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Longer titles found: International Center for the History of Electronic Games (view), List of VTech handheld electronic games (view)

searching for Electronic Games 260 found (1010 total)

alternate case: electronic Games

Handheld electronic game (1,432 words) [view diff] case mismatch in snippet view article find links to article

Handheld electronic games are interactive electronic games, often miniaturized versions of video games, that are played on portable handheld devices,
Game & Watch (3,264 words) [view diff] case mismatch in snippet view article find links to article
(Japanese: ゲーム&ウオッチ, romanized: Gēmu & Uotchi) is a line of handheld electronic games created by Nintendo. Released from 1980 to 1991, these devices were
Pokémon Pikachu (683 words) [view diff] no match in snippet view article find links to article
Pokémon Pikachu, also known as Pocket Pikachu (ポケットピカチュウ) in Japan, is a limited series of two portable Pokémon digital pets (similar to Tamagotchi) featuring
Review aggregator (486 words) [view diff] case mismatch in snippet view article find links to article
manufacture items under review, especially in certain categories such as electronic games, which are expensive to purchase. Some companies have tied royalty
Entex Industries (393 words) [view diff] case mismatch in snippet view article find links to article
became a preferred form of entertainment, much to the cost of the electronic games industry. The company originally made model kits and Lego-like connectable
Nintendo Mini Classics (1,036 words) [view diff] no match in snippet view article find links to article
Nintendo Mini Classics are a series of small LCD games licensed by Nintendo in 1998. Most games in the series are reissues of Game & Watch titles, but
Dedicated console (1,260 words) [view diff] case mismatch in snippet view article find links to article
TV game with a backlit color LCD. Dedicated consoles and handheld electronic games with LCD screens that only have one game are rather distinct devices
Entex Adventure Vision (608 words) [view diff] exact match in snippet view article find links to article
homebrew/demo ROM for the system was demonstrated by MEGA - Museum of Electronic Games & Art. MEGA also released the source code for the demo as well as all
List of dedicated video game consoles (207 words) [view diff] no match in snippet view article find links to article
This is an incomplete list of dedicated video game consoles in chronological order. Only officially licensed dedicated consoles are listed in the retro
Epoch Co. (926 words) [view diff] case mismatch in snippet view article find links to article
Barcode Battler (March 1991) Epoch also created many LCD handheld electronic games. Some of these were made in cooperation with ITMC, Gama-Mangold, Tomy
Milton Bradley Company (1,690 words) [view diff] case mismatch in snippet view article find links to article
makers of Yahtzee, and Body Language. During the 1970s and 1980s, electronic games became popular. Milton Bradley released Simon in 1978, which was fairly
Milton (game) (594 words) [view diff] case mismatch in snippet view article
Trump: The Game Upwords Voice of the Mummy Which Witch? Why Yahtzee Electronic games Big Trak Heads Up Action Soccer Merlin Milton Microvision OMNI Simon
List of pinball machines (12,930 words) [view diff] exact match in snippet view article find links to article
Retrieved May 25, 2023. "Algar (1980) Pinball Machine by Williams Electronic Games Inc". www.kineticist.co. Retrieved May 20, 2023. "Ali". Open Pinball
Nintendo Research & Development 1 (3,483 words) [view diff] case mismatch in snippet view article find links to article
inspiration for the creation of the Game & Watch series, a line of handheld electronic games, with each system featuring a single game to be played on an LCD screen
List of Mattel games (181 words) [view diff] no match in snippet view article find links to article
List of games and video games from American toy company Mattel. Angry Birds: Knock On Wood Apples to Apples (acquired from Out of the box Publishing) Atmosfear
Simon (game) (3,013 words) [view diff] case mismatch in snippet view article
Trump: The Game Upwords Voice of the Mummy Which Witch? Why Yahtzee Electronic games Big Trak Heads Up Action Soccer Merlin Milton Microvision OMNI Simon
Joystick (3,873 words) [view diff] case mismatch in snippet view article find links to article
some joysticks. It is also known as a POV (point of view) switch in electronic games, where it allows one to look around in one's virtual world, browse
Palmtex Portable Videogame System (2,635 words) [view diff] case mismatch in snippet view article find links to article
the early 80s. When looking for new business opportunities, he found electronic games, which were becoming popular in Japan, most notably the Game & Watch
Cathode-ray tube amusement device (1,275 words) [view diff] case mismatch in snippet view article find links to article
The cathode-ray tube amusement device is the earliest known interactive electronic game as well as the first game to incorporate an electronic display
Law 3037/2002 (522 words) [view diff] case mismatch in snippet view article find links to article
2002 and was later repealed in 2011. The law effectively banned all electronic games in public places in the hopes that it would fight illegal gambling
Pixel Chix (1,016 words) [view diff] no match in snippet view article find links to article
Pixel Chix was a handheld life simulation game released in 2005 by Mattel that was aimed at young children. The game was set in a plastic dollhouse and
Tiger Electronics (2,655 words) [view diff] case mismatch in snippet view article find links to article
Toys) is an American toy manufacturer best known for its handheld electronic games, the Furby, the Talkboy, Giga Pets, the 2-XL robot, and audio games
Mattel Auto Race (1,103 words) [view diff] case mismatch in snippet view article find links to article
Mattel Electronics Auto Race was released in 1976 by Mattel Electronics as the first handheld electronic game to use only solid-state electronics; it has
Southland Casino Racing (568 words) [view diff] case mismatch in snippet view article find links to article
Arkansas did not use traditional slot machines; all games offered were "electronic games of skill," which was defined by section 10.17 of the Final Rules of
Radica Games (390 words) [view diff] case mismatch in snippet view article find links to article
Radica Games Limited was a Hong Kong company that produced electronic games, founded in 1983. It began by producing electronic souvenir games for casinos
Nintendo Research & Development 2 (563 words) [view diff] case mismatch in snippet view article find links to article
List of electronic games developed by the Nintendo Research & Development No. 2 department Year Name Ref. 1977 Color TV-Game 6 Color TV-Game 15 1978 Color
Elektronika (896 words) [view diff] no match in snippet view article find links to article
Elektronika, also spelt Electronika and Electronica (Russian: Электроника, "Electronics"), is the brand name used for many different electronic products
Video games in Greece (799 words) [view diff] case mismatch in snippet view article find links to article
video games industry (and has even in the past attempted to ban all electronic games in public places through the controversial law 3037/2002), instead
ColecoVision (3,105 words) [view diff] case mismatch in snippet view article find links to article
nearly went bankrupt, but found a successful product through handheld electronic games, with products that beat out those of the current market leader, Mattel
Galaxian 2 (461 words) [view diff] case mismatch in snippet view article find links to article
Galaxian 2 (also written as Galaxian II ) is a handheld electronic game that was released in 1981 in the US by Entex Industries. It was also released the
Oricon (2,099 words) [view diff] case mismatch in snippet view article find links to article
April 2011[update]) and provide sales rankings of music CDs, DVDs, electronic games, and other entertainment products based on weekly tabulations. Results
Rubik's Revolution (1,136 words) [view diff] case mismatch in snippet view article find links to article
