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searching for Tessellation (computer graphics) 58 found (89 total)

alternate case: tessellation (computer graphics)

Vertex (geometry) (915 words) [view diff] no match in snippet view article

of a plane tiling or tessellation is a point where three or more tiles meet; generally, but not always, the tiles of a tessellation are polygons and the
Raster graphics (2,269 words) [view diff] no match in snippet view article find links to article
In computer graphics and digital photography, a raster graphic, raster image, or simply raster is a two-dimensional image or picture represented as a
Parasolid (342 words) [view diff] no match in snippet view article find links to article
Software. It can be licensed by other companies for use in their 3D computer graphics software products. Parasolid's abilities include model creation and
OpenGL Utility Library (206 words) [view diff] no match in snippet view article find links to article
The OpenGL Utility Library (GLU) is a computer graphics library for OpenGL. It consists of a number of functions that use the base OpenGL library to provide
Outline of geometry (914 words) [view diff] no match in snippet view article find links to article
conjecture Kissing number problem Honeycomb Andreini tessellation Uniform tessellation Voronoi tessellation Delaunay triangulation Quasicrystal Parallelogram
Physics engine (2,018 words) [view diff] no match in snippet view article find links to article
body dynamics, and fluid dynamics. It is of use in the domains of computer graphics, video games and film (CGI). Their main uses are in video games (typically
Cg (programming language) (1,938 words) [view diff] no match in snippet view article
available. HLSL shaders can enable many special effects in both 2D and 3D computer graphics. The Cg/HLSL language originally only included support for vertex
Triangulated irregular network (620 words) [view diff] no match in snippet view article find links to article
In computer graphics, a triangulated irregular network (TIN) is a representation of a continuous surface consisting entirely of triangular facets (a triangle
Space partitioning (1,001 words) [view diff] no match in snippet view article find links to article
space partitioning. Space partitioning is particularly important in computer graphics, especially heavily used in ray tracing, where it is frequently used
3D-Coat (203 words) [view diff] no match in snippet view article find links to article
specializes in voxel sculpting and polygonal sculpting using dynamic patch tessellation technology and polygonal sculpting tools. It includes "auto-retopology"
Computer representation of surfaces (1,359 words) [view diff] no match in snippet view article find links to article
In technical applications of 3D computer graphics (CAx) such as computer-aided design and computer-aided manufacturing, surfaces are one way of representing
Matthias Niessner (591 words) [view diff] no match in snippet view article find links to article
academic, and entrepreneur[citation needed] working in the fields of computer graphics and computer vision. He is a professor of Computer Science at the
Catmull–Clark subdivision surface (1,085 words) [view diff] no match in snippet view article find links to article
The Catmull–Clark algorithm is a technique used in 3D computer graphics to create curved surfaces by using subdivision surface modeling. It was devised
List of combinatorial computational geometry topics (383 words) [view diff] no match in snippet view article find links to article
rectangle) There are two common variants of this problem. In many areas of computer graphics, the bounding box (often abbreviated to bbox) is understood to be
Computer graphics (8,842 words) [view diff] no match in snippet view article find links to article
Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film
ATI Technologies (3,001 words) [view diff] no match in snippet view article find links to article
chip with TV tuner card and the first chip that enabled display of computer graphics on a TV set. The cards featured 3D acceleration powered by ATI's 3D
Natural-neighbor interpolation (699 words) [view diff] no match in snippet view article find links to article
interpolation, developed by Robin Sibson. The method is based on Voronoi tessellation of a discrete set of spatial points. This has advantages over simpler
Image texture (1,293 words) [view diff] no match in snippet view article find links to article
frequency and an average grey level. To analyze an image texture in computer graphics, there are two ways to approach the issue: Structured Approach and
Even–odd rule (410 words) [view diff] no match in snippet view article find links to article
curve theorem Complex polygon Tessellation TrueType J. D. Foley, A. van Dam, S. K. Feiner, and J. F. Hughes. Computer Graphics: Principles and Practice. The
