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Find link is a tool written by Edward Betts.searching for Real-time computer graphics 16 found (37 total)
alternate case: real-time computer graphics
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transmission. The pause between sending video data is sometimes used in real time computer graphics to modify the frame buffer, or to provide a time reference forBounding sphere (1,515 words) [view diff] exact match in snippet view article find links to article
sphere construction algorithms with a high practical value in real-time computer graphics applications. In statistics and operations research, the objectsStar Rider (643 words) [view diff] exact match in snippet view article find links to article
from a laserdisc, and are of higher quality than possible with real-time computer graphics at the time. The foreground graphics and racers are superimposedMachinima (10,214 words) [view diff] exact match in snippet view article find links to article
Machinima (/məˈʃiːnɪmə, -ˈʃɪn-/) is the use of real-time computer graphics engines to create a cinematic production. The word "Machinima" is a portmanteauLine–sphere intersection (684 words) [view diff] exact match in snippet view article find links to article
David H. (2006). 3D game engine design: a practical approach to real-time computer graphics, 2nd edition. Morgan Kaufmann. p. 698. ISBN 0-12-229063-1. "Joachimsthal's1990 in film (1,864 words) [view diff] exact match in snippet view article find links to article
reflection, may not have been worth it". June 22 – The use of real-time computer graphics or "digital puppetry" to create a character in a motion pictureToby Howard (839 words) [view diff] exact match in snippet view article find links to article
Manchester. Albin-Clark, A.; Howard, T. L. J.; Anderson, B. (2011). "Real-time computer graphics simulation of blockplay in early childhood". Computers & EducationBack-face culling (1,400 words) [view diff] case mismatch in snippet view article find links to article
David H. (2006). 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics. United States: Morgan Kaufmann Publishers. p. 69. ISBN 0122290631Daniel J. Sandin (1,272 words) [view diff] exact match in snippet view article find links to article
Moog synthesizer. With Tom DeFanti, he would combine it with real-time computer graphics and synthesized music and perform visual concerts. He has performedTimeline of computer animation (835 words) [view diff] exact match in snippet view article find links to article
digitally-manipulated matte painting. RoboCop 2 An early use of real-time computer graphics or "digital puppetry" to create a character in a motion pictureFlight simulator (5,683 words) [view diff] exact match in snippet view article find links to article
one level of image detail to the next one in a smooth manner. Real-time computer graphics visualization of virtual worlds makes some aspects of flightThe Blacklist (13,363 words) [view diff] exact match in snippet view article find links to article
visual effects company which uses 3D animation software and real-time computer graphics led by Eisendrath's brother in law. The episode aired on MayCrowd simulation (6,640 words) [view diff] no match in snippet view article find links to article
Celine; Chrysanthou, Yiorgos (2002). "Visualizing Crowds in Real-Time". Computer Graphics Forum. 21 (4): 753–65. doi:10.1111/1467-8659.00633. ThalmannRafael Lozano-Hemmer (4,068 words) [view diff] exact match in snippet view article find links to article
installations in public spaces around the world. Using robotics, real-time computer graphics, film projections, positional sound, internet links, cell phonePhilippine animation (7,601 words) [view diff] exact match in snippet view article find links to article
Metanoia Machinima – an animation technique that rarely use of real-time computer graphics or video game engines to create a cinematic production. Example:Tomas Laurenzo (1,143 words) [view diff] exact match in snippet view article find links to article
research group on HCI, teaching the first undergraduate courses on real-time computer graphics, physical computing, video games, new media art, and creative