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Glossary of computer graphics
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This is a glossary of terms relating to computer graphics. For more general computer hardware terms, see glossary of computer hardware terms. ContentsVertex pipeline (150 words) [view diff] no match in snippet view article find links to article
(usually supplied as vector points), work with it if needed with either fixed function processes (earlier DirectX), or a vertex shader program (later DirectX)Projective texture mapping (587 words) [view diff] no match in snippet view article find links to article
Projective texture mapping is a method of texture mapping that allows a textured image to be projected onto a scene as if by a slide projector. ProjectiveBlinn–Phong reflection model (1,614 words) [view diff] no match in snippet view article find links to article
1977. Blinn–Phong is a shading model used in OpenGL and Direct3D's fixed-function pipeline (before Direct3D 10 and OpenGL 3.1), and is carried out onRasterisation (838 words) [view diff] no match in snippet view article find links to article
In computer graphics, rasterisation (British English) or rasterization (American English) is the task of taking an image described in a vector graphicsCaustic Graphics (1,708 words) [view diff] no match in snippet view article find links to article
Graphics was a computer graphics and fabless semiconductor company that developed technologies to bring real-time ray-traced computer graphics to the massSoftware rendering (1,325 words) [view diff] no match in snippet view article find links to article
image from a model by means of computer software. In the context of computer graphics rendering, software rendering refers to a rendering process that isGraphics processing unit (6,224 words) [view diff] no match in snippet view article find links to article
electronic circuit designed for digital image processing and to accelerate computer graphics, being present either as a component on a discrete graphics card orTexture mapping (4,010 words) [view diff] no match in snippet view article find links to article
Texture mapping is a term used in computer graphics to describe how 2D images are projected onto 3D models. The most common variant is the UV unwrap,Triangle strip (1,055 words) [view diff] no match in snippet view article find links to article
In computer graphics, a triangle strip is a subset of triangles in a triangle mesh with shared vertices, and is a more memory-efficient method of storingNvidia RTX (1,200 words) [view diff] no match in snippet view article find links to article
contribution for their rendering. RTX facilitates a new development in computer graphics of generating interactive images that react to lighting, shadows andOpenGL ES (3,464 words) [view diff] no match in snippet view article find links to article
subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used byHardware acceleration (1,903 words) [view diff] no match in snippet view article find links to article
applications implemented on field-programmable gate arrays (FPGAs), and fixed-function implemented on application-specific integrated circuits (ASICs). HardwareRay-tracing hardware (2,140 words) [view diff] no match in snippet view article find links to article
researchers at the University of Tübingen with VIZARD II (2002) The computer graphics laboratory at Saarland University headed by Dr.-Ing. Philipp SlusallekHigh-Level Shader Language (930 words) [view diff] no match in snippet view article find links to article
detail increases as well as many special effects in both 2D and 3D computer graphics.[citation needed] HLSL programs come in six forms: pixel shaders (fragmentJava OpenGL (1,031 words) [view diff] no match in snippet view article find links to article
Kotlin side by side. Immediate mode sample (simplest example, using the Fixed-function graphics pipeline) @Override public void display(GLAutoDrawable drawable)OpenGL (6,061 words) [view diff] no match in snippet view article find links to article
showed some promise of bringing order to the world of interactive 3D computer graphics APIs, but on account of financial constraints at SGI, strategic reasonsGlossary of computer hardware terms (4,596 words) [view diff] no match in snippet view article find links to article
communication standards), primarily to assist in the acceleration of 3D computer graphics). Has largely been replaced by PCI Express since the mid 2000s. acceleratorGeneral-purpose computing on graphics processing units (7,258 words) [view diff] no match in snippet view article find links to article
processing unit (GPU), which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by theDirect3D (10,216 words) [view diff] no match in snippet view article find links to article
in interactive media ties. Direct3D contains many commands for 3D computer graphics rendering; however, since version 8, Direct3D has superseded the DirectDrawWebGL (2,673 words) [view diff] no match in snippet view article find links to article
provided implicitly by JavaScript. Like OpenGL ES 2.0, WebGL lacks the fixed-function APIs introduced in OpenGL 1.0 and deprecated in OpenGL 3.0. This functionalityGeForce 256 (1,304 words) [view diff] no match in snippet view article find links to article
Direct3D 7-compatible path, using a subset of Direct3D 9 to target the fixed-function pipeline of these GPUs. Without broad application support at the timePositive-definite kernel (4,346 words) [view diff] no match in snippet view article find links to article
applications that boil down to data fitting are rapid prototyping and computer graphics. Here one often uses implicit surface models to approximate or interpolateTensor (machine learning) (4,121 words) [view diff] no match in snippet view article
2000s, multilinear tensor methods crossed over into computer vision, computer graphics and machine learning with papers by Vasilescu or in collaborationAMD (16,788 words) [view diff] no match in snippet view article find links to article
chip with TV tuner card and the first chip that enabled display of computer graphics on a TV set. The cards featured 3D acceleration powered by ATI's 3DGeForce RTX 40 series (6,489 words) [view diff] no match in snippet view article find links to article
to be enabled by the developer Dual NVENC with 8K 10-bit 120FPS AV1 fixed function hardware encoding A new generation of Optical Flow Accelerator to aid