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Find link is a tool written by Edward Betts .
searching for Quake engine 10 found (89 total)
alternate case: quake engine
Batman Ninja
(1,470 words)
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battling Gorilla Grodd at Arkham Asylum, Batman is caught in Grodd's Quake Engine time displacement machine and sent to feudal Japan. There, he is chased
Marvel CyberComics
(1,365 words)
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videogame. The game itself was a commercial total conversion of the Quake engine . Written by Larry Hama, penciled by Daerick Gross. Scoop: The only "movie"
Allan McKay (visual effects)
(862 words)
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originally envisioned as an add-on for Quake. After securing a license to Quake engine by Valve, the release of the game was delayed by a decade. On April 8
Rocket jumping
(1,233 words)
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technique became a core mechanic in Quake. By exploiting the physics of the Quake engine , many advanced movement techniques were spawned such as circle jumping
Bloom (mod)
(720 words)
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Gonzalez), allows players to experience the first episode of Doom within the Quake engine , featuring enemies from both games. Bloom Team is developing a new video
PK2 (file extension)
(113 words)
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this file format is incompatible with the file formats used by the Quake engine . The .pk2 file extension is used primarily for video games and CD+G Karaoke
Scanline rendering
(1,058 words)
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simple 2D form of scanline rendering. The technique was used in the first Quake engine for software rendering of environments (but moving objects were Z-buffered
List of level editors
(240 words)
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Torque, etc.) Quiver (level editor), a level editor for the original Quake engine developed solely for the Classic Macintosh Operating System by Scott
List of video games featuring the X-Men
(2,417 words)
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years by system: 1997 – PC Notes: Commercial total conversion of the Quake engine Developed by Zero Gravity and published by WizardWorks Holds a Guinness
James Bond 007: Agent Under Fire
(3,256 words)
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under the title James Bond 007 in...Agent Under Fire. It also uses the Quake engine , as well as the Electronic Arts Graphics Library engine. Jon Horsley