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searching for Real-time computer graphics 16 found (37 total)

alternate case: real-time computer graphics

Vertical blanking interval (784 words) [view diff] no match in snippet view article find links to article

transmission. The pause between sending video data is sometimes used in real time computer graphics to modify the frame buffer, or to provide a time reference for
Bounding sphere (1,515 words) [view diff] exact match in snippet view article find links to article
sphere construction algorithms with a high practical value in real-time computer graphics applications. In statistics and operations research, the objects
Star Rider (643 words) [view diff] exact match in snippet view article find links to article
from a laserdisc, and are of higher quality than possible with real-time computer graphics at the time. The foreground graphics and racers are superimposed
Machinima (10,214 words) [view diff] exact match in snippet view article find links to article
Machinima (/məˈʃiːnɪmə, -ˈʃɪn-/) is the use of real-time computer graphics engines to create a cinematic production. The word "Machinima" is a portmanteau
Line–sphere intersection (684 words) [view diff] exact match in snippet view article find links to article
David H. (2006). 3D game engine design: a practical approach to real-time computer graphics, 2nd edition. Morgan Kaufmann. p. 698. ISBN 0-12-229063-1. "Joachimsthal's
1990 in film (1,864 words) [view diff] exact match in snippet view article find links to article
reflection, may not have been worth it". June 22 – The use of real-time computer graphics or "digital puppetry" to create a character in a motion picture
Toby Howard (839 words) [view diff] exact match in snippet view article find links to article
Manchester. Albin-Clark, A.; Howard, T. L. J.; Anderson, B. (2011). "Real-time computer graphics simulation of blockplay in early childhood". Computers & Education
Back-face culling (1,400 words) [view diff] case mismatch in snippet view article find links to article
David H. (2006). 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics. United States: Morgan Kaufmann Publishers. p. 69. ISBN 0122290631
Daniel J. Sandin (1,272 words) [view diff] exact match in snippet view article find links to article
Moog synthesizer. With Tom DeFanti, he would combine it with real-time computer graphics and synthesized music and perform visual concerts. He has performed
Timeline of computer animation (835 words) [view diff] exact match in snippet view article find links to article
digitally-manipulated matte painting. RoboCop 2 An early use of real-time computer graphics or "digital puppetry" to create a character in a motion picture
Flight simulator (5,683 words) [view diff] exact match in snippet view article find links to article
one level of image detail to the next one in a smooth manner. Real-time computer graphics visualization of virtual worlds makes some aspects of flight
The Blacklist (13,363 words) [view diff] exact match in snippet view article find links to article
visual effects company which uses 3D animation software and real-time computer graphics led by Eisendrath's brother in law. The episode aired on May
Crowd simulation (6,640 words) [view diff] no match in snippet view article find links to article
Celine; Chrysanthou, Yiorgos (2002). "Visualizing Crowds in Real-Time". Computer Graphics Forum. 21 (4): 753–65. doi:10.1111/1467-8659.00633. Thalmann
Rafael Lozano-Hemmer (4,068 words) [view diff] exact match in snippet view article find links to article
installations in public spaces around the world. Using robotics, real-time computer graphics, film projections, positional sound, internet links, cell phone
Philippine animation (7,601 words) [view diff] exact match in snippet view article find links to article
Metanoia Machinima – an animation technique that rarely use of real-time computer graphics or video game engines to create a cinematic production. Example:
Tomas Laurenzo (1,143 words) [view diff] exact match in snippet view article find links to article
research group on HCI, teaching the first undergraduate courses on real-time computer graphics, physical computing, video games, new media art, and creative