each face are fixed in place. The Rubik's Revolution 15 includes 6 electronic games, using the 6 lighted buttons in the recessed squares at the center
1972 in video games (955 words) [view diff] case mismatch in snippet view article find links to article
the releases of Pong and the Odyssey home console. The profile of electronic games rose substantially and companies began exploring the distribution of
Role-playing game (4,111 words) [view diff] case mismatch in snippet view article find links to article
player capabilities that advance using statistical mechanics. These electronic games sometimes share settings and rules with tabletop RPGs, but emphasize
Play therapy (9,858 words) [view diff] case mismatch in snippet view article find links to article
clinical focus that may be re-purposed for a clinical setting. Use of electronic games by clinicians is a new practice, and unknown risks as well as benefits
List of Accolade games (2,338 words) [view diff] exact match in snippet view article find links to article
Staff (October 1992). "Gamer's Guide to Science Fiction – Hoverforce". Electronic Games. p. 57. Retrieved March 7, 2021. Weiss, Brett (July 9, 2018). Classic
Antarctic Adventure (509 words) [view diff] no match in snippet view article find links to article
Antarctic Adventure (けっきょく南極大冒険, Kekkyoku Nankyoku Daibōken, lit. "After all Antarctic Great Adventure") is a video game developed by Konami in 1983 for
Snake (video game genre) (917 words) [view diff] case mismatch in snippet view article
& Johnny L. Wilson (2003). High score!: the illustrated history of electronic games (2 ed.). McGraw-Hill Professional. p. 24. ISBN 0-07-223172-6. Retrieved
List of Star Trek games (2,824 words) [view diff] no match in snippet view article find links to article
The enduring popularity of the Star Trek science fiction franchise has led to numerous games in many different formats, beginning in 1967 with a board
Pseudorandom number generator (3,312 words) [view diff] case mismatch in snippet view article find links to article
applications such as simulations (e.g. for the Monte Carlo method), electronic games (e.g. for procedural generation), and cryptography. Cryptographic applications
Bop It (5,564 words) [view diff] no match in snippet view article find links to article
Bop It toys are a line of audio games. By following a series of commands issued through voice recordings produced by a speaker by the toy, which has multiple
Handheld game console (8,891 words) [view diff] case mismatch in snippet view article find links to article
or LCD. In 1978, handheld electronic games were described by Popular Electronics magazine as "nonvideo electronic games" and "non-TV games" as distinct
William Higinbotham (1,200 words) [view diff] case mismatch in snippet view article find links to article
Two, the first interactive analog computer game and one of the first electronic games to use a graphical display. Higinbotham was born in Bridgeport, Connecticut
Lights Out (game) (1,099 words) [view diff] case mismatch in snippet view article
Lights Out is an electronic game released by Tiger Electronics in 1995. The game consists of a 5 by 5 grid of lights. When the game starts, a random number
Bucky O'Hare (2,364 words) [view diff] no match in snippet view article find links to article
Bucky O'Hare is a fictional character and the hero of an eponymous comic book series and spin-off media, including an animated TV series and various toys
Game & Watch: Super Mario Bros. (2,258 words) [view diff] no match in snippet view article find links to article
Game & Watch: Super Mario Bros. is a limited-edition Game & Watch system developed and published by Nintendo, released on November 13, 2020. The system
WinStar World Casino (1,021 words) [view diff] case mismatch in snippet view article find links to article
largest in the world based on gaming floor space. WinStar has over 8,600 electronic games, a 55-table poker room, 100 total table games including craps and roulette
In-game advertising (3,696 words) [view diff] case mismatch in snippet view article find links to article
In-game advertising (IGA) is advertising in electronic games. IGA differs from advergames, which refers to games specifically made to advertise a product
Audio game (3,087 words) [view diff] case mismatch in snippet view article find links to article
narrower concept of the "video game." This is understandable as both electronic games and video games have developed in parallel and the game market has
List of Tetris variants (2,945 words) [view diff] no match in snippet view article find links to article
This is a list of variants of the game Tetris. It includes officially licensed Tetris sequels, as well as unofficial clones. In 2017 Guinness World Records
Mego Corporation (4,274 words) [view diff] case mismatch in snippet view article find links to article
voiced by Freeman and sold worldwide. The 2-XL was part of Mego's electronic games line, which included the handheld devices Mini-Vid and Fabulous Fred
Merlin (console) (848 words) [view diff] case mismatch in snippet view article
Trump: The Game Upwords Voice of the Mummy Which Witch? Why Yahtzee Electronic games Big Trak Heads Up Action Soccer Merlin Milton Microvision OMNI Simon
Early history of video games (6,619 words) [view diff] case mismatch in snippet view article find links to article
video games spans a period of time between the invention of the first electronic games and today, covering many inventions and developments. Video gaming
Atari Cosmos (630 words) [view diff] case mismatch in snippet view article find links to article
uses holography to improve the display. It is similar to other small electronic games of the era that used a simple LED-based display, but superimposes a
Laser Clay Shooting System (1,651 words) [view diff] exact match in snippet view article find links to article
Wired News. Retrieved April 4, 2011. Wilson, Mark (July 14, 2009). "Electronic Games 1979: Addictive, Exciting, Primitive As Hell". Gizmodo. Archived from
Mario's Cement Factory (1,639 words) [view diff] no match in snippet view article find links to article
Mario's Cement Factory is a 1983 LCD game developed and published by Nintendo under their Game & Watch series. It follows earlier Mario games, like the
Grandstand (game manufacturer) (1,221 words) [view diff] case mismatch in snippet view article
VFD-based tabletop electronic games released by Grandstand in the early 1980s. Grandstand also produced LCD-based handheld electronic games such as Mini-Munchman
Nimatron (1,622 words) [view diff] no match in snippet view article find links to article
The Nimatron was an electro-mechanical machine that played Nim. It was first exhibited in April–October 1940 by the Westinghouse Electric Corporation at
Mushrif Park (396 words) [view diff] case mismatch in snippet view article find links to article
refurbished in 1989. Facilities include a swimming pool, a bicycle track, electronic games, football fields, theater screenings, excursion and barbeque services
Speak & Spell (toy) (5,282 words) [view diff] no match in snippet view article
The Speak & Spell line is a series of electronic hand-held child computers by Texas Instruments that consisted of a TMC0280 linear predictive coding speech
Tuttuki Bako (941 words) [view diff] case mismatch in snippet view article find links to article
Tuttuki Bako (ツッツキバコ) is a roughly cubic hand-held electronic game created by Bandai in 2008. The game comprises five mini-games (called "Stages"), and
Computer Go (6,503 words) [view diff] no match in snippet view article find links to article
Computer Go is the field of artificial intelligence (AI) dedicated to creating a computer program that plays the traditional board game Go. The field is
Oaklawn Racing Casino Resort (1,708 words) [view diff] case mismatch in snippet view article find links to article
Arkansas did not allow traditional slot machines. All games offered were "electronic games of skill," which was defined by section 10.17 of the Final Rules of
History of video game consoles (14,338 words) [view diff] case mismatch in snippet view article find links to article
controls and light-emitting diodes (LED) as visual indicators. Handheld electronic games had replaced the mechanical controls with electronic and digital components
