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searching for Real-time computer graphics 17 found (38 total)

alternate case: real-time computer graphics

Vertical blanking interval (650 words) [view diff] no match in snippet view article find links to article

transmission. The pause between sending video data is sometimes used in real time computer graphics to modify the frame buffer, or to provide a time reference for
Bounding sphere (1,506 words) [view diff] exact match in snippet view article find links to article
sphere construction algorithms with a high practical value in real-time computer graphics applications. In statistics and operations research, the objects
Star Rider (641 words) [view diff] exact match in snippet view article find links to article
from a laserdisc, and are of higher quality than possible with real-time computer graphics at the time. The foreground graphics and racers are superimposed
Machinima (9,797 words) [view diff] exact match in snippet view article find links to article
originally machinema (/məˈʃiːnɪmə, -ˈʃɪn-/), is the use of real-time computer graphics engines to create a cinematic production. The word "machinima"
Jaggies (591 words) [view diff] exact match in snippet view article find links to article
does not have enough resolution to portray a smooth line. In real-time computer graphics, especially gaming, anti-aliasing is used to remove jaggies created
Cutscene (1,936 words) [view diff] exact match in snippet view article find links to article
displaying short descriptions of redirect targets Machinima – Use of real-time computer graphics engines to create a cinematic production Scripted sequence –
Line–sphere intersection (667 words) [view diff] exact match in snippet view article find links to article
David H. (2006). 3D game engine design: a practical approach to real-time computer graphics, 2nd edition. Morgan Kaufmann. p. 698. ISBN 0-12-229063-1. "Joachimsthal's
Back-face culling (942 words) [view diff] case mismatch in snippet view article find links to article
Eberly (2006). 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics, p. 69. Morgan Kaufmann Publishers, United States. ISBN 0122290631
1990 in film (1,742 words) [view diff] exact match in snippet view article find links to article
reflection, may not have been worth it". June 22 – The use of real-time computer graphics or "digital puppetry" to create a character in a motion picture
Toby Howard (839 words) [view diff] exact match in snippet view article find links to article
Manchester. Albin-Clark, A.; Howard, T. L. J.; Anderson, B. (2011). "Real-time computer graphics simulation of blockplay in early childhood". Computers & Education
Timeline of computer animation in film and television (793 words) [view diff] exact match in snippet view article find links to article
digitally-manipulated matte painting. RoboCop 2 An early use of real-time computer graphics or "digital puppetry" to create a character in a motion picture
Daniel J. Sandin (1,269 words) [view diff] exact match in snippet view article find links to article
Moog synthesizer. With Tom DeFanti, he would combine it with real-time computer graphics and synthesized music and perform visual concerts. He has performed
Flight simulator (5,619 words) [view diff] exact match in snippet view article find links to article
one level of image detail to the next one in a smooth manner. Real-time computer graphics visualization of virtual worlds makes some aspects of flight
The Blacklist (13,308 words) [view diff] exact match in snippet view article find links to article
visual effects company which uses uses 3D animation software and real-time computer graphics led by Eisendrath's brother in law. The episode aired on May
Crowd simulation (7,362 words) [view diff] no match in snippet view article find links to article
Celine; Chrysanthou, Yiorgos (2002). "Visualizing Crowds in Real-Time". Computer Graphics Forum. 21 (4): 753–65. doi:10.1111/1467-8659.00633. S2CID 17920285
Rafael Lozano-Hemmer (3,975 words) [view diff] exact match in snippet view article find links to article
public spaces across Europe, Asia and America. Using robotics, real-time computer graphics, film projections, positional sound, internet links, cell phone
Tomas Laurenzo (1,133 words) [view diff] exact match in snippet view article find links to article
research group on HCI, teaching the first undergraduate courses on real-time computer graphics, physical computing, video games, new media art, and creative