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alternate case: neuromancer (video game)
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systems distributed for cash by using a virtual avatar in the design of Neuromancer, Shadowrun, or Snowcrash-styled virtual worlds. On February 24, 1995Cyberpunk (8,133 words) [view diff] no match in snippet view article find links to article
in 1977. Released in 1984, William Gibson's influential debut novel Neuromancer helped solidify cyberpunk as a genre, drawing influence from punk subcultureDavid J. Williams (310 words) [view diff] no match in snippet view article find links to article
Though Jack Campbell has called Williams' debut novel a "21st century Neuromancer", others have questioned whether Williams' work is in fact cyberpunkQuadrilateral Cowboy (1,425 words) [view diff] no match in snippet view article find links to article
Quadrilateral Cowboy is a first-person puzzle-adventure video game by independent developer Blendo Games. The game was released on July 25, 2016, for MicrosoftNicola Walker (2,570 words) [view diff] no match in snippet view article find links to article
in 2003, Walker played Molly Millions in the BBC Radio adaptation of Neuromancer by William Gibson. In 2003, with the production team of Kudos TelevisionBlack ICE\White Noise (2,341 words) [view diff] no match in snippet view article find links to article
influenced by the works of American-Canadian writer William Gibson such as Neuromancer and its plot is very reminiscent of The Matrix, which came three yearsArcology (1,782 words) [view diff] no match in snippet view article find links to article
William Gibson mainstreamed the term in his seminal 1984 cyberpunk novel Neuromancer, where each corporation has its own self-contained city known as an arcologyWintermute Engine (1,064 words) [view diff] no match in snippet view article find links to article
forums. The name "Wintermute" is a reference to William Gibson's novel Neuromancer. The first public beta version was released on January 12, 2003. TheTim Miller (director) (1,919 words) [view diff] no match in snippet view article
direct an adaptation of William Gibson's 1984 science-fiction novel Neuromancer for Fox, which will be produced by Simon Kinberg. In January 2023, EliStraylight Productions (294 words) [view diff] no match in snippet view article find links to article
Straylight Productions came from the Villa Straylight in William Gibson's Neuromancer. Andrew Sega Dan Gardopée Alexander Brandon Jake Kaufman Straylight ProductionsCyberpunk (role-playing game) (4,531 words) [view diff] no match in snippet view article
influence was the film Blade Runner. Many also assume William Gibson's Neuromancer was an influence; however, Pondsmith did not read the novel until a laterEnder's Game (4,169 words) [view diff] no match in snippet view article find links to article
Ender's Game video game was in the works. It was to be known as Ender's Game: Battle Room and was a planned digitally distributed video game for all viableHacker (video game) (1,186 words) [view diff] no match in snippet view article
Hacker is a 1985 video game by Activision. It was designed by Steve Cartwright and released for the Amiga, Amstrad CPC, Apple II, Atari 8-bit computersBrody Condon (479 words) [view diff] no match in snippet view article find links to article
performances include Case, based on William Gibson's cyberpunk classic Neuromancer at the New Museum of Contemporary Art, and Level Five, a larp based onJohn Shirley (2,526 words) [view diff] no match in snippet view article find links to article
probably provided the inspiration for William Gibson's "meat puppets" in Neuromancer. Gibson acknowledged Shirley's influence in an introduction to Shirley'sRingworld (2,792 words) [view diff] no match in snippet view article find links to article
miniature Ringworlds, and the titular ring-shaped Halo structures of the video game series Halo. Such a mini-Ringworld appears in Star Wars: The Book of BobaStreet Hacker (459 words) [view diff] no match in snippet view article find links to article
some cases for software downloads). Hacking Uplink System 15000 Hacker Neuromancer "Street Hacker Synopsis". Archived from the original on 2014-01-13. StreetHarry Potter and the Goblet of Fire (3,275 words) [view diff] no match in snippet view article find links to article
was adapted into a film, released worldwide on 18 November 2005, and a video game by Electronic Arts. During the summer, there is an attack at the QuidditchThe Matrix (franchise) (7,476 words) [view diff] no match in snippet view article
misunderstood. There are similarities to cyberpunk works such as the 1984 book Neuromancer by William Gibson, who has described The Matrix as "arguably the ultimateNeedlegun (903 words) [view diff] no match in snippet view article find links to article
putting out rounds of thousands a minute. In William Gibson's novel Neuromancer, the character Molly Millions uses a flechette pistol. In Neal Stephenson'sThe Forever War (2,368 words) [view diff] no match in snippet view article find links to article
in part as a reaction to what Gordon considered the "ultra-sanitized video game" style Star Wars brought to science fiction. The play starred Bruce AJapanese cyberpunk (2,598 words) [view diff] no match in snippet view article find links to article