Techno Source (890 words) [view diff] case mismatch in snippet view article find links to article
the company and Coleco reintroduce their "Head-to-Head" handheld electronic games, which lets two players play against each other in football, basketball
Turtles (video game) (383 words) [view diff] no match in snippet view article
Turtles is a video game developed by Konami and published in arcades in 1981 by Stern and Sega. The Sega version was published as Turpin (ターピン). Turtles
List of Milton Bradley Company products (2,387 words) [view diff] case mismatch in snippet view article find links to article
Trump: The Game Upwords Voice of the Mummy Which Witch? Why Yahtzee Electronic games Big Trak Heads Up Action Soccer Merlin Milton Microvision OMNI Simon
Computer chess (13,448 words) [view diff] no match in snippet view article find links to article
Computer chess includes both hardware (dedicated computers) and software capable of playing chess. Computer chess provides opportunities for players to
First generation of video game consoles (4,952 words) [view diff] exact match in snippet view article find links to article
Johnny L. (December 2003). High Score! The Illustrated History of Electronic Games (2nd ed.). McGraw Hill/Osborne. p. 18. ISBN 978-0-07-223172-4. "The
Sabreman (403 words) [view diff] exact match in snippet view article find links to article
DeMaria and Johnny L. Wilson, High Score!: The Illustrated History of Electronic Games (McGraw-Hill Professional, 2003), 355. Devore, Jordon (28 February
Battleship (game) (1,799 words) [view diff] case mismatch in snippet view article
2009. Retrieved 9 March 2009. Mennie, Don (1977). "Self-contained electronic games: New toys, from chess to football – and all designed with dedicated
Games 100 (618 words) [view diff] exact match in snippet view article find links to article
Guide to Games", broken out into "The Traditional Games 100" and "The Electronic Games 100". Lists are published in either the November or December issue
Astro Wars (602 words) [view diff] no match in snippet view article find links to article
Astro Wars is an electronic table top game made in Great Britain in 1981 by Grandstand under licence from Epoch Co., who sold the game in Japan as Super
Skannerz (734 words) [view diff] no match in snippet view article find links to article
Skannerz is a series of electronic toys made by Radica Games that use barcode technology to create an interactive battle game. Radica brand barcodes have
Munchman (tabletop electronic game) (580 words) [view diff] case mismatch in snippet view article
Munchman is a tabletop electronic game that was released under licence in 1981 in the UK by Grandstand. It is a rebadged version of the Tomy game known
Touch Me (arcade game) (319 words) [view diff] no match in snippet view article
Touch Me is an arcade game first released by Atari Inc. in 1974, and later as a handheld game in 1978. It can be described as a Simon Says-like game that
Parker Brothers (1,567 words) [view diff] case mismatch in snippet view article find links to article
2009 Successor Hasbro Games Headquarters Salem, Massachusetts , US Products Board games Electronic games Brands Cluedo Monopoly Scrabble Parent Hasbro
Jarkko Oikarinen (466 words) [view diff] case mismatch in snippet view article find links to article
Manager in Nokia. He is also partner and chief software architect at an electronic games developer called Numeric Garden (Espoo, Finland). Oikarinen and his
Kamiya Kaoru (2,702 words) [view diff] case mismatch in snippet view article find links to article
version of the series and other media of the franchise, including electronic games and a series of original video animations (OVAs). Although Watsuki
OMNI Entertainment System (472 words) [view diff] case mismatch in snippet view article find links to article
Trump: The Game Upwords Voice of the Mummy Which Witch? Why Yahtzee Electronic games Big Trak Heads Up Action Soccer Merlin Milton Microvision OMNI Simon
Video Games (disambiguation) (127 words) [view diff] case mismatch in snippet view article
up video games in Wiktionary, the free dictionary. Video games are electronic games that involve interaction with a user interface. Video Games may refer
Sagara Sanosuke (3,033 words) [view diff] case mismatch in snippet view article find links to article
relating to the Rurouni Kenshin franchise, including a plethora of electronic games and original video animations (OVAs). Numerous anime and manga publications
Brain Warp (2,306 words) [view diff] no match in snippet view article find links to article
Brain Warp is an electronic audio game which prototypes were invented by Big Monster Toys, and its final game production was manufactured and published
Mystery House (1,360 words) [view diff] exact match in snippet view article find links to article
Wilson, Johnny L. (2003). High Score!: The Illustrated History of Electronic Games (2 ed.). New York: McGraw-Hill/Osborne. pp. 134–135. ISBN 0-07-223172-6
1973 in video games (1,428 words) [view diff] exact match in snippet view article find links to article
"A whole new game". Electronics: 69–70. The Coin Operated and Home Electronic Games Market. Frost & Sullivan Inc. 1976. Smith, Alexander (2020). They create
Sifteo Cubes (774 words) [view diff] no match in snippet view article find links to article
Sifteo Cubes are an interactive gaming platform developed by Sifteo, Inc. The cubes are 'motion-aware' and 1.5-inch in size with touch screens. They are
Puzzle video game (1,277 words) [view diff] exact match in snippet view article find links to article
Johnny (April 27, 2002). High Score!: The Illustrated History of Electronic Games (First ed.). Osborne/McGraw-Hill. ISBN 978-0072224283. Wolf, Mark (January
Electronic Quarterback (180 words) [view diff] case mismatch in snippet view article find links to article
blockers and giving the quarterback the ability to pass. Like many electronic games in the late 1970s, it was also released by Sears under their own brand
COP400 (2,637 words) [view diff] case mismatch in snippet view article find links to article
COP400-family chips include the Apple Lisa, Milton Bradley and Mattel electronic games, Coleco Head to Head Basketball, the Grundy Newbrain, and others. The
Pinball 2000 (1,144 words) [view diff] exact match in snippet view article find links to article
Monopoly pinball. Wild Toys – Registered as a trademark to Williams Electronic Games but later abandoned in favor of Wizard Blocks. Holopin - Prototype
Cassette Vision (1,517 words) [view diff] case mismatch in snippet view article find links to article
moderately successful. Based on its experience with designing handheld electronic games and other kinds of video game hardware, Epoch began work on creating
Alien Attack (98 words) [view diff] case mismatch in snippet view article find links to article
Alien Attack is a handheld electronic game made by Coleco and released in 1981. It uses a VFD display and is housed in a bright orange, futuristic-styled
Pentapus (419 words) [view diff] exact match in snippet view article find links to article
graphics" with "interesting twists to the arcade format". Writing for Electronic Games, Rick Teverbaugh praised the game's imagination, stating that although
Chris Oberth (488 words) [view diff] case mismatch in snippet view article find links to article
games for the Apple II in the late 1970s. He also developed handheld electronic games for Milton Bradley, arcade video games for Stern Electronics and other
Myōjin Yahiko (3,109 words) [view diff] case mismatch in snippet view article find links to article
as other media relating to the franchise, including a wide range of electronic games and an original video animations (OVAs) series. His character has been
Simon Says (disambiguation) (279 words) [view diff] case mismatch in snippet view article
Look up Simon says in Wiktionary, the free dictionary. Simon Says is a children's game. Simon Says may also refer to: Simon (game), an electronic game
WonderSwan (2,514 words) [view diff] case mismatch in snippet view article find links to article
on the Family Computer. However, the company's greatest success in electronic games, was the Tamagotchi virtual pet first released in 1996. Despite plans
