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Find link is a tool written by Edward Betts .
searching for Object Lisp 8 found (14 total)
alternate case: object Lisp
Allegro Common Lisp
(554 words)
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video games, implementing the development environments for Game Oriented Object Lisp and Game Oriented Assembly Lisp Allegro CL has been used to implement
Game Oriented Assembly Lisp
(896 words)
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Daxter: The Precursor Legacy. The predecessor language, Game Oriented Object Lisp (GOOL), was also developed by Andy Gavin for Crash Bandicoot. Since Naughty
Andy Gavin
(671 words)
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developed two LISP dialects for use in game development, Game Oriented Object Lisp (GOOL) and its successor Game Oriented Assembly Lisp (GOAL). These included
Naughty Dog
(3,266 words)
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number of employees and invented a development tool called Game Oriented Object Lisp , to create the characters and gameplay. Cartoonists Charles Zembillas
String interning
(913 words)
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conversions of one of these values are guaranteed to result in the same object . Lisp introduced the notion of interned strings for its symbols. Historically
Crash Bandicoot
(9,708 words)
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Together, Gavin and Baggett created the development tool "Game Oriented Object LISP " (GOOL), which would be used to create the characters and gameplay of
Crash Bandicoot 2: Cortex Strikes Back
(3,696 words)
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Bandicoot co-creator Andy Gavin programmed a new engine named "Game-Oriented Object LISP 2" (GOOL 2); being three times faster than the previous game's engine
Crash Bandicoot (video game)
(9,199 words)
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gameplay, Gavin and Baggett created the programming language "Game Oriented Object LISP " (GOOL) using LISP syntax. The first two test levels created for the