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Find link is a tool written by Edward Betts.Longer titles found: Creative Computing (magazine) (view), Creative Computing Benchmark (view)
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is both a professor of music and a professor of creative computing. He directs the Creative Computing programme at University of Leicester. Andrew HugillAir Traffic Controller (video game) (280 words) [view diff] case mismatch in snippet view article
written by air traffic controller David Mannering. It was released by Creative Computing for the TRS-80 Model I and Exidy Sorcerer in 1978, and for the AppleJohn J. Anderson (308 words) [view diff] case mismatch in snippet view article find links to article
and two children. John began writing the "Apple Cart" column in Creative Computing magazine in January 1983 after David Lubar left to work for a videoAtari 5200 (2,744 words) [view diff] case mismatch in snippet view article find links to article
Advanced Game System". Creative Computing Video & Arcade Games. p. 46. Anderson, John J. (March 1984). "Atari". Creative Computing. p. 51. Retrieved FebruaryChase (video game) (1,261 words) [view diff] case mismatch in snippet view article
College in the early 1970s. The first public versions appeared in Creative Computing magazine in early 1976 and a variety of modified versions appearedAndy Lomas (763 words) [view diff] case mismatch in snippet view article find links to article
Bartlett School of Architecture and subsequently became a Lecturer in Creative Computing at Goldsmiths, University of London. His work is held in the VictoriaPixelh8 (1,567 words) [view diff] case mismatch in snippet view article find links to article
to thank Matthew for taking the time to come to London. The work Creative Computing Club do is outstanding, and it is clear how committed they are toVaporware (3,751 words) [view diff] case mismatch in snippet view article find links to article
finished". When discussing Coleco's delay in releasing the Adam, Creative Computing in March 1984 stated that the company "did not invent the common practiceSpace Games-3 (155 words) [view diff] case mismatch in snippet view article find links to article
Space Games-3 is a 1980 video game by Creative Computing for the TRS-80 Model I Level II. Space Games-3 is a collection of four games not individuallyComputist (553 words) [view diff] case mismatch in snippet view article find links to article
controversy, when other computer magazines of the day (notably Nibble, Creative Computing and Compute!) refused to run ads for Haight's publications, citingSpace and Sport Games (121 words) [view diff] case mismatch in snippet view article find links to article
and Sport Games is a 1980 collection of video games published by Creative Computing. Space and Sport Games is a compilation of nine simple games, threeWavy Navy (video game) (515 words) [view diff] case mismatch in snippet view article
Galaxian. Prior to Wavy Navy, McAuley wrote several Apple II games for Creative Computing magazine. The core enemies are planes grouped in a formation, similarTsunami (video game) (75 words) [view diff] case mismatch in snippet view article
Tsunami is a 1981 video game published by Creative Computing Software. Tsunami is a game in which the player must defend against alien attacks. Bob ProctorAndromeda Conquest (172 words) [view diff] case mismatch in snippet view article find links to article
TRS-80 in 1982. It influenced the 4X game genre. Brian J. Murphy of Creative Computing praised Andromeda Conquest for its playability and multi-player modeStarpath Supercharger (785 words) [view diff] case mismatch in snippet view article find links to article
other games that use the FE bank switching method. Danny Goodman of Creative Computing Video & Arcade Games said that the Supercharger's "graphics are somethingChildren's Discovery System (836 words) [view diff] case mismatch in snippet view article find links to article
"Computing Considerations". Personal Computing. February 1982. p. 88. "Creative Computing Magazine (September 1981) Volume 07 Number 09". September 1981. "TheLunar Lander (video game genre) (2,988 words) [view diff] case mismatch in snippet view article
versions to Microsoft BASIC and published them in Creative Computing magazine and the Best of Creative Computing collection in 1976; they were reprinted in theBASIC-8 (2,205 words) [view diff] case mismatch in snippet view article find links to article
ANTIC: The Atari 8-Bit Podcast. Anderson, John J. (November 1984). "Dave tells Ahl – the history of Creative Computing". Creative Computing. pp. 66–74.Apple IIc (4,068 words) [view diff] case mismatch in snippet view article find links to article
"head-to-head [competitor] with the IBM PCjr" for novice computer users. Creative Computing agreed, stating in July 1984 that "This war will have no clear winnerMS BASIC for Macintosh (68 words) [view diff] case mismatch in snippet view article find links to article
another with decimal arithmetic. Hart, Glenn (May 1985). "Microsoft Basic 2.0 for the Mac". Creative Computing. 11 (5): 46. Retrieved 24 May 2017. v t eSheldon Brown (artist) (560 words) [view diff] case mismatch in snippet view article
Professor at Shanghai University and Professor and Research Leader at the Creative Computing Institute, University of the Arts London. His work examines the relationshipsThe Life and Times of Multivac (266 words) [view diff] case mismatch in snippet view article find links to article
collections The Bicentennial Man and Other Stories and The Best of Creative Computing in 1976. It is one of a loosely connected series of stories concerningMicrosoft Flight Simulator (1982 video game) (756 words) [view diff] case mismatch in snippet view article
was 100% IBM PC-compatible.[excessive citations] Will Fastie for Creative Computing said "In their established tradition, Microsoft has again chosen toSwashbuckler (video game) (433 words) [view diff] case mismatch in snippet view article
enjoyable experience [and] well above the run-of-the-mill arcade game".Creative Computing Video & Arcade Games said that "it's a good change of pace" for thosePopular Electronics (3,480 words) [view diff] case mismatch in snippet view article find links to article
1984). "The Altair story; early days at MITS". Creative Computing. Vol. 10, no. 11. Creative Computing. p. 17. Retrieved September 11, 2008. Forrest Mims;B-17 Bomber (video game) (326 words) [view diff] case mismatch in snippet view article
guess which direction the attack is coming from. Danny Goodman of Creative Computing Video & Arcade Games said in 1983 that B-17 Bomber was his favoriteIndy 500 (1977 video game) (417 words) [view diff] case mismatch in snippet view article
Ars Technica. Retrieved May 24, 2023. "Creative Computing (Better Scan) 1978 07". July 1978. "Creative Computing (Better Scan) 1978 07". July 1978. "TopTennis for Two (2,114 words) [view diff] case mismatch in snippet view article find links to article
in Creative Computing and Video Replay in 1982 and 1983 highlighting its possible status as the first video game; the editor of Creative Computing, DavidKid Grid (582 words) [view diff] case mismatch in snippet view article find links to article
more intent on killing you and less intent on having a good time." Creative Computing went so far as to label it a "good home version of an arcade hit"Robert Swirsky (696 words) [view diff] case mismatch in snippet view article find links to article
Popular Computing, Kilobaud Microcomputing, and Interface Age to Creative Computing. Swirsky holds bachelor's and master's degrees in computer scienceIBM Personal Computer AT (2,765 words) [view diff] case mismatch in snippet view article find links to article
enhances the PC". Creative Computing. p. 32. Retrieved 2025-01-31. Ahl, David H. (December 1984). "Top 12 computers of 1984". Creative Computing. Retrieved 2019-03-16Apple-Oids (205 words) [view diff] case mismatch in snippet view article find links to article
Betsy (1982). "Games for Clods". Creative Computing Software Buyers Guide 1982: 80. Softalk review Review in Creative Computing Review in Peelings IIEastern Front (1941) (3,270 words) [view diff] case mismatch in snippet view article
fun to play", and in 1993 rated the game four stars out of five. Creative Computing called Eastern Front "one of the very best war games available forInteractive film (6,344 words) [view diff] case mismatch in snippet view article find links to article
Adventure". Creative Computing. Vol. 8, no. 1. pp. 60–78. Ahl, David H. (January 1982). "The Rollercoaster Game Dissected". Creative Computing. Vol. 8, noIBM Personal Computer (6,530 words) [view diff] case mismatch in snippet view article find links to article
that remained, paradoxically, at the center of a crowded market. Creative Computing that year named the PC the best desktop computer between $2,000 andMark Pelczarski (492 words) [view diff] case mismatch in snippet view article find links to article
and Graphics Magician with David Lubar, who was then writing for Creative Computing magazine. Special Effects produced digital effects with images andSimons' BASIC (1,796 words) [view diff] case mismatch in snippet view article find links to article
album Simon Basic in tribute. The album includes the song "C-64". Creative Computing stated that Simons' BASIC "almost makes the 64 into a new computerAtari BASIC (4,898 words) [view diff] case mismatch in snippet view article find links to article
"Benchmark comparison test". Creative Computing. pp. 259–260. Ahl, David (January 1984). "Creative Computing Benchmark". Creative Computing. p. 12. Wilkinson, O'BrienJawbreaker (video game) (757 words) [view diff] case mismatch in snippet view article
gameplay across platforms, including the Atari 2600. David H. Ahl of Creative Computing Video & Arcade Games said of Jawbreaker and Snack Attack, "for PacManBank Street Writer (1,120 words) [view diff] case mismatch in snippet view article find links to article
simplicity, and it does so quite admirably", John J. Anderson wrote in Creative Computing, adding that "it is quite capable of producing professional resultsAvenger (1981 video game) (276 words) [view diff] case mismatch in snippet view article
1500 points. A year later it was released for the Commodore 64. In Creative Computing, David Busch wrote, "Those who have played hundreds of games of SpaceAtari XEGS (1,377 words) [view diff] case mismatch in snippet view article find links to article
difficulties as a division of Warner Communications, John J. Anderson of Creative Computing stated that Atari should have released a video game console in 1981K-Razy Shoot-Out (405 words) [view diff] case mismatch in snippet view article find links to article
K-Razy Shoot-Out sold 35,000 copies by June 1982. John J. Anderson of Creative Computing Video & Arcade Games, wrote that as a Berzerk clone, "the only elementWilliam Higinbotham (1,200 words) [view diff] case mismatch in snippet view article find links to article
the Brookhaven exhibition as a teenager, wrote a cover story for Creative Computing in which he dubbed Higinbotham the "Grandfather of Video Games". IndependentlyRaid on Bungeling Bay (839 words) [view diff] case mismatch in snippet view article find links to article
freedom to create SimCity. Stating that Raid "blows Choplifter away!", Creative Computing in 1984 said that the game "push[es] the animation capabilities ofSharp PC-5000 (424 words) [view diff] case mismatch in snippet view article find links to article
selected the PC-5000 as one of the best personal computers of 1983. Creative Computing chose the PC-5000 as the best notebook portable between $1,000 andABM (video game) (176 words) [view diff] case mismatch in snippet view article
Softalk review Review in Creative Computing Review in Byte Review in Personal Computer World Review in Creative Computing Review in SoftSide ABM disassemblyIntellivoice (1,390 words) [view diff] case mismatch in snippet view article find links to article
games at the summer 1982 Consumer Electronics Show, Danny Goodman of Creative Computing Video & Arcade Games stated that the peripheral was "exciting" becauseStellar 7 (944 words) [view diff] case mismatch in snippet view article find links to article
action makes it a particularly satisfying game for solo players".: 29 Creative Computing in 1984 described Stellar 7 on Apple as an excellent Battlezone adaptationCrazy Mazey (112 words) [view diff] case mismatch in snippet view article find links to article
Gaming World. Vol. 1, no. 7. p. 41. Review in Creative Computing Video & Arcade Games Review in Creative Computing Review in Electronic Games 1984 SoftwareThe Book of Adventure Games (407 words) [view diff] case mismatch in snippet view article find links to article
in learning to play and enjoy them." Similarly, Russ Lockwood of Creative Computing concluded "if you need help with a pre-1984 adventure game, The BookThe Witness (1983 video game) (717 words) [view diff] case mismatch in snippet view article
Register, with two articles added about Virginia and Freeman Linder Creative Computing wrote "Infocom has come up with another fine game with Witness ..Frogger (3,626 words) [view diff] case mismatch in snippet view article find links to article