Magnavox Odyssey (5,046 words) [view diff] case mismatch in snippet view article find links to article
Baer had used, or that they were invalidated by prior computer or electronic games. In 1985, Nintendo sued and tried to invalidate the patents, claiming
P-O-X (477 words) [view diff] case mismatch in snippet view article find links to article
P-O-X is a handheld electronic game released by Hasbro in 2001. The game focuses on creating and customizing creatures called "POX Infectors" and using
Peter Oliphant (179 words) [view diff] case mismatch in snippet view article find links to article
and Lexi-Cross. He worked at Mattel Electronics creating handheld electronic games. Oliphant died on May 24, 2023, at the age of 72. Barton, Matt; Stacks
Raymond Redheffer (279 words) [view diff] case mismatch in snippet view article find links to article
an American mathematician. He was the creator of one of the first electronic games, Nim, a knowledge game. He earned his PhD in 1948 from the Massachusetts
Saitō Hajime (Rurouni Kenshin) (3,071 words) [view diff] case mismatch in snippet view article
and other media relating to the franchise, including a wide range of electronic games. He has also been one of the most popular characters of the Rurouni
Action-adventure game (2,581 words) [view diff] exact match in snippet view article find links to article
Wilson, Johnny L. (2003). High Score!: The Illustrated History of Electronic Games (2nd ed.). McGraw-Hill Professional. p. 224. ISBN 0-07-223172-6. Maynard
Pinball Expo (1,102 words) [view diff] no match in snippet view article find links to article
Pinball Expo is an event that is held annually in the Chicago area, the original home of most pinball manufacturers. The event attracts pinball industry
Matte World Digital (1,092 words) [view diff] case mismatch in snippet view article find links to article
painting effects and digital environments for feature films, television, electronic games and IMAX large-format productions. The company closed in 2012 after
Commodore 65 (2,447 words) [view diff] exact match in snippet view article find links to article
appears on eBay, it may sell for around $20,000. In 2015, the Museum of Electronic Games & Art (MEGA) announced a recreation of the Commodore 65. Also backwards
Diagnostic program (950 words) [view diff] case mismatch in snippet view article find links to article
Diagnostic programs are also inserted into consumer electronic products and electronic games. Sometimes if the owner of an electronic device asks the manufacturer
Sammy Lightfoot (177 words) [view diff] exact match in snippet view article find links to article
Classic Game Programmers". "The Player's Guide to Climbing Games". Electronic Games. 1 (11): 49. January 1983. Sammy Lightfoot at Lemon 64 ColecoVision
Tandy-12 (255 words) [view diff] no match in snippet view article find links to article
The Tandy-12 is a computerized arcade game produced by the Tandy Corporation for sale in its Radio Shack chain of stores. The Tandy Corporation acquired
Kori Inkpen (268 words) [view diff] case mismatch in snippet view article find links to article
she credits Maria Klawe and a project led by Klawe on educational electronic games for sparking her interest in human-computer interaction and encouraging
Look Me in the Eye (491 words) [view diff] case mismatch in snippet view article find links to article
sound company, making special effects for the band Kiss, designing electronic games and toys for Microvision, and starting his own business repairing and
Mini-Munchman (316 words) [view diff] case mismatch in snippet view article find links to article
Mini-MunchMan is a handheld electronic game that was released in 1981 in the UK by the manufacturer Grandstand. The game is a rebadged version of Epoch-Man
R-Zone (1,647 words) [view diff] exact match in snippet view article find links to article
dumping on the market since the '80s." In 2013, in the episode "Tiger Electronic Games", the Angry Video Game Nerd described the console as "basically a shitty
Williams Pinball Controller (939 words) [view diff] exact match in snippet view article find links to article
Archive - Arcade Game Flyers: Strike Master Shuffle Alley, Williams Electronic Games, Inc. WMS". flyers.arcade-museum.com. Retrieved 2022-07-30. "Internet
Nintendo (18,340 words) [view diff] case mismatch in snippet view article find links to article
U Pro Controller, and the Switch Pro Controller. Nintendo's first electronic games are arcade games. EVR Race (1975) was the company's first electromechanical
Film Finance Corporation Australia (1,267 words) [view diff] case mismatch in snippet view article find links to article
opportunities for Australia’s film, animation, special effects and electronic games industry. By Film Finance Corporation Australia. 70. Canberra: Parliament
Laden VS USA (947 words) [view diff] no match in snippet view article find links to article
Laden VS USA (Chinese: 本·拉登世紀大挑戰:Laden VS USA; pinyin: Běn Lādēng shìjì dàtiǎozhàn; lit. Bin Laden's Challenge of the Century) is a LCD handheld electronic
Steve Barcia (275 words) [view diff] exact match in snippet view article find links to article
(December 10, 2018). High Score! Expanded: The Illustrated History of Electronic Games (3rd ed.). CRC Press. ISBN 978-1138367203. The rocky story of Retro
Mire Mare (241 words) [view diff] exact match in snippet view article find links to article
DeMaria and Johnny L. Wilson, High Score!: The Illustrated History of Electronic Games (McGraw-Hill Professional, 2003), 355. "Rarewhere: Limbo". Archived
Yongsan Electronics Market (691 words) [view diff] case mismatch in snippet view article find links to article
and peripherals, office equipment, telephones, lighting equipment, electronic games and software, videos and CD's. A variety of electronic components for
Tennis (1981 video game) (366 words) [view diff] exact match in snippet view article
hand-eye coordination".: 76  Covered in Video magazine's 1982 Guide to Electronic Games, Tennis was characterized by critics as "not terribly complicated"
Fire Away (game) (1,449 words) [view diff] case mismatch in snippet view article
Fire Away was a series of handheld electronic games marketed by Tandy beginning in the 1980s. In all, there were six different products in the line, nearly
Johnny Mnemonic (pinball) (860 words) [view diff] exact match in snippet view article
player pinball machine from August 1995, manufactured by Williams Electronic Games, Inc. A total of 2,756 units were produced. Johnny Mnemonic is a 1995
Ralph H. Baer (3,298 words) [view diff] case mismatch in snippet view article find links to article
forgotten". Baer is also credited with co-developing three popular electronic games. Baer, along with Howard J. Morrison, developed Simon (1978) and its
Activision (7,147 words) [view diff] exact match in snippet view article find links to article
Wilson, Johnny L. (2003). High Score!: The Illustrated History of Electronic Games (2 ed.). New York: McGraw-Hill/Osborne. p. 56. ISBN 0-07-223172-6.
Steven L. Kent (393 words) [view diff] exact match in snippet view article find links to article
eventually became a contributor to such video game publications as Electronic Games, Next Generation, and Computer Entertainment News, as well as such
Jenga (1,389 words) [view diff] case mismatch in snippet view article find links to article
Trump: The Game Upwords Voice of the Mummy Which Witch? Why Yahtzee Electronic games Big Trak Heads Up Action Soccer Merlin Milton Microvision OMNI Simon
The Price Is Right (17,394 words) [view diff] no match in snippet view article find links to article
The Price Is Right is an American television game show where contestants compete by guessing the prices of merchandise to win cash and prizes. A 1972 revival
Amiga Corporation (1,232 words) [view diff] exact match in snippet view article find links to article
DeMaria and Wilson (2003) ""High Score!: The Illustrated History of Electronic Games" p.109 ISBN 0-07-223172-6 "TOP SECRET: Confidential Atari-Amiga Agreement"
Children's Discovery System (836 words) [view diff] case mismatch in snippet view article find links to article
