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searching for Texture memory 28 found (39 total)

alternate case: texture memory

IMPACT (computer graphics) (249 words) [view diff] exact match in snippet view article

referred to as SE, SSE, and MXE (E-series). IMPACT uses Rambus RDRAM for texture memory. The IMPACT graphics architecture was superseded by SGI's VPro graphics
Hyper Neo Geo 64 (650 words) [view diff] exact match in snippet view article find links to article
RISC processor, 4 megabytes of program memory, 64 megabytes of 3D and texture memory, and 128 megabytes of memory for 2D characters and backgrounds. The
SGI Octane (1,236 words) [view diff] exact match in snippet view article find links to article
additional high speed Rambus RDRAM-based texture board which gives 4 MB of texture memory, which is practically indispensable, though quite expensive and fragile
SGI Indigo² and Challenge M (1,128 words) [view diff] exact match in snippet view article find links to article
IMPACT and Maximum IMPACT had this capability, and comes with 1 MB of texture memory as standard. The Solid IMPACT card is named "Solid" due to its applications
Shadow volume (2,234 words) [view diff] exact match in snippet view article find links to article
construction below), whereas the accuracy of a shadow map depends on the texture memory allotted to it as well as the angle at which the shadows are cast (at
Anisotropic filtering (1,312 words) [view diff] exact match in snippet view article find links to article
bytes or more, so each anisotropic pixel could require 512 bytes from texture memory, although texture compression is commonly used to reduce this. A video
Stage3D (1,819 words) [view diff] exact match in snippet view article find links to article
following components: Unified API - Unified ActionScript 3 API for managing texture memory, vertex shading, pixel shading, and mesh rendering. Transparently executed
Adobe Scout (365 words) [view diff] exact match in snippet view article find links to article
and replay or step through executed commands GPU memory use - Profile texture memory use with a real-time breakdown Stage3D Program Editor - Interactively
Texture filtering (2,189 words) [view diff] exact match in snippet view article find links to article
doing so it improves texture memory access and cache-line reuse through avoiding arbitrarily large access strides through texture memory during rasterization
Lightmap (903 words) [view diff] exact match in snippet view article find links to article
limited by the amount of disk storage space, bandwidth/download time, or texture memory available to the application. Some implementations attempt to pack multiple
SGI O2 (1,073 words) [view diff] exact match in snippet view article find links to article
graphics boards, though the Maximum IMPACT graphics is limited to 4 MB of texture memory, which can result in thrashing, whereas the O2 is limited only by available
Remaster (3,213 words) [view diff] exact match in snippet view article find links to article
appearance with no smoothly curving surfaces. Older computers also had less texture memory for 3D environments, requiring low-resolution bitmap images that look
Parallel Thread Execution (572 words) [view diff] exact match in snippet view article find links to article
kernel .shared memory shared between threads in a block .tex global texture memory (deprecated) Shared memory is declared in the PTX file via lines at
Destruction Derby 64 (1,238 words) [view diff] exact match in snippet view article find links to article
although the texture detail suffers due to the Nintendo 64's smaller texture memory. The game is set further apart with its very distinct racing system
SGI Fuel (739 words) [view diff] exact match in snippet view article find links to article
memory that is not being used for display is available for use as texture memory. The V12 supports high quality 48-bit RGBA imaging and both options
SGI VPro (424 words) [view diff] exact match in snippet view article find links to article
Model Colour depth Memory Texture memory (maximum) Geometry engine speed V6 48-bit RGBA 32 MB 8 MB Original V8 48-bit RGBA 128 MB 104 MB Original V10 48-bit
Texture mapping (3,947 words) [view diff] exact match in snippet view article find links to article
often addressed by texture caching techniques, such as the swizzled texture memory arrangement. The linear interpolation can be used directly for simple
Volume rendering (2,829 words) [view diff] exact match in snippet view article find links to article
processors (now able to independently branch) utilizing up to 1 GB of texture memory with floating point formats. With such power, virtually any algorithm
PlayStation 2 technical specifications (3,815 words) [view diff] exact match in snippet view article find links to article
to reorient our thinking after that. :) So now we have almost more texture memory than we know what to do with." Sony's Emotionally Charged Chip See pages
Nintendo 64 (10,014 words) [view diff] exact match in snippet view article find links to article
over larger surfaces. Compounded by a limit of 4,096 bytes of on-chip texture memory, the result is often a distorted, out-of-proportion appearance. Many
Nintendo DS (9,038 words) [view diff] exact match in snippet view article find links to article
polygon budget than its pixel fill rate. There are also 512 kilobytes of texture memory, and the maximum texture size is 1024 × 1024 pixels. The system has
CUDA (4,133 words) [view diff] exact match in snippet view article find links to article
constant memory 8 KiB 4 KiB 8 KiB Cache working set per multiprocessor for texture memory 16 KiB per TPC 24 KiB per TPC 12 KiB 12 – 48 KiB 24 KiB 48 KiB 32 KiB
Wii (17,364 words) [view diff] exact match in snippet view article find links to article
support more advanced visual effects and including 3 MB of embedded texture memory. It also contains Starlet, an ARM-based coprocessor with 96 KB of RAM
Final Fantasy VII (16,641 words) [view diff] exact match in snippet view article find links to article
PlayStation only had two megabytes of system memory and 500 kilobytes for texture memory. The team needed to figure out how to shrink the amount of data while
Crash Bandicoot (video game) (9,199 words) [view diff] exact match in snippet view article
Gavin created procedural textures to overcome the lack of available texture memory. Each level in Crash Bandicoot contains six to eight megabytes of textures
MDK2 (5,604 words) [view diff] exact match in snippet view article find links to article
had to reorient our thinking after that. So now we have almost more texture memory than we know what to do with." Gameplay tweaks introduced in MDK2: Armageddon
History of video games (23,791 words) [view diff] exact match in snippet view article find links to article
high frame rates. These changes necessitated larger storage space for texture memory on the hardware and greater bandwidth between the storage memory and
Thread block (CUDA programming) (2,237 words) [view diff] exact match in snippet view article
a read-only memory). Texture cache. (for aggregating bandwidth from texture memory). Schedulers for warps. (these are for issuing instructions to warps