Find link

language:

jump to random article

Find link is a tool written by Edward Betts.

searching for Lead programmer 441 found (464 total)

alternate case: lead programmer

Beamdog (669 words) [view diff] exact match in snippet view article find links to article

founded in 2009 by BioWare co-founder Trent Oster and former BioWare lead programmer Cameron Tofer. Beamdog's distribution service was launched in July
David Ansen (225 words) [view diff] exact match in snippet view article find links to article
director of the Los Angeles Film Festival. In 2015, Ansen was named lead programmer of the Palm Springs International Film Festival. Ansen is a current
Mike O'Brien (game developer) (242 words) [view diff] exact match in snippet view article
Before co-founding ArenaNet, he worked as a company director and a lead programmer at Blizzard Entertainment where he developed the 3D rendering engine
Sam Lantinga (384 words) [view diff] exact match in snippet view article find links to article
compatibility database for Executor, a proprietary Mac OS emulator. He was the lead programmer and a co-founder of the now-defunct Loki Software, which ported several
Bruce Daniels (331 words) [view diff] exact match in snippet view article find links to article
relational database management software for the Apple Macintosh. He was a lead programmer for the Macintosh, and a software manager for the Apple Lisa. When
The Island of Dr. Brain (305 words) [view diff] exact match in snippet view article find links to article
and was produced and directed by Brett Miller. Todd Powers was the lead programmer. The game's music was written by Rob Atesalp. The game's story starts
Yuji Naka (5,117 words) [view diff] exact match in snippet view article find links to article
including Girl's Garden (1985) and Phantasy Star II (1989). He was the lead programmer of the original Sonic games on the Mega Drive in the early 1990s, which
Eric Lengyel (628 words) [view diff] exact match in snippet view article find links to article
advanced technology group at Naughty Dog, and before that was the lead programmer for the fifth installment of Sierra's popular RPG adventure series
Geir Ivarsøy (229 words) [view diff] exact match in snippet view article find links to article
Geir Ivarsøy (June 27, 1957 – March 9, 2006) was the lead programmer at Opera Software. He and Jon von Tetzchner were part of a research group at the
Cosmic Rift (802 words) [view diff] exact match in snippet view article find links to article
was a two-dimensional massively multiplayer video game designed by lead programmer Jeff Petersen. It is based in a science fiction universe wherein players
Tom Hall (1,261 words) [view diff] exact match in snippet view article find links to article
designer, lead programmer 2003 Dig It! Monkeystone Games THQ Game designer, lead programmer 2003 Congo Cube Monkeystone Games THQ Game designer, lead programmer
Console (musician) (449 words) [view diff] exact match in snippet view article
electronic music project founded by Martin Gretschmann, the former lead programmer for the German band The Notwist. The band incorporates elements of
Celeste (video game) (8,205 words) [view diff] exact match in snippet view article
PICO-8. Thorson, who served as producer, and Berry, who served as the lead programmer, wanted to expand the PICO-8 version into a full game. Inspired in
Team Silent (804 words) [view diff] exact match in snippet view article find links to article
members of Team Silent include (arranged by last name): Akihiro Imamura: Lead programmer of Silent Hill, producer of Silent Hill 2, sub-producer of Silent Hill
Super Off Road (1,275 words) [view diff] exact match in snippet view article find links to article
Corporation. The game was designed and managed by John Morgan who was also lead programmer, and endorsed by professional off-road racer Ivan Stewart. Virgin Games
Video game design (3,431 words) [view diff] exact match in snippet view article find links to article
more powerful, the job of the game designer became separate from the lead programmer. Soon, game complexity demanded team members focused on game design
Sonic 3D Blast (4,743 words) [view diff] exact match in snippet view article find links to article
elements and improved controls, was released by the Genesis version's lead programmer, Jon Burton, in 2017. Sonic 3D Blast is a platform game presented from
Chris Deaner (212 words) [view diff] exact match in snippet view article find links to article
direction of the band's Steal the Blueprints clip. Deaner worked as a lead programmer on the multiplayer online game Code of Everand. He is notable as an
Mark A. O'Neill (746 words) [view diff] exact match in snippet view article find links to article
biology, complex systems and image analysis. He is the creator and lead programmer on a number of computational projects including the Digital Automated
Syndicate Wars (2,903 words) [view diff] exact match in snippet view article find links to article
spiritual successor (developed by the Syndicate Wars producer and lead programmer Mike Diskett), Satellite Reign, in August 2015. Syndicate Wars follows
Video game programmer (3,668 words) [view diff] exact match in snippet view article find links to article
determining which subsystem expertise is required to fix them. The lead programmer is ultimately in charge of all programming for the game. It is their
Rebecca Heineman (1,439 words) [view diff] exact match in snippet view article find links to article
Productions (later known as Interplay Entertainment). Heineman acted as lead programmer for the company, working on Wasteland, The Bard's Tale, various ports
Doug Church (429 words) [view diff] exact match in snippet view article find links to article
Underworld II: Labyrinth of Worlds Lead programmer, designer, additional support 1994 System Shock Lead programmer 1995 Flight Unlimited Programmer 1996
Patrick Wyatt (386 words) [view diff] case mismatch in snippet view article find links to article
Entertainment The Lost Vikings 2 (1997), Interplay Entertainment Producer and Lead Programmer WarCraft: Orcs & Humans (1994), Blizzard Entertainment Warcraft II:
John Swiderski (223 words) [view diff] exact match in snippet view article find links to article
Commodore 64 games, and later Amiga games for the shareware market as lead programmer. John took a hiatus from programming in 1993 when Commodore went bankrupt
Steve Grand (roboticist) (592 words) [view diff] exact match in snippet view article
British computer scientist and roboticist. He was the creator and lead programmer of the Creatures artificial life simulation, which he discussed in
Mark Frohnmayer (197 words) [view diff] exact match in snippet view article find links to article
an American software and electric vehicle entrepreneur. He was the lead programmer of Starsiege: Tribes and Tribes 2 at Dynamix before leaving to co-found
Gridiron! (1,221 words) [view diff] exact match in snippet view article find links to article
of Maryland studio, founded by MIT graduate Christopher Weaver and lead programmer Ed Fletcher, who aimed to create a more realistic sports simulation
John Carmack (4,655 words) [view diff] exact match in snippet view article find links to article
developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games Commander Keen, Wolfenstein 3D, Doom, Quake, and
Star Fox 2 (4,556 words) [view diff] exact match in snippet view article find links to article
of the SNES with Argonaut's Super FX chip. Dylan Cuthbert was the lead programmer, with Shigeru Miyamoto returning as the producer and Katsuya Eguchi
Gex (video game) (4,135 words) [view diff] exact match in snippet view article
movie stuntman named Gecko X before being retooled at the advisory of lead programmer Gregg Tavares. The game's lead character was intended as a mascot for
Insane (2000 video game) (630 words) [view diff] exact match in snippet view article
needed] It is the spiritual successor to the tech-demo Terep 2 by lead programmer Dénes Nagymáthé. A sequel, Insane 2, was released on 24 January 2012
David Brevik (1,238 words) [view diff] case mismatch in snippet view article find links to article
Programmer Justice League Task Force (1995) – Programmer Diablo (1997) – Lead Programmer, Senior Designer Diablo II (2000) – Project and Design Lead Warcraft
Stainless Games (764 words) [view diff] exact match in snippet view article find links to article
named Stainless Software, the company was founded in August 1994 by lead programmer Patrick Buckland and design director Neil Barnden. It was originally
Digital Cybercherries (507 words) [view diff] case mismatch in snippet view article find links to article
and publishing of "Paranormal Tales." The team includes Dec Doyle (Lead Programmer and Game Designer), Ulrich Gollick (Lead Audio Engineer and Game Designer)
Jeff Strain (500 words) [view diff] exact match in snippet view article find links to article
Prytania Media, a few days earlier. Strain previously worked as a lead programmer on Blizzard Entertainment's MMORPG World of Warcraft; he also created
RemoteAccess (785 words) [view diff] exact match in snippet view article find links to article
around 1995. Joel Ricketts of Interscape Development, who was the lead programmer, answered questions in the RA echomail forum about the potential development
4th Annual Interactive Achievement Awards (566 words) [view diff] exact match in snippet view article find links to article
only developer with more than one award-winning game. John Carmack, lead programmer of id Software titles Wolfenstein 3D, Doom, and Quake, was inducted
EarthBound (10,277 words) [view diff] exact match in snippet view article find links to article
staff from Mother (1989) included writer/director Shigesato Itoi and lead programmer Satoru Iwata, as well as composers Keiichi Suzuki and Hirokazu Tanaka
List of video game industry people (2,399 words) [view diff] exact match in snippet view article find links to article
Dungeon; also did Intellivision Utopia, first sim game Fred Ford: lead programmer of The Horde, Pandemonium!, the Star Control series, and the Skylanders
Rocket Jockey (2,405 words) [view diff] exact match in snippet view article find links to article
by SegaSoft in 1996. The game's concept was developed by designer/lead programmer Sean Callahan, paired with an alternate reality 1930s America setting
Brian Reynolds (game designer) (924 words) [view diff] exact match in snippet view article
Reynolds initiated his game career with MicroProse where he worked as lead programmer for a number of graphic adventure games. These included Rex Nebular
Jurassic Park Arcade (745 words) [view diff] exact match in snippet view article find links to article
capture the free-roaming dinosaurs. John Scott served as the game's lead programmer. Nate Vanderkamp, the game's lead artist and one of the primary game
Jurassic Park Arcade (745 words) [view diff] exact match in snippet view article find links to article
capture the free-roaming dinosaurs. John Scott served as the game's lead programmer. Nate Vanderkamp, the game's lead artist and one of the primary game
Video game producer (1,275 words) [view diff] exact match in snippet view article find links to article
staff. For larger games, the producer will seek the assistance of the lead programmer, art lead, game designer and testing lead. While it is customary for
Homeworld (6,513 words) [view diff] exact match in snippet view article find links to article
co-founders Alex Garden and Luke Moloney served as the director and lead programmer. The initial concept for the story is credited to writer David J. Williams
Mike Capps (executive) (1,308 words) [view diff] exact match in snippet view article
designing a fun military video game. He became the producer, designer and lead programmer of the America’s Army computer game. He used Epic's Games' Unreal Engine
Club Drive (2,723 words) [view diff] exact match in snippet view article find links to article
rules and objectives for competitive play. Club Drive was conceived by lead programmer Todd Powers. The game was intended to feature online play via the Jaguar
Mega Man (1987 video game) (5,181 words) [view diff] exact match in snippet view article
games. It was directed by Akira Kitamura, with Nobuyuki Matsushima as lead programmer. The game follows the humanoid robot and player-character Mega Man
Challenge ProMode Arena (1,052 words) [view diff] exact match in snippet view article find links to article
this would help advance Q3A as a professional sport. John Carmack, lead programmer of Q3A, suggested a more challenging version of the game might be better
Dragon's Gate (876 words) [view diff] exact match in snippet view article find links to article
from Simutronics where he had been a programmer on GemStone II and lead programmer on Orb Wars. Dragon's Gate was launched on GEnie in late 1989 and was
Project Unreality (377 words) [view diff] exact match in snippet view article find links to article
commercial games, a first for any Nintendo 64 emulator. In May 1998, lead programmer Michael Tedder announced that Project Unreality would be "put on the
NOTIS (377 words) [view diff] exact match in snippet view article find links to article
recruited Professor James S. Aagaard to spearhead the project as lead programmer, and Velma Veneziano as systems analyst. The core of the original system
John Romero (4,170 words) [view diff] exact match in snippet view article find links to article
to Another World 1989 New World Computing Lead programmer Magic Boxes 1989 Softdisk Publishing Lead programmer Journey: The Quest Begins 1989 Infocom Programmer
Liferea (442 words) [view diff] exact match in snippet view article find links to article
add custom scripts that run whenever a certain action occurs. The lead programmer of Liferea, Lars Windolf, who is German, pronounces the name of the