versions of the major arcade games for the VCS." Danny Goodman of Creative Computing Video & Arcade Games wrote in 1983 that the Atari 2600 version "isProtector (1981 video game) (779 words) [view diff] case mismatch in snippet view article
overall result is humorous--at least until frustration sets in!" Creative Computing Video & Arcade Games in 1983 stated that the Atari 8-bit version ofComputer Bismarck (1,975 words) [view diff] case mismatch in snippet view article find links to article
the real battle. He referred to it as unique and "fantastic". In Creative Computing, Randy Heuer cautioned that the game "is probably not for everyoneDigger (video game) (731 words) [view diff] case mismatch in snippet view article
system, which was unusual and advanced for 1983.[citation needed] Creative Computing in 1984 said that Digger "combines the best aspects of Pac-Man andCanyon Climber (593 words) [view diff] case mismatch in snippet view article find links to article
"short-term addictive." Reviewing the TRS-80 Color Computer version for Creative Computing, Stephen B. Gray had a different view of the difficulty: "Canyon ClimberSuper Breakout (950 words) [view diff] case mismatch in snippet view article find links to article
Super Breakout being included with every Atari 5200, David H. Ahl of Creative Computing Video & Arcade Games, wrote in 1983: We thought this a somewhat curiousArmor Attack (374 words) [view diff] case mismatch in snippet view article find links to article
periodically speeds up to increase the difficulty. David H. Ahl of Creative Computing Video & Arcade Games praised the "amazing realism" of the enemy helicopterEnchanter (video game) (926 words) [view diff] case mismatch in snippet view article
may be raising my expectations too high". John J. Anderson wrote in Creative Computing, "With Enchanter, they have scored again ... Enchanter is full ofALF Products (6,118 words) [view diff] case mismatch in snippet view article find links to article
Old World Quality", Creative Computing, April 1980, Volume 6 Number 4 pg. 3F. Retrieved 2013-04-11. Back cover of Creative Computing, April 1980, VolumeThe Mean Checkers Machine (93 words) [view diff] case mismatch in snippet view article find links to article
work." Creative Computing Mishcon, J. (October 1980). "Capsule Reviews". The Space Gamer (32). Steve Jackson Games: 27–28. "Creative Computing (BetterCentipede (video game) (3,401 words) [view diff] case mismatch in snippet view article
is the best home-arcade edition you can buy".: 28 David H. Ahl of Creative Computing Video & Arcade Games said that the Atari 5200 version was "delightfulAtari Word Processor (1,590 words) [view diff] case mismatch in snippet view article find links to article
reformatting and paginating took five. Another comparison review in Creative Computing came to much the same conclusion. Philip Good introduced: "The AtariStar Wars: Jedi Arena (1,271 words) [view diff] case mismatch in snippet view article find links to article
received mixed reviews from critics in the 1980s. Adam Thompson of Creative Computing Video & Arcade Games likened the mechanism of damaging the opponent'sPentapus (419 words) [view diff] case mismatch in snippet view article find links to article
Positive reviews praised the novelty and challenge of the game. Creative Computing stated Pentapus was an "exciting game" that featured "great soundStar Wars: Jedi Arena (1,271 words) [view diff] case mismatch in snippet view article find links to article
received mixed reviews from critics in the 1980s. Adam Thompson of Creative Computing Video & Arcade Games likened the mechanism of damaging the opponent'sMatsushita JR series (1,151 words) [view diff] case mismatch in snippet view article find links to article
kilobytes of ROM. The computer received favorable reviews on its launch. Creative Computing wrote "The Panasonic JR-200 is one of the nicest new computers toMagnavox Odyssey 2 (2,094 words) [view diff] case mismatch in snippet view article find links to article
games compatible with The Voice did not require it; Danny Goodman of Creative Computing Video & Arcade Games predicted "that eliminates any incentive to buyWizard of Wor (1,004 words) [view diff] case mismatch in snippet view article find links to article
people cooperating was "a unique playing experience". Danny Goodman of Creative Computing Video & Arcade Games called The Incredible Wizard for the AstrocadeComputer Ambush (163 words) [view diff] case mismatch in snippet view article find links to article
pdf Computer Ambush at MobyGames Review in Creative Computing Review in Creative Computing Review in Electronic Games Review in Antic Review inQ*bert (7,698 words) [view diff] case mismatch in snippet view article find links to article
innovative gameplay and outstanding graphics. William Brohaugh of Creative Computing Video & Arcade Games described the game as an "all-round winner" thatAirmail Pilot (385 words) [view diff] case mismatch in snippet view article find links to article
ed. (December 1979). "Airmail Pilot". Creative Computing. Vol. 5, no. 12. Morristown, NJ: Creative Computing. p. 115. Holtz, Frederick (1983). UsingCommodore 64 (13,150 words) [view diff] case mismatch in snippet view article find links to article
few warnings about C64 BASIC published in any computer magazines. Creative Computing said in December 1984 that the C64 was "the overwhelming winner" inDungeon of Death (119 words) [view diff] case mismatch in snippet view article find links to article
player. Creative Computing "Dungeon of Death Manual" (PDF). Herro, Mark (December 1980). "The Electric Eye". The Dragon (44): 86–87. "Creative Computing MagazineBackgammon (1979 video game) (284 words) [view diff] case mismatch in snippet view article
about the game. In an October 1979 review, American computer magazine Creative Computing described the game as "excellent for someone learning Backgammon"Apple Panic (828 words) [view diff] case mismatch in snippet view article find links to article
shoot-em-ups in space". Owen Linzmayer reviewing the TRS-80 version for Creative Computing wrote, "The Apple Panic packaging promises voice and sound effectsWizard and the Princess (1,541 words) [view diff] case mismatch in snippet view article find links to article
top sellers. It sold over 60,000 copies in total.[citation needed] Creative Computing liked Wizard and the Princess, approving of the Atari version's graphicsMuMATH (156 words) [view diff] case mismatch in snippet view article find links to article
Derive ended in 2006. David D. Shochat, A Symbolic Mathematics System, Creative Computing, Oct. 1982, p. 26 Gregg Williams, The muSIMP/muMATH-79 Symbolic MathJupiter Lander (293 words) [view diff] case mismatch in snippet view article find links to article
that is very satisfying once you've mastered it". David Busch for Creative Computing said "What makes the Jupiter Lander game challenging is the speedGilbert Shelton (2,281 words) [view diff] case mismatch in snippet view article find links to article
cover of the early classic computer magazine compilation The Best of Creative Computing Volume 2 in 1977. In 1979, Universal Studios paid Shelton and RipTRS-80 Model 4 (2,609 words) [view diff] case mismatch in snippet view article find links to article
flexible computing power ... Radio Shack has a guaranteed winner". Creative Computing chose the Model 4 as the best desktop computer under $2000 for 1984Lost Luggage (video game) (1,473 words) [view diff] case mismatch in snippet view article
frills" in favor of additional gameplay challenges. Danny Goodman of Creative Computing Video & Arcade Games wrote that "graphics are fun to watch, but thePeter Samson (910 words) [view diff] case mismatch in snippet view article find links to article
J. Martin (Spring 1983). "The origin of Spacewar!". Creative Computing and Creative Computing Video & Arcade Games. Retrieved 2006-07-01. Smith, DanielCosmic Avenger (962 words) [view diff] case mismatch in snippet view article find links to article
Express reviewed the ColecoVision version and scored it 9 out of 10. Creative Computing Video & Arcade Games said in 1983 that "although Cosmic Avenger wasLevel I BASIC (878 words) [view diff] case mismatch in snippet view article find links to article
Thomas, Wes (Sep–Oct 1977). "Radio Shack's $600 Home Computer". Creative Computing. 3 (5): 94–95. Reed, Matthew. "Was there a Level I Model III?". TRS-80JR-BASIC (313 words) [view diff] case mismatch in snippet view article find links to article
"MATSUSHITA National JR 100". OLD-COMPUTERS.COM : The Museum. Ahl, David H. (May 1983). "Panasonic JR-200". Creative Computing Magazine. Vol. 9, no. 5. p. 16.Money Munchers (192 words) [view diff] case mismatch in snippet view article find links to article
The second level adds deadly spiders, while the third adds snakes. Creative Computing wrote, "When we first got Money munchers, some of us were heard toMonte Wolverton (304 words) [view diff] case mismatch in snippet view article find links to article
saw his first cartoon and comics published in CAR-toons, CB Radio, Creative Computing and Youth. In the late 1970s, he relocated back to the Pacific NorthwestZenith Z-89 (899 words) [view diff] case mismatch in snippet view article find links to article
two disk controller cards can be installed in a standard system. Creative Computing described the Heath H89 as "the most professional looking" microcomputerPhaser Patrol (210 words) [view diff] case mismatch in snippet view article find links to article
game that has a combination of skill and strategy. Danny Goodman of Creative Computing Video & Arcade Games praised the high resolution of the game's instrumentSnack Attack II (221 words) [view diff] case mismatch in snippet view article find links to article
mazes – give it an edge over its famous predecessor." Will Fastie for Creative Computing said "as far as I'm concerned, it's the best arcade-style game currentlyLady Bug (video game) (951 words) [view diff] case mismatch in snippet view article
maze-chase thrills ever concocted". Reviewing the ColecoVision version, Creative Computing Video & Arcade Games said in 1983 that Lady Bug is not a Pac-Man cloneApventure to Atlantis (211 words) [view diff] case mismatch in snippet view article find links to article
refinements that in turn promise even greater things in future Apventures." Creative Computing said "The game has sound, color, animation, excitement, and – forTektronix 4050 (820 words) [view diff] case mismatch in snippet view article find links to article
"Tektronix 4051 Graphics System". Creative Computing. Tektronix 4051 (PDF) (Technical report). Tektronix. 1976. A Creative Computing Equipment Profile -- TektronixPicnic Paranoia (video game) (326 words) [view diff] case mismatch in snippet view article
standards". Electronic Fun with Computers & Games (July 1983) Compute! Creative Computing Softalk Hague, James. "The Giant List of Classic Game Programmers"Choplifter (1,732 words) [view diff] case mismatch in snippet view article find links to article
popularity. BYTE called Choplifter "great fun". Computer Gaming World, Creative Computing Video & Arcade Games, and The Commodore 64 Home Companion praisedThe Queen of Phobos (375 words) [view diff] case mismatch in snippet view article find links to article
of pleasurable, if frustrating, diversion for the adventurer." In Creative Computing, Graham Unwin rated Queen of Phobos a 4/5 for quality of graphicsThe Captain 80 Book of BASIC Adventures (172 words) [view diff] case mismatch in snippet view article find links to article
months to debug your typographical errors." Computer and Video Games Creative Computing Your Computer Mcgrath, Dick (July–August 1982). "Adventures - CheaperThe Arcade Machine (465 words) [view diff] case mismatch in snippet view article find links to article
game was "a best seller", according to the September 1984 issue of Creative Computing. Hague, James. "The Giant List of Classic Game Programmers". "InfoWorld"Electronic Life (679 words) [view diff] case mismatch in snippet view article find links to article
articles and computer programs in the programming language BASIC for Creative Computing magazine. He was inspired to write Electronic Life because so manyWayout (694 words) [view diff] case mismatch in snippet view article find links to article
became prevalent in many later first-person shooters such as Doom. Creative Computing in 1983 described Wayout as "deliciously addictive"; reviewer ChrisChiclet keyboard (1,274 words) [view diff] case mismatch in snippet view article find links to article
(evaluation) Archived 2013-06-17 at the Wayback Machine. Owen W. Linzmayer, Creative Computing Vol. 9, No. 10. October 1983. 39 "The Timex-Sinclair 2068. (evaluation)"Star Maze (613 words) [view diff] case mismatch in snippet view article find links to article
one of the best games now on sale for the Apple." The reviewer for Creative Computing found the controls difficult to manage: In keyboard mode, ten keysData General/One (954 words) [view diff] case mismatch in snippet view article find links to article
be available to the operating system and user's programs. Although Creative Computing termed the price of US$2895 "competitive," it was a very expensiveFloyd of the Jungle (581 words) [view diff] case mismatch in snippet view article find links to article
