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searching for Discovery system (artificial intelligence) 14 found (16 total)

alternate case: discovery system (artificial intelligence)

Eurisko (960 words) [view diff] no match in snippet view article find links to article

Eurisko (Gr., I discover) is a discovery system written by Douglas Lenat in RLL-1, a representation language itself written in the Lisp programming language
Glauber discovery system (1,050 words) [view diff] no match in snippet view article find links to article
computational philosophy of science. It is related to machine learning in artificial intelligence. Glauber was written, among other programs, by Pat Langley, Herbert
Douglas Lenat (2,737 words) [view diff] no match in snippet view article find links to article
31, 2023) was an American computer scientist and researcher in artificial intelligence who was the founder and CEO of Cycorp, Inc. in Austin, Texas. Lenat
Research Institute for Advanced Computer Science (895 words) [view diff] no match in snippet view article find links to article
dynamics, computational chemistry, high performance networking, and artificial intelligence. Since its inception, a goal of the Institute’s research has been
Ian Clarke (computer scientist) (982 words) [view diff] no match in snippet view article
Artificial Intelligence at the University of Edinburgh, Scotland. While at Edinburgh, he became president of the then dormant Artificial Intelligence
Centre for Development of Advanced Computing (2,077 words) [view diff] no match in snippet view article find links to article
Embedded System Design, VLSI, Big Data Analytics, Geoinformatics, Artificial Intelligence C-DAC has also established Centres of Excellence in Information
Association rule learning (6,709 words) [view diff] no match in snippet view article find links to article
Modelling". Proceedings of the Third Australian Joint Conference on Artificial Intelligence (AI 89): 195–205. Webb, Geoffrey I. (2007). "Discovering Significant
Word-sense disambiguation (6,600 words) [view diff] no match in snippet view article find links to article
semantic interpretation systems developed within the field of artificial intelligence, starting with Wilks' preference semantics. However, since WSD
Reversi (3,141 words) [view diff] no match in snippet view article find links to article
Allis, Victor (1994). Searching for Solutions in Games and Artificial Intelligence (PDF). PhD Thesis, University of Limburg, Maastricht, The Netherlands
Ideal Toy Company (3,068 words) [view diff] no match in snippet view article find links to article
Ruxpin Winnie-the-Pooh Disney version Film and television A.I. Artificial Intelligence The Adventures of Teddy Ruxpin Adventures of the Gummi Bears Bananas
Literature-based discovery (4,961 words) [view diff] no match in snippet view article find links to article
complementary literatures: a stimulus to scientific discovery". Artificial Intelligence. 91 (2): 183–203. doi:10.1016/s0004-3702(97)00008-8. ISSN 0004-3702
Scrabble (8,658 words) [view diff] no match in snippet view article find links to article
computer game in North America uses a version of Maven as its artificial intelligence and is published by Atari. Outside North America, the official
Toy Story (franchise) (7,426 words) [view diff] no match in snippet view article
video games; and robotics researchers were interested in building artificial intelligence into their machines that compared to the lifelike characters in
Minecraft (20,945 words) [view diff] no match in snippet view article find links to article
that he had "basically announced Minecraft 2". In November 2024, artificial intelligence companies Decart and Etched released Oasis, an artificially generated