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searching for Text parser 27 found (79 total)

alternate case: text parser

The Coveted Mirror (356 words) [view diff] exact match in snippet view article find links to article

created by Eagle Berns and Holly Thomason. A version with a more advanced text parser was released in 1986 and ported to additional systems. The land of Starbury
Leather Goddesses of Phobos 2: Gas Pump Girls Meet the Pulsating Inconvenience from Planet X! (581 words) [view diff] exact match in snippet view article find links to article
full-screen graphics and a point-and-click interface instead of Infocom's text parser. Whereas the original Leather Goddesses title was a text adventure, Leather
Quest for Glory III: Wages of War (1,273 words) [view diff] exact match in snippet view article find links to article
engine which would be used for the next game of the series. Instead of a text parser interface to control the hero, the use of the mouse to point and click
Valhalla (video game) (671 words) [view diff] exact match in snippet view article
Hell (Niflheim under another name) and is able to walk out. The game's text parser understands most multi-part sentences, as long as they are written using
Manhunter: New York (437 words) [view diff] exact match in snippet view article find links to article
It was very different from other AGI games in that it did not use a text parser, incorporated a first-person rather than third-person perspective, and
Time Zone (video game) (527 words) [view diff] exact match in snippet view article
Franklin, Cleopatra, and Julius Caesar. The game has static pictures and a text parser that understands two-word commands. The game used the company's existing
Pictionary (video game) (584 words) [view diff] exact match in snippet view article
team to reach the end of the board is declared the winner. The game's text parser screens for profane words and phrases. If a player tries to enter a team
Quest for Glory: So You Want to Be a Hero (2,186 words) [view diff] exact match in snippet view article find links to article
in 1994 for Mac OS. The original title was an adventure game with a text parser, with players typing commands for the character to perform, while the
Space Quest (4,635 words) [view diff] exact match in snippet view article find links to article
remake of Space Quest 2 (which was originally in EGA and played with a text parser) in the style of Space Quest IV, developed by Infamous Adventures. Space
The Witness (1983 video game) (715 words) [view diff] exact match in snippet view article
gave the game 11.0 points out of 12. It stated that the quality of the text parser and intricate plot balanced the "scant" 28 locations in the game. The
William Crowther (programmer) (1,236 words) [view diff] exact match in snippet view article
invented by Crowther (and based in part on the example of the ELIZA text parser) was carried forward by the designers of later adventure games. Marc
Enchanter (video game) (917 words) [view diff] exact match in snippet view article
some nonsense "magic word" which is treated as a verb by the game's text parser, so that one can use the FROTZ spell (which causes objects to glow and
Deadline (1982 video game) (1,029 words) [view diff] exact match in snippet view article
attributed the "richness and realism" of the game's dialogue to the advanced text parser that allows natural language input rather than the "telegraphic verb-noun
Quest for Glory II: Trial by Fire (1,595 words) [view diff] exact match in snippet view article find links to article
to Hero's Quest: So You Want to Be a Hero. The game's interface is a text parser, which requires the player to input commands from a set (but unknown)
Discworld MUD (2,434 words) [view diff] exact match in snippet view article find links to article
this group of players. The Discworld command system is a customized text parser allowing for flexible interactions with objects and a way to specify
Earthrise (1990 video game) (167 words) [view diff] exact match in snippet view article
They rated the graphics as unspectacular and criticized the game's text parser as more trial-and-error in certain scenarios. Scorpia (September 1990)
Waxworks (1983 video game) (312 words) [view diff] exact match in snippet view article
whereabouts. CRASH magazine reviewed Waxworks in the July 1984 issue. The text parser was described as "eccentric" but with "some noteworthy flexibility",
Middle-earth in video games (3,550 words) [view diff] exact match in snippet view article find links to article
locations independent of the player, and Melbourne House's 'Inglish' text parser which accepted full-sentence commands where the norm was simple two-word
Richard Honeywood (1,404 words) [view diff] exact match in snippet view article find links to article
development team's computers. For Final Fantasy VIII, Honeywood had written a text parser that would automatically convert text from English ASCII to the Shift
Rise of the Dragon (1,676 words) [view diff] exact match in snippet view article find links to article
cyberpunk atmosphere than other games. The magazine liked the story, non-text parser interface, audio, and the fact that completing the arcade sequences was
Sierra Entertainment (6,293 words) [view diff] exact match in snippet view article find links to article
where the main character is visible on the screen, a more competent text parser that understands advanced commands from the player, and music playing
Atlas (computer) (3,065 words) [view diff] exact match in snippet view article
and use macros. Its variables were in <angle brackets> and it had a text parser, giving SPG program text a resemblance to Backus–Naur form. From the
The Death Trap (1,274 words) [view diff] exact match in snippet view article find links to article
same style as The Death Trap. The Death Trap is a silent (no sound) text parser adventure game, which relies on simple command lines from the user's
RavenDB (1,389 words) [view diff] exact match in snippet view article find links to article
2019. Retrieved 10 October 2020. "SD Times news digest: Google robots.text parser open sourced, Bonitasoft's cloud and low-code capabilities, and OWASP
Inform (3,486 words) [view diff] exact match in snippet view article find links to article
involved in programming interactive fiction; specifically, it includes a text parser that makes sense of the player's input, and a world model that keeps
Final Fantasy VIII (9,372 words) [view diff] exact match in snippet view article find links to article
teams during the process. Lead translator Richard Honeywood wrote a text parser that would automatically convert text from English ASCII to Shift JIS
Analogue: A Hate Story (5,102 words) [view diff] exact match in snippet view article find links to article
meltdown sequence), and more. The override terminal works like a basic text parser system similar to Unix shell commands, accepting only a very limited