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Longer titles found: List of educational video games (view)

searching for Educational video game 90 found (257 total)

alternate case: educational video game

LeapTV (182 words) [view diff] exact match in snippet view article find links to article

The LeapTV is an educational video game console developed by LeapFrog and released on October 20, 2014. The console consists of the main unit, a motion
Castle of Dr. Brain (640 words) [view diff] exact match in snippet view article find links to article
Castle of Dr. Brain is an educational video game released in 1991 by Sierra On-Line. It is a puzzle adventure game. The objective of the game is to successfully
Islamic Fun (1,544 words) [view diff] exact match in snippet view article find links to article
Islamic Fun (also known as Islamic Fun!) is a 1999 religious and educational video game, consisting of six minigames targeted at children. The game was
Reader Rabbit 2 (252 words) [view diff] exact match in snippet view article find links to article
Reader Rabbit 2 is a 1991 educational video game, the sequel to Reader Rabbit and the fourth game in the Reader Rabbit franchise. A facelift was given
Mario no Photopi (645 words) [view diff] exact match in snippet view article find links to article
no Photopi (Japanese: マリオのふぉとぴー, Hepburn: Mario no Fotopī) is a educational video game released for the Nintendo 64 in 1998 in Japan. With a variety of
Reader Rabbit 3 (446 words) [view diff] exact match in snippet view article find links to article
Reader Rabbit 3 is a 1993 educational video game, part of the Reader Rabbit franchise. It was released for DOS that year, but was released for Windows
JumpStart Preschool (659 words) [view diff] exact match in snippet view article find links to article
JumpStart Preschool is a 1995 educational video game and third installment of the JumpStart franchise by Knowledge Adventure, after JumpStart Kindergarten
OutNumbered! (631 words) [view diff] exact match in snippet view article find links to article
OutNumbered! is an educational video game published by The Learning Company in 1990 for both Windows and Macintosh PCs. It is aimed at children ages seven
Writer Rabbit (910 words) [view diff] exact match in snippet view article find links to article
Writer Rabbit is a 1986 video game in the educational video game, part of the Reader Rabbit franchise. It was remade as Reader Rabbit 3 for DOS in 1993
Police Quest: SWAT (1,331 words) [view diff] exact match in snippet view article find links to article
Quest: SWAT or Police Quest 5: SWAT, is a 1995 graphic adventure educational video game developed and published by Sierra On-Line for DOS, Microsoft Windows
Treasure Mountain! (1,075 words) [view diff] exact match in snippet view article find links to article
Treasure Mountain! is an educational video game published by The Learning Company in 1990 for DOS, Windows and Macintosh. It teaches children aged five
Richard Scarry's Busytown (810 words) [view diff] exact match in snippet view article find links to article
Richard Scarry's Busytown is a 1993 educational video game that was developed by Novotrade for preschool gamers. It was released for DOS, Macintosh, and
Genesys (video game) (70 words) [view diff] exact match in snippet view article
Genesys is an educational video game, released in 2000 for Windows-based PCs and Apple Macintoshes. It was developed by Cybele Productions and Wanadoo
Impressionists (video game) (86 words) [view diff] exact match in snippet view article
Les impressionnistes (Impressionists) is an educational video game released in 1997. The game focused on was developed by the French developer Index+ as
JumpStart Toddlers (1,607 words) [view diff] exact match in snippet view article find links to article
JumpStart Toddlers is a 1996 educational video game, the fourth within the JumpStart franchise. An enhanced version was released in 2000. While the game
Reader Rabbit Toddler (881 words) [view diff] exact match in snippet view article find links to article
Rabbit Toddler (also known as Reader Rabbit's Toddler) is a 1997 educational video game developed by KnowWare and published by The Learning Company. It
Blaster Learning System (1,319 words) [view diff] exact match in snippet view article find links to article
The Blaster Learning System is an educational video game series created by Davidson & Associates and later published by JumpStart (formerly Knowledge Adventure)
Vocabulon (81 words) [view diff] exact match in snippet view article find links to article
Vocabulon is a French language educational video game, produced by Megableu and Index+ in 1998. It was released for both Microsoft Windows based PCs and
Brain Voyage (246 words) [view diff] exact match in snippet view article find links to article
Brain Voyage is an educational video game released for the Nintendo DS in the PAL region and in North America on April 11, 2008, and May 5, 2008, respectively
Immune Attack (470 words) [view diff] exact match in snippet view article find links to article
Immune Attack is an educational video game created by the Federation of American Scientists and Escape Hatch Entertainment. Early development of the game
La Terre (video game) (110 words) [view diff] exact match in snippet view article
