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Longer titles found: Interactive Fiction Competition (view), Shade (interactive fiction) (view), Interactive Fiction Collections (view), Interactive Fiction Technology Foundation (view), Unauthorized Termination (interactive fiction) (view), Interactive Fiction Database (view)

searching for interactive fiction 115 found (883 total)

alternate case: Interactive fiction

List of self-booting IBM PC compatible games (169 words) [view diff] exact match in snippet view article find links to article

Cube 1983 Puzzle DesignWare Cutthroats 1984 Interactive fiction Infocom Cyborg 1982 Interactive fiction Sentient / Softsmith Czorian Siege 1983 Action
Marc Blank (549 words) [view diff] no match in snippet view article find links to article
Marc Blank is an American game developer and software engineer. He is best known as part of the team that created one of the first commercially successful
The Spot (1,139 words) [view diff] exact match in snippet view article find links to article
employer to back the idea of an interactive fiction site, and the result was the most successful interactive fiction site to date. The site received over
Space Quest II (1,005 words) [view diff] no match in snippet view article find links to article
Space Quest II: Chapter II – Vohaul's Revenge (commonly known as Space Quest II: Vohaul's Revenge) is a graphic adventure game released on November 14
William Crowther (programmer) (1,245 words) [view diff] case mismatch in snippet view article
to Interactive Fiction. MIT Press. p. 88. ISBN 978-0-262-63318-5. Nick Montfort (2005). Twisty Little Passages: An Approach to Interactive Fiction. MIT
Scott Adams (game designer) (1,133 words) [view diff] no match in snippet view article
Scott Adams (born July 10, 1952) is an American entrepreneur, computer programmer, and video game designer. He co-founded, with then-wife Alexis, Adventure
Naoki Hisaya (655 words) [view diff] no match in snippet view article find links to article
Naoki Hisaya (久弥 直樹, Hisaya Naoki), born Naoki Hayashi (林 直樹, Hayashi Naoki), is a Japanese screenwriter who has worked for Tactics, Key and Siesta, but
Space Quest III (1,569 words) [view diff] no match in snippet view article find links to article
Space Quest III: The Pirates of Pestulon is a 1989 graphic adventure game by Sierra On-Line, and the third game in the Space Quest series. Players assume
King's Quest III (2,932 words) [view diff] case mismatch in snippet view article find links to article
Human – Review – Adventure Classic Gaming – ACG – Adventure Games, Interactive Fiction Games – Reviews, Interviews, Features, Previews, Cheats, Galleries
King's Quest IV (2,123 words) [view diff] no match in snippet view article find links to article
King's Quest IV: The Perils of Rosella is a graphic adventure game developed by Sierra On-Line for the MS-DOS, Amiga, Apple II, Apple IIGS, and Atari ST
Space Quest I (1,555 words) [view diff] exact match in snippet view article find links to article
soundtrack with notably richer sound. A precursor of this game is the interactive fiction game Planetfall, created by Infocom, whose player-character is a
King's Quest II (2,058 words) [view diff] no match in snippet view article find links to article
King's Quest II: Romancing the Throne is the second installment in the King's Quest series of graphic adventure games by Sierra On-Line. It was originally
Late Fragment (130 words) [view diff] no match in snippet view article find links to article
Late Fragment is a 2007 Canadian interactive cinema production, written and directed by Daryl Cloran, Anita Doron and Mateo Guez. It is North America's
Police Quest: In Pursuit of the Death Angel (1,578 words) [view diff] no match in snippet view article find links to article
Police Quest: In Pursuit of the Death Angel (also known as Police Quest I or simply Police Quest) is a 1987 police procedural adventure video game developed
Leisure Suit Larry Goes Looking for Love (in Several Wrong Places) (1,617 words) [view diff] no match in snippet view article
Leisure Suit Larry Goes Looking for Love (in Several Wrong Places) is the second game in the Leisure Suit Larry series of graphical adventure games, designed
Black Mirror: Bandersnatch (9,464 words) [view diff] exact match in snippet view article find links to article
Brooker wrote the 170-page script in Twine, a tool for writing interactive fiction, also using Scrivener, Final Draft and multiple versions of Microsoft
A Heist with Markiplier (2,342 words) [view diff] no match in snippet view article find links to article
A Heist with Markiplier is a 2019 interactive comedy film written and directed by Mark Fischbach, better known by his online pseudonym Markiplier. The
Jun Maeda (2,423 words) [view diff] no match in snippet view article find links to article
