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Find link is a tool written by Edward Betts.Longer titles found: List of educational video games (view)
searching for Educational video game 90 found (257 total)
alternate case: educational video game
LeapTV
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The LeapTV is an educational video game console developed by LeapFrog and released on October 20, 2014. The console consists of the main unit, a motionCastle of Dr. Brain (640 words) [view diff] exact match in snippet view article find links to article
Castle of Dr. Brain is an educational video game released in 1991 by Sierra On-Line. It is a puzzle adventure game. The objective of the game is to successfullyIslamic Fun (1,544 words) [view diff] exact match in snippet view article find links to article
Islamic Fun (also known as Islamic Fun!) is a 1999 religious and educational video game, consisting of six minigames targeted at children. The game wasReader Rabbit 2 (252 words) [view diff] exact match in snippet view article find links to article
Reader Rabbit 2 is a 1991 educational video game, the sequel to Reader Rabbit and the fourth game in the Reader Rabbit franchise. A facelift was givenMario no Photopi (645 words) [view diff] exact match in snippet view article find links to article
no Photopi (Japanese: マリオのふぉとぴー, Hepburn: Mario no Fotopī) is a educational video game released for the Nintendo 64 in 1998 in Japan. With a variety ofReader Rabbit 3 (446 words) [view diff] exact match in snippet view article find links to article
Reader Rabbit 3 is a 1993 educational video game, part of the Reader Rabbit franchise. It was released for DOS that year, but was released for WindowsJumpStart Preschool (659 words) [view diff] exact match in snippet view article find links to article
JumpStart Preschool is a 1995 educational video game and third installment of the JumpStart franchise by Knowledge Adventure, after JumpStart KindergartenOutNumbered! (631 words) [view diff] exact match in snippet view article find links to article
OutNumbered! is an educational video game published by The Learning Company in 1990 for both Windows and Macintosh PCs. It is aimed at children ages sevenWriter Rabbit (910 words) [view diff] exact match in snippet view article find links to article
Writer Rabbit is a 1986 video game in the educational video game, part of the Reader Rabbit franchise. It was remade as Reader Rabbit 3 for DOS in 1993Police Quest: SWAT (1,331 words) [view diff] exact match in snippet view article find links to article
Quest: SWAT or Police Quest 5: SWAT, is a 1995 graphic adventure educational video game developed and published by Sierra On-Line for DOS, Microsoft WindowsTreasure Mountain! (1,075 words) [view diff] exact match in snippet view article find links to article
Treasure Mountain! is an educational video game published by The Learning Company in 1990 for DOS, Windows and Macintosh. It teaches children aged fiveRichard Scarry's Busytown (810 words) [view diff] exact match in snippet view article find links to article
Richard Scarry's Busytown is a 1993 educational video game that was developed by Novotrade for preschool gamers. It was released for DOS, Macintosh, andGenesys (video game) (70 words) [view diff] exact match in snippet view article
Genesys is an educational video game, released in 2000 for Windows-based PCs and Apple Macintoshes. It was developed by Cybele Productions and WanadooImpressionists (video game) (86 words) [view diff] exact match in snippet view article
Les impressionnistes (Impressionists) is an educational video game released in 1997. The game focused on was developed by the French developer Index+ asJumpStart Toddlers (1,607 words) [view diff] exact match in snippet view article find links to article
JumpStart Toddlers is a 1996 educational video game, the fourth within the JumpStart franchise. An enhanced version was released in 2000. While the gameReader Rabbit Toddler (881 words) [view diff] exact match in snippet view article find links to article
Rabbit Toddler (also known as Reader Rabbit's Toddler) is a 1997 educational video game developed by KnowWare and published by The Learning Company. ItBlaster Learning System (1,319 words) [view diff] exact match in snippet view article find links to article
The Blaster Learning System is an educational video game series created by Davidson & Associates and later published by JumpStart (formerly Knowledge Adventure)Vocabulon (81 words) [view diff] exact match in snippet view article find links to article
Vocabulon is a French language educational video game, produced by Megableu and Index+ in 1998. It was released for both Microsoft Windows based PCs andBrain Voyage (246 words) [view diff] exact match in snippet view article find links to article
Brain Voyage is an educational video game released for the Nintendo DS in the PAL region and in North America on April 11, 2008, and May 5, 2008, respectivelyImmune Attack (470 words) [view diff] exact match in snippet view article find links to article
Immune Attack is an educational video game created by the Federation of American Scientists and Escape Hatch Entertainment. Early development of the gameLa Terre (video game) (110 words) [view diff] exact match in snippet view article
