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searching for Dan Hsu 119 found (131 total)

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Snowboard Kids (1,207 words) [view diff] exact match in snippet view article find links to article

usual assessment that Snowboard Kids lacks originality, his co-reviewer Dan Hsu commented, "This Mario-Kart-on-the-snowy-slopes sleeper hit has just about
Beyond the Beyond (945 words) [view diff] exact match in snippet view article find links to article
Sushi-X of Electronic Gaming Monthly found it to be an impressive RPG, Dan Hsu and Crispin Boyer in the same publication and Glenn Rubenstein in GameSpot
True Pinball (304 words) [view diff] exact match in snippet view article find links to article
Pinball". Mean Machines Sega. No. 42. EMAP Images. pp. 82–83. Shawn Smith; Dan Hsu; Crispin Boyer; Sushi-X (September 1996). "Review Crew: True Pinball".
Helmi stream (487 words) [view diff] no match in snippet view article find links to article
Burgasser, Adam J.; Schneider, Adam C.; Meisner, Aaron M.; Caselden, Dan; Hsu, Chih-Chun; Gerasimov, Roman; Aganze, Christian; Softich, Emma; Karpoor
Darklight Conflict (903 words) [view diff] exact match in snippet view article find links to article
commonality being praise for the lighting effects. Electronic Gaming Monthly's Dan Hsu and Next Generation said the graphics in general are superior to those
Worms: A Space Oddity (479 words) [view diff] exact match in snippet view article find links to article
Archived from the original on 22 August 2012. Retrieved 28 March 2008. Dan Hsu (24 March 2008). "Worms: A Space Oddity (Wii)". 1Up. Archived from the
HD 126053 (825 words) [view diff] no match in snippet view article find links to article
Burgasser, Adam J.; Schneider, Adam C.; Meisner, Aaron M.; Caselden, Dan; Hsu, Chih-Chun; Gerasimov, Roman; Aganze, Christian; Softich, Emma; Karpoor
Sky Target (1,196 words) [view diff] exact match in snippet view article find links to article
player on speed" and EGM's Dan Hsu and Crispin Boyer called it "corny" and "ridiculous". After Burner Sushi-X and Dan Hsu each gave a score of 4/10, Shawn
Super Puzzle Fighter II Turbo (5,716 words) [view diff] exact match in snippet view article find links to article
PlayStation versions received generally positive reviews. Shawn Smith, Dan Hsu and Crispin Boyer of Electronic Gaming Monthly commended the game's kid-style
The Divide: Enemies Within (426 words) [view diff] exact match in snippet view article find links to article
and shaky controls which make the player's mech often aim incorrectly. Dan Hsu of Electronic Gaming Monthly said the story is "deep and involving", but
King's Field III (666 words) [view diff] exact match in snippet view article find links to article
praised several of the game's elements but found its gameplay too tedious, Dan Hsu and Crispin Boyer recommended it for its first person approach and various
Ding-Wen Hsu (419 words) [view diff] exact match in snippet view article find links to article
in Taiwan in 1948. Hsu arrived in the US in 1976 with her husband Tai-Dan Hsu, who attended graduate school at the University of Iowa. Her husband received
2MASS J05325346+8246465 (1,011 words) [view diff] no match in snippet view article find links to article
Burgasser, Adam J.; Schneider, Adam C.; Meisner, Aaron M.; Caselden, Dan; Hsu, Chih-Chun; Gerasimov, Roman; Aganze, Christian; Softich, Emma; Karpoor
Otogi 2: Immortal Warriors (528 words) [view diff] exact match in snippet view article find links to article
questioning why Electronic Gaming Monthly ran such a short review on Otogi 2, Dan Hsu, editor-in-chief of the publication, stated that only a few people were
Hercules (1997 video game) (1,077 words) [view diff] exact match in snippet view article
"to the 32-bit level", and accordingly concluded it to be a must-have. Dan Hsu of Electronic Gaming Monthly similarly said that "Hercules takes everything
Namco Museum (4,772 words) [view diff] exact match in snippet view article find links to article
However, they disagreed on which games fell into which group; for example, Dan Hsu said that "Super Pac-Man stinks", while Crispin Boyer called it "the best
Batman Forever: The Arcade Game (1,296 words) [view diff] exact match in snippet view article find links to article
GameSpot's Glenn Rubenstein and Electronic Gaming Monthly's Shawn Smith and Dan Hsu were somewhat more positive, remarking that while the game is objectively
