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Longer titles found: List of educational video games (view)

searching for Educational video game 78 found (238 total)

alternate case: educational video game

Castle of Dr. Brain (503 words) [view diff] exact match in snippet view article find links to article

Castle of Dr. Brain is an educational video game released in 1991 by Sierra On-Line. It is a puzzle adventure game. The object of the game is to successfully
Mario's Time Machine (1,899 words) [view diff] exact match in snippet view article find links to article
Mario's Time Machine is an educational video game originally released for MS-DOS and then for the Nintendo Entertainment System and Super NES consoles
Reader Rabbit 2 (241 words) [view diff] exact match in snippet view article find links to article
Reader Rabbit 2 is a 1991 educational video game, the sequel to Reader Rabbit and the second game in the Reader Rabbit franchise. A facelift was given
Reader Rabbit 3 (434 words) [view diff] exact match in snippet view article find links to article
Reader Rabbit 3 is a 1993 educational video game, part of the Reader Rabbit franchise. It was released for DOS that year, but was released for Windows
Blaster Learning System (694 words) [view diff] exact match in snippet view article find links to article
The Blaster Learning System is an educational video game series originally created by Davidson, but is now owned by Knowledge Adventure. Titles in the
Writer Rabbit (876 words) [view diff] exact match in snippet view article find links to article
Writer Rabbit is a 1986 video game in the educational video game, part of the Reader Rabbit franchise. It was remade as Reader Rabbit 3 for MS-DOS in 1993
Genesys (video game) (62 words) [view diff] exact match in snippet view article
Genesys is an educational video game, released in 2000 for Windows-based PCs and Apple Macintoshes. It was developed by Cybele Productions and Wanadoo
Impressionists (video game) (64 words) [view diff] exact match in snippet view article
Les impressionnistes (Impressionists) is an educational video game released in 1997. The game focused on was developed by the French developer Index+ as
Vocabulon (81 words) [view diff] exact match in snippet view article find links to article
Vocabulon is a French language educational video game, produced by Megableu and Index+ in 1998. It was released for both Microsoft Windows based PCs and
Reader Rabbit Toddler (861 words) [view diff] exact match in snippet view article find links to article
Rabbit Toddler (also known as Reader Rabbit's Toddler) is a 1997 educational video game developed by KnowWare and published by The Learning Company. It
Immune Attack (470 words) [view diff] exact match in snippet view article find links to article
Immune Attack is an educational video game created by the Federation of American Scientists and Escape Hatch Entertainment. Early development of the game
Brain Quest Grades 5 & 6 (66 words) [view diff] exact match in snippet view article find links to article
Brain Quest 5 & 6 is an educational video game released for Nintendo DS in North America on September 22, 2008. The game was released at the same time
La Terre (video game) (110 words) [view diff] exact match in snippet view article
La Terre is an educational video game released in 2003, developed and published by Microïds. It is designed to allow the user to discover and understand
Richard Scarry's Busytown (845 words) [view diff] exact match in snippet view article find links to article
Richard Scarry's Busytown is a 1993 educational video game that was developed by Novotrade for preschool gamers. It was released for DOS, Apple Macintosh
LeapTV (175 words) [view diff] exact match in snippet view article find links to article
The LeapTV is an educational video game console developed by LeapFrog and released on October 20, 2014. The console consists of the main unit, a motion
Brain Voyage (246 words) [view diff] exact match in snippet view article find links to article
Brain Voyage is an educational video game released for the Nintendo DS in the PAL region and in North America on April 11, 2008, and May 5, 2008, respectively
Kids on Keys (254 words) [view diff] exact match in snippet view article find links to article
Kids on Keys is a 1983 educational video game by Spinnaker Software, designed by Freeda Lekkerkerker. Spinnaker president David Seuss explained that the
Best of Tests DS (195 words) [view diff] exact match in snippet view article find links to article
Best of Tests DS is an educational video game released for Nintendo DS in North America on March 4, 2008. The game intends to present tests and puzzles