choice for some gamers. In a 1984 review of the game's second release, Creative Computing concluded: "If you are really into the Donkey Kong type of games,Kazuhiko Nishi (1,474 words) [view diff] case mismatch in snippet view article find links to article
thereafter he launched ASCII magazine (a Japanese equivalent of Byte or Creative Computing) and, in 1978, ASCII Corporation, which began by making a rough translationFloyd of the Jungle (581 words) [view diff] case mismatch in snippet view article find links to article
choice for some gamers. In a 1984 review of the game's second release, Creative Computing concluded: "If you are really into the Donkey Kong type of games,Bally Astrocade (2,987 words) [view diff] case mismatch in snippet view article find links to article
Gunfight, Red Baron air war, and Demolition Derby." Danny Goodman of Creative Computing Video & Arcade Games stated in 1983 that Astrocade "has one of theIADE Faculty of Design, Technology and Communication (206 words) [view diff] exact match in snippet view article find links to article
communication and creative technology, like games development and creative computing, etc. It was established by António Quadros in 1969. Portuguese: IADECastle Wolfenstein (2,932 words) [view diff] case mismatch in snippet view article find links to article
copies sold. The game ultimately sold about 50,000 copies by 1983. Creative Computing Video and Arcade Games's Andrew Brill complained about the Apple version'sIBM PCjr (7,620 words) [view diff] case mismatch in snippet view article find links to article
2015. Miller, George A. (July 1984). "Apple announces the IIc". Creative Computing. p. 116. Retrieved March 17, 2011. "The Apple IIc". Apple II HistoryAtari Program Exchange (1,375 words) [view diff] case mismatch in snippet view article find links to article
Small, David; Small, Sandy; Blank, George (eds.). The Creative Atari. Creative Computing Press. ISBN 0916688348. Steve Fulton, "Atari: The Golden Years --Video game crash of 1983 (6,989 words) [view diff] case mismatch in snippet view article find links to article
Goodman, Danny (Spring 1983). "Home Video Games: Video Games Update". Creative Computing Video & Arcade Games. p. 32. Archived from the original on NovemberVectrex (3,063 words) [view diff] case mismatch in snippet view article find links to article
the market with its software ready to run". David H. Ahl stated in Creative Computing Video & Arcade Games in 1983 that "Vector graphics really do makeInfluence of the IBM PC on the personal computer market (5,258 words) [view diff] case mismatch in snippet view article find links to article
technology or old. The first question is, "Is it PC compatible?" — Creative Computing, November 1984 What does IBM know about compatibility anyway? — RodAction & Bumping Games (231 words) [view diff] case mismatch in snippet view article find links to article
Action & Bumping Games is a collection of video games published by Creative Computing in 1981. Action & Bumping Games is a package of six games for theDaisy wheel printing (1,627 words) [view diff] case mismatch in snippet view article find links to article
(March 1984). "Creating a letterhead with your daisywheel printer". Creative Computing Magazine. 10 (3): 202. Kostopoulos, G. K. (February 1989). "QualityClojure (3,435 words) [view diff] exact match in snippet view article find links to article
well as government agencies such as NASA. It has also been used for creative computing, including visual art, music, games, and poetry. In the 2023 editionShamus (video game) (972 words) [view diff] case mismatch in snippet view article
" ROM Magazine gave the Atari version a 9.4 out of 10 rating, and Creative Computing suggested "Make sure you have no pressing appointments before becomingThe Dark Crystal (video game) (436 words) [view diff] case mismatch in snippet view article
March 10, 2019. Anderson, John (March 1983). "The Dark Crystal". Creative Computing. p. 168. Retrieved September 13, 2008. Tommervik, Margot ComstockMad Planets (517 words) [view diff] case mismatch in snippet view article find links to article
1000, until a comet leaves the screen or the level ends. Writing for Creative Computing Video & Arcade Games, Steve Arrants chose Mad Planets as one of theShamus: Case II (709 words) [view diff] case mismatch in snippet view article find links to article
encouraged to create Case 3!" Comparing it to the earlier Shamus, Creative Computing noted that "It is not just a thinly disguised variation on the originalWinchester School of Art (798 words) [view diff] case mismatch in snippet view article find links to article
research in Games Design, Fine Art, Curation, Leadership, Media Arts, Creative Computing and Technologies. The Department of Fashion and Textiles includesPaddle (game controller) (725 words) [view diff] case mismatch in snippet view article
And Frustration: Joysticks, Paddles, Buttons and Game Port Extenders for Apple, Atari and VIC", Creative Computing Video & Arcade Games, 1 (1): 106ff.Product bundling (3,657 words) [view diff] case mismatch in snippet view article find links to article
that a computer that weighs 30 pounds "really isn't very portable", Creative Computing concluded that "the main reason that the Osborne was a success wasAn Open Letter to Hobbyists (3,480 words) [view diff] case mismatch in snippet view article find links to article
8800/Cromemco TV Dazzler system)". The Best of Creative Computing, Volume 3. Morristown NJ: Creative Computing. pp. 90–97. ISBN 0-916688-12-7. Morrow, George;Trek-80 (856 words) [view diff] case mismatch in snippet view article find links to article
Trek-80 and an S-100 version of Spacewar! in the August 1977 issue of Creative Computing. He noted that Trek-80 was far less demanding in terms of system requirementsList of Star Trek games (3,091 words) [view diff] case mismatch in snippet view article find links to article
Ahl, David H., ed. (1976). "Super Star Trek". The Best of Creative Computing. Creative Computing Press. pp. 275–281. ISBN 0-916688-01-1. Archived from theOsborne 1 (3,110 words) [view diff] case mismatch in snippet view article find links to article
that a computer that weighs 30 pounds "really isn't very portable", Creative Computing in 1984 concluded that "the main reason that the Osborne was a successPlanetfall (2,417 words) [view diff] case mismatch in snippet view article find links to article
and a good place to start for those new to interactive fiction. Creative Computing wrote that Planetfall "is as remarkable, funny, perplexing, and entertainingMicrosurgeon (video game) (672 words) [view diff] case mismatch in snippet view article
difficulty of the surgery and the patient's final status. Danny Goodman of Creative Computing Video & Arcade Games tested Microsurgeon at the summer 1982 ConsumerElectric Pencil (750 words) [view diff] case mismatch in snippet view article find links to article
Shrayer, Michael (November 1984). "Confessions of a naked programmer". Creative Computing. p. 130. Retrieved March 6, 2011. Reed, Matthew. "Electric Pencil"Expo 85 (Tsukuba, Japan) (673 words) [view diff] case mismatch in snippet view article
David (August 1985). "Expo '85: International, but Oh, so Japanese". Creative Computing. Vol. 11, no. 8. Los Angeles: Ahl Computing. pp. 66–67. "ExpoMuseumHP 110 (644 words) [view diff] case mismatch in snippet view article find links to article
likely account for more HP 110 sales than any other single feature". Creative Computing said that the 110 was "the overwhelming winner" in the category ofTRS-80 Color Computer (6,496 words) [view diff] case mismatch in snippet view article find links to article
blue shapes were replaced with red, green, and blue parallelograms. Creative Computing wrote in December 1984 that the Color Computer was the best educationalAlan Kotok (3,245 words) [view diff] case mismatch in snippet view article find links to article
J. Martin (Spring 1983). "The origin of Spacewar!". Creative Computing and Creative Computing Video & Arcade Games. Archived from the original on 29Othello (1980 video game) (645 words) [view diff] case mismatch in snippet view article
a good beginner. Conversely, a review in the Autumn 1983 issue of Creative Computing Video & Arcade Games was praising of the AI, describing the opponentDragonriders of Pern (video game) (1,439 words) [view diff] case mismatch in snippet view article
dated and primitive" and mentioning DragonStrike as a superior clone. Creative Computing in 1984 said Pern "cleverly mixes elements of Diplomacy-style wargamingAction-adventure game (2,504 words) [view diff] case mismatch in snippet view article find links to article
Computer Gaming World. Vol. 2, no. 3. p. 18. The Creative Atari. Creative Computing Press. 1983. pp. 177–178. ISBN 9780916688349. "Most-prolific action-adventureComputer magazine (1,370 words) [view diff] case mismatch in snippet view article find links to article
fashion. The first magazine devoted to this class of computers was Creative Computing. Byte was an influential technical journal that published until theVideo Olympics (492 words) [view diff] case mismatch in snippet view article find links to article
Video. 2 (3). Reese Communications: 42, 43, and 66. ISSN 0147-8907. "Creative Computing (Better Scan) 1978 07". July 1978. Video Olympics at Atari ManiaVideo Olympics (492 words) [view diff] case mismatch in snippet view article find links to article
Video. 2 (3). Reese Communications: 42, 43, and 66. ISSN 0147-8907. "Creative Computing (Better Scan) 1978 07". July 1978. Video Olympics at Atari ManiaPreppie! (video game) (1,061 words) [view diff] case mismatch in snippet view article
harmony sound effects and the stunning graphics." John J. Anderson of Creative Computing Video & Arcade Games stated that although gameplay is not originalHuman Cannonball (video game) (479 words) [view diff] case mismatch in snippet view article
TV Gamer, praised its "nice" graphics. In an October 1979 review, Creative Computing described the game as "good fun" but easy to master, and describedFred D'Ignazio (665 words) [view diff] case mismatch in snippet view article find links to article
1983. ———. Katie and the Computer. Creative Computing Press, 1979. ———. The Computer Parade. Creative Computing Press, 1983. ———. Working Robots. DuttonMicroOffice RoadRunner (2,191 words) [view diff] case mismatch in snippet view article find links to article
Creative Computing. 10 (1). Ziff-Davis: 78–83 – via the Internet Archive. Ahl, David H. (1985). "Nine Nifty Notebook Computers". Creative Computing:List of TRS-80 games (208 words) [view diff] case mismatch in snippet view article find links to article
pp. 150–163. Retrieved 7 September 2015. "Recreation And Games". Creative Computing. 6 (2): 168. February 1980 [February 1980] – via Internet ArchiveHamurabi (video game) (2,000 words) [view diff] case mismatch in snippet view article
2015-09-24. Retrieved 2016-02-06. Ahl, David (1984). Big Computer Games. Creative Computing Press. p. 96. ISBN 978-0-916688-40-0. "Kingdom". People's ComputerKaboom! (video game) (2,639 words) [view diff] case mismatch in snippet view article
game's addictive gameplay, such as JoyStik How to Win at Video Games, Creative Computing and Computer & Video Games; the latter declared it "an extremely compulsiveKaypro (4,680 words) [view diff] case mismatch in snippet view article find links to article
interested in hard-disk capacity or performance at an excellent price." Creative Computing in December 1984 chose the Kaypro 2 as the best transportable computerEmpire: Wargame of the Century (1,154 words) [view diff] case mismatch in snippet view article find links to article
addiction at Caltech, as students failed classes while playing the game. Creative Computing in 1984 said that Bright's Empire for the IBM PC's "simple, yet elegantU.S. Games (375 words) [view diff] case mismatch in snippet view article find links to article
Goodman, Danny (Spring 1983). "Home Video Games: Video Games Update". Creative Computing Video & Arcade Games. p. 32. Chance, Greg (March 17, 1996). "The CrashFairchild Channel F (3,433 words) [view diff] case mismatch in snippet view article find links to article
the failure of the Channel F, the joystick's design was so popular—Creative Computing called it "outstanding"— that Zircon also released an Atari joystickWorm War I (209 words) [view diff] case mismatch in snippet view article find links to article
(1983-09)(Creative Computing)(US)". 1 September 1983. Retrieved 30 November 2018 – via Internet Archive. "Video & Arcade Games - Vol 1 No 1 (1983-09)(Creative Computing)(US)"The Black Cauldron (video game) (675 words) [view diff] case mismatch in snippet view article
August 1986 Children's literature portal List of Disney video games "Creative Computing Magazine (December 1985)". December 1985. Retrieved 2024-02-10. https://wwwStar Fleet I: The War Begins (1,137 words) [view diff] case mismatch in snippet view article find links to article
Successful missions may result in promotions or commendations. Reception Creative Computing in 1984 wished that Star Fleet I's excellent documentation would becomeGamepad (1,555 words) [view diff] case mismatch in snippet view article find links to article