Space Jam (video game) (711 words) [view diff] exact match in snippet view article
Bros. cartoon characters, Space Jam fails miserably in every category." Dan Hsu and Crispin Boyer of Electronic Gaming Monthly also panned the game, while
Virtua Fighter Kids (919 words) [view diff] exact match in snippet view article find links to article
Kids divided reviewers to an extent. GameSpot, Scary Larry of GamePro and Dan Hsu, Crispin Boyer and Sushi-X of Electronic Gaming Monthly said that, while
Albert Odyssey: Legend of Eldean (1,591 words) [view diff] exact match in snippet view article find links to article
distinction and was re-released in June 1997 at a budget price.[citation needed] Dan Hsu of Electronic Gaming Monthly remarked that the game was "not only beautiful
Vandal Hearts (1,249 words) [view diff] exact match in snippet view article find links to article
strong graphics and sounds should satisfy even the most particular RPGers." Dan Hsu of Electronic Gaming Monthly (EGM) criticized that the game sometimes spoils
Lode Runner (1998 video game) (344 words) [view diff] exact match in snippet view article
Kraig Kujawa said that the gameplay did not stand the test of time and Dan Hsu, though he liked both the retention of the original gameplay and the fun
Point Blank (video game series) (1,573 words) [view diff] exact match in snippet view article
positive, with critics especially praising the great variety of the stages. Dan Hsu and John Ricciardi of Electronic Gaming Monthly (EGM) both wrote that it
BattleSport (686 words) [view diff] exact match in snippet view article find links to article
railing against the unnecessarily frustrating handling of the vehicles. Dan Hsu elaborated in Electronic Gaming Monthly, "It's difficult to catch the ball
Saturn Bomberman (1,604 words) [view diff] exact match in snippet view article find links to article
concurred that the multiplayer modes overall are the highlight of the game. Dan Hsu of Electronic Gaming Monthly stated that "It's a mediocre one-player game
2018 Thomas Cup knockout stage (68 words) [view diff] exact match in snippet view article find links to article
Shi Yuqi Wang Tzu-wei 21 18 21 19     4 Li Junhui / Liu Yuchen Chen Hung-ling / Wang Chi-lin       not played 5 Lin Dan Hsu Jen-hao       not played
Sentient (video game) (1,091 words) [view diff] exact match in snippet view article
originality. I've never played a game with so many different possibilities." Dan Hsu and Crispin Boyer felt that the pace was too slow and would be unappealing
Tetris Plus (948 words) [view diff] exact match in snippet view article find links to article
reviewers of Electronic Gaming Monthly were more positive than most, with Dan Hsu deeming it "a good package for even a part-time Tetris fan" and Sushi-X
Wario Land II (962 words) [view diff] exact match in snippet view article find links to article
reviewers praising its vast size, numerous secrets, and varied gameplay. Dan Hsu especially enjoyed how the player character cannot die, only suffer a variety
WISE 1534–1043 (1,469 words) [view diff] no match in snippet view article find links to article
Burgasser, Adam J.; Schneider, Adam C.; Meisner, Aaron M.; Caselden, Dan; Hsu, Chih-Chun; Gerasimov, Roman; Aganze, Christian; Softich, Emma; Karpoor
Gungriffon (862 words) [view diff] exact match in snippet view article find links to article
caught on buildings, they all gave the game a strong recommendation, with Dan Hsu summarizing it as "the most exciting mech sim I've ever played, including
Kula World (1,163 words) [view diff] exact match in snippet view article find links to article
Publishing. p. 94. Retrieved 20 November 2020. Shawn Smith; Dean Hager; Dan Hsu; Ken "Sushi-X" Williams (October 1998). "Kula World [Import]" (PDF). Electronic
Blast Chamber (1,055 words) [view diff] exact match in snippet view article find links to article
players." Reception Blast Chamber received mixed reviews. Shawn Smith and Dan Hsu of Electronic Gaming Monthly (EGM) were most positive, calling it "the
Marvel Super Heroes (video game) (1,830 words) [view diff] exact match in snippet view article
hailing the Saturn conversion as impressive, while Kelly Rickards and Dan Hsu considered it passable but disappointing. In turn, Sushi-X and Rickards
The City of Lost Children (video game) (878 words) [view diff] exact match in snippet view article