La Terre is an educational video game released in 2003, developed and published by Microïds. It is designed to allow the user to discover and understand
Mystery at the Museums (455 words) [view diff] exact match in snippet view article find links to article
Mystery at the Museums is an educational video game developed by Binary Zoo Software and published by Artech Studios for MS-DOS in 1993. The game is Binary
Real Lives (video game) (561 words) [view diff] exact match in snippet view article
RealLives is a 2001 educational video game originally designed by Educational Simulations. It is now operated by Neeti Solutions (Pune, India). The third
Best of Tests DS (195 words) [view diff] exact match in snippet view article find links to article
Best of Tests DS is an educational video game released for Nintendo DS in North America on March 4, 2008. The game intends to present tests and puzzles
MoonBaseOne (362 words) [view diff] exact match in snippet view article find links to article
MoonBaseOne is an educational video game . It was developed by American company WeCreateGames.com, and was published by Federation of Galaxy Explorers
Professor Brainium's Games (70 words) [view diff] exact match in snippet view article find links to article
Professor Brainium's Games is an educational video game by Polish developer Frontline Studios released exclusively for the Nintendo DS in 2008. The purpose
Egypt Kids (384 words) [view diff] exact match in snippet view article find links to article
Egypt Kids is an educational video game, released in 2001 for Microsoft Windows. It was developed by EMG and published by Cryo Interactive under the Cryo
Egypt Kids (384 words) [view diff] exact match in snippet view article find links to article
Egypt Kids is an educational video game, released in 2001 for Microsoft Windows. It was developed by EMG and published by Cryo Interactive under the Cryo
Math Blaster for 1st Grade (287 words) [view diff] exact match in snippet view article find links to article
Math Blaster for 1st Grade is a 1999 educational video game in a line of educational products originally created by Davidson & Associates and continued
Math for the Real World (486 words) [view diff] exact match in snippet view article find links to article
Math For The Real World is a 1997 educational video game published by Davidson and Associates and was intended to be the first in a "Real World" game series
Math Blaster Mystery (273 words) [view diff] exact match in snippet view article find links to article
Math Blaster Mystery is a 1989 educational video game developed by Davidson & Associates for Apple II, Apple IIGS, and Macintosh computers. It followed
Museum Madness (1,311 words) [view diff] exact match in snippet view article find links to article
Museum Madness is an educational video game for MS-DOS and Macintosh developed by Novotrade for MECC, and was released in 1994. The game is based in an
Math Blaster Jr. (426 words) [view diff] exact match in snippet view article find links to article
Math Blaster Jr. is a 1996 educational video game in the Blaster Learning System series aimed at teaching mathematics to children in ages 4–8. The game
Melvin Claxton (1,112 words) [view diff] exact match in snippet view article find links to article
Press managing editors. He is the founder and CEO of Epic 4D, an educational video game company. Claxton began his journalism career at The Virgin Islands
Beam me up, Scotty (1,151 words) [view diff] exact match in snippet view article find links to article
neither quote ever being said on the show. A character in the 1993 educational video game Where in Space is Carmen Sandiego? is named "Bea Miupscotti." The
Spherical cow (839 words) [view diff] exact match in snippet view article find links to article
Cooper-Hofstadter Polarization" episode. In the space gravity simulator educational video game Universe Sandbox, a spherical cow was added as a user-placeable
Mario's Time Machine (1,938 words) [view diff] exact match in snippet view article find links to article
Mario's Time Machine is an educational video game originally released for MS-DOS and then for the Nintendo Entertainment System and Super NES consoles
Junie B. Jones (632 words) [view diff] exact match in snippet view article find links to article
at B Street Theatre Junie B. Jones Top-Secret Personal Beeswax educational video game for the LeapFrog Leapster learning system When asked about the topic
Whitley Gilbert-Wayne (894 words) [view diff] exact match in snippet view article find links to article
the game coming from his best friend Ron Johnson) to develop an educational video game (Grammar Boy). He decides to pitch the game to Kinishewa which landed
Reader Rabbit: Jumpsmarter (402 words) [view diff] exact match in snippet view article find links to article
2018 educational video game
Superboy (disambiguation) (150 words) [view diff] exact match in snippet view article
character on the 2000s television series Smallville Super Boy Allan, an educational video game Superman (disambiguation) Supergirl (disambiguation) Clark Kent
Nick Simpson-Deeks (1,132 words) [view diff] exact match in snippet view article find links to article
created the character of Daniel "Danno" Bookham for the popular educational video game Murder Under the Microscope, and played the role from 2007 to 2012
List of Hugo video games (3,062 words) [view diff] exact match in snippet view article find links to article
