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Microsoft XNA Game Studio (view)
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Hades (video game)
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support. Their original engine, which was written in C# and used the Microsoft XNA framework, had been used by the studio for all of their games since
List of commercial video games with later released source code
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required to build MechCommander 2. This release can be used with the Microsoft XNA Build March 2006 Community Technology Preview (CTP). MechCommander 2