dirty, semi-futuristic alternate reality." However, their co-reviewers Dan Hsu and Crispin Boyer called it "A unique game that masochists should check
James Bond 007 (1998 video game) (1,236 words) [view diff] exact match in snippet view article
Bond] wash dishes to pay for business expenses." Kujawa's co-reviewer Dan Hsu gave it a 1.0 out of 10, additionally deriding the overly obvious clues
NHL 98 (1,203 words) [view diff] exact match in snippet view article find links to article
comparatively little attention. Lee Nutter of Sega Saturn Magazine and Dan Hsu of Electronic Gaming Monthly both razed the Saturn port as a slipshod conversion
Mace: The Dark Age (1,321 words) [view diff] exact match in snippet view article find links to article
Media. July 1997. p. 174. ISSN 1078-9693. Shawn Smith; Kelly Rickards; Dan Hsu; Sushi-X (December 1997). "Review Crew: Mace: The Dark Age" (PDF). Electronic
Grid Runner (1,215 words) [view diff] exact match in snippet view article find links to article
generally agreeing that it most excels in the two-player mode, though Dan Hsu said that battles between equally skilled players tend to be drawn-out
Pro Pinball: The Web (631 words) [view diff] exact match in snippet view article find links to article
the exclusion of different table to variate the action a little", and Dan Hsu of Electronic Gaming Monthly said, "It's a great board, but it'll get old
Robotron 64 (902 words) [view diff] exact match in snippet view article find links to article
the game ultimately offered anything over the original Robotron 2084. Dan Hsu proclaimed in Electronic Gaming Monthly, "Finally, a good update of Robotron
Rascal (video game) (1,433 words) [view diff] exact match in snippet view article
and level design which is straightforward to the point of being dull, Dan Hsu of Electronic Gaming Monthly summed up, "Rascal combines poor camera work
Pandemonium! (video game) (1,822 words) [view diff] exact match in snippet view article
and advised gamers to rent it to determine if it fits their interests. Dan Hsu of Electronic Gaming Monthly felt it had little to offer besides the graphics
Harvest Moon 64 (1,947 words) [view diff] exact match in snippet view article find links to article
Archived from the original on November 16, 2014. Retrieved April 17, 2022. Dan Hsu; Crispin Boyer; Chris Johnston; Che Chou (January 2000). "Harvest Moon
Ray Tracers (706 words) [view diff] exact match in snippet view article find links to article
simplistic, monotonous and boring racing game I've played in quite some time", Dan Hsu saying he completed it in 20 minutes, and Crispin Boyer lamenting its lack
Project Overkill (668 words) [view diff] exact match in snippet view article find links to article
gameplay which had since been done to death. A Next Generation reviewer and Dan Hsu of Electronic Gaming Monthly both acknowledged that Project Overkill is
The Lost Vikings 2 (1,447 words) [view diff] exact match in snippet view article find links to article
felt it to be entirely fair and intellectually stimulating. For instance, Dan Hsu of Electronic Gaming Monthly opined that having to start levels over if
Lethal Enforcers (2,110 words) [view diff] exact match in snippet view article find links to article
Electronic Gaming Monthly gave the compilation a 4.875 out of 10, with Dan Hsu commenting that, while the Lethal Enforcers games were very good, they
NHL Powerplay 98 (1,261 words) [view diff] exact match in snippet view article find links to article
GameSpot, complained that the animations are too choppy. Likewise, while Dan Hsu of EGM and MacDonald both considered the graphics to be bottom tier, Kujawa
Assault (1988 video game) (1,607 words) [view diff] exact match in snippet view article
collection "worth a darn", calling Assault one of his favorite arcade games. Dan Hsu wrote that the game was only worth playing with an analog controller to
I.Q.: Intelligent Qube (2,826 words) [view diff] exact match in snippet view article find links to article
more while offering far more sophisticated graphics and sound. Likewise, Dan Hsu confessed in Electronic Gaming Monthly that "Frankly, I thought this game
Puzzle Bobble 3 (1,249 words) [view diff] exact match in snippet view article find links to article
two-player mode makes Bust-a-Move 3 a great purchase for puzzle fans. While Dan Hsu of Electronic Gaming Monthly argued that the Bust-a-Move games are mindless