Daily News. October 7, 1981. Freedman, Alix M. (15 November 1981). "ELECTRONIC GAMES: DO THEY HELP?". The New York Times. Retrieved 19 May 2022. Staples
Stratego (6,081 words) [view diff] exact match in snippet view article find links to article
Stewart, Tabori & Chang. ISBN 978-1584796411. "Stratego Summit Held". Electronic Games. February 1983. Retrieved 7 August 2023. "Electronic Stratego" (PDF)
Mystery Date (game) (503 words) [view diff] case mismatch in snippet view article
Trump: The Game Upwords Voice of the Mummy Which Witch? Why Yahtzee Electronic games Big Trak Heads Up Action Soccer Merlin Milton Microvision OMNI Simon
Casio (1,348 words) [view diff] case mismatch in snippet view article find links to article
(E-Data Bank), electronic dictionaries, digital diaries (early PDAs), electronic games, personal computer (e.g. FP-1000 [ja], FP-200 [ja]), computer printers
Polaris (2005 role-playing game) (337 words) [view diff] case mismatch in snippet view article
participated in the Game Chef in 2004, an annual design competition for non-electronic games, challenging participants to write a playable draft of an original
Buckaroo! (486 words) [view diff] case mismatch in snippet view article find links to article
Trump: The Game Upwords Voice of the Mummy Which Witch? Why Yahtzee Electronic games Big Trak Heads Up Action Soccer Merlin Milton Microvision OMNI Simon
Buckaroo! (486 words) [view diff] case mismatch in snippet view article find links to article
Trump: The Game Upwords Voice of the Mummy Which Witch? Why Yahtzee Electronic games Big Trak Heads Up Action Soccer Merlin Milton Microvision OMNI Simon
Gator Golf (406 words) [view diff] case mismatch in snippet view article find links to article
Trump: The Game Upwords Voice of the Mummy Which Witch? Why Yahtzee Electronic games Big Trak Heads Up Action Soccer Merlin Milton Microvision OMNI Simon
Accolade (company) (4,193 words) [view diff] exact match in snippet view article
(December 7, 2018). High Score! Expanded: The Illustrated History of Electronic Games (3rd ed.). CRC Press. pp. 114–117. ISBN 978-0-429-77139-2. Archived
Multiplayer video game (2,723 words) [view diff] case mismatch in snippet view article find links to article
 19. Imagine Media. July 1996. p. 29. There have been multiplayer electronic games since the dawn of computing. Space War!, the first real videogame,
NASL Soccer (123 words) [view diff] exact match in snippet view article find links to article
Network label as International Soccer. Video magazine's "1982 Guide to Electronic Games" found the game gameplay and implementation (its three-quarter perspective
4-bit computing (1,603 words) [view diff] case mismatch in snippet view article find links to article
calculators. During the 1980s, 4-bit microprocessors were used in handheld electronic games to keep costs low. In the 1970s and 1980s, a number of research and
List of Konami games (12,838 words) [view diff] no match in snippet view article find links to article
The following is a list of games either developed or published by Konami. 1977 Block Yard (released by Leijac) 1978 Block Invader (released by Leijac)
Business simulation game (1,045 words) [view diff] exact match in snippet view article find links to article
Rusel; Johnny L. Wilson (2004). High Score!: The Illustrated History of Electronic Games. McGraw-Hill Professional. pp. 174–175. ISBN 0-07-223172-6. http://www
History of games (8,576 words) [view diff] case mismatch in snippet view article find links to article
computers, early online gaming, and the introduction of LED handheld electronic games and eventually handheld video games. Eder, Manfred A. J. (2010). South
Inclinometer (2,100 words) [view diff] case mismatch in snippet view article find links to article
Setting firing angle of a cannon or gun (determines projectile range) Electronic games Help prevent unsafe working conditions. The USDA Forest Service uses
Hi Ho! Cherry-O (372 words) [view diff] case mismatch in snippet view article find links to article
Trump: The Game Upwords Voice of the Mummy Which Witch? Why Yahtzee Electronic games Big Trak Heads Up Action Soccer Merlin Milton Microvision OMNI Simon
Toy (7,945 words) [view diff] case mismatch in snippet view article find links to article
Because of this, some traditional toy makers have entered the field of electronic games and have even been turning audio games into toys, and are enhancing
Capture the Flag (video game) (617 words) [view diff] exact match in snippet view article
original in every single respect." In their May 1984 issue review, Electronic Games magazine emphasised the fun aspect of playing against a human opponent
Mighty Max (toyline) (3,389 words) [view diff] case mismatch in snippet view article
Max branded items released across the tenure of the franchise, from electronic games to backpacks, though it can be difficult to discern what is and isn't
Damon Slye (290 words) [view diff] exact match in snippet view article find links to article
Rusel and Wilson, Johnny. High Score!: The Illustrated History of Electronic Games, first edition, p.145. 2003: McGraw-Hill Osborne Media Basham, Tom
Super Battleship (503 words) [view diff] exact match in snippet view article find links to article
"Taps" play whenever a ship sinks (save for when the last ship sinks). Electronic Games gave the SNES version 79%. Super Battleship Super NES information at
Gaming convention (756 words) [view diff] case mismatch in snippet view article find links to article
Battletech, HeroClix, Car Wars, Flames of War and Warhammer 40k LARPs Electronic games Open gaming goes on throughout any such convention, and it is common
Tim Sweeney (1,844 words) [view diff] case mismatch in snippet view article find links to article
Wilson, Johnny L. (2003). High score!: the illustrated history of electronic games. Computer Games. McGraw-Hill Professional. p. 300. ISBN 0-07-223172-6
Hasbro (9,735 words) [view diff] case mismatch in snippet view article find links to article
life-cycle toys like Mr. Potato Head. Hasbro thus stayed out of the electronic games field which went bust in the early 1980s. In 1982, Hasbro revived its
Life simulation game (2,392 words) [view diff] case mismatch in snippet view article find links to article
been implemented for the Nintendo DS, although there are also simple electronic games that have been implemented on a keychain, such as Tamagotchi. There
Tomy (1,457 words) [view diff] case mismatch in snippet view article find links to article
including baby and pre-school toys, baby monitors, mechanical and electronic games, consumer electronics, children's arts and crafts products, and a vast
Video game remake (3,240 words) [view diff] exact match in snippet view article find links to article
Wired. Retrieved March 25, 2016. "The Players Guide to Fantasy Games". Electronic Games. June 1983. p. 47. Retrieved January 6, 2015. "The Definitive Space
Gambling in Macau (3,275 words) [view diff] case mismatch in snippet view article find links to article
: 236–237  Electronic games are not counted as equivalent to table games for purposes of the cap.: 237  Thus, stadium style electronic games where one
Focus (board game) (325 words) [view diff] case mismatch in snippet view article
Trump: The Game Upwords Voice of the Mummy Which Witch? Why Yahtzee Electronic games Big Trak Heads Up Action Soccer Merlin Milton Microvision OMNI Simon
Hungry Hungry Hippos (847 words) [view diff] case mismatch in snippet view article find links to article
Trump: The Game Upwords Voice of the Mummy Which Witch? Why Yahtzee Electronic games Big Trak Heads Up Action Soccer Merlin Milton Microvision OMNI Simon
Robotron: 2084 (4,307 words) [view diff] exact match in snippet view article find links to article
Wilson, Johnny L. (2003). High Score!: The Illustrated History of Electronic Games (2 ed.). McGraw-Hill Professional. p. 86. ISBN 0-07-223172-6. DeMaria
Twister (game) (1,423 words) [view diff] case mismatch in snippet view article
Trump: The Game Upwords Voice of the Mummy Which Witch? Why Yahtzee Electronic games Big Trak Heads Up Action Soccer Merlin Milton Microvision OMNI Simon
Nolan Bushnell (6,463 words) [view diff] case mismatch in snippet view article find links to article
interests. Bushnell shared his ideas of creating pizza parlors filled with electronic games with Dabney, and took Dabney to the computing labs at Stanford Artificial