David Rosen (135 words) [view diff] exact match in snippet view article find links to article
American psychiatrist, Jungian analyst, and author David Rosen, CEO and lead programmer at Wolfire Games David Rosen (Scandal), a fictional character in the
Hunspell (412 words) [view diff] exact match in snippet view article find links to article
biologist and free software developer László Németh. His recent job as a lead programmer is related to also free software, especially to LibreOffice. He contributes
Doom (1993 video game) (10,997 words) [view diff] exact match in snippet view article
fighting demons with technology, using a new 3D game engine from the lead programmer, John Carmack. The designer Tom Hall initially wrote a science fiction
Baldies (3,325 words) [view diff] exact match in snippet view article find links to article
spearheaded by Creative Edge founder David Wightman, who served as lead programmer and designer. Wightman designed the game's concept to have the depth
Bullfrog Productions (5,529 words) [view diff] exact match in snippet view article find links to article
Lionhead's first artist. Also in 1997, Mike Diskett (the project leader, lead programmer, and lead designer of Syndicate Wars), Finn McGechie (the lead artist
Warhorse Studios (467 words) [view diff] exact match in snippet view article find links to article
Deliverance's ambitious Nintendo Switch port took 2 years of work, lead programmer reveals details". AUTOMATON WEST. Retrieved 16 February 2025. Wolens
Ed Boon (666 words) [view diff] exact match in snippet view article find links to article
fighting game series, along with John Tobias, and served as the series' lead programmer, with Tobias as the lead designer, until their partnership dissolved
David Silver (computer scientist) (713 words) [view diff] exact match in snippet view article
co-founded the video games company Elixir Studios, where he was CTO and lead programmer, receiving several awards for technology and innovation. Silver was
Akihiro Hino (265 words) [view diff] exact match in snippet view article find links to article
the OverBlood series for the original PlayStation. Hino acted as the lead programmer on the first OverBlood, and was subsequently promoted to lead designer
New York Film Festival (958 words) [view diff] exact match in snippet view article find links to article
years and the rise of auteurism. Richard Peña, then 34, took over as lead programmer in 1988. The Queens native was already an accomplished film historian
Cheyenne (video game) (447 words) [view diff] case mismatch in snippet view article
Hutcherson, Level Programmer NGI = Nick Ilyin, Lead Programmer VIC = Victor Tolomei, Lead Programmer LYN = Lynn Pointer, CG Artist KEN = Ken Nicholson
Graeme Devine (718 words) [view diff] exact match in snippet view article find links to article
concept of the 1992 puzzle video game The 7th Guest. Graeme was the lead programmer on the game and on its sequel The 11th Hour. The 7th Guest sold 2 million
Leslie Benzies (838 words) [view diff] exact match in snippet view article find links to article
Year Game title Role 1998 Space Station Silicon Valley Lead programmer 2001 Grand Theft Auto III Producer 2002 Grand Theft Auto: Vice City Producer 2003
Edge of Reality (177 words) [view diff] exact match in snippet view article find links to article
closed in 2018. Edge of Reality was founded in 1998 by Rob Cohen, the lead programmer of Turok: Dinosaur Hunter at Iguana Entertainment and Mike Panoff from
Julian LeFay (1,725 words) [view diff] exact match in snippet view article find links to article
Arena Lead programmer 1996 The Elder Scrolls II: Daggerfall Project leader and programmer 1997 An Elder Scrolls Legend: Battlespire Lead programmer and
Chris Sutherland (programmer) (422 words) [view diff] exact match in snippet view article
for The Amazing Spider-Man (1990) on Game Boy. Later, he became the lead programmer for Donkey Kong Country (1994), and was responsible for implementing
Steve Polge (542 words) [view diff] exact match in snippet view article find links to article
internet connections or experience with multiplayer gaming. I was the lead programmer for Unreal Tournament, and focused on AI, networking, player physics
Super QuickHook (1,886 words) [view diff] exact match in snippet view article find links to article
Orlando, and Brandon Rhodes. Auwae designed the game, Orlando was the lead programmer, and Rhodes was the lead artist. Super QuickHook received "universal
Keno Fischer (929 words) [view diff] exact match in snippet view article find links to article
contaminated sites in the western hemisphere". Fischer is also the lead programmer of several projects using the Julia language, such as Cxx.jl and XLA
Puyo Puyo!! 20th Anniversary (303 words) [view diff] case mismatch in snippet view article find links to article
(July 14, 2011). Puyo Puyo!! 20th Anniversary (Nintendo DS). Sega. Lead Programmer: Takuma Komatsu "GameSpot Japan - 8種類の新ルールや協力モードを搭載--「ぷよぷよ!!」が2011年7月14日に発売"
Missile Command 3D (3,131 words) [view diff] exact match in snippet view article find links to article
Command 3D. The game was ultimately completed by Martin Barlow as lead programmer, but the VR headset was cancelled due to health concerns. It remains
Breakout 2000 (3,085 words) [view diff] exact match in snippet view article find links to article
productivity software for PC and WalZ, a Breakout-style game for Atari ST. Lead programmer Mario Perdue originally developed a Windows 3.1x version of WalZ, which
CPanel (1,140 words) [view diff] exact match in snippet view article find links to article
program called WebPanel; this version was run by VDI. Without the lead programmer, VDI was not able to continue any work on cPanel and eventually stopped
Blue Lightning (1989 video game) (1,942 words) [view diff] exact match in snippet view article
system in North America and was jointly written by Stephen Landrum, lead programmer Brian Bowhay, who also developed the Lynx hardware and Chip's Challenge
Calgary International Film Festival (1,083 words) [view diff] exact match in snippet view article find links to article
to watch at the Calgary International Film Festival, according to lead programmer". CBC News Calgary, September 22, 2020. "About Us". Calgary International
Library Genesis (2,473 words) [view diff] exact match in snippet view article find links to article
technical errors, appeared to no longer be actively managed and its lead programmer was reported to be "inactive". In mid-December 2024, as the majority
Rival Ball (2,605 words) [view diff] exact match in snippet view article find links to article
the passing of Seumas McNally (1979–2000), the company's founder and lead programmer. Rival Ball was followed by Rival Ball Tournament in 2004. The object
Planet Moon Studios (294 words) [view diff] exact match in snippet view article find links to article
operations Tim Williams, Creative Director/Head writer emeritus Andy Astor, Lead programmer emeritus Products Giants: Citizen Kabuto Armed and Dangerous Website
Christopher Slowe (789 words) [view diff] exact match in snippet view article find links to article
original on June 28, 2011. Retrieved January 26, 2013. "Dream job 3: Lead programmer for a dot-com start-up – 25 October 2009". New Scientist. October 25
Syndicate (series) (1,634 words) [view diff] exact match in snippet view article
cancelled in 1997. On 15 May 2013, Mike Diskett (who was the producer and lead programmer for Syndicate Wars) posted a video on YouTube that revealed an imminent
Buffy the Vampire Slayer: Wrath of the Darkhul King (3,593 words) [view diff] exact match in snippet view article find links to article
Sosuke Yamazaki and produced by Iku Mizutani. Katsuo Inagaki was the lead programmer and was assisted by Masashi Ueda. The visual artists were Tomoki Hamuro
Splatoon (video game) (6,155 words) [view diff] exact match in snippet view article
squid and the ability to swim through ink. The concept was created by lead programmer Shintaro Sato, who had previously worked on games in the Animal Crossing
Al Lowe (1,263 words) [view diff] exact match in snippet view article find links to article
The Black Cauldron, all based on Disney properties. Later, he was lead programmer on King's Quest III and Police Quest I and also created the music for
Super Mario's Wacky Worlds (1,175 words) [view diff] case mismatch in snippet view article find links to article
Merijn; John Brooks (October 2, 2003). "Interview with John Brooks - Lead Programmer on Super Mario's Wacky Worlds". The Black Moon Project. Retrieved April
Wayne Ratliff (290 words) [view diff] exact match in snippet view article find links to article
Ratliff was the project manager for dBASE III, as well as designer and lead programmer. From 1987 to 1988 Ratliff wrote Emerald Bay, a client/server database
Trade Wars (1,115 words) [view diff] exact match in snippet view article find links to article
include Paul Sage, lead designer of Ultima Online, Josh Johnston, lead programmer of Jumpgate, and Eric Wang, producer of Earth & Beyond. In 2013, the
Kiva Reardon (1,003 words) [view diff] exact match in snippet view article find links to article
Festival, and the International Film Festival Rotterdam. She was the lead programmer of Contemporary World Cinema at the Toronto International Film Festival
Peter Molyneux (2,365 words) [view diff] exact match in snippet view article find links to article
Magic Carpet 1994 Executive producer Theme Park 1994 Project leader/lead programmer Hi-Octane 1995 Executive producer Magic Carpet 2 1995 Designer Dungeon
Hybrid Graphics (248 words) [view diff] case mismatch in snippet view article find links to article
In article: W3D ("Westwood 3D") RPGVault's interview with EverQuest Lead Programmer Jamey Ryan Archived 2005-02-11 at the Wayback Machine Umbra Software
The New Tetris (810 words) [view diff] exact match in snippet view article find links to article
criteria for what constitutes a spin move differs significantly. The lead programmer on The New Tetris, David Pridie, placed a secret hidden rant within
Thief: The Dark Project (8,642 words) [view diff] exact match in snippet view article find links to article
got there", lead programmer Tom Leonard later said. This stress caused several team members to voluntarily quit, including the lead programmer, Briscoe Rogers
Mythic Entertainment (1,400 words) [view diff] exact match in snippet view article find links to article
(MMORPG). Dark Age of Camelot development was led by Rob Denton, as lead programmer, and by Matt Firor as Producer. Its support and development continues
Keiichi Yano (video game designer) (427 words) [view diff] exact match in snippet view article
was the early music video game, Gitaroo Man for which he acted as lead programmer. The game enjoyed only moderate sales, however it received critical
Jim Buckmaster (798 words) [view diff] exact match in snippet view article find links to article
he was recruited by Craig Newmark, the founder of the website. As lead programmer, he contributed to the site's multi-city architecture, search engine
Duke Nukem (character) (1,909 words) [view diff] exact match in snippet view article
suggested the name Duke "because it's a strong-sounding name", while lead programmer Todd Replogle proposed Nukem. While the character's sprites were designed
Tommy Refenes (744 words) [view diff] exact match in snippet view article find links to article
release Super Meat Boy Forever in 2020 with Refenes as a designer and lead programmer, McMillen was not involved and later stated that he would not return
Action Forms (466 words) [view diff] exact match in snippet view article find links to article
Kyiv. Action Forms was founded by art director Yaroslav Kravchenko, lead programmer Oleg Slusar, executive director Igor Karev, and deputy director Denis
Shawnee Mission East High School (707 words) [view diff] exact match in snippet view article find links to article
novels John Carmack, video game programmer, id Software co-founder, lead programmer of the classic video game Doom Eric Darnell, director, writer, songwriter
Working Designs (906 words) [view diff] exact match in snippet view article find links to article
company focusing on logging management software for the IBM PC. After lead programmer Todd Mark's death in 1988, Victor Ireland was hired to complete Mark's
The Coles (1,607 words) [view diff] exact match in snippet view article find links to article
development system programming (Sierra) 1991 Mixed-Up Fairy Tales - lead programmer (Sierra) 1991 Jones in the Fast Lane - development system programming
Norman Wilner (347 words) [view diff] exact match in snippet view article find links to article
Gravestock from the festival in late 2022, he became the festival's lead programmer for Canadian films beginning with the 2023 Toronto International Film
Ankama (1,470 words) [view diff] exact match in snippet view article find links to article
d'Armentières, 59100 Roubaix Cedex 1 – France Key people Camille Chafer [fr] (lead programmer, co-founder) Anthony Roux [fr] (art director, co-founder) Emmanuel
NLS (computer system) (2,161 words) [view diff] exact match in snippet view article
CDC 3100 in 1965. Jeff Rulifson joined SRI in 1966 and became the lead programmer for NLS until leaving the organization in 1973. In 1968, NLS development
Women in NASA (2,382 words) [view diff] exact match in snippet view article find links to article
and other body systems. Margaret Hamilton was the guidance computer lead programmer for the Apollo program. Judy Sullivan was the lead biomedical engineer
Sesame Street: Once Upon a Monster (1,480 words) [view diff] exact match in snippet view article find links to article
a Monster was based on a prototype developed by Nathan Martz, the lead programmer on Brütal Legend and who led the larger development for this game.