NBA In The Zone '98 (1,133 words) [view diff] exact match in snippet view article find links to article
found it too easy to steal the ball or block shots. Kelly Rickards and Dan Hsu of EGM both felt that this flaw made the game merely average, while their
Mortal Kombat Trilogy (3,820 words) [view diff] exact match in snippet view article find links to article
citing the impressive amount of content and absence of load times, though Dan Hsu and Crispin Boyer found the graphics disappointing given the capabilities
Ballblazer Champions (940 words) [view diff] exact match in snippet view article find links to article
and the competition was pretty fierce at times", while his co-reviewer Dan Hsu said that "The choppy and speedy animation combined with the loose controls
X-Men vs. Street Fighter (3,403 words) [view diff] exact match in snippet view article find links to article
graphics. Electronic Gaming Monthly's four-person review team was split: Dan Hsu and Shawn Smith both said that while the conversion is so terrible that
Mario Party 8 (2,960 words) [view diff] exact match in snippet view article find links to article
that the "graphics don't even impress as a GCN title". 1UP.com critic Dan Hsu did not enjoy the game either, and criticized its needless dialogue, repetitive
PaRappa the Rapper (3,953 words) [view diff] exact match in snippet view article find links to article
hailed PaRappa the Rapper as a unique game with irresistibly catchy songs. Dan Hsu of Electronic Gaming Monthly commented, "Several of the tunes are so catchy
Mr. Do! (2,102 words) [view diff] exact match in snippet view article find links to article
reviewers of Electronic Gaming Monthly gave it 4.875 out of 10. All but Dan Hsu felt that Mr. Do! has fun gameplay, but they criticized the lack of enhancements
Mischief Makers (3,240 words) [view diff] exact match in snippet view article find links to article
Nintendo World Report reported that the graphics did not age well into 2010. Dan Hsu wrote in Electronic Gaming Monthly that the game is "definitely a sleeper
Mr. Bones (video game) (1,157 words) [view diff] exact match in snippet view article
four reviewers of Electronic Gaming Monthly were also enthralled, with Dan Hsu summarizing, "Mr. Bones is completely unique - you can tell that some true
Crash Bandicoot 2: Cortex Strikes Back (3,696 words) [view diff] exact match in snippet view article find links to article
outstanding sequel, citing its advanced graphics and heavy challenge, while Dan Hsu and Kelly Rickards said it is an excellent game but overly similar to the
Vectorman 2 (1,225 words) [view diff] exact match in snippet view article find links to article
Electronic Gaming Monthly gave Vectorman 2 a 7.25 out of 10. Shawn Smith, Dan Hsu, and Crispin Boyer applauded its traditional side-scrolling gameplay, huge
Tecmo Stackers (534 words) [view diff] exact match in snippet view article find links to article
both control and fun factor, but a 3.0 for graphics and a 2.0 for sound. Dan Hsu of Electronic Gaming Monthly likewise found the block stretching disturbing
NanoTek Warrior (780 words) [view diff] exact match in snippet view article find links to article
an intense blaster with challenging stages and awesome bosses." While Dan Hsu of Electronic Gaming Monthly said that players would likely be done with
G-Police (3,033 words) [view diff] exact match in snippet view article find links to article
missions. The controls were a point of disagreement. GameSpot, GamePro, and Dan Hsu and Crispin Boyer of EGM all said that the game controls poorly whether
Dark Rift (1,219 words) [view diff] exact match in snippet view article find links to article
and Morphix. The specific criticisms of the game varied. Perry and EGM's Dan Hsu said that the projectiles are slow to the point of being useless. Edge
Star Fox 64 (5,135 words) [view diff] exact match in snippet view article find links to article
pleasure to look at". EGM gave it their "Game of the Month" award, with Dan Hsu calling it "a shooting fan's dream come true" and Shawn Smith "almost as
Star Wars Battlefront: Renegade Squadron (3,608 words) [view diff] exact match in snippet view article find links to article
Archived from the original on 29 March 2019. Retrieved 21 November 2018. Dan Hsu (9 October 2007). "Star Wars Battlefront: Renegade Squadron". 1UP.com.