Jun Maeda (麻枝 准, Maeda Jun, born January 3, 1975) is a Japanese writer and composer. He is a co-founder of the visual novel brand Key under Visual Arts
Mike Verdu (1,245 words) [view diff] no match in snippet view article find links to article
Michael Verdu (born December 28, 1964) is an American manager and producer and author of computer games. Verdu was born on December 28, 1964. His father
Yoon Ha Lee (1,029 words) [view diff] no match in snippet view article find links to article
Yoon Ha Lee (born 1979 in Houston, Texas) is an American science fiction and fantasy writer, known for his Machineries of Empire space opera novels and
Transylvania (series) (254 words) [view diff] no match in snippet view article
Transylvania was the name of a trilogy of computer games released for several home computers of the 1980s. The games were graphic adventure games created
James Clavell (3,059 words) [view diff] no match in snippet view article find links to article
James Clavell (born Charles Edmund Dumaresq Clavell; 10 October 1921 – 7 September 1994) was an Australian-born, British-raised and educated, naturalized-American
Graphic Adventure Creator (392 words) [view diff] no match in snippet view article find links to article
Graphic Adventure Creator (often shortened to GAC) is a game creation system/programming language for adventure games published by Incentive Software,
SwordThrust (553 words) [view diff] no match in snippet view article find links to article
SwordThrust is an interactive text adventure game for the Apple II, created by Donald Brown and published by CE Software in 1981. It consists of seven
Donald Brown (programmer) (269 words) [view diff] no match in snippet view article
Donald M. Brown is a programmer and the creator of Eamon, a long-running non-commercial role-playing game series for the Apple II computer first released
Pygmalion (mythology) (4,116 words) [view diff] no match in snippet view article
In Greek mythology, Pygmalion (/pɪɡˈmeɪliən/; Ancient Greek: Πυγμαλίων Pugmalíōn, gen.: Πυγμαλίωνος) was a legendary figure of Cyprus. He is most familiar
Radical Dreamers (4,399 words) [view diff] no match in snippet view article find links to article
Radical Dreamers is a 1996 text-based visual novel adventure video game developed and published by Square for the Satellaview, a satellite peripheral for
S. Andrew Swann (587 words) [view diff] no match in snippet view article find links to article
S. Andrew Swann (alternately S. A. Swann, S. A. Swiniarski, and Steven Krane) is an American science fiction and fantasy author living in Solon, Ohio,
Shadowrun (1996 video game) (272 words) [view diff] no match in snippet view article
Shadowrun (シャドウラン, Shadouran) is a cyberpunk visual novel role-playing video game for the Sega Mega-CD adapted from the Japanese version of the pen and
Circa 1948 (526 words) [view diff] no match in snippet view article find links to article
Circa 1948 is both a 2014 interactive app for iOS devices and an interactive installation created by Stan Douglas and the National Film Board of Canada's
Neurocracy (944 words) [view diff] no match in snippet view article find links to article
Neurocracy is a browser-based video game developed by Joannes Truyens, Matei Stanca and Younès Rabii under the label Playthroughline, released in ten weekly
Starship Titanic (5,154 words) [view diff] exact match in snippet view article find links to article
play" and suggested that it might be "a milestone in the annals of interactive fiction". Writing for USA Today, Jeffrey Adam Young rated it three and a
Heroes Evolutions (1,242 words) [view diff] case mismatch in snippet view article find links to article
received a Creative Arts Emmy for Interactive Media Programming: Interactive Fiction. As of November 8, 2008, during the show's third season, Heroes Evolutions
Max Gladstone (1,395 words) [view diff] no match in snippet view article find links to article
Max Gladstone (born May 28, 1984) is an American fantasy author. He is best known for his 2012 debut novel Three Parts Dead, which is part of The Craft
Chad, Matt & Rob (1,836 words) [view diff] no match in snippet view article find links to article
Chad, Matt & Rob was an American group of filmmakers based in Los Angeles known for their short films that blend comedy with horror, adventure, and sci-fi
Profezia (175 words) [view diff] no match in snippet view article find links to article
Profezia (Italian for "prophecy") is a 1991 adventure video game with a multiple-choice interface: as opposed to classic adventures where the player is
Fergus McNeill (926 words) [view diff] exact match in snippet view article find links to article
crime thriller, Up Close And Fatal, was published in 2022. Early interactive fiction titles and PC CD games Sherwood Forest - Delta 4 The Dragonstar Trilogy