Paddles, Buttons and Game Port Extenders for Apple, Atari and VIC", Creative Computing Video & Arcade Games, 1 (1): 106ff "The Next Generation 1996 LexiconAction Quest (341 words) [view diff] case mismatch in snippet view article find links to article
Software 1983. The Book Company. 1983. p. 128. The Creative Atari. Creative Computing Press. 1983. pp. 177–178. ISBN 9780916688349. "Ghost Encounters".Lemonade Stand (861 words) [view diff] case mismatch in snippet view article find links to article
the game along with five other business-management simulations in Creative Computing; he indicated that it was simpler than most, and likely aimed at childrenLondon Borough of Southwark (4,443 words) [view diff] case mismatch in snippet view article find links to article
and Castle, and Camberwell College of Arts is on Peckham Road. Its Creative Computing Institute is also on Peckham Road. The largest university teachingComputer Othello (2,166 words) [view diff] case mismatch in snippet view article find links to article
a New Ancient Game" as a BASIC type-in program in October. 1977: Creative Computing published a version of Othello written by Ed Wright in FORTRAN. 1978:Z-machine (1,797 words) [view diff] case mismatch in snippet view article find links to article
Machine or How to fit the Great Underground Empire on your desk-top". Creative Computing. pp. 80–87. Retrieved 7 January 2025. Plotkin, Andrew. "The ObsessivelyAsteroids (video game) (4,961 words) [view diff] case mismatch in snippet view article
Three clones for the Apple II were reviewed together in the 1982 Creative Computing Software Buyers Guide: The Asteroid Field, Asteron, and Apple-OidsListing (computer) (381 words) [view diff] case mismatch in snippet view article
common in 1970s and 1980s computer enthusiast magazines (for instance Creative Computing) and books like BASIC Computer Games for type-in programs. Today,Atari CX40 joystick (3,560 words) [view diff] case mismatch in snippet view article find links to article
2017-09-21. Ahl, David (Fall 1983). "Game Controllers And Accessories". Creative Computing Video & Arcade Games. p. 115. CX40. Grand & Yarusso 2004, pp. 337–342PC-8800 series (1,146 words) [view diff] case mismatch in snippet view article find links to article
(November 1983). "NEC PC-8800 personal computer system (evaluation)". Creative Computing. Vol. 9, no. 11. p. 28. Retrieved June 20, 2013. パソコン大図鑑 最新・人気パソコン目的別全カタログFujitsu Micro 16s (273 words) [view diff] case mismatch in snippet view article find links to article
Kanji CP/M-86 (1984) Ahl, David H. (March 1984). "Fujitsu Micro 16s". Creative Computing (evaluation). 10 (3): 101. "Fujitsu Announces 85Mb Disk Drive forActivision (7,333 words) [view diff] case mismatch in snippet view article find links to article
point Activision had around 60 employees. Danny Goodman stated in Creative Computing Video & Arcade Games in 1983, "I doubt that there is an active [AtariTandy Corporation (4,251 words) [view diff] case mismatch in snippet view article find links to article
(November 1984). "Tandy Radio Shack enters the magic world of computers". Creative Computing. p. 292. Retrieved February 26, 2011. Hogan, Thom (1981-08-31). "FromBlitter (1,409 words) [view diff] case mismatch in snippet view article find links to article
Micro: Pushing the envelope, or whatever happened to innovation?". Creative Computing. 11 (2): 50. "US Patent 4874164 "Personal computer apparatus for blockDonald Brown (programmer) (269 words) [view diff] case mismatch in snippet view article
adventure game for the Apple II with (almost) everything: Eamon, Creative Computing, Vol. 9, No. 1, January 1983. LeVitus, Bob (1990). Stupid Mac TricksTRS-80 (13,627 words) [view diff] case mismatch in snippet view article find links to article
Wes (September–October 1977). "Radio Shack's $600 Home Computer". Creative Computing. pp. 94–95. White, Ron (August 1987). "The Tandy Story: It all startedJim Warren (computer specialist) (2,201 words) [view diff] case mismatch in snippet view article
Francisco, April 16–17, 1977)". The Best of Creative Computing, Volume 3. Morristown, New Jersey: Creative Computing Press. ASIN B007RQORGS. "West Coast ComputerRobotron: 2084 (4,313 words) [view diff] case mismatch in snippet view article find links to article
which provided the player a tactical advantage. Owen Linzmayer of Creative Computing Video & Arcade Games praised the freedom of movement afforded by theDigi-Comp I (466 words) [view diff] case mismatch in snippet view article find links to article
2017-12-11. Winkless, Nelson (November 1984). "The First Home Computer". Creative Computing: 12. "Yahoo friendsofdigicomp". Archived from the original on JuneStarbowl Football (167 words) [view diff] case mismatch in snippet view article find links to article
Gaming World. Vol. 1, no. 14. pp. 41–42. Review in Compute! Review in Creative Computing 1984 Software Encyclopedia from Electronic Games Addison Wesley BookHalt and Catch Fire (computing) (2,677 words) [view diff] case mismatch in snippet view article
including HCF, shows up as "Overextended Mnemonics" in the April 1980 Creative Computing flip-side parody issue. CPU designers sometimes incorporate one orM.U.L.E. (3,210 words) [view diff] case mismatch in snippet view article find links to article
human-computer and human-human competition. John J. Anderson wrote in Creative Computing, "I should also mention that there is no shooting to be found anywhereCathryn Mataga (606 words) [view diff] case mismatch in snippet view article find links to article
Small and George Blank, ed. (1983). "Shamus". The Creative Atari. Creative Computing Press. p. 189. ISBN 978-0916688349. Steve Hales. "Halcyon Days: InterviewsOlympic Decathlon (476 words) [view diff] case mismatch in snippet view article find links to article
the pole vault using five different keys. Decathlon received the Creative Computing Game of the Year Award at the 1980 West Coast Computer Faire. BYTERobert Alan Saunders (772 words) [view diff] case mismatch in snippet view article find links to article
J. Martin (Spring 1983). "The origin of Spacewar!". Creative Computing and Creative Computing Video & Arcade Games. Archived from the original on JuneCathryn Mataga (606 words) [view diff] case mismatch in snippet view article find links to article
Small and George Blank, ed. (1983). "Shamus". The Creative Atari. Creative Computing Press. p. 189. ISBN 978-0916688349. Steve Hales. "Halcyon Days: InterviewsGetaway! (video game) (931 words) [view diff] case mismatch in snippet view article
sets, driving becomes more difficult. John J. Anderson, writing for Creative Computing, was enamored with the multidirectional scrolling and concluded, "GetawayStar Blazer (video game) (194 words) [view diff] case mismatch in snippet view article
Softalk 1984 Software Encyclopedia from Electronic Games Review in Creative Computing Review in SoftSide Review in Softline Review in Videogaming IllustratedBelkin (1,652 words) [view diff] case mismatch in snippet view article find links to article
an RGB interface, a speed-up card, and the problem with modems". Creative Computing. p. 205. Retrieved 2025-01-31. 9to5 Mac "Belkin readies new USB-CComputers Don't Argue (725 words) [view diff] case mismatch in snippet view article find links to article
"Computers Don't Argue". The Best of Creative Computing Volume 2 (3rd ed.). Morristown, New Jersey: Creative Computing Press. pp. 133–137. ISBN 0-916688-03-8Commodore 1541 (3,664 words) [view diff] case mismatch in snippet view article find links to article
1541 compared to its 30% expectation, but the press discussed what Creative Computing described as "an absolutely alarming return rate" because of defectsChess 7.0 (180 words) [view diff] case mismatch in snippet view article find links to article
pp. 33, 42. Addison Wesley Book of Atari Software 1984 Review in Creative Computing Review in Softalk Review in Commodore Microcomputers Article in TPUGMad Mines (208 words) [view diff] case mismatch in snippet view article find links to article
[...] gets a 4 [out of 10]." In a review of six TRS-80 games for Creative Computing, Owen Linzmayer was more impressed: Mad Mines is one of the most professionalTwerps (video game) (120 words) [view diff] case mismatch in snippet view article
(May–Jun 1983). "Micro-Reviews". Computer Gaming World. Vol. 1, no. 10. p. 36. Review in Softline Review in Creative Computing Article in Practical ComputingDonkey Kong (1981 video game) (11,065 words) [view diff] case mismatch in snippet view article
Express reviewed the ColecoVision port and scored it 9 out of 10. Creative Computing Video & Arcade Games in 1983 stated that "Coleco did a fabulous job"Attack at EP-CYG-4 (764 words) [view diff] case mismatch in snippet view article find links to article
systematic destruction requiring little thought or skill." In a review for Creative Computing, Arthur Leyeberger called it a mix of Missile Command and ProtectorCartels & Cutthroats (245 words) [view diff] case mismatch in snippet view article find links to article
you; it's a great game!" Computer Gaming World - Oct, 1983 Softalk Creative Computing Jeux & Stratégie HS #3 Roberts, Robin D. (January–February 1982).Creature Venture (147 words) [view diff] case mismatch in snippet view article find links to article
Computer Gaming World. Vol. 1, no. 3. p. 36. "Softline 1982 11". Softalk Electronic Fun Review in Creative Computing Entry in The Book of Adventure GamesROM cartridge (2,082 words) [view diff] case mismatch in snippet view article find links to article
February 26, 2009. Hoffmann, Thomas V. (March 1984). "IBM PCjr". Creative Computing. 10 (3): 74. Archived from the original on July 1, 2017. RetrievedSord Computer Corporation (935 words) [view diff] case mismatch in snippet view article find links to article
Machine David H. Ahl (June 1984). "Sord IS-11 notebook computer". Creative Computing. Retrieved 2009-04-23. "IPSJ Computer Museum:【Sord】 SMP80/x series"Robot Attack (282 words) [view diff] case mismatch in snippet view article find links to article
Chadwick, Ian (January 1982). "Software". Ares Magazine (12). Simulations Publications, Inc.: 32–33. Review in 80 Micro Review in Creative ComputingThe Warp Factor (228 words) [view diff] case mismatch in snippet view article find links to article
(PDF) on 2023-10-20. "Jeux & stratégie 25". February 1984. Softalk 1984 Software Encyclopedia from Electronic Games Review in Creative Computing v t eSCELBAL (1,820 words) [view diff] case mismatch in snippet view article find links to article
ed. (1983). "Atari Strings and Text Handling". The Creative Atari. Creative Computing. Strings 1977, p. 3. Strings 1977, p. 2. Arnold, Mark; Wadsworth,Three Mile Island (video game) (199 words) [view diff] case mismatch in snippet view article
Software, Inc. 1980. Webster, Bruce F. (December 1980). "Capsule Reviews". The Space Gamer (34). Steve Jackson Games: 36. Review in Creative Computing v t eCompact Computer 40 (933 words) [view diff] case mismatch in snippet view article find links to article
power and features", including the $99 TI-99/4A. In a review for Creative Computing, Joe Devlin wrote, "The permanent memory and powerful Basic exceedNASL Soccer (123 words) [view diff] case mismatch in snippet view article find links to article
Goodman, Danny (Spring 1983). "Home Video Games: Video Games Update". Creative Computing Video & Arcade Games. p. 32. Kunkel, Bill; Katz, Arnie (November 1982)Turbo Pascal (5,879 words) [view diff] case mismatch in snippet view article find links to article
"deserves praise for" the "high-value" CP/M version. Also in July 1984, Creative Computing favorably compared Turbo Pascal to what the reviewer described asGalactic Adventures (232 words) [view diff] case mismatch in snippet view article find links to article
20–21, 48. 1984 Software Encyclopedia from Electronic Games Review in Creative Computing Review in Electronic Fun with Computers & Games Review in ANALOG ComputingDavid Lubar (598 words) [view diff] case mismatch in snippet view article find links to article
David married his wife around this time in 1977. He began writing for Creative Computing in 1980. In 1982, Lubar was offered a job designing and programmingMemotech (821 words) [view diff] case mismatch in snippet view article find links to article
Anderson, John J. (June 1984). "Memotech MTX-512 (evaluation)". Creative Computing. Vol. 10, no. 6. p. 48. Archived from the original on 9 June 2017Android Nim (380 words) [view diff] case mismatch in snippet view article find links to article
(44): 86–87. PET gameplay video at YouTube Windows version by Leo Christopherson review Review in Creative Computing Review in 80 Micro Review in 80 MicroTRS-80 Model 100 (4,241 words) [view diff] case mismatch in snippet view article find links to article
personal computer in its 1983 "Personal Computer of the Year" awards. Creative Computing said that the Model 100 was "the clear winner" in the category ofDrol (529 words) [view diff] case mismatch in snippet view article find links to article
Programmers". Anderson, John J. (April 1984). "Commodore's port". Creative Computing. 10 (4): 214. Retrieved 2005-12-09. "Drol" (PDF). Computer Games WorldDemon Seed (video game) (164 words) [view diff] case mismatch in snippet view article