Professor Brainium's Games (70 words) [view diff] exact match in snippet view article find links to article
Professor Brainium's Games is an educational video game by Polish developer Frontline Studios released exclusively for the Nintendo DS in 2008. The purpose
I.M. Meen (782 words) [view diff] exact match in snippet view article find links to article
I.M. Meen is a 1995 educational video game that runs on DOS, designed to teach grammar to children. In this game, the player must walk around a labyrinth
Dinosaur Zoo (258 words) [view diff] exact match in snippet view article find links to article
Dinosaur Zoo is an educational video game developed as a collaboration between Swedish-based Dotnamestudios and UK-based Thumbspark interactive and was
MoonBaseOne (362 words) [view diff] exact match in snippet view article find links to article
MoonBaseOne is an educational video game . It was developed by American company WeCreateGames.com, and was published by Federation of Galaxy Explorers
Brain Quest Grades 3 & 4 (130 words) [view diff] exact match in snippet view article find links to article
Brain Quest 3 & 4 is an educational video game released for Nintendo DS in North America on September 22, 2008. The game was released at the same time
Egypt Kids (370 words) [view diff] exact match in snippet view article find links to article
Egypt Kids is an educational video game, released in 2001 for Windows-based PCs. It was developed by EMG and published by Cryo Interactive under the Cryo
Brain Quest Grades 3 & 4 (130 words) [view diff] exact match in snippet view article find links to article
Brain Quest 3 & 4 is an educational video game released for Nintendo DS in North America on September 22, 2008. The game was released at the same time
Chill Manor (188 words) [view diff] exact match in snippet view article find links to article
Chill Manor is an educational video game that runs on DOS, designed to teach history to children. It is the sequel to I.M. Meen and shares a similar gameplay
Math Blaster Jr. (374 words) [view diff] exact match in snippet view article find links to article
Math Blaster Jr. is a 1996 educational video game, aimed at ages 4–7. The game was re-released as Math Blaster: Ages 4 - 6 in 1997. The game was officially
Math for the Real World (464 words) [view diff] exact match in snippet view article find links to article
Math For The Real World is a 1997 educational video game published by Davidson and Associates and was intended to be the first in a "Real World" game series
Filament Games (446 words) [view diff] exact match in snippet view article find links to article
Filament Games is an American educational video game developer based in Madison, Wisconsin and founded in 2005 by partners Daniel White, Daniel Norton
Toio (725 words) [view diff] exact match in snippet view article find links to article
toio is an educational video game console developed by Sony Interactive Entertainment. It consists of two miniature robots, a docking station with a monochrome
Melvin Claxton (1,109 words) [view diff] exact match in snippet view article find links to article
Press managing editors. He is the founder and CEO of Epic 4D, an educational video game company. Claxton began his journalism career at The Virgin Islands
Stephen Biesty (678 words) [view diff] exact match in snippet view article find links to article
Solway, Stephen Biesty) (2003). Castle was later made into the educational video game Castle Explorer, as was Man-of-War which was made into Stowaway
Junie B. Jones (904 words) [view diff] exact match in snippet view article find links to article
B Jones the Musical Junie B. Jones Top-Secret Personal Beeswax educational video game for the LeapFrog Leapster Learning System Fox, Margalit (2013-11-18)
Whitley Gilbert-Wayne (809 words) [view diff] exact match in snippet view article find links to article
the game coming from his best friend Ron Johnson) to develop an educational video game (Grammar Boy). He decides to pitch the game to Kinishewa which landed
Nick Simpson-Deeks (262 words) [view diff] exact match in snippet view article find links to article
of crime site investigator Daniel "Danno" Bookham in the online educational video game Murder Under the Microscope from 2007 to 2012. In 2006 he was awarded
Reader Rabbit: Jumpsmarter (401 words) [view diff] exact match in snippet view article find links to article
2018 educational video game
Computer Facts in Five (164 words) [view diff] exact match in snippet view article find links to article
1982 educational video game
