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Find link is a tool written by Edward Betts.searching for LucasArts adventure games 13 found (55 total)
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Kay E. Kuter
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Velasco / the casino croupier in Grim Fandango, both well-known LucasArts Adventure games of the 1990s. He was probably best known to video game fans asFester Mudd: Curse of the Gold (268 words) [view diff] case mismatch in snippet view article find links to article
Steam platforms. The game was designed with elements of typical Lucasarts adventure games from the 90s. It was originally meant to be a trilogy, but someSimon Jeffery (427 words) [view diff] exact match in snippet view article find links to article
achieve critical acclaim or great sales; follow-ups to classic LucasArts adventure games, Full Throttle: Hell on Wheels and Sam & Max: Freelance PoliceValiant Hearts: The Great War (4,813 words) [view diff] exact match in snippet view article find links to article
experience working on a puzzle game, they took inspiration from old LucasArts adventure games as well as titles like The Cave. Valiant Hearts utilizes UbiArtAdventure Game Studio (844 words) [view diff] exact match in snippet view article find links to article
other Sierra releases. LucasFan Games have done the same with LucasArts adventure games. Category:Adventure Game Studio games "Exploring The StudiousThe Sydney Mystery (733 words) [view diff] exact match in snippet view article find links to article
Brendan Reville was inspired by many story-driven Sierra and LucasArts adventure games to create his own, and distanced his title from other FMV videoLa Grande, Oregon (2,421 words) [view diff] exact match in snippet view article find links to article
screenwriter and film director Ron Gilbert, a computer game designer, LucasArts adventure games Steve House, professional climber and mountain guide John F. NugentTass Times in Tonetown (1,340 words) [view diff] exact match in snippet view article find links to article
commands (e.g. "TAKE HOOPLET") to interact with the game, but like LucasArts adventure games (or the later Sierra games), they also use an intuitive GUI. TheTalking bird (3,965 words) [view diff] case mismatch in snippet view article find links to article
for a talking Grey: The Wizard of London, and Grey's Ghost. Two LucasArts Adventure Games—Indiana Jones and the Fate of Atlantis and Monkey Island 2: LeChuck'sUncharted: Drake's Fortune (5,885 words) [view diff] exact match in snippet view article find links to article
designer Tim Schafer, well known as the creator of the early LucasArts adventure games such as The Secret of Monkey Island, has also lauded the gameBroken Sword: The Shadow of the Templars (6,860 words) [view diff] no match in snippet view article find links to article
acting, and writing. Edge stated that Broken Sword was superior to LucasArts' adventure games, such as Monkey Island and The Dig, and believed it to be an "adventureToonstruck (5,172 words) [view diff] exact match in snippet view article find links to article
and unlike the first, Flux is not present. Similarly to the LucasArts adventure games, it is not possible to die in the game, and there are no dead-endsSteven Spielberg (21,092 words) [view diff] exact match in snippet view article find links to article
appears in the game to direct the player. Spielberg played many of LucasArts adventure games, including the first Monkey Island games. He owns a Wii, a PlayStation