t e Computer graphics Vector graphics Diffusion curve Pixel 2D graphics Alpha compositing Layers Text-to-image 2.5D Isometric graphics Mode 7 Parallax
Homography (computer vision) (966 words) [view diff] no match in snippet view article
perspective distortion in computer vision, rendering textures in computer graphics, and computing planar shadows. Plane transfer homography Course notes from CSE576
Path tracing (2,338 words) [view diff] no match in snippet view article find links to article
Path tracing is a rendering algorithm in computer graphics that simulates how light interacts with objects, voxels, and participating media to generate
Flight simulator (5,682 words) [view diff] no match in snippet view article find links to article
IEEE Computer Graphics and Applications. 5 (8): 37–51. doi:10.1109/MCG.1985.276213. S2CID 15309937. Carlson, Wayne (20 June 2017). "Computer Graphics and
Deferred shading (2,159 words) [view diff] no match in snippet view article find links to article
In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex
Cobalt (CAD program) (1,469 words) [view diff] no match in snippet view article
and tolerancing (GD&T). 3D computer graphics software 3D computer graphics 3D modeling Comparison of 3D computer graphics software Freeform surface modelling
C3D Toolkit (1,661 words) [view diff] no match in snippet view article find links to article
in C++ . It can be licensed by other companies for use in their 3D computer graphics software products. The most widely known software in which C3D Toolkit
Types of mesh (1,820 words) [view diff] no match in snippet view article find links to article
to compute solutions of partial differential equations and render computer graphics, and to analyze geographical and cartographic data. A mesh partitions
Projection plane (166 words) [view diff] no match in snippet view article find links to article
Worm's-eye view Zoom lens Topics 3D projection Anamorphosis Axonometry Computer graphics Computer-aided design Descriptive geometry Engineering drawing Map
Shear mapping (1,963 words) [view diff] no match in snippet view article find links to article
Geometric Tools for Computer Graphics. Elsevier. pp. 154–157. ISBN 978-0-08-047802-9. Desai, Apueva A. (22 October 2008). Computer Graphics. PHI Learning Pvt
Computer Pioneer Award (421 words) [view diff] no match in snippet view article find links to article
Computer Design Richard W. Hamming - Error-correcting code Jean A. Hoerni - Planar Semiconductor Manufacturing Process Grace M. Hopper - Automatic Programming
Polygonal chain (1,014 words) [view diff] no match in snippet view article find links to article
iterative procedure for the polygonal approximation of plane curves", Computer Graphics and Image Processing, 1 (3): 244–256, doi:10.1016/S0146-664X(72)80017-0
Spiral (4,392 words) [view diff] no match in snippet view article find links to article
S2CID 22532724. Harary, G., Tal, A., 2011. The natural 3D spiral. Computer Graphics Forum 30 (2), 237 – 246 [1] Archived 2015-11-22 at the Wayback Machine
Graph drawing (3,554 words) [view diff] no match in snippet view article find links to article
Visualization: A Survey", IEEE Transactions on Visualization and Computer Graphics, 6 (1): 24–43, doi:10.1109/2945.841119. Jünger, Michael; Mutzel, Petra
Line–plane intersection (1,697 words) [view diff] no match in snippet view article find links to article
equations for the point and line in the latter cases, have use in computer graphics, motion planning, and collision detection. In vector notation, a plane
Rotation (mathematics) (3,129 words) [view diff] no match in snippet view article
diagrams that visualize (1 + 1)-dimensional pseudo-Euclidean geometry on planar drawings. The study of relativity deals with the Lorentz group generated
Arc diagram (2,597 words) [view diff] no match in snippet view article find links to article
gap: Visualizing transition graphs with user-defined diagrams", IEEE Computer Graphics and Applications, 27 (5): 58–66, doi:10.1109/MCG.2007.121, PMID 17913025
True length (152 words) [view diff] no match in snippet view article find links to article
Worm's-eye view Zoom lens Topics 3D projection Anamorphosis Axonometry Computer graphics Computer-aided design Descriptive geometry Engineering drawing Map
Bidirectional texture function (500 words) [view diff] no match in snippet view article find links to article
Bidirectional texture function (BTF) is a 6-dimensional function depending on planar texture coordinates (x,y) as well as on view and illumination spherical
Medial axis (618 words) [view diff] no match in snippet view article find links to article