Natural-language programming (1,568 words) [view diff] exact match in snippet view article find links to article
interfaces include Inform 7, a natural programming language for making interactive fiction, Shakespeare, an esoteric natural programming language in the style
List of Mac games (957 words) [view diff] exact match in snippet view article find links to article
Infocom 1984 Interactive fiction Commercial 1–7 Zork II Infocom 1984 Interactive fiction Commercial 1–7 Zork III Infocom 1984 Interactive fiction Commercial
Natural-language programming (1,568 words) [view diff] exact match in snippet view article find links to article
interfaces include Inform 7, a natural programming language for making interactive fiction, Shakespeare, an esoteric natural programming language in the style
A Dark Room (1,548 words) [view diff] no match in snippet view article find links to article
A Dark Room is an open-source text-based role-playing game. It was originally published for web browsers by Canadian indie studio Doublespeak Games on
Telling Lies (video game) (2,890 words) [view diff] no match in snippet view article
Telling Lies (stylized as telling l!es) is a narrative video game developed by Sam Barlow and Furious Bee and published by Annapurna Interactive in August
Judith Pintar (711 words) [view diff] exact match in snippet view article find links to article
of interactive fiction. She is also a Celtic harp player and a composer of instrumental music. Pintar is the author of CosmoServe, an interactive fiction
Adventure Master (152 words) [view diff] no match in snippet view article find links to article
Adventure Master was a system for writing text adventures with graphics. It was written by Christopher Chance and published by CBS Software in 1984. It
Quarantine Circular (258 words) [view diff] no match in snippet view article find links to article
Quarantine Circular is a text-based adventure game developed and published by Mike Bithell Games. The game was released for Microsoft Windows and macOS
Quarantine Circular (258 words) [view diff] no match in snippet view article find links to article
Quarantine Circular is a text-based adventure game developed and published by Mike Bithell Games. The game was released for Microsoft Windows and macOS
Cat Burglar (1,029 words) [view diff] exact match in snippet view article find links to article
it was acquired by Netflix. The pair were previously involved in interactive fiction in the 2018 special Bandersnatch, part of the science fiction anthology
Amazon (643 words) [view diff] exact match in snippet view article find links to article
piece Amazons (solitaire), a card game Amazon (video game), a 1984 interactive fiction graphic adventure game Amazon: Guardians of Eden, a 1992 video game
Don't Shit Your Pants (1,158 words) [view diff] no match in snippet view article find links to article
Don't Shit Your Pants (stylized as Don't Shit Your Pants! A survival horror game) is a browser-based text adventure game created by Canadian developers
Lifeline (2015 video game) (1,421 words) [view diff] case mismatch in snippet view article
App Store. Retrieved 2018-08-30. "Interactive Fiction Games - Lifeline Universe | Big Fish Games". Interactive Fiction Games - Lifeline Universe | Big Fish
You vs. Wild (672 words) [view diff] no match in snippet view article find links to article
You vs. Wild is a 2019 interactive American adventure reality television series on Netflix. The snake premise revolves around making key decisions to help
Tim Pollard (531 words) [view diff] no match in snippet view article find links to article
Tim Pollard (born 23 February 1964) is an English actor and entertainer who appears and performs as Robin Hood in and around his home town of Nottingham
HAUNT (281 words) [view diff] case mismatch in snippet view article find links to article
1998 the source code of the partly ported version was given to the Interactive Fiction Archive for publication. Laird is now a professor at University of
Z1 (262 words) [view diff] exact match in snippet view article find links to article
Sony Sony Xperia Z1, a smartphone manufactured by Sony Zork I, an interactive fiction computer game the train code for high-speed train between Shanghai
List of Apple IIGS games (212 words) [view diff] exact match in snippet view article find links to article
& Olivier Zardini (Brutal Deluxe) Interactive fiction Beyond Zork 1988 Brian Moriarty Infocom Interactive fiction Bill Palmer 2021 Antoine Vignau & Olivier
Emily Is Away (1,086 words) [view diff] no match in snippet view article find links to article
Emily Is Away is an indie visual novel by game developer Kyle Seeley, released for free in November 2015. Set in the early-to-mid 2000s, Emily Is Away
Collapsus (231 words) [view diff] exact match in snippet view article find links to article