Computer Gaming World. Vol. 1, no. 8. p. 39. Review in 80 Micro Review in The Rainbow Review in Creative Computing 80-U.S. Review in Color Computer MagazineOhio Scientific (6,198 words) [view diff] case mismatch in snippet view article find links to article
via Google Books. Staff writer (November 1976). "Computer Trainer". Creative Computing. 2 (6): 18 – via the Internet Archive. Staff writer (September 1976)David Gewirtz (2,238 words) [view diff] case mismatch in snippet view article find links to article
Gewirtz began his editorial career in 1979 as a contributing editor for Creative Computing magazine, where he worked for hypertext inventor Ted Nelson and DavidChromasette (1,731 words) [view diff] case mismatch in snippet view article find links to article
cite the price as having been US$3.50 an issue, it was advertised in Creative Computing magazine in May 1983 as $45 a year for 12 issues, $25 for 6 issuesVoyage of the Valkyrie (141 words) [view diff] case mismatch in snippet view article find links to article
Jackson Games: 36–37. review in 80-U.S. Review in SoftSide Review in 80 Micro Review in Creative Computing Entry in Things To Do With Your Apple ComputerAtari TOS (1,525 words) [view diff] case mismatch in snippet view article find links to article
a reborn Atari once again points the way to the next generation". Creative Computing. p. 26. Retrieved 2011-03-17. "The Unofficial XaAES Page". ArchivedList of Apple II games (552 words) [view diff] case mismatch in snippet view article find links to article
& Jun Wada) Broderbund Fixed shooter Air Traffic Controller 1979 Creative Computing Airheart 1986 Dan Gorlin Productions Broderbund Akalabeth 1980 RichardTexas Instruments LPC Speech Chips (1,626 words) [view diff] case mismatch in snippet view article find links to article
Stephen (August 1983). "Petite electronic talking typewritery". CREATIVE COMPUTING. Vol. 9, no. 8. p. 58. Woerner, Joerg (December 5, 2001). "Texas InstrumentsDnieper River Line (130 words) [view diff] case mismatch in snippet view article find links to article
All?"". Computer Gaming World. Vol. 1, no. 5. pp. 28–29, 38. "Casus Belli #012". 1982. Review in Softline Review in Softalk Review in Creative ComputingGames by Apollo (1,078 words) [view diff] case mismatch in snippet view article find links to article
Goodman, Danny (Spring 1983). "Home Video Games: Video Games Update". Creative Computing Video & Arcade Games. p. 32. Seitz, Lee K., CVG Nexus: Timeline -PCMag (1,693 words) [view diff] case mismatch in snippet view article find links to article
p. 1. Sandler, Corey (November 1984). "IBM: Colossus of Armonk". Creative Computing. p. 298. Archived from the original on 2013-09-28. "IBM Personal ComputerIBM PC compatible (8,112 words) [view diff] case mismatch in snippet view article find links to article
people brought to test with at the 1984 West Coast Computer Faire. Creative Computing in 1985 stated, "we reiterate our standard line regarding the IBMBug Attack (261 words) [view diff] case mismatch in snippet view article find links to article
Software Encyclopedia from Electronic Games Book of Atari Software 1983 Creative Computing Review in InCider Hague, James. "The Giant List of Classic Game Programmers"Galactic Trader (1980 video game) (100 words) [view diff] case mismatch in snippet view article
playing games against the computer." Mai, Glenn (April 1981). "Capsule Reviews". The Space Gamer (38). Steve Jackson Games: 35. Review in Creative ComputingAnalog stick (2,533 words) [view diff] case mismatch in snippet view article find links to article
71. Ahl, David (Fall 1983). "Game Controllers And Accessories". Creative Computing Video & Arcade Games. p. 115. Dargenio, Angelo (October 12, 2013)Intermedia (artists' association) (570 words) [view diff] case mismatch in snippet view article
"Background / ThisPlace". grunt.ca. 2013. Retrieved November 17, 2022. "Evelyn Roth". Creative Computing. November–December 1974. p. 11. v t e v t e v t eDiablo Data Systems (632 words) [view diff] case mismatch in snippet view article find links to article
"Creating a letterhead with your daisywheel printer". Atari Magazine (Creative Computing). Vol. 10, no. 3. p. 202. "Ken&Den picture". Nokia Bell Labs. "RK11-C_manual1971TRS-80 MC-10 (935 words) [view diff] case mismatch in snippet view article find links to article
(October 1983). "The TRS-80 MC-10: Too Little, Too Late for Too Much?". Creative Computing. Vol. 9, no. 10. p. 39. ISSN 0097-8140. Mace, Scott (20 June 1983)Serpentine (video game) (694 words) [view diff] case mismatch in snippet view article
Chris Vogeli (Fall 1983), "Five Great Games For The Apple Computer", Creative Computing Video & Arcade Games, p. 100 "It's Choplifter in '82", Softalk, ppDynabook (931 words) [view diff] case mismatch in snippet view article find links to article
Computer History Museum. "The World in your Own Notebook", The Best of Creative Computing, vol. 3, Atari archives, p. 5. "From the Dynabook to Squeak – A StudyMind Thrust (116 words) [view diff] case mismatch in snippet view article find links to article
Stokes, Barbour (November–December 1981). "Micro - Reviews". Computer Gaming World. Vol. 1, no. 1. p. 30. Review in 80 Micro Review in Creative ComputingAbracadabra! (video game) (268 words) [view diff] case mismatch in snippet view article
game worth buying. "Atarimania - Abracadabra!". "Abracadabra Ad". Creative Computing. Vol. 9, no. 12. December 1983. p. 184. Sikor (3 June 2019). "RecenzjeTron: Deadly Discs (1,078 words) [view diff] case mismatch in snippet view article find links to article
Goodman, Danny (Spring 1983). "Home Video Games: Video Games Update". Creative Computing Video & Arcade Games. p. 32. "AtariAge - Companies - M Network". AtariAgeArmor Ambush (219 words) [view diff] case mismatch in snippet view article find links to article
Classic Game Programmers". Goodman, Danny (Spring 1983). "Home Video Games: Video Games Update". Creative Computing Video & Arcade Games. p. 32. v t e v t eAtarisoft (777 words) [view diff] case mismatch in snippet view article find links to article
Retrieved 4 February 2015. Anderson, John J. (March 1984). "Atari". Creative Computing. p. 51. Retrieved February 6, 2015. "Interview with Gregg Tavares"Osborne effect (1,574 words) [view diff] case mismatch in snippet view article find links to article
2018. Ahl, David H. (March 1984). "Osborne Computer Corporation". Creative Computing. Ziff-Davis. p. 24. Retrieved 4 April 2011. Cringely, Robert X. (16List of computer magazines (825 words) [view diff] case mismatch in snippet view article find links to article
(Finland) CD-ROM Today Compute! COMPUTE!'s Gazette Computer Decisions Creative Computing Electronics Today International, electronics magazine that also publishedFriendlyware (443 words) [view diff] case mismatch in snippet view article find links to article
MobyGames. Retrieved 2022-10-21. Susan Glinert-Cole. "IBM Images". CREATIVE COMPUTING VOL. 9, NO. 11 / NOVEMBER 1983 / PAGE 303. Solomon, Abby (OctoberPlatformer (10,215 words) [view diff] case mismatch in snippet view article find links to article
perspective, Frogger (1981) as climbing games. In a December 1982 Creative Computing review of the Apple II game Beer Run, the reviewer used a differentCreative technology (2,228 words) [view diff] case mismatch in snippet view article find links to article
ITP (the Interactive Telecommunications Program) has a class in "Creative Computing" "The Eyeo Festival brings together a rich intersection of peopleStarbase Hyperion (167 words) [view diff] case mismatch in snippet view article find links to article
1980). "Capsule Reviews". The Space Gamer (34). Steve Jackson Games: 35–36. "A.N.A.L.O.G. Atari Magazine Issues 1 - 5". Review in Creative Computing v t e1981 in video games (1,632 words) [view diff] case mismatch in snippet view article find links to article
1975-2010". Jeremy Reimer. "More Sinclair Computers Than Any Other!". Creative Computing. Vol. 8, no. 4. April 1982. p. 6. Game Genres: Shmups[permanent deadAtari 810 (2,635 words) [view diff] case mismatch in snippet view article find links to article
Current 2021, p. 3.2.4. Blank, George (October 1980). "Outpost Atari". Creative Computing. p. 174. Current 2021, p. 7.3.1. Moriarty 1983, p. 82. Clausen 1985Killer application (3,395 words) [view diff] case mismatch in snippet view article find links to article
Doug (August 1980). "VisiCalc: Reason Enough For Owning A Computer". Creative Computing. p. 26. Retrieved October 18, 2013. Bergin, Thomas J. (October–DecemberApple II sound cards (1,120 words) [view diff] case mismatch in snippet view article find links to article
Music", Creative Computing, Vol. 6 No. 2, Feb. 1980 pg. 103. Retrieved 2013-04-11. North, Steve, "ALF/Apple Music Synthesizer", Creative Computing, Vol.Track Attack (389 words) [view diff] case mismatch in snippet view article find links to article
Wesley Book of Atari Software 1984. Addison Wesley. 1984. p. 180 – via archive.org. Review in Creative Computing Review in SoftSide Review in SoftalkDavid Em (879 words) [view diff] case mismatch in snippet view article find links to article
"Computer Pictures", "David Em Modern Master" May 1988 Nelson, Ted "Creative Computing", "Report on Siggraph '81", March 1982 Haggerty, M. "IEEE ComputerSquire: The Financial Planning Simulation (131 words) [view diff] case mismatch in snippet view article find links to article
37. Review in PC World Article in Family Computing Review in GAMES Magazine Article in MacUser Review in Electronic Games Article in Creative ComputingScarfman (306 words) [view diff] case mismatch in snippet view article find links to article
The Space Gamer (54). Steve Jackson Games: 30, 32. Reed, Matthew. "Scarfman". TRS-80.org. Review in Creative Computing Review in Personal Computer WorldSneakernet (2,402 words) [view diff] case mismatch in snippet view article find links to article
2020 IEEE International Conference on Sustainable Engineering and Creative Computing (ICSECC). IEEE. pp. 287–291. doi:10.1109/icsecc51444.2020.9557509Panasonic JR-200 (958 words) [view diff] case mismatch in snippet view article find links to article
power supply. The computer received favorable reviews on its launch. Creative Computing wrote "The Panasonic JR-200 is one of the nicest new computers toNight Stalker (video game) (439 words) [view diff] case mismatch in snippet view article
Goodman, Danny (Spring 1983). "Home Video Games: Video Games Update". Creative Computing Video & Arcade Games. p. 32. "Here's What The Night Stalker RemakeClaim Jumper (video game) (261 words) [view diff] case mismatch in snippet view article
Notebook". Review in Compute! Addison Wesley Book of Atari Software 1984 Review in Creative Computing Review in Computer and Video Games Review in TeleMatch3D Monster Maze (2,455 words) [view diff] case mismatch in snippet view article find links to article
"Home Computer Games: Four Great Games For The Timex Sinclair 1000". Creative Computing Video & Arcade Games. 1 (2). Archived from the original on June 28Dún Laoghaire Institute of Art, Design and Technology (981 words) [view diff] case mismatch in snippet view article find links to article
[replacing the BEng in Audio Visual Media Technology] BSc (Honours) in Creative Computing [replacing the BSc in Computing in Multimedia Programming and BScIBM System/360 Model 50 (1,402 words) [view diff] case mismatch in snippet view article find links to article
Timothy Marino (November 1980). "Adventure (letter to the editor)". Creative Computing. 6 (11): 12. Can you or any of your readers direct me to a versionTime Traveler (1980 video game) (372 words) [view diff] case mismatch in snippet view article
Computer Gaming World. Vol. 1, no. 1. p. 32. Time Traveler emulated on VirtualApple Time Traveler on Time Travel Institute Review in Creative ComputingPC-UX (125 words) [view diff] case mismatch in snippet view article find links to article
Retrieved 2014-02-15.{{cite web}}: CS1 maint: archived copy as title (link) Creative Computing, Volume 11 Number 02 (February 1985), [1], page 62 v t eBandits (video game) (334 words) [view diff] case mismatch in snippet view article
Ahl, David H. (October 1982). "Eleven for the Apple in One Basket". Creative Computing. 8 (10). Gordon, Dawn (July 1983). "Computer Gaming: Bandits". ElectronicBBC Micro (9,923 words) [view diff] case mismatch in snippet view article find links to article
Retrieved 20 October 2017. Ahl, David (March 1984). "Creative Computing Benchmark". Creative Computing. p. 6. Maher, John (March 1985). "Turbo Pascal" (PDF)Legionnaire (video game) (1,643 words) [view diff] case mismatch in snippet view article
Softline. pp. 38–39. Retrieved 28 July 2014. James Trunzo, "Legionaire", Creative Computing, December 1983, p. 132 Robert DeWitt, "With Legionnaire, fight Caesar'sAudio time stretching and pitch scaling (2,045 words) [view diff] case mismatch in snippet view article find links to article
Applied Sciences. 6 (2): 57. doi:10.3390/app6020057. Variable Speech, Creative Computing Vol. 9, No. 7 / July 1983 / p. 122 "Listen to podcasts in half theGeorge Ledin (701 words) [view diff] case mismatch in snippet view article find links to article
