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Find link is a tool written by Edward Betts.searching for james Paul Gee 12 found (34 total)
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'Culture Overlord' and 'Sea of Roses', were each finalists for the 2021 James Paul Gee Learning Games Award. Rispek Danis (the Respect Dance), a "culturallyEducational game (2,534 words) [view diff] exact match in snippet view article find links to article
International Conference on Computer Assisted Language Learning (CALL). James Paul Gee (2003). What Video Games Have to Teach Us About Learning and LiteracyChris Searle (1,137 words) [view diff] exact match in snippet view article find links to article
British inner cities, 1997 Changing Literacies (with Colin Lankshear, James Paul Gee and Michele Knobel), 1997 None But Our Words: Critical Literacy in ClassroomVideo game (14,481 words) [view diff] exact match in snippet view article find links to article
Literacy and Learning. Palgrave Macmillan. ISBN 978-1-4039-6169-3. James Paul Gee; et al. (2007). "Wired 11.05: View". Codenet, Inc. Archived from theComputers and writing (2,107 words) [view diff] exact match in snippet view article find links to article
collaborate to create, sustain and develop virtual communities based on what James Paul Gee and Elisabeth Hayes have called "passionate affinity spaces", or communitiesAlucard (Castlevania) (4,134 words) [view diff] exact match in snippet view article
of the most impressive visuals in the entire Castlevania library." James Paul Gee noted that "even though Alucard is a vampire hunter, he has no distinctiveWilliam Leap (1,412 words) [view diff] exact match in snippet view article find links to article
discourse analysis. in The Routledge Handbook of Discourse Analysis James Paul Gee and Michael Haniford eds. 558-571. New York: Routledge. 2011 LanguageTomohiro Nishikado (4,303 words) [view diff] exact match in snippet view article find links to article
& Littlefield, pp. 112–3, ISBN 0-7425-1651-2, retrieved 2011-04-10 James Paul Gee (2004), What video games have to teach us about learning and literacySituated learning (5,203 words) [view diff] exact match in snippet view article find links to article
schooling for the attention of children and adolescents across the world. James Paul Gee argues that the compelling nature of video game participation is inSerious play (1,456 words) [view diff] exact match in snippet view article find links to article
and Work: why adults need to play. Touchstone. ISBN 978-0684863160. James Paul Gee (2004). What Video Games Have to Teach Us About Learning and LiteracyGenre studies (10,582 words) [view diff] exact match in snippet view article find links to article
Clearinghouse, 2010. p. 29 Bawarshi and Reiff. Genre: An Introduction. p.41 James Paul Gee; Michael Handford (2013). The Routledge Handbook of Discourse AnalysisMediated discourse analysis (1,678 words) [view diff] exact match in snippet view article find links to article
Discourse Analysis. The Routledge Handbook of Discourse Analysis, edited by James Paul Gee and Michael Handford. Routledge, 2012. Jones, O., Gold, J. and Claxton