Crypt Killer (928 words) [view diff] exact match in snippet view article find links to article
showed that Crypt Killer had the lowest rating from Sega Saturn Magazine. Dan Hsu of Electronic Gaming Monthly defended the game, saying it "deserves a look"
Spider: The Video Game (1,129 words) [view diff] exact match in snippet view article find links to article
gameplay in a 3D environment. As with Pandemonium!, which shares this format, Dan Hsu of Electronic Gaming Monthly dismissed Spider as a game with good graphics
Syndicate Wars (2,903 words) [view diff] exact match in snippet view article find links to article
commented that the character animations fail to adequately stand out. Dan Hsu of Electronic Gaming Monthly assessed that "I like the futuristic Blade
Star Wars: Rebel Assault II: The Hidden Empire (2,272 words) [view diff] exact match in snippet view article find links to article
stages, the quality of the cinematic cutscenes, and the clean graphics. Dan Hsu of Electronic Gaming Monthly called it "a very glamorous, very pretty game
Bogey Dead 6 (617 words) [view diff] exact match in snippet view article find links to article
combat fans. Crispin Boyer felt the time limits were the fatal flaw, while Dan Hsu and Sushi-X cited the lack of originality. Next Generation praised the
FIFA: Road to World Cup 98 (1,647 words) [view diff] exact match in snippet view article find links to article
commentary often lagged behind the action in the Saturn version alone. Dan Hsu of Electronic Gaming Monthly complained of flat stadiums, broken player
Julie Myers (1,104 words) [view diff] no match in snippet view article find links to article
Archived from the original on 2009-05-04. Retrieved 2009-05-13. Eggen, Dan; Hsu, Spencer S. (September 20, 2005). "Immigration Nominee's Credentials Questioned"
The Lost World: Jurassic Park (console game) (2,628 words) [view diff] exact match in snippet view article
control and lightning-fast response, and The Lost World has neither." Dan Hsu of Electronic Gaming Monthly summarized, "One of the vital ingredients
Grand Theft Auto: San Andreas (12,247 words) [view diff] exact match in snippet view article find links to article
games' improvisation had been removed and Electronic Gaming Monthly's Dan Hsu thought it could have benefited from branching paths. The New York Times's
Steel Harbinger (611 words) [view diff] exact match in snippet view article find links to article
definitely worth a look, but there are stronger offerings out there." However, Dan Hsu of EGM called it "one of the better mindless shoot-'em-ups out there",
Sonic 3D Blast (4,737 words) [view diff] exact match in snippet view article find links to article
perspective, which he felt steepened the learning curve for the controls; Dan Hsu of Electronic Gaming Monthly experienced a similar adjusting period. Shawn
Street Fighter Alpha 2 (3,441 words) [view diff] exact match in snippet view article find links to article
compounded by bouts of slowdown when performing special moves. Shawn Smith and Dan Hsu of Electronic Gaming Monthly deemed it the worst Street Fighter game for
Courier Crisis (989 words) [view diff] exact match in snippet view article find links to article
easy for the first four stages before a spike in challenge in stage five. Dan Hsu enjoyed the challenge of the later stages, saying it requires the player
Final Fantasy V (6,810 words) [view diff] exact match in snippet view article find links to article
Archived from the original on December 3, 2012. Retrieved July 27, 2006. Dan Hsu; Che Chou; Crispin Boyer; Chris Kohler (November 1999). "Final Fantasy
RayStorm (1,947 words) [view diff] exact match in snippet view article find links to article
necessity as it was in the original." Reviewing the North American release, Dan Hsu of Electronic Gaming Monthly agreed that the game provides no impetus for
Dragon Ball GT: Final Bout (2,262 words) [view diff] exact match in snippet view article find links to article
Rickards said it is clearly superior to previous Dragon Ball games, while Dan Hsu fell more in line with the majority opinion, summarizing that "It's different
Diddy Kong Racing (4,928 words) [view diff] exact match in snippet view article find links to article