Keisan Game (785 words) [view diff] exact match in snippet view article find links to article
teach all four basic functions of arithmetics. Intended to be an educational video game, there is little variety to this video game. Variations for one-player
Reader Rabbit's Interactive Reading Journey 2 (228 words) [view diff] exact match in snippet view article find links to article
1996 educational video game
The Very Hungry Caterpillar (1,922 words) [view diff] exact match in snippet view article find links to article
or featuring The Very Hungry Caterpillar are also plentiful. An educational video game based on the book, titled The Very Hungry Caterpillar's ABCs, was
Reader Rabbit's Ready for Letters (428 words) [view diff] exact match in snippet view article find links to article
1992 educational video game
Mario Is Missing! (2,117 words) [view diff] exact match in snippet view article find links to article
1993 educational video game published by The Software Toolworks and Mindscape
Socrates (disambiguation) (534 words) [view diff] exact match in snippet view article
abbreviated to "Socrates"), a Greek rock band VTech Socrates, an educational video game system Socrates II, a chess-playing computer program Socrates "Cooch"
Sony Interactive Entertainment (5,933 words) [view diff] exact match in snippet view article find links to article
On March 20, 2019, Sony Interactive Entertainment launched the educational video game platform toio in Japan. On May 20, 2019, Sony Interactive Entertainment
Reader Rabbit's Interactive Reading Journey (509 words) [view diff] exact match in snippet view article find links to article
1994 educational video game
Amazon Trail II (783 words) [view diff] exact match in snippet view article find links to article
also included the game in its software package. The aim of this educational video game is to teach players about the "culture, ecology, and history of
Reader Rabbit's Reading Development Library (394 words) [view diff] exact match in snippet view article find links to article
Educational video game series
Incubator Games (205 words) [view diff] exact match in snippet view article find links to article
"Incubator Games is proud to unveil The CO2 Connection, a free educational video game about reducing our industrial carbon footprint". 2011-03-24. Retrieved
Cyberchase: Carnival Chaos (170 words) [view diff] exact match in snippet view article find links to article
2003 educational video game
The Family Circus (3,263 words) [view diff] exact match in snippet view article find links to article
been hired to adapt the comic strip as a live-action project. An educational video game was released for home computers in 1992. Called Our House featuring
Brain Strainers (570 words) [view diff] exact match in snippet view article find links to article
and "Clef Climber." The intention of the game was to provide an educational video game experience. Skills that were targeted were eidetic musical memory
List of Care Bears video games (402 words) [view diff] exact match in snippet view article find links to article
by system: 2004 — V.Smile Care Bears: A Lesson in Caring is an educational video game for the V.Smile edutainment system and was released in North America
Carleton College (5,725 words) [view diff] exact match in snippet view article find links to article
referring to the marriages of Richard Burton and Elizabeth Taylor). The educational video game series The Oregon Trail was initially created by three Carleton
Lope de Aguirre (2,052 words) [view diff] exact match in snippet view article find links to article
Minta retraces the expedition. Aguirre was also featured in the educational video game The Amazon Trail. Mari Carmen Ramirez; Tomas Ybarra-Frausto; Hector
Care Bears (6,205 words) [view diff] exact match in snippet view article find links to article
the Forest of Feelings. Care-a-Lot Castle also reappeared in the educational video game Care Bears: Play Day, for the V-Smile Baby. On July 23, 2008, American
Pascal Guyon (825 words) [view diff] exact match in snippet view article find links to article
and CEO of Enplug. In 2017, Guyon programmed a "proof of concept" educational video game allowing instant monetization at no cost to the player by leveraging
Luc Plissonneau (668 words) [view diff] exact match in snippet view article find links to article
interest in multi-media art led to the development of Ring, an educational video game. He then began a stint as co-writer for Vivaluz, a digital screenwriting
Computer mouse (10,124 words) [view diff] exact match in snippet view article find links to article
