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The Complex: How the Military Invades Our Everyday Lives
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Inc. Engelhardt, Tom (March 20, 2008). "The Golden Age of the Military-Entertainment Complex". Mother Jones. Retrieved 2008-11-21. Engelhardt, Tom (AprilList of Sega arcade system boards (3,364 words) [view diff] case mismatch in snippet view article find links to article
233-237 Lenoir, Tim (2000). "All but War Is Simulation: The Military-Entertainment Complex" (PDF). Configurations. 8 (3): 289–335 (317). doi:10.1353/conSIMNET (1,786 words) [view diff] case mismatch in snippet view article find links to article
Press. Lenoir, T. and H. Lowood (2003), "Theaters of War: The Military-Entertainment Complex", Kunstkammer, Laboratorium, Bühne—Schauplätze des Wissens imMilitary simulation (6,407 words) [view diff] exact match in snippet view article find links to article
Annihilation, New York, McGraw Hill, 1987, ISBN 0-7493-0011-6 Military-entertainment complex / all but war is simulation Arthur Filippidis et al., SimulationTransformers: Dark of the Moon (13,982 words) [view diff] exact match in snippet view article find links to article
machine, the poet of post-human cinema, the CEO of Hollywood's military-entertainment complex. — Richard Corliss, in his review of the film for Time magazineInstitute for Creative Technologies (536 words) [view diff] case mismatch in snippet view article find links to article
Retrieved 2008-12-13. "Shall We Play a Game?: The Rise of the Military-Entertainment Complex". TRANSCEND Media Service. Retrieved 2018-12-31. "Valley People"James Korris (1,026 words) [view diff] no match in snippet view article find links to article
prototype application development was expanded. Dubbed "The Military Entertainment Complex", the modern collaboration of Hollywood and the Department ofBran Ferren (9,812 words) [view diff] case mismatch in snippet view article find links to article
Retrieved November 13, 2017. "Shall We Play a Game? The Rise of the Military-Entertainment Complex". Retrieved November 13, 2017. Epcot Center Test Track PreviewCreative technology (2,228 words) [view diff] exact match in snippet view article find links to article
(19 September 2013). "Shall we play a game?: The rise of the military-entertainment complex". Salon. Retrieved 18 February 2017. Omaid Hiwaizi, "CreativeViolence and video games (15,892 words) [view diff] exact match in snippet view article find links to article
industries are currently intertwined into each other in a "military-entertainment complex". Writing in 2013, scholars James Ivory and Malte Elson notedHistory of Sega (24,071 words) [view diff] case mismatch in snippet view article find links to article
May 1996. Lenoir, Tim (2000). "All but War Is Simulation: The Military-Entertainment Complex" (PDF). Configurations. 8 (3): 289–335 (317). doi:10.1353/con