Collapsus is a project that combines animation, interactive fiction, and documentary film. This story follows how the impending energy crisis affects
List of women electronic writers (1,223 words) [view diff] exact match in snippet view article find links to article
pioneer Anna Anthropy (fl 2010), American video game designer and interactive fiction author Kate Armstrong (fl 2000s), Canadian multimedia artist, experimental
Edward Packard (writer) (1,233 words) [view diff] exact match in snippet view article
in which the reader chooses what happens, has come to be called "interactive fiction". Packard wrote many other children's books as well, and is also
Savoir faire (155 words) [view diff] exact match in snippet view article find links to article
Savoir-faire, a French phrase used by English speakers Savoir-Faire, interactive fiction by Emily Short Savoir Faire (barge), a European cargo vessel built
The Stainless Steel Rat Saves the World (video game) (208 words) [view diff] no match in snippet view article
The Stainless Steel Rat Saves the World is a 1984 video game programmed by Shards Software and published by Mosaic Publishing. The Stainless Steel Rat
Mark Teppo (393 words) [view diff] exact match in snippet view article find links to article
Creative Officer of Subutai Corporation, whose first offering is the interactive fiction project The Mongoliad. The Oneiromantic Mosaic of Harry Potemkin
Stories Untold (video game) (1,863 words) [view diff] no match in snippet view article
Stories Untold is an episodic horror adventure-puzzle video game developed by No Code and published by Devolver Digital. Written and directed by Jon McKellan
Violet (288 words) [view diff] exact match in snippet view article find links to article
Violet (musical), by Jeanine Tesori Violet (computer game), a 2008 interactive fiction game Pokémon Violet, one of the two paired Pokémon Scarlet and Violet
Suspension (320 words) [view diff] exact match in snippet view article find links to article
Suspended (film), 1987 Polish film Suspended (video game) (1983), an interactive fiction video game "Suspension", a song by Lights from Siberia, 2011 Suspension
Alexis Kennedy (1,216 words) [view diff] exact match in snippet view article find links to article
developed browser-based interactive fiction, including Fallen London and a platform called Story Nexus for other interactive fiction. The company later developed
Richard Evans (AI researcher) (245 words) [view diff] exact match in snippet view article
Emily Short, of Little Text People, developing real-time multiplayer interactive fiction. Little Text People was acquired by Linden Lab in January 2012 for
Ben Collins-Sussman (898 words) [view diff] exact match in snippet view article find links to article
co-author of two books on software and management. He co-created two interactive fiction games, Rover's Day Out and Hoosegow. Collins-Sussman lives and works
Sorcerer (295 words) [view diff] exact match in snippet view article find links to article
role playing game made by Ron Edwards Sorcerer (video game), a 1984 interactive fiction computer game made by Infocom Sorcerer (band), a Swedish epic doom
Beatle Quest (507 words) [view diff] no match in snippet view article find links to article
Beatle Quest is a text adventure video game developed and published by Number 9 Software. Written by Garry Marsh, the game was developed using The Quill
Mózgprocesor (350 words) [view diff] no match in snippet view article find links to article
Mózgprocesor (Brain Processor) is a Polish video game published in 1989 by Computer Adventure Studio for ZX Spectrum and in 1990 for the Atari 8-bit computers
Rape Day (1,455 words) [view diff] no match in snippet view article find links to article
Rape Day is a cancelled indie adult visual novel developed by Desk Plant and originally intended to be released in April 2019. The story focuses on a serial
Mackerelmedia Fish (416 words) [view diff] no match in snippet view article find links to article
Mackerelmedia Fish is a 2020 experimental ARG-like browser-based video game developed by Nathalie Lawhead. The game explores themes and settings related
Jamie Kane (2,447 words) [view diff] exact match in snippet view article find links to article
000 players in the first year. It could be just the start of new interactive fiction by the BBC." The BBC commissioned development of the game in February
MetaArcade (326 words) [view diff] exact match in snippet view article find links to article
on interactive fiction adventures for mobile platforms. They produced Adventure Creator, a platform which allows users to easily create interactive fiction
Muzeum Mrtvol (109 words) [view diff] exact match in snippet view article find links to article
Muzeum Mrtvol is a 1993 Czech text-based interactive fiction adventure game developed by Vladimír Peníška and Oldřich Křivánek of Computer Experts and