(September 1981). "The top ten good books for giving or getting". Creative Computing. Vol. 7, no. 9. pp. 220–225. "Understanding Pascal". Marketalk ReviewsBroderbund (3,300 words) [view diff] case mismatch in snippet view article find links to article
(September 1984). "A family affair; behind the scenes at Brøderbund". Creative Computing. 10 (9): 1. Archived from the original on December 4, 2009. "A chatWord Juggler (267 words) [view diff] case mismatch in snippet view article find links to article
50–51, 55. Ford, Doug (June 1983). "Word juggler. (evaluation)". Creative Computing. 9 (6): 43. Markoff, John (Jul 5, 1982). "Word Juggler 2.2, a textDukedom (video game) (335 words) [view diff] case mismatch in snippet view article
Microsoft BASIC by Richard A. Kaapke. The BASIC version appeared in Creative Computing in February 1980 and was republished in Big Computer Games (1984)Free software (5,526 words) [view diff] case mismatch in snippet view article find links to article
printed source code (Type-in program) in computer magazines (like Creative Computing, SoftSide, Compute!, Byte, etc.) and books, like the bestseller BASICVidex (372 words) [view diff] case mismatch in snippet view article find links to article
(September 1984). "Videx Ultraterm; high fidelity display for Apple". Creative Computing. Retrieved 27 May 2016. Popular Mechanics. Hearst Magazines. MarchDe Re Atari (846 words) [view diff] case mismatch in snippet view article find links to article
Small, David; Small, Sandy; Blank, George (eds.). The Creative Atari. Creative Computing Press. ISBN 0916688348. "The quarterly APX contest / APX: ProgramsAlkemstone (242 words) [view diff] case mismatch in snippet view article find links to article
"Capsule Reviews". The Space Gamer (48). Steve Jackson Games: 36. "Creative Computing Magazine 1982-09". September 1982. Hubbard, Reed. "Alkemstone". MuseumA.E. (video game) (449 words) [view diff] case mismatch in snippet view article
Atari Mania A.E. at MSX Games World Review in Softline Review in Computers & Electronics Review in Creative Computing Review in Softalk Review in SoftSideIntellivision (10,237 words) [view diff] case mismatch in snippet view article find links to article
fiscal 1982. Although the Atari 2600 had more third-party development, Creative Computing Video & Arcade Games reported after visiting the summer 1982 ConsumerMission Escape! (168 words) [view diff] case mismatch in snippet view article find links to article
(November–December 1981). "Micro - Reviews". Computer Gaming World. Vol. 1, no. 1. pp. 30–31. Softalk review Review in Electronic Games Review in Creative ComputingRapid Electronics (464 words) [view diff] case mismatch in snippet view article find links to article
school projects, the Jaguar Maths in Motion Challenge, the Suffolk Creative Computing Club, the Formula Gravity racing project and individual schools inSynapse Software (1,389 words) [view diff] case mismatch in snippet view article find links to article
6". AtariMania. Uston, Ken (September 1983). "Reflections on CES". Creative Computing. 9 (9). "VIC-20 Cartridge Rarity & Gameplay list". Digital Press.Page orientation (2,257 words) [view diff] case mismatch in snippet view article find links to article
January 2024. Blank, George (June 1984). "Wide Screen Computing". Creative Computing. pp. 26–28, 30, 32–34. Retrieved 26 April 2024. Ito, Russell; PittelkauTaxman (video game) (281 words) [view diff] case mismatch in snippet view article
Internet Archive Taxman at GameFAQs Taxman at MobyGames Review in Creative Computing Review in Commodore User Portals: 1980s United States Video gamesApple II (original) (4,770 words) [view diff] case mismatch in snippet view article
Paddles, Buttons and Game Port Extenders for Apple, Atari and VIC". Creative Computing Video & Arcade Games. Vol. 1, no. 1. pp. 106ff. Archived from theLabyrinth (1982 video game) (345 words) [view diff] case mismatch in snippet view article
at Atari Mania Labyrinth can be played for free in the browser at the Internet Archive Review in Creative Computing Review in InCider Review in SoftalkCodebreaker (video game) (345 words) [view diff] case mismatch in snippet view article
September 2019. Ahl, David H. (July 1978). "Atari Video Computer System". Creative Computing Magazine. 4 (4): 37–38. Retrieved 2 September 2019. "Codebreaker"Quest for the Rings (368 words) [view diff] case mismatch in snippet view article find links to article
Annual Arcade Awards". Video. 5 (10). Reese Communications: 28, 76–77. ISSN 0147-8907. Review in Creative Computing Another review in Electronic GamesMovie Maker (Reston Publishing) (340 words) [view diff] case mismatch in snippet view article
Review of Electronic Arts version in Antic Review in ANALOG Computing Review in Compute!'s Gazette Review in Creative Computing Review in Page 6 v t eTrekkie (11,891 words) [view diff] case mismatch in snippet view article find links to article
2, 2011. Ahl, David H. (1977). The Best of Creative Computing, vol. 2. Morristown NJ: Creative Computing. p. 162. ISBN 0-916688-03-8. Strauss, Mark (2014-07-10)Video Checkers (674 words) [view diff] case mismatch in snippet view article find links to article
February 28, 2021. Ahl, David H. (September 1980). "Random Ramblings". Creative Computing. p. 16. Retrieved February 28, 2021. Katz, Arnie; Kunkel, Bill (1982)Commodore International (8,878 words) [view diff] case mismatch in snippet view article find links to article
than doubled its revenue of $176 million a year earlier. Although Creative Computing compared the company to "a well-armed battleship [which] rules theDaniel Meyer (engineer) (888 words) [view diff] case mismatch in snippet view article
David; Green, Burchenal (1980). The Best of Creative Computing Volume 3. Morristown, NJ: Creative Computing Press. pp. 106–108. ISBN 0-916688-12-7. InterviewOsborne Computer Corporation (1,305 words) [view diff] case mismatch in snippet view article find links to article
2011. Ahl, David H. (March 1984). "Osborne Computer Corporation". Creative Computing. Ziff-Davis. p. 24. Retrieved April 4, 2011. Hogan, Thom (April 13Ziff Davis (5,183 words) [view diff] case mismatch in snippet view article find links to article
Publish (sold to QuinStreet) 1Up.com A+ Magazine Computer Gaming World Creative Computing GameNOW Games for Windows: The Official Magazine GameSpy (formerlyGame port (2,058 words) [view diff] case mismatch in snippet view article find links to article
1992. Hodgson, Ian (May 1983). "A joystick for the color computer". Creative Computing. Vol. 9, no. 5. Retrieved 2019-12-16. Lemmons, Phil (October 1981)Marin Computer Center (189 words) [view diff] case mismatch in snippet view article find links to article
People's Computers, Nov-Dec 1978 You Want to Open a What? - Article from Creative Computing, November 1984 Electric Eggplant Scan of 1981 advertisement for MarinJack Tramiel (3,388 words) [view diff] case mismatch in snippet view article find links to article
The 1980s", IGN Ahl, David H. (March 1984). "Texas Instruments". Creative Computing. pp. 30–32. Retrieved February 6, 2015. Leemon, Sheldon (May 1984)Jaap van den Herik (567 words) [view diff] case mismatch in snippet view article find links to article
Retrieved 2022-07-20. "Jaap van den Herik is Tilburg center for Creative Computing cause" Webredactie Law - 29/05/2008. Seen July 14, 2009 (no longerVisiCalc (3,414 words) [view diff] case mismatch in snippet view article find links to article
Doug (August 1980). "VisiCalc: Reason Enough For Owning A Computer". Creative Computing. p. 26. Retrieved October 18, 2013. Babcock, Charles (November 8,Russ Wetmore (664 words) [view diff] case mismatch in snippet view article find links to article
Review". Page 6 (23): 32. Small, David (May 1985). "Outpost: Atari". Creative Computing. 11 (5): 94. "HomeCard advertisement". Antic. 4 (3): 26. July 1985K.C. Munchkin! (726 words) [view diff] case mismatch in snippet view article find links to article
Goodman, Danny (Spring 1983). "Home Video Games: Video Games Update". Creative Computing Video & Arcade Games. p. 32. Schwarz, Haller (1982) Pac-Mania. PublicationsList of Apple II clones (3,616 words) [view diff] case mismatch in snippet view article find links to article
"The new blue Apple; Quadlink makes your IBM think it's an Apple". Creative Computing. Archived from the original on May 27, 2010. Retrieved December 16Circus (video game) (1,650 words) [view diff] case mismatch in snippet view article
Retrieved 1 June 2021. Small, David (1983). The Creative Atari. Creative Computing Press. ISBN 9780916688349. Drury, Paul (2022). "The Making of Circus"Frog Bog (481 words) [view diff] case mismatch in snippet view article find links to article
Goodman, Danny (Spring 1983). "Home Video Games: Video Games Update". Creative Computing Video & Arcade Games. p. 32. "GAMES Magazine #34". December 1982.Grammy Award for Video of the Year (1,476 words) [view diff] case mismatch in snippet view article find links to article
2011. Note: Book cites J. Blizek's 1982 article from the magazine Creative Computing titled "The First National Kidisc"–TV becomes a plaything". ForrestFrog Bog (481 words) [view diff] case mismatch in snippet view article find links to article
Goodman, Danny (Spring 1983). "Home Video Games: Video Games Update". Creative Computing Video & Arcade Games. p. 32. "GAMES Magazine #34". December 1982.Display list (1,580 words) [view diff] case mismatch in snippet view article find links to article
Small, David; Small, Sandy; Blank, George (1983). The Creative Atari. Creative Computing Press. ISBN 978-0-916688-34-9. Martz, Paul (2006). OpenGL DistilledAirstrike (video game) (542 words) [view diff] case mismatch in snippet view article
Anderson, John J. (Fall 1983). "Five Great Games for the Atari". Creative Computing Video & Arcade Games (2): 110. Salm, Walter (February 1983). "Airstrike"Pitstop (video game) (799 words) [view diff] case mismatch in snippet view article
Retrieved August 19, 2016. "Pistop. Where Winning is the Pits". Creative Computing. April 1984. p. 119. Retrieved August 19, 2016. "Epyx Software". TheGrammy Award for Video of the Year (1,476 words) [view diff] case mismatch in snippet view article find links to article
2011. Note: Book cites J. Blizek's 1982 article from the magazine Creative Computing titled "The First National Kidisc"–TV becomes a plaything". ForrestSuperman (1979 video game) (2,377 words) [view diff] case mismatch in snippet view article
as being available soon. Betsy Staples wrote in September 1979 in Creative Computing about playing the game at an Electronic expo, while promotional materialCivil War (video game) (491 words) [view diff] case mismatch in snippet view article
Herro, Mark (June 1980). "The Electric Eye". The Dragon (38): 52–53. Creative Computing September-October 1975: Vol 1 Iss 5. Internet Archive. September–OctoberNautilus (video game) (613 words) [view diff] case mismatch in snippet view article
repair crews. Nautilus was lauded at the time of its release, with Creative Computing calling it a "tour de force", and judges at the 4th annual Arkie AwardsHP 2100 (5,995 words) [view diff] case mismatch in snippet view article find links to article
Computer Museum. "2000 Timeshare System". The Best of Creative Computing, Volume 1. Creative Computing. 1976. p. 275. "STTR1: STAR TREK, HP BASIC PROGRAMAtari joystick port (4,592 words) [view diff] case mismatch in snippet view article find links to article
Riley, Tom; Riley, Kelda (1983). The Computer Controller Cookbook. Creative Computing Press. p. Chapter 9. Malcolm, Bruce (1983). "The Atari Connection"NFL Football (video game) (998 words) [view diff] case mismatch in snippet view article
Goodman, Danny (Spring 1983). "Home Video Games: Video Games Update". Creative Computing Video & Arcade Games. p. 32. "Super Challenge Football". GameFAQsMotorola 6800 (9,520 words) [view diff] case mismatch in snippet view article find links to article
David; Green, Burchenal (1980). The Best of Creative Computing Volume 3. Morristown, NJ: Creative Computing Press. pp. 106–108. ISBN 0-916688-12-7. ArchivedBattlezone (1980 video game) (2,980 words) [view diff] case mismatch in snippet view article
Beating Asteroids, Battlezone, Galazian, RipOff and Space Invaders". Creative Computing. p. 18. Parrish, Peter (October 25, 2007). "Battlezone, Tanks forThe Print Shop (1,230 words) [view diff] case mismatch in snippet view article find links to article
Print Shop; at last, a graphics program even an editor can use". Creative Computing. Vol. 10, no. 7. p. 57. Retrieved 2025-03-15. Kevelson, Morton (JulyEvelyn Roth (1,041 words) [view diff] case mismatch in snippet view article find links to article
Recycling Book". Talonbooks. Retrieved March 8, 2019. "Evenlyn Roth". Creative Computing. November–December 1974. p. 11. "Woven in Time". youtube.ca. MarchMSX (5,592 words) [view diff] case mismatch in snippet view article find links to article
(August 1984). "Faceoff: Will MSX Be a Success in the United States". Creative Computing. Vol. 10, no. 8. p. 198. Archived from the original on February 7Atari AMY (1,126 words) [view diff] case mismatch in snippet view article find links to article
1985. p. 48. Tim Onosko and John Anderson, "Atari strikes back", Creative Computing, Volume 11 Number 3 (March 1985), pg. 59 "Atari 65XEM", Atari MuseumBaseball (Intellivision video game) (838 words) [view diff] case mismatch in snippet view article