Control Alt Delete (film) (224 words) [view diff] exact match in snippet view article
is set in an information technology firm just before the year 2000. Lead programmer Lewis Henderson is in charge of solving various Y2K bugs, but finds
Gameloft (3,394 words) [view diff] exact match in snippet view article find links to article
17 game development studios worldwide. In July 2011, Glenn Watson, lead programmer of Gameloft's Auckland offshoot, stated that the company's management
Tengai Makyō (1,223 words) [view diff] exact match in snippet view article find links to article
reportedly the most expensive game ever made up until that time; the game's lead programmer Hiromasa Iwasaki later revealed the development budget was about ¥500
Meanings of minor-planet names: 169001–170000 (419 words) [view diff] exact match in snippet view article find links to article
Digital Sky Survey, known for his work on cosmological simulations. He was lead programmer on NASA's official computer game, Moonbase Alpha. JPL · 169299
Nick Bruty (430 words) [view diff] exact match in snippet view article find links to article
developer Bigpoint Games. In March 2011 Bruty and ex-Planet Moon Studios lead programmer Richard Sun formed a new game company: Rogue Rocket Games. In March
Fatal Frame III: The Tormented (3,458 words) [view diff] exact match in snippet view article find links to article
respectively as director and producer, while Kenishi Asami acted as lead programmer.: 34–35  Shibata created the concept for Fatal Frame III as production
PlayStation Move Heroes (1,295 words) [view diff] exact match in snippet view article find links to article
2011, Sony released a developer diary featuring the lead designer and lead programmer, which explored how PlayStation Move Heroes was built "from the ground
Clay Johnson (technologist) (772 words) [view diff] exact match in snippet view article
played a role in prominent national campaigns. In 2004, Johnson was the lead programmer for Howard Dean’s unsuccessful bid for the Democratic nomination for
Bubble Safari (840 words) [view diff] exact match in snippet view article find links to article
began designing arcade game machines over 20 years ago and was the lead programmer and designer of NBA Jam, a popular 1993 basketball arcade game. By
Loki Entertainment (1,464 words) [view diff] exact match in snippet view article find links to article
Nicholas Vining would go on to do some porting work and is currently the lead programmer at Gaslamp Games, which would later release their game Dungeons of
Tuenti (2,237 words) [view diff] exact match in snippet view article find links to article
exchange program that took him to Cabeza del Buey (Badajoz). Bentley, the lead programmer, came to Spain after having worked in social networking in the United
RealtyTrac (1,276 words) [view diff] exact match in snippet view article find links to article
Schwarzrock to found Realtytrac Information Systems LLC, with Keane as the lead programmer. (Ref: CorporationWiki.com/Nevada/Carson-City/realtytrac-informati
Satellite Reign (737 words) [view diff] exact match in snippet view article find links to article
release of the Syndicate reboot in 2012, the Syndicate Wars producer and lead programmer, Mike Diskett, expressed his displeasure over the game's lack of similarity
Justice League Heroes: The Flash (1,425 words) [view diff] exact match in snippet view article find links to article
Tierney, with Chris Watson serving as producer. David Wright was the lead programmer, and the game was designed by Tierney, David Wright, Robert Koshak
Terra Nova: Strike Force Centauri (4,944 words) [view diff] exact match in snippet view article find links to article
uncertain after the programmer left, and that he inherited the role of lead programmer around that time merely because the position had to be filled. He later
007 Racing (1,550 words) [view diff] exact match in snippet view article find links to article
engine that was developed for Eutechnyx's earlier Le Mans 24 Hours. Lead programmer Peter Davies recalled in 2021: "given the huge differences in the game
Atlus (3,624 words) [view diff] exact match in snippet view article find links to article
Shigenori Soejima, scenario writers Yuichiro Tanaka and Azusa Kido, lead programmer Yujiro Kosaka and graphic designer Yasuhiro Akimoto, alongside new
Stonekeep (3,260 words) [view diff] exact match in snippet view article find links to article
with the simple title "Dungeon Game". Producer Peter Oliphant and lead programmer Michael Quarles joined the company in 1990 and 1991, respectively.
Al-Qadim: The Genie's Curse (1,570 words) [view diff] exact match in snippet view article find links to article
It was designed by Herb Perez and produced by Lester Humphreys; the lead programmer was Ken Grey, the art was by Garrett McCarty and Herb Perez and the
The Movies (video game) (1,530 words) [view diff] exact match in snippet view article
Lionhead colleagues Adrian Moore as lead designer and James Brown as lead programmer. An early version of the game was ready to show to journalists at the
Robot Wars: Extreme Destruction (635 words) [view diff] exact match in snippet view article find links to article
consisting of three developers: group development director, Garry Liddon, lead programmer, Will Baker and lead artist, Kate Wright. There were eight other Group
The Pinchcliffe Grand Prix (914 words) [view diff] exact match in snippet view article find links to article
and completed by Caprino's son Remo, while his grandson Mario was lead programmer. The lead designers were Joe Dever and Terry Greer. The game was ported
Lode Runner: The Legend Returns (821 words) [view diff] exact match in snippet view article find links to article
Pyramid Pick: Lode Runner: The Legend Returns". Website of Beth Daggert, lead programmer, including full version of the game Lode Runner: The Legend Returns
Child of Light (4,223 words) [view diff] exact match in snippet view article find links to article
and Limbo. During development, the writer was Jeffrey Yohalem. The lead programmer was Brie Code. The game is narrated by Canadian actress Caroline Dhavernas
Spelljammer: Pirates of Realmspace (1,791 words) [view diff] exact match in snippet view article find links to article
time Cybertech Systems was actually just Escudero in his basement. Lead programmer Alex Russell was acquainted with him because he went to high-school
Jason Rubin (2,217 words) [view diff] exact match in snippet view article find links to article
Year Game title Role 1985 Math Jam Lead programmer 1986 Ski Crazed 1987 Dream Zone Lead artist 1989 Keef the Thief Director 1991 Rings of Power Director
Danny Thorpe (598 words) [view diff] exact match in snippet view article find links to article
released in 2001. After the release of Kylix, he was the founder and lead programmer for Borland's Delphi .NET effort, porting and extending the Delphi
Danny Thorpe (598 words) [view diff] exact match in snippet view article find links to article
released in 2001. After the release of Kylix, he was the founder and lead programmer for Borland's Delphi .NET effort, porting and extending the Delphi
Firestorm: Thunderhawk 2 (1,014 words) [view diff] exact match in snippet view article find links to article
as a sequel to the original Thunderhawk. Sarah Avory served as a lead programmer, while Martin Iveson handled the game's music and sound effects. The
MAPPER (2,247 words) [view diff] exact match in snippet view article find links to article
for a different project. They had a lot of resistance, such as the lead programmer (Jack Olgren) under the initial testing department (the original programming
Gaijin Entertainment (2,079 words) [view diff] exact match in snippet view article find links to article
free-to-play online titles. According to László Perneky, Gaijin's lead programmer, "Those who can decide on projects at the company mostly like to play
Dungeon Runners (1,467 words) [view diff] exact match in snippet view article find links to article
game to other platforms. Dungeon Runners had dropped, as producer and lead programmer Stephen Nichols confirmed that the game will be taken offline on December
Tetris Classic (1,409 words) [view diff] exact match in snippet view article find links to article
designed by Rebecca Ang and Heather Mace, the former also being the lead programmer. The game showcases 256-color VGA graphics, and also supports 16-color
Jools Jameson (295 words) [view diff] case mismatch in snippet view article find links to article
PlayStation Senior Producer Codemasters 1999-2004 Cannon Fodder Game Boy Color; Game Boy Advance Lead Programmer LMA 2002 PS2; Xbox Senior Programmer
Phantasy Star (video game) (4,933 words) [view diff] exact match in snippet view article
consisted of around ten people. Hayashida was lead designer and Naka was lead programmer. Other staff members from Miracle World joined the project including
Project Milo (1,324 words) [view diff] exact match in snippet view article find links to article
was cancelled." At the 2011 Game Developer's Conference, Lionhead lead programmer Ben Sugden showcased a new graphics technology used in Project Milo
FontLab (755 words) [view diff] exact match in snippet view article find links to article
developed by the company SoftUnion Ltd. of Saint Petersburg, Russia, under lead programmer Yuri Yarmola. In 1992, Pyrus North America Ltd. was formed in the United
Stay Tooned! (video game) (1,350 words) [view diff] exact match in snippet view article
Mr. Fishy: A proper, somewhat irritable herring. Ben: The game's lead programmer; he often breaks the fourth wall and appears in hidden areas. The Penguins:
Unreal Engine (4,111 words) [view diff] exact match in snippet view article find links to article
also created an earlier game scripting language, ZZT-OOP. Deus Ex lead programmer Chris Norden described it as "super flexible" but noted its low execution
Orgarhythm (448 words) [view diff] exact match in snippet view article find links to article
should be. The guy has worked on some of Sega's best games. He was the lead programmer on Sega's ambitious epic Shenmue and was a long-time member of Tetsuya
Amnesia Fortnight 2012 (834 words) [view diff] exact match in snippet view article find links to article
prototype as a bonus with the 2012 prototypes. The project leader was lead programmer Nathan Martz. "Vote on Double Fine's next game ideas". Eurogamer. 2012-11-19
Replay Studios (648 words) [view diff] exact match in snippet view article find links to article
filed for insolvency. The closure was confirmed by Replay Studios' lead programmer, Claus Praefcke, the following day. Survivor, a game announced in October
Minsc (3,292 words) [view diff] exact match in snippet view article find links to article
Gate, James Ohlen. Played by Cameron Tofer, associate producer and lead programmer of MDK2, Minsc was conceived as an unstable comic relief ranger who
Development of Doom (4,621 words) [view diff] exact match in snippet view article find links to article
used the same game engine as the original game, id co-founder and lead programmer John Carmack instead focused on technology research for the company's
NFL Blitz (1,390 words) [view diff] exact match in snippet view article find links to article
created by Midway Games and headed by lead artist, Sal DiVita and lead programmer, Mark Turmell. The NFL paid little attention to the game's development
QuakeCon (2,357 words) [view diff] exact match in snippet view article find links to article
most-welcome visit, stopping by to chat with the participants. John Carmack, lead programmer for Doom/Quake, participated in a 30–45 min. group chat with attendees
Deluxe Paint (2,704 words) [view diff] exact match in snippet view article find links to article
Paint IV (introduced in 1991), which did not include Silva as the lead programmer, offered significant new features like non-bitplane-indexed Hold-and-Modify
Mountain King Studios (630 words) [view diff] exact match in snippet view article find links to article
to port it on the iPhone platform. Using the original source code, lead programmer Ben Moreno programmed the game on a Macintosh computer. The port took
Microdeal (870 words) [view diff] exact match in snippet view article find links to article
company called Northern Software Consultants where they were handled by lead programmer Chas Robertson. Robertson also designed the dongle device that was
Reptile (Mortal Kombat) (3,219 words) [view diff] exact match in snippet view article
Reptile's character concept was conceived by Mortal Kombat co-creator and lead programmer Ed Boon after the original 1992 game was released into arcades. Noting
DK Rap (1,992 words) [view diff] exact match in snippet view article find links to article
Andreas wrote and performed the lyrics (alongside Donkey Kong 64 lead programmer Chris Sutherland) while Kirkhope wrote the tune. The chorus includes
Ric Weiland (856 words) [view diff] exact match in snippet view article find links to article
Microsoft in Albuquerque. As one of only five employees, Weiland was a lead programmer and developer for the company's BASIC and COBOL language systems. After
Heretic (video game) (2,371 words) [view diff] exact match in snippet view article
proceed. Heretic began development in March 1994 with Ben Gokey as lead programmer and a rough storyline penned by Michael Raymond-Judy that was finalized
Craigslist (5,624 words) [view diff] exact match in snippet view article find links to article
In January 2000, current CEO Jim Buckmaster joined the company as lead programmer and CTO. Buckmaster contributed to the site's multi-city architecture
Psybadek (1,176 words) [view diff] no match in snippet view article find links to article
was designed by Graham Sidwell, and Nick Burcombe was the project lead. Programmer Stephen Balmer came up with the game's original concept of the player
Infinite Undiscovery (1,469 words) [view diff] exact match in snippet view article find links to article