STL (file format) (2,129 words) [view diff] no match in snippet view article
although it is also referred to as standard triangle language or standard tessellation language. An STL file describes a raw, unstructured triangulated surface
Lloyd's algorithm (1,935 words) [view diff] no match in snippet view article find links to article
can be used to construct close approximations to centroidal Voronoi tessellations of the input, which can be used for quantization, dithering, and stippling
Nonzero-rule (405 words) [view diff] no match in snippet view article find links to article
The SVG computer graphics vector standard uses the non-zero rule by default when drawing polygons. Even-odd rule Complex polygon Tessellation Polygon
Schwarz lantern (2,899 words) [view diff] no match in snippet view article find links to article
applications in computer graphics and for the finite element method for scientific and engineering simulations. In computer graphics, scenes are often
Comparison of 3D computer graphics software (653 words) [view diff] no match in snippet view article find links to article
3D computer graphics software refers to packages used to create 3D computer-generated imagery. This table compares elements of notable software that is
VPL Research (853 words) [view diff] no match in snippet view article find links to article
Embrace visual programing language from 1988 to 1991. In his Dec. 1989 Computer Graphics World article "Altered States: a software developer's vision of the
Ray tracing (graphics) (7,805 words) [view diff] no match in snippet view article
In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital
Moore neighborhood (564 words) [view diff] no match in snippet view article find links to article
neighborhood. It is similar to the notion of 8-connected pixels in computer graphics. The Moore neighbourhood of a cell is the cell itself and the cells
Procedural generation (2,275 words) [view diff] no match in snippet view article find links to article
coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D models. In video games
Discrete geometry (1,575 words) [view diff] no match in snippet view article find links to article
graph theory, toric geometry, and combinatorial topology. Polyhedra and tessellations had been studied for many years by people such as Kepler and Cauchy
OpenGL Shading Language (1,372 words) [view diff] no match in snippet view article find links to article
Representation, an intermediate shader language by Khronos Group 3D computer graphics Khronos Group WebGL, an OpenGL-ES dialect for web browsers, which
VRML (1,662 words) [view diff] no match in snippet view article find links to article
(March–April 1999). "Developing the VRML 97 international standard". IEEE Computer Graphics and Applications. 19 (2): 52–58. doi:10.1109/38.749123. Dave Raggett
Georgy Voronoy (897 words) [view diff] no match in snippet view article find links to article
condensed matter physics, and Lie groups. These tessellations are widely used in many areas of computer graphics, from architecture to film making and video
Cartogram (4,113 words) [view diff] no match in snippet view article find links to article
is reconstructed from a discrete tessellation of space, usually into squares or hexagons. Each cell of the tessellation represents a constant value of the
Islamic geometric patterns (5,280 words) [view diff] no match in snippet view article find links to article
to form intricate and complex patterns, including a wide variety of tessellations. These may constitute the entire decoration, may form a framework for
Polygon (4,236 words) [view diff] no match in snippet view article find links to article
hexagons, and the sides and base of each cell are also polygons. In computer graphics, a polygon is a primitive used in modelling and rendering. They are
Nvidia GTC (1,440 words) [view diff] no match in snippet view article find links to article
researchers, inventors, and IT professionals. Topics focus on AI, computer graphics, data science, machine learning and autonomous machines. Each conference
M. C. Escher: Visions of Symmetry (1,617 words) [view diff] no match in snippet view article find links to article
intrigued by the problem of filling the plane with interlocking shapes (tessellation). This work came to dominate his art from 1937. He was also encouraged
Jump flooding algorithm (1,273 words) [view diff] no match in snippet view article find links to article
"GPU-Assisted Computation of Centroidal Voronoi Tessellation". IEEE Transactions on Visualization and Computer Graphics. 17 (3): 345–356. doi:10.1109/TVCG.2010
Virtual human (3,082 words) [view diff] no match in snippet view article find links to article
