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searching for Deferred shading 3 found (21 total)

alternate case: deferred shading

Wolfgang Engel (680 words) [view diff] exact match in snippet view article find links to article

In 2008 Engel introduced light pre-pass rendering as a method of deferred shading variant in the development of videogame graphics, and is known as an
Red Eclipse (977 words) [view diff] exact match in snippet view article find links to article
use more advanced rendering and lighting techniques — most notably deferred shading, better shadow-mapping, and support for reflection and refraction.
Battlefield: Bad Company 2 (6,216 words) [view diff] case mismatch in snippet view article find links to article
"DirectX 11: Frostbite 2 engine (Battlefield) uses Compute Shader for Deferred Shading". PC Games Hardware. Archived from the original on May 11, 2013. Retrieved