originally published by UIG Entertainment in December 2010. An educational video game for Windows originally published in Russia by MediaHouse. A Polish
Keisan Game (753 words) [view diff] exact match in snippet view article find links to article
teach all four basic functions of arithmetics. Intended to be an educational video game, there is little variety to this video game. Variations for one-player
Brain Game (173 words) [view diff] exact match in snippet view article find links to article
an unreleased 1978 video game console Rayman Brain Games, a 2000 educational video game Game brain, a 2002 claim about video games in Japan Ultimate Brain
Socrates (disambiguation) (645 words) [view diff] exact match in snippet view article
Socrates programme, a European education programme VTech Socrates, an educational video game system SOCRATES (satellite), a Japanese satellite Socrates (pain
Cyberchase: Carnival Chaos (178 words) [view diff] exact match in snippet view article find links to article
2003 educational video game
Reader Rabbit's Interactive Reading Journey 2 (266 words) [view diff] exact match in snippet view article find links to article
1996 educational video game
GDevelop (2,279 words) [view diff] exact match in snippet view article find links to article
María Clara Gómez; M, Wilmar Yesid Campo (2019). "Proposal of an educational video game for the teaching-learning of the requirements classification in
Reader Rabbit's Ready for Letters (429 words) [view diff] exact match in snippet view article find links to article
1992 educational video game
Reader Rabbit's Interactive Reading Journey (551 words) [view diff] exact match in snippet view article find links to article
1994 educational video game
Yearn2Learn (126 words) [view diff] exact match in snippet view article find links to article
Educational video game series
Yearn2Learn (126 words) [view diff] exact match in snippet view article find links to article
Educational video game series
The Very Hungry Caterpillar (2,922 words) [view diff] exact match in snippet view article find links to article
books, a book/card game combination via University Games, and an educational video game – The Very Hungry Caterpillar's ABCs – released by CYBIRD Co. Ltd
Incubator Games (205 words) [view diff] exact match in snippet view article find links to article
"Incubator Games is proud to unveil The CO2 Connection, a free educational video game about reducing our industrial carbon footprint". 2011-03-24. Retrieved
Playing History 2 - Slave Trade (495 words) [view diff] exact match in snippet view article find links to article
that appealed to a younger demographic. Freedom! (video game) – Educational video game also about the enslavement of Africans and controversial for content
Playroom (343 words) [view diff] exact match in snippet view article find links to article
TV play on Playhouse 90 The Playroom (1989 video game), a 1989 educational video game by Brøderbund Software The Playroom (2013 video game), a 2013 augmented
Sony Interactive Entertainment (8,224 words) [view diff] exact match in snippet view article find links to article
On March 20, 2019, Sony Interactive Entertainment launched the educational video game platform toio in Japan. On May 20, 2019, Sony Interactive Entertainment
Amazon Trail II (785 words) [view diff] exact match in snippet view article find links to article
also included the game in its software package. The aim of this educational video game is to teach players about the "culture, ecology, and history of
Reader Rabbit's Reading Development Library (412 words) [view diff] exact match in snippet view article find links to article
Educational video game series
Carleton College (6,139 words) [view diff] exact match in snippet view article find links to article
referring to the marriages of Richard Burton and Elizabeth Taylor). The educational video game series The Oregon Trail was initially created by three Carleton
Pascal Guyon (825 words) [view diff] exact match in snippet view article find links to article
and CEO of Enplug. In 2017, Guyon programmed a "proof of concept" educational video game allowing instant monetization at no cost to the player by leveraging
Brain Strainers (570 words) [view diff] exact match in snippet view article find links to article
and "Clef Climber." The intention of the game was to provide an educational video game experience. Skills that were targeted were eidetic musical memory
List of Care Bears video games (400 words) [view diff] exact match in snippet view article find links to article
by system: 2004 — V.Smile Care Bears: A Lesson in Caring is an educational video game for the V.Smile edutainment system and was released in North America
Luc Plissonneau (668 words) [view diff] exact match in snippet view article find links to article
interest in multi-media art led to the development of Ring, an educational video game. He then began a stint as co-writer for Vivaluz, a digital screenwriting
Care Bears (6,808 words) [view diff] exact match in snippet view article find links to article
the Forest of Feelings. Care-a-Lot Castle also reappeared in the educational video game Care Bears: Play Day, for the V-Smile Baby. On July 23, 2008, American
Tzvi Freeman (976 words) [view diff] exact match in snippet view article find links to article