Accurate and performant simulation requires modern computer graphics techniques such as compute and tessellation shaders. Skeletal animation and physically based
Rhombic dodecahedron (2,412 words) [view diff] no match in snippet view article find links to article
as an elongated trigonal trapezohedron. It can be seen as the Voronoi tessellation of the face-centered cubic lattice. It is the Brillouin zone of body-centered
Kite (geometry) (3,800 words) [view diff] no match in snippet view article
Kites also form the faces of several face-symmetric polyhedra and tessellations, and have been studied in connection with outer billiards, a problem
IClone (1,850 words) [view diff] no match in snippet view article find links to article
applications. iClone 6.0 came updated for DirectX 11 bringing with it tessellation effects to add real-time geometric details to models, real-time surface
Digital image (1,978 words) [view diff] no match in snippet view article find links to article
three-dimensional geometric models; the latter being a major sub-area of computer graphics. The field of digital image processing is the study of algorithms
Polytope (3,119 words) [view diff] no match in snippet view article find links to article
generalize the idea to include such objects as unbounded apeirotopes and tessellations, decompositions or tilings of curved manifolds including spherical polyhedra
Unigine (1,942 words) [view diff] no match in snippet view article find links to article
multi-monitor output. UNIGINE rendered supported Shader model 5.0 with hardware tessellation, DirectCompute, and OpenCL. It also used screen space ambient occlusion
Ambigram (11,073 words) [view diff] no match in snippet view article find links to article
Stefan (eds.). 31st Annual Conference of the European Association for Computer Graphics, Eurographics 2010 – Short Papers, Norrköping, Sweden, May 3–7, 2010
Data model (GIS) (5,297 words) [view diff] no match in snippet view article
raster or vector: SYMAP (by Howard Fisher, Harvard Laboratory for Computer Graphics and Spatial Analysis, developed 1963–1967) produced raster maps, although
GIS file format (2,996 words) [view diff] no match in snippet view article find links to article
including programs from academic labs such as the Harvard Laboratory for Computer Graphics and Spatial Analysis, government agencies (e.g., the Map Overlay and
Finite subdivision rule (2,724 words) [view diff] no match in snippet view article find links to article
about 1964) predating them by five centuries. Subdivision surfaces in computer graphics use subdivision rules to refine a surface to any given level of precision
ULTRAY2000 (701 words) [view diff] no match in snippet view article find links to article
“MAESTRO” is a sophisticated technology developed by modeling various computer graphics algorithms for later hardware implementation on proprietary solutions
K-means clustering (7,754 words) [view diff] no match in snippet view article find links to article
quantization, a technique commonly used in signal processing and computer graphics, involves reducing the color palette of an image to a fixed number
Arc diagram (2,597 words) [view diff] no match in snippet view article find links to article
gap: Visualizing transition graphs with user-defined diagrams", IEEE Computer Graphics and Applications, 27 (5): 58–66, doi:10.1109/MCG.2007.121, PMID 17913025
Polyhedron (10,630 words) [view diff] no match in snippet view article find links to article
Polyhedra make a frequent appearance in modern computational geometry, computer graphics, and geometric design with topics including the reconstruction of
Tetrahedron (9,506 words) [view diff] no match in snippet view article find links to article
one octahedron, they form the alternated cubic honeycomb, which is a tessellation. Some tetrahedra that are not regular, including the Schläfli orthoscheme
Simplex (7,872 words) [view diff] no match in snippet view article find links to article
labeled as βn, and the hypercubes, labeled as γn. A fourth family, the tessellation of n-dimensional space by infinitely many hypercubes, he labeled as δn
24-cell (30,655 words) [view diff] no match in snippet view article find links to article
given vertex in this tessellation. The Schläfli symbol for this tessellation is {3,4,3,3}. It is one of only three regular tessellations of R4. The unit balls
Reversible cellular automaton (9,018 words) [view diff] no match in snippet view article find links to article
automata", Lindenmayer Systems: Impacts on Theoretical Computer Science, Computer Graphics, and Developmental Biology, Springer-Verlag, pp. 477–495, doi:10
600-cell (28,920 words) [view diff] no match in snippet view article find links to article
[11 Jan 1994]. Applications of Quaternions to Dynamical Simulation, Computer Graphics and Biomechanics (Thesis). Delft University of Technology. doi:10