has been accepted and its influence is widespread. William Gibson's Neuromancer, whose influence dominated the early cyberpunk movement, was also setAkira (1988 film) (9,262 words) [view diff] no match in snippet view article
vital cornerstone of the cyberpunk genre, along with Blade Runner and Neuromancer. Rob Garratt of South China Morning Post calls Akira one of "the mostJohn Scalzi (6,151 words) [view diff] no match in snippet view article find links to article
based on the series. Scalzi was the writer for the 2015 mobile device video game by Industrial Toys called Midnight Star. Scalzi wrote the story for theEscape from New York (5,618 words) [view diff] no match in snippet view article find links to article
Gibson credits the film as an influence on his 1984 science fiction novel Neuromancer. "I was intrigued by the exchange in one of the opening scenes whereVirtual world (8,152 words) [view diff] no match in snippet view article find links to article
of William Gibson. Virtual worlds are integral to works such as Tron, Neuromancer, Ghost in the Shell, Snow Crash, The Lawnmower Man, Lawnmower Man 2,The Mad Capsule Markets (1,133 words) [view diff] no match in snippet view article find links to article
distributors of Betaphenethylamine, a fictional drug from the cyberpunk novel Neuromancer. In August 1990, the new band released their first single, "GovernmentSnow Crash (4,083 words) [view diff] no match in snippet view article find links to article
worlds using blockchain technology. Novels portal Science Fiction portal Neuromancer Neurotheology Videodrome "You Need To Watch Dynamo Dream". 28 May 2021Code wheel (664 words) [view diff] no match in snippet view article find links to article
This type of codewheel was used for a large number of games, such as Neuromancer, and Cybercon 3 (which used a code wheel printed on carbon paper). ThereN. K. Jemisin (2,649 words) [view diff] no match in snippet view article find links to article
Effect: Andromeda Initiation, the second in a book series based on the video game Mass Effect: Andromeda. Jemisin published a short story collection, HowWeapons in science fiction (2,227 words) [view diff] no match in snippet view article find links to article
a computer network, used as a weapon in the novel. William Gibson's Neuromancer coined the phrase cyberspace, a virtual battleground in which battlesVA-11 Hall-A (7,562 words) [view diff] no match in snippet view article find links to article
technology, leading to the game's strong Japanese influences. Blade Runner, Neuromancer, Ghost in the Shell, and Bubblegum Crisis were also sources of inspirationList of fictional computers (15,594 words) [view diff] no match in snippet view article find links to article
computer wants to take over the world (1984) Neuromancer and Wintermute, from William Gibson's novel Neuromancer (1984) Valentina, the artificial intelligenceSeiun Award (1,118 words) [view diff] no match in snippet view article find links to article
Michael Moorcock Hitoshi Yasuda Hayakawa Publishing Akinobu Sakai 1987 Neuromancer William Gibson Hisashi Kuroma Hayakawa Publishing 1988 Norstrilia CordwainerDavid Brin (1,848 words) [view diff] no match in snippet view article find links to article
by Steve Jackson Games, and wrote the storyline for the 2000 Dreamcast video game Ecco the Dolphin: Defender of the Future. Ongoing: Articles in professionalList of joint winners of the Hugo and Nebula awards (1,485 words) [view diff] no match in snippet view article find links to article
1984/1983 Novel: Startide Rising by David Brin [21] [22] 1985/1984 Novel: Neuromancer by William Gibson [23] [24] 1986/1985 Novel: Ender's Game by Orson ScottBlade Runner (13,230 words) [view diff] no match in snippet view article find links to article
2011 Leaver, Tama (1997), Post-Humanism and Ecocide in William Gibson's Neuromancer and Ridley Scott's Blade Runner, archived from the original on July 3Flowers for Algernon (3,980 words) [view diff] no match in snippet view article find links to article
Broadcasting System, starring Yamashita Tomohisa and Chiaki Kuriyama. A 2017 video game, NieR: Automata, titles its "A" ending Flowers for Machines. A 2020 episodeAkira (manga) (12,086 words) [view diff] no match in snippet view article
cyberpunk subgenre. It actually predates the seminal cyberpunk novel Neuromancer (1984), which was released two years after Akira began serializationSkydance Media (6,014 words) [view diff] no match in snippet view article find links to article
Rosy (February 28, 2024). "Apple Greenlights New Sci-Fi Drama Series Neuromancer Based On William Gibson Novel". Deadline Hollywood. Retrieved FebruaryHackers (film) (3,670 words) [view diff] no match in snippet view article
in his 1982 short story "Burning Chrome" and later in his 1984 book Neuromancer. The novelization of the movie written by David Bischoff, based uponFahrenheit 451 (11,187 words) [view diff] no match in snippet view article find links to article
stage play version in 1979 and helped develop a 1984 interactive fiction video game of the same name, as well as a collection of his short stories titledVirtual reality in fiction (2,274 words) [view diff] no match in snippet view article find links to article