Stern (game company) (833 words) [view diff] exact match in snippet view article
arcade-museum.com. Sharpe, Roger C. (June 1983). "Insert Coin Here". Electronic Games. p. 92. Retrieved 6 January 2015. Stern Pinball, Inc. official website
Kunkel (371 words) [view diff] exact match in snippet view article find links to article
Bill Kunkel (journalist) (1950–2011), American executive editor of Electronic Games Magazine Bruce Kunkel, former member of the Nitty Gritty Dirt Band
Upwords (885 words) [view diff] case mismatch in snippet view article find links to article
Trump: The Game Upwords Voice of the Mummy Which Witch? Why Yahtzee Electronic games Big Trak Heads Up Action Soccer Merlin Milton Microvision OMNI Simon
Newcastle Casino (213 words) [view diff] case mismatch in snippet view article find links to article
3-Card Poker, Ultimate Texas Hold'Em, Roulette, Baccarat and has 3,000 electronic games. The casino offers a restaurant and a full-service bar. Kitchen 44
Video games in the United Kingdom (6,665 words) [view diff] exact match in snippet view article find links to article
Private Member's Bill known as the "Control of Space Invaders (and other Electronic Games) Bill", drafted by British Labour Member of Parliament (MP) George
List of Magnavox Odyssey 2 games (584 words) [view diff] exact match in snippet view article find links to article
2015-07-11. Retrieved 2015-05-31. "The Players Guide to Fantasy Games". Electronic Games. June 1983. p. 47. Retrieved 6 January 2015. "Videopac.com : Standard"
Nelsonic Industries (3,004 words) [view diff] exact match in snippet view article find links to article
gamewatchguys.com. Retrieved 2020-05-10. "12 Of The Best Handheld Electronic Games From The 1980s". Eighties Kids. 2018-06-13. Retrieved 2020-05-12. Nelsonic
Hansard (4,372 words) [view diff] exact match in snippet view article find links to article
August 2009 at the Wayback Machine "Control of Space Invaders and Other Electronic Games". Hansard. 1981-05-20. Retrieved 2024-08-19. Ian Church, "Official
Games World of Puzzles (1,771 words) [view diff] exact match in snippet view article find links to article
based on this list. More recent years have also included a separate Electronic Games 100, focusing on video games for computer, console, and portable systems
Dirty Harry (film series) (1,740 words) [view diff] exact match in snippet view article
French in the 1990s, as the Collection Supercops. In 1995, Williams Electronic Games (WMS) created a Dirty Harry pinball machine, inspired by the 1971 film
Thayer's Quest (857 words) [view diff] exact match in snippet view article find links to article
Computer voice sometimes gives hints and the player's score. Reception In Electronic Games, Roger Sharpe concluded "For the home computer adventurer, who has
Gun Fight (2,243 words) [view diff] case mismatch in snippet view article find links to article
& Johnny L. Wilson (2003), High score! The illustrated history of electronic games (2 ed.), McGraw-Hill Professional, pp. 24–5, ISBN 0-07-223172-6, retrieved
George Foulkes, Baron Foulkes of Cumnock (2,685 words) [view diff] exact match in snippet view article find links to article
a political bill called the "Control of Space Invaders (and other Electronic Games) Bill" in an attempt to ban the game for its "addictive properties"
Mall Madness (1,132 words) [view diff] case mismatch in snippet view article find links to article
Trump: The Game Upwords Voice of the Mummy Which Witch? Why Yahtzee Electronic games Big Trak Heads Up Action Soccer Merlin Milton Microvision OMNI Simon
Smurf: Rescue in Gargamel's Castle (496 words) [view diff] exact match in snippet view article find links to article
Game FAQs. Retrieved 2008-08-28. The Game Doctor (June 1983). "Q&A". Electronic Games. p. 112. Retrieved 7 January 2015. Linzmayer, Owen (Spring 1983). "Home
Crown Melbourne (1,717 words) [view diff] case mismatch in snippet view article find links to article
and restaurants as well as "Kingpin" (formerly Galactic Circus), an electronic games arcade, laser tag game, bowling alley, and many luxury brands. Conservatory
Luigi (2,988 words) [view diff] case mismatch in snippet view article find links to article
2022. DeMaria, Rusel (2002). High score! : the illustrated history of electronic games. McGraw Hill-Osbourne. p. 238. ISBN 978-0-07-222428-3. McLaughlin,
CompuMate (543 words) [view diff] exact match in snippet view article find links to article
Atari 2600 (Advertisement) CompuMate Basic Keyboard Enhancer, Page 7, Electronic Games Magazine (August 1983), Internet Archive Video games into computers:Spectravideo
Educational game (2,581 words) [view diff] case mismatch in snippet view article find links to article
important factor in the learning potential of the gamer. Some of the electronic games allow the gamer to create an avatar that is designed and “owned” by
Arcade game (5,630 words) [view diff] case mismatch in snippet view article find links to article
electric lights. EM games lie somewhere in the middle between fully electronic games and mechanical games. EM games have a number of different genres/categories
Video game culture (6,952 words) [view diff] case mismatch in snippet view article find links to article
Because they straddle the technologies of television and computers, electronic games are a channel through which we can investigate the various impacts
Citizen Watch (1,791 words) [view diff] case mismatch in snippet view article find links to article
marketed under the Citizen brand name. In the 1980s, a number of handheld electronic games were sold under the Q&Q brand. In the early-mid 1990s, Citizen partnered
Disney's Coronado Springs Resort (1,052 words) [view diff] case mismatch in snippet view article find links to article
Adjacent to The Dig Site, an indoor arcade which offers a variety of electronic games. Movies Under the Stars – Adjacent to the main pool, nightly offering
Bandai (2,820 words) [view diff] exact match in snippet view article find links to article
(December 7, 2018). High Score! Expanded: The Illustrated History of Electronic Games (3rd ed.). CRC Press. ISBN 978-1138367203. The New York Times News
Scattergories (1,278 words) [view diff] case mismatch in snippet view article find links to article
Trump: The Game Upwords Voice of the Mummy Which Witch? Why Yahtzee Electronic games Big Trak Heads Up Action Soccer Merlin Milton Microvision OMNI Simon
Strategy guide (1,480 words) [view diff] exact match in snippet view article find links to article
(7 December 2018). High Score! Expanded: The Illustrated History of Electronic Games (3rd ed.). CRC Press. p. 16. ISBN 978-0-429-77139-2. "Learn The Code
Playskool (1,087 words) [view diff] case mismatch in snippet view article find links to article
Trump: The Game Upwords Voice of the Mummy Which Witch? Why Yahtzee Electronic games Big Trak Heads Up Action Soccer Merlin Milton Microvision OMNI Simon
NFL Football (video game) (998 words) [view diff] exact match in snippet view article
was covered again two years later in Video magazine's 1982 Guide to Electronic Games where reviewers expanded on this, suggesting that "the scrolling playfield
Diànzǐ Yóuxì Ruǎnjiàn (1,145 words) [view diff] exact match in snippet view article find links to article
magazine to found Diànzǐ Yóuxì yǔ Diànnǎo Yóuxì (电子游戏与电脑游戏; lit. "Electronic Games and Computer Games"; known by the portmanteau abbreviation Diàn Diàn
Defender (1981 video game) (5,047 words) [view diff] case mismatch in snippet view article
staff and the management was unfamiliar with technology used for its electronic games. As a result, the staff was afforded a large amount of creative freedom
Astrosmash (1,391 words) [view diff] exact match in snippet view article find links to article
arcade programs",: 42  and eight months later in Video's 1982 Guide to Electronic Games, Astrosmash was described as "probably the most popular action game
Curse of the Azure Bonds (3,482 words) [view diff] exact match in snippet view article find links to article
characters. In the 2003 book High Score!: The Illustrated History of Electronic Games, Rusel DeMaria and Johnny Wilson related that SSI ran into a play balance