Lenneth. tri-Ace president Yoshiharu Gotanda signed on as the game's lead programmer. Scenario was handled by ORG Ltd., including Ryo Mizuno and Shoji Gatoh
Justice League: Injustice for All (1,856 words) [view diff] exact match in snippet view article find links to article
acting as producers. John and Andrew Nielson respectively served as lead programmer and lead artist, and co-designed the game alongside Jason Ablett. The
The Mummy Demastered (909 words) [view diff] exact match in snippet view article find links to article
Brand Development and information based on the movie. Meanwhile, the lead programmer began working on a platforming engine and relevant support tools for
NITRO CHiRAL (711 words) [view diff] case mismatch in snippet view article find links to article
title Slow Damage. Producer: Dijitarou Scenario Writer: Kabura Fuchii Lead Programmer: Kukuruna Character/CG Illustrator: Yamada Uiro SD Character Illustrator:
Brie Code (448 words) [view diff] exact match in snippet view article find links to article
team. Her award-winning downloadable faerie game where she was the lead programmer, Child of Light featured a female protagonist and a 25 percent female
Namco Museum DS (1,327 words) [view diff] exact match in snippet view article find links to article
M2 and published by Namco Bandai Games. It was programmed by M2's lead programmer, Akira Saitō, while the soundtrack was composed by Manabu Namiki. A
Grand Theft Auto 2 (2,023 words) [view diff] exact match in snippet view article find links to article
Grand Theft Auto 2 was developed by DMA Design in Dundee under the lead programmer Keith Hamilton. The team initially intended to call the game Eh Stole
Jeff Rulifson (1,141 words) [view diff] exact match in snippet view article find links to article
online editor. He also redesigned its file structure. Rulifson was also lead programmer and wrote the program and demonstration files for the first public
Banjo & Kazooie (3,023 words) [view diff] exact match in snippet view article find links to article
retaining the two characters' original appearances. Banjo-Kazooie lead programmer Chris Sutherland has voiced both characters in all of their appearances
Terminal Velocity (video game) (1,649 words) [view diff] exact match in snippet view article
Hall. The main programmer of the game was Mark Randel, the former lead programmer of Microsoft Flight Simulator. The game has three episodes, the first
Kathy Sierra (1,619 words) [view diff] exact match in snippet view article find links to article
corporations adapting digital technologies in the mid-1990s. She was the lead programmer on the computer games Terratopia, a 1998 children's adventure game
Civilization (series) (4,919 words) [view diff] exact match in snippet view article
in 2001. Briggs served as the lead designer with Soren Johnson as lead programmer, and the title included two expansion packs, Play the World and Conquests
Crimson Dragon (3,975 words) [view diff] exact match in snippet view article find links to article
Panzer Dragoon II Zwei director Tomohiro Kondo as lead designer, and lead programmer Hitoshi Nakanishi. Concept art was created by Manabu Kusunoki and Phantom
New Blood Interactive (936 words) [view diff] exact match in snippet view article find links to article
Interactive was founded in 2014 by lead designer Aaron Alexander, lead programmer Kreyg DeZago, and chief executive officer Dave Oshry. Alexander and
Mojang Studios (5,317 words) [view diff] exact match in snippet view article find links to article
developer, Markus Toivonen as art director, and Jens Bergensten as lead programmer. In January 2011, Minecraft reached one million registered accounts
Deathmatch (video games) (3,929 words) [view diff] exact match in snippet view article
games may have been coined by game designer John Romero, while he and lead programmer John Carmack were developing the LAN multiplayer mode for the video
Star Wars Jedi Knight: Mysteries of the Sith (2,503 words) [view diff] exact match in snippet view article find links to article
Mysteries of the Sith's development team was led by Stephen Shaw, the lead programmer for LucasArts titles Full Throttle and Outlaws. Development commenced
LanSlide Gaming PCs (416 words) [view diff] exact match in snippet view article find links to article
the first annual PAX-East convention, alongside John Abercrombie, lead programmer of Irrational Games and Joe Kreiner of Terminal Reality, where he spoke
Bruce Straley (2,689 words) [view diff] exact match in snippet view article find links to article
co-president of Naughty Dog, and Danny Chan, who later worked as a lead programmer on Crash Team Racing.: 42:06  Straley worked as designer on Gex: Enter
Unreal Tournament 2004 (3,218 words) [view diff] exact match in snippet view article find links to article
developed by multiple studios, with Epic Games leading the project. Lead programmer Steve Polge described the role of each company involved: Epic Games
Marion Tinsley (992 words) [view diff] exact match in snippet view article find links to article
regret that." Chinook resigned after move 36, only 26 moves later. The lead programmer Jonathan Schaeffer looked back into the database and discovered that
Gish (video game) (1,411 words) [view diff] exact match in snippet view article
physics from its previous puzzle video game, Triptych. Alex Austin, the lead programmer, was initially against the idea until McMillen convinced him of the
Need for Speed II (1,340 words) [view diff] exact match in snippet view article find links to article
tires, and spoilers. Need for Speed II was developed by EA Canada. The lead programmer for the game was Laurent Ancessi with Wei Shoong Teh and Brad Gour
Jeff Lander (155 words) [view diff] case mismatch in snippet view article find links to article
programming Auran Development Activision 2001 Supercar Street Challenge Lead Programmer Exakt Entertainment Activision Anachronox Programmer Ion Storm Eidos
Google (22,203 words) [view diff] exact match in snippet view article find links to article
involved an unofficial "third founder", Scott Hassan, the original lead programmer who wrote much of the code for the original Google Search engine, but
Realms of the Haunting (742 words) [view diff] exact match in snippet view article find links to article
Realms of the Haunting was Gremlin's most expensive project yet. The lead programmer on the game was Antony Crowther. GOG.com released an emulated version
Mari0 (1,577 words) [view diff] exact match in snippet view article find links to article
pair decided that they would add a portal gun as well. Guégan, the lead programmer of Stabyourself.net games, began development on this functionality
Dune II (3,672 words) [view diff] exact match in snippet view article find links to article
cited by Joseph Bostic (also known as Joe Bostic), the co-designer and lead programmer, and Mike Legg, one of the game's programmers, include the turn-based
Lynn Hirschberg (814 words) [view diff] exact match in snippet view article find links to article
network's top programmer, and the second-youngest person to be the lead programmer of a network (after her mentor Brandon Tartikoff, who was 31 when he
NHL Open Ice (1,300 words) [view diff] exact match in snippet view article find links to article
Jack Haeger was lead game designer and an avid hockey player. The lead programmer was Mark Penacho, assisted by Bill Dabelstein. Sound design and music
Walls of Rome (video game) (483 words) [view diff] exact match in snippet view article
Kellner also serving as the project coordinator and Thomas as the lead programmer. The game featured art by Scott Baker, Steve Beam, Steve Burke, and
Die Hard Trilogy (1,727 words) [view diff] exact match in snippet view article find links to article
Probe team to be unrestrained and improvisational in their designs. Lead programmer Simon Pick recounted, "There was no real design. We made it up as we
The Ooze (1,012 words) [view diff] exact match in snippet view article find links to article
Sonic Spinball, came up with the concept for The Ooze and was its lead programmer. The game's main artist and designer was Stieg Hedlund, who took over
Croteam (2,364 words) [view diff] exact match in snippet view article find links to article
Unreal Engine 4, ultimately switching to Unreal Engine 5. The company's lead programmer Goran Adrinek described this in October 2023 as a "permanent transition"
Takeshi Miyaji (574 words) [view diff] case mismatch in snippet view article find links to article
complications after surgery for a brain tumor. AX-6 (1982, PC-6001) - Lead Programmer of "Space Enemy" SX-2: Doitsu Afurika Sōkō Gundan (1984, PC-6001) -
Ben Smith (CrossFit) (1,298 words) [view diff] exact match in snippet view article
gym, CrossFit Krypton, in 2013 in Chesapeake. where he is also the lead programmer, co-owner, and coach. "Ben Smith Wins 2015 CrossFit Games". Muscle
A Prehistoric Tale (368 words) [view diff] exact match in snippet view article find links to article
across a very hot 1990 summer. Tim would go on to join Sony and be the lead programmer for PlayStation 2 titles God of War and God of War II. Amiga Action
Vampire: The Masquerade – Redemption (8,597 words) [view diff] exact match in snippet view article find links to article
development team included Nihilistic President and CEO Ray Gesko, lead programmer Rob Huebner, world designer Steve Tietze, level designer Steve Thoms
Mining Innovation Rehabilitation and Applied Research Corporation (718 words) [view diff] exact match in snippet view article find links to article
worldwide celebration of free/open-source software. Robert Maynard, lead programmer of ParaViewGeo presented the results of a four-month effort to rapidly
Animal Boxing (908 words) [view diff] exact match in snippet view article find links to article
reviewers gave this format a score of 40%. Carlos Campaña, the game's lead programmer, admitted that the game's rushed development indeed hampered the game's
Code of Princess (1,756 words) [view diff] exact match in snippet view article find links to article
Guardian Heroes' director and character designer Tetsuhiko Kikuchi and lead programmer Masaki Ukyo worked on Code of Princess. Both of them served as contractors
Jurassic Park (17,478 words) [view diff] exact match in snippet view article find links to article
mixture of fossilized DNA and genetic cross-breeding/cloning. When lead programmer Dennis Nedry (Wayne Knight) turns off the park's power to sneak out
The Original (Westworld) (1,883 words) [view diff] exact match in snippet view article
the recent Reveries update from park creator Dr. Robert Ford, but lead programmer Bernard suggests they leave the other hosts with Reveries in place
Cory Ondrejka (551 words) [view diff] case mismatch in snippet view article find links to article
Before joining Linden Lab, Ondrejka served as Project Leader and Lead Programmer for Pacific Coast Power and Light, where he helped to develop Road
Worms 2 (3,063 words) [view diff] exact match in snippet view article find links to article
instruments used are synthesisers, a guitar, and a bass guitar. The game's lead programmer was Karl Morton, who produced the engine. Cris Blyth was responsible
Cantab (magazine) (1,559 words) [view diff] exact match in snippet view article
Wilton. Noted New Zealand-based games programmer. Formerly senior lead programmer with Gameloft New Zealand and technical director of Climax Studios
Turbo (video game) (1,227 words) [view diff] exact match in snippet view article
development and advertised by Coleco. It was never completed in part because lead programmer Michael Green was struck and seriously injured by a drunk driver while
List of Tron characters (3,922 words) [view diff] exact match in snippet view article find links to article
(portrayed by an uncredited Cillian Murphy) is the son of Ed Dillinger and lead programmer on the ENCOM operating system. In Tron: Legacy, he attends an ENCOM
Swen Vincke (1,213 words) [view diff] exact match in snippet view article find links to article
company and the development of the games. He was the project leader and lead programmer of Larian's first published game The L.E.D. Wars (1997), followed by
X-COM: Alliance (1,564 words) [view diff] exact match in snippet view article find links to article
Guard). Chris Clark became the new lead designer and Chris Coon was lead programmer on the project; artists included Bob Kathman. The game was redesigned
Metroid Fusion (4,515 words) [view diff] exact match in snippet view article find links to article
you go, figure out what to do and how to do it'". According to the lead programmer, Katsuya Yamano, Nintendo R&D1 did not consult previous Metroid games
N3V Games (1,899 words) [view diff] exact match in snippet view article find links to article
available programmer from the Trainz beta team, Chris Bergmann as lead programmer,[citation needed] hired additional staff and began once again to develop
Castle Story (732 words) [view diff] exact match in snippet view article find links to article
(general director), Germain Couet (artistic director), and Benoît Alain (lead programmer and chief technical officer). A crowdfunding campaign was launched
PC-Write (1,165 words) [view diff] exact match in snippet view article find links to article
Seattle Times. Leo Nikora purchases Quicksoft, Bob Wallace stays as lead programmer. Andrews, Paul (June 25, 1991). "Quicksoft Is Updating Shareware Pioneer
Lemmings 2: The Tribes (1,999 words) [view diff] exact match in snippet view article find links to article
crossover success of the original game, and greater time was dedicated by lead programmer David Jones to consider how the game would port to multiple platforms
Andy Hunter (DJ) (1,468 words) [view diff] exact match in snippet view article
breaking drum and bass. In 1997, Andy formed a band named "Trip" with lead programmer Martin King and several other production partners. In 1999 Trip released
Swagman (video game) (1,252 words) [view diff] exact match in snippet view article