Alexandru (2016). "3D Skeletons: A State-of-the-Art Report" (PDF). Computer Graphics Forum. 35 (2). Wiley: 573–597. doi:10.1111/cgf.12865. ISSN 0167-7055
Ray-tracing hardware (2,142 words) [view diff] no match in snippet view article find links to article
researchers at the University of Tübingen with VIZARD II (2002) The computer graphics laboratory at Saarland University headed by Dr.-Ing. Philipp Slusallek
Pinhole camera model (1,601 words) [view diff] no match in snippet view article find links to article
how a camera depicts a 3D scene, for example in computer vision and computer graphics. The geometry related to the mapping of a pinhole camera is illustrated
ARToolKit (695 words) [view diff] no match in snippet view article find links to article
known a virtual camera can be positioned at the same point and 3D computer graphics models drawn exactly overlaid on the real marker. So ARToolKit solves
Bézier triangle (1,495 words) [view diff] no match in snippet view article find links to article
whole triangle in the same way. An advantage of Bézier triangles in computer graphics is that dividing the Bézier triangle into two separate Bézier triangles
Compositing manager (3,058 words) [view diff] no match in snippet view article find links to article
translating windows into one of a number of displays and virtual desktops. Computer graphics technology allows for visual effects to be rendered in real time such
Affine transformation (3,479 words) [view diff] no match in snippet view article find links to article
multiplying the respective matrices. This property is used extensively in computer graphics, computer vision and robotics. Suppose you have three points that
Match moving (2,913 words) [view diff] no match in snippet view article find links to article
allows the insertion of 2D elements, other live action elements or CG computer graphics into live-action footage with correct position, scale, orientation
Polygon (4,236 words) [view diff] no match in snippet view article find links to article
hexagons, and the sides and base of each cell are also polygons. In computer graphics, a polygon is a primitive used in modelling and rendering. They are
Picture plane (663 words) [view diff] no match in snippet view article find links to article
Worm's-eye view Zoom lens Topics 3D projection Anamorphosis Axonometry Computer graphics Computer-aided design Descriptive geometry Engineering drawing Map
Axonometry (1,441 words) [view diff] no match in snippet view article find links to article
graphical procedure belonging to descriptive geometry that generates a planar image of a three-dimensional object. The term "axonometry" means "to measure
Demo effect (1,166 words) [view diff] no match in snippet view article find links to article
rotozoomer using a combination of pre-rendered planar bitmaps and copper effects. 3D computer graphics has been featured in demos since the late 1980s
Layered graph drawing (2,246 words) [view diff] no match in snippet view article find links to article
drawing style. The ideal form for a layered drawing would be an upward planar drawing, in which all edges are oriented in a consistent direction and no
Straight skeleton (2,179 words) [view diff] no match in snippet view article find links to article
defined for simple polygons by Aichholzer et al. (1995), and generalized to planar straight-line graphs (PSLG) by Aichholzer & Aurenhammer (1996). In their
List of aperiodic sets of tiles (2,607 words) [view diff] no match in snippet view article find links to article
1016/0012-365X(95)00120-L Lagae, Ares (2007), Tile Based Methods in Computer Graphics (PDF) (PhD thesis), KU Leuven, p. 149, ISBN 978-90-5682-789-2, archived
WebGPU Shading Language (890 words) [view diff] no match in snippet view article find links to article
v t e Computer graphics Vector graphics Diffusion curve Pixel 2D graphics Alpha compositing Layers Text-to-image 2.5D Isometric graphics Mode 7 Parallax
Floor plan (807 words) [view diff] no match in snippet view article find links to article
Worm's-eye view Zoom lens Topics 3D projection Anamorphosis Axonometry Computer graphics Computer-aided design Descriptive geometry Engineering drawing Map
Plane-based geometric algebra (4,220 words) [view diff] no match in snippet view article find links to article
machine learning, rigid body dynamics, and computer science, especially computer graphics. It is usually combined with a duality operation into a system known
Worm's-eye view (330 words) [view diff] no match in snippet view article find links to article