La Terre is an educational video game released in 2003, developed and published by Microïds. It is designed to allow the user to discover and understandMystery at the Museums (455 words) [view diff] exact match in snippet view article find links to article
Mystery at the Museums is an educational video game developed by Binary Zoo Software and published by Artech Studios for MS-DOS in 1993. The game is BinaryReal Lives (video game) (561 words) [view diff] exact match in snippet view article
RealLives is a 2001 educational video game originally designed by Educational Simulations. It is now operated by Neeti Solutions (Pune, India). The thirdBest of Tests DS (195 words) [view diff] exact match in snippet view article find links to article
Best of Tests DS is an educational video game released for Nintendo DS in North America on March 4, 2008. The game intends to present tests and puzzlesMoonBaseOne (362 words) [view diff] exact match in snippet view article find links to article
MoonBaseOne is an educational video game . It was developed by American company WeCreateGames.com, and was published by Federation of Galaxy ExplorersProfessor Brainium's Games (70 words) [view diff] exact match in snippet view article find links to article
Professor Brainium's Games is an educational video game by Polish developer Frontline Studios released exclusively for the Nintendo DS in 2008. The purposeEgypt Kids (384 words) [view diff] exact match in snippet view article find links to article
Egypt Kids is an educational video game, released in 2001 for Microsoft Windows. It was developed by EMG and published by Cryo Interactive under the CryoEgypt Kids (384 words) [view diff] exact match in snippet view article find links to article
Egypt Kids is an educational video game, released in 2001 for Microsoft Windows. It was developed by EMG and published by Cryo Interactive under the CryoMath Blaster for 1st Grade (287 words) [view diff] exact match in snippet view article find links to article
Math Blaster for 1st Grade is a 1999 educational video game in a line of educational products originally created by Davidson & Associates and continuedMath for the Real World (486 words) [view diff] exact match in snippet view article find links to article
Math For The Real World is a 1997 educational video game published by Davidson and Associates and was intended to be the first in a "Real World" game seriesMath Blaster Mystery (273 words) [view diff] exact match in snippet view article find links to article
Math Blaster Mystery is a 1989 educational video game developed by Davidson & Associates for Apple II, Apple IIGS, and Macintosh computers. It followedMuseum Madness (1,311 words) [view diff] exact match in snippet view article find links to article
Museum Madness is an educational video game for MS-DOS and Macintosh developed by Novotrade for MECC, and was released in 1994. The game is based in anMath Blaster Jr. (426 words) [view diff] exact match in snippet view article find links to article
Math Blaster Jr. is a 1996 educational video game in the Blaster Learning System series aimed at teaching mathematics to children in ages 4–8. The gameMelvin Claxton (1,112 words) [view diff] exact match in snippet view article find links to article
Press managing editors. He is the founder and CEO of Epic 4D, an educational video game company. Claxton began his journalism career at The Virgin IslandsBeam me up, Scotty (1,151 words) [view diff] exact match in snippet view article find links to article
neither quote ever being said on the show. A character in the 1993 educational video game Where in Space is Carmen Sandiego? is named "Bea Miupscotti." TheSpherical cow (839 words) [view diff] exact match in snippet view article find links to article
Cooper-Hofstadter Polarization" episode. In the space gravity simulator educational video game Universe Sandbox, a spherical cow was added as a user-placeableMario's Time Machine (1,938 words) [view diff] exact match in snippet view article find links to article
Mario's Time Machine is an educational video game originally released for MS-DOS and then for the Nintendo Entertainment System and Super NES consolesJunie B. Jones (632 words) [view diff] exact match in snippet view article find links to article
at B Street Theatre Junie B. Jones Top-Secret Personal Beeswax educational video game for the LeapFrog Leapster learning system When asked about the topicWhitley Gilbert-Wayne (894 words) [view diff] exact match in snippet view article find links to article
the game coming from his best friend Ron Johnson) to develop an educational video game (Grammar Boy). He decides to pitch the game to Kinishewa which landedReader Rabbit: Jumpsmarter (402 words) [view diff] exact match in snippet view article find links to article
2018 educational video gameSuperboy (disambiguation) (150 words) [view diff] exact match in snippet view article
character on the 2000s television series Smallville Super Boy Allan, an educational video game Superman (disambiguation) Supergirl (disambiguation) Clark KentNick Simpson-Deeks (1,132 words) [view diff] exact match in snippet view article find links to article
created the character of Daniel "Danno" Bookham for the popular educational video game Murder Under the Microscope, and played the role from 2007 to 2012List of Hugo video games (3,062 words) [view diff] exact match in snippet view article find links to article