Horton headed its creation as producers, while Chris Long served as lead programmer. Both Richard Morton and James Ryman acted as designer and lead artist
Tron (franchise) (6,460 words) [view diff] exact match in snippet view article
the transfer of data between networked machines. Ed Dillinger, the lead programmer on this project, realized the enormous potential of his team's creation
Resogun (1,868 words) [view diff] exact match in snippet view article find links to article
certain gameplay mechanics like the boost power-up. Harry Krueger, the lead programmer of Resogun, expanded on the inspiration for the game in an interview
Denis Dyack (1,812 words) [view diff] exact match in snippet view article find links to article
Programming 1996 Blood Omen: Legacy of Kain Concept, Production lead, Lead programmer 2002 Eternal Darkness: Sanity's Requiem Director, Producer 2004 Metal
Sonic X-treme (4,406 words) [view diff] exact match in snippet view article find links to article
Ooze (1995) and Comix Zone, was placed in charge of Sonic X-treme. Lead programmer Don Goddard was replaced with Ofer Alon, who some staff found difficult
Tony Goodman (957 words) [view diff] exact match in snippet view article find links to article
Studios, Angelo Laudon, who was employee No. 1 at Ensemble Studios and lead programmer on the Age of Empires engine; and Leon Campise, a serial entrepreneur
Mischief Makers (3,227 words) [view diff] exact match in snippet view article find links to article
composition from that of previous Treasure games, it included the lead programmer and character designer from Gunstar Heroes. Treasure's CEO said that
Densha de Go! (1,582 words) [view diff] exact match in snippet view article find links to article
of three to four months. The small team consisted of Akira Saito as lead programmer and planner, Masayuki Kikuchi and Masaya Kinoshita as programmers,
Ghosts 'n Goblins (3,684 words) [view diff] exact match in snippet view article find links to article
Mega Man franchise) and is produced by Capcom. Toshio Arima served as lead programmer and Ayako Mori composed the score for the original arcade release in
Area 51 (1995 video game) (2,392 words) [view diff] exact match in snippet view article
compression, but since this could only produce a letterboxed display, lead programmer Charlie Grisafi opted to instead run the game on a COJAG (a modified
King's Quest III (2,945 words) [view diff] exact match in snippet view article find links to article
this time. Al Lowe, who made the music in King's Quest II, became the lead programmer of King's Quest III, while his wife Margaret made the music instead
King's Quest III (2,945 words) [view diff] exact match in snippet view article find links to article
this time. Al Lowe, who made the music in King's Quest II, became the lead programmer of King's Quest III, while his wife Margaret made the music instead
Roujin Z (2,434 words) [view diff] exact match in snippet view article find links to article
under the direction of the Ministry of Public Welfare and led by lead programmer Mr. Hasegawa, have developed the Z-001: a computerized hospital bed
Mark Lorenzen (359 words) [view diff] exact match in snippet view article find links to article
2014, Pencil Test Studios announced that Lorenzen was working as the lead programmer on their upcoming Armikrog game. In 2015, Lorenzen was hired at GALXYZ
Altered Beast (3,272 words) [view diff] exact match in snippet view article find links to article
because it was his first game he developed, and so he leaned on his lead programmer to help create balance in the gameplay. One of Uchida's goals was to
Galaga (4,993 words) [view diff] exact match in snippet view article find links to article
Rally-X (1980), Yokoyama added a special bonus level. While planning, lead programmer Tetsu Ogawa informed him of a bug whereby enemies would simply fly
Sensible Soccer (1,725 words) [view diff] exact match in snippet view article find links to article
95–96 1995 Amiga, DOS Improved version of SWOS. Chris Chapman, the lead programmer said that this was the version they originally wanted to create (DOS
Trials HD (2,118 words) [view diff] case mismatch in snippet view article find links to article
be used by the community. In an interview with Eurogamer, RedLynx's Lead Programmer Sebastian Aaltonen stated that there were no plans to port the game
Linger in Shadows (666 words) [view diff] exact match in snippet view article find links to article
were first showcased at the Realtime Generation festival in Vienna by lead programmer Michal "Bonzaj" Staniszewski; it was revealed that the interactive
Leisure Suit Larry in the Land of the Lounge Lizards (3,043 words) [view diff] exact match in snippet view article find links to article
Skirvin (art designer), Mark Seibert (music director), Oliver Brelsford (lead programmer), and the music other than the theme song was composed by Chris Braymen
Jean Bartik (3,108 words) [view diff] exact match in snippet view article find links to article
a period of wartime male labor shortage. Bartik, who became the co-lead programmer (with Betty Holberton), and the other four original programmers became
Cauldron (video game) (1,573 words) [view diff] exact match in snippet view article
game's box art. Brown was joined by Leinfellner, who served as the lead programmer. The two enjoyed different video game genres—Brown liked platform games
Flektor (593 words) [view diff] case mismatch in snippet view article find links to article
Business Development. They recruited former employee and then Naughty Dog Lead Programmer Scott Shumaker to lead the technology team along with Gavin. Ryan Evans
Tattletail (1,792 words) [view diff] exact match in snippet view article find links to article
consists of character designer/co-developer Geneva Hodgson along with lead programmer Tom Astle, Cartoonist and later writer for OK K.O.! Let's Be Heroes
The Simpsons: Hit & Run (3,913 words) [view diff] exact match in snippet view article find links to article
and the platforming, character control and camera of Super Mario 64. Lead programmer Cary Brisebois considered the GameCube version the hardest to develop
Final Fantasy Tactics (6,190 words) [view diff] exact match in snippet view article find links to article
director and lead scenario writer. Sakaguchi was the game's producer. The lead programmer was Taku Murata, who had previously worked on the Mana series. Matsuno
Black Dawn (video game) (615 words) [view diff] exact match in snippet view article
deathmatch mode is included, but can only be accessed via a cheat code. Lead programmer Will Botti cited Choplifter as an inspiration for the game. The game
Mega Man (character) (4,846 words) [view diff] exact match in snippet view article
and tokusatsu shows, specifically Ninja Captor. Nobuyuki Matsushima, lead programmer for the original game, came up with the idea for Mega Man changing
History of Google (8,097 words) [view diff] exact match in snippet view article find links to article
initially involved an unofficial "third founder", Scott Hassan, the lead programmer who wrote much of the code for the original Google Search engine, but
Code Monkeys (2,197 words) [view diff] exact match in snippet view article find links to article
la Peña) — Dave is the lead character of the show and the de facto lead programmer at GameaVision. A constant slacker, he focuses his attention more on
Elysian Shadows (1,074 words) [view diff] exact match in snippet view article find links to article
The team has gone through a large number of member changes, however lead programmer Falco Girgis and lead artist Patryk Kowalik have remained constant
Lego Bionicle: Quest for the Toa (2,847 words) [view diff] exact match in snippet view article find links to article
employed for six weeks to beta test the game; Dave Rushton, the game's lead programmer, was impressed with Hunt's ability to find bugs and log every error
Star Fox Command (2,913 words) [view diff] exact match in snippet view article find links to article
directed by its founder, Dylan Cuthbert, who previously served as a lead programmer of the original Star Fox duology. Q-Games was working on a puzzle game
Hulk (video game) (4,321 words) [view diff] exact match in snippet view article
Chris Cuhady, Martin Bae, and Bryan Gillingham respectively served as lead programmer, art director, and lead animator. The script was written by Jeff Houde
Star Wars Battlefront: Renegade Squadron (3,608 words) [view diff] exact match in snippet view article find links to article
concerns in Rebellion that the feature would lead to unbalanced gameplay; lead programmer Richard May stated he was "worried it might lead to uber-classes and
Double Fine (7,205 words) [view diff] exact match in snippet view article find links to article
Petty for Stacking, lead designer Brad Muir for Iron Brigade, and lead programmer Nathan Martz for Once Upon a Monster. This was to not only put these
Lego Island (3,307 words) [view diff] exact match in snippet view article find links to article
project manager Mari Collings, and the lead 3D artist Dave Patch. The lead programmer, Jim Brown, was hired at Anderson's request. Randy Chou was hired to
Dogmeat (Fallout) (2,536 words) [view diff] exact match in snippet view article
Vic calls his dog Blood "Dogmeat". According to Fallout producer, lead programmer and designer Tim Cain, "Leonard Boyarsky, the [game's] art director
Fate/unlimited codes (2,760 words) [view diff] exact match in snippet view article find links to article
the future game were transferred to Eighting. Yuki Tagava became the lead programmer for the project; Nobuyuki Irie became the designer of 3D models; and
Vectorman 2 (1,225 words) [view diff] exact match in snippet view article find links to article
projects, and had to be replaced with Keith Freiheit, who had been a lead programmer on the first Jurassic Park game adaption. Similar to the series of
The Last of Us Part I (8,577 words) [view diff] exact match in snippet view article find links to article
extension of his role as co-lead programmer on the original game alongside Jason Gregory, who returned as co-lead programmer alongside four others for Part I
WWF War Zone (3,517 words) [view diff] exact match in snippet view article find links to article
from the PlayStation version. Despite the limited cartridge space, lead programmer Justin Towns (who had previously worked on WWF WrestleMania: The Arcade
The Sims (video game) (4,124 words) [view diff] exact match in snippet view article
programmer for the project, Jamie Doornbos, who went on to become the lead programmer for The Sims. During the first few years of the project, Wright and
Sonic and the Black Knight (3,224 words) [view diff] exact match in snippet view article find links to article
its sequel for the Wii, led by Tetsu Katano who was previously the lead programmer behind Sonic Adventure 2 (2001) and Sonic Heroes (2003). Since the
List of programmers (4,332 words) [view diff] exact match in snippet view article find links to article
synthesis (SWS), and HADES signal processing system. Jeff Rulifson – lead programmer on the NLS project Rusty Russell – created iptables for linux Steve
Yu Suzuki (4,015 words) [view diff] exact match in snippet view article find links to article
a Hero F1 Exhaust Note 1992 Arabian Fight Virtua Racing Director, lead programmer Soreike Kokology Producer 1993 Burning Rival Virtua Fighter Director
Attentat 1942 (1,022 words) [view diff] exact match in snippet view article find links to article
the lead game designer, Vít Šisler (from the Faculty of Arts), the lead programmer, Jakub Gemrot (from the Faculty of Mathematics and Physics), art director
The Hobbit (2003 video game) (3,599 words) [view diff] exact match in snippet view article
individual Celtic musicians from Raleigh, North Carolina. According to lead programmer Andy Thyssen, the game has a pretty complex music logic that blends
Henry Hatsworth in the Puzzling Adventure (1,482 words) [view diff] case mismatch in snippet view article find links to article
included; Kyle Gray as Director, Peter Ong as Lead Designer, Ryan Pijai as Lead Programmer, Bob Nystrom as Tools Programmer, Andrew Malesky as Animator, Jay Epperson
Secret of Evermore (4,144 words) [view diff] exact match in snippet view article find links to article
list of recordings) Informal interview with Brian Fehdrau, the game's lead programmer Secret of Evermore commercial on YouTube (Archived 2024-06-06 at the
Tobal No. 1 (3,337 words) [view diff] exact match in snippet view article find links to article
Sega and the first two Tekken titles for Namco. Toru Ikebuchi was the lead programmer on Tobal No. 1, a role he previously served on Virtua Fighter. Square
Doom modding (4,432 words) [view diff] exact match in snippet view article find links to article
loading modifications for that game were cumbersome. John Carmack, lead programmer at id Software, designed the Doom internals from the ground up to allow
Unreal Tournament (7,378 words) [view diff] exact match in snippet view article find links to article
North Carolina, and by September, work on the expansion could begin. Lead programmer Steve Polge set about laying the foundations for the new game types
Ballz (1,610 words) [view diff] exact match in snippet view article find links to article
to use spheres to represent characters in the game was proposed by lead programmer Keith Kirby; the development team decided on implementing the idea
Panzer Dragoon Orta (7,800 words) [view diff] exact match in snippet view article find links to article
Takashi Atsu, a series newcomer, was a lead programmer. Takashi Iwade was both the lead designer and a lead programmer alongside Atsu. At its peak, the team
King's Quest VI (3,719 words) [view diff] exact match in snippet view article find links to article
000 lines of written messages. Robert Lindsley served as the game's lead programmer. The game was coded on an updated version of the proprietary Sierra
Reaper (novel) (1,154 words) [view diff] exact match in snippet view article