focused on Diddy Kong Racing's perceived superiority to Mario Kart 64. Dan Hsu of EGM said it "beats Mario Kart 64 in every department", particularly
One (video game) (1,142 words) [view diff] exact match in snippet view article
three co-reviewers all found One is good but could have been better, with Dan Hsu criticizing the frame rate, Kraig Kujawa the unrefined and unfairly difficult
Lunacy (video game) (1,246 words) [view diff] exact match in snippet view article
game too slow-paced and mundane, especially in its first half, though Dan Hsu had a mildly positive response, remarking that "Lunacy brings a bit of
Dark Savior (1,700 words) [view diff] exact match in snippet view article find links to article
works well, GamePro, Jeff Gerstmann of GameSpot, and Smith's co-reviewers Dan Hsu, Crispin Boyer, and Sushi-X all remarked that while the ability to fight
The Legend of Oasis (1,012 words) [view diff] exact match in snippet view article find links to article
who had a more mixed response to the game, Electronic Gaming Monthly's Dan Hsu said his chief complaint was that the puzzles are too difficult, and GameSpot's
Street Fighter EX (4,524 words) [view diff] exact match in snippet view article find links to article
critics generally approved of the series' transition to polygonal graphics. Dan Hsu of Electronic Gaming Monthly said it was "What should've been called Street
Dead or Alive (video game) (3,119 words) [view diff] exact match in snippet view article
inertia blazes a trail for other games to follow." One of his co-reviewers, Dan Hsu, said the system of holds and reversals is the best part of the game. GameSpot
CrimeWave (871 words) [view diff] exact match in snippet view article find links to article
just a fun title that delivers plenty of arcade action." Co-reviewers Dan Hsu and Sushi-X fell more in line with the majority; Hsu said the game made
Sega Genesis (16,186 words) [view diff] exact match in snippet view article find links to article
consistently found more enjoyment in both the Super NES and TurboGrafx-16, while Dan Hsu and Crispin Boyer recommended it based on its selection of classic titles
Shining the Holy Ark (2,176 words) [view diff] exact match in snippet view article find links to article
"some of the best animation ever seen in an RPG." He and his co-reviewer Dan Hsu both found the first-person perspective a refreshing change from the overhead
Tetrisphere (3,490 words) [view diff] exact match in snippet view article find links to article
fully understanding its strategic nuances. Smith and Boyer's co-reviewer Dan Hsu, however, asserted that mastering the game is impossible, as its 3D nature
SimCity 2000 (5,331 words) [view diff] exact match in snippet view article find links to article
They criticized the port's interface and low resolution graphics, which Dan Hsu felt were enough to ruin the game, but were unanimously pleased with the
Super Mario 64 (11,800 words) [view diff] exact match in snippet view article find links to article
sometimes blocked by or went through objects. Electronic Gaming Monthly's Dan Hsu, Shawn Smith, and Crispin Boyer all removed half a point from their scores
NBA Fastbreak '98 (1,447 words) [view diff] exact match in snippet view article find links to article
review of the PlayStation version, Kraig Kujawa gave it a score of 7.5/10, Dan Hsu gave it 7/10, John Ricciardi gave it 6.5/10, and Kelly Rickards gave it
Jumping Flash! 2 (2,118 words) [view diff] exact match in snippet view article find links to article
the original's and include hidden bonuses, giving it greater longevity. Dan Hsu and Sushi-X of Electronic Gaming Monthly criticized that the game is more
Virtual On: Cyber Troopers (2,058 words) [view diff] exact match in snippet view article find links to article
the heat of combat. On the other side, Jeff Gerstmann of GameSpot and Dan Hsu and Sushi-X of Electronic Gaming Monthly all found the game shallow and
Loaded (video game) (2,195 words) [view diff] exact match in snippet view article
not as smooth and do not zoom as easily. However, Next Generation and Dan Hsu and Crispin Boyer of Electronic Gaming Monthly said that Loaded was not
Golden Nugget (video game) (1,394 words) [view diff] exact match in snippet view article
