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searching for Aron Anderson 8 found (19 total)

alternate case: aron Anderson

The Book of Crafts (430 words) [view diff] exact match in snippet view article find links to article

developed by each Craft is documented. The Book of Crafts was designed by Aron Anderson, Phil Brucato, James Estes, Looking Eagle, Deena McKinney, Wade Racine
Eos Press (361 words) [view diff] exact match in snippet view article find links to article
(China), Taiwan and Singapore. Financier and businessman Hsin Chen and Aron Anderson (game designer and owner of The Dreaming, a Seattle comic and game store)
Dennis Detwiller (566 words) [view diff] exact match in snippet view article find links to article
slowing down, Detwiller instead took it to his friends Hsin Chen and Aron Anderson, who created the company Hawthorn Hobgoblynn Press (later known as EOS
Greg Stolze (956 words) [view diff] exact match in snippet view article find links to article
going to close, so Detwiller took the game to his friends Hsin Chen and Aron Anderson, who created the company Hawthorn Hobgoblynn Press (later known as Eos
Houses of Hermes (464 words) [view diff] exact match in snippet view article find links to article
Hermes, a 152-page softcover book with additional contributions by Aron Anderson. Interior illustrations were by Liz Danforth, John T. Snyder, Mark Tedin
Wings for Life World Run (831 words) [view diff] exact match in snippet view article find links to article
Fukuda Japanese Japan 2021 W 60.16 km Nina Zarina Russian USA M 66.85 km Aron Anderson Swedish Sweden 2020 W 54.23 km Nina Zarina Russia USA M 69.02 km Michael
Everway (1,656 words) [view diff] exact match in snippet view article find links to article
was released as a boxed set designed by Jonathan Tweet, Jenny Scott, Aron Anderson, Scott Hungerford, Kathy Ice, Bob Kruger, and John Tynes, with illustrations
CthulhuTech (2,256 words) [view diff] exact match in snippet view article find links to article
Grau envisioned CthulhuTech while in The Dreaming, a store owned by Aron Anderson, when Grau realized that there had never been a game that combined the