feature as users now[update] know it. In 1988, the VTech Socrates educational video game console featured a wireless mouse with an attached mouse pad as
Intellivision (8,521 words) [view diff] exact match in snippet view article find links to article
World Book Encyclopedia entered into an agreement to manufacture an educational video game system called Tutorvision. It is a modified Intellivision, the case
Math Rabbit (1,107 words) [view diff] exact match in snippet view article find links to article
1986 educational video game
Futari wa Pretty Cure (5,238 words) [view diff] exact match in snippet view article find links to article
based on the two series have been released in Japan by Bandai. An educational video game was released for the Sega Pico in 2004. A puzzle platformer, Futari
Zero Hour: America's Medic (485 words) [view diff] case mismatch in snippet view article find links to article
staff (2009-03-27). "Belfer Center's Arnold Bogis Helps Develop Educational Video Game to Train First Responders". Press Release. Harvard University, Belfer
Chris Deering (745 words) [view diff] exact match in snippet view article find links to article
served as VP international for Spinnaker Software, a Boston-based educational video game start up. Following his involvement at Atari, he became head of
Oregon Trail (19,102 words) [view diff] exact match in snippet view article find links to article
River Collection album. The story of the Oregon Trail inspired the educational video game series The Oregon Trail, which became widely popular in the 1980s
Island Saver (609 words) [view diff] exact match in snippet view article find links to article
charities SpecialEffect and Young Money. NatWest aimed to create an educational video game to teach children about managing money responsibly. Our design vision
Tzvi Freeman (957 words) [view diff] exact match in snippet view article find links to article
Computer Gaming in Vancouver, and conceived and designed the A to Zap! educational video game for Sunburst Communications. Freeman also served as mashpia of the
Moomin (1990 TV series) (3,394 words) [view diff] exact match in snippet view article
system: 1995—Sega Pico Notes: Developed and published by Obunsha. An educational video game teaching the English language. Ninni – det usynlige barnet (Ninny
Star Wars Math: Jabba's Game Galaxy (905 words) [view diff] exact match in snippet view article find links to article
2000 educational video game
1970s (16,738 words) [view diff] exact match in snippet view article find links to article
microprocessor. The Oregon Trail was the first publicly available educational video game made available for widespread use in schools on December 3, 1971
Save the Dinos (172 words) [view diff] exact match in snippet view article find links to article
2006 educational video game
Mango Plumo (2,128 words) [view diff] exact match in snippet view article find links to article
Series of educational video game
Kursk submarine disaster (15,492 words) [view diff] exact match in snippet view article find links to article
(The film was re-released in 2019 as The Command). Kursk, a 2018 educational video game by Jujubee S.A.. An Ordinary Execution (2007, ISBN 978-2070776528)
GDevelop (1,804 words) [view diff] exact match in snippet view article find links to article
María Clara Gómez; M, Wilmar Yesid Campo (2019). "Proposal of an educational video game for the teaching-learning of the requirements classification in
Implicit bias training (4,473 words) [view diff] exact match in snippet view article find links to article
A study of scientific workforce trainers' experience playing an educational video game about racial bias". CBE: Life Sciences Education, 16(7), 1–18. doi:10
List of games containing time travel (483 words) [view diff] exact match in snippet view article find links to article
selves fight off an alien invasion. Mario's Time Machine 1993 This educational video game involves Bowser stealing precious artifacts from history, such as
JumpStart Advanced 1st Grade (3,218 words) [view diff] exact match in snippet view article find links to article
2002 educational video game
Digital rhetoric (10,267 words) [view diff] exact match in snippet view article find links to article
influence and be influenced by the other gamers around them. An educational video game developed for students at the University of Texas at Austin, titled
List of PAX events (5,954 words) [view diff] no match in snippet view article find links to article
Center, the exhibition hall was certainly a busy place, featuring educational, video game and tabletop exhibitors, as well as retailers. The layout of the