erupts between the employees because some are winding up dead and the lead programmer Melora Parkridge begins to plan her revenge on the world after what
Kirby's Adventure (3,978 words) [view diff] exact match in snippet view article find links to article
designer, with Takashi Saitou assisting designing. Hiroaki Suga was lead programmer, while Satoru Iwata, Shigeru Miyamoto, and Takao Shimizu were the producers;
BioShock (11,683 words) [view diff] exact match in snippet view article find links to article
Hellquist did not do his Job". Both Levine and Chris Kline, the game's lead programmer confirmed the message was a cheeky jab at Hellquist left as a debugging
Super Mario Kart (6,565 words) [view diff] exact match in snippet view article find links to article
competing for rank. Masato Kimura, who worked on F-Zero, served as the lead programmer for Super Mario Kart. The game did not start out as a Mario series
Final Fantasy VII (16,818 words) [view diff] exact match in snippet view article find links to article
shift from cartridge ROM to CD-ROM posed some problems: according to lead programmer Ken Narita, the CD-ROM had a slower access speed, delaying some actions
Lands of Lore: The Throne of Chaos (2,779 words) [view diff] exact match in snippet view article find links to article
creating a new game was going to be difficult. Gush said that the lead programmer Philip Gorrow proposed the ideas for the new game. Bill Crum was hired
Little Big Adventure (2,646 words) [view diff] exact match in snippet view article find links to article
Kessler-Caffrey in English. Frédérick Raynal, ex-Infogrames designer/lead programmer had grown disillusioned with Infogrames reluctance to listen to new
Master of Orion II: Battle at Antares (3,554 words) [view diff] exact match in snippet view article find links to article
were: design by Steve Barcia (lead designer), programming by Ken Burd (lead programmer) and five others; art by Dave Lawell (lead artist) and eight others;
Nights into Dreams (7,114 words) [view diff] exact match in snippet view article find links to article
April 1995 and total development spanned six months. Yuji Naka was lead programmer and producer, while Naoto Ohshima and Takashi Iizuka were director
ActRaiser 2 (1,829 words) [view diff] exact match in snippet view article find links to article
Nintendo 64, but never finished it. In May 2008, Fumiaki Shiraishi, the lead programmer for Final Fantasy Crystal Chronicles: My Life as a King, noted in an
River City Girls Zero (1,399 words) [view diff] exact match in snippet view article find links to article
Michiya Hirasawa (sound programmer in numerous Technos titles) was the lead programmer and made sound effects. Kazunaka Yamane (who worked on the original
TimeSplitters (5,325 words) [view diff] exact match in snippet view article find links to article
GoldenEye and Perfect Dark. In the words of David Doak: "Steve [Ellis, lead programmer] got something up and running really quickly. I think Sony were really
The Incredible Hulk: Ultimate Destruction (4,918 words) [view diff] exact match in snippet view article find links to article
their respective roles as art director, game designer, director, and lead programmer from Hulk. For the game's visuals, the team opted for a "hyper realistic"
Super Mario Galaxy 2 (5,932 words) [view diff] exact match in snippet view article find links to article
Koichi Hayashida and Takeshi Hayakawa served as the director and lead programmer, respectively. Hayakawa created a development tool that allowed different
Jane's Attack Squadron (3,447 words) [view diff] exact match in snippet view article find links to article
complete Jane's Attack Squadron. The game's original lead designer and lead programmer were among those hired by Mad Doc Software. Dotted Line Entertainment
Garfield: Caught in the Act (2,792 words) [view diff] exact match in snippet view article find links to article
work being scrapped as a result, with Michael Fernie now serving as lead programmer instead alongside Ala Diaz and Pravin Wagh. Michael Fernie was a former
Titanic: Adventure Out of Time (4,474 words) [view diff] exact match in snippet view article find links to article
photo department to find historical photos. Todd Appleton served as lead programmer. The game was developed using CyberFlix's proprietary game engine and
Lego Racers (3,855 words) [view diff] exact match in snippet view article find links to article
over a year creating Lego Racers' car building mechanics. The game's lead programmer, Dwight Luetscher, created a formula that was used by the game's artists
Jet Moto 3 (1,536 words) [view diff] exact match in snippet view article find links to article
graphics engine and developer toolkit were built from the ground up by lead programmer Ming Lee. Lee was challenged to increase the framerate and graphic
Conspiracies II - Lethal Networks (723 words) [view diff] exact match in snippet view article find links to article
eight years however, as it was significantly delayed after Anima's lead programmer quit the project, which resulted in the development team having to
Panzer Dragoon (5,526 words) [view diff] exact match in snippet view article find links to article
Panzer Dragoon games, became the art director, and Takashi Atsu was the lead programmer. Orta incorporated elements from Saga into the series' traditional
Warcraft III: Reign of Chaos (8,851 words) [view diff] exact match in snippet view article find links to article
Computer Trade Show 1999. According to Pardo, Mike O'Brien, the game's lead programmer, originally planned a strategy game—tentatively titled Warcraft Legends—with
Giants: Citizen Kabuto (5,620 words) [view diff] exact match in snippet view article find links to article
to long-term goals. The development team consulted Mark Frohnmayer, lead programmer of the multiplayer game Tribes 2, for advice on implementing the multiplayer
Omori (video game) (3,934 words) [view diff] exact match in snippet view article
continue development. Omocat stated that they eventually took a role as lead programmer, sometimes working up to 20 hours a day to ensure the game's release
Star Rider (643 words) [view diff] exact match in snippet view article find links to article
co-designer, Ken Lantz directed software development, Richard Witt was the lead programmer, Ken Graham was a secondary programmer, and John Newcomer was the "creative
Worms Armageddon (4,778 words) [view diff] exact match in snippet view article find links to article
Martyn Brown and composed by Bjørn Lynne, Karl Morton was the game's lead programmer, and Dan Cartwright was the game's lead artist.[citation needed] Worms
Unreal (1998 video game) (4,735 words) [view diff] exact match in snippet view article
good polygon creature we made up. From there we added buildings, and [lead programmer] Tim [Sweeney] got into making this editor for doing the buildings
Nine Sols (1,383 words) [view diff] exact match in snippet view article find links to article
Project's flaws after meeting Lady Ethereal, a Sol and the project's lead programmer. She tells him that the Eternal Dream simulation she created caused
Space Station Silicon Valley (3,055 words) [view diff] exact match in snippet view article find links to article
"distinctive 'British' humour" to distinguish it from other games; lead programmer Leslie Benzies and artist Aaron Garbut often presented the team with
SHODAN (3,995 words) [view diff] exact match in snippet view article find links to article
implication to be that SHODAN had overtaken the player's actual computer. Lead programmer Doug Church felt the team "stumbled into a nice villain" with SHODAN
Rockstar North (9,707 words) [view diff] exact match in snippet view article find links to article
graduates with little development experience, with Hamilton as the lead programmer. As such, the unorganised team struggled with the development until
Devil May Cry 4 (6,728 words) [view diff] case mismatch in snippet view article find links to article
Retrieved April 18, 2016. "lostplanetcommunity: Exclusive Lost Planet Lead Programmer Interview - Part 3". Lost Planet Community. Archived from the original
Eat Lead: The Return of Matt Hazard (2,218 words) [view diff] exact match in snippet view article find links to article
remorseful Dexter) and the company is now run by Quentin A. Myers, the lead programmer for some of Matt's early games and the person who controlled QA, stating
Deus Ex (video game) (7,694 words) [view diff] exact match in snippet view article
whom Spector had worked at Looking Glass Studios, and Chris Norden as lead programmer and assistant director, and level designer Steve Powers. The team eventually
Deathsmiles (2,088 words) [view diff] exact match in snippet view article find links to article
game that would later become Deathsmiles, explicitly instructing the lead programmer Takashi Ichimura to break out from the usual style of the previous
Hidden Runaway (1,718 words) [view diff] exact match in snippet view article find links to article
funding hard to obtain. Hidden Runaway marked a departure for Pendulo. Lead programmer Felipe Gómez Pinilla called it the team's first title outside the adventure
Guardian Heroes (2,819 words) [view diff] exact match in snippet view article find links to article
Guardian Heroes director and character designer Tetsuhiko Kikuchi and lead programmer Masaki Ukyo both worked on the title. In Japanese: Gādian Hīrōzu (ガーディアン
Sega Technical Institute (5,742 words) [view diff] exact match in snippet view article find links to article
artist Takeshi Doi worked on the animation. According to the game's lead programmer, Mike Schwartz, the Japanese and American staff collaborated well despite
Elite (video game) (6,531 words) [view diff] exact match in snippet view article
refinements to the launch tube and jump drive animations. According to the lead programmer of the 16 bit Amiga/Atari ST and the MSX conversions Rob Nicholson
God of War (2005 video game) (7,496 words) [view diff] exact match in snippet view article
Ico and Devil May Cry at a D.I.C.E. Summit in Las Vegas, Jaffe and lead programmer Tim Moss ultimately decided to focus on the third-person camera as
Trials Evolution (2,073 words) [view diff] case mismatch in snippet view article find links to article
us to finally create the game of our dreams. — Sebastian Aaltonen, Lead Programmer at Ubisoft RedLynx, Eurogamer interview With the game's predecessor
Shiren the Wanderer GB2: Magic Castle of the Desert (1,529 words) [view diff] exact match in snippet view article find links to article
world design by Shin-ichiro Tomie, and with Hidefumi Itano being the lead programmer. Due to the hardware limitations of the Game Boy Color, they focused
ImagineNATIVE Film and Media Arts Festival (1,849 words) [view diff] exact match in snippet view article find links to article
film industry, and joined the Toronto International Film Festival as lead programmer for Indigenous films. In May 2023, Lindsay Monture was named the new
Michael Osinski (633 words) [view diff] exact match in snippet view article find links to article
Wall Street, Osinski was first involved in data entry. He became a lead programmer for a telecommunications company in the early 1980s and oversaw a team
Mortal Kombat II (10,471 words) [view diff] exact match in snippet view article find links to article
to have that same feeling. —John Tobias According to the project's lead programmer Ed Boon, Mortal Kombat II was "intended to look different than the
Tengai Makyō II: Manji Maru (1,309 words) [view diff] exact match in snippet view article find links to article
Mononoke (1997) and Spirited Away (2001). In 2015, Tengai Makyō II lead programmer Hiromasa Iwasaki revealed the game's development budget was about ¥500
Maryland Film Festival (1,815 words) [view diff] exact match in snippet view article find links to article
Eric Allen Hatch, who began working for MdFF in 2007, departed as lead programmer of Maryland Film Festival and The Parkway in February, 2018, citing
Trauma Center: Second Opinion (3,515 words) [view diff] exact match in snippet view article find links to article
director with Second Opinion. Hashino co-directed with Hiroshi Kato. Lead programmer Takaaki Ikeda would work on future Trauma Center titles, while future
Mazin Saga: Mutant Fighter (1,309 words) [view diff] exact match in snippet view article find links to article
as producer, while both Takashi Nagai and Yōji Iwashita served as lead programmer and designer respectively. Artists Hidetoshi Fujioka, Naoyuki Hayakawa
The X-Files: Resist or Serve (3,653 words) [view diff] exact match in snippet view article find links to article
Johnson served as additional writers. Heather Barclay was the game's lead programmer, while Kirk Lambert served as the lead designer and producer. Tommy
JOY Entertainment (503 words) [view diff] case mismatch in snippet view article find links to article
Creative Director Hoang Ngoc Toan - CTO Nguyen Huu Le Trong Tin - Lead Programmer Products Mobile Game: Captain Strike, Auto Racing: Upstream, Amazing
Nox (video game) (4,227 words) [view diff] exact match in snippet view article
who was also the author of the original concept of the game and its lead programmer. Mayor Theogrin is the cowardly chief of the Village of Ix. He plays
Age of Empires II (7,950 words) [view diff] exact match in snippet view article find links to article
of Empires II, an effort spearheaded by Matt Pritchard, an original lead programmer at Ensemble Studios. On March 7, 2013, its release was announced, branded
Age of Empires II (7,950 words) [view diff] exact match in snippet view article find links to article
of Empires II, an effort spearheaded by Matt Pritchard, an original lead programmer at Ensemble Studios. On March 7, 2013, its release was announced, branded
Tomb Raider: Underworld (7,062 words) [view diff] exact match in snippet view article find links to article
producer. The other staff included Harley White-Wiedow as lead designer, lead programmer Rob Pavey, and Patrick Sirk acted as art director. Production lasted
