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searching for Permadeath 36 found (155 total)

alternate case: permadeath

30XX (431 words) [view diff] exact match in snippet view article find links to article

series, but uses procedurally generated levels. The game possesses both a permadeath roguelike mode and, unlike the original, a new "Mega Mode" where the levels
The Long Dark (3,258 words) [view diff] exact match in snippet view article find links to article
to survive as long as possible, with permadeath or a "cheat death" system, although in Misery mode, permadeath is the only option. To survive, the player
Robert A. Wardhaugh (567 words) [view diff] exact match in snippet view article find links to article
on AD&D 1st edition rules, though the rules changed over the years. "Permadeath" is a rule, meaning that when a character dies in a game the player can't
Aliens Infestation (1,036 words) [view diff] exact match in snippet view article find links to article
Weyland-Yutani's involvement in Xenomorph development. The game incorporates a permadeath mechanic. If a marine falls in battle, another in the party will take
Fire Emblem: The Sacred Stones (3,896 words) [view diff] exact match in snippet view article find links to article
gameplay and new elements, along with appreciating the thrill induced by permadeath. A minor criticism was issues with the pacing. Harris enjoyed the gameplay
My Summer Car (1,223 words) [view diff] exact match in snippet view article find links to article
Finland Grayson, Nathan (2016-10-25). "22 Life Lessons I Learned From A Permadeath Car Game". Archived from the original on 2019-06-20. Kauppinen, Jukka
Wizardry Online (480 words) [view diff] exact match in snippet view article find links to article
reviews. GameSpot praised the game's interesting combat system and use of permadeath, but criticized the graphics and user interface. Meer, Alec (14 June 2011)
Fatal Labyrinth (761 words) [view diff] exact match in snippet view article find links to article
Creative. January 1991. p. 137. Moss, Richard (2020-03-19). "ASCII art + permadeath: The history of roguelike games". Ars Technica. Retrieved 2024-04-23.
World of Darkness (video game) (2,331 words) [view diff] exact match in snippet view article
2019-06-19. Retrieved 2019-06-21. Hill, Owen (2012-03-27). "World of Darkness permadeath and politics: "Hanging out in bars could be a powerful play"". PC Gamer
Delver (781 words) [view diff] exact match in snippet view article find links to article
number of hearts; if the character loses all his hearts, the game ends in permadeath and the player must start over from a freshly-generated dungeon. In April
PULSAR: Lost Colony (1,421 words) [view diff] exact match in snippet view article find links to article
Five Classes Soundtrack Procedurally generated galaxies Planets Crew Permadeath When the Kickstarter page for PULSAR: Lost Colony was created on October
Necropolis (video game) (1,141 words) [view diff] exact match in snippet view article
mechanics, irreverent humor, and attractive visuals while criticizing the permadeath, obtuse item descriptions, and occasionally clumsy combat. Machkovech
Legend of Dungeon (957 words) [view diff] exact match in snippet view article find links to article
generated every time a player starts a new game. The game also features a permadeath system so if a player dies at any time in the game, they will have to
Hoplite (video game) (694 words) [view diff] exact match in snippet view article
beach." GradItMagazine said "Hoplite proudly flies its roguelike colours. Permadeath, turn-based combat and punishing difficulty await those game enough to
Spelunky (2,850 words) [view diff] exact match in snippet view article find links to article
higher concepts such as universal intractability and the consequences of permadeath much more exciting. By taking these higher concepts and combining them
Ancient Domains of Mystery (2,013 words) [view diff] exact match in snippet view article find links to article
Tony (19 September 2016). "Rogue Creator Says We Need A Better Word For Permadeath". Retrieved 2016-09-20. "Ancient Domains of Mystery - Review". The Good
Mythic Quest (3,428 words) [view diff] exact match in snippet view article find links to article
the program. Lou replaces Dana as a tester working with Rachel. 7 7 "Permadeath" Todd Biermann Aparna Nancherla & Ashly Burch February 7, 2020 (2020-02-07)
Choo-Choo Charles (1,310 words) [view diff] exact match in snippet view article find links to article
Mode", which makes the game excruciatingly harder than usual, adding permadeath and buffing enemies. A new soundtrack was also composed for the new difficulty