Astro SuperSport (1,040 words) [view diff] case mismatch in snippet view article find links to article
Singapore, and Thailand. This channel focuses on e-sports, and broadcasts electronic games tournaments live around the world. The first tournament broadcast through
Magnavox Odyssey 2 (2,088 words) [view diff] exact match in snippet view article find links to article
(link) Katz, Arnie; Kunkel, Bill (June 1983). "Programmable Arcade". Electronic Games. pp. 38–42. Retrieved 6 January 2015. "Bojogá - Odyssey". Bojogá. Museu
Milton Bradley (1,439 words) [view diff] case mismatch in snippet view article find links to article
Trump: The Game Upwords Voice of the Mummy Which Witch? Why Yahtzee Electronic games Big Trak Heads Up Action Soccer Merlin Milton Microvision OMNI Simon
Perfection (board game) (1,082 words) [view diff] case mismatch in snippet view article
Trump: The Game Upwords Voice of the Mummy Which Witch? Why Yahtzee Electronic games Big Trak Heads Up Action Soccer Merlin Milton Microvision OMNI Simon
Mouse Trap (board game) (1,617 words) [view diff] case mismatch in snippet view article
Trump: The Game Upwords Voice of the Mummy Which Witch? Why Yahtzee Electronic games Big Trak Heads Up Action Soccer Merlin Milton Microvision OMNI Simon
Robin Williams (13,055 words) [view diff] exact match in snippet view article find links to article
Wilson, Johnny L. (2003). High Score!: The Illustrated History of Electronic Games (2nd ed.). New York: McGraw-Hill. p. 154. ISBN 978-0-07-223172-4. Archived
The Terminator: Rampage (748 words) [view diff] exact match in snippet view article find links to article
Retrieved July 20, 2021. Dille, Ed (May 1994). "Terminator: Rampage". Electronic Games. p. 106. Retrieved April 16, 2024. "Terminator: Rampage". Aktueller
Kow Otani (1,022 words) [view diff] case mismatch in snippet view article find links to article
2009-10-14. "Eminence Symphony Orchestra set to bring the fantasy worlds of electronic games to life". Music4Games. 2007-04-11. Archived from the original on 2007-05-19
Cooperative video game (3,126 words) [view diff] exact match in snippet view article find links to article
2011-12-21, retrieved July 15, 2015 "The Players Guide to Fantasy Games". Electronic Games. June 1983. p. 47. Retrieved 6 January 2015. Contra Legacy of War:
Baseball (Intellivision video game) (838 words) [view diff] exact match in snippet view article
games.: 12, 92  The game is covered in Video magazine's 1982 Guide to Electronic Games where reviewers noted that the game had "lost none of its luster" since
EB Games (1,769 words) [view diff] case mismatch in snippet view article find links to article
 43 – via Newspapers.com. "Merger would create largest retailer of electronic games". Star Tribune. Minneapolis. April 21, 2000. p. 44 – via Newspapers
List of VIC-20 games (1,098 words) [view diff] exact match in snippet view article find links to article
(2021) Vic Nibbler (2019) WhackE (2009) Komar, Charlene (June 1983). "Mole Attack". Electronic Games. p. 70. Retrieved 6 January 2015. Commodore Games
Game Developers Conference (3,087 words) [view diff] exact match in snippet view article find links to article
Wilson, Johnny L. (2003). High Score!: The Illustrated History of Electronic Games (2 ed.). New York: McGraw-Hill/Osborne. p. 153. ISBN 0-07-223172-6
Wolfenstein (3,449 words) [view diff] exact match in snippet view article find links to article
Community blog by SAPPHIRE Technology. 2017-09-27. Retrieved 2021-08-13. Electronic Games - Volume 01 Number 04 (1982-06)(Reese Communications)(US). June 1982
Guess Who? (1,135 words) [view diff] case mismatch in snippet view article find links to article
Trump: The Game Upwords Voice of the Mummy Which Witch? Why Yahtzee Electronic games Big Trak Heads Up Action Soccer Merlin Milton Microvision OMNI Simon
Guess Who? (1,135 words) [view diff] case mismatch in snippet view article find links to article
Trump: The Game Upwords Voice of the Mummy Which Witch? Why Yahtzee Electronic games Big Trak Heads Up Action Soccer Merlin Milton Microvision OMNI Simon
Connect Four (2,202 words) [view diff] case mismatch in snippet view article find links to article
Trump: The Game Upwords Voice of the Mummy Which Witch? Why Yahtzee Electronic games Big Trak Heads Up Action Soccer Merlin Milton Microvision OMNI Simon
Mr. Bucket (260 words) [view diff] case mismatch in snippet view article find links to article
Trump: The Game Upwords Voice of the Mummy Which Witch? Why Yahtzee Electronic games Big Trak Heads Up Action Soccer Merlin Milton Microvision OMNI Simon
HyperScan (965 words) [view diff] exact match in snippet view article find links to article
Consumer Relations Answer Center – Product Detail >> Radica >> Radica Electronic Games". Service.mattel.com. Archived from the original on February 25, 2012
John Elder Robison (1,111 words) [view diff] case mismatch in snippet view article find links to article
Robison worked for electronics manufacturers Milton Bradley Company (electronic games), Simplex (fire alarms and building control), and ISOREG (power conditioning
Electronic Language International Festival (959 words) [view diff] case mismatch in snippet view article find links to article
field. FILE Games brings a repertoire of experimental and artistic electronic games. The formats and proposals of the games are developed by independent
Brown v. Entertainment Merchants Association (6,876 words) [view diff] case mismatch in snippet view article find links to article
"Aggression and psychopathology in adolescents with a preference for violent electronic games". Aggressive Behavior. 28 (2): 134–144. doi:10.1002/ab.90015. Gentile
Knights Who Say "Ni!" (1,083 words) [view diff] exact match in snippet view article find links to article
(2012). Neomedievalism in the Media: Essays on Film, Television, and Electronic Games. Edwin Mellen Press. pp. 313–315. ISBN 9780773426627. Pugh, Tyson;
Pass the Pigs (866 words) [view diff] case mismatch in snippet view article find links to article
Trump: The Game Upwords Voice of the Mummy Which Witch? Why Yahtzee Electronic games Big Trak Heads Up Action Soccer Merlin Milton Microvision OMNI Simon
Galaxy Game (2,846 words) [view diff] case mismatch in snippet view article find links to article
this was still too high for a commercially viable product, as most electronic games in arcades cost around US$1,000 at the time, Tuck and Pitts felt it
Robert Woodhead (579 words) [view diff] case mismatch in snippet view article find links to article
Johnny L. (December 18, 2003). High score!: the illustrated history of electronic games. McGraw-Hill Professional. pp. 154–155. ISBN 978-0-07-223172-4. Retrieved
VTech (2,366 words) [view diff] case mismatch in snippet view article find links to article
began to build its own brand. Starting in the early 1980s, a line of electronic games would be manufactured. VTech unveiled its first electronic learning
Gunk (media) (279 words) [view diff] case mismatch in snippet view article
Gunk was a Belgian television program (Gunk TV) that specialized in electronic games, followed by a magazine by the same name (GUNK). The magazine was commercially
Dave Ellis (game designer) (622 words) [view diff] case mismatch in snippet view article
all the ins and outs of collecting classic arcade games, handheld electronic games and classic video game consoles. Ellis holds a BSc from Towson University
Pool of Radiance (series) (1,712 words) [view diff] exact match in snippet view article
"The Wizardry of Sir-Tech". High Score!: The Illustrated History of Electronic Games. McGraw-Hill Osborne Media. p. 161. ISBN 0-07-222428-2. Retrieved 14
Snakes and ladders (3,111 words) [view diff] case mismatch in snippet view article find links to article
Trump: The Game Upwords Voice of the Mummy Which Witch? Why Yahtzee Electronic games Big Trak Heads Up Action Soccer Merlin Milton Microvision OMNI Simon
Atari 7800 (3,329 words) [view diff] exact match in snippet view article find links to article
Programming. Davidson, Steve (September 1984). "Introducing the Atari 7800". Electronic Games. 2 (14): 28–29. Reichert, Matt. "Rescue on Fractalus". AtariProtos
Cognitive-cultural economy (701 words) [view diff] case mismatch in snippet view article find links to article