Worm's-eye view Zoom lens Topics 3D projection Anamorphosis Axonometry Computer graphics Computer-aided design Descriptive geometry Engineering drawing Map
Bird's-eye view (760 words) [view diff] no match in snippet view article find links to article
Worm's-eye view Zoom lens Topics 3D projection Anamorphosis Axonometry Computer graphics Computer-aided design Descriptive geometry Engineering drawing Map
Polyhedron (10,651 words) [view diff] no match in snippet view article find links to article
Polyhedra make a frequent appearance in modern computational geometry, computer graphics, and geometric design with topics including the reconstruction of
Stereographic projection (6,215 words) [view diff] no match in snippet view article find links to article
foliation of a rock is a planar feature that often contains a linear feature called lineation. Similarly, a fault plane is a planar feature that may contain
Pick's theorem (2,339 words) [view diff] no match in snippet view article find links to article
(August 1978). "On the compactness of subsets of digital pictures". Computer Graphics and Image Processing. 8 (1): 136–143. doi:10.1016/s0146-664x(78)80021-5
3D scanning (10,085 words) [view diff] no match in snippet view article find links to article
SEM (microscopy applications only) PhotoModeler SketchUp tomviz 3D computer graphics software 3D printing 3D reconstruction 3D selfie Angle-sensitive pixel
Hearing the shape of a drum (1,717 words) [view diff] no match in snippet view article find links to article
Resolution of the Weyl-Berry Conjecture", Geometric Analysis and Computer Graphics, Math. Sci. Res. Inst. Publ., vol. 17, New York: Springer, pp. 119–126
Computer-mediated reality (1,680 words) [view diff] no match in snippet view article find links to article
Environment". Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia. GRAPHITE
Exploded-view drawing (648 words) [view diff] no match in snippet view article find links to article
Worm's-eye view Zoom lens Topics 3D projection Anamorphosis Axonometry Computer graphics Computer-aided design Descriptive geometry Engineering drawing Map
Text-to-image model (1,949 words) [view diff] no match in snippet view article find links to article
software 3D computer graphics software animation modeling rendering Raster graphics editors Vector graphics editors Algorithms List of computer graphics algorithms
Reverse perspective (494 words) [view diff] no match in snippet view article find links to article
Worm's-eye view Zoom lens Topics 3D projection Anamorphosis Axonometry Computer graphics Computer-aided design Descriptive geometry Engineering drawing Map
Image file format (3,299 words) [view diff] no match in snippet view article find links to article
raster-based, device-independent file type designed in the early days of computer graphics. It handles graphic files within the Microsoft Windows OS. Typically
Spatial relation (710 words) [view diff] no match in snippet view article find links to article
reasoning J Freeman (1975), "The modelling of spatial relations", Computer Graphics and Image Processing, Elsevier. doi:10.1016/S0146-664X(75)80007-4
Processor (computing) (1,130 words) [view diff] no match in snippet view article
are present in many computers and designed to efficiently perform computer graphics operations, including linear algebra. They are highly parallel, and
Rotation matrix (15,809 words) [view diff] no match in snippet view article find links to article
and are used extensively for computations in geometry, physics, and computer graphics. In some literature, the term rotation is generalized to include improper
Polymake (1,306 words) [view diff] no match in snippet view article find links to article
with symmetric polyhedra threejs: JavaScript library for animated 3D computer graphics tikz: TeX packages for creating graphics programmatically TropLi:
Quaternion (12,769 words) [view diff] no match in snippet view article find links to article
involving three-dimensional rotations, such as in three-dimensional computer graphics, computer vision, robotics, magnetic resonance imaging and crystallographic
Circular layout (1,818 words) [view diff] no match in snippet view article find links to article
embedder layout algorithm", IEEE Transactions on Visualization and Computer Graphics, 19 (6): 953–966, doi:10.1109/TVCG.2012.178, hdl:11693/21006, PMID 23559509
Curvilinear perspective (993 words) [view diff] no match in snippet view article find links to article
Worm's-eye view Zoom lens Topics 3D projection Anamorphosis Axonometry Computer graphics Computer-aided design Descriptive geometry Engineering drawing Map
Square (9,050 words) [view diff] no match in snippet view article find links to article