Goodman, Danny (Spring 1983). "Home Video Games: Video Games Update". Creative Computing Video & Arcade Games. p. 32. "Super Challenge Baseball". GameFAQsChiptune (6,256 words) [view diff] case mismatch in snippet view article find links to article
Philadelphia Computer Music Festival recordings were published by Creative Computing in 1979. The Global TV program Science International (1976–1979) creditedCrisis Mountain (681 words) [view diff] case mismatch in snippet view article find links to article
75. ISBN 978-0-06-669006-3. Crisis Mountain at Atari Mania Crisis Mountain at Lemon 64 Review in Creative Computing Review in InCider Review in SoftalkEpyx (1,731 words) [view diff] case mismatch in snippet view article find links to article
December as Starfleet Orion. Examining contemporary magazines (Byte and Creative Computing) suggests this is the first commercial space-themed wargame for aPepper II (525 words) [view diff] case mismatch in snippet view article find links to article
Retrieved 21 May 2013. "Arcade Games: New Coin-Op Arcade Games". Creative Computing Video & Arcade Games. Spring 1983. Retrieved 21 May 2013. "PepperNecromancer (video game) (802 words) [view diff] case mismatch in snippet view article
Necromancer was noted for its oddball concepts and frenetic gameplay. A Creative Computing review claimed it "is one of the strangest, yet most imaginative,Caverns of Mars (1,455 words) [view diff] case mismatch in snippet view article find links to article
advantage of a little-used mode allowing four colors per character. A Creative Computing reviewer opened with "Four minutes later. I was hooked. Four hoursLaser 128 (1,733 words) [view diff] case mismatch in snippet view article find links to article
January 2015. Miller, George A. (July 1984). "Apple announces the IIc". Creative Computing. p. 116. Retrieved 17 March 2011. White, Valus E. (January 1987).Virtual reality (12,539 words) [view diff] case mismatch in snippet view article find links to article
August 2015. Nelson, Ted (March 1982). "Report on Siggraph '81". Creative Computing. Fisher, Scott S. (22 December 2016). "The NASA Ames VIEWlab Project—AAltair 8800 (4,868 words) [view diff] case mismatch in snippet view article find links to article
Forrest M. (November 1984). "The Altair story; early days at MITS". Creative Computing. Vol. 10, no. 11. p. 17. Archived from the original on 8 April 2007Strategy video game (6,687 words) [view diff] case mismatch in snippet view article find links to article
simply as Artillery was written by Mike Forman and was published in Creative Computing magazine in 1976. This seminal home computer version of the game wasMicro Instrumentation and Telemetry Systems (7,781 words) [view diff] case mismatch in snippet view article find links to article
prominent advertiser in the new hobbyist computer magazines such as Creative Computing and Byte. David Bunnell joined MITS as a technical writer in the calculatorCEEMAC (262 words) [view diff] case mismatch in snippet view article find links to article
:FORGND COLOR COLOR = NXTCOL A structured graphics language: Ceemac, CREATIVE COMPUTING VOL. 9, NO. 1 / JANUARY 1983 Ceemac, A Visual Composition System forMicrosoft (19,625 words) [view diff] case mismatch in snippet view article find links to article
Staples, Betsy (August 1984). "Kay Nishi bridges the cultural gap". Creative Computing. 10 (8): 192. Archived from the original on May 11, 2011. RetrievedWest Coast Computer Faire (1,947 words) [view diff] case mismatch in snippet view article find links to article
Original article about the first fair by David H. Ahl in The Best of Creative Computing Volume 3 (1980) On the Edge: The Spectacular Rise and Fall of CommodoreBériou (834 words) [view diff] case mismatch in snippet view article find links to article
rencontre avec Bériou". CinémAction TV. 10. ISBN 9782854806861. "Creative Computing". Film and Video Umbrella London. 1994. Nake, Frieder (1993). "DiePercom (743 words) [view diff] case mismatch in snippet view article find links to article
Lawrence, Winson (June 1983). "An Alternative to the Atari 810". Creative Computing. pp. 114, 116. Markoff, John (20 June 1983). "uNETix". InfoWorld.James K. Randall (1,152 words) [view diff] case mismatch in snippet view article find links to article
1977) "An Insider's Guide to Computer Music Recordings", pp. 71–72. Creative Computing Mackey, Steven (18 June 2014). "Jim (J.K.) Randall (1929-2014)—OutHistory of personal computers (20,597 words) [view diff] case mismatch in snippet view article find links to article
"[in] the personal computing field" in its first edition. In 1975, Creative Computing defined the personal computer as a "non-(time)shared system containingHong Kong International School (3,001 words) [view diff] exact match in snippet view article find links to article
Middle School students in G7 and G8 can enroll in electives including creative computing, religious education, culinary arts, Art Studio A and Studio B, performingAstrosmash (1,437 words) [view diff] case mismatch in snippet view article find links to article
Goodman, Danny (Spring 1983). "Home Video Games: Video Games Update". Creative Computing Video & Arcade Games. p. 32. Kunkel, Bill; Katz, Arnie (March 1982)Roberta Williams (4,830 words) [view diff] case mismatch in snippet view article find links to article
November 26, 2021. Anderson, John (March 1983). "The Dark Crystal". Creative Computing. p. 168. Retrieved September 13, 2008. Jong, Philip (July 16, 2006)Sphere 1 (598 words) [view diff] case mismatch in snippet view article find links to article
February 2022. David H. Ahl. "The first decade of personal computing". CREATIVE COMPUTING VOL. 10, NO. 11 / NOVEMBER 1984 / PAGE 30. Retrieved 2020-12-14. YouList of open-source video games (1,791 words) [view diff] exact match in snippet view article find links to article
Twitter. Ahl, David H.; Green, Burchenal, eds. (1978). The Best of Creative computing. Morristown, N.J. ISBN 0-916688-01-1. OCLC 2188876.{{cite book}}:Epson HX-20 (1,553 words) [view diff] case mismatch in snippet view article find links to article
Wayback Machine 1983 Epson HX-20 computer., (evaluation) David H. Ahl., CREATIVE COMPUTING VOL. 9, NO. 3 / MARCH 1983 / PAGE 101 vintage-computer.com articleMars Cars (212 words) [view diff] case mismatch in snippet view article find links to article
List of Classic Game Programmers". "An Avalanche of Apple Games". Creative Computing. 9 (1): 68. January 1983. Husch, David. "MARS CARS". www.mobygamesDynamic game difficulty balancing (3,370 words) [view diff] case mismatch in snippet view article find links to article
Archived 2008-12-10 at the Wayback Machine from Tilburg centre for Creative Computing P. Spronck; I. Sprinkhuizen-Kuyper; E. Postma (2004). "DifficultyCromemco Dazzler (1,736 words) [view diff] case mismatch in snippet view article find links to article
1984, ISBN 0-89480-591-6 Harry Garland, "Ten years and counting", Creative Computing, Volume 10, Number 11 (November 1984), pg. 104 Melton, Louise (NovemberHenhouse (video game) (130 words) [view diff] case mismatch in snippet view article
Video Game Warehouse. Retrieved October 26, 2021. Van Tyle, Sherrie (September 1983). "Fun and Games with the TI-99/4A". Creative Computing. 9 (9): 135.Atari video game burial (4,176 words) [view diff] case mismatch in snippet view article find links to article
227–228. ISBN 0-7615-3643-4. Goodman, Danny (Spring 1983). "Pac-Mania". Creative Computing Video & Arcade Games. 1 (1): 122. Warshaw, Howard Scott (May 31, 2017)Starfleet Orion (1,118 words) [view diff] case mismatch in snippet view article find links to article
2013. Ahl, David (November 1984). "Ascent of the personal computer". Creative Computing: 80. "Moves Issue 55" (PDF). Archived from the original (PDF) on 2023-02-15Pac-Man (11,644 words) [view diff] case mismatch in snippet view article find links to article
Thompson, Adam (Fall 1983). "The King of Video Games is a Woman". Creative Computing Video and Arcade Games. 1 (2): 65. Archived from the original on JulySanyo MBC-550 series (858 words) [view diff] case mismatch in snippet view article find links to article
Geist, Jon (September 1984). "Sanyo 555, small business computers". Creative Computing. Vol. 10, no. 9. p. 12. Myer, Edwin W (November 29, 1982). "HardwareLearning with FuzzyWOMP (405 words) [view diff] case mismatch in snippet view article find links to article
shooting (after creating your assistant you have to shoot FuzzyWOMP)." Creative Computing (Volume 10, Number 4) explained: "Learning with Fuzzywomp includesClowns and Balloons (643 words) [view diff] case mismatch in snippet view article find links to article
Sandy; Blank, George (eds.). The Creative Atari. Morris Plains, NJ: Creative Computing Press. pp. 186–187. ISBN 0-916688-34-8. LCCN 82-71997. Brannon, CharlesGalaxy Game (2,846 words) [view diff] case mismatch in snippet view article find links to article
playable exhibit. Graetz, J. M. (August 1981). "The origin of Spacewar". Creative Computing. 6 (8): 56–67. ISSN 0097-8140. Smith, Alexander (August 7, 2014).CCE MC-1000 (776 words) [view diff] case mismatch in snippet view article find links to article
David H. (September 1983). "1983 Summer Consumer Electronics Show". Creative Computing. Vol. 9, no. 9. p. 202. Rabbit Computer (1983). Rabbit Computer RX83Early history of video games (6,702 words) [view diff] case mismatch in snippet view article find links to article
2015-12-18. Graetz, J. M. (August 1981). "The origin of Spacewar". Creative Computing. 6 (8). ISSN 0097-8140. Archived from the original on 2019-09-04.Humdinger (computer) (301 words) [view diff] case mismatch in snippet view article
8th West Coast Computer Faire, San Francisco, March 18–20, 1983". Creative Computing. 9 (6). Ziff-Davis: 180–190 – via the Internet Archive. Hartnell,Eugene, Oregon (13,985 words) [view diff] case mismatch in snippet view article find links to article
at Broderbund" Archived December 4, 2009, at the Wayback Machine. Creative Computing 10 (9): 1. Retrieved June 7, 2010. "Run Gum Energy". Run Gum. ArchivedChopper Hunt (501 words) [view diff] case mismatch in snippet view article find links to article
Anderson, John J. (Fall 1983). "Five Great Games for the Atari". Creative Computing Video & Arcade Games. No. 2. p. 110. Backer, Paul (October 1983).Dog Star Adventure (982 words) [view diff] case mismatch in snippet view article find links to article
Adventure". SoftSide: 8–23. Rush, Stewart (January 1982). "Survival". Creative Computing: 142–153. SoftSide Magazine Issue 08 (Dogstar Adventure) at the InternetSamuel Fedida (330 words) [view diff] case mismatch in snippet view article find links to article
December 2009. Eric Somers (May 1983). "A user's view of Prestel". Creative Computing. 9 (5): 123. "Fanfare for Prestel". Retrieved 13 December 2009. "AE.S.R., Inc. (416 words) [view diff] case mismatch in snippet view article find links to article
A1. Winkless, Nelson (November 1984). "The First Home Computer". Creative Computing: 12. Jones, Stacy V. "Tiny Computer Finds Home In School". New YorkPoklad (video game) (625 words) [view diff] case mismatch in snippet view article
first got interested in games after his uncle bought him a copy of Creative Computing magazine, which he wrote for; Fuka began reading reviews and ads forPathfinder (video game) (259 words) [view diff] case mismatch in snippet view article
MobyGames Pathfinder at Atari Mania Pathfinder can be played for free in the browser at the Internet Archive Review in Creative Computing Review in Compute!Morrow Pivot (956 words) [view diff] case mismatch in snippet view article find links to article
16 – via Google Books. Ahl, David H. (April 1985). "Morrow Pivot". Creative Computing. 11 (4): 32. Sullivan, Kathleen (May 6, 1985). "Morrow unveils IBM-compatibleDigital Equipment Corporation (12,545 words) [view diff] case mismatch in snippet view article find links to article
Microprocessors: NVAX (1991)". Ahl, David H. (March 1984). "Digital". Creative Computing. pp. 38–41. Retrieved February 6, 2015. Croxton, Greg. "DEC RobinTechnical Design Labs (888 words) [view diff] case mismatch in snippet view article find links to article
quality software. — Carl Galletti and Roger Amidon, owners.[usurped] Creative Computing Magazine (November 1979) Advertisement: XITAN Alpha 1 and Alpha 2Corvus Systems (2,155 words) [view diff] case mismatch in snippet view article find links to article
April 10, 2013. Blank, George (June 1984). "Wide Screen Computing". Creative Computing. pp. 26–28, 30, 32–34. Retrieved April 26, 2024. Wide screen computingDulmont Magnum (1,214 words) [view diff] case mismatch in snippet view article find links to article
Magnum - the first Aussie micro (evaluation), By John Anderson., CREATIVE COMPUTING VOL. 11, NO. 1 / JANUARY 1985 / PAGE 58 Dulmont Magnum – Shows positionJohn O'Neill (video game designer) (1,609 words) [view diff] case mismatch in snippet view article
Arthur (May 1984). "Computer Games Flourish at CES – Prentice Hall". Creative Computing. 10 (5). Ideametrics: 145. ISSN 0097-8140. Forman, Tracy (March 1984)Ampere WS-1 (980 words) [view diff] case mismatch in snippet view article find links to article