that Adam West was the best aspect of the game, but Crispin Boyer and Dan Hsu called it silly and dull, while Sushi-X felt it detracted from the experience
Gex: Enter the Gecko (3,619 words) [view diff] exact match in snippet view article find links to article
described the levels as extremely well-designed, varied, and expansive. Dan Hsu of Electronic Gaming Monthly (EGM) said that ninety percent of what made
Fighters Destiny (2,163 words) [view diff] exact match in snippet view article find links to article
cited in reviews included slowdown and flat, non-interactive backgrounds. Dan Hsu of Electronic Gaming Monthly criticized the use of just two attack buttons
Perfect Dark Zero (6,199 words) [view diff] exact match in snippet view article find links to article
Archived from the original on March 21, 2006. Retrieved March 21, 2006. Dan Hsu (January 27, 2006). "Afterthoughts: Perfect Dark Zero". 1UP.com. Archived
Duke Nukem 3D (8,413 words) [view diff] exact match in snippet view article find links to article
However, some complained at the limitations of this version's multiplayer. Dan Hsu of Electronic Gaming Monthly said it was unfortunate that it supports only
WISEA 1810−1010 (1,072 words) [view diff] no match in snippet view article find links to article
light-years Burgasser, Adam J.; Schneider, Adam C.; Meisner, Aaron M.; Caselden, Dan; Hsu, Chih-Chun; Gerasimov, Roman; Aganze, Christian; Softich, Emma; Karpoor
Descent II (5,558 words) [view diff] exact match in snippet view article find links to article
largely eliminated when playing with the cockpit displays on. Both Boyer and Dan Hsu praised the additions over the original Descent, such as the Guide-Bot
Jet Moto 2 (1,838 words) [view diff] exact match in snippet view article find links to article
four Electronic Gaming Monthly reviewers gave it a 6/10 or lower, with Dan Hsu remarking, "It can't be a good thing when, while playing this game, all
PowerSlave (3,176 words) [view diff] exact match in snippet view article find links to article
having more intelligent gameplay and plot than other first-person shooters, Dan Hsu and Sushi-X both said it is too similar to previous "Doom clones" to be
The King of Fighters '96 (4,275 words) [view diff] exact match in snippet view article find links to article
The presentation of the game was a subject of both praise and criticism. Dan Hsu and Sushi-X both criticized it for failing to improve graphically over
Tempest 2000 (4,019 words) [view diff] exact match in snippet view article find links to article
or additions over the by-then more than two years old Jaguar version. Dan Hsu and Crispin Boyer of Electronic Gaming Monthly questioned why the Jaguar
Last Bronx (4,361 words) [view diff] exact match in snippet view article find links to article
truthfully, it's kind of refreshing to be nasty and brutish." Both GamePro and Dan Hsu of Electronic Gaming Monthly criticized that the cheap techniques, including
Battle Arena Toshinden 2 (4,204 words) [view diff] exact match in snippet view article find links to article
is sluggish, the combo system is weak, and the special moves are dull." Dan Hsu similarly wrote in Electronic Gaming Monthly, "I look at these games as
Backyard Worlds (5,095 words) [view diff] no match in snippet view article find links to article
Burgasser, Adam J.; Schneider, Adam C.; Meisner, Aaron M.; Caselden, Dan; Hsu, Chih-Chun; Gerasimov, Roman; Aganze, Christian; Softich, Emma; Karpoor
Wolf 1130 (1,265 words) [view diff] no match in snippet view article find links to article
Burgasser, Adam J.; Schneider, Adam C.; Meisner, Aaron M.; Caselden, Dan; Hsu, Chih-Chun; Gerasimov, Roman; Aganze, Christian; Softich, Emma; Karpoor
List of Y-dwarfs (2,825 words) [view diff] no match in snippet view article find links to article
Burgasser, Adam J.; Schneider, Adam C.; Meisner, Aaron M.; Caselden, Dan; Hsu, Chih-Chun; Gerasimov, Roman; Aganze, Christian; Softich, Emma; Karpoor
T dwarf (5,354 words) [view diff] no match in snippet view article find links to article
Burgasser, Adam J.; Schneider, Adam C.; Meisner, Aaron M.; Caselden, Dan; Hsu, Chih-Chun; Gerasimov, Roman; Aganze, Christian; Softich, Emma; Karpoor