4–9. doi:10.2307/2346220. JSTOR 2346220. Salomon, David (2011). The Computer Graphics Manual. Springer. p. 30. ISBN 9780857298867. Smith, Alvy Ray (1995)
Vanishing point (1,856 words) [view diff] no match in snippet view article find links to article
Worm's-eye view Zoom lens Topics 3D projection Anamorphosis Axonometry Computer graphics Computer-aided design Descriptive geometry Engineering drawing Map
Convex set (3,429 words) [view diff] no match in snippet view article find links to article
ISBN 978-0-387-90685-0. OCLC 8169781. McConnell, Jeffrey J. (2006). Computer Graphics: Theory Into Practice. Jones & Bartlett Learning. p. 130. ISBN 0-7637-2250-2
Quasiconformal mapping (1,385 words) [view diff] no match in snippet view article find links to article
Ashish; Zorin, Denis (2012), "Computing extremal quasiconformal maps", Computer Graphics Forum, 31 (5), Wiley: 1679–1689, doi:10.1111/j.1467-8659.2012.03173
Cross section (geometry) (1,737 words) [view diff] no match in snippet view article
Worm's-eye view Zoom lens Topics 3D projection Anamorphosis Axonometry Computer graphics Computer-aided design Descriptive geometry Engineering drawing Map
Curve orientation (1,483 words) [view diff] no match in snippet view article find links to article
computer computations involved in most practical applications, such as computer graphics or CAD, the absolute values of the multipliers are usually smaller
W. T. Tutte (4,731 words) [view diff] no match in snippet view article find links to article
solutions to other computer graphics problems, such as morphing." Tutte was mainly responsible for developing the theory of enumeration of planar graphs, which
Outline of object recognition (2,929 words) [view diff] no match in snippet view article find links to article
Mumford. "A stochastic grammar of images." Foundations and Trends in Computer Graphics and Vision 2.4 (2007): 259-362. Nayar, Shree K., and Ruud M. Bolle
Ellipse (16,584 words) [view diff] no match in snippet view article find links to article
in 1984 by Jerry Van Aken. In 1970 Danny Cohen presented at the "Computer Graphics 1970" conference in England a linear algorithm for drawing ellipses
Convex hull (7,173 words) [view diff] no match in snippet view article find links to article
for constructing the convex differences tree of a simple polygon", Computer Graphics Forum, 11 (4): 235–240, doi:10.1111/1467-8659.1140235, S2CID 20137707
Cube (6,452 words) [view diff] no match in snippet view article find links to article
grids are usual in three-dimensional Cartesian coordinate systems. In computer graphics, an algorithm divides the input volume into a discrete set of cubes
Perspective (graphical) (3,572 words) [view diff] no match in snippet view article
actually appears to the eye. Instead, he formulated the theory based on planar projections, or how the rays of light, passing from the viewer's eye to
POV-Ray (2,246 words) [view diff] no match in snippet view article find links to article
those wanting to learn how ray tracing and related 3D geometry and computer graphics algorithms work. The current official version of POV-Ray is 3.7. This
Boris FX (2,910 words) [view diff] no match in snippet view article find links to article
founder Boris Yamnitsky shares his vision of the future with AI | Computer Graphics World". www.cgw.com. Retrieved 2025-03-21. "Boris FX: Growth and the
Plotting algorithms for the Mandelbrot set (6,964 words) [view diff] no match in snippet view article find links to article
software 3D computer graphics software animation modeling rendering Raster graphics editors Vector graphics editors Algorithms List of computer graphics algorithms
Fin (4,728 words) [view diff] no match in snippet view article find links to article
behavior"[permanent dead link] In: Proceedings of the 21st annual conference on Computer graphics and interactive techniques, pages 43–50. ISBN 0-89791-667-0. doi:10
Aperiodic tiling (3,547 words) [view diff] no match in snippet view article find links to article
Superficierum. 8: 115. Kaplan, Craig (2009). Introductory Tiling Theory for Computer Graphics. Morgan & Claypool Publishers. p. 55. ISBN 9781608450183. The Geometry
Rhombic dodecahedron (2,412 words) [view diff] no match in snippet view article find links to article
and manipulating maps of the cosmic microwave background, and in computer graphics for storing environment maps. The collections of the Louvre include
Amira (software) (3,706 words) [view diff] no match in snippet view article
Dyer, D.S. (1990). "A dataflow toolkit for visualization". IEEE Computer Graphics and Applications. 10 (4): 60–69. doi:10.1109/38.56300. S2CID 14426676