Vruće Ljetovanje (489 words) [view diff] no match in snippet view article find links to article
Vruće Ljetovanje (English: Hot Summer Vacation) is an adventure game published by Suzy Soft for ZX Spectrum in 1985. It was written and developed by Ivan
Carol Reed Mysteries (2,493 words) [view diff] case mismatch in snippet view article find links to article
- Interview - Adventure Classic Gaming - ACG - Adventure Games, Interactive Fiction Games - Reviews, Interviews, Features, Previews, Cheats, Galleries
Winter Wonderland (disambiguation) (150 words) [view diff] exact match in snippet view article
South Korean boy group Shinee Winter Wonderland (game), a piece of interactive fiction by Laura A. Knauth Hyde Park Winter Wonderland, an annual festival
Facade (disambiguation) (180 words) [view diff] exact match in snippet view article
game), a 2005 independent experimental video game in the genre of interactive fiction Facade pattern, in programming, a structural pattern used alongside
Emily is Away Too (1,199 words) [view diff] no match in snippet view article find links to article
Emily is Away Too is a 2017 indie visual novel by Kyle Seeley. It is the spiritual successor to the 2015 video game Emily is Away. The game is primarily
Faire (157 words) [view diff] exact match in snippet view article find links to article
electronic music festival in San Francisco Savoir-Faire, a piece of interactive fiction written by Emily Short Scènes à faire, a principle in copyright law
Emily is Away Too (1,199 words) [view diff] no match in snippet view article find links to article
Emily is Away Too is a 2017 indie visual novel by Kyle Seeley. It is the spiritual successor to the 2015 video game Emily is Away. The game is primarily
Frenetic (81 words) [view diff] exact match in snippet view article find links to article
software-defined networks (SDNs) The Frenetic Five, a series of interactive fiction ("text adventure") games for a wide variety of platforms Frenetic
Arc Symphony (1,152 words) [view diff] no match in snippet view article find links to article
Arc Symphony is an adventure video game developed by Matilde Park and Penelope Evans, and released on May 15, 2017, both as a browser game and in a downloadable
James Duncan Lawrence (author) (805 words) [view diff] exact match in snippet view article
comic strip. Later in his career, Lawrence co-wrote two Infocom interactive fiction games with Stu Galley: Seastalker (1984) and Moonmist (1986). Lawrence
Grue (221 words) [view diff] exact match in snippet view article find links to article
by American author Jack Vance and featured in the Zork series of interactive fiction computer games Grue (Freedom City), an alien race in the role-playing
Wannabes (online game) (350 words) [view diff] no match in snippet view article
Wannabes is an online interactive soap and game created for the BBC by Illumna Digital. Wannabes follows on from Jamie Kane, the BBC's previous foray into
Vampire: The Masquerade (disambiguation) (157 words) [view diff] exact match in snippet view article
video game Vampire: The Masquerade (Choice of Games), a line of interactive fiction video games Vampire: The Masquerade – Bloodlines 2, a video game
Gateway (698 words) [view diff] exact match in snippet view article find links to article
series published by IDW Publishing Gateway (video game), a 1992 interactive fiction game based on Frederik Pohl's novel Gateway II: Homeworld, the 1993
Player character (1,553 words) [view diff] case mismatch in snippet view article find links to article
Jeremy (December 2007). Command Lines: Aesthetics and Technique in Interactive Fiction and New Media. University of California, Santa Barbara. p. 199. ISBN 9780549363354
Designing Virtual Worlds (816 words) [view diff] exact match in snippet view article find links to article
Skotos.net, a website founded in 1999 and dedicated to "multiplayer interactive fiction on the Internet" , called it a "must-read" work, but that he found
Christminster (72 words) [view diff] exact match in snippet view article find links to article
Thomas Hardy's novel Jude the Obscure Christminster (interactive fiction), an interactive fiction game by Gareth Rees. This disambiguation page lists articles
Pawn (179 words) [view diff] exact match in snippet view article find links to article
Pawn (2020 film), a South Korean film The Pawn (video game), 1985 interactive fiction game "Pawns", a song on the 2017 Paloma Faith album The Architect
VN (129 words) [view diff] exact match in snippet view article find links to article
code top-level domain (ccTLD) for Vietnam Visual novel, a type of interactive fiction game Vestibular nuclei, collections of neurons in the brain of humans
Jewels of the Oracle (1,251 words) [view diff] exact match in snippet view article find links to article