the concept of virtual reality. These include William Gibson's 1984 Neuromancer, which defined the concept of cyberspace, and his 1994 Virtual LightJeff VanderMeer (3,273 words) [view diff] no match in snippet view article find links to article
dispatch from a world lodged somewhere between science fiction, myth, and a video game" and that with Borne Vandermeer has essentially invented a new literaryThe Left Hand of Darkness (7,769 words) [view diff] no match in snippet view article find links to article
media rights to the novel and announced plans for a feature film and video game based on it. In early 2017, the novel was picked up for production byBrain implant (6,356 words) [view diff] no match in snippet view article find links to article
exploring the world of brain implants was William Gibson's 1984 novel Neuromancer. This was the first novel in a genre that came to be known as "cyberpunk"Avatar (2009 film) (21,090 words) [view diff] no match in snippet view article
said he learned of the term "avatar" by reading the cyberpunk novels Neuromancer by William Gibson and Islands in the Net by Bruce Sterling. The ideaShadowrun (7,372 words) [view diff] no match in snippet view article find links to article
Shadowrun is also influenced by the writings of William Gibson (particularly Neuromancer). Gibson, who gave no permission and expressed strong aversion for mixingJean Giraud (32,353 words) [view diff] no match in snippet view article find links to article
"So it's entirely fair to say, and I've said it before, that the way Neuromancer-the-novel "looks" was influenced in large part by some of the artworkHyperreality (4,922 words) [view diff] no match in snippet view article find links to article
such a concept is cyberspace—originating in William Gibson's 1984 novel Neuromancer—which is a concept for the convergence between virtualities and actualitiesAngels in Neon Genesis Evangelion (15,992 words) [view diff] no match in snippet view article find links to article
it with Dada from Ultraman, while academic Dennis Redmond noted that Neuromancer makes use of moiré patterns in a scene in which Case tries to break freeThe Three-Body Problem (novel) (4,575 words) [view diff] no match in snippet view article
meets with Ye. Wang sees people playing a sophisticated virtual reality video game called Three-Body (which is later revealed to have been created by theTechnology (10,423 words) [view diff] no match in snippet view article find links to article
dystopia or decay. Notable cyberpunk works include William Gibson's Neuromancer novel, and movies like Blade Runner, and The Matrix. Technology portalOrson Scott Card (10,479 words) [view diff] no match in snippet view article find links to article
Interactive. Retrieved September 27, 2019. Weiss, Danny (June 23, 2005). "Video Game Review: "Advent Rising"". NBC News. NBCNews. Archived from the originalList of science fiction novels (7,716 words) [view diff] no match in snippet view article find links to article
Planet by Brian W. Aldiss NEQUA or The Problem of the Ages by Jack Adams Neuromancer by William Gibson Never Let Me Go by Kazuo Ishiguro Neverness seriesList of Interplay games (6,178 words) [view diff] no match in snippet view article find links to article
Interplay Entertainment is an American video game developer and publisher. The company was founded in 1983 by former Boone Corporation colleagues BrianFutures studies (10,258 words) [view diff] no match in snippet view article find links to article
scenarios and works. Science Fiction novels for Futurists: William Gibson, Neuromancer, Ace Books, 1984. (Pioneering cyberpunk novel) Kim Stanley Robinson,Immortality in fiction (7,965 words) [view diff] no match in snippet view article find links to article
as in William Gibson's Sprawl trilogy starting with the 1984 novel Neuromancer. Attitudes towards this kind of existence vary between and within storiesEvangelion (mecha) (15,651 words) [view diff] no match in snippet view article
technologies presented in science fiction, such as in William Gibson's Neuromancer; the LCL, on the other hand, resembles real liquid respiration and aTimeline of science fiction (1,447 words) [view diff] no match in snippet view article find links to article
Suzette Haden Elgin publishes Native Tongue. William Gibson publishes Neuromancer, one of the earliest works of the Cyberpunk genre. Gwyneth Jones publishesList of female action heroes and villains (9,620 words) [view diff] no match in snippet view article find links to article
Wars Legends (1991–2012) Molly Millions from Johnny Mnemonic (1981) and Neuromancer (1984) by William Gibson Nancy Drew from the Nancy Drew Mystery StoriesCultured meat (20,742 words) [view diff] no match in snippet view article find links to article
Transperceneige (Snowpiercer) (1982) by Jacques Lob and Jean-Marc Rochette; Neuromancer (1984) by William Gibson; Oryx and Crake (2003) by Margaret Atwood; DeadstockTelepath (musician) (4,447 words) [view diff] no match in snippet view article
Lucy March to the impersonal atmosphere of cyberpunk novels such as Neuromancer. "Glowing Eyes" The 16th track on The Path to Lost Eden (2015), described