Daikatana (5,413 words) [view diff] exact match in snippet view article find links to article
was 400 pages long. Kee Kimbrell, the co-creator of DWANGO, was the lead programmer. The core concept was to do something different with shooter mechanics
Timeline of Google Search (4,493 words) [view diff] exact match in snippet view article find links to article
the Stanford Digital Library Project. Scott Hassan is the project's lead programmer, writing much of the code for the original Google Search engine. Web
Resident Evil (1996 video game) (10,396 words) [view diff] exact match in snippet view article
Mikami found the quality of the performances inadequate. However, lead programmer Yasuhiro Anpo later said that, due to all of the development staff
List of unofficial Sonic the Hedgehog media (6,468 words) [view diff] exact match in snippet view article find links to article
Director's Cut is a hack of Sonic 3D Blast (Genesis) released by the game's lead programmer, Jon Burton, in 2017. It features improved controls and gameplay additions
Carnivores: Cityscape (935 words) [view diff] exact match in snippet view article find links to article
and Troy Buckley and William Vaughan of Sunstorm Interactive. The lead programmer was Pepper Lain Miller, and the lead artist was Todd Marshall. The
Dungeon Keeper (5,736 words) [view diff] exact match in snippet view article find links to article
as a management exercise. Development began in November 1994 by the lead programmer, Simon Carter, and took two and a half years to develop. The game used
Tales (video game series) (9,791 words) [view diff] exact match in snippet view article
(テイルファンタジア, Teiru Fantajia), written by the game's scenario writer and lead programmer Yoshiharu Gotanda. During the story development process, several elements
The Oregon Trail (1985 video game) (4,363 words) [view diff] exact match in snippet view article
July 1985, and was primarily done by a team of five people: Bouchard, lead programmer John Krenz, lead artist Charolyn Kapplinger, researcher Shirley Keran
Clue (1998 video game) (2,017 words) [view diff] case mismatch in snippet view article
provided by the game's publisher, Hasbro Interactive. Chris Nash, Lead Programmer on the project, described the experience as both enjoyable and challenging
Destroy All Humans! (2020 video game) (1,357 words) [view diff] exact match in snippet view article
Welch was the lead designer of the original game. Adam Iarossi was the lead programmer of the original game. Fiona Francois was the lead artist of the original
Winter Gold (1,375 words) [view diff] exact match in snippet view article find links to article
Mørkrid, who previously worked on Daze Before Christmas, served as lead programmer. Lead graphic artist Rune Spaans, who was hired by Funcom in 1994,
Hogs of War (3,371 words) [view diff] exact match in snippet view article find links to article
experiencing financial problems and was reincorporated as Atari, SA. Lead programmer Jacob Habgood described the game as being a "European phenomenon" but
Debug (film) (1,474 words) [view diff] exact match in snippet view article
charge of a new flight with a new crew. Jeananne Goossen as Kaida, the lead programmer Adrian Holmes as Capra, the corrections officer in charge of the group
StarCraft (video game) (7,872 words) [view diff] exact match in snippet view article
E3 1996. The version of the game displayed, assembled by the team's lead programmer Bob Fitch, received a rather weak response from the convention and
Parkway Theatre (Baltimore) (2,318 words) [view diff] exact match in snippet view article
Eric Allen Hatch, who began working for MdFF in 2007, departed as lead programmer of The Parkway in February, 2018, citing creative differences detailed
Tenchu: Stealth Assassins (3,357 words) [view diff] exact match in snippet view article find links to article
Japan's Masami Yamamoto, the game being his debut as a producer. The lead programmer was Daisuke Hisamatsu. A Nintendo 64 version was considered, but Acquire
Victoria II (3,001 words) [view diff] exact match in snippet view article find links to article
on August 19, 2009 as part of GamesCon 2009. Johan Andersson, the lead programmer for Paradox Interactive at the time, talked about the changes in gameplay
Blood Wake (1,785 words) [view diff] exact match in snippet view article find links to article
development began following the creation of the basic game engine by lead programmer Ralf Knoesel during his holiday break following the completion of Stormfront's
Descent 3 (5,128 words) [view diff] exact match in snippet view article find links to article
According to Matt Toschlog, president of Outrage Entertainment and lead programmer of Descent 3, "It's very rewarding for the player to meet a new enemy
Gex: Enter the Gecko (3,606 words) [view diff] exact match in snippet view article find links to article
intended to debut the sequel with the technology available at the time. Lead programmer Adrian Longland recalled: "It actually started as a 2D game and after
Shenmue III (5,082 words) [view diff] exact match in snippet view article find links to article
composer Ryuji Iuchi. The chief executive of Neilo, Takeshi Hirai, was a lead programmer on the first Shenmue. Other staff had credits for games such as The
Tenchu 2: Birth of the Stealth Assassins (2,807 words) [view diff] exact match in snippet view article find links to article
attributed to both original artist Koshi Nakanishi, and Kiyoshi Arai. The lead programmer was Daisuke Hisamatsu. Nobuhiro Obata returned to design an expanded
Another Code: Two Memories (3,074 words) [view diff] case mismatch in snippet view article find links to article
she thought the burden on the game's programmers was quite large. Lead Programmer Kazuhiko Hagihara reportedly had disagreements with Kanasaki during
Nier: Automata (11,211 words) [view diff] exact match in snippet view article find links to article
designer Isao Negishi created the RPG elements. According to Negishi and lead programmer Ryo Onishi, creating a game that was faithful to Nier was difficult
The King of Fighters '94 (4,901 words) [view diff] exact match in snippet view article find links to article
gaming back then. SNK artist C.A.C Yamasaki commented that although the lead programmer thought the game would not sell well, he believed it would eventually
Sacrifice (video game) (6,630 words) [view diff] exact match in snippet view article
platforms. Sacrifice's development started in August 1997. The game's lead programmer, Martin Brownlow, was inspired by Chaos: The Battle of Wizards, which
Trials of Mana (7,598 words) [view diff] exact match in snippet view article find links to article
to produce at the time. This is further supported by Brian Fehdrau, lead programmer for Square's contemporary game Secret of Evermore, who mentioned that
The Last Guardian (7,486 words) [view diff] exact match in snippet view article find links to article
Ueda and other former Team Ico members, including Jinji Horagai, the lead programmer from Ico and Shadow of the Colossus, created a new studio, GenDesign
EarthStation 5 (2,489 words) [view diff] case mismatch in snippet view article find links to article
more than a handful. Publicly, ES5 was run by President Ras Kabir, Lead Programmer "File Hoover", and Forums Administrator and Programmer "SharePro".
Bō: Path of the Teal Lotus (661 words) [view diff] exact match in snippet view article find links to article
developer using the Unity engine, with lead programmer Trevor Youngquist joining soon after as lead programmer. Milton Guasti and Robert Sephazon, the
Tomb Raider II (6,332 words) [view diff] exact match in snippet view article find links to article
playtesting in the submissions procedure and a provisional fix by that games lead programmer, Paul Douglas, was implemented but omitted from the final release due
The Legend of Zelda: A Link Between Worlds (6,252 words) [view diff] exact match in snippet view article find links to article
rejoined as director and Mouri returned as assistant director and lead programmer. Development was completed in October 2013. Implementing the top-down
Ridge Racer V (3,645 words) [view diff] exact match in snippet view article find links to article
console game in the series to run at 60 frames per second. The game's lead programmer commented that the team wanted to utilise anti-aliasing "but due to
Indiana Jones and the Infernal Machine (6,058 words) [view diff] exact match in snippet view article find links to article
modified version of the Sith engine adapted for a third-person view by lead programmer Paul LeFevre. Eventually, lighting, collision, rendering and tools
D&D Insider (3,207 words) [view diff] exact match in snippet view article find links to article
time. Goldenberg claimed that the "coup de grâce" to DDI was when its lead programmer committed a murder-suicide which led to 4th Edition fumbling. In 2022
Command & Conquer (1995 video game) (6,669 words) [view diff] exact match in snippet view article
time, development of Command & Conquer was not a "working party", but lead programmer Joe Bostic later said that it was "so much fun that I would sometimes
Danganronpa S: Ultimate Summer Camp (3,289 words) [view diff] case mismatch in snippet view article find links to article
(November 4, 2021). Danganronpa S: Ultimate Summer Camp (Nintendo Switch). Lead Programmer: Cheng-Yen Hsieh Lada, Jenni (December 2, 2021). "Review: Danganronpa
Development of Fez (4,162 words) [view diff] exact match in snippet view article find links to article
on DeviantArt, and the first person to reply, Renaud Bédard, became lead programmer. They were both the same age and living in Montreal. Though Bédard
List of Ultima characters (6,492 words) [view diff] exact match in snippet view article find links to article
Fellowship mistrust of healers. He is based on Ken Demarest III, the lead programmer for Ultima VII, who frequently used Tseramed as his online pseudonym
Final Fantasy Crystal Chronicles: Ring of Fates (4,454 words) [view diff] exact match in snippet view article find links to article
Chronicles, made his debut as game director, while also acting as lead programmer. The scenario was written by Hiroyuki Saegusa, who also acted as lead
List of cancelled Super NES games (2,562 words) [view diff] exact match in snippet view article find links to article
prior to release due to the game's uneven quality. In 2019, the game's lead programmer Jim Grundell publicly released the SNES prototype and several pieces
Live A Live (5,857 words) [view diff] exact match in snippet view article find links to article
day. Several staff members, including designer Nobuyuki Inoue and lead programmer Fumiaki Fukaya, had worked on either Hanjuku Hero or the Final Fantasy
Valkyrie Profile: Covenant of the Plume (4,150 words) [view diff] exact match in snippet view article find links to article
the game was tri-Ace's first for portable consoles. According to lead programmer Shinji Hirachi, the game's production was "hard work from beginning
Pitfall 3D: Beyond the Jungle (1,804 words) [view diff] exact match in snippet view article find links to article
the development team had a background in the Virtua Fighter series; lead programmer Franscois-Yves Bertrand developed the camera and collision system for
Cursed to Golf (1,489 words) [view diff] exact match in snippet view article find links to article
Publishing. It was directed by Liam Edwards, with Sean Fisher as the lead programmer and Jon Davies as the art director. The soundtrack was composed by
MDK2 (5,607 words) [view diff] exact match in snippet view article find links to article
an online discussion with Greg Zeschuk, line producer Derek French, lead programmer David Faulkner, and programmer Charles Randall. Zeschuk said the PlayStation
Deadly Premonition (6,223 words) [view diff] exact match in snippet view article find links to article
According to Wataru Nishide, the lead level artist, and J's Kataoka, the lead programmer, the team's data management had been "sloppy" due to their initial
Code Age Commanders (3,579 words) [view diff] exact match in snippet view article find links to article
Yasuhisa Izumisawa. Kazuhiko Aoki acted as planning director, the lead programmer was Mitsuru Kamiyama, and the event planner team was led by Masato
Development of Deus Ex (4,349 words) [view diff] exact match in snippet view article find links to article
two writers and four testers as contractors. Chris Norden was the lead programmer and assistant director, Harvey Smith the lead designer, Jay Lee the
Theseis (1,097 words) [view diff] exact match in snippet view article find links to article
among staff members to keep up with other obligations (such as the lead programmer departing the company for the duration of a year to serve in the military);
Steel Human (754 words) [view diff] no match in snippet view article find links to article
programmer (track 10) youngkimj – programmer (track 10, 14) Lang On Leadprogrammer (track 11) ProdByKel – programmer (track 11) Cash Flow – programmer
The Guild (web series) (8,582 words) [view diff] exact match in snippet view article
claiming they make her appear smarter. Donovan (Corey Craig), the lead programmer and nephew to Floyd. Despite being handsome and athletic, he avoids
List of Doom ports (11,445 words) [view diff] exact match in snippet view article find links to article
levels is gone, usually replaced with Doom II's city skyline. The lead programmer on this port, Jim Bagley, later said that he originally programmed
Shin Megami Tensei V (6,825 words) [view diff] exact match in snippet view article find links to article
accepted their offer to use Unreal Engine over an in-house engine. Lead programmer Yoshiki Oyamada enjoyed the eventual ease of working with the new tools
Prince of Persia: The Forgotten Sands (5,367 words) [view diff] exact match in snippet view article find links to article