originally published by UIG Entertainment in December 2010. An educational video game for Windows originally published in Russia by MediaHouse. A PolishKeisan Game (753 words) [view diff] exact match in snippet view article find links to article
teach all four basic functions of arithmetics. Intended to be an educational video game, there is little variety to this video game. Variations for one-playerBrain Game (173 words) [view diff] exact match in snippet view article find links to article
an unreleased 1978 video game console Rayman Brain Games, a 2000 educational video game Game brain, a 2002 claim about video games in Japan Ultimate BrainSocrates (disambiguation) (645 words) [view diff] exact match in snippet view article
Socrates programme, a European education programme VTech Socrates, an educational video game system SOCRATES (satellite), a Japanese satellite Socrates (painCyberchase: Carnival Chaos (178 words) [view diff] exact match in snippet view article find links to article
2003 educational video gameReader Rabbit's Interactive Reading Journey 2 (266 words) [view diff] exact match in snippet view article find links to article
1996 educational video gameGDevelop (2,279 words) [view diff] exact match in snippet view article find links to article
María Clara Gómez; M, Wilmar Yesid Campo (2019). "Proposal of an educational video game for the teaching-learning of the requirements classification inReader Rabbit's Ready for Letters (429 words) [view diff] exact match in snippet view article find links to article
1992 educational video gameReader Rabbit's Interactive Reading Journey (551 words) [view diff] exact match in snippet view article find links to article
1994 educational video gameYearn2Learn (126 words) [view diff] exact match in snippet view article find links to article
Educational video game seriesYearn2Learn (126 words) [view diff] exact match in snippet view article find links to article
Educational video game seriesThe Very Hungry Caterpillar (2,922 words) [view diff] exact match in snippet view article find links to article
books, a book/card game combination via University Games, and an educational video game – The Very Hungry Caterpillar's ABCs – released by CYBIRD Co. LtdIncubator Games (205 words) [view diff] exact match in snippet view article find links to article
"Incubator Games is proud to unveil The CO2 Connection, a free educational video game about reducing our industrial carbon footprint". 2011-03-24. RetrievedPlaying History 2 - Slave Trade (495 words) [view diff] exact match in snippet view article find links to article
that appealed to a younger demographic. Freedom! (video game) – Educational video game also about the enslavement of Africans and controversial for contentPlayroom (343 words) [view diff] exact match in snippet view article find links to article
TV play on Playhouse 90 The Playroom (1989 video game), a 1989 educational video game by Brøderbund Software The Playroom (2013 video game), a 2013 augmentedSony Interactive Entertainment (8,224 words) [view diff] exact match in snippet view article find links to article
On March 20, 2019, Sony Interactive Entertainment launched the educational video game platform toio in Japan. On May 20, 2019, Sony Interactive EntertainmentAmazon Trail II (785 words) [view diff] exact match in snippet view article find links to article
also included the game in its software package. The aim of this educational video game is to teach players about the "culture, ecology, and history ofReader Rabbit's Reading Development Library (412 words) [view diff] exact match in snippet view article find links to article
Educational video game seriesCarleton College (6,139 words) [view diff] exact match in snippet view article find links to article
referring to the marriages of Richard Burton and Elizabeth Taylor). The educational video game series The Oregon Trail was initially created by three CarletonPascal Guyon (825 words) [view diff] exact match in snippet view article find links to article
and CEO of Enplug. In 2017, Guyon programmed a "proof of concept" educational video game allowing instant monetization at no cost to the player by leveragingBrain Strainers (570 words) [view diff] exact match in snippet view article find links to article
and "Clef Climber." The intention of the game was to provide an educational video game experience. Skills that were targeted were eidetic musical memoryList of Care Bears video games (400 words) [view diff] exact match in snippet view article find links to article
by system: 2004 — V.Smile Care Bears: A Lesson in Caring is an educational video game for the V.Smile edutainment system and was released in North AmericaLuc Plissonneau (668 words) [view diff] exact match in snippet view article find links to article
interest in multi-media art led to the development of Ring, an educational video game. He then began a stint as co-writer for Vivaluz, a digital screenwritingCare Bears (6,808 words) [view diff] exact match in snippet view article find links to article
the Forest of Feelings. Care-a-Lot Castle also reappeared in the educational video game Care Bears: Play Day, for the V-Smile Baby. On July 23, 2008, AmericanTzvi Freeman (976 words) [view diff] exact match in snippet view article find links to article
