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searching for Computer Graphics: Principles and Practice 23 found (48 total)

alternate case: computer Graphics: Principles and Practice

Video random-access memory (280 words) [view diff] exact match in snippet view article find links to article

Andries; Feiner, Steven K.; Hughes, John F. (1997). Computer Graphics: Principles and Practice. Addison-Wesley. p. 859. ISBN 0-201-84840-6. "What is
Phong shading (610 words) [view diff] exact match in snippet view article find links to article
Andries; Feiner, Steven K.; Hughes, John F. (1996). Computer Graphics: Principles and Practice. (2nd ed. in C). Addison-Wesley Publishing Company. pp
ACM SIGGRAPH (962 words) [view diff] case mismatch in snippet view article find links to article
2 July 2017. Foley, James D.; Hughes, John F. (2012). Computer graphics: principles and practice (3 ed.). Boston: Addison-Wesley. p. 608. ISBN 978-0321399526
Bitmap (1,066 words) [view diff] exact match in snippet view article find links to article
2024. Retrieved April 21, 2024. James D. Foley (1995). Computer Graphics: Principles and Practice. Addison-Wesley Professional. p. 13. ISBN 0-201-84840-6
Cycolor (186 words) [view diff] exact match in snippet view article find links to article
systems seen today for color printing. Foley, James (1990). Computer Graphics: Principles and Practice (2 ed.). Chapter 4: Graphics Hardware: Addison-Wesley
Constructive solid geometry (1,136 words) [view diff] exact match in snippet view article find links to article
James D. (1996), "12.7 Constructive Solid Geometry", Computer Graphics: Principles and Practice, Addison-Wesley Professional, pp. 557–558, ISBN 9780201848403
Cyrus–Beck algorithm (305 words) [view diff] case mismatch in snippet view article find links to article
clipping". Computers & Graphics, 1978: 23–28. James D. Foley. Computer graphics: principles and practice. Addison-Wesley Professional, 1996. p. 117. https://web
Cohen–Sutherland algorithm (817 words) [view diff] case mismatch in snippet view article find links to article
Nicholl–Lee–Nicholl algorithm Fast clipping James D. Foley. Computer graphics: principles and practice. Addison-Wesley Professional, 1996. p. 113. JavaScript
Viewport (552 words) [view diff] exact match in snippet view article find links to article
Andries van Dam, Steven K. Feiner, John F. Hughes (1996). Computer Graphics: Principles and Practice (2nd ed.). Addison-Wesley Professional. pp. 210–212.
Electrostatic plotter (344 words) [view diff] exact match in snippet view article find links to article
supplied electrostatic plotters. Foley, James D. (1996). Computer Graphics: Principles and Practice. Addison-Wesley Professional. pp. 149–151. ISBN 978-0-201-84840-3
Even–odd rule (410 words) [view diff] exact match in snippet view article find links to article
D. Foley, A. van Dam, S. K. Feiner, and J. F. Hughes. Computer Graphics: Principles and Practice. The Systems Programming Series. Addison-Wesley, Reading
Fragment (computer graphics) (328 words) [view diff] exact match in snippet view article
Drawing Primitives by Janne Saarela Hughes, John F. (2014). Computer Graphics: Principles and Practice. Pearson Education. ISBN 978-0-321-39952-6. "3D Graphics
Nonzero-rule (405 words) [view diff] exact match in snippet view article find links to article
Andries Van Dam, Steven K. Feiner & John F. Hughes (1996) Computer Graphics: Principles and Practice p. 965. Addison-Wesley. ISBN 9780201848403 [1], w3c.org
Back-face culling (1,400 words) [view diff] exact match in snippet view article find links to article
Andries; Feiner, Steven K.; Hughes, John (15 June 1990). Computer Graphics: Principles and Practice (2nd ed.). Addison-Wesley. ISBN 978-0-201-12110-0. Watt
3D computer graphics (2,043 words) [view diff] exact match in snippet view article find links to article
Andries; Feiner, Steven K.; Hughes, John F. (2013). Computer Graphics: Principles and Practice (3rd ed.). Addison-Wesley. ISBN 978-0321399526. "3D computer
Shear mapping (1,963 words) [view diff] exact match in snippet view article find links to article
Andries; Feiner, Steven K.; Hughes, John F. (1991), Computer Graphics: Principles and Practice (2nd ed.), Reading: Addison-Wesley, ISBN 0-201-12110-7
Flood fill (2,947 words) [view diff] exact match in snippet view article find links to article
Foley, J D; van Dam, A; Feiner, S K; Hughes, S K (1990). Computer Graphics: Principles and Practice (2nd ed.). Addison–Wesley. pp. 979–982. ISBN 978-0-201-84840-3
Rendering (computer graphics) (14,343 words) [view diff] no match in snippet view article
Foley, James D.; Feiner, Steven K.; Akeley, Kurt (2014). Computer graphics : principles and practice (3rd ed.). Addison-Wesley. ISBN 978-0-321-39952-6. "Blender
Shadow mask (3,585 words) [view diff] case mismatch in snippet view article find links to article
New Scientist, 3 October 1985, p. 35. James Foley, "Computer graphics: principles and practice" Archived 2 February 2017 at the Wayback Machine, Addison-Wesley
Brush (video games) (726 words) [view diff] case mismatch in snippet view article
Peters. ISBN 978-1-56881-338-7. Hughes, John F. (2014). Computer graphics: principles and practice (3rd ed.). Upper Saddle River, New Jersey: Addison-Wesley
Liang–Barsky algorithm (1,127 words) [view diff] case mismatch in snippet view article find links to article
University of California, Berkeley, 1992. James D. Foley. Computer graphics: principles and practice. Addison-Wesley Professional, 1996. p. 117. http://hinjang
HSL and HSV (10,785 words) [view diff] exact match in snippet view article find links to article
about current color science. Foley, J. D.; et al. (1995). Computer Graphics: Principles and Practice (2nd ed.). Redwood City, CA: Addison-Wesley. ISBN 978-0-201-84840-3
Cathode-ray tube (29,274 words) [view diff] exact match in snippet view article find links to article
; Hughes, John F.; Angel, Edward; Hughes, J. (1996). Computer Graphics: Principles and Practice. Addison-Wesley Professional. ISBN 9780201848403. US 4339687A