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searching for Sound Shapes 19 found (52 total)

alternate case: sound Shapes

Christof Migone (296 words) [view diff] case mismatch in snippet view article find links to article

Migone proposed a form of aesthetic sonic philosophy, which explored how sound shapes and disrupts the way art shifted from subject to object through to the
Cross-buy (443 words) [view diff] exact match in snippet view article find links to article
14 August 2012. Retrieved 2019-03-04. "Flower, flOw, Escape Plan and Sound Shapes coming to PS4/PS Vita!". Playstation.com. 15 October 2013. Retrieved
Electroacoustic music (2,073 words) [view diff] no match in snippet view article find links to article
ISBN 0-262-68082-3 (pbk). Smalley, Denis. 1997. "Spectromorphology: Explaining Sound-Shapes." Organised Sound 2, no. 2:107–126. Wishart, Trevor. 1996. On Sonic Art
Acousmatic music (1,412 words) [view diff] no match in snippet view article find links to article
electroacoustic music,” pp. 35–58. Smalley, Denis. “Spectromorphology: Explaining Sound-Shapes.” Organised Sound 2/2 (August 1997) “Frequency Domain,” pp. 107–126.
The Intercept (3,416 words) [view diff] exact match in snippet view article find links to article
19, 2017. Lawrence, Michael (March 24, 2017). "DJ Spooky Explains How Sound Shapes Our Understanding of Politics". Thump.Vice.com. Retrieved April 20, 2017
Flower (video game) (3,670 words) [view diff] exact match in snippet view article
Retrieved January 5, 2010. Cowan, Danny (October 16, 2013). "Flower, flOw, Sound Shapes, Escape Plan coming to PlayStation 4 in November". Joystiq. Archived
Schlenk flask (1,360 words) [view diff] case mismatch in snippet view article find links to article
septum or glass cap is wired on. Schlenk bombs include structurally sound shapes such as round bottoms and heavy walled tubes. Schlenk bombs are often
Punkte (1,595 words) [view diff] case mismatch in snippet view article find links to article
normal tones and trills. Similarly, there are places where the triangular sound shapes overlap so densely (due to the density of the points in the structure
Spectromorphology (453 words) [view diff] no match in snippet view article find links to article
Macmillan: 61–93. Smalley, D. (1997), Spectromorphology: Explaining sound-shapes, Organised Sound: Vol. 2, no. 2. Cambridge: Cambridge University Press:
DJ Spooky (1,189 words) [view diff] exact match in snippet view article find links to article
June 28, 2022 – via DeepBlue. Michael Lawrence. "DJ Spooky Explains How Sound Shapes Our Understanding of Politics". Vice. Retrieved on August 3, 2018 Special
PlayStation Network (4,061 words) [view diff] exact match in snippet view article find links to article
on 2021-11-05. Retrieved 2019-03-04. "Flower, flOw, Escape Plan and Sound Shapes coming to PS4/PS Vita!". Playstation.com. 15 October 2013. Archived from
Huang Ruo (982 words) [view diff] no match in snippet view article find links to article
about music that way — in many dimensions — as space, time, color, and sound. Shapes of music are also dimensional, aren’t they? I feel music is life, breathing
Daniel Asia (823 words) [view diff] exact match in snippet view article find links to article
recipient of the American Academy of Arts and Letters award (2010). 1973 – Sound Shapes, for SSAATTBB chorus and pitch pipes 1974–75 – On the Surface, for soprano
Denis Smalley (449 words) [view diff] no match in snippet view article find links to article
(London: Macmillan, 1985); Dennis Smalley, "Spectromorphology: Explaining Sound-Shapes", Organised Sound 2 (1997): 107–26. Leigh Landy, Experimental Music Notebooks
Sound object (1,036 words) [view diff] no match in snippet view article find links to article
ISBN 3-7186-5847-X. Smalley, Denis. "Spectromorphology: explaining sound-shapes". Organised Sound. 2, (No. 2): 107–126 – via Cambridge, Cambridge University
Uncharted: Fight for Fortune (1,033 words) [view diff] exact match in snippet view article find links to article
Nunneley, Stephany (December 4, 2012). "Uncharted: Fight for Fortune, Sound Shapes composing tools hit US PSN". VG247. Archived from the original on September
Flow (video game) (2,683 words) [view diff] exact match in snippet view article
2009-06-25. Retrieved 2008-02-08. Cowan, Danny (2013-10-16). "Flower, flOw, Sound Shapes, Escape Plan coming to PlayStation 4 in November". Joystiq. Archived
Maryanne Amacher (1,493 words) [view diff] case mismatch in snippet view article find links to article
the walls or floors) she would create the psychoacoustic illusions of sound shapes or "presence". Amacher's early work is best represented in three series
2016 in video games (17,521 words) [view diff] exact match in snippet view article find links to article
HardcoreGamer. Retrieved April 13, 2016. Matulef, Jeffrey (April 4, 2016). "Sound Shapes dev's Loud on Planet X due this month". Eurogamer. Retrieved April 5