25 columns (480 × 200 pixel).: 125 John J. Anderson, writing in Creative Computing, called the display an improvement over that included with the earlierScripsit (1,783 words) [view diff] case mismatch in snippet view article find links to article
it's a plane. (word processing aid) (evaluation) By Dan Robinson. - CREATIVE COMPUTING VOL. 9, NO. 2 / FEBRUARY 1983 / PAGE 63 Mini Review of SuperScriptAtari, Inc. (10,085 words) [view diff] case mismatch in snippet view article find links to article
190. ISBN 0-7615-3643-4. Anderson, John J. (March 1984). "Atari". Creative Computing. p. 51. Retrieved February 6, 2015. Cook, Karen (March 6, 1984). "JrThe Sumerian Game (2,861 words) [view diff] case mismatch in snippet view article find links to article
Publishing. ISBN 978-0-89480-052-8. Ahl, David (1984). Big Computer Games. Creative Computing Press. ISBN 978-0-916688-40-0. Contato, Andrea (2024). The SumerianDe La Salle College, Belfast (1,584 words) [view diff] exact match in snippet view article find links to article
which enables Secondary schools (Digital Schoolhouses) to deliver creative computing workshops to visiting Primary school pupils. This programme is deliveredSt. Pölten University of Applied Sciences (1,462 words) [view diff] case mismatch in snippet view article find links to article
master's degree programmes as well as 24 further education courses. Creative Computing Data Science and Artificial Intelligence Dietetics Health and NursingSirius Joyport (641 words) [view diff] case mismatch in snippet view article find links to article
Paddles, Buttons and Game Port Extenders for Apple, Atari and VIC", Creative Computing Video & Arcade Games, 1 (1): 106ff Baum, Peter; Baxter, Glenn A. (1988)APC series (2,085 words) [view diff] case mismatch in snippet view article find links to article
Computer Museum NEC APCIII; NEC's PC with style. Product review in Creative Computing, Volume 11 Number 02 (February 1985), pp. 60–64; article also availableSecond generation of video game consoles (6,943 words) [view diff] case mismatch in snippet view article find links to article
Goodman, Danny (Spring 1983). "Home Video Games: Video Games Update". Creative Computing Video & Arcade Games. p. 32. Archived from the original on NovemberJonathan Sackner-Bernstein (1,239 words) [view diff] case mismatch in snippet view article find links to article
Archived from the original on 2017-12-12. Retrieved 2017-02-19. Creative Computing Magazine (December 1983) Volume 09 Number 12. December 1983. "Sackner-BernsteinMemotech MTX (2,036 words) [view diff] case mismatch in snippet view article find links to article
content mostly (in English) MTX family at old-computers.com Review of MTX512 originally from Creative Computing Memotech MTX 512 - The Russian Schools BidCromemco (3,524 words) [view diff] case mismatch in snippet view article find links to article
System Zero" 6-slot S-100 computer. "Cromemco C-10SP" review from Creative Computing magazine, January 1984. "Cromemco C-10" personal computer photographEpson QX-10 (1,725 words) [view diff] case mismatch in snippet view article find links to article
Roger H. (June 1984). "Epson QX-10; the friendliest computer around". Creative Computing. p. 14. Retrieved 10 October 2013. Lombardi, John (1985-09-09). "EpsonParasitic Engineering (1,454 words) [view diff] case mismatch in snippet view article find links to article
David H.; Burchenal Green (1980). "Saga of a System". The Best of Creative Computing, Volume 3. Ziff-Davis. pp. 90–97. ISBN 0916688127. Dorn, Philip HBerzerk (video game) (4,470 words) [view diff] case mismatch in snippet view article
Dartmouth Time-Sharing System that later appeared as a type-in listing in Creative Computing, Kilobaud Microcomputing, Dr. Dobb's Journal and David Ahl's bookWord processor (electronic device) (4,290 words) [view diff] case mismatch in snippet view article
Shrayer, Michael (November 1984). "Confessions of a naked programmer". Creative Computing. p. 130. Retrieved March 6, 2011. Eisenberg, Daniel [in Spanish] (1992)Golden age of arcade video games (10,684 words) [view diff] case mismatch in snippet view article find links to article
Uston, Ken (Fall 1983). "Mastering Pac-Man Plus and Super Pac-Man". Creative Computing Video & Arcade Games. 1 (2): 32. Retrieved February 22, 2012. GregModel Rocketry (magazine) (903 words) [view diff] case mismatch in snippet view article
Forrest M. (November 1984). "The Altair story; early days at MITS". Creative Computing. Vol. 10, no. 11. p. 17. Mims, Forrest M (1986). Siliconnections:Lotus 1-2-3 (6,784 words) [view diff] case mismatch in snippet view article find links to article
(September 1985). "Zenith Z-151; choice of U.S. Air Force and Navy". Creative Computing. p. 50. Retrieved 26 February 2013. Alsop, Stewart (31 January 1994)Ithaca InterSystems (1,016 words) [view diff] case mismatch in snippet view article find links to article
Newspapers.com. Ahl, David H. (December 1979). "Ithaca InterSystems, Inc". Creative Computing. 5 (12): 48–53 – via the Internet Archive. Markoff, John (JanuaryUniversity of Technology Brunei (2,367 words) [view diff] case mismatch in snippet view article find links to article
becoming a separate entity in 2014. SCI encompasses three program areas: Creative Computing, Computer and Information Systems, and Computer Network Security.Mindset (computer) (2,069 words) [view diff] case mismatch in snippet view article
micro; pushing the envelope, or whatever happened to innovation?". Creative Computing: 50. "Stylish Graphics Lead PC Parade". PC News: 49. 1 May 1984. MaceJerry Fishenden (1,593 words) [view diff] case mismatch in snippet view article find links to article
Research, and formerly a senior research fellow in the Centre for Creative Computing at Bath Spa University, and a visiting senior fellow at the LondonOlivetti M24 (3,665 words) [view diff] case mismatch in snippet view article find links to article
Russ Lockwood, AT&T 6300 Clash of the Titans: Round one (review) Creative Computing Volume 11 Number 06 (June 1985), pp. 32-34 Strebel, Paul (1992). Breakpoints:Nonviolent video game (10,109 words) [view diff] case mismatch in snippet view article find links to article
PlayThisThing.com. 2008. Anderson, John J. (December 1983). "M.U.L.E". Creative Computing. p. 114. Retrieved 17 March 2011. I should also mention that thereTaxman (mathematical game) (1,902 words) [view diff] case mismatch in snippet view article
(3.4 ed.). "Educational Excellence". Creative Computing. Vol. 8, no. 1. Morristown, New Jersey: Creative Computing. January 1982. p. 61. MECC (1992). WonderlandEd Roberts (computer engineer) (4,605 words) [view diff] case mismatch in snippet view article
Forrest M. (November 1984). "The Altair story; early days at MITS". Creative Computing. Vol. 10, no. 11. p. 17. Popular Electronics was published the monthRashaad Newsome (2,131 words) [view diff] exact match in snippet view article find links to article
to produce counter-hegemonic work that walks the tightrope between creative computing, social practice, abstraction, and intersectionality. The gestureExidy Sorcerer (2,973 words) [view diff] case mismatch in snippet view article find links to article
1977. p. 26. Ken Barbier, "The Boredom Destroyer: Exidy's Sorcerer", Creative Computing, January 1979 Wikimedia Commons has media related to Exidy SorcererVideoBrain Family Computer (1,451 words) [view diff] case mismatch in snippet view article find links to article
David H., "Where are they Now? Bally, Interact, and VideoBrain", Creative Computing magazine Peak, Mike, "VideoBrain: The Consumer Computer", FebruaryOsborne PC (931 words) [view diff] case mismatch in snippet view article find links to article
Gale. Ahl, David H. (March 1984). "Osborne Computer Corporation". Creative Computing. McGraw-Hill. pp. 24–28. Caruso, Denise (30 January 1984). "OsborneDartmouth BASIC (8,978 words) [view diff] case mismatch in snippet view article find links to article
Personal". Time. 29 April 2014. Ahl, David (1978). BASIC Computer Games. Creative Computing. Marconi, Andrea. "History of the BASIC Programming Language" (PDF)GEM 1000 (408 words) [view diff] case mismatch in snippet view article find links to article
David H. (September 1983). "1983 Summer Consumer Electronics Show". Creative Computing. Vol. 9, no. 9. p. 202. Rabbit Computer (1983). Rabbit Computer RX83Pacific Cyber/Metrix (2,720 words) [view diff] case mismatch in snippet view article find links to article
via the Internet Archive. Staff writer (May 1, 1977). "PCM-12A". Creative Computing. 3 (3): 20 – via the Internet Archive. Staff writer (November 7, 1977)Realistic Controls (785 words) [view diff] case mismatch in snippet view article find links to article
via the Internet Archive. Staff writer (May 1979). "ENTER : TI". Creative Computing. 5 (5): 160 – via the Internet Archive. Staff writer (March 1980)Atari Program Recorder (2,466 words) [view diff] case mismatch in snippet view article find links to article
projects". Antic. "Atari Inc. Enters Personal-Home Computer Industry". Creative Computing. April 1979. pp. 62–63. States and Capitals / Basketball. ManfredComposite artifact colors (3,405 words) [view diff] case mismatch in snippet view article find links to article
(1983). "The Wizard, the Princess, and the Atari". The Creative Atari. Creative Computing Press. ISBN 0916688348. "Graphic Master Lab (1985, MSX, HAL Laboratory)Martin Research (1,657 words) [view diff] case mismatch in snippet view article find links to article
Internet Archive. Gray, Stephen B. (July 1977). "Selecting a Micro". Creative Computing. 3 (4). Ziff-Davis: 31–33 – via the Internet Archive. Industrial ResearchHistory of virtual learning environments (16,497 words) [view diff] case mismatch in snippet view article find links to article
material on roles, resources and hypertext. Launched in June 1974, Creative Computing was the first computer magazine for general readers and hobbyistsElaine Didier (3,510 words) [view diff] exact match in snippet view article find links to article
Elgass, Jane R. (February 25, 1998). "Faculty Exploratory makes creative computing easy". The University Record. University of Michigan. Archived fromCTIA and GTIA (8,991 words) [view diff] case mismatch in snippet view article find links to article
(May 1983). "Design Philosophy and GTIA Demos". The Creative Atari. Creative Computing Press. ISBN 978-0-916688-34-9. Retrieved 2011-01-26. Switzer, SteveList of commercial video games with available source code (10,672 words) [view diff] case mismatch in snippet view article find links to article
on sourceforge.net Rawitsch, Dan (May–June 1978). "Oregon Trail". Creative Computing. pp. 132–139. Archived from the original on 10 April 2016. RetrievedList of defunct American magazines (4,338 words) [view diff] case mismatch in snippet view article find links to article
Courier (1968–2005) Cracked (1958–2007) Crazy Magazine (1973–1983) Creative Computing (1974–1985) Creepy (1964–1983) The Cricket ( –ca.1895) Crime IllustratedHistory of IBM (24,520 words) [view diff] case mismatch in snippet view article find links to article
2016. Sandler, Corey (November 1984). "IBM: Colossus of Armonk". Creative Computing. p. 298. Retrieved February 26, 2013. Jeffery, Brian (September 30Northwest Microcomputer Systems (650 words) [view diff] case mismatch in snippet view article find links to article
p. 67. "85/P Northwest Microcomputer Systems (USA)". 1000 BiT. Retrieved 2023-04-23. "85/P = 8085 + PASCAL". Creative Computing. November 1978. p. 19.Roy Niederhoffer (3,821 words) [view diff] case mismatch in snippet view article find links to article
TRS-80 Computer Show; Private Audiences with Top Programmers" (PDF). Creative Computing. Vol. 7, no. 8. p. 108. Archived from the original on October 2, 2016List of video game publishers (198 words) [view diff] case mismatch in snippet view article find links to article
Crave Entertainment Newport Beach, California, United States 1997 Creative Computing United States 1974 various Atari 8-bit games defunct 1985 CM GamesMinimal BASIC (2,253 words) [view diff] case mismatch in snippet view article find links to article
programming in Basic; part 4: ANSI Basic, Macintosh Basic, and True Basic". Creative Computing. pp. 171–177. Archived from the original on 2012-12-30. Alt URL McCrackenAtari 1050 (2,186 words) [view diff] case mismatch in snippet view article find links to article
Small, David; Small, Sandy; Blank, George (eds.). The Creative Atari. Creative Computing. pp. 116–117. Lendino, Jamie (2017). Breakout: How Atari 8-Bit ComputersXOR Corporation (544 words) [view diff] case mismatch in snippet view article find links to article
"LETTR TO GLENN DIAMOND (SANITIZED)". CIA.gov. CIA. September 3, 2009. Creative Computing 1984 Software Buyer's Guide. Ziff-Davis. 1984. Levy, Steven (DecemberCONFER (software) (4,796 words) [view diff] case mismatch in snippet view article
- II): Human interface and the user interface, Volume 1981. Zinn, Karl, "CONFER Connection", Creative Computing, vol.7, no.4 (April 1981), pp. 98–102.Micro Expander (1,578 words) [view diff] case mismatch in snippet view article find links to article
Internet Archive. Ahl, David H. (July 1981). "6th Computer Faire". Creative Computing. 7 (7). 7: 104–126 – via the Internet Archive. Canon, Maggie (September