whole point of the story that has been so elaborately created." Interactive fiction personality Andrew Plotkin wrote that the game was "one-third recycled
The Legend of Lotus Spring (1,355 words) [view diff] case mismatch in snippet view article find links to article
adventure". IGN. Retrieved 16 March 2013. "Anne-Marie Huurre Chat - Interactive Fiction". 2000-08-19. Archived from the original on 2000-08-19. Retrieved
Shannon Donnelly (560 words) [view diff] exact match in snippet view article find links to article
published romance novels, Donnelly was an early pioneer in the field of interactive fiction, expressed in the form of video games and internet websites. Her
Robert Pinsky bibliography (360 words) [view diff] no match in snippet view article find links to article
A list of the published work by or about American poet Robert Pinsky. Collections Pinsky, Robert (1975). Sadness and happiness. Princeton, N.J.: Princeton
Warp (707 words) [view diff] exact match in snippet view article find links to article
Orange, a Japanese video game developer Warp (1985 video game), an interactive fiction game developed for the HP3000 platform Warp (1989 video game), a
MUD terminology (864 words) [view diff] case mismatch in snippet view article find links to article
Jeremy (December 2007). Command Lines: Aesthetics and Technique in Interactive Fiction and New Media (PDF) (Ph.D.). University of California, Santa Barbara
Casebook (video game) (348 words) [view diff] case mismatch in snippet view article
Kidnapped - Review - Adventure Classic Gaming - ACG - Adventure Games, Interactive Fiction Games - Reviews, Interviews, Features, Previews, Cheats, Galleries
In Space with Markiplier (0 words) [view diff] no match in snippet view article find links to article
Mass Effect: Revelation (530 words) [view diff] exact match in snippet view article find links to article
as it seamlessly transitions the best aspects of Mass Effect’s interactive fiction into an easily digested, compulsive read for fans of the universe
Time loop (1,527 words) [view diff] case mismatch in snippet view article find links to article
Douglass, Jeremy (2007). Command Lines: Aesthetics and Technique in Interactive Fiction and New Media. Santa Barbara, Cal.: University of California, Santa
Monty Python's The Meaning of Life (video game) (585 words) [view diff] case mismatch in snippet view article
Life - Review - Adventure Classic Gaming - ACG - Adventure Games, Interactive Fiction Games - Reviews, Interviews, Features, Previews, Cheats, Galleries
LH (327 words) [view diff] exact match in snippet view article find links to article
(and anime) series by author Ken Akamatsu The Lurking Horror, an interactive fiction game released in 1987 Korea Land and Housing Corporation, a South
Notes on the Voyage of Owl and Girl (402 words) [view diff] no match in snippet view article find links to article
Notes on the Voyage of Owl & Girl is a generative HTML work written by J.R. Carpenter. It debuted in 2013 and was printed in 2014.  The work has little
Sean Stewart (459 words) [view diff] exact match in snippet view article find links to article
years writing novels. He gradually moved from writing novels to interactive fiction, first as lead writer on the Web-based alternate reality game ([1])
Nancy Drew: Legend of the Crystal Skull (853 words) [view diff] case mismatch in snippet view article find links to article
Skull - Review - Adventure Classic Gaming - ACG - Adventure Games, Interactive Fiction Games - Reviews, Interviews, Features, Previews, Cheats, Galleries
Dungeon Master (disambiguation) (139 words) [view diff] exact match in snippet view article
video game for the ZX Spectrum Zork III: The Dungeon Master, a 1982 interactive fiction game Dungeon Master, a character in Dungeons & Dragons (TV series)
Star-crossed (disambiguation) (308 words) [view diff] exact match in snippet view article
riverside village in Devon, England Starcross (video game), a 1982 interactive fiction game Starcross (novel), a 2007 young adult novel by Philip Reeve
Missed Messages (372 words) [view diff] no match in snippet view article find links to article
Missed Messages (stylized as missed messages.) is a freeware visual novel game published by indie game developer Angela He. It was released on itch.io
Chris Remo (1,031 words) [view diff] exact match in snippet view article find links to article
2013. Retrieved October 20, 2013. Wawro, Alex (December 3, 2015). "Interactive fiction meets arcade racer: Designing Wheels of Aurelia". Gamasutra. Retrieved
The Second Coming (poem) (1,731 words) [view diff] exact match in snippet view article
Slouching Towards Gomorrah (1996), Daniel Ravipinto and Star Foster’s interactive fiction game Slouching Towards Bedlam (2003), and Brad DeLong's economic