Computer Gaming in Vancouver, and conceived and designed the A to Zap! educational video game for Sunburst Communications. Freeman also served as mashpia of the
Futari wa Pretty Cure (5,286 words) [view diff] exact match in snippet view article find links to article
based on the two series have been released in Japan by Bandai. An educational video game was released for the Sega Pico in 2004. A puzzle platformer, Futari
Chris Deering (745 words) [view diff] exact match in snippet view article find links to article
served as VP international for Spinnaker Software, a Boston-based educational video game start up. Following his involvement at Atari, he became head of
Oregon Trail (19,100 words) [view diff] exact match in snippet view article find links to article
River Collection album. The story of the Oregon Trail inspired the educational video game series The Oregon Trail, which became widely popular in the 1980s
Computer mouse (13,563 words) [view diff] exact match in snippet view article find links to article
feature as users now[update] know it. In 1988, the VTech Socrates educational video game console featured a wireless mouse with an attached mouse pad as
Intellivision (8,985 words) [view diff] exact match in snippet view article find links to article
World Book Encyclopedia entered into an agreement to manufacture an educational video game system called Tutorvision. It is a modified Intellivision, the case
Island Saver (609 words) [view diff] exact match in snippet view article find links to article
charities SpecialEffect and Young Money. NatWest aimed to create an educational video game to teach children about managing money responsibly. Our design vision
Piper (video game) (687 words) [view diff] exact match in snippet view article
1995 educational video game
Norman Schwarzkopf Jr. (8,686 words) [view diff] exact match in snippet view article find links to article
Creek Gang on Celebrity Jeopardy! In 2002, he was involved with an educational video game about asthma, Quest for the Code, which he launched with Steven
Moomin (1990 TV series) (3,263 words) [view diff] exact match in snippet view article
system: 1995—Sega Pico Notes: Developed and published by Obunsha. An educational video game teaching the English language. Ninni – det usynlige barnet (Ninny
Zero Hour: America's Medic (485 words) [view diff] case mismatch in snippet view article find links to article
staff (2009-03-27). "Belfer Center's Arnold Bogis Helps Develop Educational Video Game to Train First Responders". Press Release. Harvard University, Belfer
1970s (18,184 words) [view diff] exact match in snippet view article find links to article
microprocessor. The Oregon Trail was the first publicly available educational video game made available for widespread use in schools on December 3, 1971
Math Rabbit (1,335 words) [view diff] exact match in snippet view article find links to article
1986 educational video game
Center for Chemistry at the Space-Time Limit (937 words) [view diff] exact match in snippet view article find links to article
Time" at the 2019 Fall Meeting of the American Chemical Society. An educational video game titled Bond Breaker was developed by CaSTL scientists in collaboration
Stephen Biesty (679 words) [view diff] exact match in snippet view article find links to article
Solway, Stephen Biesty) (2003). Castle was later made into the educational video game Castle Explorer, as was Man-of-War which was made into Stowaway
Star Wars Math: Jabba's Game Galaxy (914 words) [view diff] exact match in snippet view article find links to article
2000 educational video game
Mango Plumo (2,187 words) [view diff] exact match in snippet view article find links to article
Series of educational video game
JumpStart Advanced 1st Grade (3,233 words) [view diff] exact match in snippet view article find links to article
2002 educational video game
Implicit bias training (4,531 words) [view diff] exact match in snippet view article find links to article
A study of scientific workforce trainers' experience playing an educational video game about racial bias". CBE: Life Sciences Education, 16(7), 1–18. doi:10
Implicit bias training (4,531 words) [view diff] exact match in snippet view article find links to article
A study of scientific workforce trainers' experience playing an educational video game about racial bias". CBE: Life Sciences Education, 16(7), 1–18. doi:10
Digital rhetoric (13,157 words) [view diff] exact match in snippet view article find links to article
children's learning to challenging one's assumptions of their world. An educational video game developed for students at the University of Texas at Austin, titled
Swen Vincke (1,196 words) [view diff] exact match in snippet view article find links to article
Vincke was also responsible for the design of KetnetKick (2004), an educational video game developed for Flemish children's channel Ketnet. This game has later
Timeworks (1,446 words) [view diff] exact match in snippet view article find links to article
Timeworks' first titles was Cave of the Word Wizard (1982), an educational video game that featured an early instance of speech synthesis for a home computer
List of PAX events (7,294 words) [view diff] no match in snippet view article find links to article
Center, the exhibition hall was certainly a busy place, featuring educational, video game and tabletop exhibitors, as well as retailers. The layout of the