on the basis of studies of the new cultural economy (fashion, film, electronic games, publishing, etc.). Levy and Murnane in The New Division of Labor highlight
List of maze video games (3,392 words) [view diff] exact match in snippet view article find links to article
Colour Clash at SpectrumComputing.co.uk "Computing Gaming: Gridder". Electronic Games. July 1984. p. 30. Rollin at Lemon 64 "Hooper". Gamebase 64. "Pesky
List of humanoid aliens (174 words) [view diff] exact match in snippet view article find links to article
Rusel, Johnny L. Wilson, 2003, High Score! The Illustrated History of Electronic Games, McGraw-Hill Professional Lopez, Vincent, Oddworld: Munch's Oddysee:
Super Mario Bros. (14,133 words) [view diff] exact match in snippet view article find links to article
Wilson, Johnny L. (2004). High Score!: The Illustrated History of Electronic Games. Emeryville, California: McGraw-Hill/Osborne. pp. 238–240. ISBN 0-07-223172-6
Math Rescue (526 words) [view diff] exact match in snippet view article find links to article
game was also given the award as "Best Education Software" in 1993. "Electronic Games, Volume 1" (2). November 1992: 46. Retrieved May 5, 2016. {{cite journal}}:
The Game of Life (1,854 words) [view diff] case mismatch in snippet view article find links to article
Trump: The Game Upwords Voice of the Mummy Which Witch? Why Yahtzee Electronic games Big Trak Heads Up Action Soccer Merlin Milton Microvision OMNI Simon
Journey (1989 video game) (903 words) [view diff] exact match in snippet view article
Partnership: 49. Marley, Scott (December 1989 – January 1990). "The Best Electronic Games of '89: Computer Games". Games. 14 (1 Issue 101). PSC Games Limited
Yahtzee (3,383 words) [view diff] case mismatch in snippet view article find links to article
Trump: The Game Upwords Voice of the Mummy Which Witch? Why Yahtzee Electronic games Big Trak Heads Up Action Soccer Merlin Milton Microvision OMNI Simon
Violence and video games (15,821 words) [view diff] case mismatch in snippet view article find links to article
"Aggression and psychopathology in adolescents with a preference for violent electronic games." Aggressive Behavior 2002 28(2) p134–144. doi:10.1002/ab.90015 Gentile
Beam Software (2,183 words) [view diff] exact match in snippet view article find links to article
and Wilson, Johnny L. (2004) High Score!: The Illustrated History of Electronic Games McGraw-Hill/Osborne, Berkeley, Calif., p. 347, ISBN 0-07-223172-6 "Golden
Anne Westfall (383 words) [view diff] exact match in snippet view article find links to article
Rusel (2018-12-07). High Score! Expanded: The Illustrated History of Electronic Games 3rd Edition. CRC Press. ISBN 978-0-429-77139-2. Ross, Heather E. "Celebrating
Break Time: The National Pool Tour (147 words) [view diff] exact match in snippet view article find links to article
mode Password save feature Trick shots Beat five pros in five cities Electronic Games gave the game 71%. GamePro gave the game 4/5 for graphics, 3/5 for
Mixed reality game (175 words) [view diff] case mismatch in snippet view article find links to article
Types of electronic games involving reality and VR
Color TV-Game (2,421 words) [view diff] exact match in snippet view article find links to article
Wilson, Johnny L. (2003). High Score!: The Illustrated History of Electronic Games (2 ed.). McGraw-Hill. pp. 363, 378. ISBN 978-0-07-223172-4. Sheff,
Neo-medievalism (1,821 words) [view diff] exact match in snippet view article find links to article
ISBN 9781843842675 Neo-Medievalism in the Media: Essays on Film, Television, and Electronic Games, ed. by Carol L. Robinson (Mellen, 2012), ISBN 9780773426627 Comparative
West Memphis, Arkansas (4,456 words) [view diff] case mismatch in snippet view article find links to article
$40 million investment by the park's owner and the addition since 2006 of electronic games of skill and video poker machines, Southland has added more than 300
Gambling in North Carolina (3,178 words) [view diff] case mismatch in snippet view article find links to article
Indian Gaming Regulatory Act, allowing construction of a casino with electronic games requiring "skill or dexterity". An interim casino attached to the bingo
SNK (5,645 words) [view diff] case mismatch in snippet view article find links to article
equipment. SNK also licensed Tiger Electronics to market handheld electronic games from some of its brands. In 1988, SNK created the idea of a modular
Australian Customs and Border Protection Service (1,688 words) [view diff] case mismatch in snippet view article find links to article
electronic form such as CDs or DVDs, computer hard drives and within electronic games. Prohibited material included, but was not limited to: Child pornography
Enix (4,008 words) [view diff] exact match in snippet view article find links to article
(2004). "Across the Pacific". High Score!: The Illustrated History of Electronic Games (2nd ed.). McGraw-Hill Professional. p. 374. ISBN 978-0-07-223172-4
Combat flight simulation game (2,609 words) [view diff] exact match in snippet view article find links to article
15 February 1978. p. 2. Pearl, Rick (June 1983). "Closet Classics". Electronic Games. p. 82. Archived from the original on 7 January 2015. Retrieved 6 January
Second generation of video game consoles (6,715 words) [view diff] exact match in snippet view article find links to article
on March 3, 2017. Retrieved October 29, 2016. Cohen, Henry (1982). Electronic Games (PDF). pp. 100–105. Archived (PDF) from the original on April 3, 2018
Paul Reiche III (1,431 words) [view diff] exact match in snippet view article find links to article
(December 7, 2018). High Score! Expanded: The Illustrated History of Electronic Games 3rd Edition. CRC Press. ISBN 978-0-429-77139-2. Matt Barton (April
Emily Short (1,003 words) [view diff] exact match in snippet view article find links to article
2006. Retrieved 2007-05-12. McDonald, Thomas L. and Bennett, Dan. The Electronic Games 100. Games. Issue 196 (Vol. 27, No. 10). Pg.58. December 2003. Emily
Space Cases (1,419 words) [view diff] case mismatch in snippet view article find links to article
with compact discs pasted to either side. During the first season, electronic games such as Lights Out were used as control panels on walls. Season One's
Tron (6,868 words) [view diff] exact match in snippet view article find links to article
Tron (1982) – Articles – TCM.com The Magnificent Look of ... TRON; Electronic Games, 1982-10 – page 56[permanent dead link] The Making of Tron (DVD Feature)
Game classification (1,140 words) [view diff] case mismatch in snippet view article find links to article
developed by Funk and Buchman, and refined by others, classifies electronic games into six categories: general entertainment (no fighting or destruction)
Microvision (1,479 words) [view diff] case mismatch in snippet view article find links to article
Trump: The Game Upwords Voice of the Mummy Which Witch? Why Yahtzee Electronic games Big Trak Heads Up Action Soccer Merlin Milton Microvision OMNI Simon
Obsidian Entertainment (7,023 words) [view diff] case mismatch in snippet view article find links to article
announced that they had licensed the Pathfinder Roleplaying Game to make electronic games, starting with a tablet adaptation of it, which was released for iOS
RJ Mical (737 words) [view diff] exact match in snippet view article find links to article
DeMaria and Wilson (2003) ""High Score!: The Illustrated History of Electronic Games" ISBN 0-07-223172-6 Kohler, Chris (2005) "Retro Gaming Hacks" ISBN 0-596-00917-8
GameLine (1,053 words) [view diff] exact match in snippet view article find links to article
NES, and Sega Genesis Katz, Arnie (June 1983). "Games on the Phone". Electronic Games Magazine: 32–36. Retrieved November 28, 2015. Vinciguerra, Robert.
Barrel of Monkeys (1,500 words) [view diff] case mismatch in snippet view article find links to article
Trump: The Game Upwords Voice of the Mummy Which Witch? Why Yahtzee Electronic games Big Trak Heads Up Action Soccer Merlin Milton Microvision OMNI Simon
Wizard and the Princess (1,531 words) [view diff] exact match in snippet view article find links to article
Wilson, Johnny Lee (2002). High Score! The Illustrated History of Electronic Games. p. 135. ISBN 978-0072224283. The Wizard and the Princess was a breakthrough