Laban movement analysis (2,068 words) [view diff] no match in snippet view article find links to article
effort and shape." In Proceedings of the 27th annual conference on Computer graphics and interactive techniques, pp. 173-182. ACM Press/Addison-Wesley
Bruce Donald (1,298 words) [view diff] no match in snippet view article find links to article
from Yale University in 1980. After working at the Laboratory for Computer Graphics and Spatial Analysis in the Graduate School of Design at Harvard University
Frenet–Serret formulas (5,011 words) [view diff] no match in snippet view article find links to article
applications in materials science and elasticity theory, as well as to computer graphics. The Frenet ribbon along a curve C is the surface traced out by sweeping
Academy Award for Technical Achievement (288 words) [view diff] no match in snippet view article find links to article
original concept and pioneering work; and Douglas Smythe and the Computer Graphics Department of Industrial Light & Magic for the development and the
Vector overlay (2,659 words) [view diff] no match in snippet view article find links to article
Steinitz, a landscape architect, helped found the Harvard Laboratory for Computer Graphics and Spatial Analysis, in part to develop GIS as a digital tool to
Fisheye lens (6,657 words) [view diff] no match in snippet view article find links to article
lens was for the Beastie Boys song "Hold It Now, Hit It" in 1987. In Computer Graphics, circular fisheye images can be used to create environment maps from
K-means clustering (7,772 words) [view diff] no match in snippet view article find links to article
quantization, a technique commonly used in signal processing and computer graphics, involves reducing the color palette of an image to a fixed number
Hypergraph (6,851 words) [view diff] no match in snippet view article find links to article
Hypergraph Visualization" (PDF). IEEE Transactions on Visualization and Computer Graphics. 26 (1). IEEE: 12. doi:10.1109/TVCG.2019.2933196. eISSN 1941-0506
List of MOSFET applications (14,408 words) [view diff] no match in snippet view article find links to article
include the following. Business machines Computer industry – PC market Computer graphics – graphics card Video memory – character generator, framebuffer, video
Radeon R100 series (2,519 words) [view diff] no match in snippet view article find links to article
Preview". Archived from the original on October 6, 2012. "Alex Vlachos - Computer Graphics". "ATI Radeon LE 32MB DDR". Archived from the original on March 9
Anamorphosis (4,032 words) [view diff] no match in snippet view article find links to article
Worm's-eye view Zoom lens Topics 3D projection Anamorphosis Axonometry Computer graphics Computer-aided design Descriptive geometry Engineering drawing Map
Stretched grid method (3,088 words) [view diff] no match in snippet view article find links to article
(written in Russian) Proceedings of the 11th International Conference on Computer Graphics&Vision GRAPHICON’2001, UNN, Nizhny Novgorod, 2001. pp. 138–143. Popov
Mandelbrot set (8,836 words) [view diff] no match in snippet view article find links to article
Bremen. The Mandelbrot set became prominent in the mid-1980s as a computer-graphics demo, when personal computers became powerful enough to plot and display
Finite element method (7,787 words) [view diff] no match in snippet view article find links to article
Rayleigh–Ritz method SDC Verifier Space mapping STRAND7 Tessellation (computer graphics) Weakened weak form Hoang, Viet Ha; Schwab, Christoph (2005). "High-dimensional
Farthest-first traversal (3,136 words) [view diff] no match in snippet view article find links to article
network, generation of virtual point lights in the instant radiosity computer graphics rendering method, and geometric range searching data structures. The
Polygon partition (2,525 words) [view diff] no match in snippet view article find links to article
include data compression, database systems, image processing and computer graphics. The most well-studied polygon partition problem is partitioning to
Computer (14,116 words) [view diff] no match in snippet view article find links to article
monolithic IC was fabricated using the planar process, developed by his colleague Jean Hoerni in early 1959. In turn, the planar process was based on Carl Frosch
Euler's rotation theorem (4,497 words) [view diff] no match in snippet view article find links to article
calculations, and their ability to minimize round-off errors. Also, in computer graphics the ability to perform spherical interpolation between quaternions