Computer Gaming in Vancouver, and conceived and designed the A to Zap! educational video game for Sunburst Communications. Freeman also served as mashpia of theFutari wa Pretty Cure (5,286 words) [view diff] exact match in snippet view article find links to article
based on the two series have been released in Japan by Bandai. An educational video game was released for the Sega Pico in 2004. A puzzle platformer, FutariChris Deering (745 words) [view diff] exact match in snippet view article find links to article
served as VP international for Spinnaker Software, a Boston-based educational video game start up. Following his involvement at Atari, he became head ofOregon Trail (19,100 words) [view diff] exact match in snippet view article find links to article
River Collection album. The story of the Oregon Trail inspired the educational video game series The Oregon Trail, which became widely popular in the 1980sComputer mouse (13,563 words) [view diff] exact match in snippet view article find links to article
feature as users now[update] know it. In 1988, the VTech Socrates educational video game console featured a wireless mouse with an attached mouse pad asIntellivision (8,985 words) [view diff] exact match in snippet view article find links to article
World Book Encyclopedia entered into an agreement to manufacture an educational video game system called Tutorvision. It is a modified Intellivision, the caseIsland Saver (609 words) [view diff] exact match in snippet view article find links to article
charities SpecialEffect and Young Money. NatWest aimed to create an educational video game to teach children about managing money responsibly. Our design visionPiper (video game) (687 words) [view diff] exact match in snippet view article
1995 educational video gameNorman Schwarzkopf Jr. (8,686 words) [view diff] exact match in snippet view article find links to article
Creek Gang on Celebrity Jeopardy! In 2002, he was involved with an educational video game about asthma, Quest for the Code, which he launched with StevenMoomin (1990 TV series) (3,263 words) [view diff] exact match in snippet view article
system: 1995—Sega Pico Notes: Developed and published by Obunsha. An educational video game teaching the English language. Ninni – det usynlige barnet (NinnyZero Hour: America's Medic (485 words) [view diff] case mismatch in snippet view article find links to article
staff (2009-03-27). "Belfer Center's Arnold Bogis Helps Develop Educational Video Game to Train First Responders". Press Release. Harvard University, Belfer1970s (18,184 words) [view diff] exact match in snippet view article find links to article
microprocessor. The Oregon Trail was the first publicly available educational video game made available for widespread use in schools on December 3, 1971Math Rabbit (1,335 words) [view diff] exact match in snippet view article find links to article
1986 educational video gameCenter for Chemistry at the Space-Time Limit (937 words) [view diff] exact match in snippet view article find links to article
Time" at the 2019 Fall Meeting of the American Chemical Society. An educational video game titled Bond Breaker was developed by CaSTL scientists in collaborationStephen Biesty (679 words) [view diff] exact match in snippet view article find links to article
Solway, Stephen Biesty) (2003). Castle was later made into the educational video game Castle Explorer, as was Man-of-War which was made into StowawayStar Wars Math: Jabba's Game Galaxy (914 words) [view diff] exact match in snippet view article find links to article
2000 educational video gameMango Plumo (2,187 words) [view diff] exact match in snippet view article find links to article
Series of educational video gameJumpStart Advanced 1st Grade (3,233 words) [view diff] exact match in snippet view article find links to article
2002 educational video gameImplicit bias training (4,531 words) [view diff] exact match in snippet view article find links to article
A study of scientific workforce trainers' experience playing an educational video game about racial bias". CBE: Life Sciences Education, 16(7), 1–18. doi:10Implicit bias training (4,531 words) [view diff] exact match in snippet view article find links to article
A study of scientific workforce trainers' experience playing an educational video game about racial bias". CBE: Life Sciences Education, 16(7), 1–18. doi:10Digital rhetoric (13,157 words) [view diff] exact match in snippet view article find links to article
children's learning to challenging one's assumptions of their world. An educational video game developed for students at the University of Texas at Austin, titledSwen Vincke (1,196 words) [view diff] exact match in snippet view article find links to article
Vincke was also responsible for the design of KetnetKick (2004), an educational video game developed for Flemish children's channel Ketnet. This game has laterTimeworks (1,446 words) [view diff] exact match in snippet view article find links to article
Timeworks' first titles was Cave of the Word Wizard (1982), an educational video game that featured an early instance of speech synthesis for a home computerList of PAX events (7,294 words) [view diff] no match in snippet view article find links to article
Center, the exhibition hall was certainly a busy place, featuring educational, video game and tabletop exhibitors, as well as retailers. The layout of the