Within as the "better-looking" version of the character. According to lead programmer Alain Dessureaux, the team implemented "interesting" graphical effects
Blue Stinger (3,447 words) [view diff] exact match in snippet view article find links to article
Other staff included Ayumu Kojima as director, Kazuaki Yokozawa as lead programmer, Ryosuke Murakami as art director, and Masaki Segawa as character designer
Baroque (video game) (5,756 words) [view diff] exact match in snippet view article
announced in January 2007. Santo and Abe returned as producer and lead programmer respectively. The characters for the remake were designed by Kenjiro
Hidden Expedition (2,348 words) [view diff] case mismatch in snippet view article find links to article
targeted at the then-emerging iPhone market. Lead Artist Shawn Wood and Lead Programmer Tyson Chihaya were given the job of remaking the game for the iOS platform
List of film festivals in Canada (5,033 words) [view diff] exact match in snippet view article find links to article
to watch at the Calgary International Film Festival, according to lead programmer". CBC News Calgary, September 22, 2020. Madelaine Lapointe, "Stock
Lasso (programming language) (2,493 words) [view diff] exact match in snippet view article
World continued developing Lasso with Kyle Jessup becoming Lasso's lead programmer. Lasso 2.0 was released in July 1997, introducing some fundamental
Psi-Ops: The Mindgate Conspiracy (4,141 words) [view diff] exact match in snippet view article find links to article
Brian Eddy served as the game's director, with Jason Blochowiak as lead programmer, Sal Divita as visual director, Chip Sineni as art director, and Alexander
Anachronox (11,092 words) [view diff] exact match in snippet view article find links to article
Anachronox (Larry Herring); and the city of Limbus (Rich Carlson). Lead programmer Joey Liaw left Ion Storm to attend Stanford University in mid-1998
Andrew C. Locke (1,641 words) [view diff] exact match in snippet view article find links to article
engineer. In 1990 he took over Wang's software division and became lead programmer and systems analyst. In 1993 he started his first of many business
The Sith Lords Restored Content Modification (3,825 words) [view diff] exact match in snippet view article find links to article
utilizes unused audio files left in the code. For example, Obsidian lead programmer Adam Brennecke voices a character on the planet M4-78EP, although the
Syndicate (2012 video game) (5,306 words) [view diff] exact match in snippet view article
live under the shadow of rival shooters. Syndicate Wars producer and lead programmer Mike Diskett criticized the game stating that it was "nothing like
Mundaun (video game) (1,391 words) [view diff] exact match in snippet view article
Mundaun started development in 2014, through concepts made by the lead programmer and artist, Michel Ziegler. Ziegler created a small area around a chapel
Characters of the Soulcalibur series (19,267 words) [view diff] exact match in snippet view article find links to article
ker, sent by Ares to aid him in obtaining Soul Edge. Soulcalibur IV lead programmer Masaaki Hoshino called Astaroth his favorite character, stating that
The Last Express (4,426 words) [view diff] exact match in snippet view article find links to article
Gamasutra interview with producer Mark Netter and technical designer and lead programmer Mark Moran (2008) The 1993 Journals: Prince of Persia 2 and The Last
Element One (1,426 words) [view diff] case mismatch in snippet view article find links to article
Patrick McInally Electrical Systems and Powertrain Dan Witting Mechanical Systems Nick Vella CAD/Documentation Alex Popovich Lead Programmer Alex Campbell
Prince of Persia: The Forgotten Sands (Wii) (3,624 words) [view diff] exact match in snippet view article
up of seventy people. Mario Lord was director, Marc Parenteau was lead programmer, while the art director was Thierry Dansereau. The team as a whole
Virginia (video game) (2,295 words) [view diff] exact match in snippet view article
Virginia development team to include programmer Kieran Keegan, the lead programmer on Kitty Powers' Matchmaker. Additional contributors included technical
Hydro Thunder Hurricane (4,041 words) [view diff] case mismatch in snippet view article find links to article
third-party tools. 3D models were created in Maya. Co-founder and Lead Programmer Ralf Knoesel created a plugin which integrated with Maya that allowed
Luigi's Mansion: Dark Moon (10,254 words) [view diff] exact match in snippet view article find links to article
Chad York was the lead composer and audio director. Brian Davis was a lead programmer, primarily boss battles. Shigeru Miyamoto was a producer and creator
Space Channel 5 VR: Kinda Funky News Flash (2,784 words) [view diff] exact match in snippet view article find links to article
Naofumi Hataya was sound director. Newcomer Naoya Kurihara acted as lead programmer. Yoshinaga, who was still with Sega, helped the team obtained Sega's
Myth (video game series) (8,743 words) [view diff] exact match in snippet view article
given enough time to satisfactorily complete the game. On November 16, lead programmer Andrew Meggs posted on Mythvillage.org that the entire Myth III PC
Ghost Trick: Phantom Detective (9,372 words) [view diff] exact match in snippet view article find links to article
on the DS hardware. At the suggestion of Toshihiko Honda—the game's lead programmer—pre-rendering techniques popularized by video games like Donkey Kong
Williams Arcade's Greatest Hits (4,635 words) [view diff] exact match in snippet view article find links to article
unintentional software bugs, with a high attention to detail. The lead programmer, Jeff Vavasour, created a compiler that emulated the entire chipset
Iron Soldier 3 (2,682 words) [view diff] exact match in snippet view article find links to article
titles such as Cybermorph and Kasumi Ninja. Gerhard Seiler served as lead programmer, with Maik Guntermann providing additional coding. Daniel Hericks was
Chris Avellone (16,942 words) [view diff] exact match in snippet view article find links to article
pre-production, Avellone was given a very small team that consisted of lead programmer Dan Spitzley, lead artist Tim Donley and two other artists, sharing
Timewasters (2,777 words) [view diff] exact match in snippet view article find links to article
discussed by Adedayo, Kane, Kayo and Taylor. British Film Institute lead programmer and event chair Justin Johnson opened by stating that Timewasters "successfully
Catechumen (video game) (2,520 words) [view diff] exact match in snippet view article
artist, Chris Perkins as lead level designer, and Kristopher Horton as lead programmer and lead game designer. On several occasions, the core team of eleven
Rain World (6,128 words) [view diff] exact match in snippet view article find links to article
started before the Monk and Hunter update was released, according to lead programmer Andrew Marrero. A major theme of the DLC was the passage of time and
El Shaddai: Ascension of the Metatron (7,462 words) [view diff] exact match in snippet view article find links to article
The lead designer was Yusuke Nakagawa. Katsuya Nakamura acted as lead programmer. A large number of the team members were first-time developers, prompting
World Scholar's Cup (3,267 words) [view diff] case mismatch in snippet view article find links to article
Headquarters: Los Angeles, California Managing Director: Jeremy Chumley Lead Programmer: Tom Brazee Director of Curriculum: Josephine Richstad Website: http://scholarscup
Black ICE\White Noise (2,341 words) [view diff] exact match in snippet view article find links to article
an upcoming game for the add-on but under its final name. Ken Rose, lead programmer of the game, also worked unofficially as one of the managers for the
Traitors Gate (video game) (6,077 words) [view diff] exact match in snippet view article
"a huge magnetic white board with a logic flow chart". According to lead programmer Peter Lundholm, HyperCard was used during pre-production to generate
The Settlers II (10th Anniversary) (7,049 words) [view diff] exact match in snippet view article
people who had worked on the 1996 title; Häuser was lead designer and lead programmer, producer and co-designer Thomas Friedmann was a design consultant
IMSA World Championship Racing (2,105 words) [view diff] exact match in snippet view article find links to article
works such as Snake Byte and Chip's Challenge, acted as the game's lead programmer. Former BioWare and Pandemic Studios CEO Greg Richardson also acted
Myth II: Soulblighter (12,749 words) [view diff] exact match in snippet view article find links to article
13, Bungie were still writing code for individual levels, although lead programmer Jason Regier felt "it seemed there was an end in sight". On November
The Settlers: Heritage of Kings (9,213 words) [view diff] exact match in snippet view article find links to article
Settlers III and The Settlers IV; and lead designer Andreas Suika, lead programmer Dietmar Meschede, and programmer Marcel Marré had all worked on The
Whisker Squadron: Survivor (461 words) [view diff] exact match in snippet view article find links to article
franchise. The game entered early access in August 2023. In January 2024, lead programmer Aaron San Filippo took to X that "[Flippfly] is not going to use f***ing
The Settlers: Rise of an Empire (9,422 words) [view diff] exact match in snippet view article find links to article
team was populated with numerous Settlers veterans; Andreas Suika and lead programmer Dietmar Meschede had worked on The Settlers IV and Heritage of Kings;
Runaway: A Road Adventure (12,675 words) [view diff] exact match in snippet view article find links to article
Hernáez's nieces. Runaway was co-designed by Latiegui, Hernáez and lead programmer Felipe Gómez Pinilla, Pendulo's co-founders. They hoped to mimic the
Fantasian (5,521 words) [view diff] exact match in snippet view article find links to article
as producer. Other staff included Takuto Nakamura as director and lead programmer, and assistant producer Saho Nishikawa. Arzest assisted development
Titanfall (video game) (10,477 words) [view diff] exact match in snippet view article
network. The platform broke for seven hours at one point of the test. Lead programmer Jon Shiring figured that the ten problems they found during the test
Mucha Lucha! Mascaritas of the Lost Code (1,071 words) [view diff] exact match in snippet view article find links to article
producers, and Mike Mika served as creative director. Mark Fitt was the lead programmer, with assistance from Alex Amsel, and Ubisoft's Mari Sakai was the
Myth III: The Wolf Age (13,821 words) [view diff] exact match in snippet view article find links to article
the game was released to stores on October 31, 2001. On November 16, lead programmer Andrew Meggs posted on Mythvillage.org that the entire Myth III PC
List of video game crowdfunding projects (13,246 words) [view diff] exact match in snippet view article find links to article
Rush team. The campaign video features support from Aaron Hightower – lead programmer on the arcade version of San Francisco Rush 2049, and Cliff Bleszinski
Level editor (2,201 words) [view diff] exact match in snippet view article find links to article
programming experience of James Bratsanos, a friend of the game's lead programmer and designer Douglas E. Smith. In a 2010 interview, game designer John
Mega Man 2.5D (1,791 words) [view diff] exact match in snippet view article find links to article
portion of the game's development, the work was done by Sjöstrand and lead programmer Edgar Cebolledo. Later, two more people joined the protect, Johan Sjöstrand
List of atheists (miscellaneous) (19,667 words) [view diff] exact match in snippet view article
engineer, and businessman. He co-founded id Software. Carmack was the lead programmer of the id video games Commander Keen, Wolfenstein 3D, Doom, Quake,
Gimmick! 2 (1,799 words) [view diff] exact match in snippet view article find links to article
restructuring in 2023, layoffs threatened the project's continuity. Lead programmer Olof Karlsson, who had previously taken leave due to burnout, returned
List of Halt and Catch Fire episodes (1,322 words) [view diff] exact match in snippet view article find links to article
September 16, 2017 (2017-09-16) 0.313 Donna questions Cecil, Rover's lead programmer, over the new search algorithm. Gordon and Katie start a relationship
Harry Potter and the Philosopher's Stone (Game Boy Color video game) (1,968 words) [view diff] exact match in snippet view article
was designed and written by Michael Humes. Michael Dorgan served as lead programmer and was assisted by Doug Schilling, Joshua Meeds, Steve Ettinger, and
A Monster's Expedition (2,556 words) [view diff] exact match in snippet view article find links to article
and lead puzzle designer Alan Hazelden, art director Adam deGrandis, lead programmer Benjamin Davis, composer and sound artist Eli Rainsberry, narrative
Tony Hawk's Pro Skater 2 (Game Boy Advance video game) (3,177 words) [view diff] exact match in snippet view article
while the development kit's documentation said they could only use C. Lead programmer Matt Conte created a proof of concept to show that C++ could be done
Unicorn Overlord (4,458 words) [view diff] exact match in snippet view article find links to article
Noma led the project and acted as director, character designer, and lead programmer. The designer was Wataru Nakanishi, while Akiyasu Yamamoto of Atlus
Wanderstop (6,190 words) [view diff] exact match in snippet view article find links to article
include lead producer Patrick McDermott, lead designer Steven Margolin, lead programmer Andrew Nguyen, and 2D and 3D art designers Nat F and Temitope Olujobi
Sonic CD (5,098 words) [view diff] exact match in snippet view article find links to article
positioned Sega as Nintendo's main rival in the console market. The lead programmer, Yuji Naka, dissatisfied with Sega of Japan's rigid corporate policies