Bell Labs (12,233 words) [view diff] no match in snippet view article find links to article
1969 to 1971, Aaron Marcus, the first graphic designer involved with computer graphics, researched, designed, and programmed a prototype interactive page-layout
Cartographic design (6,034 words) [view diff] no match in snippet view article find links to article
the design opportunities offered by changing technology, especially computer graphics starting in the 1960s, geographic information systems starting in
Display resolution standards (13,910 words) [view diff] no match in snippet view article find links to article
Droid or the QVGA resolution on the HTC Tattoo. Three-dimensional computer graphics common on television throughout the 1980s were mostly rendered at
Quake III Arena (6,341 words) [view diff] no match in snippet view article find links to article
original authors proved to be much further back in the history of 3D computer graphics with Gary Tarolli's implementation for the SGI Indigo as a possible
Holography (7,982 words) [view diff] no match in snippet view article find links to article
object with a digital screen, which displays imagery generated with 3D computer graphics to provide the necessary depth cues. The reflection, which seems to
Smoothed-particle hydrodynamics (9,785 words) [view diff] no match in snippet view article find links to article
Yoichiro Kawaguchi (2007). Smoothed particle hydrodynamics on GPUs. Computer Graphics International. pp. 63–70. Alejandro Crespo; Jose M. Dominguez; Anxo
Index of electrical engineering articles (3,721 words) [view diff] no match in snippet view article find links to article
E F G H I J K L M N O P Q R S T U V W X Y Z 866A – 15 kV AC – 2D computer graphics – 3Com – Abrasion (mechanical) – AC adapter – AC power plugs and sockets
Image scanner (8,357 words) [view diff] no match in snippet view article find links to article
Users Benefit from Advances in Gray Scale, Color, and Resolution". Computer Graphics World. 12 (9). PennWell Publishing: 43 et seq – via Gale. "Peripheral
List of fellows of IEEE Computational Intelligence Society (65 words) [view diff] no match in snippet view article find links to article
uncertain nonlinear systems 2013 Rokne, Jon For contributions to computer graphics and geographic information systems 2013 Błażewicz, Jacek For contributions
Group (mathematics) (13,241 words) [view diff] no match in snippet view article
{\displaystyle n} dimensions. Rotation matrices in this group are used in computer graphics. Representation theory is both an application of the group concept
List of IEEE Milestones (1,960 words) [view diff] no match in snippet view article find links to article
– Dadda multiplier 1965 – Moore's Law 1965–1978 – Development of Computer Graphics and Visualization Techniques 1966 – Interactive Video Games 1966 –
Cross product (11,553 words) [view diff] no match in snippet view article find links to article
normal for a triangle or polygon, an operation frequently performed in computer graphics. For example, the winding of a polygon (clockwise or anticlockwise)
Unmanned aerial vehicle (15,078 words) [view diff] no match in snippet view article find links to article
17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications. SciTePress. pp. 136–146. arXiv:2104.06219
Fresnel equations (8,252 words) [view diff] no match in snippet view article find links to article
For low-precision applications involving unpolarized light, such as computer graphics, rather than rigorously computing the effective reflection coefficient
24-cell (30,715 words) [view diff] no match in snippet view article find links to article
[11 Jan 1994]. Applications of Quaternions to Dynamical Simulation, Computer Graphics and Biomechanics (Thesis). Delft University of Technology. doi:10
Departments of ITMO University (3,193 words) [view diff] no match in snippet view article find links to article
ranging from management, marketing and accounting to HR, web design and computer graphics. It is also the authorized continued education center for IBM, Microsoft
List of numerical analysis topics (8,327 words) [view diff] no match in snippet view article find links to article
analysis Isotonic regression Curve-fitting compaction Interpolation (computer graphics) See #Numerical linear algebra for linear equations Root-finding algorithm
3D rotation group (11,407 words) [view diff] no match in snippet view article find links to article
connection between quaternions and rotations, commonly exploited in computer graphics, is explained in quaternions and spatial rotations. The map from S3