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searching for Location-based game 10 found (51 total)

alternate case: location-based game

Marco Polo (game) (643 words) [view diff] exact match in snippet view article

and is based on the notion of call-and-response. Marco Polo is a location-based game because players are confined to a set space and because players must
Booyah (company) (263 words) [view diff] exact match in snippet view article
2, the sequel to MyTown with similar gameplay, MyTown Animals, a location-based game in which animals live, No Zombies Allowed, a town building game in
Tsunekazu Ishihara (1,083 words) [view diff] exact match in snippet view article find links to article
"How Pokémon Go will benefit from Niantic's lessons from Ingress on location-based game design". VentureBeat. Retrieved 6 June 2019. Jacques, John. "Pokemon
Peak bagging (1,448 words) [view diff] exact match in snippet view article find links to article
activity of ascending to the highest point in a given area Geocaching, location-based game Michal Apollo, Joanna Mostowska, Kamil Maciuk, Yana Wengel, Thomas
Pokémon (27,365 words) [view diff] exact match in snippet view article find links to article
"How Pokémon Go will benefit from Niantic's lessons from Ingress on location-based game design". VentureBeat. Archived from the original on 17 July 2016
Marco Polo (12,407 words) [view diff] case mismatch in snippet view article find links to article
Deutscher; Kento Miyaoku. "Chasing the Fugitive on Campus: Designing a Location-based Game for Collaborative Play". Proceedings of CGSA 2006 Symposium. "Civilization
Golden Horns of Gallehus (2,041 words) [view diff] exact match in snippet view article find links to article
Ahrens, two students at IT University of Copenhagen, used SCVNGR, a location-based game to develop a fictional narrative where participants played a detective
GeoVector (1,147 words) [view diff] exact match in snippet view article find links to article
[3][permanent dead link][4][permanent dead link] In 2003 GeoVector created a location-based game, Real World Doom, allowing people to fight monsters on the streets
Amanda Wixted (405 words) [view diff] exact match in snippet view article find links to article
York City area. There, she worked on Turf Geography Club, a mobile location-based game. Wixted then started Meteor Grove Software in Austin, Texas in 2011
Destiny of Spirits (1,199 words) [view diff] exact match in snippet view article find links to article
attacks; enemy weaknesses are affected by elemental attacks. As a location-based game, it uses the player's real-world location to determine the spirits