Torneko's Great Adventure (2,500 words) [view diff] exact match in snippet view article find links to article
IV, imagining that he was exploring for items to put in his shop. The "permadeath" feature, seen in most roguelike games where the game starts over if the
Dark Deity (873 words) [view diff] exact match in snippet view article find links to article
twice will advance it to the next tier. The game foregoes the use of permadeath or casual modes as seen in Fire Emblem. When characters are defeated in
Paranautical Activity (938 words) [view diff] exact match in snippet view article find links to article
is a first-person shooter that uses procedural dungeon generation and permadeath, features common in roguelikes. The various levels in the game are based
Dungeon of the Endless (1,912 words) [view diff] exact match in snippet view article find links to article
roguelike game, featuring procedurally generated levels and the notion of permadeath, so that each runthrough of the game is different. The game is based on
The Lord of the Rings Online (6,673 words) [view diff] exact match in snippet view article find links to article
"LOTRO announces Stout Axe Dwarves, DDO reveals Alchemist class and permadeath server". Massively Overpowered. Archived from the original on August 27
The Binding of Isaac (video game) (5,693 words) [view diff] exact match in snippet view article
number of hearts; if the character loses all his hearts, the game ends in permadeath and the player must start over from a freshly-generated dungeon. Each
Indie game (15,000 words) [view diff] exact match in snippet view article find links to article
so-called "rogue-lites" that maintain the roguelike procedural generation and permadeath features bore out directly from indie games Strange Adventures in Infinite
Mystery Dungeon: Shiren the Wanderer (4,028 words) [view diff] exact match in snippet view article find links to article
Masahiro Sakurai, of Kirby and Super Smash Bros. fame, contemplate for the permadeath gameplay of the genre but also never completing them due to that. He mentioned
Strange Adventures in Infinite Space (3,138 words) [view diff] exact match in snippet view article find links to article
the first "rogue-lite" games, games that took core roguelike such as permadeath and procedural generation but adopted them to different gameplay styles
Batman: Arkham Origins (13,436 words) [view diff] exact match in snippet view article find links to article
Gilroy, Liam (October 1, 2013). "Batman: Arkham Origins features brutal permadeath 'I Am the Night' mode". Games.on.net. Archived from the original on October
Valkyria Chronicles (video game) (5,757 words) [view diff] exact match in snippet view article
likely stick to a few favorites. This leveling system also played into the permadeath systems and the focus on turn numbers determining how players did on a
Chocobo's Mysterious Dungeon (722 words) [view diff] exact match in snippet view article find links to article
via Internet Archive. Moss, Richard C. (March 19, 2020). "ASCII art + permadeath: The history of roguelike games". Ars Technica. Retrieved January 7, 2024
Chris Avellone (16,441 words) [view diff] exact match in snippet view article find links to article
Signor, Jeremy (March 12, 2018). "Into the Breach uses time travel to make permadeath even more meaningful". PCGamesN. Archived from the original on September
The Deer God (666 words) [view diff] exact match in snippet view article find links to article
weaker aspects. Marsh Davies of Rock Paper Shotgun criticized the game's permadeath mechanic as "unjust" and said that its save system worked poorly, as reincarnating
Unexplored (1,054 words) [view diff] exact match in snippet view article find links to article
interact with as intended". Rock Paper Shotgun liked the game's barter and permadeath systems, and artstyle though disliked the story and camera system. "UnExplored
Dark Ages (1999 video game) (5,074 words) [view diff] exact match in snippet view article
punishment (though Sgathed players do not have their characters suffer permadeath necessarily) for the worst offenders. Demagogue is the lowest rank of
Critical Role campaign two (7,574 words) [view diff] exact match in snippet view article find links to article
2022. Retrieved February 15, 2023. Wilde, Tyler (September 6, 2018). "Permadeath and D&D: The pain of losing a character, and why it can be great". PC
Fire Emblem (7,124 words) [view diff] exact match in snippet view article find links to article
2019. Gantayat, Anoop (February 15, 2012). "Fire Emblem 3DS Includes Permadeath Option". Andriasang.com. Archived from the original on April 21, 2014